YOOO 35 SECONDS ON THE DECK PROFILE, WHAT A SPEEDRUN might shave off another second or so if you apply the end-of-scene-skip you did when transitioning from princessprite to dullahan, but other than that jokes aside, i love spyrals as a theme man, i might lowkey look into this deck
Dullahan is not once per turn so u can add back the spell again in combo 1 and use fix to discard it , very good video honestly , forget that quick fix and machine dup gets u this farr nowdays hahah
For Combo 1 wouldn't it be better to make I:P? That way you have the option to make SP or Apollousa on opponent's turn? Or do you just like having Double Helix around and hopefully survive the turn? Also thoughts on Horus engine to play around droll?
Good question Tom. We actually can’t make IP in combo one since we are using a link as a material, but still a good thought! I can’t see myself squeezing Horus in, no cap I’d rather crossout, but that’s me! Thank you for your comment!!
@@calumdowse864 you can try barricadeborg blocker, it kinda unclogs your hand, but for that you would need the spell/traps who sp. summon spyrals(rescue and mission)
WHO CAN NAME WHAT THE INTRO MEME IS A REFERENCE TO?
Don't forget to leave a LIKE and SUBSCRIBE for weekly YGO content!
The Man with the Golden Gun 007
2:03 when dullahan goes to the gy you can ads back the shot to hand for more discard material
Yessir so I’ve heard - consider that done going forward (lowkey misread thought it said field to grave, crazy that it triggers on detach!!)
YOOO 35 SECONDS ON THE DECK PROFILE, WHAT A SPEEDRUN
might shave off another second or so if you apply the end-of-scene-skip you did when transitioning from princessprite to dullahan, but other than that
jokes aside, i love spyrals as a theme man, i might lowkey look into this deck
Dullahan is not once per turn so u can add back the spell again in combo 1 and use fix to discard it , very good video honestly , forget that quick fix and machine dup gets u this farr nowdays hahah
Bro, this video is what I needed, I love your work and your decks!!!
8:05 am i missing something? thats a 39 card deck
For Combo 1 wouldn't it be better to make I:P? That way you have the option to make SP or Apollousa on opponent's turn? Or do you just like having Double Helix around and hopefully survive the turn? Also thoughts on Horus engine to play around droll?
Good question Tom. We actually can’t make IP in combo one since we are using a link as a material, but still a good thought! I can’t see myself squeezing Horus in, no cap I’d rather crossout, but that’s me! Thank you for your comment!!
@@LoganJYA Lol i should prob read my cards. Great list tho Love to see another spyral player!
Cap@@LoganJYA
@@sleezus689 true now LOL
1st combo you can end with the new rabbit link exepted of s:p
I noticed that you didn't use the double agent. He doesn't help that much to your combo plays?
Or it's more like a optional thing?
I’m all honesty, I think double agent is trash sadly
What's the going second gameplan? Just built this but feel like going second is incredibly weak
It’s a lot like any other high ceiling going second deck - use engine and high impact non engine to break and establish a counter board or otk
@@LoganJYA word ty king
Nice combos man! 🎉
Thank you!!
When is pure dragon ruler post banlist coming?
Tomorrow, but it’s not pure I apologize
@@LoganJYA as long as all 4 dragon rulers are there, its pure enough for me haha
Do madolche now with the new support 😮😮
Booo
39 main and 14 extra?
Ghostrick Shot for the main deck
Not sure about extra
@@calumdowse864 you can try barricadeborg blocker, it kinda unclogs your hand, but for that you would need the spell/traps who sp. summon spyrals(rescue and mission)
Ngl the deck seems pretty bad without masterplan ☹️
💯💯💯🤝🤝🤝🤝💪💪💪💪💪