Only two days left for the Color Spray Kickstarter! easyrollerdice.com/taking20 I want to apologize for absolutely nothing for this video. I decided to cut lose a little bit, while clearly roasting some fans for fun. While this is a light-hearted video, remember, don't ACTUALLY gate-keep out there. We need more D&D players y'all. Enjoy the D&D Memes for what they are.
When I was in prison 20+ years ago, we figured out how to make D20s. We did start with the "flicky spinner" though, and eventually used a deck of cards (faces removed, reds were 11-20) Had some D6s made in the wood shop as well. So I'm not allowing the felon excuse.
Cody, Cody, Cody. Hatin' on everyone's spelling in this video, but ya spelled "loose" like "lose" in the description. Absolutely despicable, spelling card revoked.
The 2000 movie was great. It allowed everyone who was running a game to feel very smug because they knew that they were doing it better than actual paid writers and actors
Cody: *gives player a pass for not realizing a monster is fire immune* Also Cody: *revokes card for forgetting about the beholder's antimagic field* hmmmmmm
I agree with that one, an immunity to one type of damage might be overlooked, but the anti-magic field is one of the main reasons beholders are so powerful.
A beholder's antimagic field isn't like a random monster's fire immunity, it's like a dragon's breath weapon. Could you imagine forgetting a dragon's breath weapon? Yeah, me neither.
I, after DMing for 5 years thought that every instance of necrotic damage had the "if it dropped you to zero it killed you." this killed like 3 of my players. Edit: had to check my grammar so I dont get bullied by cody
There should be a comma after years, the quoted text is is in the wrong subject, "This" should be capitalized, don't is missing an apostrophe, "Cody" should be capitalized as well. Quick, before he notices you! Jk btw, who cares
First one, didn't read my monster. Taking 20: yeah that's cool everyone does it. Later: I didn't read the beholder. Taking 20: listen here you little sh*t.
I made the mistake on forgetting a monster's resistance and had to add it partway through the fight(written off as them getting 'enraged'). But forgetting the beholders anti-magic cone is like forgetting a dragon's breath.
@@RayPoreon forgetting a resistance is a key feature of the monster too. So, you're just as guilty. CARD REVOKED. you may reapply in 3 months after paying the reapplication fee to the DMs guild, 300gp.
@@armyfreak9389 And yet, I managed to correct that mistake partway through the session through non-gamebreaking means as I've already stated. So I''ll be keeping the card, kindly fuck off back to Mechanus.
5e frees up dozens of new playstyles in what were otherwise tropey classes. I don’t think there’s anything about a rogue anymore that requires them to be sneaky: even the sneak attack can be easily made in plain sight. Also, one of my current characters is a cavalry rogue who gets sneak attack through the mounted combat feat. Pretty straightforward mercenary light infantry tough guy who doesn’t rely on stealth, and it works great!
I play a mastermind half-rogue who doesn't have proficiency in sneak, because she usually relies on talky talky, or helpy helpy her allies. If things got sticky enough that she needed to fight, she also has 5 levels in barbarian. Most fun I have ever had tbh
Yea like you have 11 choices to choose from for skills with the rogue at first level. Not choosing Stealth out of all of them is actually not that surprising. Especially for a first time character.
@@catscott6741 I absolutely *hate* that class. Partly for that spell. So, if somebody plays that class and *doesn't* take that spell, it seems likely they did it for actual roleplayed reasons, and I feel like I can't hate on that. Once vote for you to keep your card.
@@RevPirateDan i once played a one shot where i made a warlock/rogue pact of the Blade. When the bbeg turned into a dragon, another player turned to me and Said "use eldritch blast". I look at him dead in the eye to say "i don't have it"
@@RevPirateDan Why hate warlock, and why hate Eldritch Blast of all things? Do you also hate wizards for Magic Missile? It's not very different (except Magic Missile can be tweaked to be much more OP, if you know what you're doing).
@@reality-matters I don't hate Eldritch Blast per se. But the fact that it's the best damage cantrip in the game-by a country mile-and (barring edge cases) is only available to the one, cheesiest class does irk me. While a 2nd level Bard is doing 1-4 psychic damage on a failed save, that class at the same level is doing 4-13 *force* damage on an attack roll. (i.e. it's minimum is the Bard's maximum. WTF? And at 11th level it's doing as much as 18-45 *force* damage per round off a cantrip. Hell, the average for Fireball, which is *third* level is only 28) That just seems... sketchy to me. As for that class, I have a freakin' *catalogue* of reasons to hate it. But I don't want to be the person to turn this comment section into a huge mess of argument. So... I have my reasons, and I'll leave it at that. Finally, I don't know how you can tweak Magic Missile to be broken. Certainly not to rival Eldritch Blast. (I'm kinda sleep deprived at the moment, so if any of this comes across as confrontational, that's not my intent. I mean it friendly.)
I'm Grandma DM, the game is at my house. I care for twin grandkids who are on the autism spectrum. To avoid meltdowns from dice goblins, we play with dice rollers on our phones. We OWN dice, we choose not to use them to avoid temptation and torment for the kids who can't have them.
I'm curious what the avoided dice related meltdowns are over. Is it because the dice sets aren't the same color for both twins? Because they don't roll or land a certain way? There are so many things it could be, even for kids who aren't autistic. "BUT *I* wanted the blue dice with gold flecks!!!" Also for people who aren't kids. "Cocked dice, I want to reroll!" ...It landed halfway on a piece of paper, dawg, that doesn't count as a "cocked roll". XD
@@LittleNemoGaming in our case, its literally dice goblining, any dice on the table become property of whichever twin manages to grab them. They are then both a source of grievance for the diceless twin and conflict with whichever player was robbed. Both twins have been given sets of dice of their own on the past, but in true goblin fashion it is not enough: we must steal all available dice. The fascination for the young autistic mind is too strong and besides, they are pretty, they are small and they roll. It's a trifecta of perfection.
@@pinkusdean1178 I am sure you will do absolutely wonderful as long as you take your time to think out your words and are easy on yourself. Everyone is nervous and anxious before the game starts. Remember, it's all about shared storytelling. There is no winning or losing there is only shared joy. If you are enjoying yourself and helping others to enjoy themselves, you've already won. Dont worry about your voice sounding great just let your character speak through you. Have fun, we always do!
Hi, English Major here! The rule with spelling out numbers is nowhere near 217, it’s ten. Any number above ten is expected to be spelled using numbers, all numbers ten and below are expected to be spelled out with letters.
Isn't stuff like eleven and sixteen spelled out anyways? I can see the 20s getting kicked to the curb cause of the "-", but single words tend to be written, no?
THANK YOU. I was repeatedly yelling that at the screen. Also, if your job limits character count, you get very used to never writing out numbers of any size. I'm an abstractor, my job teaches awful general writing habits!
Editor here. Though I laughed at his highlighting of spelling, punctuation, and grammar issues, the number thing was way off. But it's not always that you only spell out numbers below 10; it depends on the style guide being used. Though I know of not one single style guide that would have an arbitrary cut off of somewhere in the 200s, other style guides take different approaches, the most common being the rule you pointed out to use numerals in the case of any sort of measurement (unless starting a sentence) and to spell out below 10 while using numerals for the exceptions noted earlier and a very few others. Chicago style calls for spelled-out numbers up to 100, and most of the scientific style guides call for numerals to be used for all numbers that don't start a sentence (and to rewrite sentences that do start with numbers.) Just a fun fact.
I spent three entire sessions trying to convey through descriptions, actions, and surrounding NPCs, that the NPCs my players were doing jobs for was a powerful Vampire. When it was revealed, they were super surprised. Additionally, they gave an extremely powerful artifact and hundreds of human sacrifices to this vampire because they wanted to bone a random female necromancer NPC.
Honestly, in my opinion, some Rogue Subclasses should have focus on Stealth, others not. Not including the UA or D&D Beyond Special Subclasses: • Arcane Trickster - 50/50, could be useful but not necessary • Assassin - 100% Stealth • Inquisitive - Not needed as Perception, Investigation, etc would probably be more better choices • Mastermind - Same as Inquisitive & definitely having High Charisma • Scout - 50/50, depending on how you want the Scout to be. • Swashbuckler - Acrobatics, Charisma, etc would be better choices than having Stealth • Thief - I'd honestly would say have Expertise in both Stealth & Slight of Hand, possibly with high Charisma with Expertise in Deception & Persuasion, so that you are able to BS your way out of situations should ye get caught.
@@itar10n As long as you're using Finesse Weapons, using Strength works with Sneak Attacks because outside of needing to not have disadvantage, having another enemy of the target be within 5 feet of it (Unless you're a Swashbuckler Rogue), & that enemy isn't incapacitated. And other then that & having the weapons be either Finesse (Strength or Dexterity can be used) or Ranged (Dex Only). *NOTE FOR THOSE THAT DON'T KNOW* Weapons with the Thrown Property doesn't automatically make it a Ranged Weapon nor does it automatically mean that Dex is used. "Thrown (PHB 147): If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability mod for that attack & damage roll that you would use for a melee attack with the weapon. For example, if your throw a handaxe, you use your Str but if you throw a dagger, you can use either Str or Dex as Daggers have the finesse property."
I wanted to see how long I could get my players to play minecraft in D&D. Session 1, gather wood to help a farmer build a house. Session 2, Gather stone to help same farmer build a fence. Session 3, raid a goblin mine and bring back iron for tools Session 4, raid an orc mine for diamonds.(this is when they figured it out.)
Oh God. And here I am, when I was a new DM, not realizing that death saves reset after you gain health. It made for a good story though when the Paladin nearly died. We were all BIG STRESS but he lived and I'm happy I didn't kill a character over a shit ruling. *I've learned since then*
Not having death saves reset until a long rest is a house rule that I've seen suggested multiple times. Helps to up the tension of dropping to zero HP; especially in a party with lots of quick healing options like healing word.
@@Iceblade423 And, alternatively, you could simply accumulate one failed save every time they go up, instead of not resetting them at all, if you want a happy medium between the Healing Word pinball gameplay and being completely shut down if you got too many failed saves on your first time going down. Maybe even up the saves to 4 instead of 3.
@@sketchy665 I've liked Monks conceptually since way back in AD&D, but the execution hasn't always been great. I've played two so far in 5e, though, and they're both among my favorite characters. Running around shooting lasers while running up walls and being immune to a bunch of shit is pretty dope. :D
I feel strongly that garlic guy should keep his card. Extreme goofball move, but the image in my mind of him just slapping the vampire with garlic and looking panicked when it doesn't work and just... doing it again. It's just too good. That character died anyway.
If you're doing a part 2, I'd have some stuff: > My PC's nomadic tribe's official greeting is "suh dude." > I really love creating my own and implementing other people's magic items into my games that sound cool, but have no real function other than comedy (e.g. The Staff of Raising the Dead: You can use your action to levitate a corpse 10 cm/4 inches off the ground for 15 seconds). > I am currently DM for 4 separate groups, one of them includes 7 PCs. > I have a spreadsheet where I have recorded every single d20 roll of all four PCs (initiative, skill checks, saving throws, attack rolls); recorded every instance of damage/healing dealt/taken; how many times players have been knocked unconscious; recorded every saving throw to see what the success-rate for each player is and have done this for 33 6-8 hour sessions. I just love seeing stats and being able to recall fights like this.
that staff sounds useful in Fallout 4, i sometimes have situations where a critter died and cuz of ragdolling ended up under a much larger skeleton; admittedly the critters usually only have moderately useful loot but still if it drops i want it rather than have it vanish into the void of saving RAM, and often i use their meat to cook something to heal myself, some of which have nice effects which stimpacks, the default healing "potion", lacks, altho stimpacks can heal wounded limbs
I love your raise dead staff. If I ever DM again, I may have to steal this idea. Except I'm not sure why only 15 seconds. One to ten minutes seems more reasonable for such a niche item. I was going to add a caveat that it can be turned off at will, but it's funnier if can't.
Fun fact: you can make a Rogue that doesn't specialize in Stealth. My personal favorite creation was a Variant Human Thief Rogue with the Healer feat who took Expertise in Medicine so that she could resuscitate up to two downed characters per turn. And that's just at 3rd-level.
@@jacobmiller5510 I also took levels in Way of the Drunken Master Monk to flavor it by saying that I was healing by pouring alcohol on them after running out of uses of my healer's kit whenever I would make Medicine checks because I was tired of patching them up.
"I made a warlock and didn't take Eldrich Blast," "I'm taking your card, NEXT!" - I died. SO funny. I mean Eldrich blast is a Warlock staple spell and literally has at least 4 evocations for it, but sue a person for trying to role play without it.
The real thing is that if you don't take EB then you don't have to choose what invocations to take just when to take them. Also your Hexblade won't care as they can just conjure a ranged weapon
RUclips comment: "I don't own any dice" me: "ah, they probably don't have the money to spare or only play online" Cody: "OBVIOUSLY YOU'RE A FELON!!" me: ??? 😂 great video. would have been funnier without the random burps imo!
My first reaction was "if (s)he started playing during COVID-19, online in Fantasy Grounds or roll20, it's reasonable they haven't purchased any dice".
In my very first dnd campaign, I know our DM kept fudging his rolls to make us survive; because we were all fairly new at role playing games but got very attached to our very first characters. I think some of us might have lost interest if our characters had died after only a few sessions. Very happy he did it, because some 5 years later we're all still playing together, and those first characters that survived for a long campaign thanks to his fudging are still somewhat relevant to our new campaigns. (He did eventually let some of us die once he decided that now we really should start knowing better lol)
I started playing because of the 2000 movie. While my opinion on the movie has dropped since then, I do not regret the fact it got me to start playing.
The 2000 D&D movie was my introduction to D&D when I was 8 years old. I would watch the documentary that you had to unlock within the DVD over and over again. Living in a small town without the current online tools we have today, all I could do is look through the books and write adventures to myself. I would also just create characters in the Baldur's Gate 2 demo that came with the DVD as well. Not until I was almost done with my undergraduate degree did I realize all that time I wrote myself adventures was because I love the DM aspects of D&D (story and world building). That movie was such an influence to my nerd side that my brother talked about that movie during his best man speech at my wedding.
@@reality-matters so I might get hurt by even more taps from a UA,, burned a bit until a sun souls ki runs out (yes I know its radiant, but lasers still leave primarily burns) or defeated by the one monk that decided to focus on using actual weapins.
I'm going to allow it. Because monks completely unbalance the combat. I don't understand why the other characters put up with a monk in the group and don't just sneak away while the monk is asleep.
@@nathanwilson7929 The only essential invocation for Eldritch Blast builds is Agonizing Blast. You open up one invocation. Sure repelling blast and the like can be useful, but they certainly aren't necessary.
My first character ever was an Eldritch Knight, a subclass I chose after playing for three levels with eight Intelligence... Surprisingly, with a +1 to hit and a DC 9 to save, none of my spells ever worked
The trick there is spell selection. Stuff like booming blade that doesn't directly rely on INT to hit, Shield or Absorb elements that work without a to-hit or save to activate. It requires care, but it is workable.
I managed to TPK a party of 2 level 5's assisted by a CR3 Lizardfolk render with a simple Ankylyosaur. The sorcerer spent 5 turns trying to ride the thing and the artificer spent that time running away under haste and eventually tripped over the BBEG alone, and picked a fight. The lizardfolk got caught in an AOE from the Sorcerer and just got mauled to death in short order.
ok so what I'm getting from this vid is my card is revoked if i'm dyslexic Edit: ok cos some people are taking this a bit seriously to clarify this is just a joke
I commented this in a post below, but none of the comments he roasted seemed to be from people with dyslexia (that tends to be more letter substitutions, and you can fix it. I spend more time editing my posts for spelling that I do typing it in the first place) or English as a second language (again, you can kind of tell). They all just seemed to be people who either did not know the correct spelling/grammar, or didn't care.
@@--enyo-- I'd go with didn't care. I'm sick of people assuming that people with dylexia all writeee lIk dis. Damn right the people who posted didn't care. It's one thing to fdge a word or to mix things up a little. It's another just to omit the period key entirely. That just screams no effort.
I once played a one-shot game with a DM that would constantly tell the players what they did, like he just took control of your character. The biggest issue I had was that he said he'd been DMing for a while. It was like reversing the "but that's what my character would do" thing.
I hate if they describe what my character does. In my games I have described what some characters have noticed. As you kill the monster you notice that your magic light briefly glows brighter before dimming again. Some of the stuff I don't really think should be dice rolls.
This is a tricky one because it's a very good habit if you have new players who aren't sure how to narrate their characters at first, and some prompting can help engage them. However if you have a veteran player who is in control of their own narrative, it's a bad habit for sure.
@@EnochLite None of us were new players, but even then I think it's much better to have suggestions rather than telling us what we do. I mean I definitely would've been turned off from the game if during my first game, the DM told me what my character did. Edit: missed that you said narrate, and to an extent yeah that could be helpful. Though that's not all this guy did, he told us what our moves were, as though we were just along for the ride.
@Immudzen This makes little sense. As the DM you are the one who narrates the world. You tell the DM what you want to try to do and they decide the results. If the DM is changing what you have said you are doing with these descriptions then there is a problem, otherwise there is little reason to complain. Maybe every person in that group clearly described everything they did perfectly, but i honestly doubt it, sometimes the DM needs to solidify the situation in everyones minds, or their own even.
Cody that was the funniest video you have ever made. Hands down, the funniest. I particularly liked the drinking and the 'loose' commentary. You killed me when you negged hard on the syntax and grammar in a comment. Would have never picked that about you mate, funny and cool, to be honest. I've been a follower for a little while and really like your content and style. You are clearly a guy who is a purest but is not so nailed on as to be unable to adopt a more fun (or pragmatic) approach. I watch your stuff and often use a fair bit of it in my games. I doff my hat to you and as a long time gamer, I'd just like to say, thanks, Cody.
I'm new to dming and the last few sessions I've had to improvise like 90% of the game. At first I was worried but then I realised that we were still having fun and that it didn't matter that we were so off book. Love your vids Cody thanks for the inspiration man
12:55 Nah man, this is where you're wrong. Stealth isn't a necessity for rogues, flanking in combat is yes, but I played a face rogue for 2.5 years that relied on bluff-- Not stealth. They also didn't use any form of weapons, entirely unarmed and no, not a catfolk rogue. Rogues are incredibly versatile because of their skill proficiencies. There are 'optimal' ways to play it, but a bit of thinking outside the box on rogues can lead to some of the most interesting characters. Saying Rogues need to have Stealth is like saying Wizards need to have Fireball.
Rouges don't even need to do sneak attacks. There's nothing wrong with a rouge who's a master swindler - or an acrobat, or a swashbuckler, or a ruffian bruiser, or a rigger, or an orator, or a pilot. I know 5e has the classes stifled all to hell, but a rouge is supposed to be the master of skills and flexibility - and that means that no two rouges are necessarily the same.
@@havokmusicinc honestly if you play rogue and you don't do sneak attacks... play something else. Sneak Attack is what makes a rogue a rogue. It's not stealth or stealing or being a skill monkey. It's the multiple d6 in combat. every rogue gets the ability it's not a choice on if you have it or not and it's damage output relies on it.
"I don't actually own any dice" Cool. Valid. Maybe you only play online and roll virtual dice. Still, card revoked. PS: if you're a felon, you shouldn't have access to RUclips to answer the thread xD
@@novaiscool1 Haha, that's funny. I take it you've never been to prison? The US has one of the worst prison systems with one of the highest corruption rates & one of the highest rate of human rights violations of any developed nation. The fact that prison guards were openly taking bribes from prisoners, in broad daylight, when I went to visit my ex while he was being held (arrested for being black in the wrong neighbourhood) changed my mind about the prison system, because I thought the same as you. Turned out that prison was typical for my state, and not unusual for the rest of the country.
Some felons get house arrest. And "felon" just means "anyone who has been convicted of a felony at any point." Doesn't have to be currently in prison (that would be a "convict"), and most felons are allowed internet after being released. I know you were just making a little joke, but I thought I'd clear up some common misconceptions.
The Dark Crystal Time Bandits Clash of the Titans The Secret of Nimh Dragonslayer So many good fantasy movies, and this man says The Scorpion King... which could also be classified as sword and sorcery btw...
@@Rmunkay All great choices except Dragonslayer, which I can't comment on since I haven't seen it. Don't forget Ridley Scott's Legend. That movie is straight up a D&D dungeon crawl, and its so awesome :)
Feels like "GrammerNazi20" instead of Taking20 channel. XD Love most the stuff on your channel. Your preference for Pathfinder 2 over Dungeons and Dragons 5E for Silly reasons makes this why I only love most of your stuff. Though your belief in PF2 just reassures my belief in 5E. Which makes your view points and videos worth a lot more to me. Thank YOU! P.S. I dont need perfect grammer to get my point across, just enough you arent hurting your eyes on it.
Cooking With Mr. Bergman a lot. But also some of them are really interesting (like the Simic Hybrid) or evening just cool concepts for roleplay (like the dragonmarked races) even if they objectively aren’t that good
@@shanebergman5801 Didn't WotC just release new variant-rules options that basically lets everyone just choose which stats they put their +2 & +1 in? If not, that's an easy enough houserule to make. "You get one stat at +2, another at +1, they can't be the same stat, have fun." That adds a LOT more variety, while still letting each race have the other abilities that make them unique. Now someone can play that half-orc wizard or that halfling barbarian without being hamstrung by racial stat expectations. (Honestly, the idea that all orcs must be strong & dumb, or all elves must be highly academic, always seemed weird to me.)
Currently playing a Warlock that technically doesn't have Eldritch Blast. DM is letting me use a modified version of the spell with a different name that deals ice damage, and the associated feats for EB will have different names but affect it. Character is cold-themed and will only use cold damage spells. Objectively worse than force damage when you consider that cold resistance/immunity is far more common than force resistance/immunity, but she makes for a great RP and I enjoy the character as being a bit more flavorful than the standard EB nuker.
What's with all the monk hate? My very first and favourite character was a half-orc monk who took a couple levels in warlock but used wisdom as his spell casting stat. Was it optimal? No, but he was a whole hell of a lot of fun to play.
The "I don't own any dice" one is probably pretty simple: They play online(or use a dice app or something). Also, the monk for the party I'm dming only uses his fists when he doesn't have an excuse to throw grenades, blow up barrels or literally suicide bomb the enemy.
For the mock combat one, at first, I thought it was a DM saying that. I ran a mock combat encounter when coming up with an opponent that could level drain. I wanted to see how powerful that was in 5e. Turns out, it actually didn't do much. Further testing required.
13:46 kinda get that its for laughs but I wish he adressed what the guy said. I thought the reason for taking or not taking your DnD card has to do...well DnD.
Agreed, especially because I'm sort of in the same spot. I guess this wasn't meant to be a serious video though, I don't think Cody was open to thinking deeper than necessary this time around.I do have friends that play the game and I like them, but they play it in such a fundamentally different way that I just don't enjoy it.
@@bocatadeclavos1274 Yeah I liked how he handled that one , should have been a similiar answer. I could how he though it was so obivious he didnt need to adress it, but still
Smooth Luigi should DEFINITELY get to keep his card, his players however I don't know! LOL 7:20 WAIT!!! You let guy off for forgetting about the immunity to fire but we "MURDER" the guy who forgot anti-magic field! 21:35 It was back in the old 2E days, kind of!
Immunity is eventually handed out like candy and is everywhere. The beholder is the single most iconic monster in D&D and as such, one of only a handful out of hundreds that has an Antimagic field. Mixing up or forgetting Immunity is understandable. It either has immunity or it doesn't. But forgetting a Beholder's antimagic field is like forgetting that a wizard can cast magic.
Funny thing is healing spirit makes druids far superior for healing , especially in long fights or after fight healing. We all gather around it and play the hokey-pokey for 10 rounds
Running mock combat as a DM is fine. If you aren't sure how to balance an encounter, then it can be useful to determine how things will generally go and if you need to tone down an encounter. It is absolutely unforgivable as a player, though.
I made a warlock w/o eldritch blast.... instead he charged at his enemies with a huge cursed zwëihander. I even included the fancy "e" for the grammar Nazis (or would it be spelling Nazis?)
The no dice thing brings me back. I wasn't a felon but in basic training you also aren't aloud to have dice. We cut up pieces of paper numbered 1-20 and drew them randomly from a plastic bag. We did the same thing for the other dice. We played every sunday. It was one of the best things from basic.
I think he was correcting someone's addition of an extra period to the ellipsis. PS...ellipsis does not need to be capitalized and it's either "are called ellipses" or "is called ellipsis".
I loved the Grammar checks and critiques. You mention DnD memes and that could be another fun and simple video to do. Looking at memes and talking about them.
So you may have covered this in one of your many videos, I can think of the one scene where you say, "You can't punch a dragon!", what exactly is your reason that you dislike the Monk class?
Honestly, if a supernaturally-enhanced monk (with subclasses literally based off of anime) can't punch a dragon, why would a sneakthief with a dinky little dagger do any better?
YES! Bless you for confirming what I've long suspected: D&D 5e has the most tactically boring combat out of all editions! It's still my favorite edition, but not because of its combat!
It's that way as a direct result of all the complaints about 4e being TOO tactical. Instead of realising that the problem was in the grid-and-minis-based combat (which was remedied easily enough in 5e), they went a step too far & made tactical combat something that the group has to really work at to create, instead of having it built-in. (Flanking giving advantage to everyone involved was a good thing from 4e, for example. We'll ignore the focus on the awful movement-based combat...)
@@reality-matters It's weird, I played D&D and d20 systems for 25 years without ever using a grid or a mini. Then I played one game on roll20 using those tools and it changed the entire way I desire to play these games. Before it was always a confusing theater of mind situation, where it was difficult to keep track of where everything actually was in association to everything else, and now it's actually quite simple (in a digital game anyway). I'll never go back to an actual tabletop to play ever again.
Aight time to get my dnd card revoked: I make a conscious decision to never take expertise in stealth as a rogue. Why you may ask? Well thats quite simple, i have 2 levels in barbarian for advantage, grapple mfers with expertise athletics, and shank them that way
On Monks: In the original 1e, monks were very squishy, with an average of 2 or 3 hit points at 1st level and little combat ability, plus almost no weapons they could fight with. In Oriental Adventures, they saw a massive upgrade that made them overpowered at high levels but also made them a more rewarding class to play. I really haven't seen a monk played by one of my players in 5e yet.
I love that you're assigning reciting the Beholder stat block like you're assigning Hail Mary-s. "Return to me whence you have recited the Beholder thrice and six Iron Golems".
In a one off that was entirely combat crawl, I played a Gnome Artificer who had accidentally turned himself into a Boggle. He wasn't COMPLETELY useless.
When it comes to fudging dice rolls, I think there are times where it's alright to do so. The main situation being if you as the DM have screwed up and you need to rectify the situation
Only two days left for the Color Spray Kickstarter!
easyrollerdice.com/taking20
I want to apologize for absolutely nothing for this video. I decided to cut lose a little bit, while clearly roasting some fans for fun. While this is a light-hearted video, remember, don't ACTUALLY gate-keep out there. We need more D&D players y'all. Enjoy the D&D Memes for what they are.
I thought it was awesome ! Probably one of my favorite videos from ya ! Lol
Just feel like roasting you on grammar in return:
1. *loose not lose
2. *"...remember, I don't..."
3. *actually
4. *memes (not a proper noun)
You got them!
@@Yellowdigigod To be fair he was drinking.
The authenticity was a welcome change of pace. Nice work!
"Let your players die"
-Cody
Not the characters, the players
Isn't that the point of DnD? I mean I could've sworn it's supposed to lead to Satanic cults and sacrificing the players.
@@Mr_KhaBoom We would have gotten away with it too, if it weren't for those meddling New Dawn people.
If i had some noobs that are playing their first game, i would fudge rolls too. Don't punish them so bad that they don't want to play anymore
"We play for keeps at our table."
I fudged it so my level 1 party wouldn't have death to rats
When I was in prison 20+ years ago, we figured out how to make D20s. We did start with the "flicky spinner" though, and eventually used a deck of cards (faces removed, reds were 11-20) Had some D6s made in the wood shop as well. So I'm not allowing the felon excuse.
Cody, Cody, Cody. Hatin' on everyone's spelling in this video, but ya spelled "loose" like "lose" in the description. Absolutely despicable, spelling card revoked.
Sigh... that was the point. I also did not include an "I". ;-P
Taking20 goes to show your massive intellect huh
Spell card revoked.
*Uses a scroll.
and didn't take the D&D card for misspelling paladin! Shame! :)
@@Taking20 Ironically using bad grammar and spelling is still using bad grammar and spelling. ;)
"You're allowed to have an opinion"
"I LOVE Monks"
"Card Revoked" XD
why hate on monk there have many options and is cool
@@simolsen Because Stunning Strike has a history of "Ruining the fights against their main bosses" by being spammed like no tomorrow.
I think a Monk fisted his BBEG too violently and now he's traumatized.
The 2000 movie was great. It allowed everyone who was running a game to feel very smug because they knew that they were doing it better than actual paid writers and actors
Cody: *gives player a pass for not realizing a monster is fire immune*
Also Cody: *revokes card for forgetting about the beholder's antimagic field*
hmmmmmm
Correct
I agree with that one, an immunity to one type of damage might be overlooked, but the anti-magic field is one of the main reasons beholders are so powerful.
A beholder's antimagic field isn't like a random monster's fire immunity, it's like a dragon's breath weapon. Could you imagine forgetting a dragon's breath weapon? Yeah, me neither.
One is a player one is a DM...
Yeah I agree with Cody that is the equivalent of forgetting a Medusa can turn People to stone or a Troll regenration power
That chair is gonna make me revoke your green screen card.
It's my new office chair. I have ZERO regrets.
@@Taking20 painting the top of your chair the same color as your green screen might work.
He likes his ears twinkling... Be proud Cody... Live that twinkle ear dream!
I have to agree with Famdog. The chair was incredibly distracting, to the detriment of the content.
@@Taking20 has zero regrets
The rest of us do, though.
"Monks are lame"
Brave words for someone in Flurry of Blows range.
Yep monk is my favorite class in 5e
Meh. It's just a monk; I'll be fine.
@@danielturner1891 do not underestimate the monk
More like in stunning strike distance
Richard Humphrey it’s an ok class very fast they are
Person: I don't own any dice
Cody: THEY'RE A FELON
i like how that was the first thing that came to mind. not being a roll20 player, but a felon
a felon has restricted internet
I, after DMing for 5 years thought that every instance of necrotic damage had the "if it dropped you to zero it killed you." this killed like 3 of my players.
Edit: had to check my grammar so I dont get bullied by cody
You still forgot a comma...
There should be a comma after years, the quoted text is is in the wrong subject, "This" should be capitalized, don't is missing an apostrophe, "Cody" should be capitalized as well. Quick, before he notices you!
Jk btw, who cares
First one, didn't read my monster.
Taking 20: yeah that's cool everyone does it.
Later: I didn't read the beholder.
Taking 20: listen here you little sh*t.
true
I agree with you, but forgetting an immunity and a key ability... I can see why he did it
I made the mistake on forgetting a monster's resistance and had to add it partway through the fight(written off as them getting 'enraged'). But forgetting the beholders anti-magic cone is like forgetting a dragon's breath.
@@RayPoreon forgetting a resistance is a key feature of the monster too. So, you're just as guilty. CARD REVOKED. you may reapply in 3 months after paying the reapplication fee to the DMs guild, 300gp.
@@armyfreak9389 And yet, I managed to correct that mistake partway through the session through non-gamebreaking means as I've already stated. So I''ll be keeping the card, kindly fuck off back to Mechanus.
We learned something about Cody's alignment today.
Cody:
-"white collar crime, that's fine.
-Lazy bum, not ok."
LE = acceptable
CN = NONONONONONO
Alignment: neoliberal
Honestly I unsubscribed because of this opinion specifically I don’t think he’s a bad dude just not the kind of content I want in my feed
RUclips Police. Cody said a bad word. Revoke his RUclips card
"My cleric never used a single healing spell"
Laura Bailey has entered the chat...
1. “Modern Literature!”
2. “Let’s both do a healing spell together!” “Sure sure… [doesn’t actually cast healing].”
I once played a rogue who didn’t ever stealth but he had expertise in athletics, he grappled people and stabbed them
5e frees up dozens of new playstyles in what were otherwise tropey classes. I don’t think there’s anything about a rogue anymore that requires them to be sneaky: even the sneak attack can be easily made in plain sight.
Also, one of my current characters is a cavalry rogue who gets sneak attack through the mounted combat feat. Pretty straightforward mercenary light infantry tough guy who doesn’t rely on stealth, and it works great!
I played an arcane trixter who used booming blade most of the time. He wasn't very quiet
I could also see a Swashbuckler Rogue not caring too much about stealth.
I play a mastermind half-rogue who doesn't have proficiency in sneak, because she usually relies on talky talky, or helpy helpy her allies. If things got sticky enough that she needed to fight, she also has 5 levels in barbarian. Most fun I have ever had tbh
Yea like you have 11 choices to choose from for skills with the rogue at first level. Not choosing Stealth out of all of them is actually not that surprising. Especially for a first time character.
"There is nothing to do but Eldritch Blast, so you can keep your card."
"You didn't take Eldritch Blast? ReVoKeD!"
Made me chuckle a little.
So good. I shared the timestamp with my D&D chat for that moment.
@@catscott6741 I absolutely *hate* that class. Partly for that spell. So, if somebody plays that class and *doesn't* take that spell, it seems likely they did it for actual roleplayed reasons, and I feel like I can't hate on that. Once vote for you to keep your card.
@@RevPirateDan i once played a one shot where i made a warlock/rogue pact of the Blade. When the bbeg turned into a dragon, another player turned to me and Said "use eldritch blast".
I look at him dead in the eye to say "i don't have it"
@@RevPirateDan Why hate warlock, and why hate Eldritch Blast of all things? Do you also hate wizards for Magic Missile? It's not very different (except Magic Missile can be tweaked to be much more OP, if you know what you're doing).
@@reality-matters I don't hate Eldritch Blast per se. But the fact that it's the best damage cantrip in the game-by a country mile-and (barring edge cases) is only available to the one, cheesiest class does irk me. While a 2nd level Bard is doing 1-4 psychic damage on a failed save, that class at the same level is doing 4-13 *force* damage on an attack roll. (i.e. it's minimum is the Bard's maximum. WTF? And at 11th level it's doing as much as 18-45 *force* damage per round off a cantrip. Hell, the average for Fireball, which is *third* level is only 28) That just seems... sketchy to me.
As for that class, I have a freakin' *catalogue* of reasons to hate it. But I don't want to be the person to turn this comment section into a huge mess of argument. So... I have my reasons, and I'll leave it at that.
Finally, I don't know how you can tweak Magic Missile to be broken. Certainly not to rival Eldritch Blast.
(I'm kinda sleep deprived at the moment, so if any of this comes across as confrontational, that's not my intent. I mean it friendly.)
I'm Grandma DM, the game is at my house. I care for twin grandkids who are on the autism spectrum. To avoid meltdowns from dice goblins, we play with dice rollers on our phones. We OWN dice, we choose not to use them to avoid temptation and torment for the kids who can't have them.
I'm curious what the avoided dice related meltdowns are over.
Is it because the dice sets aren't the same color for both twins? Because they don't roll or land a certain way?
There are so many things it could be, even for kids who aren't autistic. "BUT *I* wanted the blue dice with gold flecks!!!"
Also for people who aren't kids. "Cocked dice, I want to reroll!" ...It landed halfway on a piece of paper, dawg, that doesn't count as a "cocked roll". XD
@@LittleNemoGaming in our case, its literally dice goblining, any dice on the table become property of whichever twin manages to grab them. They are then both a source of grievance for the diceless twin and conflict with whichever player was robbed. Both twins have been given sets of dice of their own on the past, but in true goblin fashion it is not enough: we must steal all available dice. The fascination for the young autistic mind is too strong and besides, they are pretty, they are small and they roll. It's a trifecta of perfection.
@@pinkusdean1178 I am sure you will do absolutely wonderful as long as you take your time to think out your words and are easy on yourself. Everyone is nervous and anxious before the game starts. Remember, it's all about shared storytelling. There is no winning or losing there is only shared joy. If you are enjoying yourself and helping others to enjoy themselves, you've already won. Dont worry about your voice sounding great just let your character speak through you. Have fun, we always do!
Hi, English Major here! The rule with spelling out numbers is nowhere near 217, it’s ten. Any number above ten is expected to be spelled using numbers, all numbers ten and below are expected to be spelled out with letters.
Thank god! No one wants to write "Two hundred and eight" when a simple "208" is sufficient.
tj nova I thought that was the case. Old high school writing class for the win.
Isn't stuff like eleven and sixteen spelled out anyways? I can see the 20s getting kicked to the curb cause of the "-", but single words tend to be written, no?
THANK YOU. I was repeatedly yelling that at the screen.
Also, if your job limits character count, you get very used to never writing out numbers of any size. I'm an abstractor, my job teaches awful general writing habits!
Editor here. Though I laughed at his highlighting of spelling, punctuation, and grammar issues, the number thing was way off. But it's not always that you only spell out numbers below 10; it depends on the style guide being used. Though I know of not one single style guide that would have an arbitrary cut off of somewhere in the 200s, other style guides take different approaches, the most common being the rule you pointed out to use numerals in the case of any sort of measurement (unless starting a sentence) and to spell out below 10 while using numerals for the exceptions noted earlier and a very few others. Chicago style calls for spelled-out numbers up to 100, and most of the scientific style guides call for numerals to be used for all numbers that don't start a sentence (and to rewrite sentences that do start with numbers.) Just a fun fact.
I spent three entire sessions trying to convey through descriptions, actions, and surrounding NPCs, that the NPCs my players were doing jobs for was a powerful Vampire. When it was revealed, they were super surprised. Additionally, they gave an extremely powerful artifact and hundreds of human sacrifices to this vampire because they wanted to bone a random female necromancer NPC.
*Real Title* : "Taking people's grammar card."
On this episode: Cody reveals himself as an absolute Grammar Nazi.
I scrolled down just to write this. It was the first comment. Big Brother is watching!
Damn. Really haven’t heard the phrase “grammar Nazi” in a while.
@@bigmansmallboy me neither. huh.
Seriously, I mean i get if it annoys you that's whatever but it's a fuckin youtube comment.
@@gooseteeth5455 Oh no, It didn't annoy me, I was just trying to make a funny joke! I'm sorry if I caused offence or anything. :)
I like how we went on like a 4 minute thought experiment on being a felon and still playing D&D. Can't say I would have seen that coming.
I make Charisma Rogues ALL the time screw stealth I'll talk my way out of everything
charlatans are the best
Honestly, in my opinion, some Rogue Subclasses should have focus on Stealth, others not. Not including the UA or D&D Beyond Special Subclasses:
• Arcane Trickster
- 50/50, could be useful but not necessary
• Assassin
- 100% Stealth
• Inquisitive
- Not needed as Perception, Investigation, etc would probably be more better choices
• Mastermind
- Same as Inquisitive & definitely having High Charisma
• Scout - 50/50, depending on how you want the Scout to be.
• Swashbuckler - Acrobatics, Charisma, etc would be better choices than having Stealth
• Thief
- I'd honestly would say have Expertise in both Stealth & Slight of Hand, possibly with high Charisma with Expertise in Deception & Persuasion, so that you are able to BS your way out of situations should ye get caught.
I make Strength rogues all the time. Screw stealth, I'll stab my way out.
@@itar10n As long as you're using Finesse Weapons, using Strength works with Sneak Attacks because outside of needing to not have disadvantage, having another enemy of the target be within 5 feet of it (Unless you're a Swashbuckler Rogue), & that enemy isn't incapacitated. And other then that & having the weapons be either Finesse (Strength or Dexterity can be used) or Ranged (Dex Only).
*NOTE FOR THOSE THAT DON'T KNOW*
Weapons with the Thrown Property doesn't automatically make it a Ranged Weapon nor does it automatically mean that Dex is used. "Thrown (PHB 147): If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability mod for that attack & damage roll that you would use for a melee attack with the weapon. For example, if your throw a handaxe, you use your Str but if you throw a dagger, you can use either Str or Dex as Daggers have the finesse property."
@@Altyrell then you multiclass 2 levels in to barbarian so you can Recklessly sneak attack
I wanted to see how long I could get my players to play minecraft in D&D.
Session 1, gather wood to help a farmer build a house.
Session 2, Gather stone to help same farmer build a fence.
Session 3, raid a goblin mine and bring back iron for tools
Session 4, raid an orc mine for diamonds.(this is when they figured it out.)
Brilliant.
Oh God. And here I am, when I was a new DM, not realizing that death saves reset after you gain health. It made for a good story though when the Paladin nearly died. We were all BIG STRESS but he lived and I'm happy I didn't kill a character over a shit ruling. *I've learned since then*
Not having death saves reset until a long rest is a house rule that I've seen suggested multiple times. Helps to up the tension of dropping to zero HP; especially in a party with lots of quick healing options like healing word.
@@Iceblade423 if you want more tension around death just drop death saves and use an injury table
Or you could play old school and when you zero you are dead. Made it hard to play that d4 wizard with one spell a day.
@@Iceblade423 I like the idea. Really, how many times can you almost die in day or two? I think it would be very taxing.
@@Iceblade423 And, alternatively, you could simply accumulate one failed save every time they go up, instead of not resetting them at all, if you want a happy medium between the Healing Word pinball gameplay and being completely shut down if you got too many failed saves on your first time going down. Maybe even up the saves to 4 instead of 3.
Cody: “Your grammar and spelling are trash!”
Cody’s Chair: *repeatedly casts chain lightning, for some reason
maybe the beholder had like a cold or flu or something or even a scar or injury and it had adverse effects on his antimagic field
Or COVID.
This got me
HE CALLED THE MONK BAD, TIME TO UNSUBSCRIBE.
HE SPEAKS THE TRUTH
I always want my players to play a monk. I think monk is neat, but my players disagree :')
@@sketchy665 I've liked Monks conceptually since way back in AD&D, but the execution hasn't always been great. I've played two so far in 5e, though, and they're both among my favorite characters. Running around shooting lasers while running up walls and being immune to a bunch of shit is pretty dope. :D
I feel strongly that garlic guy should keep his card. Extreme goofball move, but the image in my mind of him just slapping the vampire with garlic and looking panicked when it doesn't work and just... doing it again. It's just too good. That character died anyway.
If you're doing a part 2, I'd have some stuff:
> My PC's nomadic tribe's official greeting is "suh dude."
> I really love creating my own and implementing other people's magic items into my games that sound cool, but have no real function other than comedy (e.g. The Staff of Raising the Dead: You can use your action to levitate a corpse 10 cm/4 inches off the ground for 15 seconds).
> I am currently DM for 4 separate groups, one of them includes 7 PCs.
> I have a spreadsheet where I have recorded every single d20 roll of all four PCs (initiative, skill checks, saving throws, attack rolls); recorded every instance of damage/healing dealt/taken; how many times players have been knocked unconscious; recorded every saving throw to see what the success-rate for each player is and have done this for 33 6-8 hour sessions. I just love seeing stats and being able to recall fights like this.
that staff sounds useful in Fallout 4, i sometimes have situations where a critter died and cuz of ragdolling ended up under a much larger skeleton; admittedly the critters usually only have moderately useful loot but still if it drops i want it rather than have it vanish into the void of saving RAM, and often i use their meat to cook something to heal myself, some of which have nice effects which stimpacks, the default healing "potion", lacks, altho stimpacks can heal wounded limbs
The last one makes me want to take ypur sanity card away
I love your raise dead staff. If I ever DM again, I may have to steal this idea. Except I'm not sure why only 15 seconds. One to ten minutes seems more reasonable for such a niche item. I was going to add a caveat that it can be turned off at will, but it's funnier if can't.
Fun fact: you can make a Rogue that doesn't specialize in Stealth. My personal favorite creation was a Variant Human Thief Rogue with the Healer feat who took Expertise in Medicine so that she could resuscitate up to two downed characters per turn. And that's just at 3rd-level.
Also we must never forget 'Grog' the Half Orc Rogue that can't stealth but is soo good at intimidate that no one sees him anyway.
Haha I'm doing that rn! Well I stealth too, but...
@@jacobmiller5510 I also took levels in Way of the Drunken Master Monk to flavor it by saying that I was healing by pouring alcohol on them after running out of uses of my healer's kit whenever I would make Medicine checks because I was tired of patching them up.
@@brandongalvan6603 no way I'm multiclassing Kensai monk! Your flavor is great though
Plus there are subclasses that offer other ways of getting sneak attack, such as inquisitive.
Used to work at a prison, A group ran a campain and they had more books and dice than i currently do now.
Well sir, I'm revoking YOUR D&D card for revoking other people's D&D cards over things completely unrelated to D&D.
Agreed, I would too.
"I made a warlock and didn't take Eldrich Blast," "I'm taking your card, NEXT!" - I died. SO funny. I mean Eldrich blast is a Warlock staple spell and literally has at least 4 evocations for it, but sue a person for trying to role play without it.
Funny cause even my Dwarf Tanklock still took Eldrich blast
I made a sorcerer who took a Spell Sniper feat and got myself an Eldritch Blast.
The real thing is that if you don't take EB then you don't have to choose what invocations to take just when to take them. Also your Hexblade won't care as they can just conjure a ranged weapon
RUclips comment: "I don't own any dice"
me: "ah, they probably don't have the money to spare or only play online"
Cody: "OBVIOUSLY YOU'RE A FELON!!"
me: ???
😂 great video. would have been funnier without the random burps imo!
My first reaction was "if (s)he started playing during COVID-19, online in Fantasy Grounds or roll20, it's reasonable they haven't purchased any dice".
The equation here is obviously: no dice = felon, which is correct.
Burps made it better for some of us.
I mean... isn't dice addiction the main common defining feature of all D&D players and DMs?
@@cassandramuller7337 my wife keeps telling me "you have too many dice, they dont fit in your dice bags.
Re: not owning any dice. Also fine if you're playing online only. When everyone rolls with a dicebot, why own dice?
Because they're pretty. ;o)
Valid
Cause your the GM, and you like to roll physical dice
@@irontemplar6222 You god damn right! ;o)
My inner goblin needs the click clack math rocks, regardless of how useful the math rocks are/arent.
That chair is gonna get your green screen card revoked
In my very first dnd campaign, I know our DM kept fudging his rolls to make us survive; because we were all fairly new at role playing games but got very attached to our very first characters. I think some of us might have lost interest if our characters had died after only a few sessions.
Very happy he did it, because some 5 years later we're all still playing together, and those first characters that survived for a long campaign thanks to his fudging are still somewhat relevant to our new campaigns. (He did eventually let some of us die once he decided that now we really should start knowing better lol)
If I was one of Cody's players I would be a monk about of spite
I started playing because of the 2000 movie. While my opinion on the movie has dropped since then, I do not regret the fact it got me to start playing.
What movie?
Wait, did he (Cody) really hate on "Willow"!?
@@mkang8782 and terrible 80's movies he said thus he is calling the first conan movie terrible.
@@saqwana25 So, I vote we pull his movie watcher's card.
@@mkang8782 seems fair.
The 2000 D&D movie was my introduction to D&D when I was 8 years old. I would watch the documentary that you had to unlock within the DVD over and over again. Living in a small town without the current online tools we have today, all I could do is look through the books and write adventures to myself. I would also just create characters in the Baldur's Gate 2 demo that came with the DVD as well. Not until I was almost done with my undergraduate degree did I realize all that time I wrote myself adventures was because I love the DM aspects of D&D (story and world building). That movie was such an influence to my nerd side that my brother talked about that movie during his best man speech at my wedding.
I'm revoking your D&D card for not thinking a monk punching a dragon is cool.
Agreed. Monks rule. You can't stop us all, Cody, there are dozens of us! DOZENS!
@@Merlewhitefire dozens of monks? I suppose my heavy armor master feat may not stop all the damage, and I may thus be forced to use a potion.
@@isitnotwrittenthat1680 Yeah but we'll look really cool doing it.
LET ME HAVE THIS.
@@isitnotwrittenthat1680 Good luck against a Way of the Astral Self monk with Stunning Strike.
Or a Kensei.
@@reality-matters so I might get hurt by even more taps from a UA,, burned a bit until a sun souls ki runs out (yes I know its radiant, but lasers still leave primarily burns) or defeated by the one monk that decided to focus on using actual weapins.
Cody: you can have an opinion
Also Cody: you like monk? REVOKED
I'm going to allow it.
Because monks completely unbalance the combat. I don't understand why the other characters put up with a monk in the group and don't just sneak away while the monk is asleep.
@@b.calvinsaul1909 Or, alternatively, you suck at balancing combat.
I tuned out after the first "I played a monk" post. Monk is awesome. My tabaxi shadow monk is hands down my favorite character I've made.
I would like to point out that Kris Straub of Penny Arcade played a warlock without Eldritch blast with great effect.
This one vexed me, it's not even the only direct-damage cantrip warlocks get.
I don't use Eldritch Blast tbh.
It's not that you can't avoid eldritch blast, it's that it is such a phenomenal option it's hard not to.
By not picking it you open up a lot of invocations
@@nathanwilson7929 The only essential invocation for Eldritch Blast builds is Agonizing Blast. You open up one invocation.
Sure repelling blast and the like can be useful, but they certainly aren't necessary.
"Monks are lame"
Cody, your card is revoked :P
My first character ever was an Eldritch Knight, a subclass I chose after playing for three levels with eight Intelligence... Surprisingly, with a +1 to hit and a DC 9 to save, none of my spells ever worked
The trick there is spell selection. Stuff like booming blade that doesn't directly rely on INT to hit, Shield or Absorb elements that work without a to-hit or save to activate. It requires care, but it is workable.
@@itar10n as a DM I'm nice enough to eventually just drop a headband of intellect.
This popped up and I thought it was new. Loving this one. Need more of these vibes right now. Has there been a Part Two? There needs to be!
I managed to TPK a party of 2 level 5's assisted by a CR3 Lizardfolk render with a simple Ankylyosaur. The sorcerer spent 5 turns trying to ride the thing and the artificer spent that time running away under haste and eventually tripped over the BBEG alone, and picked a fight. The lizardfolk got caught in an AOE from the Sorcerer and just got mauled to death in short order.
ok so what I'm getting from this vid is my card is revoked if i'm dyslexic
Edit: ok cos some people are taking this a bit seriously to clarify this is just a joke
Yes, Cody hates dyslexic people. That's the ONLY thing I got as well.
Or even worse, english is not your first language.
I commented this in a post below, but none of the comments he roasted seemed to be from people with dyslexia (that tends to be more letter substitutions, and you can fix it. I spend more time editing my posts for spelling that I do typing it in the first place) or English as a second language (again, you can kind of tell). They all just seemed to be people who either did not know the correct spelling/grammar, or didn't care.
@@--enyo-- I'd go with didn't care. I'm sick of people assuming that people with dylexia all writeee lIk dis.
Damn right the people who posted didn't care. It's one thing to fdge a word or to mix things up a little. It's another just to omit the period key entirely. That just screams no effort.
I once played a one-shot game with a DM that would constantly tell the players what they did, like he just took control of your character. The biggest issue I had was that he said he'd been DMing for a while. It was like reversing the "but that's what my character would do" thing.
I hate if they describe what my character does. In my games I have described what some characters have noticed. As you kill the monster you notice that your magic light briefly glows brighter before dimming again. Some of the stuff I don't really think should be dice rolls.
only time I've taken control of peoples characters is Call of Cthulhu cause... thats how the game works
This is a tricky one because it's a very good habit if you have new players who aren't sure how to narrate their characters at first, and some prompting can help engage them. However if you have a veteran player who is in control of their own narrative, it's a bad habit for sure.
@@EnochLite None of us were new players, but even then I think it's much better to have suggestions rather than telling us what we do. I mean I definitely would've been turned off from the game if during my first game, the DM told me what my character did.
Edit: missed that you said narrate, and to an extent yeah that could be helpful. Though that's not all this guy did, he told us what our moves were, as though we were just along for the ride.
@Immudzen
This makes little sense. As the DM you are the one who narrates the world. You tell the DM what you want to try to do and they decide the results. If the DM is changing what you have said you are doing with these descriptions then there is a problem, otherwise there is little reason to complain. Maybe every person in that group clearly described everything they did perfectly, but i honestly doubt it, sometimes the DM needs to solidify the situation in everyones minds, or their own even.
I disagree with the cleric one. They are so much more then just healing and as long as the party knows, tough.
Don’t need heals if no one needs them
@@kylecamp7034 True and if the party has an abundance of healing potions, they are set.
I think the problem is that he NEVER healed.
In my defense he just hit level 2...
@@theaeon Clerics don't have to be healers though. War Domain Clerics are so tanky.
Cody that was the funniest video you have ever made. Hands down, the funniest. I particularly liked the drinking and the 'loose' commentary. You killed me when you negged hard on the syntax and grammar in a comment. Would have never picked that about you mate, funny and cool, to be honest. I've been a follower for a little while and really like your content and style. You are clearly a guy who is a purest but is not so nailed on as to be unable to adopt a more fun (or pragmatic) approach. I watch your stuff and often use a fair bit of it in my games. I doff my hat to you and as a long time gamer, I'd just like to say, thanks, Cody.
I'm new to dming and the last few sessions I've had to improvise like 90% of the game. At first I was worried but then I realised that we were still having fun and that it didn't matter that we were so off book. Love your vids Cody thanks for the inspiration man
12:55 Nah man, this is where you're wrong. Stealth isn't a necessity for rogues, flanking in combat is yes, but I played a face rogue for 2.5 years that relied on bluff-- Not stealth. They also didn't use any form of weapons, entirely unarmed and no, not a catfolk rogue.
Rogues are incredibly versatile because of their skill proficiencies. There are 'optimal' ways to play it, but a bit of thinking outside the box on rogues can lead to some of the most interesting characters. Saying Rogues need to have Stealth is like saying Wizards need to have Fireball.
Rouges don't even need to do sneak attacks. There's nothing wrong with a rouge who's a master swindler - or an acrobat, or a swashbuckler, or a ruffian bruiser, or a rigger, or an orator, or a pilot. I know 5e has the classes stifled all to hell, but a rouge is supposed to be the master of skills and flexibility - and that means that no two rouges are necessarily the same.
@@havokmusicinc My rogue _was_ a Swindler in Pathfinder as per the archetype, in 5E they're just face rogue.
But they get app many skill.
@@havokmusicinc honestly if you play rogue and you don't do sneak attacks... play something else. Sneak Attack is what makes a rogue a rogue. It's not stealth or stealing or being a skill monkey. It's the multiple d6 in combat. every rogue gets the ability it's not a choice on if you have it or not and it's damage output relies on it.
"I don't actually own any dice"
Cool. Valid. Maybe you only play online and roll virtual dice. Still, card revoked.
PS: if you're a felon, you shouldn't have access to RUclips to answer the thread xD
Some prisons actually allow their offender to have access to the internet.
@@slightlysmaug4249 oh didnt know that. Cool cool. I guess it's the same kind of prison that would allow its inmates to play D&D then
@@HereComesVibee yeah the American prison system when not run purely for profit, is actually fairly good to its prisoners.
@@novaiscool1 Haha, that's funny. I take it you've never been to prison? The US has one of the worst prison systems with one of the highest corruption rates & one of the highest rate of human rights violations of any developed nation.
The fact that prison guards were openly taking bribes from prisoners, in broad daylight, when I went to visit my ex while he was being held (arrested for being black in the wrong neighbourhood) changed my mind about the prison system, because I thought the same as you. Turned out that prison was typical for my state, and not unusual for the rest of the country.
Some felons get house arrest.
And "felon" just means "anyone who has been convicted of a felony at any point." Doesn't have to be currently in prison (that would be a "convict"), and most felons are allowed internet after being released.
I know you were just making a little joke, but I thought I'd clear up some common misconceptions.
Glad these are your opinions and not RAW. Sometimes playing characters that are not "the norm" are fun.
taking20 having a breakdown over saying felons get to keep their dnd card gives me life
"We only had really crappy 80's movies"
Me: **Scowls in Conan the Barbarian**
technically it's not fantasy, it's sword & sorcery
Which is technically a kind of fantasy :p
The Dark Crystal
Time Bandits
Clash of the Titans
The Secret of Nimh
Dragonslayer
So many good fantasy movies, and this man says The Scorpion King... which could also be classified as sword and sorcery btw...
@@Rmunkay All great choices except Dragonslayer, which I can't comment on since I haven't seen it. Don't forget Ridley Scott's Legend. That movie is straight up a D&D dungeon crawl, and its so awesome :)
In the days of 1st Ed we had Hawk the Slayer!!! Where has the time gotten to...
Feels like "GrammerNazi20" instead of Taking20 channel. XD
Love most the stuff on your channel.
Your preference for Pathfinder 2 over Dungeons and Dragons 5E for Silly reasons makes this why I only love most of your stuff.
Though your belief in PF2 just reassures my belief in 5E. Which makes your view points and videos worth a lot more to me.
Thank YOU!
P.S. I dont need perfect grammer to get my point across, just enough you arent hurting your eyes on it.
Hope he enjoys my sense of humor on the above comment
I agree with you totally. Grammar nazi to the point of not making people's eyes bleed, but the rest is whatever :)
I was feeling down today about dnd and this was such a bright side to it I love it
I like having so many races. Options are never a bad thing
But how many of them are just Strength/Con boosters?
Cooking With Mr. Bergman a lot. But also some of them are really interesting (like the Simic Hybrid) or evening just cool concepts for roleplay (like the dragonmarked races) even if they objectively aren’t that good
@@brutusthebear9050 you could limit which resources your party has access to. This would reduce the possible races that you would have to manage.
@@Floormat-ux4rw I think there are a lot of really cool races, I just wish that there was more variance in racial stat bonuses.
@@shanebergman5801 Didn't WotC just release new variant-rules options that basically lets everyone just choose which stats they put their +2 & +1 in?
If not, that's an easy enough houserule to make. "You get one stat at +2, another at +1, they can't be the same stat, have fun." That adds a LOT more variety, while still letting each race have the other abilities that make them unique. Now someone can play that half-orc wizard or that halfling barbarian without being hamstrung by racial stat expectations. (Honestly, the idea that all orcs must be strong & dumb, or all elves must be highly academic, always seemed weird to me.)
Currently playing a Warlock that technically doesn't have Eldritch Blast. DM is letting me use a modified version of the spell with a different name that deals ice damage, and the associated feats for EB will have different names but affect it. Character is cold-themed and will only use cold damage spells.
Objectively worse than force damage when you consider that cold resistance/immunity is far more common than force resistance/immunity, but she makes for a great RP and I enjoy the character as being a bit more flavorful than the standard EB nuker.
That monster with 120ft of movement looked at the monk in the party and was like 'I am the monk now."
What's with all the monk hate? My very first and favourite character was a half-orc monk who took a couple levels in warlock but used wisdom as his spell casting stat. Was it optimal? No, but he was a whole hell of a lot of fun to play.
Not to mention the fact that monk-rogue multiclass characters can be devastating.
The "I don't own any dice" one is probably pretty simple: They play online(or use a dice app or something).
Also, the monk for the party I'm dming only uses his fists when he doesn't have an excuse to throw grenades, blow up barrels or literally suicide bomb the enemy.
i love the taskmaster reference! i have been binging it on youtube and it's a very funny show.
In NAVY boot camp, we weren't allowed to have dice. So we used the micro seconds on our watch's timer as a roll.
That's pretty good, keeping this
For the mock combat one, at first, I thought it was a DM saying that. I ran a mock combat encounter when coming up with an opponent that could level drain. I wanted to see how powerful that was in 5e. Turns out, it actually didn't do much. Further testing required.
15:10
In non-technical writing it best to write out numbers one to one hundred, whereas in technical writing numbers one through ten.
13:46 kinda get that its for laughs but I wish he adressed what the guy said. I thought the reason for taking or not taking your DnD card has to do...well DnD.
Agreed, especially because I'm sort of in the same spot. I guess this wasn't meant to be a serious video though, I don't think Cody was open to thinking deeper than necessary this time around.I do have friends that play the game and I like them, but they play it in such a fundamentally different way that I just don't enjoy it.
He was too busy nitpicking lol but the real answer should have been this one 17:09
Agreed. Grammar is not a reason to revoke a DND card. He should have taken his language card or whatever instead. It wasn't even that bad
@@bocatadeclavos1274 Yeah I liked how he handled that one , should have been a similiar answer. I could how he though it was so obivious he didnt need to adress it, but still
i don't think that was root beer he was drinking in the video
Smooth Luigi should DEFINITELY get to keep his card, his players however I don't know! LOL
7:20 WAIT!!! You let guy off for forgetting about the immunity to fire but we "MURDER" the guy who forgot anti-magic field!
21:35 It was back in the old 2E days, kind of!
Immunity is eventually handed out like candy and is everywhere. The beholder is the single most iconic monster in D&D and as such, one of only a handful out of hundreds that has an Antimagic field. Mixing up or forgetting Immunity is understandable. It either has immunity or it doesn't.
But forgetting a Beholder's antimagic field is like forgetting that a wizard can cast magic.
Seeing that someone played a Cleric without casting a healing spell hurt my soul. ;_;
*Laughs in Tempest and War Domain.*
Remember, murdering an enemy BEFORE they can hurt your allies is the most effective form of preemptive healing.
@@t.estable3856 i'll let you off. ;)
Funny thing is healing spirit makes druids far superior for healing , especially in long fights or after fight healing. We all gather around it and play the hokey-pokey for 10 rounds
Running mock combat as a DM is fine. If you aren't sure how to balance an encounter, then it can be useful to determine how things will generally go and if you need to tone down an encounter.
It is absolutely unforgivable as a player, though.
I'm currently playing a character based off of Jotaro Kujo in my current campaign.
Origin Cross-Z I see your a stand user of culture as well. I once played as Dio in my campaign lol. (Also see you’re Kamen Rider fan. Respect ✊)
@@shon7022 Huge Rider fan. I'm honestly trying to figure out how one could PLAY a Rider like character in D&D. I think it would be fun.
Ha!
I play in a JOJO's campaign!
@@Zoten001 maybe a warforged monk who was human once since alot of the early riders were cyborgs and relied mostly on hand to hand.
So a character with no personality? Got it :P
alternative title of this video: Cody slowly turning into Grammar police
I fully approve.
I made a warlock w/o eldritch blast.... instead he charged at his enemies with a huge cursed zwëihander. I even included the fancy "e" for the grammar Nazis (or would it be spelling Nazis?)
Too bad you put the Umlaut on the wrong vowel. Into the shower.
You mean zweihänder?
@@balintszabo7681 frick that's right
The no dice thing brings me back. I wasn't a felon but in basic training you also aren't aloud to have dice. We cut up pieces of paper numbered 1-20 and drew them randomly from a plastic bag. We did the same thing for the other dice. We played every sunday. It was one of the best things from basic.
This is honestly my favorite video you’ve done so far. Cheers! 😄😃
The “...” in writing is called Ellipses, Sir.
I think he was correcting someone's addition of an extra period to the ellipsis. PS...ellipsis does not need to be capitalized and it's either "are called ellipses" or "is called ellipsis".
Clerics don't need to be healers. That's like saying rogues need to be thieves
I think he also implied that.
“Fighters are just dudes! Or chicks... or whatever.”
Close call.
This was so much fun to watch A SECOND TIME, that I want to see more content like this. [Looks for more content like this].
I loved the Grammar checks and critiques. You mention DnD memes and that could be another fun and simple video to do. Looking at memes and talking about them.
So you may have covered this in one of your many videos, I can think of the one scene where you say, "You can't punch a dragon!", what exactly is your reason that you dislike the Monk class?
Honestly, if a supernaturally-enhanced monk (with subclasses literally based off of anime) can't punch a dragon, why would a sneakthief with a dinky little dagger do any better?
YES! Bless you for confirming what I've long suspected: D&D 5e has the most tactically boring combat out of all editions! It's still my favorite edition, but not because of its combat!
It's that way as a direct result of all the complaints about 4e being TOO tactical.
Instead of realising that the problem was in the grid-and-minis-based combat (which was remedied easily enough in 5e), they went a step too far & made tactical combat something that the group has to really work at to create, instead of having it built-in. (Flanking giving advantage to everyone involved was a good thing from 4e, for example. We'll ignore the focus on the awful movement-based combat...)
@@reality-matters It's weird, I played D&D and d20 systems for 25 years without ever using a grid or a mini. Then I played one game on roll20 using those tools and it changed the entire way I desire to play these games. Before it was always a confusing theater of mind situation, where it was difficult to keep track of where everything actually was in association to everything else, and now it's actually quite simple (in a digital game anyway). I'll never go back to an actual tabletop to play ever again.
Aight time to get my dnd card revoked:
I make a conscious decision to never take expertise in stealth as a rogue. Why you may ask? Well thats quite simple, i have 2 levels in barbarian for advantage, grapple mfers with expertise athletics, and shank them that way
This has big "YOU NO SEE GROG!" vibes.
I own exactly 1 d20. It is marbled purple, it lives in my purse, and I make real life decisions with it. I do all my dnd-ing online, so.
On Monks:
In the original 1e, monks were very squishy, with an average of 2 or 3 hit points at 1st level and little combat ability, plus almost no weapons they could fight with. In Oriental Adventures, they saw a massive upgrade that made them overpowered at high levels but also made them a more rewarding class to play. I really haven't seen a monk played by one of my players in 5e yet.
I’ve watched this video three times today. I love it
I apologize for my horrific grammar. I didn’t think it would be as problematic as it was.
does anything original or thinks outside the mold*
"I'm gonna have to take your card!"
I love that you're assigning reciting the Beholder stat block like you're assigning Hail Mary-s. "Return to me whence you have recited the Beholder thrice and six Iron Golems".
In a one off that was entirely combat crawl, I played a Gnome Artificer who had accidentally turned himself into a Boggle. He wasn't COMPLETELY useless.
This vid feels like you're just hammered drunk and having a ball making a living doing it. I raise my glass to you Sir.
Bearded Dragonite:
My Character casts FIST.
In regards to 4e and Chris Perkins. I can like someone but still hate their baby.
When it comes to fudging dice rolls, I think there are times where it's alright to do so. The main situation being if you as the DM have screwed up and you need to rectify the situation
I swear. I smelt the beer after you took a sip. Wasn't even trying, or thinking about beer. 🤣
Love your content. 😁