Around 1:38:00 siege elephants definitely have the artillery tag and light cavalry tag, culverins technically counter them but culverins are designed to take out 200 hitpoint falcs, not super tanky 600 hitpoint elephants that also wreck culverins in 1 shot... otto really struggles to counter them though because abus has a negative multiplier against artillery
@@dansil92 Well , to counter yumi properly and efficiently, there are 2 options- hand cavalry or artillery. India can't normally train an artillery like falconet. So, the options are sowar or mahout(I would really like to see someone use Jat Lancers). But the Japan turtle means cav can't find path fast enough to do damage to the yumi. So, the only way to solve the problem I think is to clear path quickly for the cav. So, the solution lies in having enough siege elephants to quickly(one shotting walls & gates) take out any obstruction including walls. Actually instead of sending 2 siege elephants, 1000 wood and 1000 coin could be better. A forward castle can be useful to train siege elephants, as a forward shipment point and as a garrison point to secure hunt or mines. 2 siege elephant shipment can be used as a reinforcement.
@@Youngmuniii Well, 1000 wood ,1000 coin and Taj Mahal age up should take care of the problem. The idea is to quickly remove turtle elements such as walls, gates, buildings so that the main army can engage properly. Also the Japanese wonder is in threat so forcing a fight is also very likely.
@@Youngmuniii Well if Japan stays behind walls in age 2 , India can take tps, stagecoach and set them on wood while having a decent force sieging shrines. That way, 1000 wood can be skipped to speed things up, e.g. 1000 coin then 2 siege elephants.
lol no :D India is very good at early game (colonial + early fortress) it is also average at late game. But it is defintly OP in mid game . Which make them 1. tier in 1 vs 1 supremacy (early and mid game is important in 1v1 supremacy)
Very nice battels thx for this
Jheez, that last game was Kynisies, he shouldve just made a bunch of houdahs and really focus down the shogun and daimyo
Good games and commentary, thank you.
Maybe the description text should be updated, seeing that it talks about the spring 2017 tournament going on?
Good one, thanks!
monitors or mortars? Anyways thx very much for the series
i wanna get into this game but deck system kinda scares me. im too lazy to learn about cards etc lol
i want these maps where i get it{for signal player }
Around 1:38:00 siege elephants definitely have the artillery tag and light cavalry tag, culverins technically counter them but culverins are designed to take out 200 hitpoint falcs, not super tanky 600 hitpoint elephants that also wreck culverins in 1 shot... otto really struggles to counter them though because abus has a negative multiplier against artillery
Is this a custom map? If not what is name of the map?
Esoc maps you can play them ranked on EP or unranked on RE.
Nerf
japan
Just don't understand India players not making more siege elephants. Vs Japan turtle, buildings are as much of a target as the army.
greatscythe 11 tbh yumi absolutely destroy siege elephants
@@dansil92 Well , to counter yumi properly and efficiently, there are 2 options- hand cavalry or artillery. India can't normally train an artillery like falconet. So, the options are sowar or mahout(I would really like to see someone use Jat Lancers). But the Japan turtle means cav can't find path fast enough to do damage to the yumi. So, the only way to solve the problem I think is to clear path quickly for the cav. So, the solution lies in having enough siege elephants to quickly(one shotting walls & gates) take out any obstruction including walls. Actually instead of sending 2 siege elephants, 1000 wood and 1000 coin could be better. A forward castle can be useful to train siege elephants, as a forward shipment point and as a garrison point to secure hunt or mines. 2 siege elephant shipment can be used as a reinforcement.
greatscythe 11 its a definite option yes, but i think that's the mentality behind people not training them vs japan
@@Youngmuniii Well, 1000 wood ,1000 coin and Taj Mahal age up should take care of the problem. The idea is to quickly remove turtle elements such as walls, gates, buildings so that the main army can engage properly. Also the Japanese wonder is in threat so forcing a fight is also very likely.
@@Youngmuniii Well if Japan stays behind walls in age 2 , India can take tps, stagecoach and set them on wood while having a decent force sieging shrines. That way, 1000 wood can be skipped to speed things up, e.g. 1000 coin then 2 siege elephants.
India late game is super weak
why you think so?
Have u heard bout infinite ucumi?
Not if you can get those big elephants
lol no :D India is very good at early game (colonial + early fortress) it is also average at late game. But it is defintly OP in mid game . Which make them 1. tier in 1 vs 1 supremacy (early and mid game is important in 1v1 supremacy)
ben bu yorumu ne ara yazmışım aq okurken kendi yorumuma denk geldim bu nasıl bi işsizlik