Started using blender and recently went on a shopping spree one of which was of course DECALMachine (others are the usual HardOps, BoxCutter, KitOps, etc). Had a couple of questions, if you don’t mind, would it be useful for the info decals to have a color tinting option/shader color options? Similar to how it has an ‘alpha’ intensity option... it would help immensely and would probably wouldn’t need to ‘invert’ the color of them. That being said I’m not at all aware about the complexities and inner workings of the POM mixed with Blender-fu. Nevertheless, amazing project and product, mindblown how far what used to be something used in video games many years ago had such a tool front, makeup, flexibility, usability and so many pain points taken care of (creating them, transferring normals, projecting on the surface, etc-100x) EDIT: said it was a ‘couple of questions’ and only put one. It’s regarding MESHMachine, but will due the proper diligence to get myself informed first of where it’s placed workflows wise.
Hi i just bought this one, i'm new to Decal machine and i found many videos topics you upload couple hours ago about 1.8. So other than the installation video, which one is the basic tutorial that i should learn first. I tried to randomly watch them and kinda find myself in the middle.
Whatch them in order using the playlist ruclips.net/p/PLcEiZ9GDvSdWiU2BPQp99HglGGg1OGiHs&playnext=1&index=1 But even better, watch them embedded in the documentation: machin3.io/DECALmachine/docs/
How do you sort decals from front to back? I add a decal then a strip then I duplicate it and one strip is above and one strip is below. Looking for the same functionality as you would find in Word, etc where you can bring objects to front, back etc. TIA.
Started using blender and recently went on a shopping spree one of which was of course DECALMachine (others are the usual HardOps, BoxCutter, KitOps, etc).
Had a couple of questions, if you don’t mind, would it be useful for the info decals to have a color tinting option/shader color options? Similar to how it has an ‘alpha’ intensity option... it would help immensely and would probably wouldn’t need to ‘invert’ the color of them. That being said I’m not at all aware about the complexities and inner workings of the POM mixed with Blender-fu.
Nevertheless, amazing project and product, mindblown how far what used to be something used in video games many years ago had such a tool front, makeup, flexibility, usability and so many pain points taken care of (creating them, transferring normals, projecting on the surface, etc-100x)
EDIT: said it was a ‘couple of questions’ and only put one. It’s regarding MESHMachine, but will due the proper diligence to get myself informed first of where it’s placed workflows wise.
Hi i just bought this one, i'm new to Decal machine and i found many videos topics you upload couple hours ago about 1.8. So other than the installation video, which one is the basic tutorial that i should learn first. I tried to randomly watch them and kinda find myself in the middle.
Whatch them in order using the playlist ruclips.net/p/PLcEiZ9GDvSdWiU2BPQp99HglGGg1OGiHs&playnext=1&index=1
But even better, watch them embedded in the documentation: machin3.io/DECALmachine/docs/
How do you sort decals from front to back? I add a decal then a strip then I duplicate it and one strip is above and one strip is below. Looking for the same functionality as you would find in Word, etc where you can bring objects to front, back etc. TIA.
The video explains how to deal with this towards the end.
Hi, can i use own .png's with decal machine?
machin3.io/DECALmachine/docs/decal_creation_instant/
@@MACHIN3 thx a lot