From the video description (since I know few people read them): Game: store.steampowered.com/app/650700/Yume_Nikki/ This is a longplay of the Steam version of Yume Nikki, the 2004 cult classic RPG Maker surreal horror adventure from the reclusive Kikiyama. I originally uploaded this video on 26 Jan 2019, but I have since realized I accidentally removed the segment in which Madotsuki attains the Neon effect. This version corrects this error and includes several other scenes I missed in my original longplay. However, Windows can no longer run Yume Nikki well for some reason, frequently stuttering and dropping frames at certain moments. There seems to be no fix for this error. And so, rather than re-record an entire longplay, I decided the video would be higher quality if I simply edited the missing scenes into the original footage. For some reason, Yume Nikki's color has changed slightly since my original recording. If you notice any oddness with color or the save files, this is why. So far as I know, there are only three events not included in this video: the extremely rare appearance of "Takofuusen" in the White Desert; the sad face that appears when Madotsuki stabs the gray blob in the Sewer; and the alternate appearance of "Roary Straw" in the passage between the Endless Road and the White Desert. While some might object that I spend too much time wandering aimlessly in the video, wandering aimlessly while taking in the vibes is a core element of Yume Nikki. When first exposed to it, I found Yume Nikki terrifying. It is generally considered a horror game. But I expect younger people, existing in a culture that has changed since 2008, might not understand, in the same manner that some influential horror films no longer seem particularly scary. Kikiyama reported that they did not consider Yume Nikki a horror game but instead something warm. Bizarre and wonderful, Yume Nikki suffers from a disappointing ending. However, most people would probably not get that far anyway. This is the rare video game perhaps better uncompleted. Yume Nikki is also a victim of its own success. Techniques and features completely new in 2004 seem less remarkable after so many imitators have iterated on Kikiyama's ideas. Kikiyama gradually updated Yume Nikki from its first appearance in 2004 through to its apparent completion in 2008, though they never reached a ver. 1.00 release. Over this period, an online community formed around Yume Nikki on a dedicated chan board, Uboachan, that remains active. The influence of this cult following is evident in many of the "unofficial" names given to Yume Nikki's characters, a mishmash of memes and inside jokes retrospectively inscrutable. Often interpreted as a video game about isolation, Yume Nikki has ironically brought people together and continues to do so. Yume Nikki's fans have spawned a galaxy of "Yume Nikki fan games," generally clones of the original in the same manner as first person shooters used to be called "Doom clones." The best known of these might be Yume 2kki (a pun, as in Japanese "2" is read "ni"), an ongoing collaboration between dozens of creators that dwarfs the original. Yume Nikki has also influenced, for example, the designs of Undertale's protagonist and "Mystery Man" (the sprite people identify as Gaster). Yume Nikki is an obvious framework for LISA: The First. Yume Nikki is itself one river of the delta of artistic influence stemming from MOTHER, which Yume Nikki extensively references in one of the Famicom Worlds. Some scenes in Yume Nikki carry the flavor of MOTHER 2's Magicant. This Kadokawa release of Yume Nikki uses a slightly different translation than the version that previously floated around the internet, rendering the names of yōkai effects in English (e.g. Snow Woman) instead of transliterating their Japanese names into Latin letters (e.g. Yuki-onna). This seems like a mistake since it makes identifying the cultural reference more difficult for someone unfamiliar with the being in question. However, the Kadokawa version does render "Oni" as "Oni" instead of "Demon," a definite improvement, and translates some minor text the fan translation ignored. Almost nothing is known about Kikiyama, but they seem to have given their blessing to a manga and novel adaptation of Yume Nikki. In 2018, Kadokawa also released a reimagining entitled YUMENIKKI DREAM DIARY. While it iterates on a few of the original's ideas in interesting ways, particularly the ending, overall I believe this version misses the original's appeal, replacing exploration with uninspired puzzles and platforming and changing the dream world from eerie to actively hostile. Yume Nikki features a strange amount of Mesoamerican imagery derived from the Paracas and Nazca cultures. I have been doing research into potential meaning behind these images and may release a video about them later on. My Twitter: twitter.com/MackerelPhones My other RUclips channel: ruclips.net/channel/UC3rmDzUnePfpqJfhoQPI_lw My website: mackerelphones.com
Yeah, the top result for a long play of this game is only an hour long, and you can tell that person was just speeding through it and not really getting the full experience
I've heard things about this game and finally came to check this out after Toby Fox interviewed Kikiyama, and wow. What happened to Madotsuki to cause her mental state to deteriorate so severely? Have none of her loved ones reached out? That girl at 1:31:40 looks like she might have been one of her friends at one point or something.
I love that this longplay gives me the feeling of seeing the game for the first time no matter how many times I watch it... It really feels like trying to EXPERIENCE the game, basking in the calm and unique feeling of the game's aesthetic... Thank you for this. Helped me out many sleepless nights so far :)
the environments around madotsuki are disfigured and caricatured beyond recognition to symbolize the deep unease that the outsider world gives her. i like that.
thanks man i really needed some yume nikki action but didnt feel like going through all of it again. im really digging it and especially excited since youre showcasing all (almost) of the events
Ah, Yume Nikki - the Eraserhead of video games! I love it! I know the game was designed to have no meaning or symbolism but I heavily relate to it anyway.
I remember playing for two years before finding out some "purpose" in some actions, I had the Japanese version back then I dowloaded it out of curiosity around 2012, and I was just told it was a "weird" game. Then I started making my walkthrough and finally looking for people that found the events. I really love the vibe of this game, is like a weird dream, kinda creepy and the ending is... what confirms the vibe of the game, even when is just kinda... Now I was just trying to download a Mac version but just gave up and starting to watch your video, lots of nostalgia and def a good edition, 4 hours that are worthy.
I was wondering why i kept seeing videos online where, Madotsuki is a considerably higher resolution than my copies of Yume Nikki. I wanted to know why. I loaded up 0.02, 0.03, 0.04, .05, .06, .07, .08... all the way up to 0.10a. Still not as high resolution, its all more blurred. The answer? This whole time it has been the 2018 Steam version! Now ive got something new to try! I also noticed there's no actual archive for old versions. What's up with that? I'm going to package all the versions together and upload them.
She didn't die, at least that's what the manga implies. She had been dreaming all this time, even outside the dream world, so she threw herself to wake up for real.
From the video description (since I know few people read them):
Game: store.steampowered.com/app/650700/Yume_Nikki/
This is a longplay of the Steam version of Yume Nikki, the 2004 cult classic RPG Maker surreal horror adventure from the reclusive Kikiyama. I originally uploaded this video on 26 Jan 2019, but I have since realized I accidentally removed the segment in which Madotsuki attains the Neon effect. This version corrects this error and includes several other scenes I missed in my original longplay. However, Windows can no longer run Yume Nikki well for some reason, frequently stuttering and dropping frames at certain moments. There seems to be no fix for this error. And so, rather than re-record an entire longplay, I decided the video would be higher quality if I simply edited the missing scenes into the original footage. For some reason, Yume Nikki's color has changed slightly since my original recording. If you notice any oddness with color or the save files, this is why.
So far as I know, there are only three events not included in this video: the extremely rare appearance of "Takofuusen" in the White Desert; the sad face that appears when Madotsuki stabs the gray blob in the Sewer; and the alternate appearance of "Roary Straw" in the passage between the Endless Road and the White Desert. While some might object that I spend too much time wandering aimlessly in the video, wandering aimlessly while taking in the vibes is a core element of Yume Nikki.
When first exposed to it, I found Yume Nikki terrifying. It is generally considered a horror game. But I expect younger people, existing in a culture that has changed since 2008, might not understand, in the same manner that some influential horror films no longer seem particularly scary. Kikiyama reported that they did not consider Yume Nikki a horror game but instead something warm. Bizarre and wonderful, Yume Nikki suffers from a disappointing ending. However, most people would probably not get that far anyway. This is the rare video game perhaps better uncompleted. Yume Nikki is also a victim of its own success. Techniques and features completely new in 2004 seem less remarkable after so many imitators have iterated on Kikiyama's ideas.
Kikiyama gradually updated Yume Nikki from its first appearance in 2004 through to its apparent completion in 2008, though they never reached a ver. 1.00 release. Over this period, an online community formed around Yume Nikki on a dedicated chan board, Uboachan, that remains active. The influence of this cult following is evident in many of the "unofficial" names given to Yume Nikki's characters, a mishmash of memes and inside jokes retrospectively inscrutable. Often interpreted as a video game about isolation, Yume Nikki has ironically brought people together and continues to do so.
Yume Nikki's fans have spawned a galaxy of "Yume Nikki fan games," generally clones of the original in the same manner as first person shooters used to be called "Doom clones." The best known of these might be Yume 2kki (a pun, as in Japanese "2" is read "ni"), an ongoing collaboration between dozens of creators that dwarfs the original. Yume Nikki has also influenced, for example, the designs of Undertale's protagonist and "Mystery Man" (the sprite people identify as Gaster). Yume Nikki is an obvious framework for LISA: The First. Yume Nikki is itself one river of the delta of artistic influence stemming from MOTHER, which Yume Nikki extensively references in one of the Famicom Worlds. Some scenes in Yume Nikki carry the flavor of MOTHER 2's Magicant.
This Kadokawa release of Yume Nikki uses a slightly different translation than the version that previously floated around the internet, rendering the names of yōkai effects in English (e.g. Snow Woman) instead of transliterating their Japanese names into Latin letters (e.g. Yuki-onna). This seems like a mistake since it makes identifying the cultural reference more difficult for someone unfamiliar with the being in question. However, the Kadokawa version does render "Oni" as "Oni" instead of "Demon," a definite improvement, and translates some minor text the fan translation ignored.
Almost nothing is known about Kikiyama, but they seem to have given their blessing to a manga and novel adaptation of Yume Nikki. In 2018, Kadokawa also released a reimagining entitled YUMENIKKI DREAM DIARY. While it iterates on a few of the original's ideas in interesting ways, particularly the ending, overall I believe this version misses the original's appeal, replacing exploration with uninspired puzzles and platforming and changing the dream world from eerie to actively hostile.
Yume Nikki features a strange amount of Mesoamerican imagery derived from the Paracas and Nazca cultures. I have been doing research into potential meaning behind these images and may release a video about them later on.
My Twitter: twitter.com/MackerelPhones
My other RUclips channel: ruclips.net/channel/UC3rmDzUnePfpqJfhoQPI_lw
My website: mackerelphones.com
this is a lot more thorough than other longplays of YN, and I appreciate it
That was my goal!
Yeah, the top result for a long play of this game is only an hour long, and you can tell that person was just speeding through it and not really getting the full experience
@@mackerelphonesI like your goal 👍 & mindset of adventure & explore
Man, this longplay is really underrated.
Definitely (in my opinion) the best of them all
8:49 Rooftop ❤❤❤❤
Nice job and thanks for the effort in this, I wanted to watch a playthrough that wasn't just a beeline to the ending.
I've heard things about this game and finally came to check this out after Toby Fox interviewed Kikiyama, and wow.
What happened to Madotsuki to cause her mental state to deteriorate so severely? Have none of her loved ones reached out? That girl at 1:31:40 looks like she might have been one of her friends at one point or something.
I love that this longplay gives me the feeling of seeing the game for the first time no matter how many times I watch it... It really feels like trying to EXPERIENCE the game, basking in the calm and unique feeling of the game's aesthetic...
Thank you for this. Helped me out many sleepless nights so far :)
the environments around madotsuki are disfigured and caricatured beyond recognition to symbolize the deep unease that the outsider world gives her. i like that.
What a unique game. Thanks for being super thorough in this
I was trying to find this video for a long time and I finally found it again. This is the best gameplay of Yume Nikki. Thanks a lot!!!
thanks man i really needed some yume nikki action but didnt feel like going through all of it again. im really digging it and especially excited since youre showcasing all (almost) of the events
This is not a horror game, it is a beautiful work of art.
Ah, Yume Nikki - the Eraserhead of video games! I love it! I know the game was designed to have no meaning or symbolism but I heavily relate to it anyway.
I remember playing for two years before finding out some "purpose" in some actions, I had the Japanese version back then I dowloaded it out of curiosity around 2012, and I was just told it was a "weird" game. Then I started making my walkthrough and finally looking for people that found the events. I really love the vibe of this game, is like a weird dream, kinda creepy and the ending is... what confirms the vibe of the game, even when is just kinda... Now I was just trying to download a Mac version but just gave up and starting to watch your video, lots of nostalgia and def a good edition, 4 hours that are worthy.
Some random person’s dreams: kissing their crush
My dreams:
The part at 3:10:40 with the cat noises legit woke me up after I passed out in bed watching this
schools over, time to watch this
Great longplay 🤩
4:11:21 Yves Klein - ''Leap into the void''.png colorized
4 hours definitely sounds right to me.
Well ill be getting a laptop soon so hopefully i will be able to play Yumme 2ikki for longer.:)
Same!!!
Thank you for this longplay !
do you think you will do YUMENIKKI - Dream diary or Yume 2kki in the future ?
That's what I call 'longplay'.
Thank you so much 💯
So beautiful, so sad. Poor girl.
If you listen closely, it kind of sounds like her footsteps are saying "wake up" over and over again
Maybe waking up in your isolated bedroom and never facing or taking one step in the outside is better than facing something disturbing in your dreams.
Ur right😂
Interesting🤔
Or maybe, yknow, just a guess, ALL footsteps kinda sound like that
@@S0me_Ind1vidual WAKE UP WAKE UP WAKE UP WAKE UP WAKE UP WAKE UP WAKE UP WAKE UP WAKE UP WAKE UP
i feel like you play the game exactly like i do
I was wondering why i kept seeing videos online where, Madotsuki is a considerably higher resolution than my copies of Yume Nikki. I wanted to know why. I loaded up 0.02, 0.03, 0.04, .05, .06, .07, .08... all the way up to 0.10a. Still not as high resolution, its all more blurred. The answer? This whole time it has been the 2018 Steam version! Now ive got something new to try!
I also noticed there's no actual archive for old versions. What's up with that? I'm going to package all the versions together and upload them.
Does anyone know what “92770” at 22:05 means? (and “40748” at 24:03) Other timestamps: 24:31, 24:43, 25:03, 26:03 (Then 27:30 with the mini-jumpscare)
Randomly generated I believe!
1:20:27 where i left off. i’ll finish soon…
2:01:50
2:38:21
@@zrhllo did you finish?
@@grasses666curious too now lol
I need to know if u finished pls
perfect for testing
finalmente zerei essa porra
for ynfg template (?)
for some reason, i can't finnish the game (i have all the 24 effects and did the same thing as you), i think i broke the game
Me dormí viendo el video dx
1:15:14 STOP LOOKING AT THISE
What about the good ending?
There is only one ending, unfortunately
👍🙂👍
2:42:58 3:21:35
Muslim women be like: 3:27:28
4:11:22 rest in peace Madotsuki
incrível!!!!!
34:03
Yo freaky : 1:23:02
Why did she have to die in the end
😭
😔😔😔😔
Actually, I talk about this some here: ruclips.net/video/zvgZmO70Vs0/видео.html
ddi you really have to spoler me?? :c
She didn't die, at least that's what the manga implies. She had been dreaming all this time, even outside the dream world, so she threw herself to wake up for real.
@@liwkraThe manga isn't really official
👁🫀👀🌎
Earth shattering theory: Yume Nikki is Elisa Lam.
Not funny
not cool man
43:08