Have you tried Eve with Yordle Captain.. I find it fun to play.. Yordle Captain does buff your husks.. and with purple berry shake you can easily drop a super strong Eve or just even Vora.. I partner it with Poppy but I do think even just solo Eve will do.. I put the Yorlde Ranger instead of Steem and some Stress Defence to put some ridiculous health buff to my husks.
The play at around 20 mins wasn't a bug. It wasn't on board yet to see them die because you needed space on board (ie was in was still in the battle zone then they died then it hit board which allows its ability to activate)
20:55 This fullboard bug is centuries old btw. It first got introduced by viego. Here's an example. Your board is full, with one viego and that shuriman draw 1 landmark. You steal an enemy hydravine, with the stats 7/3 as it has been injured. So, the game wants to add the hydravine to your board at round start due to the viego effect - But your board is full, but at the same time it isn't, because your landmark is about to pop and vanish. So the game puts the hydravine on the right above your minion board. Cards put there are completely resetted and cannot interact with the board. In this case, the enemy hydravine turns into a totally normal hydravine with the stats 7/6 and is *not stolen*. This means, the "enemy" hydravine is now truly yours and won't be given back at round end. Now, the landmark pops and board space is available, where the normal hydravine gets put into. And here in this case, the Succ card cannot interact with the death of the allies. It is game-wise blind. The husks, although, can interact with it, as you can see it getting the keywords and stats. Edit: And yes, it's absolutely a bug. There is no "It works different with full board", only "Full board with husks is bugged". It's not normal behaviour, as shown by sunny in the video.
Based on how this interaction plays out, im guessing they coded husks to die on next unit play(not summon) and it grants those keywords to the card like an in-hand buff pre-summon, allowing it to ignore the sideboard interaction. The thing is, that fixes sideboard for just the husk card, not any other sideboard interaction. This means they know about sideboard interaction, and either they want to fix it but cant yet, or its working as intended, and if its intended its not really a bug, just bad design, because bugs are specifically interactions in games that were not intended by the developer.
@@TheRagingAura That is correct. Maybe I am wrong and its indeed intented and Bad Design. Because, the fix is easy. Just.. Not reset the card? Make the Sideboard Just another unit board that gets obliterated If the real unit Board is full. It cannot be too hard to fix it Like that. So You could kinda say its either a Bug and the devs absolutely don't Care one Bit to make an easy fix, or its intended.
@@xwarockx3959 "It cannot be too hard to fix" is the biggest mistake most non-developers make. You'd be surprised at how weirdly complicated and difficult changing things like that can be. A clear example being, this very bug actually. It's been well known about since Veigo as Xwarockx3 mentioned, and yet it still isn't being patched. Surely if it really was "not that hard" to fix, then they would have done it by this point right?
@@Late0NightPC but i am a Developer. Of course, I am Not as experienced as Maybe a Riot employee, but still, i have some experience programming. And Here it would really be only another unit Board, No?
The neverglade collector bugged out because units have weird behaviour when there's 6 units on the board already and the new ones are off to the side. They are candidates for obliteration if the board doesn't free up, AND their on-summon effect (and anything that would happen concurrently to their summoning) don't get activated, since they would be cards that get discarded if there's not enough board space. Since the husk deletion happens together with the collector summoning, the collector's effect doesn't activate (the collector only effectively "enters play" once it slides to the left and into the board proper. It is inactive beforehand). I've had the same happen with tentacles: I've had 2 idols with 1 health on a full board with no tentacles. On my turn, they spawned two separate 1/1 tentacles to the right, and they didn't merge into a 2/2 because their summoning happened at the same time as the board clearing, so the tentacle effect of merging when "Spawn 1" happens didn't take effect, since those tentacles weren't on the board proper yet.
about the game 3 "Bug" it didnt drain because it was the "7th unit" - aka in the waiting-zone it doesnt "see" anything die until it gets sorted onto the board, which is after the husks die. If you glimpsed something before playing neverglade it wouldve done the drain.
Played a different version of this with minion and a lot more removal during the first week. I'm happy to see Mao getting some attention. Minion and Neverglade are low-key MVP. And yeah, Neverglade missing drain when dropped on a full board sucks.
In game 3. I wasn’t a bug. The card wasn’t on board yet so it didn’t trigger its effect. This has been in the game for really long time so it is not a bug. You can see this happen clearer with zoe lv2 the keywords of units appear out of the board won’t transfer to other units.
27:04 it is a bug it happened to me when i was playing blade dancer on a full board but it had one husk so it consumed it but didn't activate the play effect of blade dance 1, massaged riot support they confirmed it is a bug, they are working on it.
The husks dying at 20:18 and not giving drain is not a bug based on how I understand the game to work when popping multiple things at once. This also happens with landmarks that all countdown at the same time. Just a quick example is when a blighted ravine and frozen thrall pop at the same time on a full board. The thrall gets placed on the queue to get on the board, blighted ravine deals its damage, then the thrall gets placed onto the board undamaged. I feel that its the same thing with this interaction. Since the collector doesn't have room on the real board, its placed onto the queue where it doesn't interact with anything on the board. Since it pops all the husks at once like it does with the landmarks, the collector doesn't physically hit the board till they are already dead. Whether or not this is the intended way for it to work is another question.
on the redeemer vs MR SUCC. i don't think its 2 different interactions going on here. one is on summon if something anything has died draw a unit. one is if i SEE something die drain 1 while in the shadow realm you cant see anything. so while the husk dies MR SUCC cant see them. then he is on the board afterwards (still think he should only not see 1 then see the other 2 but semantics) while the redeemer only needs someone to die before she comes on witch will happen 100% of the time with husks no matter if she was in shadow realm or not. when she hits the board she just needs Something to have died. same with the Radiant guardian. so i think its a see vs check diffrence. one needs the card in play when the thing dies the other only requires a death when it comes into the board.
my guess is, if your board is full and you make room by killing husks, the follower absorbing the husks doesnt count as played until room is created. thats why the renekton vunlerable things also break when doing this
It should be a bug though, and now with evelynn it happens way more often. Also that's just bad coding. and if it is supposed to work like how you described it should kill the first husk, see there is room, play the neverglade and then kill the other 2 husks
@@Zuignap All the husks die at the same time, so space is only available after they are all gone so neverglade doesn't see them die as it is not in play.
@2:59 I think instead of belveth being a lurker she should be a shuriman deep champ. This still has the slight issue of axing maokai or nautilus out of the deep package, but if you take the idea in a complete and unique way, then two versions of the deck can exist with its own uses and capabilities.
@@fourth4q118 yeah she does have a great design. And especially where league of legends ends with her story and design, I know lor will pick it up right where it was left and extend it further
@@fourth4q118 also I feel this design route could be really cool for the game. Take for instance pnz. What would a lurker in pnz act or do, what about reputation. For instance Warwick can fit the bill of a lurker. I think snnuy did a video on a custom Warwick with this design in mind. Launching literally out of your deck with him representing massive damage without a moments notice. Or think about Renata glasc as a pnz reputation champ, she does after all have a reputation to uphold amongst the people of pnz. Work her bailout mechanic in by having other allies strike weaker ones in order to survive and you might just be able to turbo level reputation (plus depending on her package of followers and spells, have a cooler effect than just "this spell costs 2 less"). Idk some things to think about lol
It's a weird interaction but I wouldn't call it a bug, using mtg terms you play the card it goes on the stack since it does not have space to fit on the board the husks full effect takes priority to make room for the card being played because the husks effect is a reaction to a (on play) instead of a (on summon) effect. Since the neverglade isn't technically on the board it's floating on the stack waiting for space on board it's effects don't proc. the husk were meant to have that weird priority so we don't have to sac anything for board space.
If thats how it works shouldnt he succ at least 2 on the video case? Since the order of action would be: Unit gets on the stack > husk 1 is killed without the unit being on the board > board now has free space > unit is now put on the board > husk 2 and 3 now die with the unit on the board and the succs happen
@@aristaljunior5578 nope how it is right now all the husks take priority on the play action before the played unit gets summoned hence the djanky interaction. But your reasoning makes more sense. A worse one is that Void Abomination doesn't stack impacts that made me sad.
I was trying to figure out an alternative way of playing evelyn, and i cant believe i didn't think about mixing those champs together. I used to play mill maokai a lot back in the day
I loved the idea of Warwick being a Lurker, with his support cards being the all-too-human predators from the bad parts of Zaun (which got showcased in a custom cards video... was it a full year ago?). Adding a 3rd Lurk region mostly solves the 'three lurk champions' problem, because each deck will still only have two. There will still be a best Lurk deck, but that can fluctuate with the meta.
i actually was always a fan of mill decks, and i tried to make a better version than that, with bilgewater (tf) instead of evelynn, duo to the nabs, you can instantly kill them right after maokai procs his lvl up, if you have enough nabs in hand
Day 11 of reminding the interesting Evelynn Gnar Synergy deck, including the Bandle Tree combined with the different Husk summoners & Husks themselves. Also the Nakotak using the multiple levels for eve and gnar ^^
26:54 then the encroaching mist should also activate with a full board but it also doesn't (anymore [at first I thought it's a bug too but then I just... accepted it as an intended interaction])
It isn't a bug because technically the unit isn't placed on the bord until there is room. In this case if he had only 2 he would have drained 2. But because of the full bord the drain unit never hit the board until the husks have bin killed.
i play alot of viego and the same thing happens to me alot, the mists won't grant the +1/+1 if the board is full since they are bound to be obliterated. in your scenario, the game can't check that there would be a free space for neverglade collector after the husks die ( like if there was an effect that would replace them) therefore it isn't summoned and won't trigger it's on-field effects.
As a lurk enjoyer what you said about a third lurk champ makes zero sence for a card game! This "only play the one version meta deck" Is what destroys card games. Also if there was going to be a other lurk champ it should have been Akali with other ninjas in Ionia!
@@fourth4q118 yeah it's a stretch but i feel the power creep would allow like 1 or 2 elusive lurkers with like 0 starting attack and 1 health or like quick attack instead to show their skill. And maybe the champ will work more with recalls and going back in the deck to fit more with Pyke's trickiness and less big number hit face. You know Akali will work with her spell unlike Eve...
20:30 i once got scammed out of a completely unrelated trigger. I played a card with a „play“ effect with a full board and one husk, the husk got consumed but the play trigger just did not go off… something is definitely bugged there
Snnuy, it is a bug, but my guess is while the board is full, the units can't see the husks die, as they aren't on the board yet because its full. So the game has to kill the husks first, then the unit gets placed down so the unit can't see it happen.
It's a stupid bug. If you play Evelyn with a board full with 1 husk she eats the husk but doesn't level up, even when her level up tells you she levels when eating a husk. Full board+Husk=no effects working
In the first game at 2:18 when your eve got targeted for disintegration i thought the correct play here was to kill you husk with hate spikes to give Eve tough and completely negate disintegration proc? Love your videos!
its a bit funny how you dont realize why its happen with the husk and the full board, its so simple to understand. ^^ the first time you had space on your board, that means both husk got sucked and your unit is ON the board, means the 2 drain triggert because the husk died after the unit is on the board but the second time your board was FULL and you play your unit and the unit was NOT on the board, he was (a bit smaller) right above your full board, its uhm let me say its a sideboard i guess? that means the unit dont counts as "on the board" means your 3 husks died and THEN your unit got put from the reserve board on the real board. easy and simple, you can complain again and again but at the end its happen and im sure its not a bug its intended. hope i can help with that.
2:55 as an ardent Mono-RekSai enjoyer I am beyond offended. xD also: 14:25 Bard should really put in chimes "3 cards from the top and below" or something like that. Randomly hitting chimes turns 1-3 while not having played any chime-creators is just stupid.
What do you think about not a runeterra champion but a dual champion that has to be 2 locations. Example: samira is both noxian and sumeriman thus to play her u have to be using both. Kind of works like current nocturne, hes not useable without targon in all actuality
Reksai goes well with Gwen and he doesn’t need any other lurkers in the deck. He’s a 3 drop with thick health and 10+ attack and overwhelm. If he doesn’t finish the game, there’s also atrocity 😀
Do you think "Deep" should be rework in this type of Meta where a turn 5 Kai'sa can destroy you?, kinda sad that a mid-late game deep deck never get to shine.
No, they just need to nerf kaisa. Remove quick attack and make her level up harder (idk how), because it's crazy that she basically goes deep on turn 5
with that bug that happened, if you're board is full shouldnt you have to pick a unit to replace then summon your card regardless of husks on the field or is that incorrect?
Wait, why didn't I think of this deck, I love mill. This deck is genius, and maybe the best version of mill in this game so far (appart from the old watcher).
Maokia is broken
Maokia sounds like genderbend Maokai tbh
Maokia doesn't toss cards, he collects cards
Have you tried Eve with Yordle Captain.. I find it fun to play.. Yordle Captain does buff your husks.. and with purple berry shake you can easily drop a super strong Eve or just even Vora.. I partner it with Poppy but I do think even just solo Eve will do.. I put the Yorlde Ranger instead of Steem and some Stress Defence to put some ridiculous health buff to my husks.
@@jemanvilla9867 that's pretty spicy. Did you have codes?
The play at around 20 mins wasn't a bug. It wasn't on board yet to see them die because you needed space on board (ie was in was still in the battle zone then they died then it hit board which allows its ability to activate)
name change seems like a weird way to buff maokia but its surely a step in the right direction
Best Maokia deck i've seen, keep up the good work sunny!
20:55 This fullboard bug is centuries old btw.
It first got introduced by viego. Here's an example.
Your board is full, with one viego and that shuriman draw 1 landmark.
You steal an enemy hydravine, with the stats 7/3 as it has been injured.
So, the game wants to add the hydravine to your board at round start due to the viego effect - But your board is full, but at the same time it isn't, because your landmark is about to pop and vanish.
So the game puts the hydravine on the right above your minion board. Cards put there are completely resetted and cannot interact with the board.
In this case, the enemy hydravine turns into a totally normal hydravine with the stats 7/6 and is *not stolen*. This means, the "enemy" hydravine is now truly yours and won't be given back at round end.
Now, the landmark pops and board space is available, where the normal hydravine gets put into.
And here in this case, the Succ card cannot interact with the death of the allies. It is game-wise blind.
The husks, although, can interact with it, as you can see it getting the keywords and stats.
Edit: And yes, it's absolutely a bug. There is no "It works different with full board", only "Full board with husks is bugged". It's not normal behaviour, as shown by sunny in the video.
Based on how this interaction plays out, im guessing they coded husks to die on next unit play(not summon) and it grants those keywords to the card like an in-hand buff pre-summon, allowing it to ignore the sideboard interaction. The thing is, that fixes sideboard for just the husk card, not any other sideboard interaction. This means they know about sideboard interaction, and either they want to fix it but cant yet, or its working as intended, and if its intended its not really a bug, just bad design, because bugs are specifically interactions in games that were not intended by the developer.
@@TheRagingAura That is correct. Maybe I am wrong and its indeed intented and Bad Design.
Because, the fix is easy. Just.. Not reset the card? Make the Sideboard Just another unit board that gets obliterated If the real unit Board is full.
It cannot be too hard to fix it Like that. So You could kinda say its either a Bug and the devs absolutely don't Care one Bit to make an easy fix, or its intended.
rito : it not a bug it a feature
@@xwarockx3959 "It cannot be too hard to fix" is the biggest mistake most non-developers make. You'd be surprised at how weirdly complicated and difficult changing things like that can be. A clear example being, this very bug actually. It's been well known about since Veigo as Xwarockx3 mentioned, and yet it still isn't being patched. Surely if it really was "not that hard" to fix, then they would have done it by this point right?
@@Late0NightPC but i am a Developer. Of course, I am Not as experienced as Maybe a Riot employee, but still, i have some experience programming.
And Here it would really be only another unit Board, No?
ah yes my favorite champion, Maokia
The neverglade collector bugged out because units have weird behaviour when there's 6 units on the board already and the new ones are off to the side. They are candidates for obliteration if the board doesn't free up, AND their on-summon effect (and anything that would happen concurrently to their summoning) don't get activated, since they would be cards that get discarded if there's not enough board space. Since the husk deletion happens together with the collector summoning, the collector's effect doesn't activate (the collector only effectively "enters play" once it slides to the left and into the board proper. It is inactive beforehand).
I've had the same happen with tentacles: I've had 2 idols with 1 health on a full board with no tentacles. On my turn, they spawned two separate 1/1 tentacles to the right, and they didn't merge into a 2/2 because their summoning happened at the same time as the board clearing, so the tentacle effect of merging when "Spawn 1" happens didn't take effect, since those tentacles weren't on the board proper yet.
about the game 3 "Bug"
it didnt drain because it was the "7th unit" - aka in the waiting-zone
it doesnt "see" anything die until it gets sorted onto the board, which is after the husks die. If you glimpsed something before playing neverglade it wouldve done the drain.
Played a different version of this with minion and a lot more removal during the first week. I'm happy to see Mao getting some attention. Minion and Neverglade are low-key MVP. And yeah, Neverglade missing drain when dropped on a full board sucks.
In game 3. I wasn’t a bug. The card wasn’t on board yet so it didn’t trigger its effect. This has been in the game for really long time so it is not a bug. You can see this happen clearer with zoe lv2 the keywords of units appear out of the board won’t transfer to other units.
Maokai when he fused with a nokia
Maokia used to be my favorite cellphone brand
LMAO
27:04 it is a bug it happened to me when i was playing blade dancer on a full board but it had one husk so it consumed it but didn't activate the play effect of blade dance 1, massaged riot support they confirmed it is a bug, they are working on it.
Yeah, some effect (in my case it's seen) won't trigger on full board with husk, it happen to me too when i play lucian and thresh
The husks dying at 20:18 and not giving drain is not a bug based on how I understand the game to work when popping multiple things at once. This also happens with landmarks that all countdown at the same time. Just a quick example is when a blighted ravine and frozen thrall pop at the same time on a full board. The thrall gets placed on the queue to get on the board, blighted ravine deals its damage, then the thrall gets placed onto the board undamaged. I feel that its the same thing with this interaction. Since the collector doesn't have room on the real board, its placed onto the queue where it doesn't interact with anything on the board. Since it pops all the husks at once like it does with the landmarks, the collector doesn't physically hit the board till they are already dead. Whether or not this is the intended way for it to work is another question.
can't wait to see what other unique combos you can pull with the new champion Maokia
on the redeemer vs MR SUCC. i don't think its 2 different interactions going on here. one is on summon if something anything has died draw a unit. one is if i SEE something die drain 1 while in the shadow realm you cant see anything. so while the husk dies MR SUCC cant see them. then he is on the board afterwards (still think he should only not see 1 then see the other 2 but semantics) while the redeemer only needs someone to die before she comes on witch will happen 100% of the time with husks no matter if she was in shadow realm or not. when she hits the board she just needs Something to have died. same with the Radiant guardian. so i think its a see vs check diffrence. one needs the card in play when the thing dies the other only requires a death when it comes into the board.
my guess is, if your board is full and you make room by killing husks, the follower absorbing the husks doesnt count as played until room is created. thats why the renekton vunlerable things also break when doing this
Its the same with evelynn which has caused me to lose two times
It should be a bug though, and now with evelynn it happens way more often. Also that's just bad coding.
and if it is supposed to work like how you described it should kill the first husk, see there is room, play the neverglade and then kill the other 2 husks
@@Zuignap All the husks die at the same time, so space is only available after they are all gone so neverglade doesn't see them die as it is not in play.
@@m_a_d-dogdan8136 it's bugged
There is a missplay at 2:45 , you dont need to kill eve , if you kill the thought one , she will have tought too
Sunny should have tought of that...
@2:59 I think instead of belveth being a lurker she should be a shuriman deep champ. This still has the slight issue of axing maokai or nautilus out of the deep package, but if you take the idea in a complete and unique way, then two versions of the deck can exist with its own uses and capabilities.
Interesting one. Can't wait until we really get it cuz i love her aesthetic so much.
@@fourth4q118 yeah she does have a great design. And especially where league of legends ends with her story and design, I know lor will pick it up right where it was left and extend it further
@@fourth4q118 also I feel this design route could be really cool for the game. Take for instance pnz. What would a lurker in pnz act or do, what about reputation. For instance Warwick can fit the bill of a lurker. I think snnuy did a video on a custom Warwick with this design in mind. Launching literally out of your deck with him representing massive damage without a moments notice. Or think about Renata glasc as a pnz reputation champ, she does after all have a reputation to uphold amongst the people of pnz. Work her bailout mechanic in by having other allies strike weaker ones in order to survive and you might just be able to turbo level reputation (plus depending on her package of followers and spells, have a cooler effect than just "this spell costs 2 less"). Idk some things to think about lol
It's a weird interaction but I wouldn't call it a bug, using mtg terms you play the card it goes on the stack since it does not have space to fit on the board the husks full effect takes priority to make room for the card being played because the husks effect is a reaction to a (on play) instead of a (on summon) effect.
Since the neverglade isn't technically on the board it's floating on the stack waiting for space on board it's effects don't proc.
the husk were meant to have that weird priority so we don't have to sac anything for board space.
If thats how it works shouldnt he succ at least 2 on the video case?
Since the order of action would be:
Unit gets on the stack > husk 1 is killed without the unit being on the board > board now has free space > unit is now put on the board > husk 2 and 3 now die with the unit on the board and the succs happen
@@aristaljunior5578 nope how it is right now all the husks take priority on the play action before the played unit gets summoned hence the djanky interaction.
But your reasoning makes more sense.
A worse one is that Void Abomination doesn't stack impacts that made me sad.
I was trying to figure out an alternative way of playing evelyn, and i cant believe i didn't think about mixing those champs together. I used to play mill maokai a lot back in the day
I loved the idea of Warwick being a Lurker, with his support cards being the all-too-human predators from the bad parts of Zaun (which got showcased in a custom cards video... was it a full year ago?). Adding a 3rd Lurk region mostly solves the 'three lurk champions' problem, because each deck will still only have two. There will still be a best Lurk deck, but that can fluctuate with the meta.
i like how the new favorite region joke flew over snnuy's head
As a frequent Maokai player through several TF metas it always amuses me when my win condition becomes the opponent leveling his Twisted Fate!
2:54 There is a youtuber who played Pyke&Gwen and Rek'sai&Gwen, so never say never!
1:38 Snuuy: You can't play ARAM on this meta
Mogwai: Observe
i actually was always a fan of mill decks, and i tried to make a better version than that, with bilgewater (tf) instead of evelynn, duo to the nabs, you can instantly kill them right after maokai procs his lvl up, if you have enough nabs in hand
Day 11 of reminding the interesting Evelynn Gnar Synergy deck, including the Bandle Tree combined with the different Husk summoners & Husks themselves. Also the Nakotak using the multiple levels for eve and gnar ^^
thats not a bug imo, the effect is started when the card touch the board, the hollow of the husk is still there not disappear yet
26:54 then the encroaching mist should also activate with a full board but it also doesn't (anymore [at first I thought it's a bug too but then I just... accepted it as an intended interaction])
It isn't a bug because technically the unit isn't placed on the bord until there is room. In this case if he had only 2 he would have drained 2. But because of the full bord the drain unit never hit the board until the husks have bin killed.
@@Saphirai_ I wasn't correcting what you where saying. I just wanted to ad my experience with this interaction.
@@hendrikfelix5876 I never thought LoR have this kind of ruling
@@hendrikfelix5876 okay then I am very sorry
@@ReigoVassal coding over common sense. It's a little annoying.
Chat 4 heading hard saying a bug is intended when the exact same interaction worked earlier in the same game.
i play alot of viego and the same thing happens to me alot, the mists won't grant the +1/+1 if the board is full since they are bound to be obliterated.
in your scenario, the game can't check that there would be a free space for neverglade collector after the husks die ( like if there was an effect that would replace them) therefore it isn't summoned and won't trigger it's on-field effects.
3:53 "you are nothing worthless and so life springs anew" bruh
14:03 interesting choice of words when playing eve's deck
"I really enjoy Runeterra, but the meta-" Snuuy literally every expansion.
sunny recommending azirelia to a new player is funny af
here before he fixed Maokia
As a lurk enjoyer what you said about a third lurk champ makes zero sence for a card game! This "only play the one version meta deck" Is what destroys card games. Also if there was going to be a other lurk champ it should have been Akali with other ninjas in Ionia!
You mean.. eLusIvE LURK!? 🤯
@@fourth4q118 yeah it's a stretch but i feel the power creep would allow like 1 or 2 elusive lurkers with like 0 starting attack and 1 health or like quick attack instead to show their skill. And maybe the champ will work more with recalls and going back in the deck to fit more with Pyke's trickiness and less big number hit face. You know Akali will work with her spell unlike Eve...
@@Zeliek interesting tho, if they can manage it correctly..
Please play Piltover Maokia with similar deck, you can otk the opponent with the draw cards ❤
I think Mogwai did that already
20:30 i once got scammed out of a completely unrelated trigger. I played a card with a „play“ effect with a full board and one husk, the husk got consumed but the play trigger just did not go off… something is definitely bugged there
Snnuy, it is a bug, but my guess is while the board is full, the units can't see the husks die, as they aren't on the board yet because its full. So the game has to kill the husks first, then the unit gets placed down so the unit can't see it happen.
I am curious how fast an Evelyn Bandle Tree would count up with the husks...
Chat saying "It (Drain) can't proc on the unit waiting room" is bs because Xerath and Ziggs do that ALL the time with Ancient hourglass.
It's a stupid bug. If you play Evelyn with a board full with 1 husk she eats the husk but doesn't level up, even when her level up tells you she levels when eating a husk. Full board+Husk=no effects working
Maokia is the strongest champ rn 100%
Tried making a naut-eve deck only to realize the fricking scarab is SI. Sadge
maokia looking great
If you have a full bird of husks and you summon eve unleveld she does also not lvl up
Jokes aside, I don't know if there's ever been a better non-deep Maokia deck. Legitimately. 😛
GrappLr has the papaya chat, Snnuy has the potato ones.
In the first game at 2:18 when your eve got targeted for disintegration i thought the correct play here was to kill you husk with hate spikes to give Eve tough and completely negate disintegration proc? Love your videos!
you're right
I think you should try Heimerdinger with field musicians next time. It's actually good to play in this "aggro age" XD
Ohhh, beating this with a Watcher deck [lissandra/trundle (freljord-p&z)] 3 or 4 days ago was one the best moments I've ever experienced in the game
another new patch, fixed name, Maokia.
Ironically writing it Maokia might bring more viewers since no one is searching for Maokai
its a bit funny how you dont realize why its happen with the husk and the full board, its so simple to understand. ^^ the first time you had space on your board, that means both husk got sucked and your unit is ON the board, means the 2 drain triggert because the husk died after the unit is on the board but the second time your board was FULL and you play your unit and the unit was NOT on the board, he was (a bit smaller) right above your full board, its uhm let me say its a sideboard i guess? that means the unit dont counts as "on the board" means your 3 husks died and THEN your unit got put from the reserve board on the real board. easy and simple, you can complain again and again but at the end its happen and im sure its not a bug its intended. hope i can help with that.
Do you think a hallowed tentacle deck could work
It's not a bug, right? Eve doesn't level either when you play her with a full board. It makes sense to me, since the card ain't in play yet.
"We did nothing except kill our own stuff, and sometimes opponent would even help to killing our stuff. THAT'S GOOD" -- MAOKIA enjoyer
I love anni!! great use of her
Im actually read your Thumbnail "milking" instade of milling 💀
Man im still playing a ol' deck Soraka Tahm Kench is still good
25:22 Well, tbf, you should have blocked the 7-8 and journeyed the tentacle, so you lost more due to that than anything else
41:01 give opponent a hope, and smack it down 👍
2:55 as an ardent Mono-RekSai enjoyer I am beyond offended. xD
also: 14:25 Bard should really put in chimes "3 cards from the top and below" or something like that. Randomly hitting chimes turns 1-3 while not having played any chime-creators is just stupid.
play husk, von yipp and poro canon, you get giant elusives
Riot: 1 - Snnuy: 0
i think Collector didnt work because he was not on board when husks died. He was in play, but not on board
14:06 death from snu snu
Maokia? Is she a new Shadow Isles champ? ;)
5:00 but there will be a balance patch tomorrow, right anakin? anakin?
What do you think about not a runeterra champion but a dual champion that has to be 2 locations. Example: samira is both noxian and sumeriman thus to play her u have to be using both. Kind of works like current nocturne, hes not useable without targon in all actuality
I think evelyn should have origin : round starrt : summon a random husk if you have no husk on board. Cuz the blank origin is kinda boring.
Reksai goes well with Gwen and he doesn’t need any other lurkers in the deck. He’s a 3 drop with thick health and 10+ attack and overwhelm. If he doesn’t finish the game, there’s also atrocity 😀
She btw, Rek'sai is a She
They finally released Evelyn's husbando, Maokia! New champion! YAAAAS
I still love to play Nautilus Maokai, winning by mill is so fun.
It's a meta dictated by kaisa's champion spell, any idiot could foresee that, I don't know why riot allowed to get out there
really like this deck
Do you think "Deep" should be rework in this type of Meta where a turn 5 Kai'sa can destroy you?, kinda sad that a mid-late game deep deck never get to shine.
No, they just need to nerf kaisa. Remove quick attack and make her level up harder (idk how), because it's crazy that she basically goes deep on turn 5
Love this deck.
I read that as “milking husks”....couldn’t be the only one....right? Likes it’s Eve, come on!
Any idea when roughly a balance patch could be dropping?
When your board is full of husk then you drop eve she wont level too.
Aynısını bende düşündüm. Yaptım böyle bir deste benimki bu kadar iyi çalışmadı
with that bug that happened, if you're board is full shouldnt you have to pick a unit to replace then summon your card regardless of husks on the field or is that incorrect?
Michael kegs when?
Guys, did you know Maokia's name is an acronym of A am oik?
it is intentional because homie is not on board, in the other instance he is directly on board. Not a bug just bad kekw
Bard is actually the worst thing ever added to the game, and I know about the existence of Li Sin and Kaisa.
I was sad when I saw what you were doing... I've learned from path of champions because it does that with prankster
26:43 my opinion thats's not a bug
have you tried pyke with hallowed units?
How good is Bundle evelyn?
All these meta decks right now are so annoying I keep running into Kai'sa, Bard/Illaoi and Ireliazir
Just gonna play monkeys
I like this one a lot
Can you play Bard evelyn?
i love evelyn's followers but i am bored of evelyn is there a deck?
Bandletree evelynn?
Wait, why didn't I think of this deck, I love mill. This deck is genius, and maybe the best version of mill in this game so far (appart from the old watcher).
Has someone done Nasus and Eve? Anyone?
Maokia is the best new champion of this expansion pack. Change my mind.
I made this deck yesterday, maybe my creation went viral 🤔