Yes Oyassuu, I'd prefer you show losses as well as wins for us to gauge an accurate xbow, whatever youre playing, experience. I know you're a god but you're not a perfect player, its good for us to see mistakes because obviously everyone makes them
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow-up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counter push. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider is placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Hi OYASSU , try to play with an ice crossbow, slightly modified, the composition of the soundboard:TESLA, CROSSBOW, 3 SKELETONS, KNIGHT, ROCKET, TORNADO, ICE MAGE, LOG.
"crossbow". It's called icebow (the deck), and it's known for being one of the most no skill decks in the entire game. Although, I would recommend using it if you're underleveled. Otherwise, use 2.9/3.0 xbow.
I like that you showed losses so we don’t know if you are going to win or not
Yes Oyassuu, I'd prefer you show losses as well as wins for us to gauge an accurate xbow, whatever youre playing, experience. I know you're a god but you're not a perfect player, its good for us to see mistakes because obviously everyone makes them
@@ikanspelwel4705 but sometimes the mistakes dont change the game but the deck for example
he never loses
shuotup mason ford
Moral point for other youtubers: Do not cut your losses
I can never imagine playing like you. You are insanely good.
X-BOW ♥️ 3.0 🔥🔥🔥
Is it worth to main deck?
Thank you oyassuu ❤️
I had told you few days before for 3.0 X- Bow game play and you have done so thank you very much
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow-up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counter push. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider is placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Bro chill
Facts
sei un grande, saluti dall' Italia 🇮🇹🇮🇹
Saludos Bro desde mex. 😎❤️🤩🇲🇽😁
Viva México xd
Simon
Viva España xd
@@manuellb8966 no
Geniooooo💕💕💕
The best player in cr ❤️
Hi Love Your GamePlay
I am from India, love you♥️♥️♥️♥️
This deck has seen better days maybe
グローバル大会で使っているのでほんとうに参考になります!ありがとうございます🙇♂️
minha inspiração do clash royale😀
minha tb
um br :0
@@mercury5962 2 brkkkkkk
Eu Aki pô
8:20 esa si la jugaste excelente:'v hasta ese posicionamiento de tesla para el globo ni yo lo sabia, excelente jugada
This year is officially oyassuu insane years
Stick to 2.6 your trash at this deck
Very humble of you Oyassuu to put a lost at the beginning
Your number 1 fan

Oyassu played a hundred times better than his first matchup it’s so annoying to see him lose to someone not as good lmao
Niceeeeeeeeeeeee I love ur content!:)
You are a god with all decks,Legend 👌
Algum br?🇧🇷
He is not a brazilian or mexican,spanish, lmao he's japanese
@@yoo1242. duuuuuuh i know,i Just say if Someone is from brazil here
@@danyy5000 kkkkkkkkk
Monkey🦧🦧
Tem não lek
Oyassu god🤩🤩❤❤❤
Buen vídeo Bro saludos
You Are Pro!😎
Hello best player
You are best player
Thanx for playing 3.0 x bow
I Love ist😍😍😍
Great gameplay bro, u r the best
22:53 don’t worry, we didn’t understand anything.
Nice 💪
Congratulations from Ecuador
Can you play golem pls I sub and like all your vid
golem is no skill
Great respect for showing losses. Hard matchups ggs
Oyassu no#1 fan 😎 ❤️
Saludos desde Mex.😊
Nothing to say:woow🤯🔥🇲🇽
I love you game. With love from Russia
Love the content! More videos please
What a epic match againts lavahonde
i always try to hit the chat button instinctively whenever a game ends
Great video bro keep doing i finnaly max my cannon in 2.6 deck 😀
Wanna play?
Сразу видно, киберспортсмен 👍🏻
Yessirrrr
Edit: I purposely waited so I can’t be first(btw you’re a beast)
Bohot hard
I guess your fingers are OP
B-rad is shaking
XD
Is 3.6 cycle? And btw oyassuu... your are the God of clash royale!!!! Best player in the known worlds!
You are the best :)
Can’t wait for the icebow gameplay next
Im youre fan, Please make a video teaching... But teaching dont just playing, and sorry for mi english im 🇲🇽
Very good
Awesome
Oyassu bro first game was very difficult
Beautiful
Wow I didn’t you would actually make a video on it thanks
Nice deck
Sharing losses in video is a sign of great pro player ☺️
Quedo bien el video
Wooow👀
Please make a video on any lumber-loon deck ❤️❤️❤️
Oyassuu do video on mortar 2.9 also,the deck u showed in starting
🤩😍🤩😍🤩😍
Next video playing on fan account winning 12 win challenge
Edit : please play for me 😅
Good
Wooowww good video
Gsfr
Waiting for 2.6 come on bro😅
XBow (2016~2020)
Epic
Best na and you too let's gooo
友達からのLINEは笑いました🤣
Oyassu on question? What the text means??
Привет OYASSUU😎😎
God
😎
@@v10iper 😍
Can you please do an Xbow 2.9 deck but instead of the Xbow swap with Hog rider
Oyassuu can you play logbait or this deck in your next video;
[Mega Knight, magic archer, e-wiz, skeleton-army, bats, balloon, lumberjack and zap]
Hi OYASSU , try to play with an ice crossbow, slightly modified, the composition of the soundboard:TESLA, CROSSBOW, 3 SKELETONS, KNIGHT, ROCKET, TORNADO, ICE MAGE, LOG.
"crossbow". It's called icebow (the deck), and it's known for being one of the most no skill decks in the entire game. Although, I would recommend using it if you're underleveled. Otherwise, use 2.9/3.0 xbow.
GOSTEI
No lo puedo creer 4:50
Wey nooooo
Why's the video quality so low?? Even 720p looks like typical yt 240p.
حبيبي والله
Im trying to learn this deck, but im not sure why and when to use a defensive xbow. Can anyone tell me?
Plz make a membership of channel where we xan donate u per month and support 2.6 legend
GG
GLOBAL
MT bom
The one time you prefer vertical recording
Trying xbow myself and uploading ☺️☺️
Este mazo funciona bastante bien solo depende de la estrategia con la que uses este mazo
Vamos
ОYASSU: *lose*
I: Impossible!
どなたか、おやっすうさんが2.6で呪文圏内からケツユニット出しまくって逆転する試合の動画教えて下さい。確かグラチャレだった気がするようなしないような。。。あのシーンをもう一回見たいけどいくら探しても見つけられないんです。。泣
İ dont like x-bow deck. Becouse forcing me!!!!
Yeah 🇹🇷🇹🇷🇹🇷
I somewhat wanna try X-now but no matter what if I’m playing against it or using it I’ll be getting annoyed
Ggs oyassuu I was the oyassuu that i faced in the grand challenge. but where is me
Can you play 2.9 mortar cycle!
Oyasuu bruh, why don't you make your own TOXIC deck?
Hola oyasuuuu hablo español que sad F no me entenderás xd