Your Crafting System probably sucks.

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  • Опубликовано: 28 сен 2024
  • Welcome class to my new game development topic of Crafting Systems. I'm going to break down why many of them aren't that great, and ways you can avoid the pitfalls they fell right into.
    Twitter: / gamegho13150015
    Twitch: / game_ghost01

Комментарии • 20

  • @marshmallowman2633
    @marshmallowman2633 Год назад +20

    I agree with half the points. I disagree with crafting 'stoping the fun' thats pessimistic. Instead Why is crafting designed to be boring. It's a menu where you just press a button. It's much cooler when the crafting is manual and interactive like the potion crafting in kingdom come deliverance.
    And no just because a system is complex doesn't mean its bad. Maybe it has a bad tutorial or has a unnecessary steep learning curve. But if you play enough crafting games you kind of want more complexity

    • @encouraginglyauthentic43
      @encouraginglyauthentic43 Год назад

      The problem is most games don't need crafting.

    • @thezyreick4289
      @thezyreick4289 6 месяцев назад +1

      Yea kingdom come is a fantastic example. That alchemy system was very complex and the funnest crafting I have found
      I play a lot of factorio but find myself missing the crafting from kingdom come
      I was hoping as vr became more popular that we would get more interactive crafting through vr but no not really

    • @marshmallowman2633
      @marshmallowman2633 5 месяцев назад

      @@thezyreick4289 Closest i ever saw to crafting vr game is the Hot Dog Stand vr game dunno the name

    • @Obri55
      @Obri55 2 месяца назад

      Good comment

  • @SprayInk-Kreatïv-Nouveau
    @SprayInk-Kreatïv-Nouveau 8 месяцев назад +9

    Just for fun I decided to try to make a system of procedurally generated crafting, I programmed more than 150 objects of the real world and a system in which you put any combination of objects and a tool would be generated depending on the objects used.
    Since I don't have much programming knowledge, most of the crafted things ended up being useless abominations.

    • @aimfulRenegade
      @aimfulRenegade 22 дня назад +1

      honestly it makes sense for most the possible things that can be crafted to be useless

  • @Subzearo
    @Subzearo 2 года назад +6

    There's nothing complicated about looking up how to place materials on a 9 square grid. And if there wasn't some sort of complexity or difficulty to crafting, you might as well not include it at all.

    • @davidromero7786
      @davidromero7786 2 года назад +9

      Nothing wrong with that. It's just that some people, like myself, prefer for an experience to be self-contained. Example: when I first played Morrowind I found a book that contained a recipe for a healing potion. So I wrote down the ingredients in a notebook. I looked for said components in the game and I think I found just 1 of a few. I then gave up after some time and looked up the location of those items. None of the ones I still hadn't found existed in the game. Bummer. I thought it was cool to think I can find stuff like that in the game and use it. But oh well....you just have to find items that share the same magical property and mix them together.
      Whenver I design a game I prefer for the player to experience the game without having to use external tools like a browser. Word of mouth is the best though. It's as if a character from in-game passes on a legend to you.

  • @angelvital6466
    @angelvital6466 7 месяцев назад

    What If we had passive gathering of resources like pokemon apricorn
    I can imagine a build that takes care of a plant that grows behind a person's head that can be used

    • @thezyreick4289
      @thezyreick4289 6 месяцев назад

      A ton of games have that. Like factorio or basically any rts ever

  • @encouraginglyauthentic43
    @encouraginglyauthentic43 Год назад +2

    I look at it like this unless you're making a simulation, leave crafting out of the game.
    Pretty soon card games are gonna have crafting systems.

    • @sent4444
      @sent4444 8 месяцев назад +1

      stackland: hmmm 🤔

  • @braydenjones6561
    @braydenjones6561 3 месяца назад

    Why do you have to use foul language? You're only limiting your audience, which limits your views.
    I wanted to keep watching but I had to stop...
    But from what I saw, you made some great points!
    1. Often interrupts the core gameplay loop
    2. The items aren't very important / Getting items can be difficult and the items are rarely personalized to the player (you can often find them somewhere else in the game)
    3. Often is too complex, leading players to have to look up how to craft certain items on online guides

  • @tasoganedude
    @tasoganedude 2 года назад +8

    This needs more views.

  • @xPoN3dx
    @xPoN3dx 9 месяцев назад +9

    Some of us actually like the crafting and building over the fighting. Just saying. To each their own.

    • @xPoN3dx
      @xPoN3dx 7 месяцев назад +1

      @jaumartinez9006 i didn't know a crafting system had a sexual preference. get a real vocabulary then join the adults.

  • @donaldslayer
    @donaldslayer 8 месяцев назад

    Sort of my sentiments behind why I’m building a “game” that’s really just a combat system for myself. It’s going to mimic RuneScape 3’s combat (don’t @ me) and I’m using Unreal’s Gameplay Ability System for the combat. I’m sick of playing a game to go fight things and having to do something that isn’t fighting things.

  • @extrakrispy81
    @extrakrispy81 8 месяцев назад

    Good video
    Im surprised your sub count is so low

  • @spirobel2.0
    @spirobel2.0 7 месяцев назад

    yaaas very good explanation.