I remember typing in a long program from Compute! magazine. I spent 3 hours typing on it and was almost done and I accidentally hit the wrong key and it dumped the entire thing. After cursing for about an hour, as my Wife laughed at me, I started on it again, saving my work every 10 minutes. That's where I learned about backups. Thanks for sharing this, it's actually fun to watch and remember good times.
I wish I had saved my original hardware and all of my floppies, because on most floppies I had collections of [pirated] games, and I put a menu program in the first position on the disk so that when you pressed the Ctrl+Commodore keys, the FastLoad cartridge would automatically load the menu program..... The user would be presented with a simple menu A through F and after choosing a letter for a game, I believe the program would simply execute a load *, 8,1 command for that specific game then run it. My friends were absolutely blown away by this hahaha
Oh man, and that's gone for good? Aw, if you still had that stuff, I could convert the disks to .d64 files for you. I think I tried to make a similar menu myself. But doesn't loading "*",8,1 require the menu program to be the very first thing on the disk? I think that may be where I was unsuccessful.
I still have a few hundred 5.25" floppies from back in the 80s. About 20 years ago I took my C64 out of my storage closet and looked up a recipe my wife had put on a disk about 15 years before. My son came in and took over and started playing games on it. I was surprised that the disks all were still good. I need to go out and get them out of my storage building and copy them to disk files so I can save them from deterioration. If they're still good.
@@pacbilly you're correct, it basically executed a load & run instruction to the floppy drive for the first file on the disk.... I must've had a way to place my Menu program in that first slot on the disk somehow.....
I had to write my programs, line by line, in a notebook because there was no floppy drive available to save anything. I started with simple games: "I'm thinking of a number between 1 and 1000" "What is your guess?" I would type something in, and the computer would say "Too high" or "Too low"... guess again. It would count the number of tries, and let me know my score. Later I attempted 3 and 4 digit "Master Mind" games: "Input number" "You have one correct digit in the right place, and one correct digit." (That was a tough one to create). Later, I played around with the graphics, and even re-programmed the keyboard, using commands such as "Peek" and "Poke". I could drive a car all around the screen. (Up, Down, Left, Right). Later, I created a user-friendly program which would do Physics calculations for sizing girders. I got an A in a Mechanical Design class for that one. (Statics & Strength Of Materials)
This is gold. Brings back many memories of typing in 200+ lines of magazine code, only to have it look like crap... or not work at all due to typos. :)
Not only typos, but half the time there were errors in the magazine code itself, and you had to wait for the next month's issue before they printed the correction (or debug everything yourself, which I never had the skills to do). To this day there's a Family Computing "Guess My Number" program that I want to type in. You pick a number between one and 100, and a little guy parachutes out of an airplane, trying to hit a target. The distance he lands from the target is determined by how close your guess is to the number. It really fascinated me as a kid. I wonder if there's a searchable PDF archive that would allow me to hunt it down.
Helped me work at my core, AND my grades! AND my balloons! You have made a 37 year old man very happy! You also made him look in his disk collection for old programs that he wrote decades ago... Damn you...
I'm happy to have been able to enrich your life in so many ways. And you should definitely preserve any programs you wrote decades ago. The fruits of our creative endeavors are priceless and should be preserved.
Great vid. I have typed that balloon program in as recently as this year. My fishing game on the speccy was ace! It had multiple locations to choose from, visual weather effects, and a simulated fish 'shoal' mechanic. I wanted to rewrite it when I got my Amiga but couldn't work out how to program on the machine, and decided to just use it for art instead.
unfortunately not. A few years ago I fell upon an unlabelled Amiga disk, really thought it was going to be a disk of my pics but it turned out to be a bootleg copy of Super Wonderboy IV
Not a waste of time at all! A lot of cute ones. I like the adventure in the end, but my favorite is "YOS".. ^_^ I also made other sprites for that very same type-in in the manual. Once I figured out how, I went crazy. UFOs and aliens mostly. But to no end, of course. Amazing that I found that a good use of my time.. :-)
I wrote a program at school on a TI-99. I copied part of a program from the book that made a ball bounce around the screen like pong and a part of a program that had a guy doing jumping jacks and made a ball bouncing around with a guy trapped in it. Unfortunately I couldn't figure out why he wasn't doing jumping jacks anymore. I asked the teacher and she just said to keep trying. I'm sure she had no idea either what to do with this newfangled contraption.
Dethmeister Ha! Wow you guys had Ti-99s at your school? We had TRS-80 Model IIIs. There was also a Coco 2 that the librarian kept in a closet. "Keep trying..." Hehe your jumping jacks ball thing was probably leagues better than your teacher could have done.
Maybe im crazy, but i think this is easily one of your top 5 videos. I spent a whole saturday 30 years ago typing in a commodore 64 game from the magazine and got an error at the end for my troubles. No drive either. A few months later i got an NES and was the happiest child on earth.
Maybe you're right and it is one of my top five videos. If so I need to quit making videos. I had a few of those type-in experiences, pre-disk drive. We got a NES eventually. But by then I had my drive and had moved on to games with deeper experiences like Bard's Tale III, Starflight and Pirates.
Sometimes it's funny to come across some creation of yours when you were young. Usually the reaction is something like, "What the heck was I thinking here?" but sometimes we find, for example, some story we were working on in an old journal and think to ourselves, "Hey, that's not half bad!"
I gave away a Sega Genesis, 32x and over 30 games back in the day. I still regret it to this day, one of the reasons it's so hard to bring myself to get rid of anything these days.
I envy Finnish autumn. And every other Finnish season. I'm a lover of cold, crisp weather, and I'm in the middle of the most oppressively humid region in the US. Ugh.
For a minute there I was thinking you'd been using the username PacBilly all this time. I kind of wish you hadn't told us otherwise. I wish I still had the old stuff I made on the Amiga. It wasn't great but it was something. I even made some stuff on the Spectrum, but it was pretty basic. Little custom characters made with binary data like those sprites that moved across the screen. But on the Amiga I even had some half done games. It's interesting to see some of your early humour. It has the same ring as what I've seen from you before, but much less refined. I think we need to see an HD remaster of Killer Jelly From the Planet Zob.
Yeah, I wish you could find your old Amiga stuff. I still have my SEUCK disk. I might show that at some point. But you had some AMOS stuff that would be cool to see. My cousin and I were working on an AMOS game, but it was on his Amiga. I wonder if he still has it.
Torn between the incredible Pushups animation and Yos as my favourite here. And Jelly - like a surreal choose your own adventure game. My earliest programs (on the Electron) were probably the old: 10 PRINT "(Brother's/Friend's name) is (hilarious insult)." 20 GOTO 10 Could never find a publisher for some reason.
Oh wow, are you working on anything now? Have you made any games in the past? The last game I worked on is actually coming out on Monday. I wrote the dialogue and co-wrote the story. That's also me doing the trailer voice. store.steampowered.com/app/1362780/Guildmaster_Gratuitous_Subtitle/ ...PLEASE share any games you've made or any works-in-progress.
@@pacbilly i checked your link. compare to you I'm still an amateur in game development :) I'm actually a programmer and musician but no graphic artist. I use low-level coding frameworks like libGDX(an opensource java game dev. framework). i have 1 game released on google play and 2 game jam entries on itch. i share the links here Xploding Kick on google play(free android game) play.google.com/store/apps/details?id=com.XplodingKickGen.android Neon Lily(Html5-Pc game) its a jam entry so not a complete game but I'm thinking to improve it. 64kb-studio.itch.io/neon-lily this is my itch.io page... 64kb-studio.itch.io/ ;)
@@pacbilly just silly things exactly like your video. I thought it was the COOLEST thing ever. Kids today have no idea what it’s like to turn on a computer that does nothing unless you write the code. I just had to know how to make it do something.
I went for several years with no disk drive. In the US, they really didn't release C64 software on tape. Not by the time I got mine, so without a disk drive, I was just relegated to buying cartridges, what few there were. Then one year I worked in the warehouse of the family business for what seemed like all summer and was finally able to afford a disk drive. My mom took me to Service Merchandise and I bought a 1541-II and two games: Karateka and Skyfox. Both still work to this day. Your tapes may work. You should give them a go.
On cardidges? Don't remember seeing those in our store. Tapes were a bliss. Copying games was so easy. Kinda abandoned the c64 when i bought the amiga 500. Man.. commodore were so ahead of their time with vic20. C64 and amiga. They really screwed up later. Could've been as big as apple. But hey.. that's history
Yeah, it's like the people in charge were going out of their way to mismanage the company. If only David Pleasance had run everything, they might still be around.
Me and my best friend from school days made a colour PETSCII graphic adventure on the C64 over a few weeks (about 1984) and it's really sad but that game is lost forever. It may have been rubbish but it was the only game me and my friend made from scratch (but we typed loads of stuff in from mags)
Mag type-ins were so frustrating. I should start a site that archives magazine type-in games and their addenda from the subsequent issues that corrected the inevitable errors from the original printing.
I remember my first-ever program, Amiga-BASIC. It was sequence of 3 nested IFs that asked you for three passwords, and if you got all of them right, it gave you a real cheat code for some game I used to play back then. Unfortunately the source code is lost in time, like tears in rain, so I'll never know what the passwords or the cheat code were. Oh well. I liked the Jelly game. You should do a modern remake!
I may convert the jelly game as a z5 machine using the Inform language. I never knew about Amiga basic. We had AMOS but not Amiga BASIC. So your program required a code to give you a cheat code? Was this to make it harder for you to give up and use the cheat?
AMIGA Basic was actually a Microsoft product :-) Now, there wasn't much point in my program because first, I knew the cheatcode by heart anyway (it wasn't too complicated), and second, remember that BASIC is an interpreted language, so in order to make the program run you had to load the plain-text source code into the editor. What can I say, finer security measures than that have been devised.
Similar temps to here today. Some good editing there (changing the name). I see your humor as a kid was similar to mine. Terrible. Some weird line numbering there. Thanks for sharing. :)
Actually this video was recorded a few weeks ago. Today has been very unseasonably cool. The high wasn't even as high as the low in the video. The line numbering is weird. I wonder what I was thinking. Yeah, this game certainly won't be going on my comedy resume.
Workout. You should have done a porno version and called it Wankout. Thankfully, I don't have a 5.25" drive, so there's no way I can inflict my old BBC Micro programs on RUclips. The deer hunting bit is a bit like The Long Dark but not as complicated or depressing. I wonder if the peeking and poking would have picked up the bullet pixel and moved it across the screen? With that gambling game, there's no need to actually go to Las Vegas. The Jelly Game homaged CGA purple. The stick of celery is an homage to Peter Davison's Doctor. I saw him at a local comicon, but I chickened out of talking to him. The gameplay is an homage to Sierra games. In summary, your skills in Commodore 64 BASIC back in the 80s are about the same as my skills in Python now.
There's actually an easy way to fix that bullet moving across. I may actually do it. I'm glad you have such a high opinion of these programs. Maybe I'll put them up on Steam. The reason I never talk to celebrities at Cons is because they're usually sitting at their booth, trying to make money off autographs, and if I'm not going to get their autograph, I'd rather not waste their time. If you have Python skills, you should make a video showcasing the things you've made in Python. If they're as bad as the things I made in BASIC, you should definitely make a video showcasing them.
@John Nada Normally I would pass on such an extravagance as the Mega 65, but if it ever goes into mass production, I'll be ordering it on day 1, to be sure. If you ever want to share your own C64 programming endeavors, BY ALL MEANS, let me know where I can check them out. I love this stuff.
@John Nada Oh cool! Sure, it's just my username at gmail. Are you involved in any of those ten line basic game challenges? I think there may be a five line one as well. But they take place every year. Robin at 8 bit Show and Tell has showcased some, and Kay Savetz has made some for the Atari 8 bits.
Thanks! If you don't mind my asking, how did you find it? It's had a lot more traffic over the last few days, and I'm wondering if it was posted somewhere or is RUclips just recommending it?
AH! I'll have to go back and fix it! Unfortunately I'm thousands of miles from my original disk and even the .D64 disk image that I captured this from. But I should be reunited by next month. I will fix it and run it again.
So let’s see here: - If you’re in Alabama and someone shoots a gun in Chicago you’ll not only hear it but know where it came from. That’s super hearing, check. - You have the ability to ride dead mammals over great distances. That’s necromantic powers, check. - You could divine the answers to unsolvable riddles at the age of four. That’s.. just wow, check. - And you saved the world from a vengeful sentient laxative by getting beat up by a bunch of orcs. Who you then bummed a ride off of to get back home. Uh... huh. Yup, that about covers it. Those’re some impressive mad skills you've got there. I don’t mean to get your hopes up or anything but have you ever considered fighting crime?
Yes, that's it! Wow, nice catch! It's far far far far more attention than this program ever deserved, but it fixes it! I think I'll also fix the hunting program and repost fixed versions of each.
@@pacbilly doctor otto would probably be involved lmao. it'd be cool to see him in a full-length movie with better pacing than "riddle of the gloom beam"
@@imlxh7126 Jim was actually Shakespeare-trained. He also co-owned a bar in my hometown. We got to see some range with Dr. Otto. I know a few Ernest movies let him do other characters too, but it's neat to see Otto as the centerpiece.
Not sure about the year, but most of them were done after I got my first disk drive, which means I would have been 14. Probably much older than my novice skills would seem to indicate. But I had to work all summer in the warehouse at my dad's office to be able to pay for the drive. I had programmed on my Vic-20 and saved things to cassette, but since no American software was sold on cassette for the C64, I didn't use my cassette drive with it and didn't resume trying to program until I got my drive, which was about two years after I got the C64 itself.
Did you own the "breadbin" C64 (brownish colour) or the model C C64 (bright beige, like the Amiga)? I had the model C until 1991 when my dad bought me an Amiga 500. Man, I loved those machines. I made smaller programs on the C64, much like yours, but I was more interested in gaming (I was, after all, just 10 when I got my C64 in 87). How old were you when you got your VIC-20? I've seen reviews of it here on RUclips, and while it seems to be a groundbreaking machine, it seems to be very limited compared to the C64.
I started with the breadbin and then later got a 64C because it came with GEOS. By then of course I had my disk drive. Like you, I got my first Amiga in 91, and it was also after another summer of working in the warehouse at my dad’s company. It was a used Amiga 1000 for $400 that I bought with Shadow of the Beast. When I got it home, I couldn’t believe what I was looking at. My friends came over and we all marveled at the game. Later I sold it to buy the 1200 I still have today. After somewhat outgrowing the 1200 I used an Amiga 4000 until 1999. It was my favorite Amiga. I got on the internet with it and everything. Then when I got my first iMac, I loaned the 4000 to a friend who sold it on ebay for $400 (complete with multisync monitor) without my knowledge or permission. That still hurts. Rewind to my Vic-20, I got it for my 9th birthday with loads of tapes and one cartridge: Choplifter. Whenever I wanted to play Choplifter, I had to call my dad into the room to put the cartridge in for me. Those Vic-20 carts were so difficult to put in and remove. Eventually I got the hang of it though. At one point I owned Ultima: Escape from Mt. Drash. My cousin threw it in when I bought a Snakman tape for $5 with my Christmas money. Neither one of us knew at the time that it would one day be one of the holy grails of game collecting.
I think they had to be junior high to early high school. It was a few years before I got a disk drive, but I was able to go over to my grandad's and use his before I got my own.
Hey, I just checked out your dinosaur jump game video. Nice work!! Your skills are already well beyond mine. By the way, did you know you can edit a line of BASIC on the Commodore by scrolling up to that line and changing it in the listing? I noticed when you were editing line 63, which contains your backdoor code, you were retyping the whole line every time. But if you just scroll up to its place in the list and change the one value you want to change, then hit enter, it will reflect your changes. Apologies if you already know this, but I thought it might be worth pointing out because it could save you loads of time if you don't already know it. Keep up the good work!
@@pacbilly Thx for watching! Thx for the tip I didn't know that when I made the video but I do now but its still cool. I think the BASIC programs are quite cool actually. Anyway I don't actually know how to change the color of the background on he c64 so there are somethings that you know more about than me lol.
That was my standard video intro for a while, but over time I guess I've used it less and less. Still... it's a great C64 rendition of the Dr. Who theme. I've been thinking the next iteration of my video intros should spoof something like the original Tomorrow People opening sequence, if there's a suitable Commodore 64 version of that show's theme song.
I remember typing in a long program from Compute! magazine. I spent 3 hours typing on it and was almost done and I accidentally hit the wrong key and it dumped the entire thing. After cursing for about an hour, as my Wife laughed at me, I started on it again, saving my work every 10 minutes. That's where I learned about backups. Thanks for sharing this, it's actually fun to watch and remember good times.
You learned early! I think I had a similar experience with type-in programs, but I didn't have the resolve to begin again after losing everything.
Nothing about C=64 programming is stupid!
Great video, reminded me of my programming childhood :)
Heh, well I think we can safely say that "Yos" is pretty stupid. Did you keep any old BASIC programs from your C64?
I wish I had saved my original hardware and all of my floppies, because on most floppies I had collections of [pirated] games, and I put a menu program in the first position on the disk so that when you pressed the Ctrl+Commodore keys, the FastLoad cartridge would automatically load the menu program..... The user would be presented with a simple menu A through F and after choosing a letter for a game, I believe the program would simply execute a load *, 8,1 command for that specific game then run it. My friends were absolutely blown away by this hahaha
Oh man, and that's gone for good? Aw, if you still had that stuff, I could convert the disks to .d64 files for you. I think I tried to make a similar menu myself. But doesn't loading "*",8,1 require the menu program to be the very first thing on the disk? I think that may be where I was unsuccessful.
I still have a few hundred 5.25" floppies from back in the 80s. About 20 years ago I took my C64 out of my storage closet and looked up a recipe my wife had put on a disk about 15 years before. My son came in and took over and started playing games on it. I was surprised that the disks all were still good. I need to go out and get them out of my storage building and copy them to disk files so I can save them from deterioration. If they're still good.
@@pacbilly you're correct, it basically executed a load & run instruction to the floppy drive for the first file on the disk.... I must've had a way to place my Menu program in that first slot on the disk somehow.....
I had to write my programs, line by line, in a notebook because there was no floppy drive available to save anything.
I started with simple games:
"I'm thinking of a number between 1 and 1000"
"What is your guess?"
I would type something in, and the computer would say "Too high" or "Too low"... guess again.
It would count the number of tries, and let me know my score.
Later I attempted 3 and 4 digit "Master Mind" games:
"Input number"
"You have one correct digit in the right place, and one correct digit."
(That was a tough one to create).
Later, I played around with the graphics, and even re-programmed the keyboard, using commands such as "Peek" and "Poke".
I could drive a car all around the screen. (Up, Down, Left, Right).
Later, I created a user-friendly program which would do Physics calculations for sizing girders.
I got an A in a Mechanical Design class for that one. (Statics & Strength Of Materials)
I had a C64C with a black and white TV and no peripherals. I was in the same boat as you but it was still awesome.
This is gold.
Brings back many memories of typing in 200+ lines of magazine code, only to have it look like crap... or not work at all due to typos. :)
Not only typos, but half the time there were errors in the magazine code itself, and you had to wait for the next month's issue before they printed the correction (or debug everything yourself, which I never had the skills to do). To this day there's a Family Computing "Guess My Number" program that I want to type in. You pick a number between one and 100, and a little guy parachutes out of an airplane, trying to hit a target. The distance he lands from the target is determined by how close your guess is to the number. It really fascinated me as a kid. I wonder if there's a searchable PDF archive that would allow me to hunt it down.
Helped me work at my core, AND my grades! AND my balloons! You have made a 37 year old man very happy! You also made him look in his disk collection for old programs that he wrote decades ago... Damn you...
I'm happy to have been able to enrich your life in so many ways. And you should definitely preserve any programs you wrote decades ago. The fruits of our creative endeavors are priceless and should be preserved.
Great vid. I have typed that balloon program in as recently as this year.
My fishing game on the speccy was ace! It had multiple locations to choose from, visual weather effects, and a simulated fish 'shoal' mechanic. I wanted to rewrite it when I got my Amiga but couldn't work out how to program on the machine, and decided to just use it for art instead.
Ste Foster have you saved your speccy game or Amiga art?
unfortunately not. A few years ago I fell upon an unlabelled Amiga disk, really thought it was going to be a disk of my pics but it turned out to be a bootleg copy of Super Wonderboy IV
I still remember most of my programs, but the disks are long lost. I like the way kids made computers do stupid things, very funny. Great video!
I have some of the disks. Of course the best ones are missing.
Not a waste of time at all! A lot of cute ones. I like the adventure in the end, but my favorite is "YOS".. ^_^ I also made other sprites for that very same type-in in the manual. Once I figured out how, I went crazy. UFOs and aliens mostly. But to no end, of course. Amazing that I found that a good use of my time.. :-)
If you look at his Twitter stream, you'll see that Nice & Games has ported Yos to the Atari 8-bit.
Do you still have all the stuff you made back then?
Hah, spectacular. :) Sadly, no. I only had a datassette, and the tapes got lost somewhere in time..
I wrote a program at school on a TI-99. I copied part of a program from the book that made a ball bounce around the screen like pong and a part of a program that had a guy doing jumping jacks and made a ball bouncing around with a guy trapped in it. Unfortunately I couldn't figure out why he wasn't doing jumping jacks anymore. I asked the teacher and she just said to keep trying. I'm sure she had no idea either what to do with this newfangled contraption.
Dethmeister Ha! Wow you guys had Ti-99s at your school? We had TRS-80 Model IIIs. There was also a Coco 2 that the librarian kept in a closet.
"Keep trying..." Hehe your jumping jacks ball thing was probably leagues better than your teacher could have done.
I program in basic too
(and assembly)
Nice! Do you have any of your basic programs saved?
Maybe im crazy, but i think this is easily one of your top 5 videos.
I spent a whole saturday 30 years ago typing in a commodore 64 game from the magazine and got an error at the end for my troubles. No drive either. A few months later i got an NES and was the happiest child on earth.
Maybe you're right and it is one of my top five videos. If so I need to quit making videos.
I had a few of those type-in experiences, pre-disk drive. We got a NES eventually. But by then I had my drive and had moved on to games with deeper experiences like Bard's Tale III, Starflight and Pirates.
"4" should really be a UX term well known to any serious UX designer and engineer
Sometimes it's funny to come across some creation of yours when you were young. Usually the reaction is something like, "What the heck was I thinking here?" but sometimes we find, for example, some story we were working on in an old journal and think to ourselves, "Hey, that's not half bad!"
Hehe, I know what you mean. Although I'm not entirely sure any of this falls into that category.
Hehe Balloon and Converter bring back memories, I typed those too back in the day 😉
I used to get so frustrated trying to get that balloon sprite to go away after I ran that program.
I regret giving all my stuff away, with all my disks.
I gave away a Sega Genesis, 32x and over 30 games back in the day. I still regret it to this day, one of the reasons it's so hard to bring myself to get rid of anything these days.
I can report that the Finnish autumn is depicted in your software in 100% accuracy.
I envy Finnish autumn. And every other Finnish season. I'm a lover of cold, crisp weather, and I'm in the middle of the most oppressively humid region in the US. Ugh.
"Autumn" totally looks like Forbidden Forest, which was also programmed in BASIC, at least for the visuals
I'm just going to claim that I'm halfway to Forbidden Forest there.
Thank you for your help with the sound effects I had so much trouble figuring it out.Good Day.
It amazes me that I would have remembered enough to help anyone.
For a minute there I was thinking you'd been using the username PacBilly all this time. I kind of wish you hadn't told us otherwise. I wish I still had the old stuff I made on the Amiga. It wasn't great but it was something. I even made some stuff on the Spectrum, but it was pretty basic. Little custom characters made with binary data like those sprites that moved across the screen. But on the Amiga I even had some half done games.
It's interesting to see some of your early humour. It has the same ring as what I've seen from you before, but much less refined. I think we need to see an HD remaster of Killer Jelly From the Planet Zob.
Yeah, I wish you could find your old Amiga stuff. I still have my SEUCK disk. I might show that at some point. But you had some AMOS stuff that would be cool to see. My cousin and I were working on an AMOS game, but it was on his Amiga. I wonder if he still has it.
I could actually remaster Killer Jelly from the Planet Zob. I could make it into a zcode game. Hmmmm.... Although it would be changed in most places.
I love looks at stuff like this. Also, it could be argued that you created Duke Nukem, sir.
Ha, that could be Duke Nukem! I wonder if they'd cut me in on a share o' them royalties.
Torn between the incredible Pushups animation and Yos as my favourite here. And Jelly - like a surreal choose your own adventure game. My earliest programs (on the Electron) were probably the old:
10 PRINT "(Brother's/Friend's name) is (hilarious insult)."
20 GOTO 10
Could never find a publisher for some reason.
Keep submitting! Now that Steam is open to anyone, that's a shoe-in!
That baloon was my first attempt to enter the world of developing games :D
Oh wow, are you working on anything now? Have you made any games in the past? The last game I worked on is actually coming out on Monday. I wrote the dialogue and co-wrote the story. That's also me doing the trailer voice. store.steampowered.com/app/1362780/Guildmaster_Gratuitous_Subtitle/ ...PLEASE share any games you've made or any works-in-progress.
@@pacbilly i checked your link. compare to you I'm still an amateur in game development :) I'm actually a programmer and musician but no graphic artist. I use low-level coding frameworks like libGDX(an opensource java game dev. framework). i have 1 game released on google play and 2 game jam entries on itch.
i share the links here
Xploding Kick on google play(free android game)
play.google.com/store/apps/details?id=com.XplodingKickGen.android
Neon Lily(Html5-Pc game)
its a jam entry so not a complete game but I'm thinking to improve it.
64kb-studio.itch.io/neon-lily
this is my itch.io page...
64kb-studio.itch.io/
;)
Loved the video. I wish I had my old programs I wrote as a kid.
Do you remember what any of them were?
@@pacbilly just silly things exactly like your video. I thought it was the COOLEST thing ever. Kids today have no idea what it’s like to turn on a computer that does nothing unless you write the code. I just had to know how to make it do something.
@@BCScann They would if THIS was their first computer: ruclips.net/video/IA7REQxohV4/видео.html
thanks a ton for sharing and glad you managed to save your hard work after all this time!
m,,...
We have all written crap for the c64. Some of it got published and we played that crap as well. Great times.
Do you still have some of your old stuff?
pacbilly i still have the tapes. Seriously doubt if they still work though. Never had a disk drive. Was too expensive for my parents back then
I went for several years with no disk drive. In the US, they really didn't release C64 software on tape. Not by the time I got mine, so without a disk drive, I was just relegated to buying cartridges, what few there were. Then one year I worked in the warehouse of the family business for what seemed like all summer and was finally able to afford a disk drive. My mom took me to Service Merchandise and I bought a 1541-II and two games: Karateka and Skyfox. Both still work to this day.
Your tapes may work. You should give them a go.
On cardidges? Don't remember seeing those in our store. Tapes were a bliss. Copying games was so easy. Kinda abandoned the c64 when i bought the amiga 500. Man.. commodore were so ahead of their time with vic20. C64 and amiga. They really screwed up later. Could've been as big as apple. But hey.. that's history
Yeah, it's like the people in charge were going out of their way to mismanage the company. If only David Pleasance had run everything, they might still be around.
Me and my best friend from school days made a colour PETSCII graphic adventure on the C64 over a few weeks (about 1984) and it's really sad but that game is lost forever. It may have been rubbish but it was the only game me and my friend made from scratch (but we typed loads of stuff in from mags)
Mag type-ins were so frustrating. I should start a site that archives magazine type-in games and their addenda from the subsequent issues that corrected the inevitable errors from the original printing.
I remember typing the balloon sprites also. I think it was in the C64 manual.
I think you're right.
This was really cute! Thanks for sharing
Thanks for watching!
I remember my first-ever program, Amiga-BASIC. It was sequence of 3 nested IFs that asked you for three passwords, and if you got all of them right, it gave you a real cheat code for some game I used to play back then. Unfortunately the source code is lost in time, like tears in rain, so I'll never know what the passwords or the cheat code were. Oh well. I liked the Jelly game. You should do a modern remake!
I may convert the jelly game as a z5 machine using the Inform language.
I never knew about Amiga basic. We had AMOS but not Amiga BASIC. So your program required a code to give you a cheat code? Was this to make it harder for you to give up and use the cheat?
AMIGA Basic was actually a Microsoft product :-) Now, there wasn't much point in my program because first, I knew the cheatcode by heart anyway (it wasn't too complicated), and second, remember that BASIC is an interpreted language, so in order to make the program run you had to load the plain-text source code into the editor. What can I say, finer security measures than that have been devised.
Ha!
2:31 - If you had stopped that pushups animation at just one, that'd be a perfect rendition of me doing a pushup.
That's one more than I could do at this point.
The words have never been so much fun. Especially in BASIC. :)
7:20 BINGO!
:D
I wonder, was there ever a second version of "YOS"?
Very cool. I wish i had a few more years with the c64 before nintendo debuted.
It took me away for a while til i got a ti-83+
i miss ole days
So do I, my friend. So do I.
"Get outta my face"
ROFL
I had to laugh so hard. Thx for the fun.
Windows should say that when you shut it down.
Killer Jelly still runs better than Cyberpunk 2077.
Also it takes place in the same cinematic universe.
Now this, this is inspirational.
:D
Man I had a bunch of 'stop motion' type petscii programs too :D
I imagine yours were much better executed.
You could upload the disk images. Looks like fun :)
I just might!
Similar temps to here today.
Some good editing there (changing the name).
I see your humor as a kid was similar to mine. Terrible.
Some weird line numbering there.
Thanks for sharing. :)
Actually this video was recorded a few weeks ago. Today has been very unseasonably cool. The high wasn't even as high as the low in the video. The line numbering is weird. I wonder what I was thinking.
Yeah, this game certainly won't be going on my comedy resume.
meanwhile, dan bricklin develops visicalc on an apple // and makes a fortune 🤣
"Yos" only needed a few more lines of code to compete with VisiCalc.
Workout. You should have done a porno version and called it Wankout.
Thankfully, I don't have a 5.25" drive, so there's no way I can inflict my old BBC Micro programs on RUclips.
The deer hunting bit is a bit like The Long Dark but not as complicated or depressing. I wonder if the peeking and poking would have picked up the bullet pixel and moved it across the screen?
With that gambling game, there's no need to actually go to Las Vegas.
The Jelly Game homaged CGA purple. The stick of celery is an homage to Peter Davison's Doctor. I saw him at a local comicon, but I chickened out of talking to him. The gameplay is an homage to Sierra games.
In summary, your skills in Commodore 64 BASIC back in the 80s are about the same as my skills in Python now.
There's actually an easy way to fix that bullet moving across. I may actually do it.
I'm glad you have such a high opinion of these programs. Maybe I'll put them up on Steam.
The reason I never talk to celebrities at Cons is because they're usually sitting at their booth, trying to make money off autographs, and if I'm not going to get their autograph, I'd rather not waste their time.
If you have Python skills, you should make a video showcasing the things you've made in Python. If they're as bad as the things I made in BASIC, you should definitely make a video showcasing them.
The exercise program was epic.
I hope you're in better shape as a result!
oh my god the ernest reference kills me
I didn't even have the decency to spell his name right.
11:06 The FOR loop in line 320 lowers the volume of the gunshot. There's no code present to move the bullet.
I need to go back in and finish it!
@John Nada Normally I would pass on such an extravagance as the Mega 65, but if it ever goes into mass production, I'll be ordering it on day 1, to be sure. If you ever want to share your own C64 programming endeavors, BY ALL MEANS, let me know where I can check them out. I love this stuff.
@John Nada Oh cool! Sure, it's just my username at gmail. Are you involved in any of those ten line basic game challenges? I think there may be a five line one as well. But they take place every year. Robin at 8 bit Show and Tell has showcased some, and Kay Savetz has made some for the Atari 8 bits.
Great presentation! Very funny. Thanks!
Sure thing! :D
Haha, this video is a gem. Good stuff!
Thanks! If you don't mind my asking, how did you find it? It's had a lot more traffic over the last few days, and I'm wondering if it was posted somewhere or is RUclips just recommending it?
@@pacbilly I just searched up "c64 programs."
@@presauced Ah. Who knows then. ¯\_(ツ)_/¯
@@pacbilly was in my recommendations
@@pacbilly But you should be able to see the traffic origins from your video analytics
That adventure game at the end was not too bad actually. I have played a lot worse as text adventures on the c64.
Ha, I'd hate to see what could possibly be worse.
Believe me. There was worse.
You forgot to hit shift! 😂
I think your 'hunt' program is missing a ':' character between two statements and thats why it breaks instead of going through the loop
AH! I'll have to go back and fix it! Unfortunately I'm thousands of miles from my original disk and even the .D64 disk image that I captured this from. But I should be reunited by next month. I will fix it and run it again.
I have typed programs in from library books
Nice! Do you still have any saved?
So let’s see here:
- If you’re in Alabama and someone shoots a gun in Chicago you’ll not only hear it but know where it came from. That’s super hearing, check.
- You have the ability to ride dead mammals over great distances. That’s necromantic powers, check.
- You could divine the answers to unsolvable riddles at the age of four. That’s.. just wow, check.
- And you saved the world from a vengeful sentient laxative by getting beat up by a bunch of orcs. Who you then bummed a ride off of to get back home. Uh... huh.
Yup, that about covers it. Those’re some impressive mad skills you've got there. I don’t mean to get your hopes up or anything but have you ever considered fighting crime?
You can't be that mentally powerful because you're really limiting yourself with regard to the decisions you're able to make.
@@pacbilly I mean. That checks out for ol' Ernest.
@@imlxh7126 :D
@@pacbilly hot take: jim varney was a FANTASTIC actor and both he and ernest deserved better
@@imlxh7126 Agree completely!
I could be wrong here but I think you are missing some goto keywords in your if commands at 16:49. Especially at line 184.
Yes, that's it! Wow, nice catch! It's far far far far more attention than this program ever deserved, but it fixes it! I think I'll also fix the hunting program and repost fixed versions of each.
Not from the Midlands.
And sorry, I started a new job in May and it's just been hectic! I will try to get a video out by the end of this month! :)
Well funny reminds of the crap I used to write
You still have any of it? I've asked everyone this. I can't be the only one who's saved his disks.
Sure do I am one of those guys who find it hard to throw away anything that I might (and still do) use again
Feature it in a video!
Why wouldn’t your grandfather give his only grandson his floppy drive ?😳
I was far from his only grandson. I'm the oldest grandchild, but I think we number in the low 30s.
Why do you need to put ,8 after everything? That an emulator speed thing?
It's the device number for the disk drive. Without ,8 the computer tries to load from tape.
So without the ,8 you might accidentally get AC/DC haha
Ha! For me it probably would have been Thriller. That was the first tape I ever bought with my own money.
Hey, Vern! It's jelly!
:D If only Jim Varney had lived, we may have been able to turn Killer Jelly from the Planet Zob into the next Ernest movie.
@@pacbilly god, if only.
@@pacbilly doctor otto would probably be involved lmao. it'd be cool to see him in a full-length movie with better pacing than "riddle of the gloom beam"
@@imlxh7126 Jim was actually Shakespeare-trained. He also co-owned a bar in my hometown. We got to see some range with Dr. Otto. I know a few Ernest movies let him do other characters too, but it's neat to see Otto as the centerpiece.
@@pacbilly I knew about his training but I didn't know he co-owned a bar, dang. That's pretty sweet.
interesting though i was never good at 5 .
Yeah, I struggled as well. That's why I left it out the second time through.
Brilliant bro.!!
You must be referring to Yos, which took hundreds of man hours to program.
I enjoyed this. I had a C64 myself back in the late 80s, but never had a disk drive either.
When did you write these programs?
Not sure about the year, but most of them were done after I got my first disk drive, which means I would have been 14. Probably much older than my novice skills would seem to indicate. But I had to work all summer in the warehouse at my dad's office to be able to pay for the drive. I had programmed on my Vic-20 and saved things to cassette, but since no American software was sold on cassette for the C64, I didn't use my cassette drive with it and didn't resume trying to program until I got my drive, which was about two years after I got the C64 itself.
Did you own the "breadbin" C64 (brownish colour) or the model C C64 (bright beige, like the Amiga)? I had the model C until 1991 when my dad bought me an Amiga 500. Man, I loved those machines.
I made smaller programs on the C64, much like yours, but I was more interested in gaming (I was, after all, just 10 when I got my C64 in 87).
How old were you when you got your VIC-20? I've seen reviews of it here on RUclips, and while it seems to be a groundbreaking machine, it seems to be very limited compared to the C64.
I started with the breadbin and then later got a 64C because it came with GEOS. By then of course I had my disk drive. Like you, I got my first Amiga in 91, and it was also after another summer of working in the warehouse at my dad’s company. It was a used Amiga 1000 for $400 that I bought with Shadow of the Beast. When I got it home, I couldn’t believe what I was looking at. My friends came over and we all marveled at the game. Later I sold it to buy the 1200 I still have today. After somewhat outgrowing the 1200 I used an Amiga 4000 until 1999. It was my favorite Amiga. I got on the internet with it and everything. Then when I got my first iMac, I loaned the 4000 to a friend who sold it on ebay for $400 (complete with multisync monitor) without my knowledge or permission. That still hurts. Rewind to my Vic-20, I got it for my 9th birthday with loads of tapes and one cartridge: Choplifter. Whenever I wanted to play Choplifter, I had to call my dad into the room to put the cartridge in for me. Those Vic-20 carts were so difficult to put in and remove. Eventually I got the hang of it though. At one point I owned Ultima: Escape from Mt. Drash. My cousin threw it in when I bought a Snakman tape for $5 with my Christmas money. Neither one of us knew at the time that it would one day be one of the holy grails of game collecting.
When did you create these? They're perfect XD
I think they had to be junior high to early high school. It was a few years before I got a disk drive, but I was able to go over to my grandad's and use his before I got my own.
How did Carlos die?
You'll have to wait for the prequel to find out.
Have you considered releasing Yos as open source?
LobsterminatorX Nice and Games has already ported it to the Atari 8-bit. He even has a video on Twitter.
Cut the disk into small pieces, pour lighter fluid over them and ignite. Thanks.
I did all those things in reverse order. First ignited, then lighter fluid, then cut the disk. Wound up burning myself.
Well I am creating BASIC programmes lol.
Hey, I just checked out your dinosaur jump game video. Nice work!! Your skills are already well beyond mine. By the way, did you know you can edit a line of BASIC on the Commodore by scrolling up to that line and changing it in the listing? I noticed when you were editing line 63, which contains your backdoor code, you were retyping the whole line every time. But if you just scroll up to its place in the list and change the one value you want to change, then hit enter, it will reflect your changes. Apologies if you already know this, but I thought it might be worth pointing out because it could save you loads of time if you don't already know it. Keep up the good work!
@@pacbilly Thx for watching! Thx for the tip I didn't know that when I made the video but I do now but its still cool. I think the BASIC programs are quite cool actually. Anyway I don't actually know how to change the color of the background on he c64 so there are somethings that you know more about than me lol.
@@8-bitcentral31 POKE53281,0 makes the background black. 0-15 are valid colours. Location 53280 is the border, location 646 is the cursor colour.
@@KC9UDX thx thats cool
@@8-bitcentral31 almost 40 years since I learnt that and never forgot!
Now show me all your S.E.U.C.K. games please! Then all your made animations, pictures, music.
Retro-Schreihals I do have one SEUCK game as a matter of fact. Unfinished of course.
it"s funny
:D
nmkkkkkk,...
Complete with a stupid Doctor Who remix and intro.
That was my standard video intro for a while, but over time I guess I've used it less and less. Still... it's a great C64 rendition of the Dr. Who theme. I've been thinking the next iteration of my video intros should spoof something like the original Tomorrow People opening sequence, if there's a suitable Commodore 64 version of that show's theme song.
Jesus is Lord
Prove it.
@@jaymz1999 search and you will Find...
@@Jesus-vd6ny Prove it.
@@jaymz1999 prove it that Jesus is not the Lord...my friend...
@@Jesus-vd6ny Don’t have to. Your imaginary friends are imaginary until proven to be anything else.