The way it's going, it feels like I can pay $70 to be a beta tester on release or wait a year and pay $15-30 for a patched/finished product through sales. What a time to be alive
Yeah that's how gaming are nowadays even for AAA titles... Paying $60-70 to play rarely on alpha and most commonly on beta so that there is a chance the devs actually fix their shiz. So if anyone's finding me, I'll be taking those old games on sale and just play... (Or go to the seven seas to "beta test" before actually buying a new game I had my eyes on) atleast that way I know the product I am paying for without any bs.
I built a specd 4090 and the only things that run “flawlessly” are amongus, club penguin, and Microsoft paint. Shoulda spent that money on a private investigator to find my dad.
@@ariarimeowmeow m a y b e it seems like even those on-drop fixes even take a while to drop (and at that point the pirates still win, didnt pay nor need to wait for something to make the game playable) a n d they can keep getting updated rips- no pay minimal wait minus those with mustard ass internet
@@ariarimeowmeow Most of the time now this just isn't the case. Games like Cyberpunk or No Man's Sky take a year or more to actually fix the problems the game has or to add what was already promised. Even if you're right, though, the people who crack it will get it for free and won't have paid $70 to play a choppy, buggy, piece of shit for however long it takes them to fix it.
I can understand why they do it, but you've got pre alpha for a reason. Selling a triple a game for 70 usd when it can't reach 60fps using thousands of dollars in hardware is a joke
I sold my soul as a dev to work in a massive corporation. These recent bad game launches seem to be purely caused by poor management and communication. In my job, if a certain number of bugs are still active by the deployment window, the module gets postponed and a lot of people get in trouble. Im shocked that we have faced almost 10 years of bad game launches, and publishers can’t seem to figure out how to fix it.
Because like you said, it’s not the devs fault’s, it’s managements, but middle management never actually get into trouble anymore. Seems to be that way across all corporations these days where they’re full of middle managers that shouldn’t be there but they keep getting away with it
They will get their shit together when gamers stop buying these shitty releases and realize that they can go broke, but these gamers won’t do that because they like consuming shit for some reason
I second this gripe. It happened with my SIMS games, I bought the games legitimately, it did not work on my computer so I ended up having to download a pirated copy because they had properly patched it so it would actually work and it required less memory space too which was packaged with extra DLCs and two extra expansions. So the hackers version was just a far superior product.
Yo SAME! They took down the Sims 2 so no one could buy it anymore after it got popular again. And the Sims 3 is priced the exact same price it was 10+ years ago. The Sims 4 is a slap in everyone's face. How many years, expansion packs, and money-grabs later - there still isn't even a game to play. I absolutely pirated that shit. Sims 2 & 3 are with me forever, even if I don't play anymore. EA has me fucked up.
God OK I had Sims 4 on Origin. I got a new computer and put EA Play on it, and it tried to say I hadn't bought all of the content packs I most certainly purchased and sell them to me AGAIN. Like, if the corporation tries to screw people, they're going to give up.
@@zennyzenzen Pretty sure you can still get sims 2 if you contact EA or something...I at least got it registered via EA launcher, so can play it. Granted maybe I remember wrong. You can also get sims 2 to run well with settings guides on youtube.
@@arbejde7281 Ok I definitely never said anything about Sims 2 not working. And there's no need to contact the developers of the game when the topic of the comment section is: pirating games bc developers have made legitimate means worse
The reasons Charlie mentioned (execs/PR pushing incomplete/unpolished games out because they've created release hype) is exactly why you get localisation issues as well. I've worked in LQA for 5 years, and I can pretty much guarantee that any time a game drops that's full of issues, it's not because nobody noticed. The deadlines are so short in the first place, that we're often told to only "bother" with major issues. Build issues causing delays are common, and there are often scores of bugs that will be left completely untouched if they don't make it into the release or day 1 patch. Indie devs/publishers are often much more reasonable and forgiving than Aaa-titles, but it really wears people down when they're not allowed to do their best work, and many leave the industry because of it, especially when they realise they're most likely not getting credited either way, whether they do a terrible job or go out of their way. It's really sad to watch
Im glad you mentioned the lack of storage optimization in the modern games, I feel like its a huge issue that does not get the deserved attention. You have to uninstall the universe to make space for the new Call of Duty nowdays. Edit: I don't have or play COD, I just had to choose a random mainstream game for the joke to have more impact.
It's like when your teachers tell you you need a discrete 3-ring binder for their class, as if they're the only one asking, and then you get scoliosis trying to haul a contractor bag's worth of stuff between classes
To be fair at least with this example, its whomever still actually buys CoD's fault for who deserves to deal with that. That series has been in the shitter since at least 2012.
Its funny because PC its the hardest port. You have to make a complicated software that runs decently on every possible combination of hardware that goes into a PC of atleast the last 10 years. Its harder than Charlie and people think.
@@mightymouse7498 pretty sure no one would deny that porting to PC is difficult. We're saying that if devs aren't being giving enough time/resources for this difficult task.
@@mightymouse7498 See this is 100% true, but we've seen AAA games run well on pc in the past. You *do* need to test for a lot of machines, but it feels weird that even the most common setups don't work at all, even when pc components can vary in performance in a case-by-case basis.
@@TheUnluckyEverydude $70?? I think only AAA games on the new generation of consoles should be $70 not a piece of shit like the Nintendo switch. I use to love Nintendo and now I hate them with a passion they step all over their community.
What irritates me the most about this is that is gets fixed pretty qickly every time. Meaning they knew about it and released it anyway, instead of just setting the deadline 2-3 months later. And it happens every.single.time. So every company seems to set their deadline 3 months or so too early for no apparent reason.
Triple A studio's have to pay upwards of 100 people to work on said game. thats 100 salaries that need to be paid in those months. In what world does it make sense to lose hundreds of thousands or millions of dollars paying these people rather than dropping the game, making a profit and paying 1/4 the amount of people to patch and fix the game.
What about Black Ops Cold War, Vanguard came out and I was still loading in with half the map missing on CW. FNAF still has so many glitches, hell a bug patch added old bugs back in. I'm done pre ordering, non of these game company's have my trust anymore.
@@Pronghorn333Respawn was actually formed by a group of people who left EA (maybe Activision, I forget) because of the monetization. So still technically EA (if it is EA).
I honestly hope that at some point the developers of some company decide to stand against the higher-ups and just refuse to let a game release until it’s actually ready to be.
Every time Charlie says “I know all of you have already heard this”, I’m here thinking Charlie is my only source of information and I’ve never heard of this before
If you rely on online patches, what you are saying is that you're okay with players who don't have internet access getting a subpar experience. It's mostly a problem with physical copies of games, but it's entirely possible to download a game and then lose internet access due to a move, tighter finances, etc. These people deserve a completed game just like the rest of us.
That's actually a reason for the industry push towards digital releases. Physical discs require the internet to be patched and you have to have the internet anyway to download digital games. Weird world we live in.
online patches are a good thing in a vacuum, a lot of old games that had potential ended up dead forever because of deadlines and it being impossible to do updates on console games back in the old times the real problem is big companies abusing this convenience to release unfinished products sooner and use the players as beta testers
"physical" media is kind of bullshit anyway. no one can touch an if else statement with their bare hands. CDs are just a fancy way of packaging the initial game (if any) without any internet.
@@angel_of_rust "physical" media is just a way to say disk or cassette. Also physical media is the only way to own something, digital goods exist as long as the developer/publisher allow it to.
The part that annoys me most about all this, the publishers (EA) will blame the developer studio (RESPAWN) for the performance failures rather than blame publisher mismanagement and inclusion of software that makes no sense from a practicality standpoint. Meaning they will say all the things that actually caused the problem are fine and the actual good parts of development that otherwise have made a decent product get blamed, put on a tighter leash and/or replaced with someone else more inferior. Self-degradation of a company at it's worse.
What happens when it isn’t actually passionate people in charge. I’ve literally gotten into arguments with people who think since gaming companies are a “company” they don’t need a CEO who actually enjoys gaming. Like I may be a writer who doesn’t like reading, but that argument isn’t applicable to every damn thing creatively. Video games are a bloody art form! You need to care about a good game and not just the money it may print by being so good. Frustrating times :(
@@jesseroberts1041 When that happens, you have valve. Companies without a direction and thus stand still rather than make new products. It works in small scale, but the bigger you get, the less capable you are at moving anywhere. You don't need management when all the people you need to talk to are in the same room with you. But when you take up an entire cafeteria, that's when it becomes unsustainable and management becomes the necessary evil.
One of the first thing I was taught when learning how to create videogames was optimization. To see AAA companies unoptimize their games on purpose to 'combat' piracy hurts my brain. Edit: shoutout to @luiscesarvianagomes970 for pointing out that my assumption of this whole optimization thing is one-sided and possibly flawed. Gotta learn to consider things from more/different perspectives in the future.
It’s a bs excuse. The real reason is that they find the cheapest possible programmers so they can eat the extra profits like the greedy bastards they are.
@@p.r.1308 heck im pirating games as we speak, and i would buy games too. But 99% of games that come out are shit. I get more out of spending 70$ on league of legends than AAA games at this point
Just to make a correction about the state of Denuvo cracking. A few years back when Denuvo protected game were getting cracked within a month of release, a large cracker in the scene had internal test games leak out to the public. Their reverse engineering methods thus leaked, as these test builds had not obfuscated any work done by the scene. This basically amounted to losing all of their trade secrets, and Denuvo gaining great detail into how their systems were failing. However, not only did this affect the team who leaked their builds. it affected many of the methods used across the entire scene. This burned out much of the community in regards to Denuvo protected games, along with the company hiring people from it themselves. There is one person who is semi-publicly cracking Denuvo games, and that is a woman from Russia named EMPRESS. Anyone else who is creating cracks has done it in privacy. So, it isn't a "week" after release anymore it seems. Harry Potter took a couple months, and it seems so will many others.
@@khnelli4918 The funny part is that there are many instances of games improving in performance significantly after Denuvo as either been removed, or patched out via cracking. This is something on record from game developers and scene crackers alike. Not only is it negative to the consumer as a DRM, it's actually impacting the game experience and performance as a whole.
Yes. Precisely. The devs have no power when it comes to deadlines, they're often expected to go above and beyond in order to meet them. And it just results in burnout and lack of passion and drive for making the game in the first place
Thats why I pirate games. You still play and enjoy the content devs put in, and dont pay for it cuz most of the money would go to the company anyway. The gaming industry is a bubble that needs to burst. Getting rid of the pests like ea or activision would make it a better market
@@HiroGamerXJ True. That game also released as a finished product, not perfect, but good! I played it on launch day and didn't have any performance issues nor bugs or glitches
IGN fridge review: door doesn’t close, doesn’t go colder than room temperature, uses more power than everything else in my house, a little something for everyone 9.7/10
There’s a really easy way to fix a majority of issues with this: *eliminate crunch culture* Giving employees more time and letting them have a healthy work/life balance will always result in better games, even if they take a little longer
It is morally ethical to plunder most games. Especially Nintendo. They take away an eShop, I take an entire micro SD of every English language game I can find, slap that baby into an emulator cartridge.
@@percynotjacksonx well, I'm pretty sure the elden ring dlc isn't gonna come out like this shit. The Dead space and re remakes also came out flawlessly. Tears of the kingdom you already know is gonna be a banger. The problem is that people buy shitty games from untrustworthy companies. For example, starfield, when that garbage releases, it's definitely gonna be a buggy mess.
In the case of The Callisto Protocol, there was an incorrect config file accidentally in the shipped game. They swapped it with the correct one in less than 24 hours and the game literally became solid 60+ FPS afterwards.
Still wasn't the best game to run, if you were using ray tracing (probably because the game was developed for AMD and CPUs rather than GPUs). But other than that, the quick patch at least fixed TCP game.
But then again, you don't need to have rtx on even though yes, ray tracing looks nice. Just don't use it for Callisto unless you have the new NVIDIA 4000 series.
@@MKULTRA_Victim_ No shit, it sank the game. It had other issues, but it got hated so much for the launch performance that many people didn't even give it a chance
The fact that people actually thought that shitty game was ever going to be good is laughable. Like, fr, you can see the obvious tell tale signs of shitty games. That game is literally a dead space cop off, and unoriginal. I always knew that shit was gonna be bad. And now I bet people are gonna be angry at Bethesda for releasing starfield and it being shit as well. They've done this to you before. Don't buy from shit companies. You fucking cows.
game files being so large is a tactic to make you play their game more. youre less likely to have a bunch of other games downloaded taking you away from theirs.
1:23 - I think it would be nice to divide the games into different options to download, like "only low-quality textures", "mid/ultra/other quality textures" and "all quality textures" so the game will be keeping only a said set of textures and other stuff on your PC and not the full package. I think it would help a lot.
which was the way things worked before, because each brand made their computer models with clear and usually non-customizable parts, so they were treated more like console ports with very defined limitations. so you could play, say, secret of monkey island no matter whether you had an old computer with a three-color monitor and no sound or the most modern model there was, because they took the time to release different versions that were compatible with all the popular computer models at the time.
the problem is that, there are no different textures buddy. you get the full package, and the game internally scales them down with power of 2's when you choose options. it's not like you have 6 different textures for varying qualities, like that's VERY counter intuitive and the fact that the game weighs this much is either because they fucked up their compression or is like a big fucking jumble of mess where they can't even bother to compress the game because it'll fuck up the whole architecture
Not even half way through the video and the part about downloading hits hard. The amount of times I've had to reinstall a CoD game and it takes 3 days on my internet is insane. Start compressing games and making it easier for people who don't have fast speed internet to play.
How in God's name is a game over 100 gb, 50 gb is already insane, have my niggas never heard of deleting old files that they forgot to remove from the game lmao
@@kinderx16_38 dawg i felt that, my steam download speed maxes at >700kb/s, averages 200 kb/s, in rural America - 30gb is a “start download in the morning so it is done tomorrow night” vibe. Fuck Brightspeed, which was CenturyLink until like a year ago - randomly dropped from 1mb/s downloads to my current speed around the same time. Wish i had more options, right on the cusp of being able to get better providers, I’ve got a neighbor who hits literally 100mb/s thru steam, yet I am stuck with this bullshit literally hundreds of times slower.
Been watching Charlie for at least ten years at this point…coincidentally, that’s about when I realized this problem with the games industry-I preordered Total War Rome II way back in 2013. That was also the last time I preordered a game.
@@fredsmith9714 Damn, I remember those times. I've been here since 2014. So much had changed since then but it's a relief his content has not only held up but massively improved. Though, i'll always miss the faceless gameplays and voiceovers for adverts. Good stuff
This situation and the way you described it reminds me so much of when security breach was released. I've been in the FNAF fandom since 2014 and have stuck with it since. The amount of hype and excitement that people (including myself) had up to its release was immeasurable. The game releases, chaos. Everyone was so shocked and disappointed in the state the game came out in and people still are. The game even made long time fans of fnaf stop playing or even talking about fnaf because they were so disappointed. It's so sad since the game had so much potential and based on the trailers it looked incredible. But you can tell leading up to the launch they time crunched so hard trying to keep up with the release date that they removed a bunch of story, changed a bunch of story, rushed endings, butchered game mechanics, and more. Even to this day after it being out for a little less than a year in a half the game still is riddled with bugs and errors. While both these games suffer different types of problems from launch both their situations are just so simular. While I am happy that this jedi game has more to offer and objectively has less issues, it's still sad to see a game that is good/has potential be dragged down by its horrible launch.
I'm mostly dealing with crashes. I pray to hit check points, otherwise I have to redo full sections. On the plus side, I might become a speedrunner for this game!
Imagine spending thousands upon thousands of dollars on a PC to play games, just to have the game completely unplayable cause the studio couldn't be bothered to optimize the game properly.
This is the reason why I have an xbox series x and a sub 1k laptop which is a couple years old to play all the older games which run better on PC. Basically all the new games I like run better on consoles until some community fix is released like a year or two later. Yeah I'll miss out on mods but at this point I don't really care to spend hours learning how to get a modlist loaded with the specific correct settings to avoid a CTD when I can have any number of games on console ready to play immediately after install. All of my friends also just play console and multiplayer is usually working well and pretty user friendly even for tech impaired people.
imagine spending $600 on a console playing the game on quality mode having no problems what so ever. Couldn't be me all big baby but mad over 60 fps. I grew up playing games on the n64 that dipped into the single digits. Cry me a river.
I've been preaching this for the last few years and am so glad you made a video on it. When I pay $ for a game I expect it to be damn near perfect, not "somewhat playable" until the first big update.
This. Big companies get away with it because people keep preordering and not demanding a refund when your RTX 3090 is working so hard that 45 fps is making your PC a space heater. Never buy a game until the reviews come out unless the company has proven to be trustworthy until this gets fixed, and demand a refund the moment you notice consistent issues. Don't just let the GAME COMPANIES bully YOU out of your money.
How bout we make it cool NOT to throw money at anything EA. The trend will catch on, investors will flip tables, and 90% of our PC gaming problems will be solved by EA's example of how to not-profit from anti-consumer business practices. *In the legendary words of Filthy Frank: "IT'S TIME TO STOP".*
From a AAA game, it is unacceptable. This is what kills my hype for new games. Any game that gets huge promotion nowadays, I sit back and wait until after release to be sure it plays properly.
I feel like every video Charlie gets further and further away from the camera. I’m waiting for his videos to be from the far corner of the room. Love ya Charlie.
EA gonna EA. Anti-piracy measures and mass layoffs. In this case, they actually laid off 200+ QA workers who were specifically assigned to Respawn in early March.
@@Necroskull388 In my opinion, yall complain that PC has to wait for games and then complain when it comes out and it's not ready. It's first and foremost made for consoles. As Charile says it's a PORT. They make the game with console in mind first. So honestly all you pc elitists should just have devs withhold the game from pc until its ready.
@@ljeans531 well, the higher ups are usually the ones to set the deadline for the devs, players are just there to receive it.. nothing they can do about it. So yeah for the sake of delivering it on time, the company is gonna have to release it regardless of its state.
Denuvo is like that one absurdly fast noisy fly in your room that actively attempts to get in your face and lands in your food even when you leave it alone
@@alexmercado1883 star wars jedi : survivor. im the same played on ps5 and it ran great, such a shame with the horrendous pc port cause its a really fun game but this will overshadow it
I'm playing it on pc, runs fine and looks okay, but I'm not the sort to look too close at graphics and whatnot and I just assumed my computer sucks until I watched this
The game was actually set to release in March, but was one month postponed. Makes you wonder how bad of a state it would have been in if they released it that early
@@CaZuaLDeMoN yeah, but there may be less of them. If i had money i would buy games too, but i can't afford to spend $70 on an unfinished product multiple times.
At this point I really want piraters to break Denuvo so fast that companies stop using it. Like if they crack it fast enough it’ll reach a point where the Publishers won’t want to waste the money on it.
I mean, that's what they did with the last game, they removed the software a year later after it taking only 3 days to crack the port. Yet here we still are. I think the part that annoys me about this is the mentality behind why the software even exists. "If they can't pirate, then they will have to buy it legitimately", no, most people ALREADY default to buying it legitimately, pirating software is the alternative here, not the other way around. If people can't pirate, then they just aren't gonna play it. You aren't making any more money by telling people who can't afford your game that they can't play it. So rather than understand it rationally, they make everyone suffer as a result. The software makes no Fing sense. If anything, they will result to G2A before serving the end goal of anti-pirate software.
@@Hadeks_Marow Piracy is a matter of service, not a matter of price. Wanna combat piracy? Simply offer a product good enough to be considered worth buying. Remember Elden Ring? You know how much time it took for it to be cracked? None. It was cracked day one. Yet it was still an absolute landslide in terms of financial success. It even outsold a COD game ffs. Millions of people had a choice between buying the game and pirating it, and they chose the former, because they knew the product they were getting was actually worth it. Get into any piracy forum and search for a thread about a beloved game. I guarantee you there will be people genuinely advising to buy the game if you can because the devs deserve it. Provide a service good enough to be paid for and people will pay for it, it’s as simple as that. Y’know what hurts the most though? Console versions don’t have Denuvo. That means they are putting an absolutely destructive antipiracy measure in the version of the game that runs worst. They are worsening the key problem that is costing them thousands upon thousands of copies. By putting Denuvo on an already broken game they’ve lost more money than they’ll ever gain from people not pirating it.
I live in a rural area in SA so the internet infrastructure only allows mobile networks mostly per paid. I always felt so left out that modern gaming was basically out of my realm of existence but ironically enough, the more time goes by and the better technology gets the less interested I am in any new titles. From reviews and gaming streams seems most new AAA titles are literal rehashes and completely uninspired. Market share is prioritized over Innovation can sense the coprate nature and lack of care and love in most generes today, pretty sad.
I feel like we need to start calling out the higher ups that force the devs to release utter garbage just to get an extra buck instead of blaming the devs, who most of the time have little to no say on these things.
aight, Sorry in advance for the rant but these are my honest feelings about this bullshit. The problem is essentially corporations trying to impress their shareholders and show that their business is growing which is understandable but incredibly shortsighted. Yes, you will lose some support for the short term, but in exchange your image will look better when a big project is received well. Let me elaborate. What do you hear about the new star wars game. how good it's? The story? The game play? Nope, just negative review on negative review, so of course the average consumer who's been looking to pick this game will be put off and will likely not go for it. I didn't even know this game existed till like a month ago and totally forgot but was reminded this morning with so many negative reviews. I at first considered buying the game, then all the negativity convinced me to wait. If people were talking about how good this game is, then the company's image will improve and so will their shareholder's faith in the company's success. Sales aren't enough, sales will happen but at the expense of losing your crowd. would you rather make a big splash and have dedicated people talking about your new amazing game or do you want people to return their purchase after a day or two and let your franchise fade into obscurity? that's the questions these corporations should be asking themselves but again, they're short sighted and have to have evidence of their growth to convince their investors that they can keep going. As a solution, I say it would instead be better for fans to wait till the game comes out and see how it performs before buying it. Of course, every single one of us is guilty of this mistake, especially when the corps have a popular brand on their side, this is Cyberpunk 2077 all over again. I usually wait before buying a game, I see how others enjoyed it, see if I would enjoy it. Then only after I'm confident my interests will be satisfied that I will hit the buy button. That's not to say I do that with every game, I pre-ordered the legend of zelda tears of the kingdom a month ago with little restraint. Yes the game looks great, the people who previewed the game says it performs well, but before the previews dropped my trigger discipline vanished because it was a franchise that was beloved to me. If it was an open world game that was really good but didn't have the zelda brand, I'll be honest, it doesn't matter how good it looks, I will not pre-order, but nintendo had the brand on their side and that made me bite the bullet. I will not be the first or the last to say we have to be more patient before clicking the pre-order button. I will admit that I should have waited till the previews for totk confirmed that the game performs as expected. However unlike those games that were rushed, tears of the kingdom was DELAYED so that the developers could realize their vision properly which is why I have a lot more faith in it turning out well but even if it doesn't, I'll simply return it or sell it. there was also the sonic movie. When the first designs came out, everyone shat on that movie, I never planned on watching it regardless. But when the movie got delayed and the design drastically improved, the company was not only rewarded with good press, but also got people interested enough to watch a movie they were whatever about, myself included. I seriously didn't give af about the sonic movie until I heard people hyping it up after it hit theaters. again, good press matters. It'll probably be a long shot, yet still possible to get people to stop buying games that don't perform well on release, simply tell the devs on social media that you will wait until the game is polished before making a purchase. If the game doesn't sell well at launch because of these problems, then there's no point in releasing early, might as well delay. And if it doesn't work as advertised, return it. As the individual consumer, you have little power over the collective, but when the collective are of the same mind, then these companies have no choice but to meet our demands.
Mr.Miyamoto is often attributed with a quote that still rings true, but today's corporate greed fight it. "A delayed game is eventually good. A rushed game is forever bad."
I really hope this will be the tipping point for a lot of people. On one hand, people might look out for games that are actually working like Hades or Signalis, instead of fully relying on the triple A market. I also hope that triple A companies will start to come around to moving past DRM, as well as actually finishing products. Like the latter will ever happen. EA was bragging that Jedi Survivor was made in record time of 3 years. It obviously needed another year or so.
@Miles Hill I mean. EA is getting a SHIT ton of flak for this. Like EVERYONE is talking about it. I doubt other companies would want something like that happening to them
I’ve been pirating games when I was still in grade school/ highschool due to the fact that I didn’t have money to buy games and my parents don’t really give me money for it, now that I have a job and can afford buying full priced games, I have never pirated since. But these trend of unfinished games keeps pulling me to old habits.
Its like buying a brand new car, going to get into it and being told that it doesnt perform how its supposed to and that you can bring it back later so that it can be fixed to then run properly.
Part of the point of this is that even if Charlie isn't getting a lot of the issues, he literally plays video games for a living so his equipment is probably going to be better than most people. Also bots bad
Ye. Kojima was a damn great artist, anyone on his team too would have to be. Sad the story wasn’t the best though, compared to the others I think. I just hope if Konami ever gets their head outta their ass, they get Kojima to help with remakes of the metal gears. I couldn’t imagine them with the movement etc of mgs5
The problem is project management. The standard time for a game to release is 5-6yrs. That means schedules, budgets, and features should be adjusted for a 5-6yr cycle. If a game isn’t working by then. The studio most likely had some form of scope creep occur.
No it's not. The devs were given ~3-3 1/2 yrs for this game, including a span of limited production during COVID. This is not project management, it's a completely unreasonable deadline that the studio likely had no control over. They likely were subject to a ridiculous amount of crunch time to even get it in the state it is.
@@crazydude5825 we need to stop using COVID as an excuse for the poor management and development of games. Imagine a car company saying the reason why the brakes aren’t working in a lot cars was because of COVID. That wouldn’t look good now would it. So I’ll say it again, since this game had a 3-4yr development time. The features, schedules, and budget should have been adjust for that development time. For most problems that occur during development is usually caused by poor project management. If a software issue occurs during production then it’s up to management to either extend the deadline or remove features so the deadline can be met.
@@yuvale6306 the firing waves doesn’t help especially with quality assurance. However, if you have a smaller staff then a project will need to be adjusted so it can be completed within the set deadline or the deadline will need to be extended. The fact that most companies would rather ship the game out broken proves that they don’t care to utilize proper project management techniques. Another problem games tend to have is creative differences but that’s for another story.
I remember Hogwarts Legacy launched with Denuvo like this. It took Empress a week to crack it and a few more days to release it. Denuvo doesn't do anything other than hog the CPU. I imagine it's an afterthought when developing and only implemented before release.
It works initially, on brand new versions of Denuvo. It doesn't work after that version gets cracked. Which means that it basically has no effect except on paying customers.
AAA publishers are just money hungry asshats with no care for gaming, let alone passion. They just want fast money and push devs beyond any acceptable limit. Unionizing developers would help a lot
Was already delayed 6 months. If I recall the industry business calendar correctly, this would have been the latest they could release to report profits this quarter. Not excusing, but execs were probably given commitments by management that it would be good to go now, and the execs gave them a hard deadline. Possible they tried to extend and execs said absolutely not based on prior commit. Usually how it goes down. Pre-orders and projections probably showed that it would still be a massive success regardless and they accepted the negative impact based on the overall good quality/feedback, etc. Was just a smart business move. Buyer feedback matters for like nothing once the sales are already made. Also, they know anyone who didnt pre or day one buy would wait anyway and then see that these relatively minor issues would be fixed by the time they bought. As long as the game is enjoyable, they win.
Execs are the problem, they only see numbers, and if that number isn't getting bigger, it isn't good for business. They don't care about quality, only quantity.
DL2 year after release removed Denuvo and the fps boost on my RX580 was huge for me. Going from 50-55fps on release to about 70-75 with few settings turned from medium to high. This is wild
I've worked in industry for a while. The "reason" this happens, is actually many many reasons. First, you have execs, especially publishers like EA, who have put their money into a game's development and want to see returns. We can say they're greedy, and to an extent they are. But a lot of this comes down to timelines that are set for projects that continue to grow more and more in scope after that timeline was already established. Sometimes things get axed and something else gets put in its place. Sometimes more features get requested, etc. But when the publisher and all stakeholders say a game is shipping, the devs normally will bring all their concerns to them and it's ultimately up to the stakeholders on whether to go forward. Second, performance is just really, really hard to get right on PC. With each console edition you've got pre-determined specs to get things to run on. With a PC, you've got a million configurations people could possibly have, coming all the way down to what drivers they've actually installed. I've had someone have horrible framerates in a game that we eventually diagnosed to a sound driver, of all things. Granted - that doesn't really excuse WIDESPREAD performance issues. But you WILL inevitably have players that just have awful performance on your product. Third, generally perf testing is rarely invested enough into. Most dev teams I know have a bunch of different PCs at different specs, but are generally only testing "min spec, low spec, mid spec, high spec" as categories for performance with completely different PC configurations, but they don't have thousands of machines for their perf captures. AAA publishers have found that the more money they dump into marketing, the better the game will perform generally, wheras there's very little return for having 400 devices and VMs to test with. Instead the perf team might have like 30 or so. Fourth, what constitutes a low end PC versus a very high end PC right now is a wider gap than it's ever been, really. You've got enthusiasts buying the absolute newest things they can as soon as they can, and you've got people running 11 year old parts. You've also got people buying pre-builts that advertise 3090s and assume that'll cover any possible game, but that 3000 series card is bottlenecked heavily by some other component they've shoved in there to save, since a lot of consumers are really only looking at graphics card performance. And finally, gamers are still buying the game. Which kind of goes back to point three, but fact of the matter is marketing hype drives sales more than quality of game. And a lot of the biggest AAA companies have not only learned that, they've used it to the best of their ability to survive. It's why there aren't a lot of smaller devs making big budget games anymore - making something on a AAA budget is incredibly thin margins without huge marketing budgets too, to the point where a singular game being a failure will close the entire company. It's happened to a TON of studios over time that tried to keep up with AAA games, and eventually they all shut down or got bought out and consolidated into the bigger publishers today. Edit: Also to be clear, I'm not trying to defend the EA/Star Wars game. It's quite possible that one or many of these things applied to it. I DO feel sympathy for the devs because I KNOW they're working this entire weekend in a scramble trying to fix stuff that might not have ultimately been their fault. But the issues the PC has had in particular seem pretty far reaching so there's definitely a failure somewhere and I think it's more than fair to be angry that a product you buy has that many problems. I just wanted to shed some light on why it's been a problem with PC ports. Generally the super polished products when it comes to performance have super dedicated and large perf teams like Riot/Epic.
Well spaghetti code is typically more heavily optimizable, so actually not writing spaghetti code causes more performance issues (sometimes not always...)
Do you have any computer recommendations? Like what is standard or typically used in testing, and would be the most compatible? If there is any standard, that is. Sorry if it’s a dumb question.
"...I felt like I was downloading another human being on my computer." Do not know why that was the joke that made me laugh in today's video, but the Moist works in mysterious ways 😂
In my opinion, yall complain that PC has to wait for games and then complain when it comes out and it's not ready. It's first and foremost made for consoles. As Charile says it's a PORT. They make the game with console in mind first. So honestly all you pc elitists should just have devs withhold the game from pc until its ready.
It's a $70 Star Wars game from EA. It's the epitome of goyslop. If you thought it would be playable or finished on launch in the slightest, then you haven't been paying attention. The only thing that surprises me is the 128GB download. That's absolutely mental - even the biggest games should be no more than half that without DLC. Unless you're playing a simulator, that file size for a single, clean install, with no mods or DLC, is beyond absurd in the current year.
It's actually fucking crazy the storage requirements for these games. It's to the point where my games drive is actually bigger than my normal data drive (yes, I have seperate hard drives because why not), which I find insane because I'm STILL almost running out of space
It's fine in series X, only issue is the fps drops sometimes to around 40-50fps on performance mode, is never above 30 on quality mode. The game itself is fantastic. It's EA being impatient as always, it'll be fine in a couple of weeks.
The game itself is amazing omfg. It's the *fucking performance (optimization)* that's bad. I have enjoyed the game so far and I think it was worth the price. You're acting like it's the worst piece of shit scam Respawn and EA are horrible game is unplayable etc. It is good.
I remember the same ' DRM making games performance worse or even unplayable ' situation at the time Assassin's Creed Origins first came out and the many others' that followed suit... and then you would think that the game publishers would learn a thing or two by now, but nope!
I will say: Denuvo (unfortunately) is a lot harder to crack than it used to be. There's only really one cracker out there that even bothers nowadays, so it's probably going to be months before she gets around to it, if at all.
@@AsianLing Yeah, I haven't seen anyone else claiming to do Denuvo, anymore, except her. I'm sure there are others out there, but they are not in the common places - that's for sure.
A lot of people are wholly unaware of the scene if they think Empress is the only one who cracks Denuvo, they're very good at it sure, but not the only one. I see it said a lot, so I assume people just repeating the crap they see get repeated. CPY and CODEX also crack Denuvo.
2:04 this, this right here. Companies saw Warzone get away with it, so almost every other is doing the same. Bare with me on this example lol: They saw it like this, Warzone being as big of a file it was, basically meant players had to Choose what they wanted to have downloaded onto their choice system. MEANING those players are gonna stay committed to that game for longer periods of time due to the time it takes to download, etc. Thus beating out other competition essentially because of the choice between: "I can only have this or that downloaded, not both." That being said, this is a single-player game afaik, so it's fighting only for taking up space on your system over other software/games. So now it's not even about the game anymore, but how unoptimized can you make it(bloating it) just so the Player(s) have to choose between having this or that on their system(s). I believe it's a "new" sales strategy gaming companies are adopting truly imho. Edit: Yes, I know there are bigger issues with these PC ports, and in general day one releases. I just wanted to ramble where my brain goes to when I see these unnecessarily large game files, and yet the game(s) have less content than the majority of other games out that are insanely smaller in file size. Perfect example: No Man's Sky is only 13gb and that's a WHOLE Universe Generated, MW2 comes out and it's the same Sprint and Spray bs like the previous iterations it just "looks prettier."
A certain boss fight towards the end, I kept dying. On the conclusion of the fight that took me a long time, the game crashed and I had to restart. It’s happened a few times
Games were better when there was less power because developers had to be more disciplined about memory usage and performance. They had to think up clever ways to get round technical restrictions. Much of that approach has gone these days. I bet the bloated size is mostly uncompressed cut scenes that probably don't run at 60fps.
the creators pushed back the release a month to ensure quality, i was excited to hear that bc that made me expect a better running game, but i can barely get 15 frames on the moon of koboh while the graphics are all on low!
Whenever you have good studio with good game you will see that programmers had big power in terms of decision making, or the guy in charge was/is a good software engineer. But in AAA companies it seems that hierarchy is inverted so that devs are the bottom of the hierarchy and have no choice in anything, even though that without them entire company and game cannot exist. This is the root cause of the problem for the current state in my opinion.
that often bolstered my perception that marketing people are fucking parasites. They always rely on people with actual skill to do the hard work for them because they themselves never had those skills.
I totally agree with this. I have stopped buying games because I read the memory requirements and realise that my current computer physically does not have the space capacity so I just can't play it. I wish I could get a better computer but I just don't have the spare money for it anymore.
It’s crazy, how can a game like COD be larger than something like Microsoft flight simulator? A game that literally has fucking the entire world as the map
Denuvo is a little more difficult to crack than Charlie makes it out here. Sometimes it can take over a year for a game to be cracked, and sometimes a game only gets cracked after Denuvo has officially been removed.
i have it on series S and its working completely fine mostly. worst I've had is a slightly laggy cutscene every now and again but so far im really loving it
I’m so glad someone is calling this out. I got called out for criticizing Hello Neighbor 2 on how the whole game didn’t come out. I swear, I felt like I was taking crazy pills. I expect to get what I payed for
Considering that this is an EA game, I don't even think we should blame Respawn Entertainment, (I've heard a lot of people online namedropping both of them when discussing this). EA has been known to force developers to rush out games before they're finished.
I've been pretty lucky on my PS5 not had had really any problems, but when I saw the state of the pc port my heart goes out to you guys it's a big shame, hopefully it gets fixed soon, I've never been able to play new games on my PC no mater how much money I spend on it.
1:43 Thanks for the shoutout Charlie. With my mountain reservation internet I usually have to wait until the day after a new game is released to play it. This is due to the massive download sizes and of course the multi-gigabyte day one patches 🙃
The way it's going, it feels like I can pay $70 to be a beta tester on release or wait a year and pay $15-30 for a patched/finished product through sales. What a time to be alive
Yeah that's how gaming are nowadays even for AAA titles... Paying $60-70 to play rarely on alpha and most commonly on beta so that there is a chance the devs actually fix their shiz.
So if anyone's finding me, I'll be taking those old games on sale and just play... (Or go to the seven seas to "beta test" before actually buying a new game I had my eyes on) atleast that way I know the product I am paying for without any bs.
GAH DAM, speaking truth here. This has legit been what I've been doing passively for the past few years, without even realizing it.
I once put a coin in my poop hole.. I didn't get a bubble gum ):
Church, as the kids used to say.
that happened with Final fantasy XV tbh lol
I built a specd 4090 and the only things that run “flawlessly” are amongus, club penguin, and Microsoft paint. Shoulda spent that money on a private investigator to find my dad.
Dang paint works good for you? I get 59 flawless in word, I get a little stutter on powerpoint but its tolerable.
Why aren’t you posting as much as a couple months ago?
you are alon
@@TonyZambonii1 been super busy at work but my contract ends beginning of June and then I’ll be full time on RUclips!
@@Jakerton looking forward to it!
Gabe’s words live on.
When pirates are having a better time than paying customers, you deserve the hate.
By the time the game is cracked the game will have patches to fix the performance issues too
@@ariarimeowmeow m a y b e
it seems like even those on-drop fixes even take a while to drop (and at that point the pirates still win, didnt pay nor need to wait for something to make the game playable)
a n d they can keep getting updated rips- no pay minimal wait minus those with mustard ass internet
@@ariarimeowmeow Most of the time now this just isn't the case. Games like Cyberpunk or No Man's Sky take a year or more to actually fix the problems the game has or to add what was already promised. Even if you're right, though, the people who crack it will get it for free and won't have paid $70 to play a choppy, buggy, piece of shit for however long it takes them to fix it.
i saw your comment on mutas video lol
@ProudOfYourRoots there is one but we don't mention them after their rant even if I agree with a lot of it.
Literally no other industry can get away with shipping their product and fixing it later. It's absurd.
I can understand why they do it, but you've got pre alpha for a reason. Selling a triple a game for 70 usd when it can't reach 60fps using thousands of dollars in hardware is a joke
😅😅😅😅😊
I feel as if AAA companies just have a checklist on how to piss the most people off yet still get paid
@@p-__ Prove it, side by side comparison.
At this point, I'm too tired to care anymore. I know they will never learn
@@NoName......
You fight back by not buying their games.
True
i just hit the pen and i read this as AAAAAAHHHHHHHHHH!!!!!!!!
I sold my soul as a dev to work in a massive corporation. These recent bad game launches seem to be purely caused by poor management and communication. In my job, if a certain number of bugs are still active by the deployment window, the module gets postponed and a lot of people get in trouble. Im shocked that we have faced almost 10 years of bad game launches, and publishers can’t seem to figure out how to fix it.
Because like you said, it’s not the devs fault’s, it’s managements, but middle management never actually get into trouble anymore. Seems to be that way across all corporations these days where they’re full of middle managers that shouldn’t be there but they keep getting away with it
They will get their shit together when gamers stop buying these shitty releases and realize that they can go broke, but these gamers won’t do that because they like consuming shit for some reason
Hi
I *almost* got a job at EA Sports in 2008 as an Animator.
@@onepunchmicky666 it is almost as if we literally need to end the cycle of old straight white guys hoarding wealth lollllll
I second this gripe.
It happened with my SIMS games, I bought the games legitimately, it did not work on my computer so I ended up having to download a pirated copy because they had properly patched it so it would actually work and it required less memory space too which was packaged with extra DLCs and two extra expansions. So the hackers version was just a far superior product.
Such a good point made and only a self like ?
Let me fix that
Yo SAME! They took down the Sims 2 so no one could buy it anymore after it got popular again. And the Sims 3 is priced the exact same price it was 10+ years ago.
The Sims 4 is a slap in everyone's face. How many years, expansion packs, and money-grabs later - there still isn't even a game to play.
I absolutely pirated that shit. Sims 2 & 3 are with me forever, even if I don't play anymore. EA has me fucked up.
God OK I had Sims 4 on Origin. I got a new computer and put EA Play on it, and it tried to say I hadn't bought all of the content packs I most certainly purchased and sell them to me AGAIN.
Like, if the corporation tries to screw people, they're going to give up.
@@zennyzenzen Pretty sure you can still get sims 2 if you contact EA or something...I at least got it registered via EA launcher, so can play it. Granted maybe I remember wrong. You can also get sims 2 to run well with settings guides on youtube.
@@arbejde7281 Ok I definitely never said anything about Sims 2 not working. And there's no need to contact the developers of the game when the topic of the comment section is: pirating games bc developers have made legitimate means worse
The reasons Charlie mentioned (execs/PR pushing incomplete/unpolished games out because they've created release hype) is exactly why you get localisation issues as well. I've worked in LQA for 5 years, and I can pretty much guarantee that any time a game drops that's full of issues, it's not because nobody noticed. The deadlines are so short in the first place, that we're often told to only "bother" with major issues. Build issues causing delays are common, and there are often scores of bugs that will be left completely untouched if they don't make it into the release or day 1 patch. Indie devs/publishers are often much more reasonable and forgiving than Aaa-titles, but it really wears people down when they're not allowed to do their best work, and many leave the industry because of it, especially when they realise they're most likely not getting credited either way, whether they do a terrible job or go out of their way. It's really sad to watch
I'm a software dev, and being a game dev was always my dream job. It's crazy how it has turned out for people who work in this industry. Sad stuff...
U used a parenthesis incorrectly, sorry thats all. It just bothered me
@@VoltzGames indie is the way to go now my friend
I love how Charlie “ranting” is like having a calm nice convo with a friend.
He’s a good chap...
He's our Gameboy girl forus.
"Im better than penguinz0!!" Sorry yeah Charlie is a good chap i was just surprised there were no bots
when i clicked the video it switched from 999k to 1M
@@tajkoreddeninthearctic194 you just jinxed it
This is the most British comment I have heard in a while
Im glad you mentioned the lack of storage optimization in the modern games, I feel like its a huge issue that does not get the deserved attention.
You have to uninstall the universe to make space for the new Call of Duty nowdays.
Edit: I don't have or play COD, I just had to choose a random mainstream game for the joke to have more impact.
Why would people give it attention if people just flame the fck out of you and tell you to simply buy a bigger hard drive XD
It's like when your teachers tell you you need a discrete 3-ring binder for their class, as if they're the only one asking, and then you get scoliosis trying to haul a contractor bag's worth of stuff between classes
That’s intentional when it comes to cod. They want that too be the only game you play expect that cod has been total shit lately
To be fair at least with this example, its whomever still actually buys CoD's fault for who deserves to deal with that. That series has been in the shitter since at least 2012.
@@Xilivian my first cod I got was 2019 that had no much potential. Mw2 is ASS
There's one reason why this keeps happening: publishers rushing deadlines. Full stop. They are more concerned about money than a quality product.
Its funny because PC its the hardest port. You have to make a complicated software that runs decently on every possible combination of hardware that goes into a PC of atleast the last 10 years. Its harder than Charlie and people think.
@@mightymouse7498 pretty sure no one would deny that porting to PC is difficult. We're saying that if devs aren't being giving enough time/resources for this difficult task.
@@mightymouse7498 See this is 100% true, but we've seen AAA games run well on pc in the past. You *do* need to test for a lot of machines, but it feels weird that even the most common setups don't work at all, even when pc components can vary in performance in a case-by-case basis.
Thank god for Rockstar
Capitalism is ruining video games
"Piracy is an issue of service, not price" -Gabe Newell
Valve is based for their "lmao if you wanna end piracy then offer better services to woo them over" take
Unless it's Nintendo lol
Something I wish Nintendo can learn.
@@Kinsect101 Zelda 2 is 70 bucks. With how easy it is to emulate Switch, they'll learn. I know I'm not buying it lol
@@TheUnluckyEverydude $70?? I think only AAA games on the new generation of consoles should be $70 not a piece of shit like the Nintendo switch. I use to love Nintendo and now I hate them with a passion they step all over their community.
What irritates me the most about this is that is gets fixed pretty qickly every time. Meaning they knew about it and released it anyway, instead of just setting the deadline 2-3 months later. And it happens every.single.time. So every company seems to set their deadline 3 months or so too early for no apparent reason.
what irritates me is it never gets fixed. they fix 25% of the bugs, leave the awful rushed story and gameplay unfixed, and people praise them for it
Triple A studio's have to pay upwards of 100 people to work on said game. thats 100 salaries that need to be paid in those months. In what world does it make sense to lose hundreds of thousands or millions of dollars paying these people rather than dropping the game, making a profit and paying 1/4 the amount of people to patch and fix the game.
What about Black Ops Cold War, Vanguard came out and I was still loading in with half the map missing on CW. FNAF still has so many glitches, hell a bug patch added old bugs back in. I'm done pre ordering, non of these game company's have my trust anymore.
The deadlines aren't up to the studios they're up to the investors who fund them
Well some of the time it's because they deactivate denuvo......
EA never fails to disappoint
amen
Respawn too, just look at Apex Legends 🤢
EA sports, it’s in the trash 😎
@@Pronghorn333Respawn was actually formed by a group of people who left EA (maybe Activision, I forget) because of the monetization. So still technically EA (if it is EA).
I HAVE EXPOSED CORYXKENSHIN U MOISTCRITKAL MEAT RIDERS
I honestly hope that at some point the developers of some company decide to stand against the higher-ups and just refuse to let a game release until it’s actually ready to be.
I doubt anyone would try fighting the hand that feeds them.
They're going to switch countries real fast If that happens
@@ciceroissad4821 Ever heard of strikes my dude?
@@Galethvia usually that benefits the people who are striking
@@AsteroidBK It's still biting the hand that feeds
Every time Charlie says “I know all of you have already heard this”, I’m here thinking Charlie is my only source of information and I’ve never heard of this before
As an Ohio citizen I share the same thoughts
As another ohio citizen I also share these thoughts. You also had my stoned ass thinking I had a hair on my screen
thats a nice echo chamber you have
@@pikkyuukyuun4741 it's not really important information tho 🤔 so an echo chamber doesn't really matter
Same. I don’t watch the news or leave the house. Ppl suck. RUclips is life.
If you rely on online patches, what you are saying is that you're okay with players who don't have internet access getting a subpar experience. It's mostly a problem with physical copies of games, but it's entirely possible to download a game and then lose internet access due to a move, tighter finances, etc. These people deserve a completed game just like the rest of us.
That's actually a reason for the industry push towards digital releases. Physical discs require the internet to be patched and you have to have the internet anyway to download digital games. Weird world we live in.
online patches are a good thing in a vacuum, a lot of old games that had potential ended up dead forever because of deadlines and it being impossible to do updates on console games back in the old times
the real problem is big companies abusing this convenience to release unfinished products sooner and use the players as beta testers
"physical" media is kind of bullshit anyway. no one can touch an if else statement with their bare hands. CDs are just a fancy way of packaging the initial game (if any) without any internet.
Skill issue
@@angel_of_rust "physical" media is just a way to say disk or cassette. Also physical media is the only way to own something, digital goods exist as long as the developer/publisher allow it to.
The part that annoys me most about all this, the publishers (EA) will blame the developer studio (RESPAWN) for the performance failures rather than blame publisher mismanagement and inclusion of software that makes no sense from a practicality standpoint. Meaning they will say all the things that actually caused the problem are fine and the actual good parts of development that otherwise have made a decent product get blamed, put on a tighter leash and/or replaced with someone else more inferior.
Self-degradation of a company at it's worse.
What happens when it isn’t actually passionate people in charge. I’ve literally gotten into arguments with people who think since gaming companies are a “company” they don’t need a CEO who actually enjoys gaming. Like I may be a writer who doesn’t like reading, but that argument isn’t applicable to every damn thing creatively. Video games are a bloody art form! You need to care about a good game and not just the money it may print by being so good. Frustrating times :(
@@jesseroberts1041 It's because you don't know what you're talking about, neither of you do you parrot things.
@@Plsrateeight lmfao and you don’t explain shit. If you’re going to talk shit, actually provide points.
@@jesseroberts1041 When that happens, you have valve. Companies without a direction and thus stand still rather than make new products. It works in small scale, but the bigger you get, the less capable you are at moving anywhere. You don't need management when all the people you need to talk to are in the same room with you. But when you take up an entire cafeteria, that's when it becomes unsustainable and management becomes the necessary evil.
@@Plsrateeight Speak from experience, not from gutt instinct, and don't assume the experience of others either.
One of the first thing I was taught when learning how to create videogames was optimization. To see AAA companies unoptimize their games on purpose to 'combat' piracy hurts my brain.
Edit: shoutout to @luiscesarvianagomes970 for pointing out that my assumption of this whole optimization thing is one-sided and possibly flawed. Gotta learn to consider things from more/different perspectives in the future.
It’s a bs excuse. The real reason is that they find the cheapest possible programmers so they can eat the extra profits like the greedy bastards they are.
I would even say they increase piracy because of broken games like that.
@@p.r.1308 heck im pirating games as we speak, and i would buy games too. But 99% of games that come out are shit. I get more out of spending 70$ on league of legends than AAA games at this point
@@rikifromplanetk8305 yeah, like its funner to waste x on a free game and pirate others. Thats how i played all the souls games xd
Skill issue
Just to make a correction about the state of Denuvo cracking. A few years back when Denuvo protected game were getting cracked within a month of release, a large cracker in the scene had internal test games leak out to the public. Their reverse engineering methods thus leaked, as these test builds had not obfuscated any work done by the scene. This basically amounted to losing all of their trade secrets, and Denuvo gaining great detail into how their systems were failing. However, not only did this affect the team who leaked their builds. it affected many of the methods used across the entire scene. This burned out much of the community in regards to Denuvo protected games, along with the company hiring people from it themselves.
There is one person who is semi-publicly cracking Denuvo games, and that is a woman from Russia named EMPRESS. Anyone else who is creating cracks has done it in privacy. So, it isn't a "week" after release anymore it seems. Harry Potter took a couple months, and it seems so will many others.
by then we may actually have playable products to crack lol
@@khnelli4918 The funny part is that there are many instances of games improving in performance significantly after Denuvo as either been removed, or patched out via cracking. This is something on record from game developers and scene crackers alike. Not only is it negative to the consumer as a DRM, it's actually impacting the game experience and performance as a whole.
Couple of months? Wasn't it something like less than 2 weeks for Harry Potter?
Harry Potter was a special case. Most game with denuvo aren't even cracked anymore
they're not even a woman and they dont speak russian either lmao its hilarious. Harry Potter took 9 days to crack from EMPRESS.
I totally agree, I just think we need to be yelling at the companies and the executives rather than the developers who are given 0 turn around time
Yes. Precisely. The devs have no power when it comes to deadlines, they're often expected to go above and beyond in order to meet them. And it just results in burnout and lack of passion and drive for making the game in the first place
Yelling does nothing. Stop buying games on launch
Guess what.
Chicken butt
Thats why I pirate games. You still play and enjoy the content devs put in, and dont pay for it cuz most of the money would go to the company anyway. The gaming industry is a bubble that needs to burst. Getting rid of the pests like ea or activision would make it a better market
diversity hires
The lack of storage optimization in most of todays big games is absurd
Looking at you every new 130 gb COD game lol
@@stealthyremote7424 i remember when titanfall 2 came out we considered the 14gb "absurd"
It's all part of the scheme, they want us to buy external storage drives
Nah not every game. Gow ragnarok was 54GB(which I think this number should be a standard for a non open world game)
@@HiroGamerXJ True. That game also released as a finished product, not perfect, but good! I played it on launch day and didn't have any performance issues nor bugs or glitches
Imagine you buy a fridge and you have to keep it for half a year for it to work
IGN fridge review: door doesn’t close, doesn’t go colder than room temperature, uses more power than everything else in my house, a little something for everyone 9.7/10
@@0ptimuscrime too much water.
@@idkwtcm984 lmao
There’s a really easy way to fix a majority of issues with this:
*eliminate crunch culture*
Giving employees more time and letting them have a healthy work/life balance will always result in better games, even if they take a little longer
I thought good work ethic is called "quiet quitting" now?
@@byattwurns1553 well if they do their job and nothing extra its ok. Its up to the employees if they are passionate or not.
This won't happen until you put a gun into the execs head
"They'll fix it as some point"
Imagine buying a car and the brake doesnt work, with the promise that "it'll work at some point"
With the ways things have been going that just may be where we're headed
I agree, but another reoccurring issue I keep having are the skinless bodies that keep mysteriously appearing behind my local Domino’s pizzeria.
Sorry mate, had to put them somewhere.
@@dmaxwell910901 wait then what's happening to the ones I dump?
Damn I thought I was the only one with this issue
@@crazycoffee Sometimes I get snacky
@@dmaxwell910901 Uhh those were the ones with illnesses I checked. Might wanna get checked. I don't know where a few of those miners have been.
As a former captain of the digital seas, I can safely say DRM has never inconvenienced me until I became a paying customer 😂
This is so funny and yet so sad lol
🤣 sensational, you should of never left the digital seas.
It is morally ethical to plunder most games.
Especially Nintendo.
They take away an eShop, I take an entire micro SD of every English language game I can find, slap that baby into an emulator cartridge.
Your comment matches your PFP. Kudos.
@@MusMasipaying is easier when you play on Steam deck.
Also remember that the game was originally supposed to launch in March. Just imagine the state it would've been in if it released over a month earlier
Honestly I’m shocked Charlie hasn’t gotten jaded and accepted humans are doomed to repeat our mistakes to varying degrees over and over
My life Lmao
It is inevitable- he is still Young. It will happen -.-
i think he's cynical enough to accept it, but optimistic enough to know there are people who deserve the benefit of the doubt too.
@@percynotjacksonx well, I'm pretty sure the elden ring dlc isn't gonna come out like this shit. The Dead space and re remakes also came out flawlessly. Tears of the kingdom you already know is gonna be a banger. The problem is that people buy shitty games from untrustworthy companies. For example, starfield, when that garbage releases, it's definitely gonna be a buggy mess.
@@hunzilla52 report the porn spambots
In the case of The Callisto Protocol, there was an incorrect config file accidentally in the shipped game. They swapped it with the correct one in less than 24 hours and the game literally became solid 60+ FPS afterwards.
Wow that's so embarrassing. Someone probably got fired over that
Still wasn't the best game to run, if you were using ray tracing (probably because the game was developed for AMD and CPUs rather than GPUs). But other than that, the quick patch at least fixed TCP game.
But then again, you don't need to have rtx on even though yes, ray tracing looks nice. Just don't use it for Callisto unless you have the new NVIDIA 4000 series.
@@MKULTRA_Victim_ No shit, it sank the game. It had other issues, but it got hated so much for the launch performance that many people didn't even give it a chance
The fact that people actually thought that shitty game was ever going to be good is laughable. Like, fr, you can see the obvious tell tale signs of shitty games. That game is literally a dead space cop off, and unoriginal. I always knew that shit was gonna be bad. And now I bet people are gonna be angry at Bethesda for releasing starfield and it being shit as well. They've done this to you before. Don't buy from shit companies. You fucking cows.
You know EA messed up when Charlie's emotionless face & voice end up having actual emotions
i’m sexually attracted to donuts
LEAVE
ALL OF YOU 👉🚪
@@p-__ except you
You can stay
@LCM THATS IT!!!!!!
WHAT MAKES YOU THINK POPULAR RUclipsRS ARE THE ANTI CHRIST!?!?!?!?!!?!?!?!?!?!?!!?!?!?!!?!?!?!
The expression is AI generated
game files being so large is a tactic to make you play their game more. youre less likely to have a bunch of other games downloaded taking you away from theirs.
1:23 - I think it would be nice to divide the games into different options to download, like "only low-quality textures", "mid/ultra/other quality textures" and "all quality textures" so the game will be keeping only a said set of textures and other stuff on your PC and not the full package. I think it would help a lot.
which was the way things worked before, because each brand made their computer models with clear and usually non-customizable parts, so they were treated more like console ports with very defined limitations. so you could play, say, secret of monkey island no matter whether you had an old computer with a three-color monitor and no sound or the most modern model there was, because they took the time to release different versions that were compatible with all the popular computer models at the time.
The funny thing is, you can do exactly that from piracy sites. And you end up with the game taking far less space
Piracy sites give you this exact feature
Y’all some pirates I’m snitching ong
the problem is that, there are no different textures buddy. you get the full package, and the game internally scales them down with power of 2's when you choose options. it's not like you have 6 different textures for varying qualities, like that's VERY counter intuitive and the fact that the game weighs this much is either because they fucked up their compression or is like a big fucking jumble of mess where they can't even bother to compress the game because it'll fuck up the whole architecture
Not even half way through the video and the part about downloading hits hard. The amount of times I've had to reinstall a CoD game and it takes 3 days on my internet is insane. Start compressing games and making it easier for people who don't have fast speed internet to play.
i ain’t reading all that, on a side note bro you tryna make out?
Any game over 30GB is going to be a “leave the pc on and download over night” for me. Which is every new release.
@@kinderx16_38 yea I hate new games. One reason I never preordered any game was my internet is so slow it makes it pointless
How in God's name is a game over 100 gb, 50 gb is already insane, have my niggas never heard of deleting old files that they forgot to remove from the game lmao
@@kinderx16_38 dawg i felt that, my steam download speed maxes at >700kb/s, averages 200 kb/s, in rural America - 30gb is a “start download in the morning so it is done tomorrow night” vibe. Fuck Brightspeed, which was CenturyLink until like a year ago - randomly dropped from 1mb/s downloads to my current speed around the same time. Wish i had more options, right on the cusp of being able to get better providers, I’ve got a neighbor who hits literally 100mb/s thru steam, yet I am stuck with this bullshit literally hundreds of times slower.
As a recent subscriber, I feel like I'm sitting down, listening to an old friend have a vent about various things , and me just nodding in agreement.
Same here bud
Been watching Charlie for at least ten years at this point…coincidentally, that’s about when I realized this problem with the games industry-I preordered Total War Rome II way back in 2013. That was also the last time I preordered a game.
@@fredsmith9714 Damn, I remember those times. I've been here since 2014. So much had changed since then but it's a relief his content has not only held up but massively improved. Though, i'll always miss the faceless gameplays and voiceovers for adverts. Good stuff
This situation and the way you described it reminds me so much of when security breach was released. I've been in the FNAF fandom since 2014 and have stuck with it since. The amount of hype and excitement that people (including myself) had up to its release was immeasurable. The game releases, chaos. Everyone was so shocked and disappointed in the state the game came out in and people still are. The game even made long time fans of fnaf stop playing or even talking about fnaf because they were so disappointed. It's so sad since the game had so much potential and based on the trailers it looked incredible. But you can tell leading up to the launch they time crunched so hard trying to keep up with the release date that they removed a bunch of story, changed a bunch of story, rushed endings, butchered game mechanics, and more. Even to this day after it being out for a little less than a year in a half the game still is riddled with bugs and errors. While both these games suffer different types of problems from launch both their situations are just so simular. While I am happy that this jedi game has more to offer and objectively has less issues, it's still sad to see a game that is good/has potential be dragged down by its horrible launch.
Dude at this point with all the patches Security Breach gets a solid... 30 fps max. And if I turn on ray tracing my computer actually screams.
I'm mostly dealing with crashes. I pray to hit check points, otherwise I have to redo full sections. On the plus side, I might become a speedrunner for this game!
Imagine spending thousands upon thousands of dollars on a PC to play games, just to have the game completely unplayable cause the studio couldn't be bothered to optimize the game properly.
Somehow, my $4500 PC feels outdated.
imagine endlessly telling everyone the sky is blue in comment sections
This is the reason why I have an xbox series x and a sub 1k laptop which is a couple years old to play all the older games which run better on PC. Basically all the new games I like run better on consoles until some community fix is released like a year or two later. Yeah I'll miss out on mods but at this point I don't really care to spend hours learning how to get a modlist loaded with the specific correct settings to avoid a CTD when I can have any number of games on console ready to play immediately after install. All of my friends also just play console and multiplayer is usually working well and pretty user friendly even for tech impaired people.
imagine spending $600 on a console playing the game on quality mode having no problems what so ever.
Couldn't be me all big baby but mad over 60 fps. I grew up playing games on the n64 that dipped into the single digits. Cry me a river.
Imagine playing PC 🤣
I've been preaching this for the last few years and am so glad you made a video on it. When I pay $ for a game I expect it to be damn near perfect, not "somewhat playable" until the first big update.
and $70 no less, $20 I can understand, but at $70, an already raised price from a AAA $60 price tag, it's just unexcusable
@@AMan-xz7tx wasnt it preorder for 90? unreal
Yea more like an update 7 months after launch
$=playable+enjoyable
$$=fun+optomized
$$$=addictively awesome+well developed and ironed out
In an ideal world at least
This. Big companies get away with it because people keep preordering and not demanding a refund when your RTX 3090 is working so hard that 45 fps is making your PC a space heater. Never buy a game until the reviews come out unless the company has proven to be trustworthy until this gets fixed, and demand a refund the moment you notice consistent issues. Don't just let the GAME COMPANIES bully YOU out of your money.
How bout we make it cool NOT to throw money at anything EA.
The trend will catch on, investors will flip tables, and 90% of our PC gaming problems will be solved by EA's example of how to not-profit from anti-consumer business practices.
*In the legendary words of Filthy Frank: "IT'S TIME TO STOP".*
6:15 "Push it out, fix it later" Imagine if we did that to fast food, restaurants, grocery stores, and even medical places.
Well women wouldn't have to worry about people taking their abortion rights again
@@ImmaSpam__________________Can 😂
You'd be surprised how true this actually is in many, many industries..
Aliens Colonial Marines, Cyberpunk 2077, No Man's Sky, Battlefield 3 & 4, CSGO....it's not a new trend sadly.
Hahaha yeah.... "imagine"
From a AAA game, it is unacceptable. This is what kills my hype for new games. Any game that gets huge promotion nowadays, I sit back and wait until after release to be sure it plays properly.
Agreed. After that it’s a matter of sifting through all of the reviews to see what’s real and what’s all gif and fluff.
I wait several years. They're all 10-20% of their original price and all of the bugs have been fixed and microtransactions removed.
I feel like every video Charlie gets further and further away from the camera. I’m waiting for his videos to be from the far corner of the room. Love ya Charlie.
Hi guys!
What up?
he's just keeping us safe form his splash damage.
This is a seriously overlooked issue I didn’t even know what I was going to be upset about but yes these are very good points
It's so sad to see this happen. They were kind off on the right path to get a "good" reputation and they just ruined it.
EA gonna EA. Anti-piracy measures and mass layoffs. In this case, they actually laid off 200+ QA workers who were specifically assigned to Respawn in early March.
@@Necroskull388 In my opinion, yall complain that PC has to wait for games and then complain when it comes out and it's not ready.
It's first and foremost made for consoles. As Charile says it's a PORT. They make the game with console in mind first.
So honestly all you pc elitists should just have devs withhold the game from pc until its ready.
@@ljeans531 well, the higher ups are usually the ones to set the deadline for the devs, players are just there to receive it.. nothing they can do about it. So yeah for the sake of delivering it on time, the company is gonna have to release it regardless of its state.
The worst part of this is that there was an article bragging about how time efficient they were during the development process
a bunch of bullshit to generate hype if anything just WAIT never liston to anything but the odd anouncment of lose details like setbacks.
nice username
Denuvo is like that one absurdly fast noisy fly in your room that actively attempts to get in your face and lands in your food even when you leave it alone
It’s quite unfortunate. I play on console and this game is amazing, I wish everyone could have the same experience
What game is it ?
@@alexmercado1883 star wars jedi : survivor. im the same played on ps5 and it ran great, such a shame with the horrendous pc port cause its a really fun game but this will overshadow it
I'm playing it on pc, runs fine and looks okay, but I'm not the sort to look too close at graphics and whatnot and I just assumed my computer sucks until I watched this
The game was actually set to release in March, but was one month postponed. Makes you wonder how bad of a state it would have been in if they released it that early
Fr
sounds like respawn wanted more time and EA said fuck no
If you're worried about piracy, make your product affordable.
The best way to fight piracy is having playable demos
There are always going to be people that pirate. No matter how affordable a game is.
@@CaZuaLDeMoN yeah, but there may be less of them.
If i had money i would buy games too, but i can't afford to spend $70 on an unfinished product multiple times.
@@khnelli4918 agreed. I haven't played my PS5 in over half a year because I'm not paying 70 for a game that's going to be a buggy mess.
If you can't afford a $70 game there are plenty of free games that are good. Or indie games on sale.
At this point I really want piraters to break Denuvo so fast that companies stop using it. Like if they crack it fast enough it’ll reach a point where the Publishers won’t want to waste the money on it.
I mean, that's what they did with the last game, they removed the software a year later after it taking only 3 days to crack the port. Yet here we still are.
I think the part that annoys me about this is the mentality behind why the software even exists. "If they can't pirate, then they will have to buy it legitimately", no, most people ALREADY default to buying it legitimately, pirating software is the alternative here, not the other way around. If people can't pirate, then they just aren't gonna play it. You aren't making any more money by telling people who can't afford your game that they can't play it. So rather than understand it rationally, they make everyone suffer as a result. The software makes no Fing sense.
If anything, they will result to G2A before serving the end goal of anti-pirate software.
CHARLIE COMMENTED ON MY VIDEO😮
@@Hadeks_Marow Piracy is a matter of service, not a matter of price. Wanna combat piracy? Simply offer a product good enough to be considered worth buying. Remember Elden Ring? You know how much time it took for it to be cracked? None. It was cracked day one. Yet it was still an absolute landslide in terms of financial success. It even outsold a COD game ffs. Millions of people had a choice between buying the game and pirating it, and they chose the former, because they knew the product they were getting was actually worth it.
Get into any piracy forum and search for a thread about a beloved game. I guarantee you there will be people genuinely advising to buy the game if you can because the devs deserve it. Provide a service good enough to be paid for and people will pay for it, it’s as simple as that.
Y’know what hurts the most though? Console versions don’t have Denuvo. That means they are putting an absolutely destructive antipiracy measure in the version of the game that runs worst. They are worsening the key problem that is costing them thousands upon thousands of copies. By putting Denuvo on an already broken game they’ve lost more money than they’ll ever gain from people not pirating it.
the one piece is real
They broke hogwarts in like a week
the sad part is that the game is absolutely insane and the technical issues are killing it
I live in a rural area in SA so the internet infrastructure only allows mobile networks mostly per paid. I always felt so left out that modern gaming was basically out of my realm of existence but ironically enough, the more time goes by and the better technology gets the less interested I am in any new titles. From reviews and gaming streams seems most new AAA titles are literal rehashes and completely uninspired. Market share is prioritized over Innovation can sense the coprate nature and lack of care and love in most generes today, pretty sad.
most of the games that force you to play online even for the singleplayer experience aren’t worth your time
I feel like we need to start calling out the higher ups that force the devs to release utter garbage just to get an extra buck instead of blaming the devs, who most of the time have little to no say on these things.
yes
stop buying and never pre-order the only language they will ever understand.
Are people not just calling out the company not the devs
aight, Sorry in advance for the rant but these are my honest feelings about this bullshit.
The problem is essentially corporations trying to impress their shareholders and show that their business is growing which is understandable but incredibly shortsighted. Yes, you will lose some support for the short term, but in exchange your image will look better when a big project is received well. Let me elaborate. What do you hear about the new star wars game. how good it's? The story? The game play? Nope, just negative review on negative review, so of course the average consumer who's been looking to pick this game will be put off and will likely not go for it. I didn't even know this game existed till like a month ago and totally forgot but was reminded this morning with so many negative reviews.
I at first considered buying the game, then all the negativity convinced me to wait. If people were talking about how good this game is, then the company's image will improve and so will their shareholder's faith in the company's success. Sales aren't enough, sales will happen but at the expense of losing your crowd. would you rather make a big splash and have dedicated people talking about your new amazing game or do you want people to return their purchase after a day or two and let your franchise fade into obscurity? that's the questions these corporations should be asking themselves but again, they're short sighted and have to have evidence of their growth to convince their investors that they can keep going.
As a solution, I say it would instead be better for fans to wait till the game comes out and see how it performs before buying it. Of course, every single one of us is guilty of this mistake, especially when the corps have a popular brand on their side, this is Cyberpunk 2077 all over again. I usually wait before buying a game, I see how others enjoyed it, see if I would enjoy it. Then only after I'm confident my interests will be satisfied that I will hit the buy button.
That's not to say I do that with every game, I pre-ordered the legend of zelda tears of the kingdom a month ago with little restraint. Yes the game looks great, the people who previewed the game says it performs well, but before the previews dropped my trigger discipline vanished because it was a franchise that was beloved to me. If it was an open world game that was really good but didn't have the zelda brand, I'll be honest, it doesn't matter how good it looks, I will not pre-order, but nintendo had the brand on their side and that made me bite the bullet.
I will not be the first or the last to say we have to be more patient before clicking the pre-order button. I will admit that I should have waited till the previews for totk confirmed that the game performs as expected. However unlike those games that were rushed, tears of the kingdom was DELAYED so that the developers could realize their vision properly which is why I have a lot more faith in it turning out well but even if it doesn't, I'll simply return it or sell it.
there was also the sonic movie. When the first designs came out, everyone shat on that movie, I never planned on watching it regardless. But when the movie got delayed and the design drastically improved, the company was not only rewarded with good press, but also got people interested enough to watch a movie they were whatever about, myself included. I seriously didn't give af about the sonic movie until I heard people hyping it up after it hit theaters. again, good press matters.
It'll probably be a long shot, yet still possible to get people to stop buying games that don't perform well on release, simply tell the devs on social media that you will wait until the game is polished before making a purchase. If the game doesn't sell well at launch because of these problems, then there's no point in releasing early, might as well delay. And if it doesn't work as advertised, return it. As the individual consumer, you have little power over the collective, but when the collective are of the same mind, then these companies have no choice but to meet our demands.
Imagine buying a car and there's no windows but the seller says don't worry we'll ship them out at a later date.
Mr.Miyamoto is often attributed with a quote that still rings true, but today's corporate greed fight it.
"A delayed game is eventually good. A rushed game is forever bad."
I really hope this will be the tipping point for a lot of people. On one hand, people might look out for games that are actually working like Hades or Signalis, instead of fully relying on the triple A market. I also hope that triple A companies will start to come around to moving past DRM, as well as actually finishing products. Like the latter will ever happen. EA was bragging that Jedi Survivor was made in record time of 3 years. It obviously needed another year or so.
You must be new to gaming. Nothing will change.
Another year? No it doesnt 😂 watch all the performance get fixed within the next 2 weeks
@@a_agadir3964 Fr pussy gamers are the most impatient scum
@Miles Hill I mean. EA is getting a SHIT ton of flak for this. Like EVERYONE is talking about it. I doubt other companies would want something like that happening to them
I like that i can pet Cerberus in hades
I’ve been pirating games when I was still in grade school/ highschool due to the fact that I didn’t have money to buy games and my parents don’t really give me money for it, now that I have a job and can afford buying full priced games, I have never pirated since. But these trend of unfinished games keeps pulling me to old habits.
Can always count on Charlie and Muta to make the same exact video. And you can always count on me to watch them both.
Same lmao
One's unhinged and borderline insane
And I don't need to mention the other one is Charlie
@@captainpoptarts God I love Mutahar
And a week later we get a pyro video
@@rapu4 *deranged muta laughter*
@@Atzmn which I'll also watch lmao
Its like buying a brand new car, going to get into it and being told that it doesnt perform how its supposed to and that you can bring it back later so that it can be fixed to then run properly.
Part of the point of this is that even if Charlie isn't getting a lot of the issues, he literally plays video games for a living so his equipment is probably going to be better than most people.
Also bots bad
I want to see the Magical PCs that Game Developers own, that magically run EVERY SINGLE GAME IN THE UNIVERSE without any problems.
ikr? Truth is they know damn well the game runs like ass but release it anyway because they consider it less important than meeting the release date.
They're called dev kits
Shout out to Kojima's team for making the MGS5 PC port so optimized that you can run it on basically anything and get like 30fps
Yeah, I'm amazed it runs relatively well on my shitty laptop, it's honestly amazing
It's 60fps not 30fps on most stuff
Ye. Kojima was a damn great artist, anyone on his team too would have to be. Sad the story wasn’t the best though, compared to the others I think. I just hope if Konami ever gets their head outta their ass, they get Kojima to help with remakes of the metal gears. I couldn’t imagine them with the movement etc of mgs5
A bot stole your comment and got way more likes than you, sorry
this games code is probably a bunch of “if else” statements.
it'll probably be on game pass by the time they fix it thankfully
The problem is project management. The standard time for a game to release is 5-6yrs. That means schedules, budgets, and features should be adjusted for a 5-6yr cycle. If a game isn’t working by then. The studio most likely had some form of scope creep occur.
No it's not. The devs were given ~3-3 1/2 yrs for this game, including a span of limited production during COVID. This is not project management, it's a completely unreasonable deadline that the studio likely had no control over. They likely were subject to a ridiculous amount of crunch time to even get it in the state it is.
Also the resassion and firing waves
@@crazydude5825 we need to stop using COVID as an excuse for the poor management and development of games. Imagine a car company saying the reason why the brakes aren’t working in a lot cars was because of COVID. That wouldn’t look good now would it. So I’ll say it again, since this game had a 3-4yr development time. The features, schedules, and budget should have been adjust for that development time. For most problems that occur during development is usually caused by poor project management. If a software issue occurs during production then it’s up to management to either extend the deadline or remove features so the deadline can be met.
@@yuvale6306 the firing waves doesn’t help especially with quality assurance. However, if you have a smaller staff then a project will need to be adjusted so it can be completed within the set deadline or the deadline will need to be extended. The fact that most companies would rather ship the game out broken proves that they don’t care to utilize proper project management techniques. Another problem games tend to have is creative differences but that’s for another story.
It will always get worse as companies get greedier. They will do the bare minimum unless it's an in-game store, that has to work flawlessly.
I was so hyped I preordered it but thankfully I saw sense when I realised how underprepared my PC was
I remember Hogwarts Legacy launched with Denuvo like this. It took Empress a week to crack it and a few more days to release it. Denuvo doesn't do anything other than hog the CPU. I imagine it's an afterthought when developing and only implemented before release.
It works initially, on brand new versions of Denuvo.
It doesn't work after that version gets cracked. Which means that it basically has no effect except on paying customers.
Bruh where is your pfp from??
speaking of that game is it decent sense i am just gonna think about pirate.
@@lechking941 it gets boring halfway imo
Denuvo is worthless cancer, and the shills defending it alway say that we dislike it because we are “pirates”… what a complete shit argument
"I love spending $70 to be a beta-tester for AAA game companies" - modern gamers (as per AAA companies)
AAA publishers are just money hungry asshats with no care for gaming, let alone passion. They just want fast money and push devs beyond any acceptable limit. Unionizing developers would help a lot
Was already delayed 6 months. If I recall the industry business calendar correctly, this would have been the latest they could release to report profits this quarter. Not excusing, but execs were probably given commitments by management that it would be good to go now, and the execs gave them a hard deadline. Possible they tried to extend and execs said absolutely not based on prior commit. Usually how it goes down. Pre-orders and projections probably showed that it would still be a massive success regardless and they accepted the negative impact based on the overall good quality/feedback, etc. Was just a smart business move. Buyer feedback matters for like nothing once the sales are already made. Also, they know anyone who didnt pre or day one buy would wait anyway and then see that these relatively minor issues would be fixed by the time they bought. As long as the game is enjoyable, they win.
yep so regardless big corps win in the end.
Execs are the problem, they only see numbers, and if that number isn't getting bigger, it isn't good for business. They don't care about quality, only quantity.
Telling nelson the way it really is going for her and us is just a waterburger.
@@galacticpotato5091 that's literally their only job though. And to protect those numbers whether it's an internal risk or external.
DL2 year after release removed Denuvo and the fps boost on my RX580 was huge for me. Going from 50-55fps on release to about 70-75 with few settings turned from medium to high. This is wild
I feel like we had a good run for a few years where pc ports were generally okay or good, but now it just feels like we're regressing.
its just denuvo there anti piracy its god awful
That's why you buy a console. Like me. I don't have to go through that shit.
I've worked in industry for a while. The "reason" this happens, is actually many many reasons.
First, you have execs, especially publishers like EA, who have put their money into a game's development and want to see returns. We can say they're greedy, and to an extent they are. But a lot of this comes down to timelines that are set for projects that continue to grow more and more in scope after that timeline was already established. Sometimes things get axed and something else gets put in its place. Sometimes more features get requested, etc. But when the publisher and all stakeholders say a game is shipping, the devs normally will bring all their concerns to them and it's ultimately up to the stakeholders on whether to go forward.
Second, performance is just really, really hard to get right on PC. With each console edition you've got pre-determined specs to get things to run on. With a PC, you've got a million configurations people could possibly have, coming all the way down to what drivers they've actually installed. I've had someone have horrible framerates in a game that we eventually diagnosed to a sound driver, of all things. Granted - that doesn't really excuse WIDESPREAD performance issues. But you WILL inevitably have players that just have awful performance on your product.
Third, generally perf testing is rarely invested enough into. Most dev teams I know have a bunch of different PCs at different specs, but are generally only testing "min spec, low spec, mid spec, high spec" as categories for performance with completely different PC configurations, but they don't have thousands of machines for their perf captures. AAA publishers have found that the more money they dump into marketing, the better the game will perform generally, wheras there's very little return for having 400 devices and VMs to test with. Instead the perf team might have like 30 or so.
Fourth, what constitutes a low end PC versus a very high end PC right now is a wider gap than it's ever been, really. You've got enthusiasts buying the absolute newest things they can as soon as they can, and you've got people running 11 year old parts. You've also got people buying pre-builts that advertise 3090s and assume that'll cover any possible game, but that 3000 series card is bottlenecked heavily by some other component they've shoved in there to save, since a lot of consumers are really only looking at graphics card performance.
And finally, gamers are still buying the game. Which kind of goes back to point three, but fact of the matter is marketing hype drives sales more than quality of game. And a lot of the biggest AAA companies have not only learned that, they've used it to the best of their ability to survive. It's why there aren't a lot of smaller devs making big budget games anymore - making something on a AAA budget is incredibly thin margins without huge marketing budgets too, to the point where a singular game being a failure will close the entire company. It's happened to a TON of studios over time that tried to keep up with AAA games, and eventually they all shut down or got bought out and consolidated into the bigger publishers today.
Edit: Also to be clear, I'm not trying to defend the EA/Star Wars game. It's quite possible that one or many of these things applied to it. I DO feel sympathy for the devs because I KNOW they're working this entire weekend in a scramble trying to fix stuff that might not have ultimately been their fault. But the issues the PC has had in particular seem pretty far reaching so there's definitely a failure somewhere and I think it's more than fair to be angry that a product you buy has that many problems. I just wanted to shed some light on why it's been a problem with PC ports. Generally the super polished products when it comes to performance have super dedicated and large perf teams like Riot/Epic.
Finally, sometime who knows what they're talking about.
Optimisation on Pc really isn’t that hard unless you’re writing spaghetti code
Well spaghetti code is typically more heavily optimizable, so actually not writing spaghetti code causes more performance issues (sometimes not always...)
Do you have any computer recommendations? Like what is standard or typically used in testing, and would be the most compatible? If there is any standard, that is. Sorry if it’s a dumb question.
Thanks for sharing insights. Truly unfortunate for fans/devs. Many faults lie in the system and their budget priorties.
"...I felt like I was downloading another human being on my computer." Do not know why that was the joke that made me laugh in today's video, but the Moist works in mysterious ways 😂
@@p-__ >implying you were lucky enough to smell Charlie’s holy farts.
In my opinion, yall complain that PC has to wait for games and then complain when it comes out and it's not ready.
It's first and foremost made for consoles. As Charile says it's a PORT. They make the game with console in mind first.
So honestly all you pc elitists should just have devs withhold the game from pc until its ready.
It's a $70 Star Wars game from EA. It's the epitome of goyslop. If you thought it would be playable or finished on launch in the slightest, then you haven't been paying attention. The only thing that surprises me is the 128GB download. That's absolutely mental - even the biggest games should be no more than half that without DLC. Unless you're playing a simulator, that file size for a single, clean install, with no mods or DLC, is beyond absurd in the current year.
It's actually fucking crazy the storage requirements for these games. It's to the point where my games drive is actually bigger than my normal data drive (yes, I have seperate hard drives because why not), which I find insane because I'm STILL almost running out of space
I have 2 terabytes for storage and 1 terbyte for games... gonna have to make the swap soon.
@@p-__ that's insane, that's like saying some guy on pornhub shoots better ropes than spiderman, it's just not possible.
Yeah its insane how games back then were insert a cd and then boom no installation required just straight up play.
This is genuinely the saddest thing I’ve ever seen, loved the first game hate to see how it’s turned out.
supposedly the game itself is actually good, it just runs like bum bum
It's fine in series X, only issue is the fps drops sometimes to around 40-50fps on performance mode, is never above 30 on quality mode. The game itself is fantastic. It's EA being impatient as always, it'll be fine in a couple of weeks.
The game itself is amazing omfg. It's the *fucking performance (optimization)* that's bad. I have enjoyed the game so far and I think it was worth the price. You're acting like it's the worst piece of shit scam Respawn and EA are horrible game is unplayable etc. It is good.
@@imati7319 Thank you for saying this.
That fits with quite a lot of games (looking at pokemon scarlet and violet).
Literally what is the problem? Lmfao. I'm playing the game and it's still great. Just get it on your console.
So glad I waited on this one. It just went from a must have to and I'll wait for the price to drop and the bugs to be fixed.
I remember the same ' DRM making games performance worse or even unplayable ' situation at the time Assassin's Creed Origins first came out and the many others' that followed suit... and then you would think that the game publishers would learn a thing or two by now, but nope!
remember when you could just pop the game disc or cartridge into your device and play a fully-fledged game right away?
I will say: Denuvo (unfortunately) is a lot harder to crack than it used to be. There's only really one cracker out there that even bothers nowadays, so it's probably going to be months before she gets around to it, if at all.
Yeah empress is the only one who can actually crack denveuo
@@AsianLing Yeah, I haven't seen anyone else claiming to do Denuvo, anymore, except her.
I'm sure there are others out there, but they are not in the common places - that's for sure.
it's already Cracked.
Cost someone $500 (Comission) but its worth it for everyone else lol
@@khnelli4918 oh damn, thanks for the heads up. The perf difference is gonna be interesting for sure
A lot of people are wholly unaware of the scene if they think Empress is the only one who cracks Denuvo, they're very good at it sure, but not the only one. I see it said a lot, so I assume people just repeating the crap they see get repeated. CPY and CODEX also crack Denuvo.
2:04 this, this right here. Companies saw Warzone get away with it, so almost every other is doing the same. Bare with me on this example lol: They saw it like this, Warzone being as big of a file it was, basically meant players had to Choose what they wanted to have downloaded onto their choice system. MEANING those players are gonna stay committed to that game for longer periods of time due to the time it takes to download, etc. Thus beating out other competition essentially because of the choice between: "I can only have this or that downloaded, not both." That being said, this is a single-player game afaik, so it's fighting only for taking up space on your system over other software/games. So now it's not even about the game anymore, but how unoptimized can you make it(bloating it) just so the Player(s) have to choose between having this or that on their system(s). I believe it's a "new" sales strategy gaming companies are adopting truly imho. Edit: Yes, I know there are bigger issues with these PC ports, and in general day one releases. I just wanted to ramble where my brain goes to when I see these unnecessarily large game files, and yet the game(s) have less content than the majority of other games out that are insanely smaller in file size. Perfect example: No Man's Sky is only 13gb and that's a WHOLE Universe Generated, MW2 comes out and it's the same Sprint and Spray bs like the previous iterations it just "looks prettier."
I live out in the sticks, and that fucking file size would RUIN me. That shit would be downloading for the next six months
A certain boss fight towards the end, I kept dying. On the conclusion of the fight that took me a long time, the game crashed and I had to restart. It’s happened a few times
Games were better when there was less power because developers had to be more disciplined about memory usage and performance. They had to think up clever ways to get round technical restrictions. Much of that approach has gone these days. I bet the bloated size is mostly uncompressed cut scenes that probably don't run at 60fps.
the creators pushed back the release a month to ensure quality, i was excited to hear that bc that made me expect a better running game, but i can barely get 15 frames on the moon of koboh while the graphics are all on low!
Whenever you have good studio with good game you will see that programmers had big power in terms of decision making, or the guy in charge was/is a good software engineer.
But in AAA companies it seems that hierarchy is inverted so that devs are the bottom of the hierarchy and have no choice in anything, even though that without them entire company and game cannot exist. This is the root cause of the problem for the current state in my opinion.
that often bolstered my perception that marketing people are fucking parasites. They always rely on people with actual skill to do the hard work for them because they themselves never had those skills.
Once again our savior Charlie speaks for the gamers of the world
He should made a game sometime
I totally agree with this.
I have stopped buying games because I read the memory requirements and realise that my current computer physically does not have the space capacity so I just can't play it.
I wish I could get a better computer but I just don't have the spare money for it anymore.
so true. what's with the 200 gb plus call of duty games, meaningless.
It’s crazy, how can a game like COD be larger than something like Microsoft flight simulator? A game that literally has fucking the entire world as the map
Heyo, where's your icon from? It looks shockingly familiar and Google images isn't helping at all.
Denuvo is a little more difficult to crack than Charlie makes it out here. Sometimes it can take over a year for a game to be cracked, and sometimes a game only gets cracked after Denuvo has officially been removed.
i have it on series S and its working completely fine mostly. worst I've had is a slightly laggy cutscene every now and again but so far im really loving it
Is it 60fps? Anything below that ain't okay
Man sucks that this issue keeps happening. Great video Charlie.
I’m so glad someone is calling this out. I got called out for criticizing Hello Neighbor 2 on how the whole game didn’t come out. I swear, I felt like I was taking crazy pills. I expect to get what I payed for
It completely freezes my computer and I have to turn it off from the wire it’s so annoying and I’ve seen people getting soft locked out of the story
Considering that this is an EA game, I don't even think we should blame Respawn Entertainment, (I've heard a lot of people online namedropping both of them when discussing this). EA has been known to force developers to rush out games before they're finished.
No respawn have been purged of all the good titanfall 2 devs, dont cover for them
I've been pretty lucky on my PS5 not had had really any problems, but when I saw the state of the pc port my heart goes out to you guys it's a big shame, hopefully it gets fixed soon, I've never been able to play new games on my PC no mater how much money I spend on it.
1:43 Thanks for the shoutout Charlie. With my mountain reservation internet I usually have to wait until the day after a new game is released to play it. This is due to the massive download sizes and of course the multi-gigabyte day one patches 🙃
Plus the game breaking bugs that force you to restart 10hrs in, which is a mouldy cherry on top.
Not bothering to compress and letting it take as much space as possible sounds like a move right out of InfinityWard's playbook.