5 tips to optimize your UE5 game!

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  • Опубликовано: 31 дек 2024

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  • @TheDudesRug
    @TheDudesRug 4 месяца назад +4

    pro tip: in project settings, set a custom font for "small font" so you can increase the font size and actually read the stats. Especially on mobile and VR, you have to do this to be able to read the debug text on screen.

  • @colinmcintyre1769
    @colinmcintyre1769 Год назад +5

    Thank you! I'm teaching myself game dev and I've taught myself a lot of optimization things overtime, but I didn't ever think and no one except you I've heard say not to overlap pointlights! Unreal really needs to make it clear how much of a performance drain that can cause. Thank you!!! (I have always overlaped every light source with multiple lights)

    • @Spacemarine658
      @Spacemarine658  Год назад +1

      Thank you for your comment! To be fair to Epic once you get to about 6 overlapping lights it actually won't allow any more lights but it doesn't clarify why it doesn't allow it and for sure doesn't warn about performance! Plus you can get away overlapping more stationary baked lights but it's still not best practice!

  • @unrealdevop
    @unrealdevop Год назад +3

    Great video, I especially liked the comparison between blueprints and C++ on number crunching.

  • @quadro1337
    @quadro1337 Год назад +14

    its really cool and insightful tutorial, but its kinda bad that crucial information is sometimes hidden behind your camera overlay.

    • @Spacemarine658
      @Spacemarine658  Год назад +7

      For sure I recently figured out how to move my webcam footage into a separate track so I can hide it when I'm showing important information in the video 🤘 this should help make my videos better

    • @PyrotechnicProductions
      @PyrotechnicProductions 8 месяцев назад

      @@Spacemarine658 how lol

    • @Spacemarine658
      @Spacemarine658  8 месяцев назад

      @@PyrotechnicProductions there's a plugin to separate it from the main recording

  • @chaver28
    @chaver28 Год назад +3

    great video dude :D i been having a problem with lighting because as a beginner i wasn't aware that have lots of lights would tank my fps so much haha so learning lighting is what i need to do next

    • @Spacemarine658
      @Spacemarine658  Год назад +1

      Glad to hear it could help! Lighting is an important skill that takes time to learn (hell there's an entire job devoted to just lighting!) So don't be afraid to learn!

    • @chaver28
      @chaver28 Год назад +1

      @@Spacemarine658 oh yea for sure dude :D just wish each day had more hour solo dev is hard work haha

    • @Spacemarine658
      @Spacemarine658  Год назад +1

      @@chaver28 you and me both xD

    • @chaver28
      @chaver28 Год назад +1

      @@Spacemarine658 well i subbed so i can follow your game and get more tips :D good luck with development dude

    • @Spacemarine658
      @Spacemarine658  Год назад +1

      @@chaver28 thank you! I appreciate it 👐

  • @draicor
    @draicor Год назад +1

    I really like how that project is looking, it looks really good!

  • @Spacemarine658
    @Spacemarine658  Год назад +3

    I had a few overlays that for some reason didn't export with the video sorry about that 😅
    Edit: looks like a accidentally uploaded the unedited version and that's why overlays are missing 🙃 that would explain it

  • @aubriestarks2242
    @aubriestarks2242 10 месяцев назад +3

    You might consider moving or simply not including your face cam if you do more videos like this since it covered several of the things you were trying to show or talk about. Other than that, this is quite helpful!

    • @Spacemarine658
      @Spacemarine658  10 месяцев назад +1

      Thanks yeah I figured out how to record my webcam separately in my newer vids so I can move it going forward 👍

  • @gail_blue
    @gail_blue 8 месяцев назад +1

    So, my problem is that my game is locked to 80fps in the game time (cpu), but only in the editor. In a shipping build, it can get to 220fps. Which seems like too much of a gap to me. Any sort of debugging I try to do just makes it worse. UPDATE: After Unreal crashed and corrupted my build, I had to do a clean rebuild, and now everything is running fine, I'm getting 130 in the editor. Unreal is weird.

    • @Spacemarine658
      @Spacemarine658  8 месяцев назад +1

      That it is lol glad you got it somewhat solved

  • @marcapouli7805
    @marcapouli7805 Год назад +2

    Unfortunately, profiling is too complex , there are hundreds of info with abstract names, we have to guess averything...Anyway when I start a new empty map with a floor, a sky and a light, I'm already at 30 fps, and fps goes down each time I place a cube...

    • @Spacemarine658
      @Spacemarine658  Год назад +1

      It is pretty complex mostly due to how the engine works but with some study it becomes easier to point out obvious problems and I'm sorry to hear that it sounds like you might have a computer issue or something similar? I get 170+ fps in my current level that has AI, the player, particle effects, etcs

    • @marcapouli7805
      @marcapouli7805 Год назад

      @@Spacemarine658 Probably, I have a ryzen 5 or 7, only 323 gb of ram and I don't know what is my gpu, I know it is rtx. Since I can't create a game, I can't get income to get better hardware unfortunately.

  • @kfirkfir
    @kfirkfir Год назад +3

    How your blueprints' lines look so cool?

    • @Spacemarine658
      @Spacemarine658  Год назад +3

      It's a plugin called "electronic nodes"

    • @kfirkfir
      @kfirkfir Год назад +1

      @@Spacemarine658 thanks I will check it out

  • @aggressivemastery
    @aggressivemastery Год назад +3

    Great Video! Are you using Lumen?

    • @Spacemarine658
      @Spacemarine658  Год назад +2

      Thanks and I was but I decided I'm not using lighting in a way that really benefits from using lumen. All the lighting tips still apply to lumen I just don't have a current need for lumen

  • @GameDevAraz
    @GameDevAraz 7 месяцев назад +1

    unreal 5.3 and 5.4 has bug in engine, any game even templates on mobile, once you exit and return to app, fps drops to 30fps and below, no matter what scene.

    • @Spacemarine658
      @Spacemarine658  7 месяцев назад

      Ouch that's rough have you been able to pin point why?

    • @GameDevAraz
      @GameDevAraz 7 месяцев назад

      @@Spacemarine658 it's inside the engine files, I've submitted a bug and thought it'd be fixed by 5.4 but no 😭

    • @Spacemarine658
      @Spacemarine658  7 месяцев назад

      @@GameDevAraz ouch

    • @GameDevAraz
      @GameDevAraz 7 месяцев назад

      @@Spacemarine658 yup, happens on android

  • @michaelb1099
    @michaelb1099 10 месяцев назад

    how do you remove from screen the graph and fps

    • @Spacemarine658
      @Spacemarine658  10 месяцев назад +1

      If you re-enter that line stat unit graph it will toggle off

  • @danielfjordhj7265
    @danielfjordhj7265 7 месяцев назад

    Cant see any parts of insights, as you have your camera covering that part :D

    • @Spacemarine658
      @Spacemarine658  7 месяцев назад

      Yeah sorry about that I hadn't figured out how to separate the two at the time 😅

    • @Spacemarine658
      @Spacemarine658  7 месяцев назад

      I did cover it a bit better here ruclips.net/video/SwzAQDA3E6Y/видео.htmlsi=s-5zRfVXH1cjdoI7

  • @mrxcs
    @mrxcs Год назад

    My Stat Unit Graph just show data, there is no Graph, why?

    • @mrxcs
      @mrxcs Год назад

      Click on the 'burguer' in front of Perspective Button os viewport, type Unit, mark Unit Graph

  • @Wyslijfotkekompa
    @Wyslijfotkekompa 7 месяцев назад +1

    thx bro