As a casual solo player 99s were perfect, no food chill kills. Any higher it was too much effort for a kill. Good to know I can just to 50% now instead of 99 make it even faster kills.
I think is not that much a difference between 99's and 50's. A couple seconds uf anything. So if you take 5:00 at 99%, you'll now take something like 4:50 at 50%
I understand your frustration but I think they might trying to prevent another telos where the boss essentially pointless unless you can do high enrage.
I think it's great. Jagex needs to stop doing shit to appease a small percentage of elitest players. Let them dick measure with hiscores. They shouldn't limit loot to them. Most of the content is rng without some dumb enrage loot mechanic that favors a small % of the player base.
Could have at least done something to make the drops fun if they wanted it to be strictly bragging rights past 50%. Like a chance for the whole bow dropping ready assembled past 4k or some easter eggs like common loot being guaranteed to be dwarf weed at 420%.
Playing devils advocate here perhaps, but I don't think hard content always has to be the 'hyper efficient' way for the 0,1% to get everything done, if you want to challenge yourself and show off with insane feats, that should be the reward in itself for doing high enrages, pushing your skills to the max, while not bankrupting yourself doing it, idk but that seems fine to me.
I agree with this. It's like everyone wants to cater to the 1 percent of players who play the game 10+ hours a day. If u wanna push enrage to challenge yourself, that's why u get a shiny gold title. It shouldn't add to the drop rates at all
@@lightz9186 drop rates shouldn’t be better at low enrage. If you wanted to argue they should be the same across enrages I could understand that argument (but still disagree) But the idea that players who invest the most in terms of gear cost, time spent perfecting rotations and skill, and supplies used per kill. Should get less roi than people who invested far less in all of these aspects is ridiculous.
Im not super certain on how this is all implemented but cant the bad luck mitagation be ''exploited'' somehow? Like you do 20 kills at 0 enrage - it caps out then you do 1 kill at like 2500% and still get it applied? Im just thinking about if you could just somehow make it work in your favour even if it wasnt intended to work like that....
agree if they do anything just up the chance at over 100% instead of making 0-99% worse. alot of people including me can't do 100% but I enjoy the boss where telos I like but I can't do high enrage so it's dead content for me
It works if you put into assumption that Jagex doesn’t want their players to grind all day without a day job. If the player is given only a small number of kills per day, the gp per day should improve much more.
Are all these kill rates assuming you're grouping? I'm no top tier PvMer but some of the kph seem a little high. Just wondering since you used solo 900% and solo 0% as an example for high enrage being bad, but still used the 20kph figure.
I can't do high enrage but I do think they did a pretty good job with the balancing. I will say they should make the drop chance a bit less at lower and a bit higher at high enrage. They shouldn't bar people because they aren't good at PvM but they also shouldn't reward them for not pushing themselves.
@waswere I disagree with the motivation part. For a end game challange does gp/h really matter? People who attempt 2k+ enrage, do they really have money issues? I think this boss is more about bragging rights. Also low enrage might be more worthwhile gp wise right now. But if Codexes and Havoc is so common on low enrage. Their prices will drop and the scale will shift to higher enrage being better money. My expectation is that ~1000% enrage will be best gp/h with diminishing returns the higher the enrage gets. And im totally fine with that.
I'd be fine if 1000% was the most efficient, it shouldn't need to scale all the way to 60k and past a certain point it is just bragging rights of how high you can go. It just sucks when I'm doing 500% only to see those doing an easier boss with less HP get considerably more loot
@@WaswereRS Well now that you've run the numbers, just do the easier boss as well. If your objection is that you want more of a challenging fight, but don't want to lose out on rewards, then in your case the more challenging fight is part of the reward. As someone else mentioned, titles, and leaderboard and broadcasts for first are the incentives for high enrage. I see nothing wrong with people being able to obtain drops and interact with the content they are paying for the development of. It is called balancing for a reason, they can't please everyone, and they shouldn't be balancing around the top 1% of pvmers. Are you basing the kph at all of the different enrages based on your own gear and abilities? You have to keep in mind that people who can't reach 500%+ enrage kills are also probably not clearing lower enrages as fast as those who can push. Whether it is gear or damage based, a dpm of 400k+ with a fsoa and full manual is much different than ~200k dpm of t90s and a revo bar, which is what a majority of more casual pvmers will be using. Now how do you balance so those who can consistently output 2x+ the dpm of most players get rewarded more at higher enrages than at low enrages based on kph and droprate, without giving your average playerbase a 200hr grind to unlock a new weapon?
@@WaswereRS as said above rewandsfor high enrages are already there titles and pet skins, you also have to remmber that unlike 4 k telos this boss basicly require you to have fsoa and cryptbloom for 4k kills. Cant expect rewands to be locked behind certain combat style and set of gear on higer enrages
With 215KC at 0-90% and 85KC at 99%, these drop rates check out pretty well. I’ve had a bow piece, pet, three Vestment pieces, and the Knowledge Codex. I’d say the only benefit to camping 99% over 50% is common loot.
@@im_imo funnily enough, I just tested 5 runs with 50% and 99%, and made about 6m from 50% and 15m from 99%. 99% didn’t go lower than 1.9m and 50% went down to 1.1m. Small test, but over the course of my kills, that’s remained consistent. Pretty weird, considering!
he want it to be like arch glacor where even if your doing a 500% kill its fucking ass drops rate this is like so crazy most people cant do a 900% enrage kill like how he is saying lmfao
High end pvmers don’t understand that not everyone wants to play like they do, and then they think that if you don’t you don’t “deserve” the drops lmao It’s insane sometimes
Then what is the reward for actually getting better at the game when you can do very little effort and get the same reward doing 50% compared to 500? All we will get now is why would anyone even bother going above 50% unless they wanted a title. What is the point of the enrage mechanics if an individual who is purely invested in money/drops isn’t even going to experience the true fight?
@@michaelanderson7274 lmfao that the 99% of the game finally get to make some money an do a new boss that only the 1% would of been doing wtf don’t you see lmfao
Facepalming at these drop rates. I quit zammy two weeks after release when free deaths ended, got to 750% solo. Solo is way too hard compared to group, and this loot enrage scaling is just laughable
My problem with solo is that the fight does not scale down fully. The boss scales for group sizes two to five and solo players effectively get the same fight as a duo. At low enrage it isn't a big deal but as it goes up over 500% it just costs a huge amount of extra time to deal with the grey-red HP bar, the demon and wizard spawns and the two runes on P7.
My problem is that you can only get that far in enrages with Mage, Melee or Ranged take considerably more skill and "animate braindead" is the real carry here. Literally everyone uses that helmet style nowadays. That makes me think Jagex will never change solos, because solos with mage are considerably more consistent to the point of letting anyone with average skill reach 500% if properly geared and without having high PVM skills necessarily. Edit: I'm talking about solos.
Rewands for doing higher enrages are already there, cosmetic, leaderboard and titles. Perhabs you forgot that there are people still struggling whit standard mode? And tbh high enrages really heavily on Fsoa soo if you want them to be more rewanding make it not be a requirement to do it whit thoose items (Fsoa, crypt)
They aren’t. If you are struggling with standard mode maybe you should try to get better rather than playing an idle game? People have done over 1k with every style, people have no food cleared 500% in cywirs and gano.
@@PlanB_ i havent forgot that but its stupid locking something behind a certain style and set of gear. 4 k toles doest require specific set like zammy does
I agree. They should have a larger jump in rare chance when >99%, >499% and >999% for example. Currently the difference between 50% kills and 100% kills is like 2 mins (3-4 to 5-6 mins), which pretty much nullifies the ~45% increase in bow piece drop chance.
The expected log completion time is horrible. Solo camping enrage will even be worse than your calcs suggest if players can't hit the kills per hour suggested .
I actually like the enrage system, it allows you to enjoy the game without spending hundreds of hours into it. I have a life, I don't have time to kill one single boss for months before seeing a drop. This boss with the 60k enrage system will become the standard to test weapons efficiency through kill speed over the years... which is exactly what they announced it was going to be. It's always been annoying to me that there is weapons/armors in the game that are so rare or expensive, you never get to enjoy using them.
To be fair when I did Telos and Glacor logs I didn’t bother with high enrage once I had the enrage titles unlocked. For zammy it’s the same. I will do enrage for the title only. Only this time it’s better
• Running the dungeon is not rewarding enough (I'd give 250% of the original loot and 250% of the original unique drop chances, instead of 175% loot and 133% unique chance) • Low enrage kills are too rewarding • High enrage kills are not rewarding enough • The addition of p7 is not rewarding enough. (with telos p7, your chances for a unique are increased more than 10 fold, which is too much, but they Zamorak's p7 could at least double your chances and your loot)
If you want range t90 tank armor. which is like typically an organ people sign up to be on a list for. you have to wait 6-8 weeks and be there every other day until mazcab drops every single piece of t90 tank gear. Now zammy has melee robes and skills have a set of mage armor! lol. SCREWED.
Not sure if any of this helps as "Real World Example", but got log this week (of course numbers drop same week). All my kills were in solo, after 25 runs no more dungeon kills. At 1,000KC, I did 900kc 99% camp 100 100%-200%. I had 6 Roar, 6 Lost, 5 Armor, 1 Bow, total 18 Rares. (At one point, in the 700kc of the 99%'s I got 9 codex drops in a row 4 Roar 5 Lost) At 1k KC swapped to "pushing" and did 200%-300% with 300% the new main camp enrage. Finished Log at 1,263KC: 7 Roar, 6 Lost, 10 Armor, 3 Bow, total 26 Rares. (Boots last drop) I'm probably an outlier but my better drops happened over 99%; Bow pieces were 120%, 200%, 300%. They probably figured since you generally need crypt/fsoa for higher enrages (unless cracked), most would stay at sub 100% or do slightly higher, "everyone has a chance to do log". Only reason for higher % in my opinion is ego/titles. In total for Loot: commons and rare+full bow came to around 16B-18B cause those commons add up and bow fluctuates in price.
Yeah, you needing to use the Magic "Helmet Sytle" (so you don't hurt yourself) to do anything higher than 100% enrage solo, makes me think Jagex won't update them. Or, Maybe the last tier of the infernal puzzle box halves the Runes HP or something?
Nice video. But your math is wrong on base drop rate of any drop. I did the same mistake. I have to use a spreadsheet later to figure it up exactly. But yeah. At 54 kills you are at 1/53 drop rate for 50%. 44 minus 97 equals 53 so 1/53 at the 54th dry steak kill. Well we know every previous drop rate was worse. So no way is 54 or 55 the expected drop rate. I’ll reply with the correct one for 50% enrage later once I have a chance to sit down.
I did the math after the video was up and it was as follows; Story - 255.82 0% - 56.95 20% - 56.46 50% - 55.49 100% - 47.26 150% - 45.82 200% - 43.42 300% - 41.04 400% - 38.68 500% - 34.01 750% - 31.71 900% - 28.55 1000% - 27.22 1250% - 26.34 1500% - 24.61 2000% - 23.32 It seems as though you are calculating the median and not the average. In order to get the average you need to sum all the dry streaks from 0 - infinity and not just look at one specific dry streak.( I stopped at 1,000 dry cause the numbers were so small that it didn't matter anymore)
@@WaswereRS eh the spreadsheet I’m gonna do is add up each drop at that kill. So like at 10 kills you have 10.3% chance of a drop. Since each drop rate at 1/97 is 1.03%. But then luck mitigation is where the tricky part comes in. The 11th kill would be 1/96 by itself or 1.04% making 11 kills 11.34% drop rate at 11 kills or 10.3 plus 1.04. And so on. So idk for sure what the actual drop rate is yet. Not in front of a computer. But it seems impossible to be 54 or 55.49. I figured that out from medium value tho yes.
You can't add like that, you have to take the inverse and multiply An example, going 20 kills dry at zammy is at 50% enrage is 79.93%, this is calculated by multiplying the inverse of every drop Eg (96/97 x 96/97 x 96/97....) and you eventually end up with 79.93% (20.07% chance of getting a drop). If you were to do your method it would be 10.3% + 1.04%... etc and you'd end up with a 22.3% chance of getting a drop which sounds right but on larger scales like 150 dry your error comes through. The chance of going 150 dry at 50% is 0.73%, so a 99.27% , but by your method adding the probabilities of the drops would end up with 486% chance of getting a drop. Which doesn't make sense
@@WaswereRS yeah I’m just trying to figure out the true 1 drop this many kills. Like a dice roll. But with luck mitigation we can’t find a true number. But adding them up this way once we get to 100% that will equal the same as the the 1/6 plus 1/6 plus 1/6… ect. We know after 6 try’s we should be at 100%. To your credit this isn’t exactly right. Same thing as gambling. You’ll never truly reach 100% drop chance. But according to your chart it looks like if you are saying the drop rate is 1/55
That is what its doing, if you do enough kills it will approximate ~1/55 This was also the communities expectation as most people were estimating based off of KC data that it was 1/50 to 1/60
I also think drop rates are good as is, players that are not as good at the game are not going to get 17kph at 0 enrage, pushing enrage itself should be the intrinsic motivation.
Sad times, I understand they want to make the content "available for everyone" but this is stupid, there's 0 incentive for those not wanting to die of boredom sub100% and still get log progress, so unbalanced. And don't tell me "wElL eNr PuShInG iS a NiChE tHiNg" no, as I read somewhere else, content like to incentivize self-improvement...oh, you don't want to and want to stay casual? ok, but you shouldn't get rewarded with a bow piece for it unless you're looking to improve.
I say these high level endless bossing content are stupid in general. For the past few years all Jagex did was crank out bossing content over and over because it's easier to produce instead of..say....focusing on the REAL ISSUES in RS3.
Drop rates really don't seem high. 120 kills in and only done 99 percents and have 2 bow pieces :/ idk why people think you need to do high enrage to get good drops
Imagine if you didn't had a bow piece, would you still have the same opinion? That's the main problem people seem to have. The ones who do better don't get better rewards, and doing something way below their skill level bores them. Needing friends to farm the higher enrages or maximizing low enrages KPH is also out of the table for some people because most of them are antisocial.
As a casual solo player 99s were perfect, no food chill kills. Any higher it was too much effort for a kill. Good to know I can just to 50% now instead of 99 make it even faster kills.
That’s what I was thinking, haha!
I think is not that much a difference between 99's and 50's. A couple seconds uf anything.
So if you take 5:00 at 99%, you'll now take something like 4:50 at 50%
I understand your frustration but I think they might trying to prevent another telos where the boss essentially pointless unless you can do high enrage.
You can make loads without going over 1k
I can berly kill it at 250
What's the point of learning the game if there's no reward for improving?
I think it's great. Jagex needs to stop doing shit to appease a small percentage of elitest players. Let them dick measure with hiscores. They shouldn't limit loot to them. Most of the content is rng without some dumb enrage loot mechanic that favors a small % of the player base.
@@bengibson5617 preaty sure uniqe titles and pet skins are there as a rewand?
Could have at least done something to make the drops fun if they wanted it to be strictly bragging rights past 50%. Like a chance for the whole bow dropping ready assembled past 4k or some easter eggs like common loot being guaranteed to be dwarf weed at 420%.
Playing devils advocate here perhaps, but I don't think hard content always has to be the 'hyper efficient' way for the 0,1% to get everything done, if you want to challenge yourself and show off with insane feats, that should be the reward in itself for doing high enrages, pushing your skills to the max, while not bankrupting yourself doing it, idk but that seems fine to me.
I agree with this. It's like everyone wants to cater to the 1 percent of players who play the game 10+ hours a day. If u wanna push enrage to challenge yourself, that's why u get a shiny gold title. It shouldn't add to the drop rates at all
Hmm hadn't thought of it this way but I like this point. Something to think about for sure
@@lightz9186 drop rates shouldn’t be better at low enrage. If you wanted to argue they should be the same across enrages I could understand that argument (but still disagree)
But the idea that players who invest the most in terms of gear cost, time spent perfecting rotations and skill, and supplies used per kill. Should get less roi than people who invested far less in all of these aspects is ridiculous.
Im not super certain on how this is all implemented but cant the bad luck mitagation be ''exploited'' somehow? Like you do 20 kills at 0 enrage - it caps out then you do 1 kill at like 2500% and still get it applied? Im just thinking about if you could just somehow make it work in your favour even if it wasnt intended to work like that....
agree if they do anything just up the chance at over 100% instead of making 0-99% worse. alot of people including me can't do 100% but I enjoy the boss where telos I like but I can't do high enrage so it's dead content for me
Btw how difficult would it be to make a 'dry' calculator considering all the variables at play here?
Plz make a updated video with the new changes.
It works if you put into assumption that Jagex doesn’t want their players to grind all day without a day job.
If the player is given only a small number of kills per day, the gp per day should improve much more.
Is 0% and normal mode the same?
Are all these kill rates assuming you're grouping? I'm no top tier PvMer but some of the kph seem a little high. Just wondering since you used solo 900% and solo 0% as an example for high enrage being bad, but still used the 20kph figure.
I can't do high enrage but I do think they did a pretty good job with the balancing. I will say they should make the drop chance a bit less at lower and a bit higher at high enrage. They shouldn't bar people because they aren't good at PvM but they also shouldn't reward them for not pushing themselves.
@waswere I disagree with the motivation part. For a end game challange does gp/h really matter? People who attempt 2k+ enrage, do they really have money issues?
I think this boss is more about bragging rights. Also low enrage might be more worthwhile gp wise right now. But if Codexes and Havoc is so common on low enrage. Their prices will drop and the scale will shift to higher enrage being better money. My expectation is that ~1000% enrage will be best gp/h with diminishing returns the higher the enrage gets. And im totally fine with that.
This man right here gets it
I'd be fine if 1000% was the most efficient, it shouldn't need to scale all the way to 60k and past a certain point it is just bragging rights of how high you can go.
It just sucks when I'm doing 500% only to see those doing an easier boss with less HP get considerably more loot
@@WaswereRS Well now that you've run the numbers, just do the easier boss as well. If your objection is that you want more of a challenging fight, but don't want to lose out on rewards, then in your case the more challenging fight is part of the reward. As someone else mentioned, titles, and leaderboard and broadcasts for first are the incentives for high enrage. I see nothing wrong with people being able to obtain drops and interact with the content they are paying for the development of. It is called balancing for a reason, they can't please everyone, and they shouldn't be balancing around the top 1% of pvmers.
Are you basing the kph at all of the different enrages based on your own gear and abilities? You have to keep in mind that people who can't reach 500%+ enrage kills are also probably not clearing lower enrages as fast as those who can push. Whether it is gear or damage based, a dpm of 400k+ with a fsoa and full manual is much different than ~200k dpm of t90s and a revo bar, which is what a majority of more casual pvmers will be using.
Now how do you balance so those who can consistently output 2x+ the dpm of most players get rewarded more at higher enrages than at low enrages based on kph and droprate, without giving your average playerbase a 200hr grind to unlock a new weapon?
@@WaswereRS as said above rewandsfor high enrages are already there titles and pet skins, you also have to remmber that unlike 4 k telos this boss basicly require you to have fsoa and cryptbloom for 4k kills. Cant expect rewands to be locked behind certain combat style and set of gear on higer enrages
yes it does matter and I think it is highly unlikely that 1k here would ever be the best gp per hour.
With 215KC at 0-90% and 85KC at 99%, these drop rates check out pretty well. I’ve had a bow piece, pet, three Vestment pieces, and the Knowledge Codex. I’d say the only benefit to camping 99% over 50% is common loot.
99 and 50 are in the same band for common loot so they should be identical for loot
@@im_imo funnily enough, I just tested 5 runs with 50% and 99%, and made about 6m from 50% and 15m from 99%. 99% didn’t go lower than 1.9m and 50% went down to 1.1m. Small test, but over the course of my kills, that’s remained consistent. Pretty weird, considering!
Damn. I am at 121 kc and have 1 drop. Codex of lost knowledge 🤣
@@matthewyun1238 ooof, I got Sixty Spooned it seems like.
Was camping 100 trying to smooth out my p7. Watched this, sent a 20, got a bow string. Nice
he want it to be like arch glacor where even if your doing a 500% kill its fucking ass drops rate this is like so crazy most people cant do a 900% enrage kill like how he is saying lmfao
Git gud
High end pvmers don’t understand that not everyone wants to play like they do, and then they think that if you don’t you don’t “deserve” the drops lmao
It’s insane sometimes
im no sweat and i still think this is stupid, completely ass backwards
Then what is the reward for actually getting better at the game when you can do very little effort and get the same reward doing 50% compared to 500?
All we will get now is why would anyone even bother going above 50% unless they wanted a title. What is the point of the enrage mechanics if an individual who is purely invested in money/drops isn’t even going to experience the true fight?
@@michaelanderson7274 lmfao that the 99% of the game finally get to make some money an do a new boss that only the 1% would of been doing wtf don’t you see lmfao
That was my dad!
Could you do an updated melee guide❤️
Try Rheyo channel.
Facepalming at these drop rates. I quit zammy two weeks after release when free deaths ended, got to 750% solo. Solo is way too hard compared to group, and this loot enrage scaling is just laughable
My problem with solo is that the fight does not scale down fully. The boss scales for group sizes two to five and solo players effectively get the same fight as a duo. At low enrage it isn't a big deal but as it goes up over 500% it just costs a huge amount of extra time to deal with the grey-red HP bar, the demon and wizard spawns and the two runes on P7.
My problem is that you can only get that far in enrages with Mage, Melee or Ranged take considerably more skill and "animate braindead" is the real carry here.
Literally everyone uses that helmet style nowadays. That makes me think Jagex will never change solos, because solos with mage are considerably more consistent to the point of letting anyone with average skill reach 500% if properly geared and without having high PVM skills necessarily.
Edit: I'm talking about solos.
Rewands for doing higher enrages are already there, cosmetic, leaderboard and titles. Perhabs you forgot that there are people still struggling whit standard mode? And tbh high enrages really heavily on Fsoa soo if you want them to be more rewanding make it not be a requirement to do it whit thoose items (Fsoa, crypt)
They aren’t. If you are struggling with standard mode maybe you should try to get better rather than playing an idle game? People have done over 1k with every style, people have no food cleared 500% in cywirs and gano.
Perhaps you forgot that there are like 20+ low-mid level bosses for those who struggle with zammy normal mode?
@@michaelanderson7274 well can you do 4 k whit other sytles and no cryptbloom and fsoa? preaty sure 4k telos is doable whit other styles
@@PlanB_ i havent forgot that but its stupid locking something behind a certain style and set of gear. 4 k toles doest require specific set like zammy does
I agree. They should have a larger jump in rare chance when >99%, >499% and >999% for example.
Currently the difference between 50% kills and 100% kills is like 2 mins (3-4 to 5-6 mins), which pretty much nullifies the ~45% increase in bow piece drop chance.
The expected log completion time is horrible. Solo camping enrage will even be worse than your calcs suggest if players can't hit the kills per hour suggested .
It's definitely a unique loot system...but I'm unlucky so my drop rate will always be 0.0032% chance of anything.
thats really good odds for hsr
I actually like the enrage system, it allows you to enjoy the game without spending hundreds of hours into it. I have a life, I don't have time to kill one single boss for months before seeing a drop. This boss with the 60k enrage system will become the standard to test weapons efficiency through kill speed over the years... which is exactly what they announced it was going to be. It's always been annoying to me that there is weapons/armors in the game that are so rare or expensive, you never get to enjoy using them.
well this is just stupid lol, and im not a sweat
Yeah, imagine how the sweats feel right now, think about PVMe members feelings.
To be fair when I did Telos and Glacor logs I didn’t bother with high enrage once I had the enrage titles unlocked. For zammy it’s the same. I will do enrage for the title only. Only this time it’s better
• Running the dungeon is not rewarding enough (I'd give 250% of the original loot and 250% of the original unique drop chances, instead of 175% loot and 133% unique chance)
• Low enrage kills are too rewarding
• High enrage kills are not rewarding enough
• The addition of p7 is not rewarding enough. (with telos p7, your chances for a unique are increased more than 10 fold, which is too much, but they Zamorak's p7 could at least double your chances and your loot)
Is this still the same in 2024?
They changed around how the bad luck mitigation works, you now only get it above 100
If you want range t90 tank armor. which is like typically an organ people sign up to be on a list for. you have to wait 6-8 weeks and be there every other day until mazcab drops every single piece of t90 tank gear. Now zammy has melee robes and skills have a set of mage armor! lol. SCREWED.
Doesn't this mean 0% kills is meta for gp?
Me with 2 Chaos Roars in 200 KC and now dry 70 kills, Bad Luck mitigation my ass lol.
Jagex and borking drop rates, name a more iconic duo.
Reddit and Hyperboles?
Hilarious. Milking that cash cow.
Thanks for the analysis btw, cool vid.
Wow not only can you camp low enrage you can leave grim in the bank lol
Not sure if any of this helps as "Real World Example", but got log this week (of course numbers drop same week). All my kills were in solo, after 25 runs no more dungeon kills.
At 1,000KC, I did 900kc 99% camp 100 100%-200%. I had 6 Roar, 6 Lost, 5 Armor, 1 Bow, total 18 Rares. (At one point, in the 700kc of the 99%'s I got 9 codex drops in a row 4 Roar 5 Lost)
At 1k KC swapped to "pushing" and did 200%-300% with 300% the new main camp enrage. Finished Log at 1,263KC: 7 Roar, 6 Lost, 10 Armor, 3 Bow, total 26 Rares. (Boots last drop)
I'm probably an outlier but my better drops happened over 99%; Bow pieces were 120%, 200%, 300%. They probably figured since you generally need crypt/fsoa for higher enrages (unless cracked), most would stay at sub 100% or do slightly higher, "everyone has a chance to do log". Only reason for higher % in my opinion is ego/titles. In total for Loot: commons and rare+full bow came to around 16B-18B cause those commons add up and bow fluctuates in price.
Yeah, you needing to use the Magic "Helmet Sytle" (so you don't hurt yourself) to do anything higher than 100% enrage solo, makes me think Jagex won't update them.
Or, Maybe the last tier of the infernal puzzle box halves the Runes HP or something?
Nice video. But your math is wrong on base drop rate of any drop. I did the same mistake. I have to use a spreadsheet later to figure it up exactly. But yeah. At 54 kills you are at 1/53 drop rate for 50%. 44 minus 97 equals 53 so 1/53 at the 54th dry steak kill. Well we know every previous drop rate was worse. So no way is 54 or 55 the expected drop rate. I’ll reply with the correct one for 50% enrage later once I have a chance to sit down.
I did the math after the video was up and it was as follows;
Story - 255.82
0% - 56.95
20% - 56.46
50% - 55.49
100% - 47.26
150% - 45.82
200% - 43.42
300% - 41.04
400% - 38.68
500% - 34.01
750% - 31.71
900% - 28.55
1000% - 27.22
1250% - 26.34
1500% - 24.61
2000% - 23.32
It seems as though you are calculating the median and not the average. In order to get the average you need to sum all the dry streaks from 0 - infinity and not just look at one specific dry streak.( I stopped at 1,000 dry cause the numbers were so small that it didn't matter anymore)
@@WaswereRS eh the spreadsheet I’m gonna do is add up each drop at that kill. So like at 10 kills you have 10.3% chance of a drop. Since each drop rate at 1/97 is 1.03%. But then luck mitigation is where the tricky part comes in. The 11th kill would be 1/96 by itself or 1.04% making 11 kills 11.34% drop rate at 11 kills or 10.3 plus 1.04. And so on. So idk for sure what the actual drop rate is yet. Not in front of a computer. But it seems impossible to be 54 or 55.49. I figured that out from medium value tho yes.
You can't add like that, you have to take the inverse and multiply
An example, going 20 kills dry at zammy is at 50% enrage is 79.93%, this is calculated by multiplying the inverse of every drop Eg (96/97 x 96/97 x 96/97....) and you eventually end up with 79.93% (20.07% chance of getting a drop). If you were to do your method it would be 10.3% + 1.04%... etc and you'd end up with a 22.3% chance of getting a drop which sounds right but on larger scales like 150 dry your error comes through.
The chance of going 150 dry at 50% is 0.73%, so a 99.27% , but by your method adding the probabilities of the drops would end up with 486% chance of getting a drop. Which doesn't make sense
@@WaswereRS yeah I’m just trying to figure out the true 1 drop this many kills. Like a dice roll. But with luck mitigation we can’t find a true number. But adding them up this way once we get to 100% that will equal the same as the the 1/6 plus 1/6 plus 1/6… ect. We know after 6 try’s we should be at 100%. To your credit this isn’t exactly right. Same thing as gambling. You’ll never truly reach 100% drop chance. But according to your chart it looks like if you are saying the drop rate is 1/55
That is what its doing, if you do enough kills it will approximate ~1/55
This was also the communities expectation as most people were estimating based off of KC data that it was 1/50 to 1/60
jagex and mistakes. name a more iconic duo ill wait
Reddit and Neckbeards.
I also think drop rates are good as is, players that are not as good at the game are not going to get 17kph at 0 enrage, pushing enrage itself should be the intrinsic motivation.
the more i hear him cry about it is so funny lmfao
Stay bad :)
@@xJabZz you was the only reply in 17 hours not even the maker said anything your giga fucked lmfao
Sad times, I understand they want to make the content "available for everyone" but this is stupid, there's 0 incentive for those not wanting to die of boredom sub100% and still get log progress, so unbalanced. And don't tell me "wElL eNr PuShInG iS a NiChE tHiNg" no, as I read somewhere else, content like to incentivize self-improvement...oh, you don't want to and want to stay casual? ok, but you shouldn't get rewarded with a bow piece for it unless you're looking to improve.
I say these high level endless bossing content are stupid in general. For the past few years all Jagex did was crank out bossing content over and over because it's easier to produce instead of..say....focusing on the REAL ISSUES in RS3.
Drop rates really don't seem high. 120 kills in and only done 99 percents and have 2 bow pieces :/ idk why people think you need to do high enrage to get good drops
N=1 isn’t an acceptable sample size dummy.
Imagine if you didn't had a bow piece, would you still have the same opinion?
That's the main problem people seem to have. The ones who do better don't get better rewards, and doing something way below their skill level bores them.
Needing friends to farm the higher enrages or maximizing low enrages KPH is also out of the table for some people because most of them are antisocial.
1st?