Hog rider original sound effect meme

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  • Опубликовано: 24 окт 2024

Комментарии • 1 тыс.

  • @cliffordswift3168
    @cliffordswift3168 2 года назад +4706

    I played this at max volume with 5 other kids in social studies

    • @justhowoftendoyousleep
      @justhowoftendoyousleep 2 года назад +460

      Thats what I called 'being social'

    • @applereborn2234
      @applereborn2234 2 года назад +165

      90% your in primary school
      10% you just like calling history social studies

    • @sebaskin-robbins6569
      @sebaskin-robbins6569 2 года назад +205

      @@applereborn2234 spelled you’re as your, 50% in a younger grade and 50% in public

    • @applereborn2234
      @applereborn2234 2 года назад +79

      @@sebaskin-robbins6569 heck i made a minor spelling mistake
      im going to lose!!11111!!

    • @sebaskin-robbins6569
      @sebaskin-robbins6569 2 года назад +121

      @@applereborn2234 hee hee haw haw

  • @foxforsburg
    @foxforsburg 2 года назад +2998

    The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
    The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
    His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
    Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
    Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
    Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy can be costly in terms of Dark Elixir, and sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
    At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
    The phrase "Did somebody say Hog Rider?" comes from the Clash of Clans TV commercial.
    This phrase originates from a popular meme, the "Did somebody say ___?" meme.
    His description in Clash Royale is based on the Clash of Clans commercial, Ride of the Hog Riders. It says: “Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of "Hog Riderrrrr" all the way through the Arena doors.”

  • @Xavierpng
    @Xavierpng 2 года назад +2095

    The picture is so beautiful it brings a tear to my eye 🙏

    • @h1ded5rblx
      @h1ded5rblx 2 года назад +20

      nub

    • @NighTmare_Playz45
      @NighTmare_Playz45 2 года назад +3

      TRUEEE

    • @heheboi296
      @heheboi296 2 года назад +10

      arent you xavier before you changed your pfp and name

    • @bumblebeegamerreal
      @bumblebeegamerreal 2 года назад +23

      Stolen comment. How pathetic you have to be?

    • @FatihYudhistra
      @FatihYudhistra 2 года назад +40

      That one youtube user on their way to bought channel and stealing for nothing to the society

  • @foxforsburg
    @foxforsburg 2 года назад +384

    The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a quick building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.

    • @matthewferguson9054
      @matthewferguson9054 2 года назад +7

      You forced me to read this outloud

    • @ACR81
      @ACR81 2 года назад +3

      Stop. Just, stop…

    • @Chrisgoesoof
      @Chrisgoesoof 2 года назад

      69 likes 😱

    • @mailbox3982
      @mailbox3982 2 года назад +4

      Alternatively, if you are a Clash of Clans player, Hog Rider is unlocked at Dark Barracks Lv. 2

    • @foxforsburg
      @foxforsburg 2 года назад +1

      @@mailbox3982 yes

  • @guywithahat9446
    @guywithahat9446 2 года назад +177

    This is a certified hog rida classic.

    • @ahmaudr.burgess5948
      @ahmaudr.burgess5948 2 года назад +1

      Planet macro is 4 parallel universes ahead of you

    • @untitledname4740
      @untitledname4740 2 года назад +1

      Bro The fact that he’s black is racist

    • @BriannaBow
      @BriannaBow 2 года назад

      @@untitledname4740 L comment

    • @Exotichas
      @Exotichas 2 года назад

      @@untitledname4740 the game made him black so?are you gonna say they're racist?

    • @untitledname4740
      @untitledname4740 2 года назад

      @@Exotichas yes also you’re hurting my feelings so get out

  • @Rainle
    @Rainle 2 года назад +466

    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
    The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
    A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
    A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

    • @randomdog3041
      @randomdog3041 2 года назад +22

      Can you write my school essays

    • @KahleKahn
      @KahleKahn 2 года назад +7

      Why did I read all of this….

    • @SexLuthor
      @SexLuthor 2 года назад +1

      Hey man can you write my essay on English? Also whats the first word in an alphabetical order?

    • @TheAverageOsakerLover
      @TheAverageOsakerLover 2 года назад +1

      Thanks man, I'll l
      Remember that for my next games

    • @jairoharleyvids100
      @jairoharleyvids100 2 года назад +1

      @@KahleKahn you’re crazy

  • @randomrobloxytaround
    @randomrobloxytaround 2 года назад +39

    Therapist:All dreams have meanings.
    My Dreams:

    • @senatorstevenarmstrong9821
      @senatorstevenarmstrong9821 2 года назад

      Your therapist was still right

    • @RealistInIdealists817
      @RealistInIdealists817 2 года назад

      The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
      The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
      His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
      Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
      Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.

  • @thebrothers9741
    @thebrothers9741 2 года назад +276

    The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
    Strategy
    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
    The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
    A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
    A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @foxforsburg
      @foxforsburg 2 года назад +2

      yes

    • @HomeDepotHR
      @HomeDepotHR 2 года назад +2

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

    • @bac591
      @bac591 2 года назад

      Very nice.

    • @pxrson2118
      @pxrson2118 2 года назад

      what about coc

    • @_ocelotgaming_
      @_ocelotgaming_ 2 года назад +2

      Nobody is going to read all that.

  • @ymenace5024
    @ymenace5024 2 года назад +65

    I am old enough to understand this masterpiece

    • @mexcoreanimations8119
      @mexcoreanimations8119 2 года назад

      @Ricky Smith my younger brother is 3 and he just watches Poppy Playtime videos

    • @Bossman50.
      @Bossman50. 2 года назад +1

      Didn’t ask + ratio

    • @ymenace5024
      @ymenace5024 2 года назад

      @Ricky Smith sure but did you know the strongest muscle in the body is the tongue

  • @k2.60
    @k2.60 2 года назад +103

    I screamed this at a assembly at school and there were about 100 kids and 3 principals. Also didn't get in trouble

    • @stockimageofanengineer
      @stockimageofanengineer 2 года назад +36

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough also HOG RIIIIIDER

    • @pyro4118
      @pyro4118 2 года назад +30

      bro got ratio'd by a copy and paste comment.

    • @birdman902
      @birdman902 2 года назад +2

      @@stockimageofanengineer Thanks i needed that

    • @monkus4382
      @monkus4382 2 года назад +2

      You sound like a cringe redditor

    • @brandonkunn
      @brandonkunn 2 года назад

      Three principals?

  • @kompi4013
    @kompi4013 2 года назад +30

    Played this in the gym

    • @MadMario2401
      @MadMario2401 2 года назад

      What happened afterwards

    • @pwlap
      @pwlap 2 года назад

      gigachad

  • @mageflow18
    @mageflow18 2 года назад +28

    Imagine forgetting to keep it on loop

  • @PopcornLover09
    @PopcornLover09 2 года назад +2

    of all the pictures they could pick. I'm so happy they picked this

  • @aninstrument2803
    @aninstrument2803 2 года назад +80

    "Is it bad that I've started to think about mega knight in completely normal irl situations?
    There was an old lady walking with her grandkids at the store and it kind of reminded me of the witch with her skeletons. In my head i was just thinking how satisfying it would be if i dropped an mk to instakill all those skellys and take care of the witch after. is this normal or should i get help?"
    -Random guy I found on Reddit

    • @hockers
      @hockers 2 года назад +1

      Yes it’s normal

    • @wrldcraft6666
      @wrldcraft6666 2 года назад +6

      drop all the skellies
      and take care
      of the
      woman

    • @chefp.7364
      @chefp.7364 2 года назад

      as a normal individual and can confirm its NOT normal

    • @justonexone
      @justonexone 2 года назад +1

      I do this everyday

  • @Neo-Polygōnum
    @Neo-Polygōnum 2 года назад +36

    When he said Hog rida, I felt that.

  • @JoanSlugXAkaJerkyBogard
    @JoanSlugXAkaJerkyBogard 2 года назад +20

    I have an idea for a mod.
    The Black Guy from the old spice comercial wielding thor's hammer while riding Beast Ganon.
    This would be the Mega HogRyder.

  • @ad3kpl201
    @ad3kpl201 2 года назад +13

    The Hog Rider is a rare card unlocked from Spell Valley. His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
    The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
    A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
    A good placement and timing with Guards and The Log will fully counter the Hog Rider, canceling all Hog hits.
    The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
    However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
    Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
    It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
    In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
    Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
    When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
    Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
    Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
    If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
    For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
    For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
    They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
    A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
    This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
    The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
    A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
    Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
    The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
    A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
    A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

  • @sukunatermination
    @sukunatermination 2 года назад +15

    The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.

  • @NoobgamerPlaysFortnite
    @NoobgamerPlaysFortnite 2 года назад +2

    The picture looks like it was a LEGO character in star wars

  • @zuzanadzvonikova6738
    @zuzanadzvonikova6738 2 года назад +5

    It would be funnier if the hog rider sound had the same quality as the picture

  • @koshkamatew
    @koshkamatew 2 года назад +1

    the picture is so beautiful i made it my roblox avatar

  • @Rellusionist
    @Rellusionist 2 года назад +8

    Sonic the Hedgehog (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the Sonic series' 15th anniversary, and intended as a reboot for the seventh generation video game consoles. Players control Sonic, Shadow, and new character Silver, who battle Solaris, an ancient evil pursued by Doctor Eggman. Each playable character has his own campaign and abilities, and must complete levels, explore hub worlds and fight bosses to advance the story. In multiplayer modes, players can work cooperatively to collect Chaos Emeralds or race to the end of a level.
    Development began in 2004, led by Sonic co-creator Yuji Naka. Sonic Team sought to create an appealing game in the vein of superhero films like Batman Begins, hoping it would advance the series with a realistic tone and multiple gameplay styles. Problems developed after Naka resigned to form his own company, Prope, and the team split to work on the Wii game Sonic and the Secret Rings (2007). As a result, Sonic the Hedgehog was rushed so it could release in time for the holiday season. It was released for Xbox 360 in November 2006 and for PlayStation 3 the following month. Versions for Wii and Windows were canceled. Downloadable content featuring new single-player modes was released in 2007.
    Sonic the Hedgehog received praise in prerelease showings, as journalists believed it could return to the series' roots after years of mixed reviews. However, it was a critical disaster. Reviewers criticized its loading times, camera system, story, voice acting, glitches, and controls. It has been frequently described as the worst game in the series and one of the worst video games of all time. In 2010, Sega delisted Sonic the Hedgehog from retailers, following its decision to remove all Sonic games with below-average Metacritic scores to increase the value of the brand. Its failure led to a rethinking of the series' direction; future games ignored its tone and most characters.
    Gameplay
    Sonic the Hedgehog is a 3D platformer with action-adventure and role-playing elements. Like Sonic Adventure, the single-player navigates through open-ended hub worlds where they can converse with townspeople and perform missions to advance the story. The main gameplay takes place in linear levels that become accessible as the game progresses. The main playable characters are three hedgehogs: Sonic, Shadow, and Silver, who feature in separate campaigns titled "episodes". A bonus "Last Episode", which involves all three hedgehogs and concludes the storyline, is unlocked upon completing the first three.
    Sonic's story focuses on the speed-based platforming seen in previous Sonic games, with some sections having him run at full speed while dodging obstacles or riding a snowboard. Another character, Princess Elise, must be escorted in some stages, and she can use a special barrier to guard Sonic. Shadow's sections are similarly speedy, albeit more combat-oriented, with some segments having him ride vehicles. In contrast, Silver's levels are slower and revolve around his use of telekinesis to defeat enemies and solve puzzles. In certain areas, control is switched to one of several friend characters, with their own abilities.
    Although each character traverses the same levels, their unique abilities allow the player to access different areas of each stage and prevent them from accessing certain items. Scattered through each level are golden rings, which serve as a form of health. The rings can protect a character from a single hit by an enemy or obstacle, at which point they will be scattered and blink before disappearing. The game begins with Sonic, Shadow, and Silver each assigned a limited number of lives. These lives are successively lost whenever, with no rings in their possession, the characters are hit by an enemy or obstacle or encounter other fatal hazards. The game ends when the player exhausts the characters' lives. Every few levels, players will encounter a boss stage; to proceed, they must defeat the boss by depleting its health meter.
    Upon completion of a level or mission, players are given a grade depending on their performance, with an "S" rank being the best and a "D" rank being the worst. Players are given money for completing missions; more money is given to higher ranks. This money can be used to buy upgrades for the player character. Certain upgrades are required to complete the game.  The game also features two multiplayer modes: "Tag", a cooperative mode where two players must work together to clear levels and collect Chaos Emeralds, and "Battle", a player versus player mode where two players race against each other.

  • @Timojam
    @Timojam 2 года назад +1

    Wow! I just met hog rider at country jail RP yesterday🤯

  • @dezboi711_meme9
    @dezboi711_meme9 2 года назад +1

    True sound effect and picture

  • @cat-qv6nt
    @cat-qv6nt 2 года назад +6

    I love Default man face. It look so funny

    • @HawkyRed
      @HawkyRed 2 года назад

      I use it too xD

  • @Al_Conq
    @Al_Conq 2 года назад +1

    why is this actually funny

  • @falsifysimplicity
    @falsifysimplicity 2 года назад +53

    I like the part where he said hog rider

  • @FulmineStrik
    @FulmineStrik 2 года назад +1

    this is art

  • @MarvsBullet
    @MarvsBullet 2 года назад +1

    That’s a nice new discord pfp

  • @fatcat1766
    @fatcat1766 2 года назад +3

    Don't forget the song that comes on when the hog rider calls the other hog riders 😩👌

  • @munkg
    @munkg 2 года назад +1

    I love how all comments are filled with hog rider strategies and descriptions

  • @edgeyyl2204
    @edgeyyl2204 2 года назад +6

    Playing this at max during English class 👍

  • @timekeeperz9714
    @timekeeperz9714 2 года назад +1

    You don't even need to play COC to appreciate hog rider meme
    it's that good.

  • @dumbvillage9253
    @dumbvillage9253 2 года назад +3

    This is what every CR player expects to see, when their opponent just countered their push with cannon and skeletons.

  • @AwesomeBrock
    @AwesomeBrock 2 года назад +1

    The description is so beautiful! :')

  • @Kyoko-Ushitai
    @Kyoko-Ushitai 2 года назад +8

    I hear only legend

  • @Burgunderwacht
    @Burgunderwacht 2 года назад +3

    Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.

  • @MaxBaxPamparapa
    @MaxBaxPamparapa 2 года назад +2

    i always thought he is saying "colorado"

  • @StunTG
    @StunTG 2 года назад +6

    This better be used with arcadia legend in brawlhalla

  • @GarrettAidanChnl
    @GarrettAidanChnl 2 года назад +1

    BOUND TO FALL IN LOVE

  • @hypronitisis4908
    @hypronitisis4908 2 года назад +5

    "HOG RIDAAAAAA!!!!!!!!!!!!!"

    • @InfinityNess
      @InfinityNess 2 года назад

      The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
      Strategy
      His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
      The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
      A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
      The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
      However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
      Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
      It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
      In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
      Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
      When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
      Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
      Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
      If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
      For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
      For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
      They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
      The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
      A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
      A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
      This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
      The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
      A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
      Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
      The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
      A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
      A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough also HOG RIIIIIDER

  • @wishcash2722
    @wishcash2722 2 года назад +1

    I’m learning so much knowledge from this comment section!

  • @Frost_Wolf6622
    @Frost_Wolf6622 2 года назад +6

    its actually an uhh sound of da legend or idk

  • @gellasteez
    @gellasteez 2 года назад +1

    That Bound 2 sample sounds crazy ash
    Kanye is a god of music 🙏

  • @Sutkobar
    @Sutkobar 2 года назад +3

    Me: *not knowing my phone is at max volume (I'm also watching this secretly at school)
    Again me: *plays video
    Again me after the video played: ah shi-, ahh forget it HOG RIDERRRR

  • @D99-n8r
    @D99-n8r 2 года назад +1

    Next ntf more expensive ever

  • @Goobertron9000tm
    @Goobertron9000tm 2 года назад +6

    I want this to be played at my funeral randomly at full blast to scare the shit out of the people there.

  • @ouchjake3820
    @ouchjake3820 2 года назад +1

    i have this on loop

  • @rayzondelta2113
    @rayzondelta2113 2 года назад +4

    i meet this guy on item asylum 3 hours later like wtf

    • @Taishisama
      @Taishisama 2 года назад

      You cannot hide form hog rider

  • @carlosxed2266
    @carlosxed2266 2 года назад +1

    Simplemente majestuoso 10/10

  • @k2.60
    @k2.60 2 года назад +3

    Have you noticed how hog rider looks like mr t

  • @pateaotakusuwu536
    @pateaotakusuwu536 2 года назад +1

    art

  • @zh-zz8zp
    @zh-zz8zp 2 года назад +3

    This video has changed my life. My whole outlook on everything that exists in this world, in fact even in the entire universe. I can never look at anything I know the same way ever again. This video represents emotions most humans could never comprehend. But I can. Thanks to this video I have been awakened to many things previously thought unimaginable. Thank you.

  • @plawanlnwz5202
    @plawanlnwz5202 2 года назад +2

    beautiful

  • @wan8234
    @wan8234 2 года назад +4

    The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
    His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.

  • @brocktherock9939
    @brocktherock9939 2 года назад

    This deserves a like

  • @geoffgillingsbergh93
    @geoffgillingsbergh93 2 года назад +4

    🤨

  • @OxillaYT
    @OxillaYT 2 года назад +1

    I played this at max volume during music class with 13 other kids XD

  • @palden150
    @palden150 2 года назад +1

    nice description

  • @Balat0nlelle
    @Balat0nlelle 2 года назад +1

    appreciate it

  • @crusaderjuniorrevived6404
    @crusaderjuniorrevived6404 2 года назад +1

    I have learned so much thanks to you.
    Amazing.
    Let us give thanks. I give you my thanks and appreciation mates.

  • @PurpleBroadcast
    @PurpleBroadcast 2 года назад +2

    "Hog rider" or "oh father!"

  • @J0shu476
    @J0shu476 2 года назад +1

    I like the part where he says “HOG RIDER!!”

  • @Zoumba.
    @Zoumba. 2 года назад

    so happy i can look this in 1080p

  • @FTMothman
    @FTMothman 2 года назад

    I needed this to add to clip. Thank you so much.

  • @wonszgamingszerokipedzel1004
    @wonszgamingszerokipedzel1004 2 года назад

    thanks, it was uploaded in my birthday

  • @llamablake
    @llamablake 2 года назад +1

    I saw that guy in my friends bee swarm simulator game a couple days ago lol

  • @K9arcade
    @K9arcade 2 года назад

    Thank-you, RUclips recommended.

  • @alexandra45343
    @alexandra45343 2 года назад +1

    I realized that he shouts "Hog rider"

  • @deadaccount5606
    @deadaccount5606 2 года назад +1

    I thought it was Clubber Lang for a second

  • @gamrrsalt2380
    @gamrrsalt2380 2 года назад +2

    769,000th view 😎

  • @nwkc
    @nwkc 2 года назад +1

    hog rider into bound 2 is the best collab of two black men

  • @groznysmok4869
    @groznysmok4869 2 года назад +1

    I really like this Roblox hog rider skin

  • @MilkGuy79
    @MilkGuy79 2 года назад +2

    HOG RIDAAAAAAAAAAAA

  • @TheseSetsAreAbsolutelyEpic
    @TheseSetsAreAbsolutelyEpic 2 года назад

    These sounds are absolutely incredible! It's insane how far Internet Things has come!

  • @azurecorviknight4189
    @azurecorviknight4189 2 года назад +1

    Hog rider for rivals of aether.
    I'll do it. Besides his gimmick is his hog is a special mount and with the hog, you can do a hell of a lot of moves, if you dont have the hog, all you got is a 3 combo attack & a double jump ledge grab.

  • @lean_lazy_monkey2012
    @lean_lazy_monkey2012 2 года назад

    Great sound effect have a great day

  • @xijinpingtheultimatelifefo622
    @xijinpingtheultimatelifefo622 2 года назад +1

    This tells us about the past amogus refence 😳

  • @SmithReactions_
    @SmithReactions_ 2 года назад +1

    Someone wake me up to this

  • @noobamooba
    @noobamooba 2 года назад +2

    i always thought he said "oh mamaaaaaa"

    • @TheLegoPlayer
      @TheLegoPlayer 2 года назад +1

      He isn't Freddy Mercury

    • @noobamooba
      @noobamooba 2 года назад

      @@TheLegoPlayer yes i know

    • @TheLegoPlayer
      @TheLegoPlayer 2 года назад

      @@noobamooba It was a joke lol

    • @noobamooba
      @noobamooba 2 года назад

      @@TheLegoPlayer yeah I could tell lmao

  • @tymkon7127
    @tymkon7127 2 года назад

    This is so beautiful

  • @PopcornTheOfficial
    @PopcornTheOfficial 2 года назад

    Thinking about gathering up all my friends to yell this in the middle of a break time

  • @charliechanley3322
    @charliechanley3322 2 года назад +1

    Good Video!

  • @Supaman1257
    @Supaman1257 2 года назад

    quality content 100/100%

  • @dalekinthewater4708
    @dalekinthewater4708 2 года назад

    The picture is gorgeous

  • @loading2968
    @loading2968 2 года назад

    This is a certified hood classic

  • @TheChannel69188
    @TheChannel69188 2 года назад

    BOUND, TO FALLLING IN LOVE

  • @newzealandballnewzealand-h7553
    @newzealandballnewzealand-h7553 2 года назад +1

    When I watched this video a clash of clan add pop up and I didn’t know what video I was watching
    *IT WAS ANOTHER HOG RIDER VIDEO 💀💀*

  • @thecock4032
    @thecock4032 2 года назад +2

    The hog rider card is unlocked from the spell valley (arena 5) he is a very fast building-targeting melee troop with moderatly high hitpoints and damge he appears just like his clash of clans counterpart a man with brown eyebrows a beard a mohawk and a golden body piercing in his left ear who is riding a hog

  • @examinator-7
    @examinator-7 2 года назад

    Epic music starts playing

  • @aaiden_Blade
    @aaiden_Blade 2 года назад +1

    My friend has that exact avatar

  • @devrimyilmaz9044
    @devrimyilmaz9044 2 года назад +1

    This is a certified hog rider, hog rider sound effect, hog rider sound effect meme, hog rider original meme, hog rider original, hog rider memes, hog rider sound, hog rider sound original, hog rider original sound effect, hog rider sound effect meme original, hog rider meme sound effect, hog rider meme sound effect original, hog rider clash royale meme, hog rider clash of clans meme, hog rider clash meme moment.

  • @eh3796
    @eh3796 2 года назад +1

    BRUH THIS WAS MY AVATAR ON BOBLOS

  • @JacksonBrode
    @JacksonBrode 2 года назад

    I just put this on loop

  • @_peppapog37
    @_peppapog37 2 года назад +1

    The Skeleton Army card is unlocked from the Bone Pit (Arena 2). It spawns 15 single-target, melee Skeletons with very low hitpoints and low damage, with an overall extremely high damage per second. A Skeleton Army card costs 3 Elixir to deploy.
    Strategy
    Due to their high numbers and overall very high DPS, the Skeleton Army is very effective against single target enemy troops and building targeting troops such as the P.E.K.K.A., Prince or Giant.
    Another benefit is the Skeleton Army's low cost of 3 Elixir, making it a very versatile card that can give the player an Elixir advantage in almost any case.
    Although they have low health individually, their sheer numbers allow for them to be effective at blocking most troops and siege buildings. This can even work for air troops, such as the Inferno Dragon due to the fact that the Skeleton Army can stall and pull the Inferno Dragon away from the tower, giving the tower a chance to destroy the Inferno Dragon.
    While being powerful in numbers, they are very weak against splash damage and spells; most area damage units will be able to take out the whole swarm without losing health. Low cost spells are also effective at taking the swarm out efficiently.
    Despite their area damage weakness, the Skeleton Army is capable of countering directional area damage troops like a Wizard or Bomber. For this to work, the Skeleton Army must be placed directly on top of the unit, surrounding it and overwhelming their area damage before the swarm is defeated. The player must also have the assistance of a Crown Tower to damage down the troop, as otherwise there is a chance the Skeletons could clump up in such a way that the troop could eliminate them all before being defeated.
    The Skeleton Army can bait the opponent into using their area damage spell, allowing the player to use other high DPS swarms such as Goblin Gang safely. However, unlike the Goblin Gang, the Skeleton Army can be fully countered by a wider range of spells. As such, they may not the most effective at baiting out the desired spell, such as The Log, if they have more than one.
    Other swarm troops such as Barbarians and Minion Horde may be more favorable as a substitute, as they have higher hitpoints compared to the Skeleton Army. However, they also have a heavier Elixir cost, which does make them more committal but also makes them more enticing for the opponent to use a higher cost spell like Fireball on them, allowing other spell-vulnerable cards in the player's deck to thrive.
    Poison and Fireball are a negative Elixir trade but do counter the Skeleton Army effectively.
    The Barbarian Barrel can not only counter the Skeleton Army for a positive Elixir trade but also force out a response from the opponent. If the barrel is played right at the river, the Barbarian that spawns will get two hits on the tower left unattended, allowing for valuable chip damage.
    The Skeleton Army is not recommended to be used offensively, as they can be easily wiped out with spells such as Arrows. However, if the opponent's cheap spell is out of rotation, this play may force non-efficient counters out of their hand, as if the Skeleton Army manages to lock on to a Crown Tower, they will deal extremely high damage to or even destroy it.
    Their high count allows them to be played in the center or behind the player's King's Tower to cover both lanes. This often entirely deters the opponent from immediately attacking, as they will only be able to spell down half of the swarm with one push.
    The Skeleton Army is quite effective with Clone to overwhelm your opponent when their proper counters are not in rotation.
    Using a Rage on the Skeleton Army makes it a huge threat since they already move quite fast and deal high damage per second. Mirroring or Cloning the Skeleton Army gives a huge numbers advantage. However, trying either of these strategies is very risky, as a splash unit or a spell can wipe it out for a positive Elixir trade. In double Elixir, the impact of failing this strategy is reduced because of the faster Elixir generation rate.
    An Ice Golem is able to eliminate the entire Skeleton Army with its death damage when equally leveled for a positive Elixir trade.

    • @pendragon5573
      @pendragon5573 2 года назад +1

      Bruh, I was just about to do that.

  • @glamscare5563
    @glamscare5563 2 года назад

    i always thought this went "ALFREDAAA"

  • @AlphaAntics19
    @AlphaAntics19 2 года назад

    A dude yelled this at my high school during lunch today.

  • @kevinhalo27
    @kevinhalo27 2 года назад +1

    W roblox pfp

  • @squddy007
    @squddy007 2 года назад

    Zombies be running when they hear HOG RIDER

  • @Pedditz
    @Pedditz 2 года назад +1

    me be like when my dad gets out the belt: