I got the information, that the strategy with re-rolling codes won’t work with tickets. Because as soon as you start fighting mobs and you decide to leave simulation (press the button “end simulation”), it’s going to expire. So this strategy is applicable only for a TEST MODE, after you use your tickets. I got it wrong from the patch note where it’s been said that you gonna get your ticket back if you leave the simulation
how does the re-rolling work? like do you just leave and go back in after not getting the right one? also what about re-rolling when the mode is fully out?
It's a good question if devs are going to change something. Re-rolling basically means, that you just hit the "exit" button and push "end simulation". After that start again, and till the moment you find the necessary code. From tests, we've found out that IF you're using a ticket and start fighting mobs, and going to leave the simulation - u will lose a ticket. So it's applicable for "test runs" which don't require tickets. Of course you are not going to get all these good rewards as from ticket. But at least this will help with doing a first clear of higher stages and getting rewards for this. Maybe devs will change this code, maybe not, but for now to make a first clear - such window is open.
Of course just by their mechanic, you have an option to re-roll codes in a process when you are choosing these codes. But this costs you the currency of this simulation mode. By my calculations, at the beginning, you can spend 100 crystals for re-rolls to have enough for upgrading your code before the main boss of the 2nd stage. In this case, I'm talking about the re-roll button on the right-bottom corner of the window with codes
@@RudikAlex okay, actual insane answers btw, i appreciate that. I have one more question, this is currently just the BETA of the mode right? Does anything reset once the "full version" of the mode is out? I'm mainly talking about the Effect Amplification skill tree thing. Also, if we do tier 15 now, what does that mean for the full version? We get all the first time rewards and when full version is out we just all at T15? How does this work?
@@krasser4899thanks for your kind words. Well, from what I was seeing and what kind of information they’ve provided, they didn’t really talk much about it. From the guide which is written in these simulation gates, at the end it says that something may change in future. What does it mean - a really good question. I really hope that they will leave access to tiers that we’ve opened, but nobody knows for sure. I would personally clean high tier just for some juicy first-clear rewards and wouldn’t spend hours to farm currency for Amplification. Just when tickets will be refreshed - take care of tiers which are doable with high probability, I mean, not outside of your TP. Just to keep in mind, if you run out of time or the whole team is dying - you’re loosing your ticket. Until you are really ready to risk and checkout your luck in action. From my experience from other games, stuff which has been marked as Beta, after official release is always going to reset.
In this video I was using Warmonger and Outstanding ability. But just yesterday I’ve made a 4 piece curse. By my tests I have a feeling that I have better results with Curse rather warmonger. I should admit they’re close though
@@veer2810 I will make a video today on a Guild boss where I’m going to show several runs with different builds to have a better understanding of which build gives better results
@@Siaomi24 hi there, yeah well, it still depends on some kind of luck, still TP plays a role. My suggestion is to build codes around the strengths of your hunters beside the main code which we were talking about. Also using multiple hunters in your team who deals multi attacks from their ultrs will help a lot. For example use Dongsoo, Park, Emma. Or something like this. Maybe try for now a bit lower tiers, but at some point you will be able to finish it!
I got the information, that the strategy with re-rolling codes won’t work with tickets. Because as soon as you start fighting mobs and you decide to leave simulation (press the button “end simulation”), it’s going to expire. So this strategy is applicable only for a TEST MODE, after you use your tickets. I got it wrong from the patch note where it’s been said that you gonna get your ticket back if you leave the simulation
Payneblade Army here ✋🏻
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Thank you so much bro
Thank you for coming here :)
@RudikAlex one question if my character are down you can exit and challenge it again right?
@ yes sure, it works, you don’t need to end simulation, just press exit button and restart the stage again
@@RudikAlex thank you for the answer. I'm worried it counts as abusing the system
@@Lee-ci2qy I understand; I don't think so. Otherwise, there would've been no "exit" button. I believe it is supposed to work so
Payne's Army here 🗣️💯🔥
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Nice bro
Thanks mate! Will keep working on doing better content and improving myself as a content creator
cookin
Some kind of :)
how does the re-rolling work? like do you just leave and go back in after not getting the right one? also what about re-rolling when the mode is fully out?
It's a good question if devs are going to change something. Re-rolling basically means, that you just hit the "exit" button and push "end simulation". After that start again, and till the moment you find the necessary code. From tests, we've found out that IF you're using a ticket and start fighting mobs, and going to leave the simulation - u will lose a ticket. So it's applicable for "test runs" which don't require tickets. Of course you are not going to get all these good rewards as from ticket. But at least this will help with doing a first clear of higher stages and getting rewards for this. Maybe devs will change this code, maybe not, but for now to make a first clear - such window is open.
Of course just by their mechanic, you have an option to re-roll codes in a process when you are choosing these codes. But this costs you the currency of this simulation mode. By my calculations, at the beginning, you can spend 100 crystals for re-rolls to have enough for upgrading your code before the main boss of the 2nd stage. In this case, I'm talking about the re-roll button on the right-bottom corner of the window with codes
@@RudikAlex okay, actual insane answers btw, i appreciate that. I have one more question, this is currently just the BETA of the mode right? Does anything reset once the "full version" of the mode is out? I'm mainly talking about the Effect Amplification skill tree thing. Also, if we do tier 15 now, what does that mean for the full version? We get all the first time rewards and when full version is out we just all at T15? How does this work?
@@krasser4899thanks for your kind words. Well, from what I was seeing and what kind of information they’ve provided, they didn’t really talk much about it. From the guide which is written in these simulation gates, at the end it says that something may change in future. What does it mean - a really good question. I really hope that they will leave access to tiers that we’ve opened, but nobody knows for sure. I would personally clean high tier just for some juicy first-clear rewards and wouldn’t spend hours to farm currency for Amplification. Just when tickets will be refreshed - take care of tiers which are doable with high probability, I mean, not outside of your TP. Just to keep in mind, if you run out of time or the whole team is dying - you’re loosing your ticket. Until you are really ready to risk and checkout your luck in action.
From my experience from other games, stuff which has been marked as Beta, after official release is always going to reset.
@@RudikAlex aigh man, thank you for your time, take care 🦔
which set of artifacts do you use for thomas???
In this video I was using Warmonger and Outstanding ability. But just yesterday I’ve made a 4 piece curse. By my tests I have a feeling that I have better results with Curse rather warmonger. I should admit they’re close though
@RudikAlex but which setup is best. I have A5 Thomas and still confused for the artifacts.
@@veer2810 I will make a video today on a Guild boss where I’m going to show several runs with different builds to have a better understanding of which build gives better results
@@RudikAlex ohky thanks. I subscribed too.
will lee bora also work because her ult also has many hits
Hey mate, yes, it will work, but such hunters as Emma, Dongsoo, Charlotte and Thomas, they have more hits
@@RudikAlex i am only 600k TP and i cannot win the normal stages battle.
@@RudikAlex thank you i was also testing al these hunter and thank you for replying brother
@@khantraders6854 thanks for you feedback, always happy to help mate!
@@Siaomi24 hi there, yeah well, it still depends on some kind of luck, still TP plays a role. My suggestion is to build codes around the strengths of your hunters beside the main code which we were talking about. Also using multiple hunters in your team who deals multi attacks from their ultrs will help a lot. For example use Dongsoo, Park, Emma. Or something like this. Maybe try for now a bit lower tiers, but at some point you will be able to finish it!