Omnipresent but I added most mechanics from each character debut songs back (Omnipresent Revamp/Fix)
HTML-код
- Опубликовано: 2 окт 2024
- god this took really long to beat lol! MY SHIT PC CANT HANDLE IT!!!!
\/ some of the vocals (i edited some parts so this is not 100% same)
• Video
\/ original mod
gamebanana.com...
i made download but if your one of original devs of things this mod includes and wants this gone, tell me by replying to my comments because otherwise i don't get notification
#compositeengine #fnfport
hello guys its been decades
maybe u forgor who i am
if u still want it, here
da old link (with the mod) drive.google.com/file/d/19Vkxn2hML7OB0yBkzXm2p6YTsFl64oGo/view?usp=sharing
fixed engine (get omnipresent from link above) drive.google.com/file/d/14czTCcBj-H4P7sICdw_gM3DojoVg5Sxr/view?usp=sharing
nah
yt just show me this vid
epic stuff
Why is there nothing in the composite engine data folder?
Also, do you plan on releasing source code for the engine?
@@edbest8681 what data folder
also no because i also edited the haxe lib itself and idk how to post that
@@edbest8681 plus putting the modded lib to source folder to override it didn't work
@@edbest8681 oh u mean original songs?
i removed them because they are waste of space
idk how to remove songs from freeplay so i kinda left it like that
For those who don't know, the red and green rings on knuckles are a reference to sonic.exe spirits of hell. Getting a red ring caused an illusion of sonic.exe to follow knuckles around. Getting a green ring protected you if you chose the wrong option in a "make your choice" section of the game
Aight cool nice touch
Thought I was the only one who noticed
Even tho it isn’t included, black rings protects a character if they end up going solo, otherwise, they always die.
someone who remembers spritis of hell???
yoooo
Spirits of hell has always been one of my favourites!
I like how Fleetway just flips you off at the end
I knew someone would notice that lol
12:11
I dunno why i find this funny. It looks like Fleetway noticed EXE's presence right when he was in the middle of talking shit about him.
honestly the tails doll darkness mightve been too much but outside of that this looks like the absolute hardest fnf can go without going into the territory of being plain unfair, congratulations
seriously do hope you release this though, because i can tell alot of effort went into this and itd be a shame if this video got taken down for whatever reason
what if i get taken down by releasing this xD
@@somelefon whar?
@@somelefon if you get taken down for releasing something like this, it's just unfair at that point.
@@SonicntZane youtube is unfair
you know i can’t beat Unfairness
I really enjoyed this revamped version! Though, isn't too much to ask for a botplay of this? Your must have sacrificed your fingers off to play all THAT by yourself.....
And my computer*
I used the highest detail level for sake of video
@@somelefon your computers gonna be missed.
if this mod were released, it would be both amazing and a pain, considering the duration of the song, and the gimmicks in general. the arrows being different for the opponents is neat.
also still no sunky.mpeg or faker but whatever
no need to make the cover another 2 minutes long
He didnt make the song.
Fakers creator had controvercy so wasnt added.
Sunky and Sanic werent put in for whatever reason.
Sunky and sanic too too powerful i guess
@@jeremymarcil6287 sunky and sanic werent in due to them being joke characters
Sunky is just a joke character and Faker (also known as just EXE) isn't in because Revie was outed as a Groomer and cancelled on Twitter, so he is getting removed from the mod (the official Sonic.exe mod).
Ideas for gimmicks:
Black sun faker: he will still have his gimmick from black sun, where you start with a full health meter, but you can't regen health, and he can.
Sanic: he has Hank's bullet notes and flippy's grenade notes.
Sunky: cereal notes that you have to avoid or you insta die.
@@cristinagomez3283 sanic scroll speed tho
Honestly OG omnipresent was a bit lame but this makes it way more fun (except for the lights going out)
Fun fact: I was planning to make notes light up in kinda different way when you hit your own notes, but since i sucked at both math and shader coding, that idea was scrapped as i can't even make that in the first place
ipinnedusoplzforgive
@@somelefon its fine 🙂
@@somelefon maybe call Tae Yai or other person that is good at coding.
@@mamamiqael i’m good enough at coding
I suck at math
Timestamps (cuz nobody else wanted to):
0:01 tails doll
1:48 tails.exe
3:29 fleetway super Sonic
5:15 knuckles.exe
6:06 Xenophane
6:31 eggman.exe
7:14 Lord X
7:36 eggman.exe + Lord X
7:47 Majin sonic
8:08 everyone (except fleetway super Sonic)
8:30 eggman.exe
8:40 Majin sonic
8:51 Majin sonic + xenophane
9:02 xenophane
9:24 eggman.exe
9:34 Majin sonic
9:43 fleetway super Sonic + majin sonic (+ xenophane 5 seconds later)
9:53 tails doll (+tails.exe 5 seconds later)
10:03 tails.exe
10:22 knuckles.exe
10:30 fleetway super Sonic
10:51 eggman.exe
11:00 eggman.exe + Lord X (again 10 seconds later)
11:19 xenophane
11:47 11:50 11:55 12:05 12:11 12:21 I couldn't tell fleet ball to stfu
12:27 tails doll
12:31 tails.exe
1:36 fleetway super Sonic
12:41 knuckles.exe
12:43 majin sonic
12:45 eggman.exe
12:50 majin sonic (+xenophane + lord X)
13:05 xenophane and fleet ball argue (bf: this is fine)
13:24 bf
13:33 xenophane
14:05 end
*MY HANDS HURT*
Now you know why no one wanted to do it
This Definitely Needs More Likes I don't Like How the Fact that is has only 16 NEED MORE PEOPLE.
@@hog3266 agreed
@@thatgayguy9365 yep
12:36 fleetway sonic + super bf (bc ur tired)
I love how you explain the notes and their mechanics in the songs! So many mods just throw in the notes without any form of explanation of their purposes and its annoying having to learn on the way.
Also, I wish the durations of the screams from the main 3 corrupted souls would have their durations decreased by half-
Its so high pitched and messed with the quality of the song slightly due to how dragged out it is
@German Empire Personal opinion/preference aside, imagine you hear someone screaming out in agonizing pain as they get brutally murdered and your first thought was "Man that scream sounded real annoying." XD
Basically Eggman
@@lilymorgo3412 yeah
late response but i made it louder because i didn’t even know it existed because of original being so quiet lol
@@somelefon Well you most certainly helped the people who didn't know they were included of their existence perfectly well too 💀💀
Ok so do you guys *still* want this shit
edt: ok i made sownlapd u bappy niw
Yes, this needs to be a real mod
YESSS OMG
like, yeah.
yeah definitely, but don't force yourself
just this existing should already be enough for people lol, but the fnf fandom is full of kids so i understand ig
Yes
8:08 is my favourite part of Original Omnipresent... and this makes it ten times more chaotic due to how abusive it ended up with the gimmicks, cause they're thrown at you in such rapid succession... I pray for anyone that would dare to play this if released.
the opponent's colored notes, they need to be timestamped. (overall result: holy moly)
0:04 tails doll
1:48 corrupted tails
3:28 fleetway (favorite) (3:29 noice) (4:08 fav long note part) (5:14 animated part)
5:15 corrupted knuckles (and different rings)
6:06 xenophanes
6:32 corrupted eggman
7:14 lord x (7:36 lord x and eggman note merge)
7:47 majin
8:51 original sonic.exe appears
9:24 now its starts to rain
9:34 background brightens (and bf smiles)
9:43 wow
9:48 holy crap
11:56 fleetway timestamp
14:07 and then it just ends with fleetway giving the middle finger. XD
Hey, I tried your mod, asbsolutely cool one! However I encountered multiple problems:
- Even with a high-spec PC (can play F1 2021 on Ultra), I encounter lag during multiple sections and it always happen at that moment of the song, never before, never after. Allowing caching can't help.
- The loading is super long, never had a loading that long.
- I always die at the end for no reason, like ABSOLUTELY no reason, not lag or anything, not me pressing R (I'm 1000% sure of it), not me lacking rings (tried twice and at the 2nd try I had 95 rings but the game still one shot me).
So yeah I really appreciate the mod but these three issues is why I won't play it again :(
1 - That's because my pc can't cache all of it so i had to make characters load mid-song. There's event notes to load them at set part during the song.
also if u use low quality preferences it do get applied into the stage (tho it makes it really lame)
2 - same here
3 - I blame shadowmario for adding the anti-cheat that is not necessary at all, which led to breaking my engine
if ur wondering, yes, it does happen to me, on literally EVERY songs. I'll release fixed version of the engine sometime
@@somelefon Alright! I hope this new version will make these issues disappear ^^
There's a lot to say about this.
First of all, adding the mechanics from the original songs as well as the new red and green rings will certainly make this a refreshing change for Omnipresent! I also really love the introductions to the new note types! That was really fun to see! Seeing all the characters with new noteskins was also nice and refreshing! Love how when BF was on the left, his icon was as well, that was a nice touch! I love how when there are multiple characters, for example; Xenophanes joining in during one of Majin's portions, there's an extra note strum section just for Xeno. Everything new introduced here works to make Omnipresent better than it already was!
Actually those rings and flipped hp bar is just from my triple trouble revamp lol
Y'know, I've seen thousands of FNF mods and hundreds of remixes and covers and such. But I don't think anything could be more chaotic than this and still sound good. Like, the original Omnipresent was chaotic, but this is BEYOND next level insanity! Excellent job. My only complaint is that Eggman's parts always start out sounding like a dinosaur roaring in reverb, but other than that, this is absolutely amazing.
14:08 WAIT WAS IT ABOUT TO KEEP GOING WTF-
This honestly looks so cool lol, I love all the custom notes and how the characters change later in the song, really cool stuff man keep it up
Lord X and his stage: *Am I a joke to you?*
(srsly i need ideas for him)
I'd say look into the sonic pc port game and look around the environment, if that doesn't work for now I'd say wait until sonic pc port gets updated lol
I just realized the transition between Super Sonic and Sould Knuckle’s parts is probably a reference to the opening of Sonic 3.
This looks fun to me, though I would assume you have no plans on releasing this, which is a shame because I would have loved to try to complete this. Nonetheless, really cool stuff
same
why would you assume that? this is amazing
For those who don't know,the tails doll part uses an unused idea;during the lights off section you could only see the arrows while tails doll was singing.the devs toght it would be insanely difficult ,so they removed it
If someone already sayed this,im sorry.
it wasn't unused, only, very, VERY short and easy
okay fine here it is
drive.google.com/file/d/19Vkxn2hML7OB0yBkzXm2p6YTsFl64oGo/view?usp=sharing
i'll delete this if any of devs related to original mods wants this gone ok?
It wont run? Is there any way to fix that?
@@Peridonnyx use experimental one cuz that:s one i use
it wont run for me either cut it needs a libvll.dcc file or idk its name for it to run
how do I fix this
@@MarcMitchOfficial well the file it's looking for (libvlc.dll) is in the main app folder so
just move the executable there
@@somelefon IT WORKS OMG TY I CAN RECORD IT WOOO
the small gimmicks guide when a new gimmick appears is so sick, more mods need to do this
I've been waiting for someone to do this. props to you
I've been waiting 1 month for myself to finish this
BEFORE ANYONE ELSE DOES...
Honestly my favorite little detail of this is the icons’ positions on the healthbar actually switching when BF is on the left side (i.e. knuckles part)
It always irks me a bit when mods have you play on the left side and don’t flip the icon positions (chainsaw man, the cycles cover in golden apple, etc.)
Holy shit this is awesome
Like seriously I commend you for going with this, you don't even need to like release it for me to be satisfied, it's just that sick
Oh my god... This FNF song with mechanics is absolutely gorgeous and impressive!!
Keep it up, man!
Pffff 823 misses
I could do way better
I could get like
Uh
Lemme do the math
AddthefivecarrythetenmultiplybyXthentofindxweneedtofindtheweightofyourmom
Alright icould do it in about 9000 misses
wow your so pro (seriously)
getting 9000 misses without dying is seriously a genius (no im serious)
Missed opportunity to make an over 9000 reference
This is pretty cool! My only complaint is that both of the static notes barely look any different outside of the outline, I'd say maybe make the insta-kill ones a darker red so that there's more of a visual distinction. Outside of that and the scroll speed getting way too absurd at certain points, I really like this!
Do you plan on releasing this? This actually looks kinda fun with the mechanics lol
To be fair, they both do pretty much the same thing, I guess they barely look different so you can just know not to miss any notes that look like static notes
fastest scroll speed this can get is 4.5 btw
am i crazy
@@somelefon No, fast scroll speeds are fun and it fits the theme perfectly as it forces fast reaction times.
Fun fact: I recreated the mechanics, along with scripts to make bg sprites.
This means i am aware of the tails doll things being impossible to see lol!
At 0:23, i add tdoll singing to light up notes but i didnt do for the rest, just for sake of difficulty and unfairness lol
Edit: Oh and the script for this has 2218 lines of codes, LMAO.
Edit 02: I was so tired and forgot to say but the madin bf is from Boss Rush mod. (gamebanana.com/mods/download/339427 this!)
You know, you could've made BF's notes like somewhat visible yet somewhat hard to see whenever the lights go out, like about 70% invisible or somewhere close to that
EDIT: My apologies, I didn't see the vid you made about Tails doll's mechanic being nerfed by a bit, terribly sorry for the inconvenience
PLEASE! USE BOTPLAY NEXT TIME
@@LouiePrime2137 reason why i didn’t use botplay is cuz its broken and doesn’t play anims like in my Thearchy showcase
this needs more attention, this is incredible!
I absolutely love this, the new rings, the extra notes for characters in the background, special notes for the characters, and are the extra arrow notes illusions because I don't remember that much arrows on the Lord x/ eggman phase, but this is absolutely amazing!
This is a nice improvement for Omnipresent! But the charting needs to be reworked in some areas
Yeah that lights out thing from sunshine doesn’t quite work if you barely light up the notes and you don’t have tails doll singing to light them up.
yeah ik thats why i added tails doll singing on 0:23
only that part tho lol
ruclips.net/video/j1S7u6B3iLo/видео.html
Okay, you happy now.
This was the original idea. The player was gonna have to memorize the notes when tails sung but they scrapped that since it was too hard
Hol up
What
Too hard?
TOO HARD?
THEY DID THAT
THEY MADE US MEMORISE NOTES
VS BUNZO
@@jeremymarcil6287 well all my charts usually flip left and right notes for bf so…
*you actually need to memorize and think*
edit: fix the stupid bold ↑
i have a few issues with this revamp, im not saying it's bad by the way, kudos to you for doing it.
1: tails dolls sections are impossible to full combo, due to the arrows becoming invisible in dark sections where only bf sings
2: the introduction of new notes causes lag due to loading, a way to fix this is to introduce them in the menu similar to crossed out high effort.
3: the chart for the first knuckles section with the jacks mixed with the phantom notes makes it absurdly hard to hit without a penalty (same applies to the bf side of the lord x and eggman switching, just without the phantom notes there to harass you.)
4: the scroll speed at eggmans speed up at 9:24 is hard to survive with the amount of notes you deal with until the song ends from there
^ 4.5: this becomes an issue especially at 13:05 where the speed just becomes unbearably fast, staying for eggmans section which has static notes (you know what those do.) and the instakill notes in the last section with xeno
point out any complaints you have about the song in the comments too, keep it not hateful thanks
i was noob at rhythm games back then so every section was hard for me and thus didn’t see the difference lol
now that i'm decent at fnf gaming, i agree lol
Majin should have had a mechanic of one of the clones trying to cover your screen. Lord x should have had a mechanic where u have to dodge the bone hand coming out of his mouth. Fleetway should also have a new mechanic where he can make his arrows gain more speed as the turns progress. That one time sonic exe was behind bf he should have had a dodge mechanic too to try and grab you like he did after getting tails in hide’n seek. Tails could also have a dodge mechanic with his gun of electricity it will stun you and won’t be able to play for 2 seconds. Tails doll should have a chase where you have to press enough arrows to beat him in a race. Eggman should have a mechanic where you have to hit him with your mic before he calls his badniks. If he calls his badniks you will lose most of your health.Also when lord x grabs you you will instantly die however, there’s a chance he can crash your game and the screen will be blue.majins clone blind will work is one of them is have their finger pointed on the side acting like tricky’s sign, another is one of them speaking Japan (I think in sonic cd) on the notes either on the very bottom or the very top.When eggman calls his badniks he has a chance to call metal sonic which can instantly kill you.
Very cool mechanics.
sorry i hate reading long sentences but i’ll answer first few:
About creep thing, I can’t do that because of lack of art skills. If i could do that, I would add Illusion sonics for red rings like in SoH1
Lord x, the same reason; i cant draw.
Well i technically can actually but what i can draw is just an irregular dot elementary school student makes
About fleetway scroll speed: I already did that though it’s hard to notice. (10:32 for example)
The new mechanics are really well done, and the warnings are pretty damn useful! And the custom notes for everyone is the cherry on the top, one downside though, lord x sounds very off-key, it really throws me off.
Edit : also, the charting can use some little changes
Edit 2 : Dude, the thunder and rain is just fantastic, 10 out of 10
Final Edit i swear : when boyfriend turned super, the lighting was red, is he still super or he's now super sayian god? XD
i didn’t have any idea except making stupid recolor master ruby fleetway super knux
Phantom Ruby or nevermind
The re-chart is absolutely horrific, and that speed makes too fest a joke to this song
if i evr rechaeted too fest ill use scroll speed 10
or 20
or 30
i have a lot of gripes with this so if you ever release this consider doing these things before doing so:
Charting:
- remove a lot of the jacks that span more than 2 notes, they are difficult to hit and aren't very fun. i'm not talking about double jacks btw, they're fine. just make sure you only hit one pattern of them twice at most.
- why is lord x's chart just fucked beyond belief
- also i get that its supposed to be a difficult chart but really the note speed should be lowered a bit cause it just bloats the difficulty otherwise
Mechanics:
- get rid of the no-lights mechanic entirely. removing the players ability to see notes at all isn't fun. you could either replace it with the existing dimmed notes, and then make the current sections when dim notes DO show up a little bit more visible than usual.
- consider warning the player when your playing field gets moved, whether its during sections against certain characters like knuckles where it gets put on the enemy side, or when lights go out and your playing field gets moved to the center.
- i'd rework the red ring and illusion notes to rather have the red ring sort of enable them if hit. to balance out the lack of illusion notes, you could add some more red rings here and there.
- change the sprite of the instakill static note to be more obvious and more distinct than the usual static notes. perhaps try changing the static itself to be a mix of black and red?
- lower the volume of the sound effect that plays when you switch to eggman's side cause its mildly annoying (lol)
- perhaps while BF is in majin's stage, health gain could be disabled entirely, or the health gain could just be halved, and have the health drain upon missing be increased twofold.
Lord x part is mess up? Look at knukles last part…
Also, for lord x to have bad charting I think is to mock the player really, but when the player does the funny jacks. I immediately lost hope
@@cyberyoutabe5995 which part in particular are you talking about? i looked through some of these later sections with knuckles and the charting is fine. if you're talking about 10:22 those are trills my guy, don't tell me you can't do a few trills. cause if you can't go play matt mod or smth its got a shit ton of them if you wanna train on them lol
@@cyberyoutabe5995 also fair as for the charting, but it really doesn't work well either way. if he wanted to mock BF he could've just made fun of them through other means instead of just chart spam lol
@@SkyanUltra This part: 7:42
I like how each character gets unique notes
for some reason i want a download to this, even though the tails doll part is a bit broken, i think i can kinda fix it by giving tails doll notes to hit, despite it not being accurate to the vocals
but follow up, what engine is this? It looks like Psych engine but I'm not entirely sure.
@@st_rblx2679 Composite Engine, my own edit for psych engine that i am not planning to release at all. (i'm not asking 46,303,452,989 people for permissions of things just to release this garbage)
Oh, I see. Well either way you did a pretty good edit 😉
ruclips.net/video/j1S7u6B3iLo/видео.html
Okay, you happy now.
Totally not copy paste
The last thing you see is fleetway giving you the middle finger.
It is brain pain trying to figure out how to add "callMethodFromGroup" support to my own Psych Engine build ("callMethod"/"callMethodFromClass" is ez, it's the "FromGroup" part that's making it difficult)
NOTE: this isn't a necro-post since a year hasn't actually passed since this video's creation
meanwhile callMthdV2: can do literally all of those and plus many things they *can’t do, literally all of that in one command
edit: *can’t
Love the effort but
This scares me
Mechanics!! Charting!! I CAN'T HANDLE IT
That was really good but when someone makes this into a mod please tone it down on some parts of the charting and the speed of the song
Asides from the mechanics, theres so much new added and I love it. New chart, Fleetway has his animations back, the jumpscares, the lighting, the occasional 3rd chart, I love it
this song + this mechanics + health drain = hardest song
What a chad, he made the chart and knowing he wasnt going to be good at it, still played it himself. What a chad
7:36 This part of Lord X and Eggman.EXE rechart slaps!
12:11 the fact that fleetway sonic was taking bad about sonic.exe and when the camera pan's to boyfriend, sonic.exe was right behind boyfriend like he came to take boyfriend back to he's realm and he heard what fleetway sonic said about him. I love it, 10/10.
it lags though
btw do you like how he flips u off at very end of the song lol
@@somelefon yep
Bro I wish this revamp gets much more attention because this is fire 🔥🔥🔥
love how fleetway at the end just flips off bf for a split second
Tails Doll's part is pretty interesting now, with the fact that being in the dark without them singing on the same turn means that you have to memorize either the notes or the color of their ruby.
Like bunzo bunny
that’s no more tho
the way fleetaway flips you off midsec at the end had me dying
I really like how it tells you what it does, In most mods I have no clue if I am suppose to hit a note or miss it and I end up dying so I wish that was the standard
Now we just need someone to fc this
Tails Doll’s mechanic is just pure evil. Everyone else is manageable, but man, that lights out thing will kill EVERYONE.
With this in mind, I’d like to imagine the rest would be Starved/Furnace has health drain, Fatal Error makes pop ups, Needlem0use steals two rings for every wrong note, Sanic and Sunky make things pop up on the screen, Faker won’t let you regain health while he’s around, and Coldsteel ruins the quality of the screen, throwing you off-guard. Also X could cause static randomly.
Majin doesn’t need a mechanic, he can be a breather.
Majin's “mechanic" is the note spinning actually, lol.
You made knuckles the most replayed part which is something impressive
why is everyone writing paragraphs
like i'm not reading all that
Woah this looks so cool! This looks very difficult, but in a fun way! Well, the darkness at the beginning does look a bit unfair, but the rest of it seems oki! Wish I could give it a go myself.
This is really good it’s just laggy when it transitions, the beginning when the screen was dark is a bit unfair and do the golden rings do anything?
I don't know why but I love the fact that each character has their own respective arrows.
Edit: Fleetway giving BF the middle finger right at the end tho.
when chaos appeared just to give a middle finger at the end got me
OH MY GOD!
THIS IS SO VERY EPIC AND AMAZING!
"WHAT IS HAPPENING"
"THIS IS A BAD DREAM"
-bf or Francesco Bernoulli
I like how when the accuracy is at 69 percent the rating says "look, funny number ---->"
love how at the end fleetway feels the need to flip us the bird before the song ends
I just realized the transition between Super Sonic and Sould Knuckle’s parts is probably a reference to the opening of Sonic 3.
This is really chaotic my computer would crash almost immediately
"Omnipresent Revamp/Fix" buddy i think you mean gospel alt difficulty omnipresent edition
If Im gonna be Honest Tails Doll Part With The Turning Off Lights Sound effects Pretty cool And Whenever It Has to go Completely Dark You Gotta Remember The Notes Kinda Reminds Of Bunzo, Though I Gotta Like The Custom Arrows For The Opponents Green Red Rings from The sonic.exe Spirits of hell, The V1.0 of Omnipresent was Pretty Good But It needed More Stuff Into it, So That's Why The Devs Of Omnipresent Spiced It Up A Lot. I like The Effort You Or The Devs Put Into This!
Why i thinking about omnipresent 2 where gonna bee everyone from vs sonic.exe (including faker cuz now hes not bad and those who havent been added to build)
Boi i don't care bout the macaques this is a banger
OMNIPRESENT ENCORE COMFIERMED?
Omnipresent Mario idea: Tails doll-peach
Tails soul-Luigi
Fleetway-Wario
Knuckles souls-Yoshi
Sonic.exe- Mario
Dr.eggman soul- Bowser
Lord X - Waluigi
Majin - Rosalina
Bf - toad
this mod is hell to play but fun
You should make the build public because this is a really good vod
honestly the lights going out would be fine if the arrows were always at least SOMEWHAT visible even when tailsdoll isn't hitting any notes, and if it kept the same note position
The mechanics in this mod are so insane good and with the parts where the game lags make it even better I like that😅👍
everyone inclued me: *talk about how good the gameplay was*
but,
does really nobody notice fleetway at the end
The end is just xeno and fleetway fighting over BF lmao and then other random characters too
That last note though 💀
I like out of nowhere Fleetway sonic just says what does hyperrealistic even mean while sonic.exe is trying to say that he’s God 13:05
All Mechanics
Tails Doll: light out (beta version)
Tails: Triple Troubles Rings
Fleetway: Dodging
Knux: Red and Green Rings (from S.O.H.) & Blurry Notes
Xeno: Static & Insta-Kill
Egg: SPEED
Egg
I love how all the opponents have there own custom note skin!
Ok disclaimer: What Im going to say is constructive criticism. Im not trying to say this is awful or isnt a good idea. I should also mention I'm not a game dev so I don't know the difficulty in changing anything.
1st. I would change the way some of the mechanics work such as tails doll and his lights. Its neigh impossible to remember those patterns, I would argue that you should still faintly be able to see your arrows so reading is hard but impossible. As for others, specifically the kill notes and invis notes. It can be hard for you to hit the actual notes when it gets faster if they are close to each other. So I would argue that some mechanics should only be in certain sections and should change how often appear base on the difficulty of the section.
2. Mapping can be questionable at some points, I know jackhammers are more of a sign of speed skill. But still. Rethink a few sections for the sake of gameplay instead of looks.
3. An inevitable problem is how hard the end gets with the speed. Although it may be possible with insane amounts of practice (I mean to fc) it would be ridiculously hard.
Overall this was an AWESOME interpretation of this mod and I love the nods to the fan game with the mechanics. With some fine tuning to make this more accessible to more players and a re-look at the mapping. SS tier mod for sure.
those rings makes it easy i promise
you don’t know?? im not a pro fnf gamer or a osumania gamer
@@somelefon haha you dont have to be a pro. Im sure the rings help. Just as someone who plays tons of rhythm games I figure I would share some advice on how to make it a more fun experience for those looking to fc or single digit miss. Sorry if it came off as rude at all.
You really made Omnipresent a lot better! I really like how there are more things going on because the og Omnipresent was a bit boring. The vocals sound really good for all the characters too. Some of the mechanics seem a bit unfair but other than that, you did great!
13:10 xeno: I am god
Fleetway: hahaha
Xeno: I am god
Fleetway: haha too slow
Bro no one is gonna get past the tails doll section without any misses, unless they have photographic memory.
I like the custom arrows for each characters
BY GOD THE AMOUNT OF LAG, MECHANICS, SPEED AND ABSURDE CHARTING ITS ALMOST AS IF OMNIPRESENT WAS ACTUALLY SPIRALLING INTO PURE AND UTTER CHAOS
there’s ldm
it ruins the look so horribly tho
Dude the lights out sounds at the start made me so happy it sounds so cool
Do you ever plan to make this public? I would love to use these mechanics in the omnipresent rechart I'm doing!
Any chance you could show how you did custom noteskins per character? 🤩
wasting hours
that’s it
How can you miss so much on a song like this?
Literally this is pretty good but
1. The tails doll mechanic is way too dark, You can barely the notes.
2. The charting is interesting.
That is literally all i have to say about this. It’s pretty good honestly
5:53 has no reason to go this hard lol
Omnipresent but epic.
Are there going to be Sonic.exe vs Fnf 2 because in no song in mod there is cream,Sally,Amy,metal,shadow and rouge.And we all know exe killed everyone with that much power.
Very nice, all I can see needing improvements is the charting (not a big deal but see Knuckles and X for reasoning) nerfing some of the mechanics like lights going out not being able to see any notes at all, Too many rings but makes sense for the charting (also red Fleetway but eh not big of a deal) besides those it’s really good!
1. Lord X is made like that on purpose, because in my opinion his voice sounds like a sh*t lol
2. Added many rings because both my hands and computer is trash lol
3. The red fleetway is made just because i wanted at least one change on the later half (lord x stage: *Am i a joke to you?*)
4. Sorry 'bout knux lol
5. do you realize about the scroll speed :troll:
@@somelefon 1. Fair
2. Fair
3 understandable
4. all g
5. Lol yes
Oh goodness, imagine this with Quadruple Quarrel, and Eggman's part....
Yeah the tails doll darkness is a bit too much, there’s a reason they didn’t make it go full darkness during the normal song but yeah this looks great!