It's risky too because the horizontal cylinder/spout has collision (the main big cylinder *doesn't* have collision afaik) and I've bonked into it quite a number of times. It's one of the main reasons I only go for that jump on lap 1.
I thought something about this game’s physics wouldn’t let you break it like F-Zero X or GX. But nope; it’s every bit as breakable. Not that I’m complaining.
@@lordhokage7181 I *would* argue this isn't broken in any way - since these are dedicated and intended flying mechanics that look awesome in action - and the checkpoints aren't all meeting up in the middle somewhere, allowing you to fly 3 tiny loops to complete the whole race
It's quite difficult to do and not all that consistent; I think only one other person managed to learn how to do this with some consistency, but I'll try to explain what I remember of the general setup anyway . The first step is to drive on the top/top-left side of the cylinder at a high speed (1800km/h+ or something idr exactly what the lower limit is) and then turn as sharply as you can to the left. You'll start to detatch from the cylinder but still be within its gravitational pull as you go from the underside to the right side of the cylinder. The idea is you're supposed to *completely* detach from the cylinder's gravitational pull once you're on the top-right side of the cylinder which is how you "fling" upwards, so just as you reach that point, the next step is to do a slam attack to the left and that will give an extra push to hopefully leave the cylinder at the right moment and then start Drill Diving. If you didn't get a successful fling, take note of whether you left the cylinder too early or too late so that you can make adjustments to which exact side of the cylinder you need to start turning sharp left on (or make other adjustments as you see fit). Higher speeds might(?) also decrease the time it takes to detatch from the cylinder, so you may want to keep an eye on your speed and take that into account as well.
It took me a few watches to realize that you're actually flinging yourself at a precise spot on the pipe so you end up in the sky. The more I look, the more techniques I see that I previously missed. It's amazing when a video gets more amazing with additional views.
Have you tried a jump similar to the water spout, but at 0:45? I noticed today you can double back and land in the boost area just before the finish line. Wondering if that could be a potential timeskip, if you could do it consistently you could basically cut out half the course on every lap
This game has a fairly solid checkpoint system that would absolutely prevent major skips like that, usually by making the lap progress bar on the right of the screen freeze in place (until you go back and do that part properly) or sometimes by flagging the machine as out of bounds. The best you can usually hope for are minor skips but even they have their limits e.g. I technically could've cut the corner at 0:13 a lot harder, but I didn't because this was actually cutting quite close to what the game's checkpoints would allow.
Flinging yourself over that water pump thing might be the most stylish thing I've seen in this game so far
It's risky too because the horizontal cylinder/spout has collision (the main big cylinder *doesn't* have collision afaik) and I've bonked into it quite a number of times. It's one of the main reasons I only go for that jump on lap 1.
I thought something about this game’s physics wouldn’t let you break it like F-Zero X or GX. But nope; it’s every bit as breakable. Not that I’m complaining.
@@lordhokage7181 I *would* argue this isn't broken in any way - since these are dedicated and intended flying mechanics that look awesome in action - and the checkpoints aren't all meeting up in the middle somewhere, allowing you to fly 3 tiny loops to complete the whole race
@@jagg2zero But how exactly do you ''fling'' the machine upwards like that? I keep trying to replicate it, but to absolutely no avail.
It's quite difficult to do and not all that consistent; I think only one other person managed to learn how to do this with some consistency, but I'll try to explain what I remember of the general setup anyway .
The first step is to drive on the top/top-left side of the cylinder at a high speed (1800km/h+ or something idr exactly what the lower limit is) and then turn as sharply as you can to the left. You'll start to detatch from the cylinder but still be within its gravitational pull as you go from the underside to the right side of the cylinder.
The idea is you're supposed to *completely* detach from the cylinder's gravitational pull once you're on the top-right side of the cylinder which is how you "fling" upwards, so just as you reach that point, the next step is to do a slam attack to the left and that will give an extra push to hopefully leave the cylinder at the right moment and then start Drill Diving.
If you didn't get a successful fling, take note of whether you left the cylinder too early or too late so that you can make adjustments to which exact side of the cylinder you need to start turning sharp left on (or make other adjustments as you see fit). Higher speeds might(?) also decrease the time it takes to detatch from the cylinder, so you may want to keep an eye on your speed and take that into account as well.
It took me a few watches to realize that you're actually flinging yourself at a precise spot on the pipe so you end up in the sky. The more I look, the more techniques I see that I previously missed. It's amazing when a video gets more amazing with additional views.
This is a visually astounding run. I'd love to see the button inputs on screen. It would make learning the route much easier.
my opinion on pipe courses has been completely transformed
Same, I tried to launch myself off to do this and kept killing myself, but it IS POSSIBLE.
BIG BLUE: Cylinder Knot! Yay!
But the machine moves and the techs remind me of F-Zero X!
It's incredible to see what people are doing in just the demo. Insane run, i can't wait for the full release
This looks more fun than FzeroX Big Blue 1
THAT was truly spectacular
I thought i was good, but then I saw you...
Have you tried a jump similar to the water spout, but at 0:45? I noticed today you can double back and land in the boost area just before the finish line. Wondering if that could be a potential timeskip, if you could do it consistently you could basically cut out half the course on every lap
This game has a fairly solid checkpoint system that would absolutely prevent major skips like that, usually by making the lap progress bar on the right of the screen freeze in place (until you go back and do that part properly) or sometimes by flagging the machine as out of bounds. The best you can usually hope for are minor skips but even they have their limits e.g. I technically could've cut the corner at 0:13 a lot harder, but I didn't because this was actually cutting quite close to what the game's checkpoints would allow.
the way you launch off the cylinder is way too clean. I can get it sometimes, but not at all consistently and not looking that good.
This game feels like a straight line when u aint breaking the game tho.
Its like f-zero.... But the graphics are horrible
L take
graphics do not define how fun a game is and this one is no exception
@@nox_luna but are horrible
@@JoshTrue-xt9bf nuh uh
No it's called *stylized* baby
@@mslabo102s2 hahahaha. No ... Its called poor graphics.