Houdini Tutorial: MaterialX Texture Bombing Setup

Поделиться
HTML-код
  • Опубликовано: 28 дек 2024

Комментарии • 16

  • @kir11
    @kir11 3 дня назад

    Very interesting and very useful! Thank you!

  • @marwanFX483
    @marwanFX483 8 месяцев назад +1

    nice mtlx tricks! keep it up!

  • @3D_GO
    @3D_GO 7 месяцев назад +1

    Nice intro to uvs and mtlx. I did similar previous and shortly after h20 introduced hex tiling which i guess will be useful for those who dont want to roll their own.

  • @OhioNPC911
    @OhioNPC911 8 месяцев назад +1

    great work bro !

  • @spectrewashere
    @spectrewashere 7 месяцев назад +1

    Hey man, this was extremely helpful. Thanks!

  • @VFX4DESIGN
    @VFX4DESIGN 7 месяцев назад +1

    Great mat X tips . Thanks dude

  • @rojivarghese7461
    @rojivarghese7461 6 месяцев назад

    Thanks for sharing!!!

  • @nononsense2688
    @nononsense2688 5 месяцев назад

    Veryyyy helpful. Subscribed!e

  • @maksimfilipovich
    @maksimfilipovich 8 месяцев назад +1

    thanks for sharing

  • @nicksushkevich
    @nicksushkevich 7 месяцев назад +1

    great. how to add a soft blur to remaining borders and distortion?

    • @ProceduralAcademy
      @ProceduralAcademy  7 месяцев назад

      You can use a very high frequency noise to add a blur. I'll make a short video and upload soon.

    • @nicksushkevich
      @nicksushkevich 7 месяцев назад

      @@ProceduralAcademy would be great! thank you!

  • @hysteria13
    @hysteria13 5 месяцев назад

    That is really cool, however, does it work if You have displacements? I mean sudden changes in texture makes sudden changes in displacement and i could not find a way to blur it. Do You happen to have any solution in mind for that? Thanks!

    • @SonGoandaGame
      @SonGoandaGame Месяц назад

      I'm exactly at this point... Did you find a solution?