360 Live: How would you make that?
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- Опубликовано: 28 сен 2024
- ** Skip the Intro 3:22 **
In this LiveStream, Brad will show how to create a couple of parts that customers have asked, "How would you make that?" See some tips on how to approach a design that you may be unsure where to start.
Link to Outline: bit.ly/35ghzEj
Link to Part 214 Drawing: bit.ly/399dhjw
Link to Angle Bearing Drawing: bit.ly/2XlAsla
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I only started learning Fusion a week ago (I have some generic 3D experience) and just found these videos. This was incredibly helpful and connected a number of dots for me for things I was trying to figure out. Thank you!
I like how you can grab parts of the sketch and drag them around when they aren't fully defined yet. Why is it sometimes it lets me do that, and sometimes it does not? I can click on a piece of geometry and move it, unselect it, try the exact same thing, and it won't move. Try again, and sometimes it will, sometimes it brings up other dialogs, etc. It seems very glitchy.
Thanks for this. I learned a lot. Like how to create a line tangent to a circle during creation. That one has been buggin me!
Great tutorial. It took a while, but I was able to get the drawing fully constrained. After some extrapolating from the dimension given in the drawing, I was able to determine that the entire part was 193.847mm long. The distance from the tip of the second part to the front edge of the first part you drew is 65.847mm. Whew: big fun! Thanks for the information; it was a great learning experience.
Wonderful to see how construction in Fusion 360 works! Thanks!
Thanks Brad, I learned several new things that I would have struggled with.
Excellent work, Picked up some new things. Always seem to learn from each set of tutorials. Many thanks
thank you very much
Thank you
Really started serious (hobby) using Fusion 360 last month. Your examples showed me there’s a lot still to learn but with one bite at a time you can eat a beef! Thanks.
Excellent video Brad, thanks for tutoring and sharing your tricks with us!
Awesome stuff thanks for sharing, your fan from India 🙌🏽🌻
Thank you for great video. As for second detail to create both sides to object, we need to use offset plane (inside the detail) from plane at angle.
6 mins in... mind blown! O_O I didn't know you could do that either. I did feel the previous guess work was a sort of false economy but I think I was dividing by 360 or something in my own stuff.... so I guess it makes sense that if both sides of the equation are divided by something... you can discount it.
ON the last piece, why not make Round/Tube sketch on the CENTER line of the cube and then Extrude to Both Sides/Symetrical?
Awesome video .. learnt a lot. Wish I saw it live . But my problem is when I extrude the 3D bodies are not solid and is like a wireframe. how do I correct the same
On the last example (angled barrel on block). Why not create an offset plane from the first angled plane? So your sketch lives "inside" the block. That way extrude to would work.
New to the CNC World......hope I can do this! 🙏🤞
Amazing tips, thank you a lot!
You are a great teacher, thank you very much!
Thanks for amazing tips. What book do you show these examples from?
Thank you very much, very well done. I will try to do this in Inventor. :-) Thanks
At 32:40 just add an angle of 90 instead of perpendicular to get it "fully defined"
27:11
Actually you can just use the X-exis as you're mirroring line by click on it with in the browser (in origin folder)
Good Tips Brad! Happy New Year! Mmmmkay ;-)
Choosing delete face over extruding both ways (54:00) is a really weird choice imo, usually terrible for computing timeline, and its begging for errors. definitaly not the way to go in most cases
Ah-ha nice try with the tangents =o). I was scratching my head about how far away the elongated holes were from the origin. =o). I have not watched yet. I'm doing this on my own first.
anyone else see the time is at 12:34
6:41
I'd call it a testament to your teaching that this time I was able to look at the first part for a few moments at the start and pretty much plan out in my head how you were likely to go about building it. I was spot on. Super big thanks again for this series.
What I would do to align the bottom circle with the middle of the line (around the 14 minute mark) is use a vertical constraint. Select the center of the circle, then hold SHIFT and hover over the middle of the line to display and snap to the midpoint. No dimensions required and it will still move if you change the length of the line :)
that bottom right to top left tip... that's going to be so useful!
A lot of useful tips in a short amount of time and very well explained. Thanks!
Watched a few of your videos, very interesting structured approach. I been using fusion for a few years, still learning loads. Biggest step for simplification was producing components with in the work space to allow easier timeline and selection.
That sheet metal trick reminded me of this video: ruclips.net/video/XfLmnK-KTrg/видео.html
This person is a master at sheet metal abuse.
Wow! That was really cool. I've seen some of his videos, but I hadn't seen this one yet. Thanks for sharing!
I really enjoy the depth of explanation that Brad goes into with his tutorials. I’ve only been using Fusion 360 a few weeks and already doing some complex models. Thanks !
@Daddy Scribbles- That's great to hear! Glad you are enjoying Fusion 360
I lost you on the chat somehow. Great new tips. Nice to see you all. Thank you, Brad & Angelo.
Great video again Brad, thank you very much
excellent video... I picked up a lot of tips in your workflow!
Thanks Brad well done, very informative and easy to follow. Will be looking for more of your videos!
Brad, congratulations on the clear explanations...! Thank you very much. Greetings from Portugal: João Carvalho.
Thanks for you and for the video
Such videos by your decent way in demonstration are the best way for promoting our skills in Fusion 360
i learn so much
the no. of teeth you typed in are still in "degrees". What makes it work is the ratio between the no. of teeth equals the ratio between the tooth-radius of the two gears. Hope that helps.
superb
I learnt (British English) so many things in this video, many thanks for sharing!
I really enjoy watching your videos,definitely learn alot. Thanks
Thak you so much, you are really clear.
Hello ! Very good video, thank you ;)
Thanks a lot
While entering diameter, why not "r15" not setting 15 mm radius instead of diameter? And whenever it's asking for radius, you could write "d30" to set diameter to 30 mm.
CHALLENGE: I’ve seen very few good tutorials on how to model a bike helmet?
I'm not great at Surfacing, but I'll see if my Industrial Designer on my team wants to do an upcoming LiveStream on creating a helmet.
The Teeth knowledge alone makes me unbelievably happy.... lmao
If you already have a mechanical drawing, is there no way to just import that photo into some program that can convert it into a 3-D model directly?
Happy New Year to Brad, Angelo and all at Autodesk
Thank you Brad, I like the way you’re explaining things and thanks also for the tricks.
28:50 I would have never guessed that the UI does different seletion if you drag towards left vs right!
Brilliant
How did you orbit in Sketch mode? That's cool!
cant you bring the drawing into fusion and sketch over top of it?
What kind of book is this in the 42nd minute? Danke...
Learned so much on this one. Thank you Brad
the tooth count thing! brilliant, who knew
Great tips Brad!
Is it possible to tell Fusion to show fractional dimensions instead of decimals? Thx!
Thank you great stuff
Thanks Brad and Angelo, excellent as always. Really appreciate these tips and tricks to help with my "Fusion 360 Finesse" :)
Our pleasure!
Thanks a lot Sir..Learnt lot of new skills and tips I have one question that I could not chamfer the edges...It shows Error: The fillet/chamfer could not be created at the requested size. This might be occurring at the ends of the selected edges.
Try adjusting the size or using multiple separate operations. Check that the selected edge chain ends at a sensible position, and if not try selecting more edges.
How can I adjust?
In part 214..Thanks in advance
@Mian Bilal- This error is usually caused when you are trying to chamfer a very small edge. For example, when you go to extrude the horizontal part up to the curve of the vertical part, if it didn't "snap" right to the corner and maybe was just a little short, a tiny edge would be created and the chamfer would fail there (this is just an example). If you want, create a copy of your model and create a shared link and share the link here so I can take a look at it.
@@bradtallis8968 Yes sir there was a little edge created I fixed it and chamfer works. Thanks a lot
thank you very much
I like this concept of series! Back to the basics but a good opportunity to learn great tips!
I have a little challenge for every one! The second part @40:55 can be made from a single sketch and only 7 features in the timeline including the sketch... Let me know if you found how or if you could make it in less features! :P
Six features including the sketch and fillet. 3D sketch is the keyword with that.
P.S. Extrude from object to object works IF you don't start extruding from within the part.
Actually, it can of course be cut to five features, because the fillet can be done in the sketch as well.
@@slarti4242 You kicked my ass!!! Hahaha! Using the 3D sketch is a very good idea. Could you do it with a single 2D sketch and 7 features total? :)
@@BlaiseBarrette Yeah, sketch, 2 x extrude, 2 x revolve, extrude and fillet. Did you do it differently? The 3D-sketch was cheating, I know ;)
FANTASTIC
I've been binge-watching Fusion 360 introductory videos this weekend -- including the "30 day" playlist -- and I have to say that this has shown a great many tips and techniques and tricks in a very logical and useful manner. Good work! This should be part of the "basic training", IMO.
A cool trick for working from drawings is to insert an image of your drawing into the window as a canvas 😉
Love the angle bearing block tutorial. A lot of useful info in that one. Thank you!
For cutting the hole through, you can do the offset plain again, just like the boss extrusion, and do two sides to object and select the faces.
Front Plane > Sketch profile > Extrude > Bottom Plane > Reference Geometry > Sketch Profile > Extrude > Left / Plane > Offset Profile > Sketch Profile > Cut > Add Hole > Add Hole > Sketch Face > Slot > Cut > Chamfer Edges. Badda Bing!
WoW This is korean drawing sheet!
Great video, but you can work out all the dimensions from the drawing without any guesses. It is just a long-winded process. For example, the length of 89mm in the upper drawing is made up from the dimensions in the lower left drawing. ie: the R6 + 56 + R27 = 89. Similarly, calculations can be done for the remaining measurements, it's just a pain and the drawing should be labelled better to avoid mistakes.
...fantastic job...very well presented...thanks so much...
Learning how to work smarter not harder with every video you put out 😁 I have been following along for a few of your videos. For this particular part I decided to try it myself before watching the tutorial, my method involved turning on 3d sketching and using the sweep command along the path at the appropriate angle.
Thank you very much, I am recently switched to Fusion. Here there are some key details, important ones mentioned here, learned a lot.
And the problem with the blue tangent line (though it is fully constrained), has been fixed; now, it is fully defined.
Thanks again
Hi Brad. You seem to opt for the horizontal/vertical constraint in situations that I'd mathematically describe as being collinear. For example, the line segment and point on the circle at 14:50. Is there a performance penalty here for using the collinear constraint?
If you type in the 50 for the bottom hole and divide by 2, you'll get the 28, but ... it won't stick if you change the 56. You have to ref the 50 before dividing by 2.
I like that you make mistakes and show how to fix them.
I find it most frustrating not knowing how to fix something or how to tackle a problem
But you break it down. Thanks
With @16:40 as context, if you do apply a tangent constraint to the wrong side of the circle, is there a simple way to change it without deleting the constraint followed by moving the circle and re-constraining?
How much time I could have saved by knowing this and how much cleaner my designs would have been. Thanks!
Comment was made in chat about a boo hoo with the slots which should have been 3mm, this is incorrect, the difference would have been 3mm IF it was a diameter, but it was a radius, so it should indeed be a 6mm offset.
Dumped F360 when they stopped letting hobbyists do anything.
Awesome! This is great! Each time I watch a video from you I learn something. Thanks.
the angled block works much more flawless with the sweeping tool, no need to add an angled construction interface
Great video!!!
is there any video like this with a topology optimization process?
Thanks a lot, the tips about the position of the pivot point, and the selection direction are cool!
Very Enjoyable, really helps me to think differently .
Just starting to learn Fusion and i have found this tutorial very informative and helpful, thank you.
Weldments and steel profiles please!
Very helpful, thank you!
how is the name from
your book?
Do you have a Link for this book?