ULTIMATE Werewolf Build Guide for Skyrim

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  • Опубликовано: 21 сен 2024
  • This is how to create the Ultimate Werewolf Build for Skyrim se.
    Notes about the build:
    Level: 62
    Race: Orc/Werewolf
    Standing Stone: The Lord Stone
    MAGICKA 300/ HEALTH 450/ STAMINA 370
    Enchantments: Increase Health by 70 points, Health regenerates 35% faster, Increase Stamina by 70 points, Stamina regenerates 35% faster, Increased Magicka by 70 points, Magicka regenerated by 70%, One Handed weapons do extra 45% more damage, Alteration spells cost 28%x2 less to cast, Destruction spells cost 28%x2 less to cast, Ring of Bloodlust enchantments
    Powers & Abilities: Beast form, Berserker rage
    What builds would you like to see me do next? leave your suggestions in the comments please :)
    My other Skyrim Builds 👇
    • ULTIMATE Paladin Build...
    My Discord Server: / discord

Комментарии • 16

  • @Leto85
    @Leto85 2 года назад +6

    01:51 Perfect!
    Orcs make the perfect werewolves. They make the perfect shapshifters overall.
    I would have added Muffle as well, so your inner wolf can sneak up on those unexpected enemies from behind.
    Berserker Rage plus Dragon Aspect is pure carnation too.

  • @freddytucker9931
    @freddytucker9931 3 года назад +7

    Companions Questline:
    Skjor -"meet me in Eorlunds basement"
    Aela - *Is a Werewolf*
    Skjor - "it's not weird it's cool"
    *Skadoosh*
    *You're a ManDog, go ahead and f..k Skyrim up*😂

  • @NobodysSaviour
    @NobodysSaviour 3 года назад +4

    I'm proud :} You took my advice! You did a good job, I applaud your effort. This must have taken a while to edit 😫 Absolutely poggers

    • @FOES-YT
      @FOES-YT  3 года назад +3

      Thanks this took very long to make🙂

  • @SuperBigFan98989
    @SuperBigFan98989 3 года назад +3

    I just discovered even tho I skip through a bit some of the video, I can see you put effort and time in I Subbed and hope to make a build by watching one of your videos I haven't played in 2 years I think!

    • @FOES-YT
      @FOES-YT  3 года назад +1

      Thanks😁

  • @reinhartkrempler7654
    @reinhartkrempler7654 3 года назад +2

    I like your video, but I think some of us might of thought you were going to show a legit way without exploiting any skyrim "features" :p

    • @FOES-YT
      @FOES-YT  3 года назад +2

      I only used those methods to speed up the build process

  • @jeffreysmith4196
    @jeffreysmith4196 3 года назад +2

    I just chop wood 😆

  • @bigjoncash4297
    @bigjoncash4297 2 года назад +2

    What difficulty is this on?

    • @FOES-YT
      @FOES-YT  2 года назад

      It’s Adept, but you can change the difficulty if you want to :)

    • @CommanderTato
      @CommanderTato 2 года назад

      ​@@FOES-YT After years of playing and theorycrafting i figured adept is the only balanced difficulty in the game. Changing it breaks the game. But to have a good experience you have to reject some gameplay features since bethesda clearly never tested them:
      - Never use weapon/armor tempering since enemies never have access to that.
      - Never go higher than 500 HP in characters. Going higher make followers and health potions redundant.
      Recommended healthpools by class at max level 81: Knight, Warrior, Paladin 500HP Battlemage, Cleric, Ranger 400HP Most Mages, Assasin, Thief, Hunter 300HP Elder mages or necromancer 100HP.
      - Only one point in onehanded/twohanded/archery to have access to other perks like decapitate if you like. Going higher than armsman 1/5 for example breaks the game and weapons get too strong.
      - Only one point in augmented flames/ice/shock if you are pure mage just for the next perk for making enemies ash. Going higher is too much. All destruction magic is pretty strong in adept and no need for further enhacement. Not recommended to have augmented destruction perks if you use enchanted weapons, it breaks again balance and make them too strong specially the op chaos enchant.
      - Same with the armor type perks, only 1/5 in heavy and light to accesss the other perks. more than that breaks the game since enemies didnt get their armor rating boosted and are pretty mediocre. Enemies also didnt get that extra hidden 100 armor rating main character gets so any improvement to base stats of armor is not recommended. Aim to reach around 200 total armor rating only with the heaviest top tier armor in the game who actually is close to 300 due to hidden boost. If i recall correctly only a few human enemies have around 200 total armor rating.
      - Never use echantments who boost max health, more than base 500 is overkill for adept if you wonder what to put on your warrior try health regen, stamina regen, carryweight, unarmed.
      - Also no enchantments who boost onehanded, twohanded, archery.
      - No enchantment stacking to make spells cost zero magicka, max school reduction around 30-40%
      Zero cost breaks the game and make mana pool redundant.
      - Obviously no restoloop. Only make your "allowed" enchantments as powerful as the legit way you can achieve.
      - Weapon enchants never can go higher in attack power than the shop highest tier ones. for example the highest fire tier is inferno, 30 points of damage. Chaos highest one is 25 but if i had to make a enchant for a weapon i would prefer 20 damage for more charges and less broken effect.
      - some perks are completely broken, one of the more common is shield charge, it may be fun at first but it makes combat pointless. Same with the archer paralize. Stay away from them.
      - In werewolf tree same as armsman only spend 1 point, never go 5/5 because the wolf is insanely strong already in melee. Specially in the run attack.
      - That one is just personal opinion, you can go and do what you want in this case. If you plan to go summons balance them alongside you character, i mean if you are a frail old necro or mage go alongside the strongest you can use.
      If you are a strong death knight, some weak bonemans can follow you to aid you in battle. It make things more balanced and what i try to aim: good inmersion. If you go the summoner route followers arent really necessary it make dungeon navigation a bit annoying and you aready have strong units around.
      Recommended party type examples: Classic solo, character and follower, Character and pet, mage and atronachs, necro and thralls or wrathman/dremora, deathknight and skelly archers.
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Playing that way will make dungeon loot and uniques much more useful in the adventure. Also fights will be much more fair for the enemy and you will have to buy/craft potions and/or hire followers because you will feel the need of them.
      Why adept? because the game was designed to be played that way, battles happens in the right pace at this difficulty. Battles between npcs happens to also be affected by difficulty slider so if you go legendary enemies will be smacking themselves forever because the damage dealt gets reduced considerably for some reason. The slider not only affect player, it affects everyone in the world and the game is broken. Never liked these difficulty sliders, they arent true difficulty, they are just artificial and a lazy way.
      Anyone can play how they want but here i tried to share some of my knowledge of playing over the years. Anyone who read this try these rules and the game will feel much more polished and challenging.

    • @thedarksideofthemoon4227
      @thedarksideofthemoon4227 Год назад

      @@CommanderTato I've been looking for something like this for a while now, thank you so much! I'll use those rules for my next character

  • @Masterchess573
    @Masterchess573 3 года назад +2

    werewolf are op like this video

    • @FOES-YT
      @FOES-YT  3 года назад +1

      Thanks I appreciate that you liked the video, this took me ages to create 🙂👍