i want to ask, my file filter is more than 4,78MB. but filter instagram just 4MB, so how I fix my filter.? because size file is large more than from 4MB
Tonh Miller Leodecaruaru create a face tracker and then a 3D face mesh and take the texture from the face tracker (by pressing texture extraction) and put it on a new material and use that material for the face mesh. Then take the face mesh and make it a child of the part of the skeleton (assuming it’s a model from Mixamo) called “maximorig_headtop_end” and the manually position the face mesh to fit precisely as possible over the face of the character. That’s how I’ve done it, there’s probably a better way but hope this helps.
@@faqrisaqasha1279 Hi, my computer can't use screen recorders as it's too slow, so I've made a powerpoint explaining how to add a face to a 3D model, you can view it here: drive.google.com/file/d/1p9vMG1RFj_puNClaKjPDSjPR_JyuyYy-/view?usp=sharing
I want to get a custom object like a special looking mask so I can create a filter out of that ... So I will need a 3D object ? What should I ask a 3D artist to provide me so I can create that filter ? Kinda clueless on the end of getting the asset before I begin.
Do you know how to make an animation to a helmet where its visor close or open with some button or other trigger? By the way this video give me an idea how to make mine but the problem is the initial state of the visor and the final state :v Thanks for the video :3
Hey Yegor! I'm having issues with some models that are imported from Mixamo. The skeleton will break causing very unsettling and unusable results. Are you familiar with this issue? Any tips to resolve without scraping the model?
so good! Can i ask u a question? I made the animation in blender (using keyframes) and i imported it to spark ar, but the animation does not work. I make the animation playback controler but still, it doesnt work. Do you know why?
Quinn the Cameraman yess, it turned out that my mesh was sooo high poly that it couldnt run. Make sure you have a low poly mesh and it should me alright
@@palomariera4585 Ok, thanks! Also my model was not from Mixamo, I downloaded it off another website without a rig, then rigged it myself in Blender. When I am in the Animation playback controller there are six different armatures to choose from to use as the Animation clip. None of them work.
Quinn the Cameraman mmm first you need to know if that mesh you downloaded has an animation, because as it doesnt have a rig... i dont think it will have an animation. Check that
Quinn the Cameraman if it has an animation, check that the armature you made is the one that that animation needs (if the animation moves 5 bones and you put only 4, i dont know what would happen)
Кто-нибудь подскажите почему когда я загружаю эту модель, у меня вылетает Спарк? Ноут у меня мощный, и сам файл весит немного, всего 5 мб, а на видео видно, что ещё больше текстур и видно, что ещё тяжелее. Что нужно делать, чтобы он не вылетал
Hello Yegor K, how are you? thank you so much for sharing your knowledge with us. I have a doubt. Why when I download the 3D model does it come without textures? and when u low comes right? How to progress when this happens? Thank you, see you later. 😄😉🤯
if the 'send to app' option doesn't work for you , you can connect a device through a usb cable to the computer and send the filter directly to the spark ar app ^^
Leodecaruaru create a face tracker and then a 3D face mesh and take the texture from the face tracker (by pressing texture extraction) and put it on a new material and use that material for the face mesh. Then take the face mesh and make it a child of the part of the skeleton (assuming it’s a model from Mixamo) called “maximorig_headtop_end” and the manually position the face mesh to fit precisely as possible over the face of the character. That’s how I’ve done it, there’s probably a better way but hope this helps.
I fix it. You need create the file, save and AFTER that, you import. I think the Spark Ar need to have a URL path, when you import BEFORE save file, the texture is lost. sorry about my english.
I found your tutorial in a 2 am crisis and it helped me more than the 5 tutorials my teachers left me. Thank you
this music goes hard. nice vid also!
can you explain why you divide 400 and divide 2 for pinch and zoom? thanks
THANKS! AMAZING TUTORIAL!!!!!!
i want to ask, my file filter is more than 4,78MB. but filter instagram just 4MB, so how I fix my filter.? because size file is large more than from 4MB
Project> Edit Properties> Compression> and you lower the resolution and quality
how can I put my face on this 3d model ?
did you find out how to put?
Tonh Miller Leodecaruaru create a face tracker and then a 3D face mesh and take the texture from the face tracker (by pressing texture extraction) and put it on a new material and use that material for the face mesh. Then take the face mesh and make it a child of the part of the skeleton (assuming it’s a model from Mixamo) called “maximorig_headtop_end” and the manually position the face mesh to fit precisely as possible over the face of the character. That’s how I’ve done it, there’s probably a better way but hope this helps.
@@felixlynch4391 Hi, i cant seems to fully understand how you do it. If you dont mind, can you do a quick tutorial video on this?
@@faqrisaqasha1279 Hi, my computer can't use screen recorders as it's too slow, so I've made a powerpoint explaining how to add a face to a 3D model, you can view it here: drive.google.com/file/d/1p9vMG1RFj_puNClaKjPDSjPR_JyuyYy-/view?usp=sharing
@@felixlynch4391 thanks for this
DOPE THANKS. GOD BLESS
Omg, really love this tutorial, thanks man, gbu
I want to get a custom object like a special looking mask so I can create a filter out of that ... So I will need a 3D object ? What should I ask a 3D artist to provide me so I can create that filter ? Kinda clueless on the end of getting the asset before I begin.
Good tutorial, no bullshit
У меня почему то в самом спарке человек танцует без одежды. То есть она стоит на месте, а скелет танцует, хотя привязка есть...
Fun and easy!
Hi, I would like to know if you can get a tutorial about your EXPOSURE instagram filter.
Thank Bro!!!
Do you know how to make an animation to a helmet where its visor close or open with some button or other trigger?
By the way this video give me an idea how to make mine but the problem is the initial state of the visor and the final state :v
Thanks for the video :3
Thank you so much!!!!
NOIIICE! TY!
Cool !
whats the sound truck name please
Thank you!
Hey Yegor! I'm having issues with some models that are imported from Mixamo. The skeleton will break causing very unsettling and unusable results. Are you familiar with this issue? Any tips to resolve without scraping the model?
its happening to me too.. ill let you know if i find a fix
so good! Can i ask u a question? I made the animation in blender (using keyframes) and i imported it to spark ar, but the animation does not work. I make the animation playback controler but still, it doesnt work. Do you know why?
I am having the same issue. Have you found a fix yet?
Quinn the Cameraman yess, it turned out that my mesh was sooo high poly that it couldnt run. Make sure you have a low poly mesh and it should me alright
@@palomariera4585 Ok, thanks! Also my model was not from Mixamo, I downloaded it off another website without a rig, then rigged it myself in Blender. When I am in the Animation playback controller there are six different armatures to choose from to use as the Animation clip. None of them work.
Quinn the Cameraman mmm first you need to know if that mesh you downloaded has an animation, because as it doesnt have a rig... i dont think it will have an animation. Check that
Quinn the Cameraman if it has an animation, check that the armature you made is the one that that animation needs (if the animation moves 5 bones and you put only 4, i dont know what would happen)
Кто-нибудь подскажите почему когда я загружаю эту модель, у меня вылетает Спарк? Ноут у меня мощный, и сам файл весит немного, всего 5 мб, а на видео видно, что ещё больше текстур и видно, что ещё тяжелее. Что нужно делать, чтобы он не вылетал
Hello Yegor K, how are you? thank you so much for sharing your knowledge with us. I have a doubt. Why when I download the 3D model does it come without textures? and when u low comes right? How to progress when this happens? Thank you, see you later. 😄😉🤯
did you check the 'with skin' box?
Awesome!
What if its a tree growing animation, Not a rigged character. Any ideas?
What music?
thanks mate
Thank you for the tutorial!! But the exporting to the app doesnt work for me, could you perhaps know why? Thank u
if the 'send to app' option doesn't work for you , you can connect a device through a usb cable to the computer and send the filter directly to the spark ar app ^^
Vlad Stefan thank you very much!
Thankssss
Anyone know how to export FBXs WITH animations in C4D for Spark?? Can't find info on this anywhere...
Did you ever figure this out as Im having the same problem now.
Noice
Hey! I can't import my mixamo .dae, problem in bones i think. how to fix that
I hava the same problem, I hope somebady help us
wow i have same problem. please help us. thankyouu
@@jovioktaviansyah9789 Use Spark AR under v85, u can import mixame normally.
@@Cornysz OMG! it worked. thankyouuu bro
Вроде бы все сделал так как и указано в видео, но почему у меня видно как снизу?
У меня тоже так было я исправил, просто перенеси свой 3 объект в planeTracker0
Сейчас пытаюсь сделать пару кнопок для переключения движения если есть идеи пиши буду благодарен
@@retroavtomobiller4742 ок, сейчас посмотрю
HOW TO RUN 3 DIFFERENT ANIMATION SET USING PATCH?
did u get any solution?
Big thanks! How do we add rotate interaction?
nice Muzik
Dope!
error effect file is too big
I wonder how I can put my face in this animation?
Leodecaruaru create a face tracker and then a 3D face mesh and take the texture from the face tracker (by pressing texture extraction) and put it on a new material and use that material for the face mesh. Then take the face mesh and make it a child of the part of the skeleton (assuming it’s a model from Mixamo) called “maximorig_headtop_end” and the manually position the face mesh to fit precisely as possible over the face of the character. That’s how I’ve done it, there’s probably a better way but hope this helps.
@@felixlynch4391 thanks
MVP
I'm using Spark AR v.80 and the .fbx is importing without texture. How to fix it?
did u fix it?
Same =(
I fix it. You need create the file, save and AFTER that, you import. I think the Spark Ar need to have a URL path, when you import BEFORE save file, the texture is lost. sorry about my english.
@@88380123 how fix it bro ? can you make tutorial ?
i dont have "format FBX" i have " FBX binary" is it still the same
?