PASM it could be like WASM in that you can compile to it and it is designed to work with any machine. The Difference is PASM is not just for web work and doesn't compile so well on the fly. PortableASM is designed for a second compile process to native code. So if in the future someone creates a whole new instruction set then PASM will still run on it however it might be linked to systems like vulcan and could be outdated in the future. All games made using PASM could be easily ported onto new machines like some A78c ARM consoles or something like that was what I was thinking. It's just I want a good games machine with a fertile games development market but I don't want a gas guzzeling console and I don't like the meager selection on nintendo switch. For me to get my game system ARM need a method for bringing games to arm that doesn't compete with the developer pool in the PC market but instead works a platform for developers to make software once that runs efficiently enough on either system.
ARM-Google = The best cross-over I have ever seen!
Outstanding! This is the future right here....
Pete is such a cool dude, I really like him :)
Thanks. It would great, if TinyGO supports TinyML for better coding in highlevel language.
MIND = BLOWN
PASM it could be like WASM in that you can compile to it and it is designed to work with any machine. The Difference is PASM is not just for web work and doesn't compile so well on the fly. PortableASM is designed for a second compile process to native code. So if in the future someone creates a whole new instruction set then PASM will still run on it however it might be linked to systems like vulcan and could be outdated in the future. All games made using PASM could be easily ported onto new machines like some A78c ARM consoles or something like that was what I was thinking. It's just I want a good games machine with a fertile games development market but I don't want a gas guzzeling console and I don't like the meager selection on nintendo switch. For me to get my game system ARM need a method for bringing games to arm that doesn't compete with the developer pool in the PC market but instead works a platform for developers to make software once that runs efficiently enough on either system.
What are the upcomings in Arm ?
www.arm.com/company/news/2019/10/new-arm-ip-brings-intelligent-immersive-experiences-to-mainstream-markets
really like