And idea, next time you do one with this many colors, have it where each time one is eliminated, the other colors get another marble to use on the left.
@@lostmarbles2d my idea is each time one color eliminate one color, they will have 1 more cannon to shoot. This will make that color get more power. Anyways, thanks for a great video
So when each team starts have the same colors but they have it where the team gets eliminated out and the pthers get another marble on the others said thats an idea @Lost Marbles can do
@@nguyendoan2705 the problem with that is that the game quicky becomes very one-sided Instead of gaining another canon, the contestant who takes someone out could get a +1 to the starting amount of marbles when they multiply, so the attackers have an advantage, but one that can be overtaken.
Variant: Rather than eliminating the other player, when hitting their cannon, simply steal a marble from them. This way, the marble count is never reduced. It can potentially even lead to eliminated players getting "revived" if they have a large enough charged shot somewhere to steal a marble after being defeated. It's not over 'til it's over. Second Variant: Hitting the cannon steals a point of starting value.
Suggestion: Maybe include some sort of outline that's 1 solid color for each color, that shows who owns what turf, because after a point, some marble colors just mix together with this multi-colored stuff, like yellow and olive or red and maroon.
Everyone: "Why is red discharging multiple Death Stars on seemingly random directions?" Red: "It's not a win if I don't obliterate every trace that my enemies ever existed!" By the end of the video there was indeed not a single non red or yellow pixel remaining :P
One of the things that I'm missing from these marble races is like a resistance value. What's the point of accruing territory if it doesn't help defend you? Anybody can be steamrolled by a nice 128 strength marble. But if their territory is slightly tougher, then maybe there would be a point in haphazardly shooting the marbles around
Watching Olive defeat my two favorite colors back to back was rough. Great content by the way. I'm slowly making my way through all of your old submissions until I get to the present ones. :)
It's a "win more" mechanic, so once the first elimination happens that player immediately has a massive advantage and is more likely than other players to cause another elimination, and the advantage will snowball from there. But maybe something similar could work. Thanks for the suggestion!
@@lostmarbles2d maybe you can do that the "base" of the color is captured but can not shot, so the color that have eliminated more colors don't instantly die, I don't know if I explained well what I mean because I'm not English, sorry for the errors
Another interesting option RE: game slowing down could be that defeated colors leave behind a special terrain tile on their starting location; having control of this terrain tile gives the controlling color access to (some of?) the defeated color's marbles. Or some other bonus; point is that it would speed up the game and advantage colors which get kills without guaranteeing a snowball (since other players could capture the advantage for themselves)
It’s even more satisfying when 1) It is a 28-minute video of 16 colors 2) Red, the color that ended being its final boss, almost eliminated Yellow at Final 6 Yellow truly is the hero in this video
Yo viendo el vídeo completo: ojalá que gane los amarillos Finalizando el vídeo: ¡¡¡que gané los AMARILLOS!!!.... (15seg. Después) *Siiiiiiiiiii, ganooo!!!!! Viva!!* ✨ Fue hermoso ❤️
Glad you like the video length! Sure, I'll do some different colours for this. Sorry there's been a lot of comments recently, it's tough to keep up with all of them!
Yellow I love these big stars I send out! 😙 Red What do you mean I've took over YOU lost! Yellow Not yet I NEVER SAY NEVER Red Haha not a scratch! Yellow BIG STAR ATTACK!!!!!!!!! Red HOLY... ATTACK ATTACK!!!!! Yellow I win you lose I'm the number one! Red X.X
Во первых:он тебя не поймёт Во вторых:было бы имболансно так В третьих:это его канал,хотел 28 минутный ролик и он не сильно воровал,но хотел такое и себе
Hi, I put this through Google translate. I understand you are suggesting the method of having the defeated players be under control of the players that defeat them, like we see in some other videos? I might give that a shot as well. I'm just a bit concerned about balance and the snowball effect of that happening.
@@lostmarbles2d An idea I've seen is that there's no extra balls to be gained over time; rather you gain extra balls by taking towers, and even if a color's original tower is taken, as long as they control any tower on the field, they can still win
And idea, next time you do one with this many colors, have it where each time one is eliminated, the other colors get another marble to use on the left.
Good idea, it should help out with the game seemingly slowing down as players get eliminated.
@@lostmarbles2d my idea is each time one color eliminate one color, they will have 1 more cannon to shoot. This will make that color get more power. Anyways, thanks for a great video
So when each team starts have the same colors but they have it where the team gets eliminated out and the pthers get another marble on the others said thats an idea @Lost Marbles can do
@@nguyendoan2705 the problem with that is that the game quicky becomes very one-sided
Instead of gaining another canon, the contestant who takes someone out could get a +1 to the starting amount of marbles when they multiply, so the attackers have an advantage, but one that can be overtaken.
Variant: Rather than eliminating the other player, when hitting their cannon, simply steal a marble from them. This way, the marble count is never reduced.
It can potentially even lead to eliminated players getting "revived" if they have a large enough charged shot somewhere to steal a marble after being defeated. It's not over 'til it's over.
Second Variant: Hitting the cannon steals a point of starting value.
Conceptually these charged shot multiple or release videos are easily the best. Keep em coming
Thank you! Daily videos incoming :)
Suggestion: Maybe include some sort of outline that's 1 solid color for each color, that shows who owns what turf, because after a point, some marble colors just mix together with this multi-colored stuff, like yellow and olive or red and maroon.
That's a good idea, thanks!
Dark green avenging the defeat of Aqua was cool to watch
Everyone: "Why is red discharging multiple Death Stars on seemingly random directions?"
Red: "It's not a win if I don't obliterate every trace that my enemies ever existed!"
By the end of the video there was indeed not a single non red or yellow pixel remaining :P
Except maybe maroon, it blends in to well
My eyes turned yellow into lime at some point for better contrast, I swear... 👀
One of the things that I'm missing from these marble races is like a resistance value. What's the point of accruing territory if it doesn't help defend you? Anybody can be steamrolled by a nice 128 strength marble. But if their territory is slightly tougher, then maybe there would be a point in haphazardly shooting the marbles around
Watching Olive defeat my two favorite colors back to back was rough. Great content by the way. I'm slowly making my way through all of your old submissions until I get to the present ones. :)
There it is - the elusive yellow victory!
Excellent
yellow, red and white/grey got hard to distinguish at some point
what if each time a color eliminates another color, that color gains all it's marble. it'd be chaotic but fun to see what would happen
It's a "win more" mechanic, so once the first elimination happens that player immediately has a massive advantage and is more likely than other players to cause another elimination, and the advantage will snowball from there.
But maybe something similar could work.
Thanks for the suggestion!
@@lostmarbles2d maybe you can do that the "base" of the color is captured but can not shot, so the color that have eliminated more colors don't instantly die, I don't know if I explained well what I mean because I'm not English, sorry for the errors
Another interesting option RE: game slowing down could be that defeated colors leave behind a special terrain tile on their starting location; having control of this terrain tile gives the controlling color access to (some of?) the defeated color's marbles. Or some other bonus; point is that it would speed up the game and advantage colors which get kills without guaranteeing a snowball (since other players could capture the advantage for themselves)
That's a good variation of the idea, I'll give it a shot if I get a chance.
It came down to my two fire boy team mates, so proud of them
Year, that's Yellow my boy 🥰
And find this just as I'm about to go to bed. Keep up the creative flow man. These are good.
Thanks so much! I'm trying to maintain daily videos for the whole month at least.
I knew my boy yellow would pull clutch
It’s even more satisfying when
1) It is a 28-minute video of 16 colors
2) Red, the color that ended being its final boss, almost eliminated Yellow at Final 6
Yellow truly is the hero in this video
I cheered fro yellow because it’s my favorite color and it won
yellow got revenge on navy...
that was so savage after his so many last place..
No one would have thought that would almost eliminate while 5:20
Yeaaaah finally yellow 💛 won
Yesssss yellowsee
You could Do that with some walls. For example at the begin you can make an smal wall in each corner.
Yes I think you're right, need to try that out.
Nice
Yo viendo el vídeo completo: ojalá que gane los amarillos
Finalizando el vídeo: ¡¡¡que gané los AMARILLOS!!!.... (15seg. Después)
*Siiiiiiiiiii, ganooo!!!!! Viva!!* ✨
Fue hermoso ❤️
some say that little gray 2 is still there to this day...
If a colour eliminates a colour, that colour should take the other one over
28 minutes? Attractive!
Next time, can you sort colors by rainbow (from Red to Pink/Magenta)?
Ah, why don’t you respond my comment in previous video?
Glad you like the video length! Sure, I'll do some different colours for this. Sorry there's been a lot of comments recently, it's tough to keep up with all of them!
And there goes red to be the first to launch a neutron star out there.
And by somehow yellow survive
Yellow
I love these big stars I send out! 😙
Red
What do you mean I've took over YOU lost!
Yellow
Not yet I NEVER SAY NEVER
Red
Haha not a scratch!
Yellow
BIG STAR ATTACK!!!!!!!!!
Red
HOLY... ATTACK ATTACK!!!!!
Yellow
I win you lose I'm the number one!
Red
X.X
Red v yellow for 1/3 of the video.
In theory if u somehow shoot straight down with like 5k it would go forever unless marbles keep shooting in its way until it loses
Other marbles can bounce if off course and easily make it go into somewhere else
Final battle between the GDI and the Nod !
Yay go yellow!
yellow wins! Now this is a close battle!
11:55 top right maroon and red fighting looks like a Modern Warfare 3 camo. Thoughts?
Maybe you can use Touchstone - Solarstone
Thanks for the suggestion!
22:22 RIP patch of Cyan....
Gg Yellow!!
free sub
I vote green
9th
Me too
10:57 SO CLOSE
Grey I choose you
Which one?
@@lostmarbles2d all of them
Can
you
move
Telop
to
left
side?
Coool!!
Thank you!
nice
sadest moment 22:22
ME :teal fan]
2:22
me: 😮😮😦😦😨😨😰😰😱😱🥶🥶
I can’t see the difference between dark red and light maroon
Noted, thank you!
Ayo my color won
Noooooo! Second
And no orange...
AAAAAAAAAAAAAAAAAAAAAA
Можно чтобы они не уничтожали а захватывали контроль над башней?
Во первых:он тебя не поймёт
Во вторых:было бы имболансно так
В третьих:это его канал,хотел 28 минутный ролик и он не сильно воровал,но хотел такое и себе
Hi, I put this through Google translate. I understand you are suggesting the method of having the defeated players be under control of the players that defeat them, like we see in some other videos? I might give that a shot as well. I'm just a bit concerned about balance and the snowball effect of that happening.
@@lostmarbles2d An idea I've seen is that there's no extra balls to be gained over time; rather you gain extra balls by taking towers, and even if a color's original tower is taken, as long as they control any tower on the field, they can still win
I feel puppeting would be too much advantage
it is offical teal has the worst aiming EVER!
etant blege je peux difficilement donner des des conseille
deso pour l'hortographe je dishortographique