LoreWarrior Online - The Viking

Поделиться
HTML-код
  • Опубликовано: 30 сен 2024
  • 90 tons of fire support. I suppose this would be the 3060 Longbow equivalent really. This will definitely not be some peoples cup of tea that's for sure. Personally I like dedicated fire support units like this but then I'm weird like that.

Комментарии • 36

  • @franksmedley8619
    @franksmedley8619 4 месяца назад +3

    Hello CR.
    The basic Viking is not a 'bad' Mech. Not bad at all. In fact, those LRM 20s and LRM 15s both have 24 total shots each, giving each launcher 12 salvos of the correct ammo for that launcher type. So, 12 shots for each of the LRM 20s, and 12 shots for each of the LRM 15s.
    I do like the MGs in the legs. It makes 'sense' as an anti-infantry measure. But, the pair of Small Lasers just does not 'fit the bill' or the Mech's design aesthetics. So, like I normally do, I proceeded to make a Ghost Lions Legions variant. All I did was pull both small lasers and the half ton of MG ammo. I replaced them with a full ton of MG ammo, and a 5th MG mounted in the CT, along with the MG ammo.
    Standard infantry should be a fine mist after taking 5 MGs to the face, and even Battle Armor is going to 'hurt' with that many MGs firing.
    This Mech most definitely is NOT one to allow to roam around unsupported and away from a solid supply chain. But, as you said, it should have enough missiles to comfortably shower opponent's Mechs with missiles for quite some time, before leading reloading.
    12 volleys of a total of 70 missiles is nothing to sneeze at!
    Just my 'take' on things.

  • @sovietalex
    @sovietalex 4 месяца назад +1

    LRMs only count in large amounts so 2 Catapults for only 90 tons is great. But what are those huge rounded pods either side of the torso supposed to be?

  • @Wastelandman7000
    @Wastelandman7000 4 месяца назад +1

    The Viking: totally not Rasalhague trying to reinvent the Catapult LOL

  • @joshuachapman247
    @joshuachapman247 4 месяца назад +2

    Was expecting horns, not gonna lie. Or a heavy energy mech meant for raiding.

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      Or even a variant carrying some kind of axe or sword.

  • @SHDW-nf2ki
    @SHDW-nf2ki 4 месяца назад +2

    I wish more mechs had knee guns. I think they'd be really hard to design and even harder to maintain but they go so hard

    • @tomarmadiyer2698
      @tomarmadiyer2698 4 месяца назад

      Combine that with Crusader's mechagodzilla thigh rockets

  • @SpiritWolf1966
    @SpiritWolf1966 4 месяца назад +1

    I enjoy all of Critical Rocket videos

  • @michaelkimberling7307
    @michaelkimberling7307 4 месяца назад +1

    I was expecting horns, but you know what? I like it

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      A big horned faux viking helm would have clearly set it off.

  • @ThelemicPotter
    @ThelemicPotter 4 месяца назад

    Load it up with FASCAM for massive area denial.

  • @mathewkelly9968
    @mathewkelly9968 4 месяца назад

    Love this mech but take like a pair of LRM Carriers and something else

  • @aphyonmortath8377
    @aphyonmortath8377 4 месяца назад

    The G2 is my go to with the Viking, just wish they made a mini for that variant.

  • @g3heathen209
    @g3heathen209 4 месяца назад

    Is the arms the little t-rex arms or the stubby barrel on the side of the torso?

  • @Sierra026
    @Sierra026 4 месяца назад

    Odd they mentioned not being able to afford an XL engine for the design, so they went Standard... but then use an endo steel chassis which requires an ORBITAL FACILITY to produce! Unless, of course, Grummium asked Comstar for help on the facility, but then why not ask them for financial assistance on the XL facilities, while they're at it? Odd little tidbit for the TRO.
    Also, just wanted to point out I was the 69th Like on this video. Haha.

    • @AlexDenton0451
      @AlexDenton0451 4 месяца назад +1

      While the orbital facility is expensive to construct, it can be used for more mechs than just the Viking here. It's in general a solid long term investment, and for the huge benefits over time are worth it.
      Additionally XL engines individually are massively expensive. An XL 300 for a 5/8 60 tonner is 4.8 million CBills. The Endo Steel for a 60 tonner works out to be worth 150k. It's not even close after that.
      For this Viking to get it, it would literally double the price from 9 million CBills to 18 million. Just to keep the same speed too.

  • @AlexDenton0451
    @AlexDenton0451 4 месяца назад +1

    The IIC variant of this mech might just be one of my favorite BattleMechs out there. Being able to soak up to 500 damage while dishing it out at every range feels phenomenal.

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      oof that is a lot of armour yeah.

    • @DIEGhostfish
      @DIEGhostfish 4 месяца назад

      Don't get knocked down though, doesn't it have no/limited arms? And a similar superheavy armor to the Stalker II that makes it impossible to stand back up?

    • @AlexDenton0451
      @AlexDenton0451 4 месяца назад

      @@DIEGhostfish yes, but it also requires 40 damage to get knocked down and the lack of arms is an optional rule which most people I've met do not play with.

    • @DIEGhostfish
      @DIEGhostfish 4 месяца назад

      @AlexDenton0451 Oooh the halving applies to that too. Intersting.

    • @AlexDenton0451
      @AlexDenton0451 4 месяца назад

      @@DIEGhostfish yup! Keep in mind, each armor point costs 2 times as much weight but counts as two points of armor. It's a weird roundabout, but it makes sense for the sake of PSR checks and such.

  • @mathewkelly9968
    @mathewkelly9968 4 месяца назад

    Really do like the leg mounted MGs , criminally rare in the setting though

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      Yeah only a handful of machines use leg mounts the original being the Crusader and Wasp. Interesting ideas overall but I can see why many people building 'mechs never bother to add leg weapons.

  • @thomascraiker6449
    @thomascraiker6449 4 месяца назад

    Remeber the Viking 2 has even more missiles and even slower.

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      Something with even more missiles sounds like fun. I do like dedicated fire support units like this and older examples like the Longbow or Bombardier. 'mechs with unique roles give you more tactics and weaknesses to cover rather than just a squad of all rounders who can handle most jobs on the battlefield.

  • @teehasheestower
    @teehasheestower 4 месяца назад

    *jada inder jorgen haag...* Viking noises continue...

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      Bork bork! chocolate on the moose!

    • @teehasheestower
      @teehasheestower 4 месяца назад

      @@CriticalRocket "you can *draw sounds*?"

  • @Ishlacorrin
    @Ishlacorrin 4 месяца назад +1

    The ammo is all over because you need separate LRM ammo for LRM 15's (the 8 and 16) and separate ammo for the LRM 20's (the 12s). If you instead use missiles instead of reloads for missile launchers, you have 7 tons of ammo or 840 missiles. Either way it's got 12 rounds of fire for each launcher.
    The reason they mention the Bombardier is probably because that would be what Comstar had the most of before Tukayyid. Remember that the Bombardier was to be the newest replacement for ALL missile support units at the time of the Star League civil war. Comstar would have continues that trend and mothballed a lot of them. Of course they are only really great with full Star League tech and ammo, with conventional ammo they suffer greatly compared to Archers and other missile mechs.
    LRMs are a pet peeve of mine in Battletech, not because I don't like them or anything like that, but because of how they never change the launchers. The only difference between Clan and IS LRMs and SRMs is the weight of the launchers, they use the same basic ammo. So while it makes sense to have them different around 3050-3055, by 3060 onwards the IS launchers should be improving.
    Any engineer worth their salt would be able to incorporate at least some of the weight saving that the Clans created into the older IS launchers within a year, let alone 5-10 years. You are literally placing them side by side and either seeing that you don't actually need a bunch of things you thought you needed, or finding a lighter material to make them out of. Industrial reverse engineering does not take that long for something that simple.

    • @mathewkelly9968
      @mathewkelly9968 4 месяца назад

      The IS LRM does improve in later eras it's called ELRM , enhanced LRM launchers and MMLs

    • @Ishlacorrin
      @Ishlacorrin 4 месяца назад

      @@mathewkelly9968 Those are offshoots, the base launcher does not get refined at all when it really should and fast. I'm not saying make it equal to a Clan version, but Clan weight x1.5 would be an improvement and something realistic within a few years.

    • @CriticalRocket
      @CriticalRocket  4 месяца назад

      That was always one of the things that never made much sense for Battletech was how LRM's needed different ammo amounts for different sized launchers when stats wise they do the exact same damage per missile suggesting each munition was the same yield. Now I know the reason is build rules so you can't cheese the ammo setup and have absolute shit tons of ammo for all launchers but something in universe would have been nice to explain how LRM 5's need different missiles compared to LRM 20's when every missile regardless of manufacturer is the exact same explosive with the exact same fuel for range.

    • @Ishlacorrin
      @Ishlacorrin 4 месяца назад +1

      @@CriticalRocket Funny enough, in LORE they DO all use the same ammo and even Clan LRMs/SRMs and IS LRMs/SRMs are the same. It's why they captured ammo dumps on Tukayyid instead of just destroying them, they were using them for their own weapons.
      So it's ONLY a game mechanic thing that really makes no sense, because they could have just said 1 ton ammo = x missiles (100/120 SRM/LRM) and each shot uses y missiles.

    • @DIEGhostfish
      @DIEGhostfish 4 месяца назад

      @@Ishlacorrin Wanted to save people having to do the math all the time.