This is awful Just kidding. Thanks for giving me a place to share my love for Autonauts, guys! I would like to make a couple corrections that were brought to my attention over at r/autonauts: 1- apparently bots do not start over from the top every time you boot up the game. However, being able to start and stop your bots without worrying about them breaking can be useful, so do still be mindful of your programming! 2- apparently wheelbarrows are better now? But I still don't think they're better than just having hauling bots, and hauling bots are simple (which is super useful!) 3- apparently bots choose the fastest route, factoring movement speed, but your player character does not. Fencing in roads might not be necessary, but do be careful how you build if you want to speed up your bots and ALSO the point is still valid that you can use roads to make bots/yourself go much faster!
For the 2nd correction: Apparently after a little more research you can make a cart which instead of having 20 space like wheelbarrow it have 32. And after finishing some mission from spaceport, you can make a trojan rabbit, which have a huge storage space of 100. Arguably, they weren't so effective unlike normal hauler over short distance but the difference is for the long haul in early game, they are super effective!
The bots plants things that way bcz when you select an area to dig or plant, theres a dropdown menu saying the pattern inside the area. if you want bots to plant inside the whole are you must select the "Full" option. (My brother taugh me that after playing the game for 2 hours only vs me playing for 50 hours...) Another tip: When you ask the bot to store or retrieve anything from a crate or box or whatever, you can leave the "move to crate" command out of the loop of "until hands full" or "until hands empty". This speeds up abt 2x or 2,5x bcz the bots read one less command. (also my brother idea)
Neko Hitsuo you’re absolutely right about both of these! At the time I wrote this script, they hadn’t implemented the pattern but obviously now that makes that process much simpler!
I know its bit late, but i think that they fixed issues with carts in general. I am using several carts for quite some time and have no problem. I even have one bot who move from A to B, duribg that he drop and pick cart twice and he even fill it and empty it. No issue at all 😉 You should give them one more chance 😃
About chargers, sign chargers cover a large area, but they might have bad latency, I ended up with bots that scan 3 different areas with scanner upgrade, this covers a lot, but latency is almost nonexistent. Also, I found it nice to make bots hold spare tools in their backpacks, so they won't run for a new one each and every time they tool is broken, just get one from backpack if there is one. At some point with complex recipes, always using "untill hands full/empty" is not always the efficient way, as bots might actually wait for more for each other, better to "sync" them with quantities like if you need 4 berries and 1 weed for spiced berry, make 1 bot bring 8 berries, but other only 2 weeds and move spiced berries afterwards to storage while new berries are fetched.
I have 4 bots using 3 good bot stations and 1 bot building station to automate bot making, the bot that makes the head waits till a bot is done being made then charged, grabs the bot and puts it in a storage area. Basically all bots work on every part of the bots they are making. Definatly faster. the bot that makes the heads stops working once the storage are is full. Also have one bot whose only job is to pull a bot out of storage and set it down. that's all it does, so when I need a bot, i press on it's group and hit the Go button and bam got a bot. When storage gets low I activate the bot making group and in short order i'll have 10 bots ready for me. Biggest problem with that is with stage 2 bots making 10 of them at a time destroys my wood reserves.
I just bought this game and have been playing for a few days now. I keep starting new saves and getting farther and farther everytime I play. This is how I learn I guess. I also want to know how to organize my areas.
6:30 I think it’s better to have: Repeat “Forever” -If “Hands empty” --Move to (x tool) Storage y --Take item from storage y -Else -- Find nearest z -- Move to z -- Use held item (x) this frees you up some memory for more commands, due to If Else only being 1 KB
One tip that I could give is this: When trying to speedrun through the tech tree, don't bother wasting resources to build upgrades for your autonauts if their assigned tasks would've made so little use of said upgrades to not be worthwhile investments. (For example, while speed and capacity upgrades might be helpful for simply hauling stuff from one place to another, memory upgrades probably wouldn't, since chances are that your autonauts' programming wouldn't need the extra memory capacity anyways.)
Oh, totally makes sense! Like, if you have a bot that has a task that only takes a basic bot head to do, it's not worth upgrading past that because the only difference is going to be like how fast they find something and how much space they're *not* using, so it's way better to keep the materials as they are. Thanks for the comment! This is a great point.
I've had some success with cars and barras by just fixing the bot to the cart and have them "move to point X", then wait 1 until the cart is full, then move to point Y and wait until cart is empty... and have a loader and unloader at either end. Just make sure that if you copy the script from another bot, that you change the "cart full" marker to the cart actually held or it will start to move if the original cart is full/empty. Also, I noticed in the #9 clip that you have the "Move to pole storage" instruction inside the "until hands full" loop; this is so inefficient and unnecessary: move once, and if it's not an area (!) the picking upping will go much quicker (fewer instructions etc)
Thanks for the help full hints. Starting my recordings this weekend and this will not to get stuck as much. Do you have a video of instructions to bots as I have not seen many explaining them. The setup of sequences is a bit confusing to me
Me, after making a sustainable wood farm with level one bots after the tutorial: Heh.... Too Easy.... Me, after trying to make MK Bots: I am suddenly not sustainable...
I would like to make a point that I got this game off the humble bundle and have not stopped playing it for like 3 days... It's AMAZING... But Frustrating... Not because it's hard, but because it makes you think.
@@SakuraStallion Same, so glad it was in the humble Choice bundle this month. I finally had time to start playing it tonight and I'm in big trouble...I can feel the weekend being drained away already. I'm a programmer, so I can already see this getting out of hand as a new addiction. :P They have MODS too??? This will be a huuuuuuge time sink but hopefully a fun one at least. :) Any recommended mods for a beginner anyone?
I think it’s better to have: Repeat “Forever” -If “Hands empty” --Move to (x tool) Storage y --Take item from storage y -Else -- Find nearest z -- Move to z -- Use held item (x) Edit: this frees you up some memory for more commands, due to If Else only being 1 KB
Hi, I’m the guy you hear talking in the video. This video was actually made before the if block was introduced! But I dove back into the game recently and I agree; I use an if statement for tools now.
Welp i jsut bought the game i played it for like 2-3 hours trying to understand hte mechaincs. watched this video i now know excately what do now Thanks :D
Great, I love autonauts, and learned NOTHING FROM THIS VIDEO XD. It's funny how I when I played autonauts I though it was obvious to do all this and never thought someone needs all that pointed out. I didn't even see the full tutorial, only controls, and I still knew all this. Funny to think about that I am on colonist level 3 (so still a lot of the game is for me to play) and I still don't have the tutorial achievement. But it's nice to see that other people love this game too.
It's a bit weird that you think someone watching a top ten tips video needs an introduction to what the game is...but for those who are new, almost all of this video is out of date now. A lot of these have changed internally, and you don't need to manage things this way anymore.
"Autonauts is a game, where there is no combat, no health meters, enemys, conflicts or anything like that." Well with the big upcoming update, this ages poorly haha...
All that stuff will be a separate survival mode though, won't affect anything in the standard game, also can't really blame the guy for not being able to see a year into the future, wish I could (GME looking at you!).
This is awful
Just kidding. Thanks for giving me a place to share my love for Autonauts, guys! I would like to make a couple corrections that were brought to my attention over at r/autonauts:
1- apparently bots do not start over from the top every time you boot up the game. However, being able to start and stop your bots without worrying about them breaking can be useful, so do still be mindful of your programming!
2- apparently wheelbarrows are better now? But I still don't think they're better than just having hauling bots, and hauling bots are simple (which is super useful!)
3- apparently bots choose the fastest route, factoring movement speed, but your player character does not. Fencing in roads might not be necessary, but do be careful how you build if you want to speed up your bots and ALSO the point is still valid that you can use roads to make bots/yourself go much faster!
For the 2nd correction:
Apparently after a little more research you can make a cart which instead of having 20 space like wheelbarrow it have 32.
And after finishing some mission from spaceport, you can make a trojan rabbit, which have a huge storage space of 100.
Arguably, they weren't so effective unlike normal hauler over short distance but the difference is for the long haul in early game, they are super effective!
The bots plants things that way bcz when you select an area to dig or plant, theres a dropdown menu saying the pattern inside the area. if you want bots to plant inside the whole are you must select the "Full" option.
(My brother taugh me that after playing the game for 2 hours only vs me playing for 50 hours...)
Another tip:
When you ask the bot to store or retrieve anything from a crate or box or whatever, you can leave the "move to crate" command out of the loop of "until hands full" or "until hands empty".
This speeds up abt 2x or 2,5x bcz the bots read one less command.
(also my brother idea)
Neko Hitsuo you’re absolutely right about both of these! At the time I wrote this script, they hadn’t implemented the pattern but obviously now that makes that process much simpler!
Robot: oh hey a tree I’m gonna go up to it
Also robot: *Intense cartoon swearing*
That’s generally how all of our videos end up...
I know its bit late, but i think that they fixed issues with carts in general. I am using several carts for quite some time and have no problem. I even have one bot who move from A to B, duribg that he drop and pick cart twice and he even fill it and empty it. No issue at all 😉 You should give them one more chance 😃
About chargers, sign chargers cover a large area, but they might have bad latency, I ended up with bots that scan 3 different areas with scanner upgrade, this covers a lot, but latency is almost nonexistent.
Also, I found it nice to make bots hold spare tools in their backpacks, so they won't run for a new one each and every time they tool is broken, just get one from backpack if there is one.
At some point with complex recipes, always using "untill hands full/empty" is not always the efficient way, as bots might actually wait for more for each other, better to "sync" them with quantities like if you need 4 berries and 1 weed for spiced berry, make 1 bot bring 8 berries, but other only 2 weeds and move spiced berries afterwards to storage while new berries are fetched.
I have 4 bots using 3 good bot stations and 1 bot building station to automate bot making, the bot that makes the head waits till a bot is done being made then charged, grabs the bot and puts it in a storage area. Basically all bots work on every part of the bots they are making. Definatly faster. the bot that makes the heads stops working once the storage are is full.
Also have one bot whose only job is to pull a bot out of storage and set it down. that's all it does, so when I need a bot, i press on it's group and hit the Go button and bam got a bot.
When storage gets low I activate the bot making group and in short order i'll have 10 bots ready for me. Biggest problem with that is with stage 2 bots making 10 of them at a time destroys my wood reserves.
I just bought this game and have been playing for a few days now. I keep starting new saves and getting farther and farther everytime I play. This is how I learn I guess. I also want to know how to organize my areas.
6:30 I think it’s better to have:
Repeat “Forever”
-If “Hands empty”
--Move to (x tool) Storage y
--Take item from storage y
-Else
-- Find nearest z
-- Move to z
-- Use held item (x)
this frees you up some memory for more commands, due to If Else only being 1 KB
Why use the Else? Why not just have the If block?
@@Mark73 Makes it nicer to look at I guess, and it doesn’t use any extra memory since if/else is just 1 kb of memory
Awesome video!Wish I watched earlier.
I made bot to load and unload cart a 100 times so to clear the quest. Didn't touch it anymore.
You can rename structures. Giving your work and storage structures sensible names makes later code modifications much less unpleasant.
i always wondered how since the names like "workbench 2" are crying to be changed. Tell meee D:
I had no idea that the area of billboards and signs was still active when the item is being carried. That's amazing!
One tip that I could give is this:
When trying to speedrun through the tech tree, don't bother wasting resources to build upgrades for your autonauts if their assigned tasks would've made so little use of said upgrades to not be worthwhile investments. (For example, while speed and capacity upgrades might be helpful for simply hauling stuff from one place to another, memory upgrades probably wouldn't, since chances are that your autonauts' programming wouldn't need the extra memory capacity anyways.)
Oh, totally makes sense! Like, if you have a bot that has a task that only takes a basic bot head to do, it's not worth upgrading past that because the only difference is going to be like how fast they find something and how much space they're *not* using, so it's way better to keep the materials as they are. Thanks for the comment! This is a great point.
Him : wiiiikiiii ouuutdaaaateed
Me : Well this looks like a job for me...
One thing I wish was in there is where stuff gets stored.
I've had some success with cars and barras by just fixing the bot to the cart and have them "move to point X", then wait 1 until the cart is full, then move to point Y and wait until cart is empty... and have a loader and unloader at either end. Just make sure that if you copy the script from another bot, that you change the "cart full" marker to the cart actually held or it will start to move if the original cart is full/empty.
Also, I noticed in the #9 clip that you have the "Move to pole storage" instruction inside the "until hands full" loop; this is so inefficient and unnecessary: move once, and if it's not an area (!) the picking upping will go much quicker (fewer instructions etc)
Thank you!!
Number 4 is genious thx!
You’re genius!
SebanteLP thank you thank you! I was particularly proud of that one, haha
Thank for this video!
Thanks for the help full hints. Starting my recordings this weekend and this will not to get stuck as much. Do you have a video of instructions to bots as I have not seen many explaining them. The setup of sequences is a bit confusing to me
We haven't recorded a video like that, no, but we'll try to pester Eli into recording another one for you!
Thanx again. You got my sub
I use wheelbarrow for transfer between storage and it works fine
I know this is 2 years later but you could use the "if(hands empty)" for picking up tools
Me, after making a sustainable wood farm with level one bots after the tutorial: Heh.... Too Easy....
Me, after trying to make MK Bots: I am suddenly not sustainable...
I would like to make a point that I got this game off the humble bundle and have not stopped playing it for like 3 days... It's AMAZING... But Frustrating... Not because it's hard, but because it makes you think.
@@SakuraStallion Same, so glad it was in the humble Choice bundle this month. I finally had time to start playing it tonight and I'm in big trouble...I can feel the weekend being drained away already. I'm a programmer, so I can already see this getting out of hand as a new addiction. :P They have MODS too??? This will be a huuuuuuge time sink but hopefully a fun one at least. :) Any recommended mods for a beginner anyone?
Instead of putting the “grab tool” code in an “until hands full” block, put it in an “if hands empty” block.
I think it’s better to have:
Repeat “Forever”
-If “Hands empty”
--Move to (x tool) Storage y
--Take item from storage y
-Else
-- Find nearest z
-- Move to z
-- Use held item (x)
Edit: this frees you up some memory for more commands, due to If Else only being 1 KB
Hi, I’m the guy you hear talking in the video. This video was actually made before the if block was introduced! But I dove back into the game recently and I agree; I use an if statement for tools now.
@@SireSnek plus if you repeat until a storage is full, it allows you to preserve your tool durability by just waiting while that storage is full!
Could you show basic programming? I'm trying to get a bot to beat bushes
We’ll let @mowlawner answer this one-he recorded this video.
you can add "dig hole to remove hole"
Welp i jsut bought the game i played it for like 2-3 hours trying to understand hte mechaincs.
watched this video i now know excately what do now
Thanks :D
Glad Eli could help!
your video is under rated
Thanks!
Bueno Mars hey thank you! I’m really glad you enjoyed it!
Great, I love autonauts, and learned NOTHING FROM THIS VIDEO XD. It's funny how I when I played autonauts I though it was obvious to do all this and never thought someone needs all that pointed out. I didn't even see the full tutorial, only controls, and I still knew all this. Funny to think about that I am on colonist level 3 (so still a lot of the game is for me to play) and I still don't have the tutorial achievement. But it's nice to see that other people love this game too.
WHAAT???! i was making 20 bots to recharge my bots!! lool
I have over a hundred bots named "Random Charger" lol
thumbs up for cropreation...
It's a bit weird that you think someone watching a top ten tips video needs an introduction to what the game is...but for those who are new, almost all of this video is out of date now. A lot of these have changed internally, and you don't need to manage things this way anymore.
I had no idea what you were talking about 😔
By the way, the game is on Xbox
I'm a programmer, so the programming aspect of the game came really easily to me.
Why do I feel like after posting this video you're over 300 hours now?
Also I would have no life playing this....I'm in
Wolfkaosaun lmao. I am
"Autonauts is a game, where there is no combat, no health meters, enemys, conflicts or anything like that." Well with the big upcoming update, this ages poorly haha...
All that stuff will be a separate survival mode though, won't affect anything in the standard game, also can't really blame the guy for not being able to see a year into the future, wish I could (GME looking at you!).
@@utired2487 Yeah yeah still.