Mo Bitar - Physics simulations in Bevy

Поделиться
HTML-код
  • Опубликовано: 15 сен 2024
  • Recording of a talk given at the Scientific Computing in Rust 2024 online workshop.
    Bevy is the most popular game engine in Rust. Because of its flexibility, it can be used not only for games but also for (scientific) physics simulations.
    In this talk, I will share my experience using Bevy for physics simulations from scratch as part of my master's thesis.

Комментарии • 1