Great to have you back in business, JP, and good tips as always. Something I would add is to not confuse your treasury with your economy, and to not be afraid of debt. Lots of players (and lots of RUclipsrs) fall into the trap of overtaxing their people in order to build a gold reserve, and get worried the moment the red bar starts growing. Taxes are money coming OUT of your economy, money your people aren't spending buying stuff, hurting the growth of your GDP. A bigger GDP directly increases your income through minting and it also raises your credit limit, both of which will far outstrip interest payments unless you go nuts with spending. I like to keep my debt about 1/3rd of my credit limit, investing everything I can into building more and more and more. Meanwhile, taxes stay as low as I can manage, so my pops can spend, spend, spend. Same goes for tariffs, which hurt your Pops by artificially raising prices. In summary, money is better in the hands of your people than in your treasury. Always.
the mod "visible pop needs" helps alot with seeing pop needs, and the prices alot quicker... it also lets you see just your general pops across their strata, so what all poor pops are having trouble paying for.
Don't forget also that the more colonies you have, the more time it takes to colonize them, and since we "only" have 100 years per playthrough and integrating a colony can take up to 20 years, it might be more profitable to only colonize the really important ones (i.e those with resources you lack or with a large population) and leave the not-so-vital ones to other powers :)
Nice tips! Def time to get back into this game… You should take on a crazy challenge for a series or something. Say…turning California into it’s own country (something that sounds vaguely sane today but is a bit difficult in Victoria)
@@JumboPixel That’d be awesome! I was born in California and I really wanted to try to turn it into a country but I’m kinda new to these kinds of games and…I really couldn’t figure it out. I’m guessing it’s not am easy start though, having played a couple other starts that went a bit better…
A tip for wages early on If u need to drop govt or military wages most often esp early game as a "uncivilized" nation drop the govt. Wages first then military Military is almost always important as army projection helps to prevent invasions as smaller nations while govt. Wages only reduce prestige which doesn't matter unless your a large nation or in midgame and the two groups that are lowered are often weak in uncivilized nations But if your safe from invasion dropping military wages can be worth it, anything to avoid defaulting or going bankrupt as that has more negative effects than any amount of very low wages
How to manage economy during a war? Protect your trade routes of strategic war resources. Import military stuffs ora produce them by yourself. You should focus only on military equipment? Actiavting conscript let You without worforce how long after the war. IT would be Nice a mod showing how much time needs an industry to fullfiled employment...
Any tip how to reset your economy after an expensive lost war? Is bankrupcy a fast solution? Or start to import some resources for a while... ?! Or start to export some luxury goods? How should be a good flow of returning workers ar their jobs?! What jobs should have priority. Usually i got into a downside economy spiral whatever i do. You stay with the military units fully upgraded or upgrade before You decide to go to war?
Why does the war score have a floor of 0 when the power in question is not directly being invaded? The war system is so broken right now, and in a really bad way.
it only has a floor of 0 if you don't either 1 Have the captiol. or 2 control all wargoals. several wargoals only count as controled if you take the captial (like open market or regime change.)
@@notificare. he said he’s having issues progressing. Not that he’s having issues playing a small nation ? I don’t understand your point ? Larger nations tend to have stability issues, smaller nations can be built as you go. Each has their pros and cons.
Star Trek Fleet Command welcomes YOU to Deep Space Nine! ;) wehy.pe/y/5/JumboPixel
Great to have you back in business, JP, and good tips as always. Something I would add is to not confuse your treasury with your economy, and to not be afraid of debt. Lots of players (and lots of RUclipsrs) fall into the trap of overtaxing their people in order to build a gold reserve, and get worried the moment the red bar starts growing. Taxes are money coming OUT of your economy, money your people aren't spending buying stuff, hurting the growth of your GDP. A bigger GDP directly increases your income through minting and it also raises your credit limit, both of which will far outstrip interest payments unless you go nuts with spending. I like to keep my debt about 1/3rd of my credit limit, investing everything I can into building more and more and more. Meanwhile, taxes stay as low as I can manage, so my pops can spend, spend, spend. Same goes for tariffs, which hurt your Pops by artificially raising prices.
In summary, money is better in the hands of your people than in your treasury. Always.
the mod "visible pop needs" helps alot with seeing pop needs, and the prices alot quicker... it also lets you see just your general pops across their strata, so what all poor pops are having trouble paying for.
Don't forget also that the more colonies you have, the more time it takes to colonize them, and since we "only" have 100 years per playthrough and integrating a colony can take up to 20 years, it might be more profitable to only colonize the really important ones (i.e those with resources you lack or with a large population) and leave the not-so-vital ones to other powers :)
Nice tips! Def time to get back into this game… You should take on a crazy challenge for a series or something. Say…turning California into it’s own country (something that sounds vaguely sane today but is a bit difficult in Victoria)
YES! I’m interested in taking on some challenges like that - keep the recommendations coming!
@@JumboPixel That’d be awesome! I was born in California and I really wanted to try to turn it into a country but I’m kinda new to these kinds of games and…I really couldn’t figure it out. I’m guessing it’s not am easy start though, having played a couple other starts that went a bit better…
A tip for wages early on
If u need to drop govt or military wages most often esp early game as a "uncivilized" nation drop the govt. Wages first then military
Military is almost always important as army projection helps to prevent invasions as smaller nations while govt. Wages only reduce prestige which doesn't matter unless your a large nation or in midgame and the two groups that are lowered are often weak in uncivilized nations
But if your safe from invasion dropping military wages can be worth it, anything to avoid defaulting or going bankrupt as that has more negative effects than any amount of very low wages
How to manage economy during a war? Protect your trade routes of strategic war resources. Import military stuffs ora produce them by yourself. You should focus only on military equipment? Actiavting conscript let You without worforce how long after the war. IT would be Nice a mod showing how much time needs an industry to fullfiled employment...
Any tip how to reset your economy after an expensive lost war? Is bankrupcy a fast solution? Or start to import some resources for a while... ?! Or start to export some luxury goods? How should be a good flow of returning workers ar their jobs?! What jobs should have priority. Usually i got into a downside economy spiral whatever i do. You stay with the military units fully upgraded or upgrade before You decide to go to war?
They really gotta add more “flavor” to the game, there’s only so much fun to be had in ruining the AI’s economy.
Wish my game didnt slow down by 1850/1860 had so much playing vic 3, just gonna play ck3 until they hopefully fix their game.
Hello Jumbo
Hey friend!
@@JumboPixel hi Jumbo
Why does the war score have a floor of 0 when the power in question is not directly being invaded? The war system is so broken right now, and in a really bad way.
it only has a floor of 0 if you don't either 1 Have the captiol. or 2 control all wargoals. several wargoals only count as controled if you take the captial (like open market or regime change.)
@@scorpioneldar i need a mod with more visible capitals and another one to add tips regarding how to reach wargoals...
Well it’s fixed now I’m pretty sure
please i am begging you get the cursed pogging victoria off my screen
naaaaah
What?
Shook Vic is shook
STREAM WHEN?
Covid has really taken the wind out of me! Not sure if I’ll get a Xmas party stream in time 😣
@@JumboPixel love ya buddy. Hope you feel better soon
I can't have fun in victoria 3 i dont understand how to progress my nation and i feel lost no matter how many tutorials i watch feelsbadman
Which part you having issues in? I just finished Russia at number 1 with 9000 prestige and 580m in GDP.
@@Weathersbeast lol ! Play a small country and do the same. IT s easy when You play big
@@notificare. he said he’s having issues progressing. Not that he’s having issues playing a small nation ? I don’t understand your point ? Larger nations tend to have stability issues, smaller nations can be built as you go. Each has their pros and cons.
@@notificare. clue: Protectorate, gold mines
Yeah, sorry this is still waaaaay to complicated to me. I’ll go back to civ 5 and vic 2
Vic 3 is waaaay easier to understand than vic 2
@@SuperExplosivegames Not for me, I just don’t understand anything in the new one. Plus there’s way more flavour in vic 2 with all the mods available
@@SuperExplosivegames idk about that
This as in, my tutorial, or are you more generally confused by Vic 3?
@@JumboPixel More generally in vic 3. Your tutorials are great actually and helped greatly, sadly it’s not enough for me