Them Fightin Magic: Return of Harmony BETA - Test new Magic Skills of Derpy

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  • Опубликовано: 1 фев 2025

Комментарии • 9

  • @thefimleaker
    @thefimleaker 3 месяца назад +4

    This projectile requires 1 unit of Magic and appears to have 17 startup frames.
    Even if the projectile hits the opponent, they return to their idle state 9 frames before Derpy is able to act.
    That means Derpy can be punished for successfully hitting the opponent with this projectile, making it functionally useless.
    I suggest you mess around with these numbers.

    • @projectchromium
      @projectchromium  3 месяца назад +1

      since you are such an expert in Fighter Maker, fix it yourself, where should I put the file?

    • @thefimleaker
      @thefimleaker 3 месяца назад +2

      ​@@projectchromium This isn't a fighter maker specific issue, these are general terms for fighting game balance.
      I haven't built anything in fighter maker specifically, but the general gist is:
      -Projectile needs to come out faster so you can't get interrupted as easily.
      -The opponent needs to be stunned longer when the muffin hits them.
      I assume it's a simple matter of speeding up the beginning of the animation and changing the hitstun values in the hitbox, but again I have not worked in FM2K specifically. I just look for anything FiM related, and it's all from the same engine.

  • @Milayleon
    @Milayleon 3 месяца назад +2

    cuando podre jugar ese juego¡

  • @totogonza2309
    @totogonza2309 3 месяца назад +1

    Para cuando meten al rey sombra

    • @projectchromium
      @projectchromium  3 месяца назад +1

      @@totogonza2309 coming soon I think

    • @totogonza2309
      @totogonza2309 3 месяца назад +1

      @@projectchromium Gracias por darse el tiempo se leer esta humilde opinión suerte.

    • @projectchromium
      @projectchromium  3 месяца назад

      @@totogonza2309 no problem and thank you