Civ 7 'Revealed' & A Nostalgic Wishlist For Civilization VII
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- Опубликовано: 7 июн 2024
- Civilization VII has finally officially been announced and a teaser trailer is revealed! But what do we really know and what do we actually want from a new Civ 7 game? If you want to support the channel, buy games (Civs?) using this GOG referral link: af.gog.com/?as=1715648857 Thank you!
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So what do you want from Civ 7? I have my silly list of things, so what's your silly list of things? If you want to buy any of the older Civ games and support, use this GOG referral link: af.gog.com/?as=1715648857 Thank you!
I woulden't buy a game from 2K anymore. You can't even play Civ V on modern computers because they don't care updating. So no need to buy an older titel they just crash on you.
Voxel terrain like in Alpha Centauri, and spherical globe (so that the map is a sphere, not a cylinder). Orders and dynasty systems like in Old World.
There is already a first kinda of screenshot that leaked due to a 404 error page
@@PMisant Assuming that's a screenshot and not just some concept artwork.
All I want is for Poland to return. 🙏 🇵🇱
For Civ VII, an art style more along the lines of Civ V is at the top of my wishlist. More serious and realistic and classical, less mobile gamey, superhero-y, plastic-y. There was a tasteful epicness, taste and majesty to Civ V that I just didn't get out of Civ VI. In fact, I would be very happy with a Civ V but with improved graphics and improved AI.
But they will probably try out some new mechanics, and they might come up with something better than in Civ V. I don't know many people who have played both V and VI a lot, so I don't know what people generally think of the changes between V and VI, with the amenities and districts system, for example.
Yes, elevated realism would be perfect.
As someone who have played both a ton, i think the amenities system is an infinite improvement over the god awfull hapiness system in Civ V.
I also personally like the districts, they made cities feel more alive and unique, but i know many who disliked them. I wouldn't mind if they don't appear in Civ VII, but i for sure would want them to retain a way to build harbours outside of the city centre. Settling cities 1 tile inland in Civ V and then be landlocked just felt horrible, lol.
I also hope placing wonders on tiles return, i love how they look on the map.
I hope they rework diplomacy, and in that regard, do a complete rethink of World Congress. I thought it was fine in Civ V, but nothing great. But in Civ VI i find it more annoying than anything else. It's just a background thing i ignore for the most part.
An AI capable of playing the game.
Haha might be an impossibility based on what I've been reading but any improvement would be good.
Try Civ V's Vox populi mod pack and you will have a hard time winning a game.
Actually, speaking of, go hard with generative AI in the diplomacy layer and I'll actually pre-order something for a change. Imagine Firaxis showing up Stardock here, it would be in character.
@mikael8276
On Vox Populi, I still routinely lose on Prince difficulty lol.
That would be easy, they just need to retrain and bundle a transformer LLM like Llama-3-8B from Meta as the AI. Hell, it could even act as the other players and provide the dialogue and trade options in diplomacy mode.
RIP Leonard Nimoy, my personal favorite civ narrator of all time...
I want the river tiles which ships can travel on them and can be used as international border.
It would be cool if factories created new luxury/strategic resources, it would add a new dynamic of choosing what to produce and would make industrializing that much more significant
This was done in Civ4 on hills/mines and if I remember correctly on farms. Initially the map should have no or very little known resource. You should then put down a generic mine or farm or plantation and have a (small) random chance to have it develop a resource, like 'iron found in these hills' or 'plantation turns into an olive grove' or 'farm grows millet'. You should then have a way of spreading this resource, maybe by a special person or event and maybe trade/steal seeds from other civs.
Wish they would bring back Civ V style leader screens. They were the best out of all the games.
I want to be able to trade technology and land tiles.
What I most want is for each civilization to belong to a large umbrella Culture, with each of those Cultures having highly asymmetric gameplay and vastly different mechanics to one another. Western European civilizations should have different units, technologies, and strengths than African civilizations or Far East Asian civilizations
Wait.. are you not just describing Age of Wonders?
Humankind has this idea
kind of like Europa universalis/Crusader kings, yeah it's a neat idea
I would laugh if they brought back the civ2 style advisors, those were hilarious. Doubt that will happen though.
Spheric world map is a must!
I'm tired of that annoying cilinder
Impossible with hexagons tho, they would have to reinvent
@@matir7396 They would just need to have a few special pentagons at predetermined points of the map for that to work.
Eh? I would find a spherical world map annoying
I don't think it'd add as much as people think it would. The poles would never get used, probably wouldn't even be traversable except maybe with super lategame tech.
@@xionkuriyama5697 Be cool with modded maps or custom maps without ice caps, alien worlds
yeah, absolutly right. The Emperor needs a Palace and Throneroom and his Heritage for Advice =)
- Bring back the Multi Maps, Fantastic Szenarios Scripted or with AI, bring back the Future from Call to Power and CtP2
- Bring back the Amazing Szenarios from Civ 4 - for example: Master of Orion or XCOM
- oh yeah, such a shame.... they forgotten really Test of Time, one of the most amazing Civs
I want the eco-terrorist unit to come back.
Finally we'll be able to take down Shinra.
Call to Power depth but with civ2 gameplay would have been the best imo
Loved the Roman High Council back in the day.
My main frustration with Civ 6 was that just settling and developing my cities always felt like a puzzle and a chore: are the zones placed well, will this Wonder work here, can I remember all the 3 million different Wonders/buildings/religion effects/culture traits/zones that I'm going to be opening up and have I placed everything correctly for them - it just felt like hard work instead of a game I'm supposed to be enjoying.
I agree 100% about the Civ II advisors. The best advisors of any Civ game ever. The anarchy scene is amazing. If you love Civ and aren’t familiar with these advisors, you owe it to yourself to go look them up on RUclips.
Sean Bean should narrate. So far, he says its the only role hes had where he didnt get killed
He thought he didn't get killed, but in an interview someone asked him about the cinematic and how he died again in it and he only just started to realise he did actually get killed.
2K & Firaxis Games should consider adding an earlier age to Civilization VII. I suggest an option to start the game in a barbaric / primitive age. When you take a barbarian camp during this age, you have the option to keep it as an encampment / outpost that changes into a village, then a town, then a city as the population increases.
They did a bit of a nomad phase in Humankind, I wouldn't mind that being an option in Civ too. As long as it's an option where people can choose which era to start like usual if they want to skip it then I can't see anyone complaining.
I want the hall of fame from day one; it was frustrating to play for several months without the HoF and then have to backtrack and replay when it finally launched.
I agree about the Throne Room! I love that mechanic. I also want navigable rivers, and the ability to change the clothing of leaders. I want advisors, but ones that you choose based on your play style. And this is crazy, and I know they will likely not do it, but if they had leaders age and die and be replaced by heirs (See Old World) that might add an entirely new level of game play. Adding mechanics like marriage alliances would be really interesting, too. I want the core nature of Civ Game Play to stay the same, but you could add more robust narratives to diplomacy, religion and culture.
Ooh! I like the idea of marriage alliances! That would be a very interesting feature!
@@lauras6762 I've always thought it was odd that you could play Elizabeth I and no other leader sends you a marriage proposal? That seems like a no brainer in diplomacy.
I liked Civilization 5's a brave new world cinematic a lot (and civ 4) because it *felt* like it embodied all of humanity. In this one, it seems like its aiming for a certain theme.
I would like the ability to turn rivers into canals, and the addition of radar
I miss those advisors.
With their Shakespearean preference in narrators for a while, and trying to find someone who's not so old you can sadly hear their tremors and false teeth, I keep thinking of Benedict Cumberbatch and Ralph Fiennes.
You can never have too much of Sean Bean I say 😃 and I really hope Christopher Tin is still on deck too 🎶🎶🎶🎶🎶
3:33 I really wish they’d add 2 Civ 2-style things:
Video advisors and Wonder videos. Getting to see a video when you complete a Wonder is awesome (Leonardo’s Workshop is probably my favourite), and the video advisors were fun, although there’d need to be 30-40 times as much duration video material, otherwise it’d get repetetive.
Leonardo's music is stuck in my head lol
For every Civ release I have hoped for the Test of Time fantasy and Sci-Fi scenarios to return. Here’s to hoping Civ VII will finally be the one.
Liam Neeson, love to get him to do the voice over!
Oh that's actually a really fitting voice I can imagine.
That be amazing!!!!!
I loved test of time. Especially the alpha centauri gameplay. It's funny about 5 years ago I saw a boxed copy for sale at Jewel. It must've gotten lost somewhere in back for the better part of two decades and they just put it out. 😂
Civ 4 had some pretty wild scenarios! A full space 4x, a 1984 inspired future scenario, a couple WW2 scenarios, a fantasy RPG... I think they were taken from mods? I never hear anyone talk about it! I wanna see that again.
If Civ is going to do layered map, they should go the Call to Power route (best Civ spinoff), which had a deep sea layer, and a space layer. Once you researched the right tech you could build deep sea mines and space cities, it was awesome.
As for the narrator, two words: Gillian Anderson.
I like your wish list !!! A new test of time... raaah, it would be so amazing ! I'm right there with you for a new Test of Time, best Civ game ever with all it's planes, especially the underwater one. (the army which rise from the sea to invade land lubbers has always been a favorite of mine)
Would love it if they would be smart enough to include this in 7 ! But as you said, I don't think either it will happen :(
I'd love the throne room/castle builder!
I'd love Morgan Freeman to narrate!
They haven't even finished Civ 6 and I am still on Civ 5 😂
I'm a bit nostalgic to the "you can stack units if you want but unless they are inside a city or a fort a single attack will wipe the stack if successful".
They should hold a poll where we can vote for who we want as the narrator. I'm casting my vote for Danny DeVito!
I want a throne room again!
Because i really loved those advisers in civ2 (and those wonders musics and videos) and ToT is still my favorite civ game, i sacrifice this comment to the algorithm god...
On a related note-the New Frontier Pass included some new game modes which, whilst poorly implemented IMHO, did include some very interesting new ideas that I would love to see incorporated-in an improved form-into the base game. Most particularly Barbarian Clans and Monopolies & Corporations.
There was a first screenshot on there web site , with 404 error ;].For sure its going to be more realistic then CIV6 , and much more next gen.I really like it
I wwould like to see an expanded version of the governor system baked into the base game where every leader comes with their own set of governors based on real historical figures with uniqe abilities.
Here's hoping that Civ 7 will be a success from the get-go! ... And it will be not Forgotten like Humankind and Millennia, which I both like A LOT !!
3:20 - Okay. You mentioned the Advisors and that's exactly when you hit the like button. Then I heard the Elvis impression and took it back. JK. The Advisor Council was a Sid Stroke of Genius.
I have always wanted a civ random game creator. Where you jump into a random scenario built with all sorts of dials and rng where I could engage in a quick battle or two.
Civ team meeting: what type of teaser we do?
Random employee : English or Spanish?
a to scale civ game would be amazing i know it would ruin the way the game feels and that might make people upset. but a real time civ game where everything is actually to scale including armies would just blow my mind
Do you mean rts? There is rts where you start as caveman and you can civ up to tanks and ets
@kurrwa kind off, but i want civ tech trees :)
@@kurrwa and is that rise of nations???
@@laylen245 war selection on steam is free to play
2:13 omg dreamspot for a capitol, river valley and iron and a lot of mountains/hills? Have your other cities supply it with food and man that city can produce like a Nuclear ICBM every turn lol. Got Civ2 to work on modern windows after you said there existed a patch for it a few weeks back, thanks zakh. The combat sounds when you get to modern era are so awesome, really nails the audio atmosphere.
I want them to bring back some of the best elements of the Brave New World expansion to Civilization V-principally Ideologies, "Culture Wars" and the way Great Works could interact with various Wonders of the World...not just museums and art galleries. I'd also like to see them bring back the concept of State and Non-State Religion from Civilization IV.
I always wanted something they already 'tested' 10 years ago. I would love a game be like Civ 6 -> Beyond Earth -> Starships all in one. And then colonize the Galaxy. :D
And the choice of the three pathes was a great idea, they did a kind-of-thing in Civ 6 with the alternate game mechanics.
Hear me out: Custom Wonders consist of fragments of techs/civics of your choosing and shape. Imagine your own wonder with custom effects (with chance of failure while building) combinig your acomplishments. It would be extremely fun
I would love some of the flavor features in previous civilizations to come back.
Civilization III had shackles on the builders you captured, adjustable funding for science and culture on sliders.
I would like to see the ability to create provinces under governors, I mean they currently work more like mayors than governors, and then the ability to release them as vassal states like in Civilization IV.
Civilization V had the annex city-state feature I liked, it also touched on the inter-war weaponry that is often skipped in games, but I would love to see that early 1900 era really expanded on since it really was a key turning point and history changer for the world.
Reminds me of the Call to Power II opening
Palace mode was lit af
Let's go!!!
This August, we will get to see gameplay footage of Civilization VII, and everyone is undoubtedly excited. As Civilization VI approaches its end, I would like to summarize some improvement based on feedback from the international community and my own experience with the game over the years.
1. Make Technologies Like (Shipbuilding, Astronomy, Cartography) Relevant for Land Civilizations: These technologies should also offer economic and strategic benefits to land civilizations, not just maritime ones. For example, allow military, civilian, and merchant units to move faster on river tiles.
2. Upgrade Scouts in the Late Game: Allow scouts to automatically ride horses after unlocking the Horseback Riding technology. Alternatively, make late-game scouts more useful by enabling them to be upgraded to something like a War Correspondent through a combination of completing the technology tree and gaining experience. This would enhance their role in diplomacy and intelligence during the later stages of the game.
3. Improve Unit Skill Tree Upgrades: The current method of gaining experience for aircraft carriers by engaging in melee combat with other naval units feels unsatisfactory. This could be improved for a more enjoyable and realistic experience.
4. City Appearance Diversity: In the late game, cities should not all look like identical skyscrapers. Cities should reflect the types of buildings constructed, with smaller towns appearing as appropriate. While skyscrapers symbolize progress, having smaller towns could provide additional tourism benefits.
5. AI Learning and Adaptation: Introduce AI that learns and adapts based on player databases. AI in Civilization VI, especially in combat, is often considered weak. Many players have noted that the addition of camps and city walls has made it difficult for the AI to effectively siege cities without the ability to learn from real player data.
6. Districts Appearance Variation: Allow districts appearances to vary based on adjacent bonuses. For instance, academies near mountains could look different from those near coral reefs. Also, ports connected to industrial zones or theater districts should have distinct appearances, and high fish yields could lead to unique developments.
7. Archaeologist and Cultural Parks: Allow archaeologists to construct cultural parks as in Civilization V. Cultural parks could also interact with the national park system.
8. Automate Future Technologies and Civics Research: Future technologies and civics should be automatically researched to avoid constant notifications in the late game.
9. Replace Rock Bands with Art Exhibitions: Replace various upgrades of rock band units with art exhibitions or cultural events. Each civilization could develop one or two types of these cultural events to increase cultural differentiation among civilizations.
10. Importance and Limits of Railroads: Railroads should have curvature radius limits to maintain realism and prevent awkwardly curved tracks. Additionally, railroads should have a greater impact on city development beyond just unit transportation and commerce.
I want Civ 4.2.
Man, if they bring back two of my favourite scenarios in Civ history, I will be the happiest man in the world: Worlds of Jules Verne, from Civ II; and the Sengoku Jidai scenario from Civ III.
About the narrator, well, I am spanish and the game will be dubbed so I don't care. A fun fact about the spanish version of Civ V is the voice of the narrator is the same voice actor who dubs Dr. Shen in the spanish version of XCOM: Enemy Unknown/Enemy Within. Which makes a lot of sense...
I hope they keep and improve upon their new city building and management system.
And take another go at sci-fi with these systems.
Id really like to see graphics thats going more into realism than the cartoonish route civ vi took.
Thing is, that's not even a route civ vi took. Civ vi was going back to what civ was, civ 1-4 are all cartoony. Civ 5 was the odd one out but 50% of players (based on polls at civ vi's release) started with civ 5 and thought that was what civ always looked like. Now with civ vi far more popular than civ 5, most people think civ has always been cartoony again.
They need to bring back more features from Call to Power. I loved the eco attacks, the space bombing, unit stacking. Etc.
I miss workers toiling your land..
My favorite narrator from civ5
William Shatner!....We owe him.
I'm gonna call that the teaser's one continuous shot of this fully connected model of history is symbolic of doing away with "ages" in some way. Also, unpainted minis look: customizable Civ "skins" as a reaction to the reaction to Civ 6 art style.
Customisable units would be cool, but also when it comes to reactions they're going to look at the numbers. Civ 6 is way more popular and successful than Civ 5. On Steam alone, Civ 6's number of players has stabilised way higher than Civ 5's average and it's almost level at Civ 5's peak. Not even counting Civ 6 released on consoles when Civ 5 didn't. It's safe to assume Civ 6 is around 50% more popular than Civ 5. The negative reactions to Civ 6's art style seems to either be a tiny minority or it just wasn't a dealbreaker for those who complained about it.
Concerning special modes: I feel that Civ itself has somewhat... specialized within itself as grounded on earth. The idea of map expanding from one planet to another seems like a really exciting feature to perhaps make Civ: Beyond Earth II as an actual viable sequel to otherwise abandoned project... for obvious reasons
I would've agreed but then Civ 6 added a zombie survival mode, so it's not like they're against going into fantasy.
How to make a true globe from hexagons?
even in the first black and white u have the palace
I would love to see a more detailed futuristic era, maybe add the possibility to travel to other planets
Apocalypse mode to be Apocalypse mode. I've wanted this one forever. I want a great big list of random events which fundamentally shifts the game. Something which reshuffles the tile types and changes the map. Remove and add new types of win conditions after a true disaster. There's games of Civ where I know I'm going to win by the midgame. There's games of Civ where I have to pivot my entire strategy mid game. The second is more fun. I want to click a checkbox and not know what I'm in for just that whatever plan I start with won't be how it ends.
What I'm most wondering about is, will it be leaner like civ 5 or will it continue to add more mechanisms ?
I wouldn't say civ 5 was lean, Civ 1 and 2 are lean. Civ 5 introduced so many new things.
@@GamerZakh yeah, but you had less units and were really pushed to let governors handle cities (poorly).
I did like civ 1 a lot, there was something fun to fortifying a single riflemen on a mountain to block passage with the ZoC.
I found Civ 6 had just too much going on and too much to think about, it felt like you had to spend an hour planning out your future cities instead of just being able to play the game. More isn't always better, but I appreciate there are people who liked Civ 6 better precisely because of the added complexity.
Morgan Freeman as the narrator 100%
The capacity to build Bridges that are not a Wonder
Wasn't the museums in civ 6 almost like thrown rooms with the mini game to match them.
Eh a bit, but not quite what I'm wanting.
@@GamerZakh What you want is Chateau de Versailles or Musée du Louvre. All the works of Arts in the game in a single building. Ergo, out with the silly minigames.
Also French quarters as cultural quarters in all cities, including la Nouvelle-Orléans . How about that? Maybe some champagne to celebrate, and sweet Croque-en-Bouche to go along with it?
I wanna know the Composer
Shohreh Aghdashloo is narrating everything these days; isn't she already narrating a Civ competitor? That being said, I get why. Her voice is just awesome.
Here's my list for narrators, in no particular order: Morgan Freeman, Meryl Streep, Cate Blanchett, Eva Green, Benedict Wong, Benedict Cumberbatch, Saoirse Ronan (with her Irish accent, obviously), Stephen Fry, Ian McKellen.
Honestly, Sean Bean should be on the list as well.
nah, she isn't civ worthy
They're not going to have true A listers in the narration.
I'd love having Sir Ian McKellen, continue having a LOTR actor as the narrator lol
I wonder how Patrick Stewart would sound, or maybe he is too old?
what i'd like is getting rid of tiled maps... so no more squares, no more hexes. why can't everyone just move according to distance? especially for combat?
I hope there is a 3D mode - First / 3rd person view (no god view) You cannot see over a hill unless you stand on top. Would be nice to stand on your tower looking over your lands, plains below and in the distance, far mountains. (which you don't what's behind them)
Walking around your city is definitely an unnecessary thing that sounds cool to have!
@@GamerZakh The intro did show castle walls with siege towers lowering the ramp and soldiers were charging over. That's interesting, and new.
Science: "We NumbaWon!"
I would love to have a 4x game with an auto battle mechanic like teamfight tactics. Just so i can spend more time managing cities and less time bogged down in troop movement.
I would Love a sound track like Civ 4. It was awesome. As far as voice narrator Keith David would be excellent. Morgan Freeman of course would be on everyone wish list.
I never played 6, so not sure if they gave the ability there, but I'd like to have the option to have military units auto-escort caravans, ESPECIALLY with merchant ships. Going to war always guaranteed losing most if not all of them. It really sucked early game with the expense to produce a caravan or merchant ship only to lose to a barb a few turns after.
I hope you could pick not only a starting era, but also an era cap. And that you could slow down gameplay, but to keep the production rate at normal level. As well as making it stable. Civ 6 just keep crashing. I used to really enjoy it, but I think some patch broke it, or something.
For narration, I'd like to hear Bahni Turpin - her voice conveys wisdom, which I think a Civ narrator needs, is very clear to understand, and she already has an incredible narration track record including a couple hundred of audiobooks, so knows how to do it well!
I want Adewale Akinnuoye-Agbaje as the narrator. Adebisi!
Logistics! This is a high level strategic game yet that whole mechanic with player defined roads and railroads was ignored after Civ 4. Add ship transport and supply problems. Remember, amateurs talk strategy while professionals talk logistics.
I wish they would take a step back from the cartoony art direction of Civ 6. What I really disliked the most from a visual perspective was that the forests were basically just a small group of trees. I would prefer Civ 7 to lean more towards a classic, serious, historical art style.
For the world itself, it would be cool if they somehow adopted how "Humankind" has variations in height, like plaetaus and stuff.
Gameplay-wise, I wish they would drop the weird scaling stuff, like settlers being more expensive the more tech you discover.
I wish they would expand the district system, I think it was a great addition to the game.
Also combat could be reinveted, what about a auto combat system as in Dominions 5+6?
They can't seriously expect anyone to pre-order this with the state AAA studios are right now and with 0 info , as they only give us a cinematic.
I don't think you can pre-order it yet. They only say 'wishlist' and that they'll have a full reveal later this year.
Interesting thing is that I have been developing a Civ like video game as a video game developer...
right now... I wonder what Civ 7 offers...
AI needs to be able to compete for victories based on what victory conditions are available not just the one condition they are programed with.
Good modding tools.
Giant death robot. Is it in?
One common critique of Civ 6 is that many games end too abruptly with another Civ getting a science victory. There are ways to play "defense" against the other victory types (earn more culture, keep your cities in your religion, keep control of your own capital), but there is no way to stop someone else from winning a science victory except on offense: finding all of their spaceports and taking them out in time.
I would like to see a dual map game, similar to the Alpha Centari you mentioned, but with the two planets being Earth and Mars, and Mars starts off uninhabited. Getting to Mars should be just the first step of a science victory, as you ultimately need to find enough native resources and build enough stuff to make your Mars colony self-sufficient. In the meantime, you might be distracted by the need to build more rugged settlements that can take a few military hits when other civs reach Mars, and also the non-self-sufficient Mars colony will die out if they don't get regular supply shipments from Earth spaceports.
This way, once another civ reaches Mars, you would have a few options to stop them from winning the science victory. You could stay on Earth yourself, but attack their spaceports after the fact to stop the resupply missions. Or you could go to Mars yourself and attack their Martian colonies. Of course that would set up a dual theater war on both Earth and Mars, and one would have to win both of them (balancing resources on Earth between resupply missions and enough military to defend one's spaceports and possibly take out the AI's) in order to keep one's Martian colony alive long enough to reach self-sufficiency and win the science victory.
The science problem is kind of a perpetual dilemma. I had many lengthy discussions during Civ 6's development about that and it's real complicated. Science is just good. Better tech means better everything. The culture tree felt like a bit of a rival to science but still not as good. If you don't go science, then your military is also not as good, so if you go for a culture victory you won't be able to defend yourself against a superior military, and you'll just lose anyway.
Your suggestion could work, though it is kind of like a more punishing version of the current system. Building the spaceship parts is like using resources to send to Mars. The main problem is you could increase the cost of space victory until it's balanced, but that line is past the point where going for a space victory is any fun to do. So essentially, you have to make space victory severely unfun before it even becomes balanced, because the power of science victory isn't the victory itself. It's that pursuing science gets you better units, economy, monuments, governments, and everything. The downside is focusing science means you're weaker early game, but generally players don't want to be engaging in wars early game because unless you guarantee significant gains it's just going to cost both players.
CIV 2 was the best. Everything, from grafics, gameplay (though i didn´t play it for 20+ years by now), ost and the FMV advisors.
I'm playing Civ 2 on my cell phone right now
As a long-time Civ fan, I had plenty of ideas - so much that one day I'll make my own variant! I always wanted Civ to be more as a "world simulator" - with history unfolding as we play - no predefined Civs or leaders, we would gather specific attributes and possibilities as we played. With some mechanics and events controlled only indirectly: like culture, religion, some events.
And worth saying - this is against Sid Meier own advices about making great games 😅 But that's my vision nevertheless!
More viable tall strategy please and wonders that really have an impact 🙂
I just want gameplay rather than flashy graphics.
More internal politics like in early civ games! Would make it way more dynamic!
Adding FMV to the advisory board is the best and hilarious just like in civ 2. The next iteration of civs just made them kinda platonic and no longer "speak" to you and just sends you a letter in a way. In civ 2 the advisors shows at least which one favours the most between and voicing disagrees but this could expand like showing why they disagree for example the civ need more food instead of making warriors or productions, more coins as luxuries are abundant.
Also adding the thrones and palaces back is a cool mechanic too. It's really fun to mix and match or just a single style can add the euphoria in empire building.
That said, civ vee (or VII) hasn't shown much or any gameplay so i'll reserve the hype and sadly the latest iteration doesn't hold much interest like back in civ 2-4 and alpha centauri.
I wonder how much they'll bring AI into it. Imagine ChatGPT-style advisors commenting on your gameplay and strategy. Would that be amazing, or annoying? Or if they had actual neural network trained AI opponents controlling the enemy civs. Would the game be more of a challenge?