ADDENDUM: 1) As mentioned by Banuune in the video's premiere, Aquamentus may actually derive from the word "Mentes", meaning "ghost" or "ones spirit" which could link Aquamentus to a "water spirit", which would make far more sense than "Water of the mind". Dragons in Japanese culture are often regarded as water spirits. It makes particularly more sense when you consider that Level 1 is literally located at the center of a lake. 2) Editing mistake for the Tektite description. It should say: "“It hops and bounces. Some have big movements (red) and some have small movements (blue). Their attack power is weak.” 3) For Ganon, the term I mentioned is 大魔王 (Dai Maō), "Great Demon King". I forgot to add text on-screen for it. 4) Bubbles likely are also a reference to Podobos from Super Mario Bros, also called バブル (Baburu) in Japanese. 5) The Magic Rod we find in Level 6 is the same type of rod that Wizzrobes use.
"Tesuchi" means hands-on-the-ground, and with "taato" it references the Roman Turtle defense. This word Tart also has a long history in Japan because of the New York optometrist Julius Tart, who's notable for designing turtle-shell-glasses. Those thick glasses in Japan are called "armor of the salaryman", to reference kimono that is "armor of the housewife".In Kambodia, reading people have also been persecuted on the account of owning glasses. The synthetic polymer that NOW is used to create otherwise endangered turtle shell glasses, is also made in Japan.
@@sboinkthelegday3892 Can you elabotate on the "hands-on-the-ground" thing? I know that 手 (Te) means hand, but I can´t find anything that relates to "On the ground" for Suchi. 地 (chi) means ground, but the "su" part is throwing me off here.
The Recorder did not defeat Pols-Voice in Zelda 1. That wasn't until later games. Pols-Voice could be easily defeated by the bow & arrows 🏹 Now if you played the Famicom game and yelled into the microphone on the 2nd controller, you could defeat them.
@@ZeldaLore So my idea for the Water Temple boss of my fic is valid after all? I thought the 'a' in Aquamentus was a localization thing and it was actually called Aquomentus.
You have no idea how INCREDIBLY EXCITED I am to see someone officially discussing the monsters of Hyrule. It's also very interesting to see the way some of these iconic creatures evolve. For instance, Stalfos seem to be more than just reanimated skeletons. Majora's Mask especially reveals this with the Ikana region, given that there is an entire army of Stalfos who are just... people. They were all normal soldiers, and they won't attack you if you have the Captain's Hat. This means they however they're resurrected, they likely have some form of sentience and can be communicated with at their own will. For the Stalchildren of Majora's Mask, they all respect Captain Keeta so they'll all respond to him.
That was very interesting. Thank you very much. I always wondered how these name were created. Japanese is a really impressive language. Very well done. (The recorder is found in Level 5 in the 1st quest, or Level 2 in the 2nd quest.)
I really love how you use your grasp of Japanese to explain the deeper meaning behind the names of monsters. I don't know any Japanese, so it's one part of analysis that I really struggle with. It helps me put myself inside the minds of the creators, because you can trace back their thought process based on the words they use to name the monsters.
Right? It's confusing sometimes. For example you would normally go "okay octo means eight, and aqua means water" but in the game, it's ocTArock, and aquOmentus.
This is a really great idea for a series, one that you can ride for quite a while without relying on whatever game is most recent or next on the horizon. Looking forward to you doing this for the rest of the games. :)
Yes! Yeeessss!!! These are the kinds of videos I've been waiting to see from you. You have a deeper and more accurate understanding of the lore of Zelda than any of the other Zelda youtubers I've found so far, and it's why I love your channel so much.
Really, really enjoyed this! Learned so much Japanese unexpectedly. Wondering if you would be interested in doing “appendices” where you examine one monster across all games to give a comprehensive picture of the creature’s manifestations throughout Zelda history? Great video 🥰
I really appreciate that you went beyond the implications of the localized names and used the original Japanese ones in your analysis. Great video my dude
Excellent. Really looking forward to this series. Well done ZL. I also learned something new about a game I’ve been playing for decades. That you can use the Recorder to remove the curse of a Bubble.
Hylian Dictionary so far: 1) Fos, Adjective, suffix. Appened to words to indicate a humanoid-like status. Ex: Wolfos, Lizalfos 2) Dig, Adjective. Big, Giant. 3) Dogger, Noun. Word for Eyes, peepers. You're using yours right now! I'll be updating this as we go on!
I love how you keep bringing up Obake, you have to keep in mind that Yokai, especially Tsukumogami aren’t always evil (Edit: this explains the peaceful Moblins). I actually read a story about a paper lantern that had kept a poor family warm during the winters and a noble eventually had them killed for not selling it to him only for the lantern to burn down his palace. It’s implied that the Lantern had become a Tsukumogami (more specifically a Chōchin Obake) that burned down the palace in retribution for having the family that took such good care of it. Edit: I realized that bringing up that story might seem random but I brought it up as an example of a Yokai causing trouble until wronged as the Chōchin Obake didn’t cause any trouble until the family was killed. The friendly Moblins might be similar, they just want to be allowed to live their lives in peace, kind of like that demon that lived on Skyloft who wanted to become human so he could live with the rest of Skyloft instead of having to live in his hidden house. I know that A Link Between Worlds has a Hinox who will bribe Link to leave him alone but if you are too greedy he will turn hostile so some monsters just wanting to be left alone is a thing.
aquamentis = the first dungeon, where its found initially, is surrounded by water(aqua). and it's the players first realization that they may be able to save hyrule, overcoming the monster of doubt in their mind.
Awesome work! I did not know about the origin of the name Moblin, pretty cool. Interesting how they first looked like bulldogs before looking like pigs. More Elden Ring streams coming?
Gotta admit it is cool AF to play Link on a tv where his sprite is the same size as the first tv I played him on. I love how Nintendo games all felt so familiar back then because they had cameos all across the board (Mario most of all) making it feel like they were all in the same universe.
oooh monster lore ;D my favorite 18:30 except that it's a hard G, like in 'get' which is maybe a pun, japanese people learning english would be confused by G's two sounds. I wonder if that's why the others are Zol, like maybe it's Jol? like 'two ways to mess up the word gel" XD 21:18 interesting idea, but unlikely, since it's laNEmora. la-ne doesn't really sound like land.. 23:05 the main issue there (cool as it is) is that you don't use the recorder on them. In the original Famicom version, you make noise into the microphone. in the NES version since it has no microphone, you just use arrows. it SHOULD have been the recorder though. 28:20 hang on, where are you getting paTOra from? I always saw it written paTAra... deriving from 'patapata' meaning flapping wings.
I think peahat’s probably also a play on words. A “propeller hat,” which is a baseball cap with a propeller on top, popular with children in some locations in the 50’s and 60’s, could be shortened to “p hat.” My guess is that peahat represents “propeller hat,” using the spelling of the legume as a reference to the creature’s plant-like nature and as a joke on the spelling.
I've played Clu Clu Land with my big sister for hours on end. I've never seen a huge version of the monster appear. And we advanced well into the stages.
Regarding Patra, is it possible that similar to the bats, the name is just related to a sound they the creature makes... in this case the sound of high-speed flapping wings? 🤔
Moblins seem to be more/less developed based on the state of the kingdom relative to Ganon's army. In Z1 Ganon is at his full power, but still pig form and it takes place in the wastes of a small portion of Hyrule so moblins only wield spears. ALTTP is similar in that Ganon hides as Aganhim. LA, while lacking Ganon, is affected by his lingering presence in Link's mind, and thus the worries related to it forge the creation of Sword Moblins. Moblins in OOT only appear in the adult era being super large and strong, armed with clubs. Wind Waker returns to the spears of prior, but remain large as in Wind Waker, reflecting the fact that Ganondorf partially won, but also was hindered. This design remaining in PH and ST is likely due to the fact that evil still remains. The same design also being in TMC potentially shows that it's the most simple form of moblin outside those found in SS, which are little more than large, obese Bokoblins. This form would independently return in ToTK as Boss Bokoblins. TP's unused moblins could be related to the fact Ganon survived execution. BOTW's Moblins, while even more feral l-seeming than TWW, are surprisingly intuitive, able to wield swords, claymores, spears, and even BOWS, which they had not been able to prior. They're much skinnier than before, but regardless are still massive and capable of lifting boulders with one hand. By ToTK, their horns have become blunt, almost acting as a strange hammer. Stalmoblins are skeletal Moblins in both Wild games, that also can wield the same array of weapons.
Ghinis are super weak in attack, but very hearty and have a lot of health. In most games ghost enemies share this trait, such as Poes in ALTTP which also have proportionally large amounts of HP for their puny attack power. The only exception being the TP iteration of Poes which are much more physically strong, despite their skeletal form. Otherwise, there's Wind Waker's Poes which have a visible reason for being bulky. Their masks.
Your speculation on Pol's Voice has 1 problem: In the Japanese version, they were defeated by shouting into the microphone on the Famicom Controller. The Recorder weakness was added to replace the fact that the NES does not have a microphone.
Interesting information for you. The name. Of the titular villain of the legend of Zelda series now nobody get mad I might misspell this. Gannon that name is shared by a biblical figure in the old Testament and the nearest I’ve been able to serve my is that this individual wasn’t exactly a nice or good person. I don’t know if that’s where the name comes from but I’ve at least entertain the possibility that the developers might’ve been inspired to base their villain, at least in naming convention off of this individual. Then again it’s possible I’m barking up the wrong tree and there’s no relation, but it is interesting.
I'm working on my outline for rebooting my Zelda fic(making the map is incredibly frustrating. I'm half tempted to just wait for Echoes of Wisdom and cram that map with BotW's together.), and for monsters, I've divided them into TWO categories. One: Demons. Unholy creatures. Moblins, Octoroks, Keese, you know the drill. And Two: the Corrupted, beings that have been either consumed by or cursed with Blight. Humans can turn into Darknuts or Redeads. Gerudo, Iron Knuckles and Gibdos. Zora? River Zora, now known as either Sea Devils or Oren. Shiekah? Let's just say the Yiga aren't just a faction anymore.
Pols Voice are not defeated by the flute/recorder. It has no effect on them. They are defeated by making sound into the microphone that is available in the Japanese version of the controller. There's no way to do this with the Western versions of the game.
My two cents about the lanmola/Ranemora; My interpretation was "land moray" (eel). edit: Patra; paternality? Since he's surrounded by what i suppose is his babies.
"Zora" is actually the feminine form of the Spanish word for "fox," but unless that's a sarcastic dig at their looks, I have no idea what the connection could be. As for "Patra," my best guess is that it's related to the Latin 'pater,' or 'father.' It wouldn't be a stretch to assume those little minions are offspring, since they look just like smaller versions of their commander. It could even be a simple contraction of 'patriarch.'
I apologize that last response had a little bit of issue with speech to text. I’m having to resort to that because the keyboard is not exactly accessible on my iPhone the screen reader works sometimes. Yeah you’re talking to officially impaired gamer by the way.
Hey so I'm a big fan of your videos and I just want to know what editing software you use? I'm interested in doing videogame lore videos for series I like too like Far Cry or Halo, and I'm planing on getting a capture card to record gameplay for visuals. I'm wondering if you use a capture card or if you download gameplay clips. Btw I've wondered about the lore of monsters for ages. Are there different subspecies, or are they evolved over time? I think it could be either or in some cases
@@iwasanMBTInerd I use Premier Pro. I have a capture card, but also record screen from emulators, and download footage if needed. It's a mix. For monsters, it's a mix too. Some are derived from others.
@ZeldaLore Ah, gotcha, thanks. I appreciate the response! Tbh your theories are some of my favorite right up there with Zeltik and Monster Maze. Personally, your version of the timeline is my headcanon over Nintendo's official version. Keep up the videos, and I have no doubt your channel will grow a lot!
7:51 "forest blin" Huh, if the beginning of the name moblin means "forest", I wonder what that makes the bokoblins and the bulblins? (And... Off the top of my head, I forget. Are all of the "blin" family of monsters that we've seen those three types plus miniblins? Or was there another?) I remember that "boko" is also associated with plants / wood... in the same way that "deku" is. What do those translate as? What's the distinction between boko and deku?
So in the original, monsters guard pieces of the triforce hidden by Zelda. Does that mean those monsters are beholden to Zelda rather than Gannon? If not, why aren't they taking the pieces to Gannon, or at least giving him the locations?
@@samhook8109 they are Ganon's minions, but it's never explained. They are looking for the Triforce pieces, yes, but may not have the means to reach it. The door to the Triforce chamber does not open until the bosses are defeated, so it could be a measure created by Zelda to prevent monsters from reaching the Triforce, a "door that no monster may open" sort of thing. All we can do is speculate.
Not to sound negative but i feel like this videos title is misleading. I was watching to try and get a breakdown of the various Zelda mobs **in universe** lore and relevance for each game they appear in. While it is touched on, it feels like most of this video is going more on their Japanese etymology and real world inspirations and references and cause of that i feel a bit mislead by the title. All in all I feel like the video title should be "The etymology and inspiration behind Zelda 1s monsters" since lore implies you would be giving most of the attention to the in universe lore of them.
It only has more variety in enemy visuals, but what difference does it make, the vast majority of Zelda 1 enemies just walk around throwing energy spheres at you. With the exception of Darknut from TP, no enemy in this entire franchise comes even close to a Lynel or a Gleook from BOTW and TOTK.
@@schutze1399 Yeah they clearly sacrificed enemy variety for having those enemies be *very* in-depth. That being said, there's still a few faces that I'm sad didn't return in TotK like deku babas or nejiron, or the lack of enemies unique to the Depths besides the frox. I'm still happy with what we got, all things considered.
@@meatmobile We can only hope that they continue to expand on enemy variety in the future the next time they make one with the kind of scope that BotW and TotK had. After playing BotW I had kinda wished that they could've done something more along the lines of having a different enemy tribe dominant in each region. The main contrast in BotW was that most regions were the domain of the bokoblin (with the same bokoblin camps and skullcaves copy-pasted everywhere) and a couple regions were the domain of the lizalfos. You get a lone moblin in among the bokoblin in a few places and you get the random chuchu or keese scattered around the world at random sometimes. A few wizzrobes can be found lurking around specific spots. You had the color-coded strength variants of the bokoblins and lizalfos and you had the color-coded elemental variants of chuchus and wizzrobes. And that was basically it for all the game's variety. (Maybe I forgot a detail here or there.) I would've rather seen things like a bokoblin region, a lizalfos region, a bulblin region, a moblin region, a lynel region (include weak/common variants of them, not just the boss level threats), a wizzrobe region, a goriya region, a wolfos region, and so on and so on. For every region, give it its own distinct local enemy force. Include variants at all power levels among each distinct army. Create unique enemy NPCs for the chief/king of each tribe and his/her top generals. Create a miniature story arc for each region (like as a lengthy side quest) dealing with the local enemy tribe. And of course there can and should be other enemies beyond the ones that can be intelligent enough to organize as a tribe, too. Get your chuchus and keese and dodongos and tektites and leevers and ropes and so on and so on and so on. Mounted enemies could be a whole thing as well. Something could use giant warthogs like the bulblin did in TP. Another tribe could use dodongo. Anything that could give any particular tribe their own special twist. Bears... gohma... or whatever else. Annnnnd this would mean more options besides the horses for Link as well. But yeah, TotK did expand a bit beyond what BotW did. You get the horriblins in the caves, you get the (now insectoid for some reason) gibdos in the desert, you get the frox in the depths, you get more variety in how enemy camps were built. It's something. Baby steps.
Wouldn't "Hito Dama" be translated as "Person's Ball" instead of "Person's Soul"? because i know sometimes "Tamashi" can be shortened to "Tama", meanwhile i'm pretty sure "Dama" is the word for "ball". As in japanese folklore a person's soul is described to be a small white ball located deep within a person's anus. (not joking.) its called a "Shirikodama" (Anus/Butt Ball) Then again i suppose that "Dama" and "Tama" could also be synonyms but i'm not sure.
ADDENDUM:
1) As mentioned by Banuune in the video's premiere, Aquamentus may actually derive from the word "Mentes", meaning "ghost" or "ones spirit" which could link Aquamentus to a "water spirit", which would make far more sense than "Water of the mind". Dragons in Japanese culture are often regarded as water spirits. It makes particularly more sense when you consider that Level 1 is literally located at the center of a lake.
2) Editing mistake for the Tektite description. It should say: "“It hops and bounces.
Some have big movements (red) and some have small movements (blue).
Their attack power is weak.”
3) For Ganon, the term I mentioned is 大魔王 (Dai Maō), "Great Demon King". I forgot to add text on-screen for it.
4) Bubbles likely are also a reference to Podobos from Super Mario Bros, also called バブル (Baburu) in Japanese.
5) The Magic Rod we find in Level 6 is the same type of rod that Wizzrobes use.
"Tesuchi" means hands-on-the-ground, and with "taato" it references the Roman Turtle defense.
This word Tart also has a long history in Japan because of the New York optometrist Julius Tart, who's notable for designing turtle-shell-glasses.
Those thick glasses in Japan are called "armor of the salaryman", to reference kimono that is "armor of the housewife".In Kambodia, reading people have also been persecuted on the account of owning glasses.
The synthetic polymer that NOW is used to create otherwise endangered turtle shell glasses, is also made in Japan.
Gleeok rhymes with James Earl jones bellowing "Bryargh!" in The Flight of Dragons 1982.
@@sboinkthelegday3892 Can you elabotate on the "hands-on-the-ground" thing? I know that 手 (Te) means hand, but I can´t find anything that relates to "On the ground" for Suchi. 地 (chi) means ground, but the "su" part is throwing me off here.
The Recorder did not defeat Pols-Voice in Zelda 1. That wasn't until later games. Pols-Voice could be easily defeated by the bow & arrows 🏹 Now if you played the Famicom game and yelled into the microphone on the 2nd controller, you could defeat them.
@@ZeldaLore So my idea for the Water Temple boss of my fic is valid after all? I thought the 'a' in Aquamentus was a localization thing and it was actually called Aquomentus.
You have no idea how INCREDIBLY EXCITED I am to see someone officially discussing the monsters of Hyrule. It's also very interesting to see the way some of these iconic creatures evolve. For instance, Stalfos seem to be more than just reanimated skeletons. Majora's Mask especially reveals this with the Ikana region, given that there is an entire army of Stalfos who are just... people. They were all normal soldiers, and they won't attack you if you have the Captain's Hat. This means they however they're resurrected, they likely have some form of sentience and can be communicated with at their own will. For the Stalchildren of Majora's Mask, they all respect Captain Keeta so they'll all respond to him.
You have to watch Flight of Dragons 1982
This is a monumental undertaking, so happy to be here at the start
That was very interesting. Thank you very much.
I always wondered how these name were created. Japanese is a really impressive language.
Very well done.
(The recorder is found in Level 5 in the 1st quest, or Level 2 in the 2nd quest.)
I love how your voice draws you in and makes it feel like I’m hearing an amazing story from long long ago! Fantastic!
I really love how you use your grasp of Japanese to explain the deeper meaning behind the names of monsters. I don't know any Japanese, so it's one part of analysis that I really struggle with. It helps me put myself inside the minds of the creators, because you can trace back their thought process based on the words they use to name the monsters.
Right? It's confusing sometimes. For example you would normally go "okay octo means eight, and aqua means water" but in the game, it's ocTArock, and aquOmentus.
This was a really entertaining video, i never really even thought about analyzing the enemies so deeply
I've only watched the Overworld section, so far, but this is incredibly well researched and good job with the Japanese too!
This is a really great idea for a series, one that you can ride for quite a while without relying on whatever game is most recent or next on the horizon. Looking forward to you doing this for the rest of the games. :)
Yes! Yeeessss!!! These are the kinds of videos I've been waiting to see from you. You have a deeper and more accurate understanding of the lore of Zelda than any of the other Zelda youtubers I've found so far, and it's why I love your channel so much.
Really, really enjoyed this! Learned so much Japanese unexpectedly. Wondering if you would be interested in doing “appendices” where you examine one monster across all games to give a comprehensive picture of the creature’s manifestations throughout Zelda history? Great video 🥰
I really appreciate that you went beyond the implications of the localized names and used the original Japanese ones in your analysis. Great video my dude
2:24 you forgot to mention that the original in Japan had a microphone in the controller that you could blow in to kill the pol's voices instantly.
I love listen to these while at work or out do my walk.
Or on the crapper!
Excellent. Really looking forward to this series. Well done ZL. I also learned something new about a game I’ve been playing for decades. That you can use the Recorder to remove the curse of a Bubble.
Hylian Dictionary so far:
1) Fos, Adjective, suffix. Appened to words to indicate a humanoid-like status. Ex: Wolfos, Lizalfos
2) Dig, Adjective. Big, Giant.
3) Dogger, Noun. Word for Eyes, peepers. You're using yours right now!
I'll be updating this as we go on!
Great video, can't wait for you to cover Zelda 3, its my favorite in the series.
I love how you keep bringing up Obake, you have to keep in mind that Yokai, especially Tsukumogami aren’t always evil (Edit: this explains the peaceful Moblins). I actually read a story about a paper lantern that had kept a poor family warm during the winters and a noble eventually had them killed for not selling it to him only for the lantern to burn down his palace. It’s implied that the Lantern had become a Tsukumogami (more specifically a Chōchin Obake) that burned down the palace in retribution for having the family that took such good care of it.
Edit: I realized that bringing up that story might seem random but I brought it up as an example of a Yokai causing trouble until wronged as the Chōchin Obake didn’t cause any trouble until the family was killed. The friendly Moblins might be similar, they just want to be allowed to live their lives in peace, kind of like that demon that lived on Skyloft who wanted to become human so he could live with the rest of Skyloft instead of having to live in his hidden house. I know that A Link Between Worlds has a Hinox who will bribe Link to leave him alone but if you are too greedy he will turn hostile so some monsters just wanting to be left alone is a thing.
aquamentis = the first dungeon, where its found initially, is surrounded by water(aqua). and it's the players first realization that they may be able to save hyrule, overcoming the monster of doubt in their mind.
Awesome work! I did not know about the origin of the name Moblin, pretty cool. Interesting how they first looked like bulldogs before looking like pigs.
More Elden Ring streams coming?
@@GameEssays tomorrow most likely
Gotta admit it is cool AF to play Link on a tv where his sprite is the same size as the first tv I played him on.
I love how Nintendo games all felt so familiar back then because they had cameos all across the board (Mario most of all) making it feel like they were all in the same universe.
This was fun!
damn, bro. you didn't have to come so hard, etymologically speaking, but you did. subbed easy
oooh monster lore ;D my favorite
18:30 except that it's a hard G, like in 'get' which is maybe a pun, japanese people learning english would be confused by G's two sounds. I wonder if that's why the others are Zol, like maybe it's Jol? like 'two ways to mess up the word gel" XD
21:18 interesting idea, but unlikely, since it's laNEmora. la-ne doesn't really sound like land..
23:05 the main issue there (cool as it is) is that you don't use the recorder on them. In the original Famicom version, you make noise into the microphone. in the NES version since it has no microphone, you just use arrows. it SHOULD have been the recorder though.
28:20 hang on, where are you getting paTOra from? I always saw it written paTAra... deriving from 'patapata' meaning flapping wings.
I think peahat’s probably also a play on words. A “propeller hat,” which is a baseball cap with a propeller on top, popular with children in some locations in the 50’s and 60’s, could be shortened to “p hat.” My guess is that peahat represents “propeller hat,” using the spelling of the legume as a reference to the creature’s plant-like nature and as a joke on the spelling.
That actually could also be it.
11:40 P-Hat probably means Propeller Hat
I've played Clu Clu Land with my big sister for hours on end. I've never seen a huge version of the monster appear. And we advanced well into the stages.
Apparently there's very specific conditions for it to show up. It's definitely rare to encounter it (took me a while to find footage of it)
Regarding Patra, is it possible that similar to the bats, the name is just related to a sound they the creature makes... in this case the sound of high-speed flapping wings? 🤔
Guess who's back. Back again. Zelda Lore's back. Tell a friend.🎵🎶
This is very cool
Moblins seem to be more/less developed based on the state of the kingdom relative to Ganon's army. In Z1 Ganon is at his full power, but still pig form and it takes place in the wastes of a small portion of Hyrule so moblins only wield spears. ALTTP is similar in that Ganon hides as Aganhim. LA, while lacking Ganon, is affected by his lingering presence in Link's mind, and thus the worries related to it forge the creation of Sword Moblins. Moblins in OOT only appear in the adult era being super large and strong, armed with clubs. Wind Waker returns to the spears of prior, but remain large as in Wind Waker, reflecting the fact that Ganondorf partially won, but also was hindered. This design remaining in PH and ST is likely due to the fact that evil still remains. The same design also being in TMC potentially shows that it's the most simple form of moblin outside those found in SS, which are little more than large, obese Bokoblins. This form would independently return in ToTK as Boss Bokoblins. TP's unused moblins could be related to the fact Ganon survived execution. BOTW's Moblins, while even more feral l-seeming than TWW, are surprisingly intuitive, able to wield swords, claymores, spears, and even BOWS, which they had not been able to prior. They're much skinnier than before, but regardless are still massive and capable of lifting boulders with one hand. By ToTK, their horns have become blunt, almost acting as a strange hammer. Stalmoblins are skeletal Moblins in both Wild games, that also can wield the same array of weapons.
Wow. This must have been a lot of work! D:
Yes, it took a lot of time to make
Ghinis are super weak in attack, but very hearty and have a lot of health. In most games ghost enemies share this trait, such as Poes in ALTTP which also have proportionally large amounts of HP for their puny attack power. The only exception being the TP iteration of Poes which are much more physically strong, despite their skeletal form. Otherwise, there's Wind Waker's Poes which have a visible reason for being bulky. Their masks.
I think Patra is derived from Greek Patre, since he's the father of the smaller flies
Also for the Ghini: the ones that come from the graves move diagonally. The first one that is already there does not.
I think that some Armos statues are sentient stone (Z1, ALTTP) while others (SS, TMC, OOT, TWW, TP) are mechanical.
Your speculation on Pol's Voice has 1 problem: In the Japanese version, they were defeated by shouting into the microphone on the Famicom Controller. The Recorder weakness was added to replace the fact that the NES does not have a microphone.
Interesting information for you. The name. Of the titular villain of the legend of Zelda series now nobody get mad I might misspell this. Gannon that name is shared by a biblical figure in the old Testament and the nearest I’ve been able to serve my is that this individual wasn’t exactly a nice or good person. I don’t know if that’s where the name comes from but I’ve at least entertain the possibility that the developers might’ve been inspired to base their villain, at least in naming convention off of this individual. Then again it’s possible I’m barking up the wrong tree and there’s no relation, but it is interesting.
I was looking for a video about the monsters of LOZ. Do A Link to the Past next! Subbing for that video when it comes out.
Adventure of Link would be next, then ALTTP
I'm working on my outline for rebooting my Zelda fic(making the map is incredibly frustrating. I'm half tempted to just wait for Echoes of Wisdom and cram that map with BotW's together.), and for monsters, I've divided them into TWO categories.
One: Demons. Unholy creatures. Moblins, Octoroks, Keese, you know the drill.
And Two: the Corrupted, beings that have been either consumed by or cursed with Blight. Humans can turn into Darknuts or Redeads. Gerudo, Iron Knuckles and Gibdos. Zora? River Zora, now known as either Sea Devils or Oren. Shiekah? Let's just say the Yiga aren't just a faction anymore.
Corrupted Zora are renamed Geozards in Spirit Tracks.
@@Cretaceous158 Has that ever been confirmed?
@@slateoffate9812 they share the same models with the Zora Warriors from Phantom Hourglass.
@@Cretaceous158 I thought those were called Geozards too
@@slateoffate9812 The wiki calls the Phantom Hourglass versions Zora Warriors.
Hey what song plays in Ganon section of the video? Also good watch btw.
@@dmansuperich2800 wind waker phantom Ganon battle theme
Thank you!
I’m pretty sure the -os suffix in this game is supposed to be like the one in lame-o’s or weirdos. Armos are just arm-o’s like armor-o’s
Fuck Yeah dude.
Just noticed that tektite intro has the peahat information repeated from the previous peahat section
I noticed after uploading it. I added the real info in the addendum pinned comment
Pols Voice are not defeated by the flute/recorder. It has no effect on them. They are defeated by making sound into the microphone that is available in the Japanese version of the controller. There's no way to do this with the Western versions of the game.
My two cents about the lanmola/Ranemora; My interpretation was "land moray" (eel).
edit: Patra; paternality? Since he's surrounded by what i suppose is his babies.
"Zora" is actually the feminine form of the Spanish word for "fox," but unless that's a sarcastic dig at their looks, I have no idea what the connection could be.
As for "Patra," my best guess is that it's related to the Latin 'pater,' or 'father.' It wouldn't be a stretch to assume those little minions are offspring, since they look just like smaller versions of their commander. It could even be a simple contraction of 'patriarch.'
I apologize that last response had a little bit of issue with speech to text. I’m having to resort to that because the keyboard is not exactly accessible on my iPhone the screen reader works sometimes. Yeah you’re talking to officially impaired gamer by the way.
Hey so I'm a big fan of your videos and I just want to know what editing software you use? I'm interested in doing videogame lore videos for series I like too like Far Cry or Halo, and I'm planing on getting a capture card to record gameplay for visuals.
I'm wondering if you use a capture card or if you download gameplay clips.
Btw I've wondered about the lore of monsters for ages. Are there different subspecies, or are they evolved over time? I think it could be either or in some cases
@@iwasanMBTInerd I use Premier Pro.
I have a capture card, but also record screen from emulators, and download footage if needed. It's a mix.
For monsters, it's a mix too. Some are derived from others.
@ZeldaLore Ah, gotcha, thanks. I appreciate the response! Tbh your theories are some of my favorite right up there with Zeltik and Monster Maze. Personally, your version of the timeline is my headcanon over Nintendo's official version.
Keep up the videos, and I have no doubt your channel will grow a lot!
Thank you, Antonio Banderas!
pols voice can be defeated by the recorder?
7:51 "forest blin" Huh, if the beginning of the name moblin means "forest", I wonder what that makes the bokoblins and the bulblins? (And... Off the top of my head, I forget. Are all of the "blin" family of monsters that we've seen those three types plus miniblins? Or was there another?) I remember that "boko" is also associated with plants / wood... in the same way that "deku" is. What do those translate as? What's the distinction between boko and deku?
Boko I guess means bonk, so bokoblins would be bonkoblins.
You completely lost me after you speculated that Tektikes are extra terrestrial……… that is the stretchiest stretch and Mr fantastic would be jealous.
So in the original, monsters guard pieces of the triforce hidden by Zelda. Does that mean those monsters are beholden to Zelda rather than Gannon? If not, why aren't they taking the pieces to Gannon, or at least giving him the locations?
@@samhook8109 they are Ganon's minions, but it's never explained. They are looking for the Triforce pieces, yes, but may not have the means to reach it. The door to the Triforce chamber does not open until the bosses are defeated, so it could be a measure created by Zelda to prevent monsters from reaching the Triforce, a "door that no monster may open" sort of thing. All we can do is speculate.
Oh, this reminds me of my days of wiki diving.. I love bestiary videos like this.
Hey Laios, I got something for you!
Guardians are aliens 😅
Not to sound negative but i feel like this videos title is misleading. I was watching to try and get a breakdown of the various Zelda mobs **in universe** lore and relevance for each game they appear in. While it is touched on, it feels like most of this video is going more on their Japanese etymology and real world inspirations and references and cause of that i feel a bit mislead by the title. All in all I feel like the video title should be "The etymology and inspiration behind Zelda 1s monsters" since lore implies you would be giving most of the attention to the in universe lore of them.
Man The frist Zelda has more typs of monsters than Breath of the wild... (I think)
@@BrawlSnorlax every other game has more enemies than BOTW and TOTK combined
@@ZeldaLore Yaa it should have added Darknuts at the very lest IMO.
It only has more variety in enemy visuals, but what difference does it make, the vast majority of Zelda 1 enemies just walk around throwing energy spheres at you. With the exception of Darknut from TP, no enemy in this entire franchise comes even close to a Lynel or a Gleook from BOTW and TOTK.
@@schutze1399 Yeah they clearly sacrificed enemy variety for having those enemies be *very* in-depth. That being said, there's still a few faces that I'm sad didn't return in TotK like deku babas or nejiron, or the lack of enemies unique to the Depths besides the frox. I'm still happy with what we got, all things considered.
@@meatmobile We can only hope that they continue to expand on enemy variety in the future the next time they make one with the kind of scope that BotW and TotK had.
After playing BotW I had kinda wished that they could've done something more along the lines of having a different enemy tribe dominant in each region. The main contrast in BotW was that most regions were the domain of the bokoblin (with the same bokoblin camps and skullcaves copy-pasted everywhere) and a couple regions were the domain of the lizalfos. You get a lone moblin in among the bokoblin in a few places and you get the random chuchu or keese scattered around the world at random sometimes. A few wizzrobes can be found lurking around specific spots. You had the color-coded strength variants of the bokoblins and lizalfos and you had the color-coded elemental variants of chuchus and wizzrobes. And that was basically it for all the game's variety. (Maybe I forgot a detail here or there.)
I would've rather seen things like a bokoblin region, a lizalfos region, a bulblin region, a moblin region, a lynel region (include weak/common variants of them, not just the boss level threats), a wizzrobe region, a goriya region, a wolfos region, and so on and so on. For every region, give it its own distinct local enemy force. Include variants at all power levels among each distinct army. Create unique enemy NPCs for the chief/king of each tribe and his/her top generals. Create a miniature story arc for each region (like as a lengthy side quest) dealing with the local enemy tribe. And of course there can and should be other enemies beyond the ones that can be intelligent enough to organize as a tribe, too. Get your chuchus and keese and dodongos and tektites and leevers and ropes and so on and so on and so on. Mounted enemies could be a whole thing as well. Something could use giant warthogs like the bulblin did in TP. Another tribe could use dodongo. Anything that could give any particular tribe their own special twist. Bears... gohma... or whatever else. Annnnnd this would mean more options besides the horses for Link as well.
But yeah, TotK did expand a bit beyond what BotW did. You get the horriblins in the caves, you get the (now insectoid for some reason) gibdos in the desert, you get the frox in the depths, you get more variety in how enemy camps were built. It's something. Baby steps.
Fosu is life meaning stalfos ar living skeletons
Wouldn't "Hito Dama" be translated as "Person's Ball" instead of "Person's Soul"?
because i know sometimes "Tamashi" can be shortened to "Tama", meanwhile i'm pretty sure "Dama" is the word for "ball". As in japanese folklore a person's soul is described to be a small white ball located deep within a person's anus. (not joking.) its called a "Shirikodama" (Anus/Butt Ball)
Then again i suppose that "Dama" and "Tama" could also be synonyms but i'm not sure.