I just tested settings and they are working, here is an updated version *Updated the description as well: [/Script/Engine.RendererSettings] r.MipMapLODBias=0.3 ;Higher value = worst quality r.Streaming.HLODStrategy=2 r.MaxAnisotropy=0 r.Streaming.Boost=0.9 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.EarlyZPass=2 r.EarlyZPassMovable=1 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=1.0 r.ShadowQuality=0 r.Shadow.MaxResolution=512 r.Shadow.RadiusThreshold=0.05 r.Shadow.DistanceScale=0.5 r.Shadow.CSM.MaxCascades=1 r.AllowLandscapeShadows=0 r.Shadow.Virtual.MaxPhysicalPages=1 r.BloomQuality=0 r.DepthOfFieldQuality=0 r.TessellationAdaptivePixelsPerTriangle=9999999 r.LensFlareQuality=0 r.ViewDistanceScale=0.5 r.ReflectionEnvironment=0 r.SSR.Quality=0 r.VolumetricFog=0 r.TemporalAASamples=0 ;If not using DLSS put it to 2 r.PostProcessAAQuality=0 r.LightShaftQuality=0 r.ParticleLODBias=1 r.ParticleMaxDrawCount=800 r.SSS.Scale=0 r.SSS.SampleSet=0 r.RayTracing.Reflections=0 r.OneFrameThreadLag=1 ;puts CPU ahead of GPU for 1 frame, which increases input lag, but can help with performance
@@Chewyevp I see that's why I can't blur or flatten the textures T_T ...I also tried doing some tweak in the camera distance zoom out and UI scaling, but I think the game doesn't allow it
Increasing the "r.MipMapLODBias" setting will cause most items in the inventory to become invisible. I tried lowering this setting to fix this, but I had to lower it all the way to 1. It still looks blurry. Is there another way to fix this?
@@greenlazer435 oh i dont have and i am not using it in TnL since the floor/ground disappears ...if your game has no engine.ini try pasting his engine.ini inside your saved folder
the Potato Settings are actually looking pretty good... ofc with some visual bugs but its cool.. reminds me of Runescape :D
lifesaver man
minecraft setting so funny man O__O
I just tested settings and they are working, here is an updated version *Updated the description as well:
[/Script/Engine.RendererSettings]
r.MipMapLODBias=0.3 ;Higher value = worst quality
r.Streaming.HLODStrategy=2
r.MaxAnisotropy=0
r.Streaming.Boost=0.9
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.EarlyZPass=2
r.EarlyZPassMovable=1
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.0
r.ShadowQuality=0
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.05
r.Shadow.DistanceScale=0.5
r.Shadow.CSM.MaxCascades=1
r.AllowLandscapeShadows=0
r.Shadow.Virtual.MaxPhysicalPages=1
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.TessellationAdaptivePixelsPerTriangle=9999999
r.LensFlareQuality=0
r.ViewDistanceScale=0.5
r.ReflectionEnvironment=0
r.SSR.Quality=0
r.VolumetricFog=0
r.TemporalAASamples=0 ;If not using DLSS put it to 2
r.PostProcessAAQuality=0
r.LightShaftQuality=0
r.ParticleLODBias=1
r.ParticleMaxDrawCount=800
r.SSS.Scale=0
r.SSS.SampleSet=0
r.RayTracing.Reflections=0
r.OneFrameThreadLag=1 ;puts CPU ahead of GPU for 1 frame, which increases input lag, but can help with performance
@@Chewyevp you are a lifesaver
Throne and Albion xD
how to remove animation skill like your video
please give first setting
@chewy do you know how to make the texture of the game low like how you do it in your video but not affecting the item icons?
@@ermitanyongbaliw can’t, their textures use virtual streaming which is affected by the value tweaked in the video.
@@Chewyevp I see that's why I can't blur or flatten the textures T_T
...I also tried doing some tweak in the camera distance zoom out and UI scaling, but I think the game doesn't allow it
Increasing the "r.MipMapLODBias" setting will cause most items in the inventory to become invisible. I tried lowering this setting to fix this, but I had to lower it all the way to 1. It still looks blurry. Is there another way to fix this?
no, that's unfortunate but they connected the textures used in inventory use virtual texture, so the setting will affect it.
Hello, have you already made an updated version for the global release? When I use these settings, some items do not appear and the map is bugged
@@betowsss that’s how it works, and no I didn’t have time to do new video yet
Updated the description, works on global for me.
ruclips.net/video/NH5D3wHbRZY/видео.html
could you please upload the download, because I don't know if I'm doing it right, it's not working for me pls ;c
ruclips.net/video/NH5D3wHbRZY/видео.html made a new video, try following.
Do you have an updated version for early access or can I use the same settings?
@@betowsss I will do later, you can try these settings tho.
@@betowsss roberta did u find the engine folder he uses??
@@greenlazer435 "Engine.ini" file is missing, you need to create one
wow this is great. I tried using profile inspector on this game and the ground disappear
do u have profile inspector settings i can use??
@@greenlazer435 oh i dont have and i am not using it in TnL since the floor/ground disappears
...if your game has no engine.ini try pasting his engine.ini inside your saved folder
Can i use in global how do i install d this?
if you can please make a tutorial for global ?
I updated description, works the same as on video. I tested on global. Idk if people need the same video again.
@@Chewyevp i dont understand the tutorial im studid you do so fast but im gonna try
i really wanna play the game my pc is shit
ruclips.net/video/NH5D3wHbRZY/видео.html here's updated video. Try putting it as 0.5x speed
is there a reason i cant find the engine folder??
"Engine.ini" file is missing, you need to create one
ruclips.net/video/NH5D3wHbRZY/видео.html
Yo how did you get into the game, i heard you needed a korean id or smth like that, is that still the case?
anyone tryed this in global ?
create new tutorial for global
I will soon, lots of ppl asked
@@Chewyevp what settings in game should i use if i will apply this engine.ini?
ruclips.net/video/NH5D3wHbRZY/видео.html