Sorry for the game audio sounding like it was in a toaster, I messed up the audio properties and I didn't realize until after the recording. Still hope you enjoy the video
I love hearing strategic insights on voice comms like "as long as we take Rayquaza, we win". You don't say. Taking the objective that turns 85% of games into a win will give us the win?
3:56 well to be fair you wanted to make a team fight 3vs4 and also attacking the tank (goodra), your team wanted to retreat and wait to hope they could ambush the leafon or the absol, because if they both die the tanks become useless (That and also you all didn't know where char was, what you did was risky and only give xp to the enemy team), but you also took the better desition at the ray team fight, not give away xp with too many counters on the enemy team, retreat to a most defendeable position and also make time to win by time out, also you're incredible with urshifu! hope we can play some time!
@@magosanty2352 thank you for all this info, I really didn’t see it this way, but I do usually play the game for fun so I don’t really think about these things, But I do appreciate your advice
@@NotYourUsualToad And that is perfect, if you are getting fun then that's all you need I just like using starts here, I found fun in that way, variating and adapting my strats by the enemy team
Love the video, some team comp advice i learned recently tho: melee brawlers are top lane carries, and they should be paired with a support in top lane. Bottom lane should be a mage or ADC, paired with a defender. I'm not sure where urshifu plays, but my guess is he's either a top lane carry or a jungler. The reason for all of this comes down to exp. The bottom lane has indeedees, where top lane has bunnelbys. The bunnelbys give less exp than the indeedees. Therefore, top lane has less exp than bottom lane. As a result, to compensate for the lack of exp in top lane, you need a mon running exp share in top lane, and a mon running a stacking item like attack weight (because scoring early can make up for the lack of exp in top lane). The mons that most benefit from running exp share are supporters and sometimes defenders. The mons that benefit from running stacking items are typically melee brawlers, as they can survive longer through better movement or better early defenses. Pairing a supporter with a melee mon is generally better than pairing it with a ranged mon, as supporters and ranged characters can't really peel for each other, while melee mons and defenders can usually peel for their partners better. Thats why you run melee mons as the top lane carry, alongside a supporter. In bottom lane you dont have to worry about exp that much, so you usually run a defender with a ranged attacker. The defender peels for the ranged attacker and takes all the aggro, and the ranged attacker carries the bottom lane damage-wise. Sometimes the defender can run exp share, it depends on the character (slowbro should always run exp share imo). Exp share is not necessary in bottom lane, but its nice to generate extra exp for your lane parter and is still very useful. None of this is really relevant until you get to master rank, but just remember that's what an optimal comp looks like at the moment
the game is waaaaaaay to easy. I think they just have bots and no real players also the overall layout is just not the best (scoring mechanic could have been better made or more creative)
@@NotYourUsualToad Bro i've been playing this game for a while now and i've noticed the fanbase is toxiccc as hellllllllll lmaooo 💀but you funny asf n the edits are clean 🔥can't wait for more
I love hearing strategic insights on voice comms like "as long as we take Rayquaza, we win". You don't say. Taking the objective that turns 85% of games into a win will give us the win?
Yeah and like 80% of the player base still doesn't know that, so yes it's necessary to say that on comms sometimes (sadly)
bro is flaming while playing lane urshi lmao
Buddy,the second game that music had my eyes glued to the screen. Good games
@@tonypeters3992 thank you I really appreciate it
Oh imma need more of these. Ur edits are funny asl 😂
dude I was lowkey thinking about making videos just like this the other day with edits and funny gameplay you inspired me to actually do it 😭😭
@@peterdoesstuff3089 I’m really honoured that my video made you inspired to make one yourself, I’ll be waiting on that upload
@@NotYourUsualToad dunno when I’ll start making it I’m busy but ya thankfully this popped up on my feed
@@peterdoesstuff3089 don’t worry it took me along time to return to RUclips, but I’ll know you’ll make a great video when you find the time
As a garchomp and meowscarada main, is urshifu good?
Nice edits bro, don’t pay attention to this community’s toxic side, people do be judging and complaining on anyone atp, good video
Thank you so much for this comment, I don't really care about the hate comments, but I appreciate your support thanks again
i love these edits XD
3:56 well to be fair you wanted to make a team fight 3vs4 and also attacking the tank (goodra), your team wanted to retreat and wait to hope they could ambush the leafon or the absol, because if they both die the tanks become useless (That and also you all didn't know where char was, what you did was risky and only give xp to the enemy team), but you also took the better desition at the ray team fight, not give away xp with too many counters on the enemy team, retreat to a most defendeable position and also make time to win by time out, also you're incredible with urshifu! hope we can play some time!
@@magosanty2352 thank you for all this info, I really didn’t see it this way, but I do usually play the game for fun so I don’t really think about these things, But I do appreciate your advice
@@NotYourUsualToad And that is perfect, if you are getting fun then that's all you need I just like using starts here, I found fun in that way, variating and adapting my strats by the enemy team
Nice editing 🔥
Thank you, I try hard to make it good
Love the video, some team comp advice i learned recently tho: melee brawlers are top lane carries, and they should be paired with a support in top lane. Bottom lane should be a mage or ADC, paired with a defender. I'm not sure where urshifu plays, but my guess is he's either a top lane carry or a jungler.
The reason for all of this comes down to exp. The bottom lane has indeedees, where top lane has bunnelbys. The bunnelbys give less exp than the indeedees. Therefore, top lane has less exp than bottom lane.
As a result, to compensate for the lack of exp in top lane, you need a mon running exp share in top lane, and a mon running a stacking item like attack weight (because scoring early can make up for the lack of exp in top lane). The mons that most benefit from running exp share are supporters and sometimes defenders. The mons that benefit from running stacking items are typically melee brawlers, as they can survive longer through better movement or better early defenses. Pairing a supporter with a melee mon is generally better than pairing it with a ranged mon, as supporters and ranged characters can't really peel for each other, while melee mons and defenders can usually peel for their partners better. Thats why you run melee mons as the top lane carry, alongside a supporter.
In bottom lane you dont have to worry about exp that much, so you usually run a defender with a ranged attacker. The defender peels for the ranged attacker and takes all the aggro, and the ranged attacker carries the bottom lane damage-wise. Sometimes the defender can run exp share, it depends on the character (slowbro should always run exp share imo). Exp share is not necessary in bottom lane, but its nice to generate extra exp for your lane parter and is still very useful.
None of this is really relevant until you get to master rank, but just remember that's what an optimal comp looks like at the moment
Thank you that's a lot of information that really helps and I'll definitely take it into consideration, but I usually just play for fun
I was worried siirena was me when they missed, my joycon drifts but Im too stubborn to play autoaim -mons
the game is waaaaaaay to easy.
I think they just have bots and no real players also the overall layout is just not the best (scoring mechanic could have been better made or more creative)
I agree, but the game is still fun
Playing the stronger of the move sets on a strong pokemon with decent team comps in ultra yeah its easy try masters with 3 speedsters lol
I’ll hit masters soon don’t worry
@@NotYourUsualToad heh id like to see u try bub 🤣🤣 #N00B
@@NotYourUsualToad Bro i've been playing this game for a while now and i've noticed the fanbase is toxiccc as hellllllllll lmaooo 💀but you funny asf n the edits are clean 🔥can't wait for more
Buddy is flaming while being ultra 5 you would be veteran if you could drop out of it
Bros playing on Ultra 5 💀. Noob...
U think that childish!! I seen worse!