i once read that the interior of the tie cockpit had a gyro so the pilot was always upright. most of the shots we see are the tie banking port and starboard for the gyro could be swiveling them around?
What's better is that "no one" has spotted it in 40 years. It's a bit like Han Solo shooting Vader in Episode V. Each person watching it comes up with a different explanation.
@@JonatasMonte - Nah, this is OLD news. The game TIE Fighter (1994) caused all sorts of ruckus when it corrected the internal view. I'm sure it was noticed before then too.
While it's a continuity mistake in ANH, it wasn't just an accident: The miniatures with the point-aligned windows were designed and built first, and the cockpit set was built to match. When filming with it though, they found that the central strut was too distracting / got in the way of the camera, and so they rotated the window. [according "Creating the Worlds of Star Wars: 365 Days" by John Knoll]
I don't get why they couldn't just rotate the windows in the miniatures then. I always had the image they look on the outside the same as in the inside. Maybe aesthetically it looks better that way inside and that way outside.
I'm pretty sure they mention they made sure our TIEs are up to lateste Imperial standards and that our loadouts are't standard for TIEs in the game. Could be Post-Endor standards was simply better viewport orientation.
@@480JD In those cases they were modified variants of the standard TIEs. In the X-Wing books there is even an appearance by a shielded TIE Interceptor at one point, cited as being upgraded with the shield.
It was in the 90s Usenet groups that listed continuity errors in the films that first illustrated this to many fans. I’ll say that that was probably when I was made aware
Yeah this is why I can only play ROTJ maps in Battlefront II with the stormtrooper armor, since they don't have the stunt / ANH helmets to choose from.
I actually never noticed. But now that i see it, i try to make up a little bit of head canon: There probably were several different factories for Ties, maybe even dispersed troughout the galaxy, so different factories could have different window orientations. This is similar to Warhammer, where the same Vehicle can look a bit different, depending on its building Forgeworld (factory planet). This explains the difference between games/shows/films. The difference between inside and out, e.g. in Episode 4, could be explained just like mentioned in the Video.
That's the same situation during WWII, where different tank manufacturing locations often had their own minor "upgrades" added onto the models they put out.
That's a good headcanon. mine is just that Titan Squadron had some modifications to their standard TIEs that were approved because of their reputation and how closely they worked with Admiral Sloane.
@@ericstahmer720 I like your idea too. We've seen that the Empire uses people to not just fly but build their TIE fighters. They're not being build by droids in factories, meaning that there's bound to be modifications (and errors). But in-game I think your headcanon is practically official canon thanks to the few mentions of Admiral Sloane.
The game also takes place at the end or after the defeat of the Emperor... resources could be a problem for factories etc. I mean the Germans late of WW2 had a much lesser quality on the machines they made (same with ww1 due to blockades) due to lack of resources, manpower and other things. There could be an argument for less than stellar quality, lack of unity, lack of skilled enough workforce or whatever. I do think they should make them uniform I have never liked that about the movies. Just pick one and go with it.
"I know it's just a game... but it's a star wars game" Me at the christmas party standing on the kitchen counter clutching my copy of lego star wars the comete saga
Maybe TIE cockpits viewport can rotate so that if a strut is obscuring the pilots vision they can alter the angle. It's a simple mechanism which could aid with docking or long range tracking.
Yeah I like this idea the most. Even if it doesn't rotate mechanically per-se, there might be enough tolerance in mounting the windows that different squadrons have a choice to offset their windows a bit to their liking. So in the repair bay of a Star Destroyer they can modify the window arrangement to suit different commander's preferences.
Actually, a window purely decorative. TIE-pilots have high-tech helmets linked to a multiple of visual sensors on the lacket, giving them a 360-degree view.
@@ВладимирКалинин-б5я I play this on VR, and I so wish we have that in the game. Every time I try to track my target with my head while flying in a TIE, I just ended up staring at ceiling and walls of the cockpit. The New Republic fighters have clear advantage in situational awareness with their bubble canopies.
Ngl I like the TIE in this cockpit orientation, if push comes to shove we can chalk it up to the standards that TIE fighters have been modified to under Admiral Sloan (as mentioned in this game). If TIE now have mechanisms for self preservation and have proton torpedos in a post endor timeline, they can have an altered viewport that only applies to the TIE/LN and only that TIE variant.
In The Last Jedi, the window orientation in the First Order TIE cockpit is point aligned instead of edge aligned. But in Star Wars Resistance, the orientation in the cockpit of both First Order TIE and Special Forces TIE are correctly positioned, the windows are point aligned, matching the exteriors.
@@wolfsoldner9029 get real! These people work their butts off. As EC said, the error has been replicated by generations of art designers, like an unspoken tradition. And we are discussing a space fantasy for 13-year-olds. Don't talk about people not doing their job.
I was debating with myself on if I was going to admit to this, but yeah, I never noticed it either, though I've never played any of the combat games, just Kotor and a little Swotor (but not the fighter parts).
I'm a simple Star Wars fan when it came to ships or any other vehicles. (No matter if it's legends or cannon) I see an EC Henry video for Star Wars: I click.
Never truly noticed If I were to blame anyone I blame poor manufacturing their tie fighter factories all over the Galaxy so they do it one way while another does it another way But I do remember adjusting a tie fighter window I my action fleet toy From galoob
That.....actually makes sense and there is precedence for this sort of thing IRL where the same type of Aircraft or Tank or any other vehicle produced in different factories would have minor differences.
how is that "poor manufacturing"? minor differences in designs through different factories are a thing. its mutch more likely that there are 2 schools of thought on how the windows should be orientated.
2:59 "However, spatial continuity MIGHT just work differently in a galaxy far far away" I don't which I like better : Henry giving ultra-in depth and all encompassing theories to explain small incoherence in Star Wars, or Henry casually giving the "space magic" bullshit explanation.
Perhaps they were trying to fix the goof in a way which made sense? Personally, my head canon has always been that the window can be rotated by the pilot as needed.
Huh never noticed this. Crazy and cool that they've purposefully kept this error all these years. I thought you were going to talk about the rear window in the Tie fighter. Interestingly also something we've only ever seen in rebels.
Good catch! I’d noticed this back when they released the first vids of Squadrons, because I was at the time creating my own game ready model of the TIE Fighter.
What's more interesting on all of this is that the original "Tie Fighter" videogame to which squadrons plays homage, uses the other cockpit configuration for the Tie Fighter interior.
I think the reason they had to make a choice is because the fighters have full VR cockpits, which means that they need to runder a full cockpit and fighter instead of just making a HUD that could be rendered onto the screen. As for in universe, TIE pilots are known to modify their own fighters, so many TIE/LN could have had adjustments like the window, while newer Interceptors were not modified as much.
This seems like the most likely culprit. Trying to somehow change the model on the fly to adjust for the view, instead of just picking the iconic view from the pilot seat, especially as this is the view you're going to actually noticing.
Personally if I had to pick having a line across my vertical or across my horizontal, I'd prefer it across the horizontal to get better visibility when I'm pulling up or down.
But a simple one could be different factories cause small variations in the final product, this has happened in history with tanks in WW2 and such, small upgrades or slight changes usually barely noticeable unless you're looking for them, and it would explain away all the slight variations across the films shows comics and games that have small visual differences
EXACTLY!!! I don’t get the fans who are so hung up on everything having an explanation, they simply cannot accept a continuity error in filming. There’s quite a few big ones (Giant man being in two places at once, for example) in Avengers: Endgame, but it doesn’t stop me from crying every time Cap says the line!
"Oh my god, what a superficial topic to get hung up on. Who even notices these things?" He commented after being riveted and intrigued for the whole 3 minute and 40 second video 😃
In one of their dev interviews they actually talk about how they modified the interiors and exteriors in several ships. They wanted to approach as if they were actually building working ships and made decisions to make changes that would make sense to actually build while trying to keep the "feel" of the old designs. All in all, I think they did great.
As a programmer I can say that changing the window rotation depending on where you look from would be hard to implement smoothly, and if it was possible it would lower the performance. To do it easily the player1 (you) would have a different camera than the other players which would again be a lot of work to implement for the networking, then the different cameras would render different windows.
You'd only have to do that if you're planning on implementing splitscreen. Otherwise you can just swap put the window model client-side depending on the camera's location.
Maybe they did it so that so you have both versions while at the same time each ship's cockpit remains consistent with it's exterior. Also makes the TIE Fighter and Interceptor cockpits different from each other. Also I have to say I prefer the edge aligned version. In the point aligned cockpit the frame blocks side to side field of view slightly.
Having worked on Star Wars games for 14 years at LucasArts (including doing most of the cockpit art for X-Wing and TIE Fighter), I can tell you this movie TIE Fighter cockpit continuity error was maddening for us. In the film, the interior cockpit frame would block the action the middle of the screen if they'd been consistent with the exterior, so they rotated it, probably thinking "no one will notice." For those of us making the games, we're faced with "Should you be faithful to the INTERIOR or the EXTERIOR?" No matter what you do, you're going to be inconsistent with one of them. Which works better for gameplay? Which one will fans be more upset about?
I always guessed the reason for this was that the exterior look had been locked in earlier in the film making process, but when they did the cockpit interior shots, they realised there was a ruddy great vertical bar blocking the pilots (and audiences) view so they just rotated it to have a less obstructed view for shots of them firing on the falcon etc
@@Arrowtomahknee They changed the interior shots because the panels where too distracting. This is stated in that book Creating the World Of Star Wars 365 days or whatever it was called. See here: www.pcgamesn.com/star-wars-squadrons/review and here is an update mk0uploadvrcom4bcwhj.kinstacdn.com/wp-content/uploads/2020/06/star-wars-squadrons-tie-fighter-cockpit.jpg
After receiving feedback from pilots after the Battle of Endor, Imperial engineers fixed the window orientation. Had this been done sooner, the Empire would have won!
This is the way I see it: Motive: Goes through the trouble of correcting a long running visual discontinuity in the Star Wars films for Star Wars: Squadrons. Star Wars fans: REEEEEEEEEEEEEE...
I love the B-Wings but they are too big, slow and dumb for a PvP, there is a reason why you couldn't play them on x-wing vs tie fighter i always hated the Z-95 and the gunboat but I miss the tie advanced
True, but the B-wings could be a great addition to the fleet battles, taking out the capital ships, but you really have to rely on your wingmates to defend you. I'm wondering if they will bring out a Tie Defender DLC as well.
Just wanted to add In the rebels short “Property of Ezra Bridger” you can see the cockpit from the pilots view when he tries to shoot Ezra and it’s actually lined up vertically as shown from the outside. Just a little tidbit of info haha
@@singmysin - The Star Wars galaxy has an atmosphere. That's why sound carries, ships bank and also why Han, Chewy and Leia were able to leave the Falcon with just breathing units instead of needing full body space suits.
@Rising Horizon Gaming if there are inconsistencies in some of the movies and games in this fake space that what are you even complaining about it shouldn't be a problem oh it doesn't echo ok so the engine they're using probable doesn't allow it since sound requires other objects in the vicinity to bounce off of to create said echo
Interesting, oddly enough Tie Fighter on PC has the Tie /Ln cockpit interior match with the exterior dessign. I also saw it matching in certain old EU comic books like Empire Volume II. It's strange that top level cannon material retains this inconsistency when it has been retconned in other media. Not that it breaks everything for me at least, and it really is a curious detail to point out.
Yes, I am familiar with that game and it felt more natural to me that it be point aligned. Point aligned polygons look sort of uglier and it goes with the character of the Empire.
Rodney Payne the cockpit windows could also be shot through with a hand blaster in the old legends too. Rebels is canon enough to prove TIEs can be landed on the wings....if they were the squat ones from lothal.
The workers were probably drunk when assembling the windows in the factory and the Empire/FO just coincidentally used those flawed fighters during screentime.
Hopefully not since tie models have never been consistent 100% even in the original trilogy and this can be chalked up to simple pilot modifications or factory alterations across the many factories across the galaxy
@@Youda00008 it sounded like kind thing that would be complained about. Anyway in rogue squadrons do you get to fight a ssd super star destroyer something i dreamed about an epic fleet battle where you the play destroyer key turrets and deflector sheid hard points engines.
So, the TIEs have a tradition of inconsistency. That's a nice attention to detail to make the windows in a specific way even though they logicaly shouldn't be like that. I hope they never change that. Since you mentioned the Imperial Star Destroyers from Rebels, does anyone remember how awful they made them in this God forsaken show? Besides looking ridiculous with the enlarged tower and fucked up proportions they even gave them wrong turrets. The port and starboard turrets were the octuple turrets from Imperial-IIs, not the double ones of the Imperial-Is. I hoenstly think Filoni was taking the piss with Rebels...
@@matthiuskoenig3378 Filoni is arrogant. He disnissed the work of every other Expanded Universe author regarding the Clone Wars, retcons at will and dismisses the film continuity. He has written some good stories but his overall performance is sub par.
This game clearly takes place right after ROTJ. This is not the first order, this is the remnants of the empire. I think Disney and EA have taken a hint that people "REALLY" don't like Disney era stuff. And Squadrons really benefits from that.
The inside of the Tie interceptor cockpit actually meets the exterior. I believe that the models are the same inside and out as you can see the characters inside their cockpits from another fighter.
If you look at other TIE/LNs in the Imperial Hangar on the top racks, they have the correct orientation (like the TIE Interceptor). They most likely made this change to the ones the players use in order to better differentiate the cockpits of the TIE/LN and the TIE/IN. I personally prefer the cockpit orientation of the TIE/IN.
Definitely not where I thought this video was going to nitpick. Figured it was going to be something mechanical to gameplay that actual means something, rather than what is essentially an easter egg.
This is the kind of Star Wars minutia I live for. I hit 'subscribe' before the first twenty seconds of the video was done. I don't own Squadrons, but the second in the vid when they showed the TIE/LN in this video I was like NO NO NO! Viewport is all wrong! And then the narrator goes on to explain how the viewport is wrong. I think I'm gonna love this channel.
EC Henry, have you even thought about doing a series that involves analysing existing designs, now I don't mean specifications cause those numbers are worthless, but just potential inspirations behind the design, your likes and dislikes, what can be improved etc etc. would love to hear more of your thoughts!
Very interesting indeed. It shows the difference in using sets for interiors and models for exteriors vs in games and CGI TV shows where the interiors and exteriors can be part of the same 3D model.
In-setting, it could be that different factories building TIEs orient the windows differently, or that there are submodels of the TIE/ln that the changed window orientations were a sign of.
the thing about rebels and the computer animation: they probably use the same model with a rendered interior for both exterior and interior shots, by placing the virtual camera is different spots. so it makes sense for them to be harmonized, unlike in film where interior sets and exterior models are separate objects also: the interior cockpits in Star Wars TIE Fighter (1994) and point aligned to match the proper exterior.
Since it's just a matter of rotating the polygonal window object, correcting this error could very easily happen with a simple update patch if there's a big enough demand for it. I can easily see this being corrected.
One "explanation" to try and stand with -(especially since you gave the opening for it), is exactly what you said; a weird way the windows look different from each view at the same time, is it's actually a thicker structure than reported to be, and somehow, without distortion of the view, is indeed one way inside, while the other outside. Which means, it's not really a window, but really, an interesting and enormous 2-way monitor ..providing limited extra shielding for the pilot. Let's see what others think about this.
"Lock S-Foils in attack position"
-Rebel squadron leader
"Rotate windows to attack position"
-Imperial squadron leader
This comment NEEDS more votes!
......Dang it you beat me to it.
HAHAHA! NICE! They NEED that in the game as an Easter egg!
omg I lol'd so effin hard.... well played Thomas!
@@nicholasyost8400 Agreed... there needs to be a easter egg that say's this
I've altered the windows. Pray I don't alter them further.
Another 22 degrees
We had a deal!
This deal is getting worse all the time!
Make it pink
*EC Henry torture screams from the background.
US: He's no good to me dead.
Clearly the pilots of Tie/LNs are sitting on a slanted chair in the movies! Haha
Oh, it's the Star Wars Doge. A surprise to be sure, but a welcome one.
i once read that the interior of the tie cockpit had a gyro so the pilot was always upright. most of the shots we see are the tie banking port and starboard for the gyro could be swiveling them around?
@@sunzoo7173 That or voodoo space-magic!
@@nicholasyost8400 is this a reference im not getting?
Oh, and Eckharts, ever read how fast the vehicles are moving in SW?
when you're too embarrassed to admit your mistake so you commit to it for 40 years.
What's better is that "no one" has spotted it in 40 years.
It's a bit like Han Solo shooting Vader in Episode V. Each person watching it comes up with a different explanation.
@@JonatasMonte he's racist
@@JonatasMonte Wait, what's wrong with Solo shooting Vader?
@@JonatasMonte - Nah, this is OLD news. The game TIE Fighter (1994) caused all sorts of ruckus when it corrected the internal view. I'm sure it was noticed before then too.
While it's a continuity mistake in ANH, it wasn't just an accident: The miniatures with the point-aligned windows were designed and built first, and the cockpit set was built to match. When filming with it though, they found that the central strut was too distracting / got in the way of the camera, and so they rotated the window.
[according "Creating the Worlds of Star Wars: 365 Days" by John Knoll]
I don't get why they couldn't just rotate the windows in the miniatures then.
I always had the image they look on the outside the same as in the inside.
Maybe aesthetically it looks better that way inside and that way outside.
@@JonatasMonte More likely, they couldn't just rotate the windows on the miniatures, and it would cost more than it was worth to remake the minis.
@@JonatasMonte They'd probably already spent 10s of 1000s of dollars filming the darn things.
It would realistically also block the pilots vision more having the struts directly in the middle.
The developers: no one will notice it
EC Henry: this is where the fun begins!
ha ha ha ha ha ha
EC Henry: You underestimate my POWER!
I'm pretty sure they mention they made sure our TIEs are up to lateste Imperial standards and that our loadouts are't standard for TIEs in the game. Could be Post-Endor standards was simply better viewport orientation.
We are talking about a man who took lower quality background models from a few shots and turned them into an new TIE variant.
@@LordDarthHarry Yup, he is the best
TIE Fighters now fire torpedoes and have assault shields
Henry: *WINDOWS!*
emergency what?
@@goodmind4940 My bad *assault* shields
Ehhhh some in TIE Fighter back in the 90's had missions where Zarrin had regular fighters and interceptors with shields.
@@480JD In those cases they were modified variants of the standard TIEs. In the X-Wing books there is even an appearance by a shielded TIE Interceptor at one point, cited as being upgraded with the shield.
I'm sure the Torpedos are just for game balancing purposes.
I wasn't aware of this discontinuity...now I won't be able to think of anything else during a space battle.
I hope youre joking.
I agree. I've been a Star Wars fan for decades and I've never noticed it.
It was in the 90s Usenet groups that listed continuity errors in the films that first illustrated this to many fans. I’ll say that that was probably when I was made aware
Yeah this is why I can only play ROTJ maps in Battlefront II with the stormtrooper armor, since they don't have the stunt / ANH helmets to choose from.
H.P Lovecat well obviously, please tell me you’re joking
The window's oriented wrong
I feel your pane
goddamnit
A disturbance in the force, as if thousands of voices groaned in unison.
I love you.
@@ix8750 Love you too
There is a special place in hell, just for you.
I actually never noticed. But now that i see it, i try to make up a little bit of head canon: There probably were several different factories for Ties, maybe even dispersed troughout the galaxy, so different factories could have different window orientations. This is similar to Warhammer, where the same Vehicle can look a bit different, depending on its building Forgeworld (factory planet).
This explains the difference between games/shows/films. The difference between inside and out, e.g. in Episode 4, could be explained just like mentioned in the Video.
That's the same situation during WWII, where different tank manufacturing locations often had their own minor "upgrades" added onto the models they put out.
That's a good headcanon. mine is just that Titan Squadron had some modifications to their standard TIEs that were approved because of their reputation and how closely they worked with Admiral Sloane.
@@ericstahmer720 I like your idea too. We've seen that the Empire uses people to not just fly but build their TIE fighters. They're not being build by droids in factories, meaning that there's bound to be modifications (and errors). But in-game I think your headcanon is practically official canon thanks to the few mentions of Admiral Sloane.
I thought about this too, good idea.
The game also takes place at the end or after the defeat of the Emperor... resources could be a problem for factories etc. I mean the Germans late of WW2 had a much lesser quality on the machines they made (same with ww1 due to blockades) due to lack of resources, manpower and other things. There could be an argument for less than stellar quality, lack of unity, lack of skilled enough workforce or whatever. I do think they should make them uniform I have never liked that about the movies. Just pick one and go with it.
"some engineer's been fiddling with my windows again" -an imperial ace pilot, probably.
EC Henry: *exists*
Minor detail: why do I hear boss music?
Minor detail gone wrong or not, this is a super fun game either way.
"I know it's just a game... but it's a star wars game"
Me at the christmas party standing on the kitchen counter clutching my copy of lego star wars the comete saga
Was literally just playing this game. So good.
I personally prefer LEGO Star Wars 3 the clone wars
I approve of this. If they try to take it from you lethal retaliation is acceptable
Im going to comete saga!!
Sorry, i neeeded to make that joke
Maybe TIE cockpits viewport can rotate so that if a strut is obscuring the pilots vision they can alter the angle. It's a simple mechanism which could aid with docking or long range tracking.
upvote. Was thinking the same exact thing
@@Foots105 I agree cause that sounds cool! Maybe it can be implemented later (B-Wing anyone?)
Yeah I like this idea the most. Even if it doesn't rotate mechanically per-se, there might be enough tolerance in mounting the windows that different squadrons have a choice to offset their windows a bit to their liking. So in the repair bay of a Star Destroyer they can modify the window arrangement to suit different commander's preferences.
Actually, a window purely decorative. TIE-pilots have high-tech helmets linked to a multiple of visual sensors on the lacket, giving them a 360-degree view.
@@ВладимирКалинин-б5я I play this on VR, and I so wish we have that in the game. Every time I try to track my target with my head while flying in a TIE, I just ended up staring at ceiling and walls of the cockpit. The New Republic fighters have clear advantage in situational awareness with their bubble canopies.
Ngl I like the TIE in this cockpit orientation, if push comes to shove we can chalk it up to the standards that TIE fighters have been modified to under Admiral Sloan (as mentioned in this game). If TIE now have mechanisms for self preservation and have proton torpedos in a post endor timeline, they can have an altered viewport that only applies to the TIE/LN and only that TIE variant.
In The Last Jedi, the window orientation in the First Order TIE cockpit is point aligned instead of edge aligned. But in Star Wars Resistance, the orientation in the cockpit of both First Order TIE and Special Forces TIE are correctly positioned, the windows are point aligned, matching the exteriors.
Dont protect laziness. The people who didnt do their job right need to be called out.
Just blame Disney.
@@wolfsoldner9029 get real! These people work their butts off. As EC said, the error has been replicated by generations of art designers, like an unspoken tradition.
And we are discussing a space fantasy for 13-year-olds. Don't talk about people not doing their job.
@@WesMordine I dont take comments of fake fans serious who dont even take their franchise serious and calls it space fantasy for 13-olds which is bs.
Window: accidentally off by 22.5 degrees
EC-Henry: OUTRAGEOUS!!! INCONCEIVABLE!!
"...The interior of the Millennium Falcon is significantly larger than the exterior..."
The Doctor: "Define 'significantly'".
It happens when the exterior set is deliberately undersized by 1/3 to 1/2 to save on money, time and space.
Well it definitely won't fit if you don't even align it. That image raises more questions than answers.
I can’t believe I didn’t notice that
I was debating with myself on if I was going to admit to this, but yeah, I never noticed it either, though I've never played any of the combat games, just Kotor and a little Swotor (but not the fighter parts).
Right there with ya. I feel like a failure.
I never noticed it either, and it's a coin toss as to whether I'm going to notice it after having watched a video pointing it out.
that's what she said
That’s it.
I can’t possibly bring myself to buy this forever tarnished game now.
Mal Contender break camel’s backs?
Such a good game thooo
Hopefully, this is a joke.
@@Pinebox-vo9te if the dude seriously didn't buy the game cause of a fucking window position, then he needs to be in a mental ward lol
I'm a simple Star Wars fan when it came to ships or any other vehicles. (No matter if it's legends or cannon)
I see an EC Henry video for Star Wars: I click.
Never truly noticed
If I were to blame anyone I blame poor manufacturing their tie fighter factories all over the Galaxy so they do it one way while another does it another way
But I do remember adjusting a tie fighter window I my action fleet toy From galoob
That.....actually makes sense and there is precedence for this sort of thing IRL where the same type of Aircraft or Tank or any other vehicle produced in different factories would have minor differences.
how is that "poor manufacturing"? minor differences in designs through different factories are a thing. its mutch more likely that there are 2 schools of thought on how the windows should be orientated.
I put forward this phenomenon be called Henry's Basilisk - for once it is learnt and seen, it cannot be unlearned and unseen.
Watch me unlearn and unsee it lol
Seth B I already have
You underestimate my stupidity
I would really like a video about Millenium Falcon.
You know what's interesting is that the TIE Fighter game actually opted for the vertical lines.
And that's my canon.
2:59 "However, spatial continuity MIGHT just work differently in a galaxy far far away"
I don't which I like better : Henry giving ultra-in depth and all encompassing theories to explain small incoherence in Star Wars, or Henry casually giving the "space magic" bullshit explanation.
I definitely thought the space magic explanation was completely unnecessary and detracted from the video more than anything.
@@Zand3rParkour Agreed, but it made me laugh.
Perhaps they were trying to fix the goof in a way which made sense? Personally, my head canon has always been that the window can be rotated by the pilot as needed.
You have fixed everything. The original window can be quite hard to view from compared to the "error"
Maybe the pilots always tilted their heads in the movies to make room for the camera.
Lock windows in attack position.
Huh never noticed this. Crazy and cool that they've purposefully kept this error all these years. I thought you were going to talk about the rear window in the Tie fighter. Interestingly also something we've only ever seen in rebels.
Good catch! I’d noticed this back when they released the first vids of Squadrons, because I was at the time creating my own game ready model of the TIE Fighter.
hey, i really enjoy your videos and wish you all the best!
What's more interesting on all of this is that the original "Tie Fighter" videogame to which squadrons plays homage, uses the other cockpit configuration for the Tie Fighter interior.
I think the reason they had to make a choice is because the fighters have full VR cockpits, which means that they need to runder a full cockpit and fighter instead of just making a HUD that could be rendered onto the screen.
As for in universe, TIE pilots are known to modify their own fighters, so many TIE/LN could have had adjustments like the window, while newer Interceptors were not modified as much.
This seems like the most likely culprit. Trying to somehow change the model on the fly to adjust for the view, instead of just picking the iconic view from the pilot seat, especially as this is the view you're going to actually noticing.
Personally if I had to pick having a line across my vertical or across my horizontal, I'd prefer it across the horizontal to get better visibility when I'm pulling up or down.
Its also a new era ties could have evolved
Actually, a TIE fighter pilot never flew the same ship twice. This was meant to suppress indivisualism.
Thanks for the awesome video man, always a pleasure to watch!
Like Rogue One and Rebels it's just one of those visual things that happens. Theres no in universe explanation.
But a simple one could be different factories cause small variations in the final product, this has happened in history with tanks in WW2 and such, small upgrades or slight changes usually barely noticeable unless you're looking for them, and it would explain away all the slight variations across the films shows comics and games that have small visual differences
@@NinjaTyler seems like a little bit of a coincidence
EXACTLY!!! I don’t get the fans who are so hung up on everything having an explanation, they simply cannot accept a continuity error in filming. There’s quite a few big ones (Giant man being in two places at once, for example) in Avengers: Endgame, but it doesn’t stop me from crying every time Cap says the line!
@@benparsons4979 how so?
@@NinjaTyler that every ship shown from the inside has differently angled windows to every ship shown from the outside
Great video, the fact that you jump into the topic from the beginning is worth my subscribe !
"Oh my god, what a superficial topic to get hung up on. Who even notices these things?" He commented after being riveted and intrigued for the whole 3 minute and 40 second video 😃
In one of their dev interviews they actually talk about how they modified the interiors and exteriors in several ships. They wanted to approach as if they were actually building working ships and made decisions to make changes that would make sense to actually build while trying to keep the "feel" of the old designs. All in all, I think they did great.
alternate title: "Sci-Fi fan complains that a spaceship has a crooked window"
This is why i love your stuff. You spot so much detail.
The Falcon had a simular issue in A New Hope, check it out.
I would like EC Henry to run down every known continuity issue similar to this. I absolutely love these.
As a programmer I can say that changing the window rotation depending on where you look from would be hard to implement smoothly, and if it was possible it would lower the performance. To do it easily the player1 (you) would have a different camera than the other players which would again be a lot of work to implement for the networking, then the different cameras would render different windows.
It really wouldn't. You're talking out of your ass, in fact. The model of an interior vehicle is not included with every enemy you see on the screen
You'd only have to do that if you're planning on implementing splitscreen.
Otherwise you can just swap put the window model client-side depending on the camera's location.
legend says that if EC Henry stares at a TIE Fighter long enough, he will see that one dirt-partical inside the cockpit and makes a video about it
Maybe they did it so that so you have both versions while at the same time each ship's cockpit remains consistent with it's exterior. Also makes the TIE Fighter and Interceptor cockpits different from each other.
Also I have to say I prefer the edge aligned version. In the point aligned cockpit the frame blocks side to side field of view slightly.
Never would’ve noticed this, great video!
Difference this makes to my gameplay: zero, I'm terrible either way
tigerbread78 I haven’t even played it yet, and I know I’m going to be terrible.
Same i suck :(
Mood
HOTAs... that's the trick.
Everyone with out it, is easy pickings for even mediocre players like me.
@GrilledCheezeSammich There are HOTAs Scalpers out there? Really?!? Well, you learn something every day, I guess
Having worked on Star Wars games for 14 years at LucasArts (including doing most of the cockpit art for X-Wing and TIE Fighter), I can tell you this movie TIE Fighter cockpit continuity error was maddening for us. In the film, the interior cockpit frame would block the action the middle of the screen if they'd been consistent with the exterior, so they rotated it, probably thinking "no one will notice." For those of us making the games, we're faced with "Should you be faithful to the INTERIOR or the EXTERIOR?" No matter what you do, you're going to be inconsistent with one of them. Which works better for gameplay? Which one will fans be more upset about?
I always guessed the reason for this was that the exterior look had been locked in earlier in the film making process, but when they did the cockpit interior shots, they realised there was a ruddy great vertical bar blocking the pilots (and audiences) view so they just rotated it to have a less obstructed view for shots of them firing on the falcon etc
The space battle scenes were done at the very end of the filming process actually.
Great catch! I've been a fan for a very long time, and I have never noticed this before.
It's also interesting because in the story intro with Vader it's the "correct" way in the cutscene.
That's because the opening was animated using models from Rogue One. Not the ingame models.
@@Arrowtomahknee They changed the interior shots because the panels where too distracting. This is stated in that book Creating the World Of Star Wars 365 days or whatever it was called.
See here: www.pcgamesn.com/star-wars-squadrons/review
and here is an update mk0uploadvrcom4bcwhj.kinstacdn.com/wp-content/uploads/2020/06/star-wars-squadrons-tie-fighter-cockpit.jpg
I believe this was done to favor the gameplay so the window is blocking your view the least as possible.
After receiving feedback from pilots after the Battle of Endor, Imperial engineers fixed the window orientation. Had this been done sooner, the Empire would have won!
Congrats, this is the most pedantic video I've watched all week! Liked.
Oh god, that rebels ISD...
The bridge on the rebels ISD really annoys me it's just waaaaay too tall.
Empire: "We introduce to you all, the Long Neck Class Imperial Star Destroyer!"
Fans: "Thanks! We hate it"
Heard of the fuso class battleship? This’s basically that
I dunno I'm kinda fond of it. Everyone dumps on the Rebels art style but I've grown to like it.
@@kylebrady969 I like the art style, except for Yoda.
Bruh, your eyes must rival a hawk’s if you noticed that! Mad respect!
This is the way I see it:
Motive: Goes through the trouble of correcting a long running visual discontinuity in the Star Wars films for Star Wars: Squadrons.
Star Wars fans: REEEEEEEEEEEEEE...
I know, right?
Props to you. Just when I thought I knew it all when it comes to Star Wars... you pull this one out of your hat! Fascinating!
Just chalk it up to TIE windows being able to rotate those 28 degrees.
All I was thinking when I was playing was "where the hell is the B-wing?" So was clearly too busy to notice the windows.
I love the B-Wings but they are too big, slow and dumb for a PvP, there is a reason why you couldn't play them on x-wing vs tie fighter
i always hated the Z-95 and the gunboat but I miss the tie advanced
True, but the B-wings could be a great addition to the fleet battles, taking out the capital ships, but you really have to rely on your wingmates to defend you. I'm wondering if they will bring out a Tie Defender DLC as well.
@@delaorden You could play as B-wings in the X-wing vs. Tie Fighter expansion, Balance of Power - ruclips.net/video/01gqjxOL6i4/видео.html
@@Ankhimas ohh I really didn't remember that. Was it in the MP missions? Because I can't remember
@@delaorden I believe it was in MP if all parties had the expansion, but I cant remember for sure. I know it is flyable in multiplayer.
What if it’s kind like one of those windows that you can only see through one side
I’d like to think the view from inside a TIE cockpit is completely VR inside the pilot’s helmet
Just wanted to add In the rebels short “Property of Ezra Bridger” you can see the cockpit from the pilots view when he tries to shoot Ezra and it’s actually lined up vertically as shown from the outside. Just a little tidbit of info haha
The thing that bugs me the most about EA TIE fighters is that their lasers sound wrong. There's little to no echo after you stop firing.
Its space
@@singmysin its Star Wars space, it works a lil different from normal space as you can tell in the movies and other Star Wars media
@@singmysin - The Star Wars galaxy has an atmosphere. That's why sound carries, ships bank and also why Han, Chewy and Leia were able to leave the Falcon with just breathing units instead of needing full body space suits.
@@RictusHolloweye that doesn't justify echo
@Rising Horizon Gaming if there are inconsistencies in some of the movies and games in this fake space that what are you even complaining about it shouldn't be a problem oh it doesn't echo ok so the engine they're using probable doesn't allow it since sound requires other objects in the vicinity to bounce off of to create said echo
Interesting, oddly enough Tie Fighter on PC has the Tie /Ln cockpit interior match with the exterior dessign. I also saw it matching in certain old EU comic books like Empire Volume II. It's strange that top level cannon material retains this inconsistency when it has been retconned in other media. Not that it breaks everything for me at least, and it really is a curious detail to point out.
Yes, I am familiar with that game and it felt more natural to me that it be point aligned. Point aligned polygons look sort of uglier and it goes with the character of the Empire.
The ties shouldn’t be landed right on the hanger floor. They usually should be on racks in Star destroyers.
They can be landed on the solar panels in the old Expanded Universe
Rodney Payne the cockpit windows could also be shot through with a hand blaster in the old legends too.
Rebels is canon enough to prove TIEs can be landed on the wings....if they were the squat ones from lothal.
The workers were probably drunk when assembling the windows in the factory and the Empire/FO just coincidentally used those flawed fighters during screentime.
or the windows can rotate, they are circular afterall
Yes yes, but when piloting (even more in VR of course) it is better to not have the frame at the exacts horizontally and vertically sight.
I assume...
Nah honestly it doesn't bother at all.
You get used to it really quickly.
I know cause of other flight sims and racing games
I love that they changed the exterior to be the same as the interior view. I always wanted to see what it would look like!
Seriously are people going to complain about this window over look
I agree, it's overly nitpicky. Just one of those tiny things.
Hopefully not since tie models have never been consistent 100% even in the original trilogy and this can be chalked up to simple pilot modifications or factory alterations across the many factories across the galaxy
It's not a complaint, it's just a fun fact, lol.
@@Youda00008 it sounded like kind thing that would be complained about. Anyway in rogue squadrons do you get to fight a ssd super star destroyer something i dreamed about an epic fleet battle where you the play destroyer key turrets and deflector sheid hard points engines.
I would have never known. Thanks for making the video. Really interesting.
While we on Squadrons, Henry, that do you think about "the project"?
I've never noticed that detail, EC is the only one who can spot that kind of things
So, the TIEs have a tradition of inconsistency. That's a nice attention to detail to make the windows in a specific way even though they logicaly shouldn't be like that. I hope they never change that.
Since you mentioned the Imperial Star Destroyers from Rebels, does anyone remember how awful they made them in this God forsaken show? Besides looking ridiculous with the enlarged tower and fucked up proportions they even gave them wrong turrets. The port and starboard turrets were the octuple turrets from Imperial-IIs, not the double ones of the Imperial-Is. I hoenstly think Filoni was taking the piss with Rebels...
he did similar things is the clone wars, Filoni doesn't care about his stuff being accurate to the movies (or other sources)
@@matthiuskoenig3378 Filoni is arrogant. He disnissed the work of every other Expanded Universe author regarding the Clone Wars, retcons at will and dismisses the film continuity. He has written some good stories but his overall performance is sub par.
The windows being oriented wrong almost feels like a rite of passage in the context you put it in, EC Henry. That's quite interresting
EC Henry has better eyesight than God himself.
Yes he indeed does. He is indeed quite "Impressive", Lord Vader.
Or at least a better eye for exactly such details.
Simple fix: tie fighters have rotating windows that can be oriented differently based on the pilot’s preferences
I think this was done for gameplay purposes tho
Regbels did have some design flaws that I really hated (thin lightsabers and long neck stardesrtroyers)
They were deliberate design choices, based on early Star Wars concept art.
In all the years I never noticed this, now I can’t un-notice this. Thanks a lot.
You're critiquing the TIE fighters of the first order. EVERYTHING regarding the first order is wrong.
those are not first order though?
This game clearly takes place right after ROTJ. This is not the first order, this is the remnants of the empire.
I think Disney and EA have taken a hint that people "REALLY" don't like Disney era stuff. And Squadrons really benefits from that.
The inside of the Tie interceptor cockpit actually meets the exterior. I believe that the models are the same inside and out as you can see the characters inside their cockpits from another fighter.
EC Henry: W i n d o w s
Me: Tell me more.
Attention to small details you have is very impressive EC.
I bet most people never realised this, I didn't until now.
WTH! This is setting off my OCD! If there's one thing Lucas should have actually changed in the "special editions", it should have been this.
If you look at other TIE/LNs in the Imperial Hangar on the top racks, they have the correct orientation (like the TIE Interceptor).
They most likely made this change to the ones the players use in order to better differentiate the cockpits of the TIE/LN and the TIE/IN.
I personally prefer the cockpit orientation of the TIE/IN.
I'm REALLY impressed by your knowledges !
Now I can't just ignore it. Every time I see a Tie Fighter I will see it!! (Good video btw, I love your channel)
I clicked thinking it would be a rant about how TIEs suddenly had missiles.. Guess the changes goes deeper
is it so hard to believe they could retrofit TIEs? i mean they have the perfect mounting points for missiles (the struts holding the hexagons)
Definitely not where I thought this video was going to nitpick. Figured it was going to be something mechanical to gameplay that actual means something, rather than what is essentially an easter egg.
I saw this video and I was like "I swear, if you're about to say Squadrons secretly had completely new TIEs that we haven't actually seen before"
This is the kind of Star Wars minutia I live for. I hit 'subscribe' before the first twenty seconds of the video was done. I don't own Squadrons, but the second in the vid when they showed the TIE/LN in this video I was like NO NO NO! Viewport is all wrong! And then the narrator goes on to explain how the viewport is wrong. I think I'm gonna love this channel.
EC Henry, have you even thought about doing a series that involves analysing existing designs, now I don't mean specifications cause those numbers are worthless, but just potential inspirations behind the design, your likes and dislikes, what can be improved etc etc. would love to hear more of your thoughts!
I would have never noticed that, but now I will never unsee this
tie fighters were modular for easy repair and recycling, perhaps the window may be assembled within the cockpit askew or at a different orientation
Very interesting indeed. It shows the difference in using sets for interiors and models for exteriors vs in games and CGI TV shows where the interiors and exteriors can be part of the same 3D model.
I literally never would have noticed this. Thanks
EC! Great News! In Star Wars #7 they used a VERY similar design for your rebel ship in the background of ESB as a rebel ship! Its canon!
In-setting, it could be that different factories building TIEs orient the windows differently, or that there are submodels of the TIE/ln that the changed window orientations were a sign of.
the thing about rebels and the computer animation: they probably use the same model with a rendered interior for both exterior and interior shots, by placing the virtual camera is different spots. so it makes sense for them to be harmonized, unlike in film where interior sets and exterior models are separate objects
also: the interior cockpits in Star Wars TIE Fighter (1994) and point aligned to match the proper exterior.
Since it's just a matter of rotating the polygonal window object, correcting this error could very easily happen with a simple update patch if there's a big enough demand for it.
I can easily see this being corrected.
To basically summarize, the TIE fighters in Squadrons have the Eta-2 interceptor external and interior cockpit window design
The Millennium Falcon is bigger on the inside?! This is proof that the physics-bending magic of the Harry Potter universe also exists in Star Wars!
Or it’s a TARDIS.
A C Anything could be a TARDIS. For all we know, there are time travellers among us right now...
One "explanation" to try and stand with -(especially since you gave the opening for it), is exactly what you said; a weird way the windows look different from each view at the same time, is it's actually a thicker structure than reported to be, and somehow, without distortion of the view, is indeed one way inside, while the other outside. Which means, it's not really a window, but really, an interesting and enormous 2-way monitor ..providing limited extra shielding for the pilot.
Let's see what others think about this.