Agility (AGL) is a derived stat in Dark Souls II. Agility increases the speed that a character performs certain actions, though the full extent of these changes are not yet known. It increases how long the character is invincible during a roll and decreases how long it takes to use consumables. Increasing Agility To calculate Agility up to 110, use the following formula: When ATN + (3 * ADP) is less than or equal to 120: ((ATN + (3 * ADP)) / 4) + 80. To calculate Agility over 110, use this formula instead: When ATN + (3 * ADP) is greater than 120: (((ATN + (3 * ADP)) - 120) / 28) + 110. (ATN=Attunement, ADP=Adaptability) Effects of Agility Agility increases how long the character is invincible during a roll and decreases how long it takes to use consumables. iFrames during rolling (begins on the first frame of the roll animation): Agility iFrames Seconds 85 5 0.1667 86 8 0.2667 88 9 0.3 92 10 0.3333 96 11 0.3667 99 12 0.4 105 13 0.4333 111 14 0.4667 114 15 0.5 116 16 0.5333 iFrames during backstep (begins on the fifth frame of the backstep animation): Agility iFrames Seconds 85 3 0.1 87 5 0.1667 91 6 0.2 100 7 0.2333 108 8 0.2667 113 9 0.3 iFrame is short for “invincibility frame,” which is 1/30 of a second. This duration comes from the console versions of the game running at 30 frames per second. Running at a higher framerate doesn’t change the total invincibility duration, but the duration itself is measured in these exact increments. For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring. Effects on Item Use Higher agility allows characters to use consumable items (like life gems and the estus flask) with greater speed, meaning the player is exposed for less time while using such items. At 90 Agility and lower, an Estus Flask takes 68 frames (2.267 seconds) to use. At 95 Agility, it takes 63 frames (2.1 seconds), and at 100 Agility and higher, it takes 58 frames (1.933 seconds). The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival.
If you pull the lever in the platform room, it'll lower a set of catwalks you can use to access a ladder. Following this path eventually takes you into the room with the spiral staircase without going through the gate.
Brother used Batman levels of prep time plotting the most devious and diabolical item setup, just to die from a Teenage Mutant Ninja Turtle 💀💀💀
IRONCLAD CHAD
Agility (AGL) is a derived stat in Dark Souls II. Agility increases the speed that a character performs certain actions, though the full extent of these changes are not yet known.
It increases how long the character is invincible during a roll and decreases how long it takes to use consumables.
Increasing Agility
To calculate Agility up to 110, use the following formula:
When ATN + (3 * ADP) is less than or equal to 120: ((ATN + (3 * ADP)) / 4) + 80.
To calculate Agility over 110, use this formula instead:
When ATN + (3 * ADP) is greater than 120: (((ATN + (3 * ADP)) - 120) / 28) + 110.
(ATN=Attunement, ADP=Adaptability)
Effects of Agility
Agility increases how long the character is invincible during a roll and decreases how long it takes to use consumables.
iFrames during rolling (begins on the first frame of the roll animation):
Agility iFrames Seconds
85 5 0.1667
86 8 0.2667
88 9 0.3
92 10 0.3333
96 11 0.3667
99 12 0.4
105 13 0.4333
111 14 0.4667
114 15 0.5
116 16 0.5333
iFrames during backstep (begins on the fifth frame of the backstep animation):
Agility iFrames Seconds
85 3 0.1
87 5 0.1667
91 6 0.2
100 7 0.2333
108 8 0.2667
113 9 0.3
iFrame is short for “invincibility frame,” which is 1/30 of a second. This duration comes from the console versions of the game running at 30 frames per second. Running at a higher framerate doesn’t change the total invincibility duration, but the duration itself is measured in these exact increments.
For reference, the iFrames of Dark Souls 1 are 9 for slow rolls, 11 for medium, 13 for fast, and 15 with the Dark Wood Grain Ring.
Effects on Item Use
Higher agility allows characters to use consumable items (like life gems and the estus flask) with greater speed, meaning the player is exposed for less time while using such items. At 90 Agility and lower, an Estus Flask takes 68 frames (2.267 seconds) to use. At 95 Agility, it takes 63 frames (2.1 seconds), and at 100 Agility and higher, it takes 58 frames (1.933 seconds). The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival.
Rookie mistake. Never use more than two items per minute
Average Iron Keep moment
"skill issue"
I hate the fact that some of these "funny clips" (Including this one) Is actually a real skill issue😭
Nice.
Needs more ADP :)
Just level up ADP bto
Awesome funny clip! 😂😂
Wait. How in a goddamn fuck did you enter that fog gate from its behind?
If you pull the lever in the platform room, it'll lower a set of catwalks you can use to access a ladder. Following this path eventually takes you into the room with the spiral staircase without going through the gate.
Bro just said No
i hate dying on this area bcs it would take too long to clear those sht soldiers
Lol. Oops
What is the name of this armor? Where can it be found?
It's the Syan set, dropped for the Syan Knights. You can farm the set in the Drangleic Castle (sorry my bad english)
lost 48k to this exact scenario once lol
😕
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