Blender & Unreal | Mr Mannequins Quick & Painless Export Process

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  • Опубликовано: 8 фев 2025

Комментарии • 203

  • @JimKroovy
    @JimKroovy  3 года назад +28

    As usual, RUclipss transcoding has trashed the 1080p version... Try watching in 2k or 4k!

    • @Monkok3D
      @Monkok3D 3 года назад +1

      It doesn't allow me to switch to 2k or 4k =( But still, a great video and a great addon! Huge thanks for making blender to unreal life easier

  • @Elfenlied89
    @Elfenlied89 3 года назад +20

    You're the GOAT, JIm. You have no idea how much your plugin has helped me in my game development! You have my eternal gratitude. The world needs more devs like you.

  • @projectsorengames9596
    @projectsorengames9596 3 года назад +7

    This is actually THE best Blender addon. Nothing can top this. Thank you so much for this massive workflow improvement

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 3 года назад +16

    Magic, I don't understand how someone can pull this great stuff off other than magic.

  • @DanAndDax
    @DanAndDax 2 года назад +3

    I wanted an easy rigged mannequin I could use to pose it holding my modelled props. This goes way beyond and it works like a charm. Thank you so much!

  • @Beardgames
    @Beardgames 3 года назад +6

    Nicely done as always Jim

  • @RexShreddington
    @RexShreddington 3 года назад +6

    you're a legend man!

  • @gocho1210
    @gocho1210 3 года назад +3

    Yassssss !!! Will be tinkering with this JEM all day!! Thank you sooooo much !! Can't wait to see all the new bells and whistles, you rock!

  • @amRHA
    @amRHA Месяц назад

    dude this is hugeb we are in your debt many thanks

  • @AndreaFromTokyo
    @AndreaFromTokyo 3 года назад +3

    Can't express my gratitude enough!

  • @filipmichalek9479
    @filipmichalek9479 3 года назад +1

    Absolutely fantastic addon. I will definitely use it. Thank you for sharing it for free, you are a legend!

  • @neilthom8349
    @neilthom8349 2 года назад

    This is sick man, just getting into the Blender w/ UE workflow and I know this going to save so much time.

  • @Zarsky88
    @Zarsky88 3 года назад

    Sending hugs & appreciation Jim. This looks sublime!

  • @DJL3G3ND
    @DJL3G3ND 3 года назад +3

    holy shit this is amazing, this is exactly what Ive been wanting thank you

  • @CGDive
    @CGDive 3 года назад +1

    Awesome man! Looking forward to watching the video about import settings.

    • @JimKroovy
      @JimKroovy  3 года назад +1

      I need to do a short video about a certain control bone add-on first though ; )

    • @CGDive
      @CGDive 3 года назад

      @@JimKroovy That sounds exciting :P

    • @opafritzsche
      @opafritzsche 7 месяцев назад

      @@JimKroovy is there any change, to export a Daz Bone Structure, reworket in blender 279 to unreal ,without misrotatet bones ?
      unreal cant handle this Armature in Raytarget. This is the Problem, i am searching a solution for. Unreal Mannequing is not interesting to me.

  • @neogiu000
    @neogiu000 3 года назад +2

    This is legendary. Thank you so much!

  • @misterphiliper
    @misterphiliper 3 года назад +1

    Thx for the mail and the explanation-video! Love your work!

  • @AImagery4444
    @AImagery4444 3 года назад +2

    It's hard to keyframe the ControlRig in UE and tweak the mocap data at least for now, animating in Blender then export to UE is still a better choice for me to do cinematic stuff, I've used a lot of tools establishing the animation stage between UE and Blender, and the Mr Mannequins tools was the winner, I'm glad to see the evolution of my daily tool.

  • @HBOMEGA
    @HBOMEGA 3 года назад

    All hail Jim, dude you're amazing, thanks

  • @ugly9270
    @ugly9270 3 года назад

    This man is doing gods work making this a free addon, We need more people like you, you dont know how amazing and helpful this really is

  • @doug_richardson
    @doug_richardson 3 года назад +1

    Great work Jim, and nicely presented as usual ;)

  • @opti12
    @opti12 3 года назад

    Thanks 2 tons for these amazing plugins and your existence!

  • @anbecharts
    @anbecharts 3 года назад +1

    Good job as always brother! :)

  • @jacob-fj9ev
    @jacob-fj9ev 3 года назад

    Truly perfect. Just what I needed. I'll be throwing you a few bucks. Cheers.

  • @giorgijankhoteli5803
    @giorgijankhoteli5803 3 года назад

    i am so glad that i found this video you are amazing man

  • @MZONE3D
    @MZONE3D 3 года назад +1

    Nice one Jim!!

  • @Beardgames
    @Beardgames Год назад

    Groovy kroovy

  • @kalubandali2241
    @kalubandali2241 3 года назад +1

    your a legend

  • @cdjwmusic
    @cdjwmusic 3 года назад

    this is simply amazing! Thank you so much!

  • @Mrshiinigamii
    @Mrshiinigamii 3 года назад

    You are an absolute legend

  • @Dhieen
    @Dhieen Год назад

    Its working!! amazing wow

  • @staticvoidlol
    @staticvoidlol 3 года назад +1

    Doing the Devil's work - so we don't have to. Fantastic stuff.

  • @wiam_9
    @wiam_9 8 месяцев назад

    Thank you very much that helped a lot

  • @petertremblay3725
    @petertremblay3725 3 года назад +2

    Amazing Jim your addon is far superior to the UE addon!

    • @JimKroovy
      @JimKroovy  3 года назад

      I would say it's far superior to UE to Rigify, but that's because Rigify is not so great for many things. Send To Unreal actually has more advanced support for exporting than Mr Mannequins does at the moment ; )

  • @christinemartin5896
    @christinemartin5896 3 года назад +1

    Looks great

  • @Palexite
    @Palexite 2 года назад +2

    Thank you for making this plugin, I was really confused with how the heck to make animations on a sk mesh I don’t appear to be able to import into animating software, this was helpful. I really hope your motivated to fixing some bugs as well, because I think I encountered a few. spine_03 doesn’t seem to have its keyframes exported, because when I import it to unreal, the spine_03 is motionless despite it showing the key frames working in blender and every other bone exported perfectly. And some other strange import/export errors.

  • @the_real_k-a4931
    @the_real_k-a4931 3 года назад +1

    love ur work !

  • @mayteexxis
    @mayteexxis 3 года назад +1

    nice. thank you

  • @MarkOfArgyll
    @MarkOfArgyll 3 года назад

    Much Awesome. Much Good. Much Happy.

  • @adriannagy2101
    @adriannagy2101 3 года назад +4

    Good job. Unfortunately I am s*ck at character animation, so I am using Mixamo animations for my UE project. I just wanted to tweek these Mixamo animations, by your tool. So I downloaded Mixamo animation, converted it with UE mixamo converter (as usually), imported it to Blender, then I retargeted mixamo armature with help of Rokoko plugin into Mr Mannequin armature... Despite of fact that both armatures should be +- identic, this workflow not working properly. The bones are not rotated in right direction, so the animation is not playing properly. Could you cover this workflow in your next video? I think, this workflow should help a lot of people struggling with animations.

    • @Mrshiinigamii
      @Mrshiinigamii 3 года назад

      Please listen to this man, he speaks the truth

    • @kenalpha3
      @kenalpha3 2 года назад

      Did you find a workflow?

  • @GorblinRat
    @GorblinRat 3 года назад

    Oh my gods, thank you.

  • @黎明-w4z
    @黎明-w4z 3 года назад +1

    I import animation from Mr mannequin to blender. I can play but can't modify his actions. What should I do?

  • @Ukosh1337
    @Ukosh1337 Месяц назад

    could you show how to make weapon animations with it?

  • @StreetArtist360
    @StreetArtist360 3 года назад

    Thank you very much.

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 года назад

    Great. good job, will try it

  • @O_Obsidious
    @O_Obsidious 4 месяца назад

    How do you add a weapon and use it as IK handles for the hands using a rig like this?

  • @bogdanvasile5460
    @bogdanvasile5460 Год назад

    This is so nice! Is the addon compatible with the UE5 mannequin too?

  • @lucifer5379
    @lucifer5379 3 года назад

    holy moly

  • @pto2k
    @pto2k 3 года назад +2

    Awesome add-on!
    Wonder if anyone could point me to a base tutorial on how to work with these controls (red ball, greed circles, etc)
    basically, a 'for dummy' type of guide so that I could understand the best practice of doing a posing
    like from 2:16 , which is too fast to follow for me.
    thank you!

  • @mohammadbabai1342
    @mohammadbabai1342 11 месяцев назад

    i try to export just a part of my animatiion like frame 30 until 55 but when i export it and import it in unreal all of my frames are exported and rhe duration of start and end in blender timeline didnt effect on export

  • @vegitoblue2187
    @vegitoblue2187 3 года назад +1

    gonna spam the discord with showcases 😁

  • @garetpeyton6787
    @garetpeyton6787 Год назад

    Having an issue where the spine and neck are way too high when I import them to unreal

  • @LuciousKage
    @LuciousKage Год назад

    is there a 5.1 version maybe ? thnx

  • @keysersoze9930
    @keysersoze9930 5 месяцев назад

    Can I import an animation that I already have in UE5 and transfer it to the mannequin to edit it? Thank you.

  • @d.agames6436
    @d.agames6436 3 года назад

    Hi can you help me pls I get an error while importing that multiple bones were found we only support single

  • @umerabid3206
    @umerabid3206 Год назад

    Can you tell me the control bones category is not visible in my workspace so i can change into FK

  • @CosmicComputer
    @CosmicComputer 3 года назад +2

    Holy crap dude, this is freaking incredible!!! I’m buying this tonight when I get home. Do you cover rigging customs characters, what’s that look like for this? Is it rig for mannequin > retarget in unreal? I’ve had such a pain of a time getting my stylized character to play nice with manny’s anims :/

    • @JimKroovy
      @JimKroovy  3 года назад +4

      Why thank you good sir, rigging customs is fairly easy to do but i haven't done a guide for it yet, giving customs the UE4 mannequin skeleton is also possible, i can take any humanoid and put it on the mannequins skeleton in Blender, no retargeting in Unreal needed! ... but i haven't finished testing that code for other people to start using yet, should be ready within a week or two, then it will need a solid guide video too : )

    • @CosmicComputer
      @CosmicComputer 3 года назад +2

      @@JimKroovy whoa, thanks a ton, I’ll be staying tuned! 👍🏻

    • @ShoryYTP
      @ShoryYTP 3 года назад +3

      @@JimKroovy Any updates on rigging custom characters?

    • @JimKroovy
      @JimKroovy  3 года назад +4

      @@ShoryYTP Yeah coming soon, i've got to show people how to use a few things that come with Mr Mannequins first then it's on to the custom character support : )

    • @vkum7500
      @vkum7500 3 года назад +1

      @@JimKroovy Any updates on rigging custom characters?

  • @banxliaou
    @banxliaou Год назад

    how to make yellow circle on floor sir?

  • @kendallcoleman5062
    @kendallcoleman5062 2 года назад

    This seems cool but my template wont load it brings up multiple errors

  • @andrewprahst
    @andrewprahst 2 года назад

    Exporting is fine, but what if I want to reimport a mr man animation to edit it? I can't find a way to do that and keep the control rig

  • @齐贝林杰洛-h7i
    @齐贝林杰洛-h7i 2 года назад +1

    Could you please give a example about how to import a exiting animation FBX(base on UE4 Mannequins Skeleton) , edit it and export ?
    I'm trying to do this but the mr.mannequin just freezed after import and bake animation sequence.😟(the imported animation is playing fine.)
    Thank you very much!

    • @kenalpha3
      @kenalpha3 2 года назад

      Did you find an answer?

  • @fuzzypanda1684
    @fuzzypanda1684 2 года назад +1

    Um, hi, Blender newbie here. I don't understand how to install this add-on. I go to preferences-->add-ons-->and search the file I downloaded. I see a bunch of .py files but I'm not sure if that's what I'm supposed to install. So I clicked around and it added "Armatures: B.L.E.N.D - Armature deform controls" as well as rigging modules. I clicked on their boxes and restarted Blender, but when I go to add on the layout I don't see an option for "Mr. Mannequin's templates".
    Can someone tell me what I'm doing wrong?
    *Edit: Figured it out, for anyone else new to Blender, when you install add-ons don't unzip the zip file as you normally would, just click on the zipped file and Blender will take care of the rest.

  • @Randavian
    @Randavian 3 года назад +1

    Looks great. Are we able to rig our own meshes with this?

    • @JimKroovy
      @JimKroovy  3 года назад

      Yeah, i just haven't done a guide for doing that yet :)

  • @jlbeck777
    @jlbeck777 3 года назад +1

    Can't wait to use these tools! However, I'm finding that when I add the mannequin template to my scene (Blender 2.93), the spine controls do not seem to be included? I see the three bones (that don't seem to affect anything), but no red balls or spine spline. Is there something I'm missing? Something I need to turn on? In the videos I've watched, these were visible immediately without any futzing, so I'm wondering what I should try next.

    • @JimKroovy
      @JimKroovy  3 года назад +1

      This is an issue i'm aware of and i'm currently patching, it's something to do with a collection being selected when the template gets added to the scene i think... It will be fixed soon, hopefully within the next week or so : )

    • @jlbeck777
      @jlbeck777 3 года назад

      @@JimKroovy good to know! I'll see if I can find a workaround in the meantime, then. Thank you so much for the swift response!

  • @mmaplays
    @mmaplays 6 месяцев назад

    How do you actually install it though?

  • @branislavhatala3067
    @branislavhatala3067 3 года назад

    Could you please make some tutorial about using skeletal mesh weapon and using it with your rig to make and export animations for hands and gun?

  • @BiKouZ
    @BiKouZ 3 года назад

    How to use it for another skeleton than the mannequin?

  • @ValeryChutak
    @ValeryChutak 3 года назад +1

    Thank you very much! The controls look super techy BTW :) Will there be an option to load our own control shapes?
    Thanks for an amazing addon! Wil support you on gumroad once I get the hang on how this all works.

    • @JimKroovy
      @JimKroovy  3 года назад +1

      Yeah i'll be setting up some more custom shape options so people can use their own or a few other default styles in the future : )

    • @ValeryChutak
      @ValeryChutak 3 года назад

      @@JimKroovy Thanks!!

  • @WackyWhiskerDev
    @WackyWhiskerDev 3 года назад +1

    Amazing Job, well done!
    Do you plan on supporting "customizing" the Mannequin? I think the ART tools info for Maya have something like that.
    What I mean is for quickly prototyping different proportions for your game character but all of a similar style, while supporting all the magic you do with Mr. Mannequin.

    • @JimKroovy
      @JimKroovy  3 года назад +3

      Yeah, the mannequin templates will be easily editable to fit other proportions in 1.5 as well as having the ability to retarget any humanoid to the epic skeleton : )

    • @WackyWhiskerDev
      @WackyWhiskerDev 3 года назад

      @@JimKroovy Good stuff :)

    • @kenalpha3
      @kenalpha3 2 года назад

      @@JimKroovy Hi, I'm from the year 2022. Did you ever finish v 1.5? I only see 1.4 at Gumroad. Thank you.
      "mannequin templates will be easily editable to fit other proportions in 1.5." I'm working on a female character that is slightly different proportions than UE4 female bot. So editing proportions would be very helpful.

    • @JimKroovy
      @JimKroovy  2 года назад

      @@kenalpha3 Yeah i'm working on 1.5 at the moment, i have a fulltime job now though so things are happening more slowly but the tools are getting proper testing at my work ☺

  • @100redeye
    @100redeye 2 года назад

    hey, I don't have any control over the FK, that part of the menu isn't there and only the ik controller works, any tips? (edit: found it, it's in "rigging modules" the little clock icon on the right of the chain (opposable) upperarm rows.)

  • @Hiraghm
    @Hiraghm 3 года назад +2

    Pardon my ignorance, but can the skeletal rig be used with meshes other than Mr Mannequin?

    • @carl7241
      @carl7241 3 года назад +1

      This would interest me too

    • @JimKroovy
      @JimKroovy  3 года назад +3

      Sort of, the rigging itself can be added to any armature, but might not be compatible with the Mannequin anymore. I have several short guide videos for doing that coming in the next week or so.
      Then I have another update for the add-on coming fairly soon that will enable retargeting to and from any character and i'll be doing several videos on how to put any humanoid onto the UE4 mannequins skeleton using my tools : )

    • @anbecharts
      @anbecharts 3 года назад

      Yes.

    • @Hiraghm
      @Hiraghm 3 года назад +1

      @@JimKroovy thank you! looking forward to it!

    • @AndreaFromTokyo
      @AndreaFromTokyo 3 года назад

      Hi Hiraghm, the way you usually use the mannequin is by creating and exporting animations to be used in Unreal by any skeletal mesh that uses the thirdpersoncharacter(ue4 by short) skeleton.
      If you have an unrigged mesh you can rig it with rigify and with other addons you can convert it to a ue4skeleton, there are tons of guides online about this topic.
      Otherwise the way you manually do it is by parenting the skeleton rig to your mesh and then weight paint bone by bone! hope it helped a little!

  • @fulltacticaltv
    @fulltacticaltv 3 года назад

    Can I upload my own pose? I need to work from the Idle animation pose.

  • @TheTicassShow
    @TheTicassShow 3 года назад +1

    For some reason I can't seem to find my Exported meshes, no matter where I export them, Any idea ?

  • @raybulworker6092
    @raybulworker6092 3 месяца назад

    best

  • @Applenog
    @Applenog 2 года назад

    Great Tutorial thanks! I'm a beginner and when I move Mr Mannequin's foot it seems to come off, how do I avoid that?

  • @cabbagecash2862
    @cabbagecash2862 2 года назад

    Thanks for making this tool. Unfortunately, I running into some trouble using it. In your video around 1:23, under "Control Bones", your settings and controls menu is not appearing for me. I am using Blender version 3.4. "Control Bones" has now been changed to "Rigging Modules". I'm not sure if that has something to do with it.

  • @黎明-w4z
    @黎明-w4z 3 года назад

    Excuse me, how does the 1.4 version quickly add weapons to the slot?

  • @IndianCitizen04
    @IndianCitizen04 3 года назад

    Sir, it is amazing and a game changer for even for those using UE for making short Film. I'm poor enough to buy one motion capture suit but you give us a new hope as with your new addon animation and exporting to UE are piece of cake. But I somehow wondering, how could I use your rig in my own character without retargeting in UE. Can you please give me link of any of your tutorial on this?

    • @JimKroovy
      @JimKroovy  3 года назад

      Soon, i have some retargeting logic for the add-on Blender side which should hopefully be able to automate a lot for custom characters : )

    • @IndianCitizen04
      @IndianCitizen04 3 года назад

      @@JimKroovy Thank you.

  • @AndreaFromTokyo
    @AndreaFromTokyo 3 года назад +1

    Just me or anybody else having problems adding the skeleton? it gives me errors and it doesn't load the mesh, i read the readme and followed all the instructions possible, many tries and yet i can't figure why.
    it gives me errors on the lines 376, 225, 118
    i suspect there are some missing files in the download zip maybe?
    Last line is: "location: :-1"

    • @JimKroovy
      @JimKroovy  3 года назад

      I'm really sorry, there was a bug in the .zip i uploaded, re-download and try again : )

    • @AndreaFromTokyo
      @AndreaFromTokyo 3 года назад

      @@JimKroovy Thank you Jim! Worked like a charm!
      Glad i was able to report it in time!

  • @rafalosso170
    @rafalosso170 2 года назад

    Hi, do You plan on making similar plugin with the new UE5 Mannequin or Metahumans?

    • @JimKroovy
      @JimKroovy  2 года назад +2

      The new mannequins yes working on it now! It's not a new plug-in though, the same code works just fine.
      Metahumans maybe, i very rarely use metahumans myself as they aren't that great and they are a bit more complex to deal with 😅

    • @rafalosso170
      @rafalosso170 2 года назад

      @@JimKroovy you are the GOAT

  • @elmichiapologeta
    @elmichiapologeta 3 года назад

    Do someone know how to edit or create animations for the Advanced locomotion system V4? i'm stuck!!! :(

  • @vtx2965
    @vtx2965 3 года назад +1

    Hey Jim very nice work. I wonder if you could help me with making the mannequin use imported animations from UE. I already have the animations imported into blender, but I'm having trouble using the Pose Library. Thanks.

    • @JimKroovy
      @JimKroovy  3 года назад

      I probably can, but I just got into bed so it can't be until tomorrow, do you have Discord? It's much easier to help there than in RUclips comments : )

    • @vtx2965
      @vtx2965 3 года назад

      @@JimKroovy Awesome, no worries :) Just hit me up when you can vtx#0906 thanks

    • @JimKroovy
      @JimKroovy  3 года назад

      My DMs are pretty much constantly flooded so could you join the Mr Mannequins discord server? discord.gg/wkPZJaH Other people might be able to help as well if i'm busy in the future ; )

  • @DominoDevRandPrimeNum
    @DominoDevRandPrimeNum 3 года назад +1

    Sweeeeeeet

  • @TheTrueGentleman
    @TheTrueGentleman 3 года назад

    How would you get the First person arms?

  • @Shortyplayz
    @Shortyplayz 3 года назад

    why does the left arm move when i click away from it?

    • @JimKroovy
      @JimKroovy  3 года назад

      I have no idea, i can't really do support in RUclips comments : p

  • @pawpotsRS
    @pawpotsRS 3 года назад +1

    please include me *always* in your mailing list :D Ring for notification, i'm excited on your live

  • @Shortyplayz
    @Shortyplayz 3 года назад

    why when i import the mesh does it have a black and grey checkered pattern instead of the usual mannequin colour?

    • @JimKroovy
      @JimKroovy  3 года назад

      You don't really need to use the mannequin mesh from Blender as you can import directly to the mannequins skeleton and use the original mesh see the video at: 03:07 - Import To Unreal
      A custom, freshly imported mesh simply will not of had it's materials assigned yet in UE as doing that is beyond the scope a Blender add-on. (I do not want to mess around calling scripts in Unreal from Blender).

  • @MalekRockie
    @MalekRockie 3 года назад

    For some reason, whenever I export it gives a weird error for some reason. like a window full of weird code error and the model increases and becomes deformed.
    All I did is retarget pre made animations on the model and they look really good in blender, exporting is the problem. I retargeted using Rokoko's plug in for blender which makes retargeting really easy.

    • @JimKroovy
      @JimKroovy  3 года назад +1

      Usually export errors are caused by outdated Blender installations, make sure you are using Blender 2.93 ; )
      If that doesn't help I'm sorry but i cannot support other add-ons, i don't use Rokoko as I have my own retargeting solutions which will be added to Mr Mannequins in v1.5.

    • @MalekRockie
      @MalekRockie 3 года назад

      @@JimKroovy I still get the same problem even with my own made animations, I used the latest version of blender btw. I made another reply with a link to a screenshot but it must've been deleted by youtube cuz it had a link and looked like a spam reply for that. I'm sure you can still see it. I might be missing something here. you know any reason why it wouldn't export and would change the size of the mesh instead ?

    • @JimKroovy
      @JimKroovy  3 года назад +1

      @@MalekRockie I'm sorry but I really cant give proper support in RUclips comments. I need to be able to see the error code so you would have to join the Discord server or something.

  • @96ubme
    @96ubme 3 года назад

    This is amazing! Thank you. Can I ask you, can you use this with mocap data?

    • @JimKroovy
      @JimKroovy  3 года назад

      Potentially, i don't do that much with mocap but i know people that use rokoko with it : )

    • @96ubme
      @96ubme 3 года назад

      @@JimKroovy well that’s great to know, my rokoko suit should be here next month.

  • @l3nn13
    @l3nn13 3 года назад

    bro how to ad the addon

  • @nu-beings
    @nu-beings 3 года назад +1

    Does this support motion capture at all?

    • @JimKroovy
      @JimKroovy  3 года назад +1

      Maybe? It depends on the use case, you could take a motion capture animation for the UE4 mannequin and get this playing it fairly easily though

    • @nu-beings
      @nu-beings 3 года назад +1

      @@JimKroovy Can you do a video showing how to connect a mocap to Mr. Mannequin? I will try myself also and keep you posted.

    • @JimKroovy
      @JimKroovy  3 года назад +1

      @@nu-beings Once i've got the character retargeting code implemented over the next couple of weeks i will for sure : )

    • @nu-beings
      @nu-beings 3 года назад

      @@JimKroovy I wish I could help!

  • @thethinkingcrow2537
    @thethinkingcrow2537 2 года назад

    its not working dude :(
    can u halp me??

  • @davidgread511
    @davidgread511 3 года назад

    The Download for your extension does not seem to be working.

    • @JimKroovy
      @JimKroovy  3 года назад

      Where are you downloading from?

    • @davidgread511
      @davidgread511 3 года назад

      ​@@JimKroovy the link provided to gumroad.

    • @JimKroovy
      @JimKroovy  3 года назад

      @@davidgread511 I tested it and it's working just fine for me, it downloads the .zip file without issues here 😅

    • @davidgread511
      @davidgread511 3 года назад

      @@JimKroovy strange. I'll try it again

    • @davidgread511
      @davidgread511 3 года назад

      I can get to the icon where it says "I want this", but clicking results in nothing. Looked at my DL's and nothing there. Thanks for the extension, hopefully I can get it to work in the near future.

  • @KyleL_VG
    @KyleL_VG 3 года назад

    I love you

  • @adnr2677
    @adnr2677 2 года назад

    What blender versions do you recommend for this addon?

    • @JimKroovy
      @JimKroovy  2 года назад +1

      2.93 at the moment, I'm doing a patch for 3.0+ very soon

  • @SABIODOREDDIT23
    @SABIODOREDDIT23 3 года назад

    nao es ta filcionaodo na versao 2.93

  • @baptiste_boo
    @baptiste_boo 3 года назад

    id love to use this add on however its not showing up on my side menu, can you help?

    • @JimKroovy
      @JimKroovy  3 года назад

      What side menu? It doesn't use the toolbar menu if that's what you mean, all the settings are integrated with Blender...
      Add-ons that cram everything into that one tiny box are doing it wrong lol

    • @baptiste_boo
      @baptiste_boo 3 года назад

      @@JimKroovy Oh right... I wanted to start animation but all the tutorials I watch it tells me to go on the tool bar on the top right hand side where it’s says Item, Tool, view etc

    • @JimKroovy
      @JimKroovy  3 года назад

      @@baptiste_boo The add-on used have it's own toolbar, but almost every single Blender add-on out there uses it so it gets very cluttered, i moved everything into the armatures data properties, and put the export operator into file > export.
      I think this video shows where everything is now.

  • @realsufferingisnotknown4052
    @realsufferingisnotknown4052 3 года назад

    is there a way to work with a custom character i have?

    • @JimKroovy
      @JimKroovy  3 года назад +1

      TLDR; Not easily but yes and the next update will make it much easier and there will be guides for how to do it : )
      101 people ask me this every single day, custom characters are more complicated than the average person expects but it is very possible (i can get a horse onto the UE mannequin!). If your character is built specifically for the mannequin then it's as easy as making sure all the scaling is applied then switching the armature modifiers target to my templates armature... If it is a character with its own proportions or a different rest pose then the current process is tricky to get right so i'm not supporting it yet as i'm not a private tutor and it takes a long time to explain all the nuances.
      I'm about to do a patch for the add-on (1.4.9) that should make doing custom characters easier, and then when i get the time update 1.5.0 will have full support for retargeting anything you like onto the mannequin.
      Hope that helps a bit!

    • @realsufferingisnotknown4052
      @realsufferingisnotknown4052 3 года назад

      @@JimKroovy thank you so much the reply! I just got into animation for ue4 anf this tool is godsent for me also thanks for your hard work!!

  • @hellbun3
    @hellbun3 3 года назад

    any way of adding custom bones to this? I mean it works but it only exports the UE4 rig bones and it doesn't include the ones I added so is there any way to make them export as well?

    • @JimKroovy
      @JimKroovy  3 года назад

      Yes you just need to register them with the deform hierarchy, i did a little guide for it in my discord servers "guides" channel

    • @hellbun3
      @hellbun3 3 года назад

      @@JimKroovy thanks!

    • @hellbun3
      @hellbun3 3 года назад

      @@JimKroovy sooo I tried doing it
      I went into edit mode and added my two bones
      clicked "add deforms" with selected only enabled but after exporting it the bones weren't there anyway

    • @JimKroovy
      @JimKroovy  3 года назад

      It's very hard to do support on RUclips comments... I need the Blender version, the add-on version and possibly even screenshots in order to be able to help ; )
      Did you try checking the new "DEF_" version of the bones were created and parented correctly in the deform hierarchy?

    • @hellbun3
      @hellbun3 3 года назад

      @@JimKroovy by the looks of it the bones aren't being created at all

  • @Pablo1517
    @Pablo1517 3 года назад

    I pressed export like in the video and i got pythin errors all over the screen

    • @JimKroovy
      @JimKroovy  3 года назад

      I would need to see those errors to see what's wrong, do you have Discord?
      EDIT: 9 times out of 10, errors full of Python are because people tried to install the source code instead of a released version...

    • @circlemantm1
      @circlemantm1 3 года назад

      I am having the same issue