@@FNScence Ok that's cool. I thought the only way to do it now is the Launders way of making a separate file for the bind you want to de-subtick, but it seemed like such a hassle so I never even tried it. Now that these binds work I'll definitely start using these
Thank you for the amazing resources and content as always you are great! That recoil bind is exactly the kind of thing I didn't know I absolutely wanted.
Big Up as always! Was very interesting to check this data, already tested all except "recoil bind" (seems like not ready yet, but the idea to use different color as an indicator is Big). Netgraph, Callvote, Refund, Inspect binds and Water settings were added afap :D Thank you! By the way, do you use Recoil bind in "Competitive"?
I rewrote the recoil bind for the crosshair to change to a dot which I tested the last few days in premier and I quite like it. Here is what it looks like: ruclips.net/video/8EQxV4pqdlg/видео.html
thank's for the work mate, btw i saw a little mistake about cycle nade inspect bind "key" "slot10;+lookatweapon;-lookatweapon" slot10 is molo, cycle is slot4, so : bind "key" "slot4;+lookatweapon;-lookatweapon" and decoy (no one care) inspect is : bind "key" "slot9;+lookatweapon;-lookatweapon" // decoy
Runthrow and Walkjumpthrow do the same thing? //Walk Jump Throw alias +throw "-attack;-attack2" alias "+walkjumpthrow" "+forward;+jump" alias "-walkjumpthrow" "-jump;-forward" bind "n" "+walkjumpthrow;+throw" //Run Throw alias jomp "+jump_;-jump_" alias jumpthrow "jomp; -attack_; -attack2_" alias +runthrow "+forward_; jumpthrow" alias -runthrow "-forward_" bind n +runthrow Both are in your sample config, but looks like they both bind to the same key and achieve the same effect for moving forward, then jumping and throwing the nade.
Yo greateork with the binds, they all work great, only issue i have is that when i load into cs all my MnK binds are blank/reset, anyway to fix that? Like for instance i like crouch on spacebar, but with the binds it defaults to ctrl
Go through your configs and autoexec and find the line where it says "bind ctrl" or "bind space". Change to whatever layout you prefer. If you can't find them, you can always insert your own binds for ctrl, space or whatever key needs changing at the end of your config and basically overwrite any changes. You can automatically execute your config when launching the game with the launch option "+exec NAME", as long as you have a config called "NAME.cfg" in the path "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg". Obviously you can change the name to whatever you like.
Hi there great video love your quick and easy vids! is there an option where the crosshair color doesnt switch with the snappy follow recoil. I tried some variations of the cfg but i cant make it work... Could you help here? Sadly im no expert in this stuff... :D Thank you!
Thanks for the answer it worked for me! Quick note aswell, it would be nice to include slot 6 to 10 aswell so after an auto swap after throwing a granade it doesnt mess you up :) Also... the latest patch did kill all your de-subticked binds.. :( Do you got new ones or would you say now the normal binds are good enough of a system, so we can play with them, idk if somone did some testing already, if the new update made the movement consistent@@FNScence
after de-subticking m1 and m2 it causes some issues while spectating (switching between teammates since it requires m1 and m2 keys). I've been using numbers keys to do that but is there any other workaround for this?
Ah, I ran into the same issue when trying to switch first-, thirdperson and freecam during demos using space/mwheeldown because of de-subticked movement binds. You could bind the default commands to different buttons to go back and forth like so: bind "F1" "+attack" bind "F2 "+attack2" You could also build a switch which when held uses normal binds on m1 and m2, so you would have to hold it in addition to pressing m1/m2 when spectating, but it sounds rather annoying, no? I could write it for you though if you want to use it.
This is all you need. Just paste it at the end of your de_subtick config. You can change mouse4 to any key you want. alias "+spec" "bind mouse1 +attack; bind mouse2 +attack2" alias "-spec" "bind mouse1 +attack_; bind mouse2 +attack2_" bind "mouse4" "+spec"
One thing you should be aware of is the auto inspect nade bind. If you want to throw the nade as quickly as possible, this bind is not good. There is a small delay to throw the nade if you start inspecting it immediately. Edit: Actually I'm not sure if it's slower. Just noticed that the delay exists there normally but it does feel very slow with the inspect. Could be placebo Edit edit: I'm sure it's tiny bit slower.
No its not, since it was update that they changed, because apperently community find out that after pulling out and inspecting perhaps m4 you could start shooting faster, than normaly polling out, so i dont know how after edit you are sure, if you didnt even followed updates or checked it by yourself at offline server, lol cringe
@@As1ekPL I did some more testing with host time scale .8 and with inspect it took me 1.34s for the nade to leave my hand which was 92 frames. without inspect the nade left my hand at 1.30s which was 89 frames. I did multiple testings with different speeds but didnt count frames as I am noob with that type of stuff (I couldnt find anywhere how many frames are in the clip so I counted them myself manually lol) but time wise it would always take me longer time to throw the nade with the inspect animation. Anyway you do you if you believe that it doesn't take any longer or doesn't bother you then that shall be it :)
@@DarkStunter Did you use aliases/binds for instant throw and inspection, or you made it on low host framerate with manual keyboard nade pulling after inspection? like perhaps; alias +throw slot3; slot5; +attack; alias -throw -attack ??? you know about subtick problem that perhaps jumping, moving or shooting is unconsitent, untill you add some commands after another command?
Yes, exactly. The bind releases crouch at the right timing and jumps, only downside is you can't spam it like with mwheel, so you have to hit the bhop as if you'd use spacebar to jump. After you press the jumpbug bind you can release both crouch and the bind.
Jumpthrow binds don't work for me at all when copying it in console. I'm not even jumping. Any Ideas why? Maybe because i got jump already on space and mwheel up?
If you're using the de-subticked jumpthrow binds, you also need the de-subticked movement alias' set up. With the standard jumpthrow binds, make sure you are pasting each line seperately into the console or seperate each line with a semicolon. But I recommend running those binds through a console as aliases don't get saved by the game itself.
I have grenades browsing on mouse4. How can I auto inspect all grenades? If I bind "mouse4" "slot10;+lookatweapon;-lookatweapon" for example it will inspect my weapon once pressed mouse4
Hold this button in addition to pressing m1/m2 when spectating. Just paste it at the end of your de-subtick config. You can change mouse4 to any key you want. alias "+spec" "bind mouse1 +attack; bind mouse2 +attack2" alias "-spec" "bind mouse1 +attack_; bind mouse2 +attack2_" bind "mouse4" "+spec"
That's what's supposed to happen. 32 FPS looks horrible but you are only holding down this fps_max 32 bind while bhopping. On flat ground, because CS2 runs on 64 tick, you have exactly 44 ticks of airtime between each hop. Limiting the FPS to 32 now increases your input-time to hit a perfect bhop drastically. CS:GO had the same issue, but fixed it by limiting the lowest possible fps_max value to something above 40.
If you press on the dropbox link from the description, there is a "follow"-subfolder with the config file called "follow.cfg". Alternatively, you have all commands here in the commends as well.
Using demos. In main menu type "tv_enable 1", if you don't want your friends to watch via gotv type "tv_maxclients 0" and then when ingame type "tv_record DEMONAME", and "tv_stoprecord". To watch it type "playdemo DEMONAME".
Hello and Thank tou for video. It doesn't work, I followed all the steps, what should I do? I made my cfg: alias "+jumpthrow" "+jump;-attack; -attack2" alias "-jumpthrow" "-jump" bind "kp_enter" "+jumpthrow" alias "+jumpthrow2" "+forward; +jump; -attack; -attack2" alias "-jumpthrow2" "-jump; -forward" bind "kp_del" "+jumpthrow2" bind mwheeldown "+jump_" bind mwheelup "+jump_" alias +jump_ "+jump;+jump" alias -jump_ "-jump;-jump;-jump" alias +jb "-duck_; +jump_" alias -jb "-jump_" bind kp_ins +jb alias +lj "+duck_; +jump_"; alias -lj "-duck_; -jump_"; bind "rshift" "+lj" bind "f5" "slot10;+lookatweapon;-lookatweapon" // molotov bind "f6" "slot7;+lookatweapon;-lookatweapon" // flashbang bind "f7" "slot8;+lookatweapon;-lookatweapon" // smoke grenade bind "f8" "slot6;+lookatweapon;-lookatweapon" // HE grenade bind "f9" "slot4;+lookatweapon;-lookatweapon" // cycle grenades bind "9" "say ♿" When i press ''exec autoexec'' show me this: exec autoexec [InputService] execing autoexec [Console] bind: "kp_ins" isn't a valid key What should i do? My regards, C.
It means that you tried to bind something to a key that doesn't exist. Try replacing the following line: bind kp_ins +jb with this: bind ins +jb Also I think rshift is also invalid. Try this as well: bind "shift" "+lj"
@@FNScence Thanks for the answer, but it still doesn't work. This time it tells me that it executes the command without errors. Can you help me a little bit? Make me a cfg with my key(binds) if you have time.
hello. This doesn't work for me. by M1+M2 throw bind and LongJump (CrouchJump) binds. [Console] Unknown command '-duck_'! [Console] Unknown command '-jump_'! Can you help me?
The longjump bind requires the desubtick binds as well. The command '-jump_' which your game doesn't recognize is an alias set up within the desubtick section. The M1+M2 should work just fine. To use it hold both mouse buttons, then press R.
@@FNScence oh. i see. thank you so muck. i always watch you viedo and so help for me. i was 7500 rank but i watch your viedo and practice aim, practice how to throw flash, smoke. so i go to the 10000 rank. thank you.
Try on which buttons it inspects, then check what's binded to the key and make sure only the nade-keys have "+lookatweapon;-lookatweapon" added. To check the bind simply write "bind KEY" into the console.
after some trial and error, despite checking each individual bind, its still everything auto-inspect AFTER i use the autobind inspect. I changed all the bind with different way and solve the issue, perhaps you can try in your autoexec. alias "+inspectKNIFE" "+lookatweapon; slot3" alias "-inspectKNIFE" "-lookatweapon" bind "3" "+inspectKNIFE" alias "+inspectFLASH" "+lookatweapon; slot7" alias "-inspectFLASH" "-lookatweapon" bind "z" "+inspectFLASH" alias "+inspectSMOKE" "+lookatweapon; slot8" alias "-inspectSMOKE" "-lookatweapon" bind "c" "+inspectSMOKE" alias "+inspectMOLLY" "+lookatweapon; slot10" alias "-inspectMOLLY" "-lookatweapon" bind "x" "+inspectMOLLY" alias "+inspectBOMB" "+lookatweapon; slot5" alias "-inspectBOMB" "-lookatweapon" bind "5" "+inspectBOMB" with these type of binds it seems it doesnt affect the primary weapons and secondary as well. Hope it helps :)
Jumpthrow is kinda pointless now, i used to have a bind in csgo for jumpthrow because there you were missing a lot of jumpthrows with the spacebar but now i only use the spacebar and i never miss a jumpthrow
You are right for most nades which are just standing jumpthrows, but there are some tricky ones where the binds definitely help. T-side overpass B toxic molly in a B rush for example, which is a running M1+M2 jumpthrow within a tiny timewindow. Hats off if you manage to land that one 10/10 without a bind.
This is true if you do jumpthrows really slowly but once you start to reach the top of the game uou realize that doing jumpthrows with one button and no thought makes them so much more natural for you to incorporate more freely than this mechanic designed for people who don’t have google
Good question. They are basically the same, but are written by 2 different people. One adds the underscore one line sooner than the other: alias +jump_ "+jump;+jump" alias jomp "+jump_;-jump_"
Alright, cool. And about the de-subticked jump throw - the goal is so that when you're jump throwing on a slanted surface you don't slide down when landing? Or is the output different from the normal jump throw bind, i.e. the same smoke lineup lands differently?
@@tuaddaut3633 Sliding down can't be prevented, I think. The de-subticked jumpthrow-bind simply achieves 100% reproducabilty. Using it will always result in exactly the same trajectory. The default jump can differ in height, so extremely precise line-ups could fail randomly.
It's "+sprint" or the subticked version is "+sprint_". The original download contained my binds, which were crouch on shift and walk on alt but I changed it back now to default binds. Sorry about that.
No binds shown in this video induce bad connection. The only thing I can imagine happening is the command "cq_netgraph_problem_show_auto 1", which just shows when your internet is struggling. You had paket loss before, but now you are made aware of it.
oh ok thx and what about config ? can i get banned and if its not gonna get me banned do you know a config/ how to change text in game like when planting the bomb you can change the text instead of bomb has been planted to idk bomb has 60 second Run.
@@mr_lmd1599 So configs are just a collection of in-game commands executed one after another, so configs can't get you banned as well (except for the fast spinning ones in cs2 beta, but that's fixed now). In CS:GO you could change the text by creating a new language. This is done via text-mods. I have not used them since CS2, but it seems they are somewhat functional. Have a look here: github.com/xPaw/CS2
oh ok and last question how do i enable the configs and i found a bhop config can you tell me if i can get banned for this? bind mwheeldown "+jump_" bind mwheelup "+jump_ bind space "+jump_" bind "shift" "+duck_" //desubtick alias alias +jump_ "+jump;+jump" alias -jump_ "-jump;-jump;-jump" alias +duck_ "+duck;+duck" alias -duck_ "-duck;-duck;-duck" alias "_shooty" "-attack; alias shooty" alias "+shooty" "+attack; alias shooty _shooty" alias "-shooty" "shooty" bind "MOUSE1" "+shooty" //jb alias +jb "-duck_; +jump_;-jump_" alias -jb "" bind mouse5 +jb //lj alias _checkw "-forward; alias checkw" alias +w "+forward; alias checkw _checkw" alias -w "checkw" alias +lj "+duck; +jump;-jump; checkw" alias -lj "-duck" bind "mouse4" "+lj" host_writeconfig echo qiuum config loaded.
@@mr_lmd1599 Like stated in the description: Execute configs in-game by typing "exec CFGNAME" into the console, or by adding the launch option "+exec CFGNAME" in steam, after pasting the CFGNAME.cfg here: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg". What you pasted here are just de-subtick binds, jumpbug-bind and longjump-bind. I'd argue those have little to do with bhopping, but the consistency on de-subtick jumping might help. Also the "shooty" alias, which creates de-subtick shooting was found to be useless/not working. Again, these are all just console commands which are allowed. If they were not allowed, they would not be available without the use of sv_cheats 1, which is disabled for online play.
Hey i always put my middle click bind on a mouse button like mouse4, since then I can always run like normal without having to use my index finger to press it
Is there a way to cut off the delay between throwing nades? I mean they fixed "the not throwing nades bug" by putting in a delay it seems but its super annoying now. especially when you play banana and want to fast throw your molo after your he.
Those require the de-subtick alias'. Copy them into your config as well: alias +jump_ "+jump;+jump" alias -jump_ "-jump;-jump;-jump" alias +duck_ "+duck;+duck" alias -duck_ "-duck;-duck;-duck" ...
hi, if i want de-sub mouse attack spray i need to removes those 2? // ========== de-subtick binds ========== // bind mouse1 +attack_ // uncomment this line if you want de-subticked shooting // bind mouse2 +attack2_ // uncomment this line if you want de-subticked shooting
Yes, remove the // (which tell the game to ignore anything after it in this line). I personally don't use it, since I value the subtick accuracy on my shots, but it supposedly makes spraying more controlable and feel better.
Here are all the binds I've shown in this video (it's too long for the description).
Also think about supporting me by grabbing your SIGN-UP BONUS on GAMERGAINS 💹► gamergains.com/invites/FNScence
► *ALL BINDS SHOWN IN THIS VIDEO*
► *Jump-throw binds*
alias +throw "-attack;-attack2"
bind "space" "+jump;+throw"
alias "+walkjumpthrow" "+forward;+jump"
alias "-walkjumpthrow" "-jump;-forward"
bind "n" "+walkjumpthrow;+throw"
► *M1+M2 throw bind*
bind "R" "+reload; -attack; -attack2"
► *de-subtick binds*
// bind mouse1 +attack_
// bind mouse2 +attack2_
bind space +jump_
bind mwheeldown "jomp"
bind mwheelup "jomp"
bind ctrl +duck_
bind shift +sprint_
bind w +forward_
bind a +left_
bind s +back_
bind d +right_
bind space jumpthrow
bind n +runthrow
alias +attack_ "+attack;+attack"
alias -attack_ "-attack;-attack;-attack"
alias +attack2_ "+attack2;+attack2"
alias -attack2_ "-attack2;-attack2;-attack2"
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias +duck_ "+duck;+duck"
alias -duck_ "-duck;-duck;-duck"
alias +sprint_ "+sprint;+sprint"
alias -sprint_ "-sprint;-sprint;-sprint"
alias +forward_ "+forward;+forward"
alias -forward_ "-forward;-forward;-forward"
alias +left_ "+left;+left"
alias -left_ "-left;-left;-left"
alias +back_ "+back;+back"
alias -back_ "-back;-back;-back"
alias +right_ "+right;+right"
alias -right_ "-right;-right;-right"
alias jomp "+jump_;-jump_"
alias jumpthrow "jomp; -attack_; -attack2_"
alias +runthrow "+forward_; jumpthrow"
alias -runthrow "-forward_"
► *toggle follow recoil bind*
alias "recoilch" "exec binds; cl_crosshaircolor 1;slot1; darky_toggle_on; alias darky_toggle darky_toggle_off; bind H mainch"
alias "mainch" "bind mouse1 +attack; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 5 slot5; cl_crosshaircolor 2; bind q lastinv; bind H recoilch"
mainch
bind H "recoilch"
bind "2" "slot2; bind H mainch; mainch"
bind "1" "slot1; bind H recoilch"
► *follow recoil bind*
bind "mouse1" "+attack"
alias "+darky_shootR" "+attack;cl_crosshairthickness 0.9; cl_crosshairsize 0.6; cl_crosshairgap -5;cl_crosshair_recoil true;"
alias "-darky_shootR" "-attack;cl_crosshairgap -2.3; cl_crosshairsize 1.8; cl_crosshairthickness 1;cl_crosshair_recoil false;"
alias "darky_toggle_on" "bind mouse1 +darky_shootR; cl_crosshaircolor 1;alias darky_toggle darky_toggle_off;"
alias "darky_toggle_off" "bind mouse1 +attack; cl_crosshaircolor 2; alias darky_toggle darky_toggle_on;"
alias "darky_toggle" "darky_toggle_on;"
bind "1" "slot1; darky_toggle_on; alias darky_toggle darky_toggle_off;"
bind "2" "slot2; darky_toggle_off; alias darky_toggle darky_toggle_on;"
bind "3" "slot3; darky_toggle; cl_crosshaircolor 2"
bind "5" "slot5; darky_toggle; cl_crosshaircolor 2"
bind "q" "lastinv; darky_toggle;"
► *bhop binds*
alias "+fps" "fps_max 32"
alias "-fps" "fps_max 800"
bind "mouse4" "+fps"
bind mwheeldown "+jump_"
bind mwheelup "+jump_"
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
► *JumpBug and LongJump (CrouchJump) binds (require de-subticked alias'*
alias +jb "-duck_; +jump_"
alias -jb "-jump_"
bind y +jb
alias +lj "+duck_; +jump_";
alias -lj "-duck_; -jump_";
bind "capslock" "+lj"
► *Radar/equipment button*
alias "+mz" "cl_radar_scale 0.3; cl_crosshair_sniper_width 1; cl_radar_always_centered 0; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; +cl_show_team_equipment";
alias "-mz" "cl_radar_scale 0.5; cl_crosshair_sniper_width 2; cl_radar_always_centered 1; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; -cl_show_team_equipment";
bind "ctrl" "+mz"
► *Long Crosshair - Bind*
alias "+longch" "cl_crosshairsize 1000";
alias "-longch" "cl_crosshairsize 1.8";
bind "mouse4" "+longch"
► *Buyscript*
// create your own here: www.cs2bindsgenerator.com/
► *Quality of Life buttons*
► *Refund all button*
alias "refundall" "sellback 0;sellback 1;sellback 2;sellback 3;sellback 4;sellback 5;sellback 6;sellback 8;sellback 9;sellback 10;sellback 11;sellback 12;sellback 13;sellback 14;sellback 15;sellback 16;sellback 17;sellback 18;sellback 26;sellback 26;sellback 27;sellback 28;sellback 29;sellback 30;sellback 32;sellback 33;sellback 34;sellback 35"
bind f5 "refundall"
► *Volume buttons*
snd_headphone_eq 1
bind K "volume 0.1"
bind L "volume 1"
bind J "incrementvar volume 0 1 1"
bind L "toggle volume 0.1 0.8"
► *Timeout button*
bind "0" "callvote starttimeout"
► *Drop bomb button*
alias +c4 slot5;
alias -c4 drop;
bind 4 +c4;
► *Mute enemy team button*
bind "i" "incrementvar cl_mute_enemy_team 0 1 1"
► *Quality of Life settings*
cq_netgraph_problem_show_auto 1
hud_showtargetid 1
r_fullscreen_gamma 2.2
r_show_build_info 0
r_csgo_water_effects 0 // sv_cheats required
r_csgo_water_refraction 0 // sv_cheats required
fps_max_ui 400
► *auto nade-inspect binds*
bind "V" "slot10;+lookatweapon;-lookatweapon" // molotov
bind "F" "slot7;+lookatweapon;-lookatweapon" // flashbang
bind "G" "slot8;+lookatweapon;-lookatweapon" // smoke grenade
bind "C" "slot6;+lookatweapon;-lookatweapon" // HE grenade
bind "4" "slot4;+lookatweapon;-lookatweapon" // cycle grenades
Do the de-subticked alias binds work anymore? Didn't Valve patch them.
@@otto.t5190 They attempted to, but this is the new version which still works. At 0:59 you can see me landing at exactly the same position using them.
@@FNScence Ok that's cool. I thought the only way to do it now is the Launders way of making a separate file for the bind you want to de-subtick, but it seemed like such a hassle so I never even tried it. Now that these binds work I'll definitely start using these
if i wanna put crouch in left control and walk in left shift, what should i change? ty, nice video
@@largofardo747 You are probably the guy from discord who already knows the answer but here it is:
bind ctrl +duck_
bind shift +sprint_
Thank you for the amazing resources and content as always you are great! That recoil bind is exactly the kind of thing I didn't know I absolutely wanted.
just subbed, great work, keep it up.
Absolutely stellar work, thank you so much.
Big Up as always! Was very interesting to check this data, already tested all except "recoil bind" (seems like not ready yet, but the idea to use different color as an indicator is Big). Netgraph, Callvote, Refund, Inspect binds and Water settings were added afap :D
Thank you!
By the way, do you use Recoil bind in "Competitive"?
I rewrote the recoil bind for the crosshair to change to a dot which I tested the last few days in premier and I quite like it.
Here is what it looks like: ruclips.net/video/8EQxV4pqdlg/видео.html
Thank you!
love ur video. remind me of bananagaming
very top, i like😄
thank's for the work mate, btw i saw a little mistake about cycle nade inspect
bind "key" "slot10;+lookatweapon;-lookatweapon"
slot10 is molo, cycle is slot4, so :
bind "key" "slot4;+lookatweapon;-lookatweapon"
and decoy (no one care) inspect is :
bind "key" "slot9;+lookatweapon;-lookatweapon" // decoy
Thanks bro, i just have a question
is it possible to auto inspect nades, while having them on the mouse wheel default cycle ?
Runthrow and Walkjumpthrow do the same thing?
//Walk Jump Throw
alias +throw "-attack;-attack2"
alias "+walkjumpthrow" "+forward;+jump"
alias "-walkjumpthrow" "-jump;-forward"
bind "n" "+walkjumpthrow;+throw"
//Run Throw
alias jomp "+jump_;-jump_"
alias jumpthrow "jomp; -attack_; -attack2_"
alias +runthrow "+forward_; jumpthrow"
alias -runthrow "-forward_"
bind n +runthrow
Both are in your sample config, but looks like they both bind to the same key and achieve the same effect for moving forward, then jumping and throwing the nade.
They do the same, but the one titled as runthrow is the de-subticked version, while the first one uses normal +forward and +jump binds.
we need to use de-subtick binds and they still work? what you meaning by "sacrifice accuracy for consistency"?
tks u bro!!!
M1+M2 not working.
Yo greateork with the binds, they all work great, only issue i have is that when i load into cs all my MnK binds are blank/reset, anyway to fix that? Like for instance i like crouch on spacebar, but with the binds it defaults to ctrl
Go through your configs and autoexec and find the line where it says "bind ctrl" or "bind space". Change to whatever layout you prefer. If you can't find them, you can always insert your own binds for ctrl, space or whatever key needs changing at the end of your config and basically overwrite any changes.
You can automatically execute your config when launching the game with the launch option "+exec NAME", as long as you have a config called "NAME.cfg" in the path "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg". Obviously you can change the name to whatever you like.
I got it, thanks a bunch, that crouch jump bind has given me hella frags cuz no one looks at the weird spots, thx again bro, easy sub
Does the water command work? Heard of it during beta, also heard it was dosabled soon after 🤔
Will test it!
No, it doesn't work anymore. My mistake, I should have tested it beforehand.
Hi there great video love your quick and easy vids!
is there an option where the crosshair color doesnt switch with the snappy follow recoil. I tried some variations of the cfg but i cant make it work... Could you help here? Sadly im no expert in this stuff... :D Thank you!
Yes, look through the binds (ctrl+F) and delete any "cl_crosshair_color" commands.
Glad you enjoy my content!
Thanks for the answer it worked for me!
Quick note aswell, it would be nice to include slot 6 to 10 aswell so after an auto swap after throwing a granade it doesnt mess you up :)
Also... the latest patch did kill all your de-subticked binds.. :( Do you got new ones or would you say now the normal binds are good enough of a system, so we can play with them, idk if somone did some testing already, if the new update made the movement consistent@@FNScence
i have the quick drop bomb bind enabled and works when i have a rifle/pistol , but i cant drop any weapon
rather than bind buy weapon, you can bind slot and it will buy whatever you have in that slot even when change
Is there a link for commands?
Check out this website, it will create the binds for you: www.cs2bindsgenerator.com/
What would be the bind to take out the HE grenade and also have the grenade cycle on the same key, with the inspect?
That would simply be:
bind "C" "slot4;+lookatweapon;-lookatweapon"
Ty ❤
after de-subticking m1 and m2 it causes some issues while spectating (switching between teammates since it requires m1 and m2 keys). I've been using numbers keys to do that but is there any other workaround for this?
Ah, I ran into the same issue when trying to switch first-, thirdperson and freecam during demos using space/mwheeldown because of de-subticked movement binds.
You could bind the default commands to different buttons to go back and forth like so:
bind "F1" "+attack"
bind "F2 "+attack2"
You could also build a switch which when held uses normal binds on m1 and m2, so you would have to hold it in addition to pressing m1/m2 when spectating, but it sounds rather annoying, no? I could write it for you though if you want to use it.
@@FNScence please do write it as im not familiar with writing configs. it would help everyone else reading this.
This is all you need. Just paste it at the end of your de_subtick config. You can change mouse4 to any key you want.
alias "+spec" "bind mouse1 +attack; bind mouse2 +attack2"
alias "-spec" "bind mouse1 +attack_; bind mouse2 +attack2_"
bind "mouse4" "+spec"
About follow recoil bind - what’s it like in CSGO? Was it like the bind or default CS2 settings?
I think it was just like the default setting, but it was locked behind sv_cheats.
de-subtick binds does not violate ESL rules, right?
do you play ESL tournaments? For the majority ESL rules don't matter, only for pros.
@@El1as-- In most cases, ESL rules apply to leagues in FACEIT. In that case, it is important to make sure that the ESL rules are not violated.
Didn't they patched the benefits of the desubtick binds?
will you update cfg?
One thing you should be aware of is the auto inspect nade bind. If you want to throw the nade as quickly as possible, this bind is not good. There is a small delay to throw the nade if you start inspecting it immediately.
Edit: Actually I'm not sure if it's slower. Just noticed that the delay exists there normally but it does feel very slow with the inspect. Could be placebo
Edit edit: I'm sure it's tiny bit slower.
my wepon inspect button doesn't work and its suttring my wepon
No its not, since it was update that they changed, because apperently community find out that after pulling out and inspecting perhaps m4 you could start shooting faster, than normaly polling out, so i dont know how after edit you are sure, if you didnt even followed updates or checked it by yourself at offline server, lol cringe
@@As1ekPL I did some more testing with host time scale .8 and with inspect it took me 1.34s for the nade to leave my hand which was 92 frames. without inspect the nade left my hand at 1.30s which was 89 frames. I did multiple testings with different speeds but didnt count frames as I am noob with that type of stuff (I couldnt find anywhere how many frames are in the clip so I counted them myself manually lol) but time wise it would always take me longer time to throw the nade with the inspect animation. Anyway you do you if you believe that it doesn't take any longer or doesn't bother you then that shall be it :)
@@DarkStunter Did you use aliases/binds for instant throw and inspection, or you made it on low host framerate with manual keyboard nade pulling after inspection?
like perhaps;
alias +throw slot3; slot5; +attack;
alias -throw -attack ???
you know about subtick problem that perhaps jumping, moving or shooting is unconsitent, untill you add some commands after another command?
Hello is the desubtick bind allow for ESEA LEAGUE?
SO they still work? I can't seem to figure it out xD
Can you explain how to use the jumpbug bind? Do you jump, then hold duck key and press "y" to "jumpbug"?
Yes, exactly. The bind releases crouch at the right timing and jumps, only downside is you can't spam it like with mwheel, so you have to hit the bhop as if you'd use spacebar to jump. After you press the jumpbug bind you can release both crouch and the bind.
wasn't there an update a while ago removing the de-subticking ?
Yes, but people were quick to create this version which works on the current patch again.
Jumpthrow binds don't work for me at all when copying it in console. I'm not even jumping. Any Ideas why?
Maybe because i got jump already on space and mwheel up?
If you're using the de-subticked jumpthrow binds, you also need the de-subticked movement alias' set up.
With the standard jumpthrow binds, make sure you are pasting each line seperately into the console or seperate each line with a semicolon. But I recommend running those binds through a console as aliases don't get saved by the game itself.
@@FNScence digga die Scheiße is mir zu kompliziert xd
Danke trotzdem.
I have grenades browsing on mouse4. How can I auto inspect all grenades? If I bind "mouse4" "slot10;+lookatweapon;-lookatweapon" for example it will inspect my weapon once pressed mouse4
bind "mouse4" "slot4;+lookatweapon;-lookatweapon"
middle jump throw doesnt work with this
Any fix for the subtick binds for M1 and M2 causing conflicts with spectate? Can't change between teamamtes.
Hold this button in addition to pressing m1/m2 when spectating. Just paste it at the end of your de-subtick config. You can change mouse4 to any key you want.
alias "+spec" "bind mouse1 +attack; bind mouse2 +attack2"
alias "-spec" "bind mouse1 +attack_; bind mouse2 +attack2_"
bind "mouse4" "+spec"
The bhop bind make me lag hard, others work very well thx for this, even if volvo gonna patch this sadly
That's what's supposed to happen. 32 FPS looks horrible but you are only holding down this fps_max 32 bind while bhopping. On flat ground, because CS2 runs on 64 tick, you have exactly 44 ticks of airtime between each hop. Limiting the FPS to 32 now increases your input-time to hit a perfect bhop drastically. CS:GO had the same issue, but fixed it by limiting the lowest possible fps_max value to something above 40.
the water settings work online too or just offline with bots?
Damn, they are actually cheat-protected atm. Sorry, my bad.
I hope they become available again, would be a big W for players with lower end PCs.
@@FNScence np, thx for reply and keep up the nice videos! 😃😁😁😁
which file in the config folder has the follow recoil command?
If you press on the dropbox link from the description, there is a "follow"-subfolder with the config file called "follow.cfg". Alternatively, you have all commands here in the commends as well.
@FNScence how do you record this scene 2:03?
Using demos. In main menu type "tv_enable 1", if you don't want your friends to watch via gotv type "tv_maxclients 0" and then when ingame type "tv_record DEMONAME", and "tv_stoprecord". To watch it type "playdemo DEMONAME".
@@FNScence Thank you I'll try. Is there any way to make smooth camera like in csgo gotv?
are the de-subticking binds allowed in esl?
No only jump throw binds
Hello and Thank tou for video. It doesn't work, I followed all the steps, what should I do? I made my cfg:
alias "+jumpthrow" "+jump;-attack; -attack2"
alias "-jumpthrow" "-jump"
bind "kp_enter" "+jumpthrow"
alias "+jumpthrow2" "+forward; +jump; -attack; -attack2"
alias "-jumpthrow2" "-jump; -forward"
bind "kp_del" "+jumpthrow2"
bind mwheeldown "+jump_"
bind mwheelup "+jump_"
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias +jb "-duck_; +jump_"
alias -jb "-jump_"
bind kp_ins +jb
alias +lj "+duck_; +jump_";
alias -lj "-duck_; -jump_";
bind "rshift" "+lj"
bind "f5" "slot10;+lookatweapon;-lookatweapon" // molotov
bind "f6" "slot7;+lookatweapon;-lookatweapon" // flashbang
bind "f7" "slot8;+lookatweapon;-lookatweapon" // smoke grenade
bind "f8" "slot6;+lookatweapon;-lookatweapon" // HE grenade
bind "f9" "slot4;+lookatweapon;-lookatweapon" // cycle grenades
bind "9" "say ♿"
When i press ''exec autoexec'' show me this:
exec autoexec
[InputService] execing autoexec
[Console] bind: "kp_ins" isn't a valid key
What should i do?
My regards,
C.
It means that you tried to bind something to a key that doesn't exist. Try replacing the following line:
bind kp_ins +jb
with this:
bind ins +jb
Also I think rshift is also invalid. Try this as well:
bind "shift" "+lj"
@@FNScence Thanks for the answer, but it still doesn't work. This time it tells me that it executes the command without errors. Can you help me a little bit? Make me a cfg with my key(binds) if you have time.
hello. This doesn't work for me. by M1+M2 throw bind and LongJump (CrouchJump) binds. [Console] Unknown command '-duck_'!
[Console] Unknown command '-jump_'! Can you help me?
The longjump bind requires the desubtick binds as well. The command '-jump_' which your game doesn't recognize is an alias set up within the desubtick section.
The M1+M2 should work just fine. To use it hold both mouse buttons, then press R.
@@FNScence oh. i see. thank you so muck. i always watch you viedo and so help for me. i was 7500 rank but i watch your viedo and practice aim, practice how to throw flash, smoke. so i go to the 10000 rank. thank you.
@@FNScence my english so bad because i'm korean. thanks again and god bless you. thank you! 😃😄
@@SHADE.SightKush You're fine. Thanks for the kind words and congratulations for improving and ranking up 👍
I’m trying to bind auto-inspect to grenades and it makes everything auto-inspect, any ideas?
Try on which buttons it inspects, then check what's binded to the key and make sure only the nade-keys have "+lookatweapon;-lookatweapon" added.
To check the bind simply write "bind KEY" into the console.
bind "key" "slot10;+lookatweapon;-lookatweapon" // molotov
bind "key" "slot7;+lookatweapon;-lookatweapon" // flashbang
bind "key" "slot8;+lookatweapon;-lookatweapon" // smoke grenade
bind "key" "slot6;+lookatweapon;-lookatweapon" // HE grenade
bind "key" "slot9;+lookatweapon;-lookatweapon" // decoy
bind "key" "slot4;+lookatweapon;-lookatweapon" // Cycle grenades
bind "key" "slot5;+lookatweapon;-lookatweapon" // bomb
after some trial and error, despite checking each individual bind, its still everything auto-inspect AFTER i use the autobind inspect. I changed all the bind with different way and solve the issue, perhaps you can try in your autoexec.
alias "+inspectKNIFE" "+lookatweapon; slot3"
alias "-inspectKNIFE" "-lookatweapon"
bind "3" "+inspectKNIFE"
alias "+inspectFLASH" "+lookatweapon; slot7"
alias "-inspectFLASH" "-lookatweapon"
bind "z" "+inspectFLASH"
alias "+inspectSMOKE" "+lookatweapon; slot8"
alias "-inspectSMOKE" "-lookatweapon"
bind "c" "+inspectSMOKE"
alias "+inspectMOLLY" "+lookatweapon; slot10"
alias "-inspectMOLLY" "-lookatweapon"
bind "x" "+inspectMOLLY"
alias "+inspectBOMB" "+lookatweapon; slot5"
alias "-inspectBOMB" "-lookatweapon"
bind "5" "+inspectBOMB"
with these type of binds it seems it doesnt affect the primary weapons and secondary as well. Hope it helps :)
Console not working now ?
Jumpthrow is kinda pointless now, i used to have a bind in csgo for jumpthrow because there you were missing a lot of jumpthrows with the spacebar but now i only use the spacebar and i never miss a jumpthrow
You are right for most nades which are just standing jumpthrows, but there are some tricky ones where the binds definitely help. T-side overpass B toxic molly in a B rush for example, which is a running M1+M2 jumpthrow within a tiny timewindow. Hats off if you manage to land that one 10/10 without a bind.
most ppl jump on mousescroll and its hard to jump and press mouse buttons at the same time
This is true if you do jumpthrows really slowly but once you start to reach the top of the game uou realize that doing jumpthrows with one button and no thought makes them so much more natural for you to incorporate more freely than this mechanic designed for people who don’t have google
i thought they patched the "de-subticking" thing already, does it actually still work?
This version does work, yes.
@@FNScence king
is the subtick binds still doing something? ty
I assume so.
bind space +jump_
bind mwheeldown "jomp"
bind mwheelup "jomp"
Why are space and mwheel binds different?
Good question. They are basically the same, but are written by 2 different people. One adds the underscore one line sooner than the other:
alias +jump_ "+jump;+jump"
alias jomp "+jump_;-jump_"
Alright, cool. And about the de-subticked jump throw - the goal is so that when you're jump throwing on a slanted surface you don't slide down when landing? Or is the output different from the normal jump throw bind, i.e. the same smoke lineup lands differently?
@@tuaddaut3633 Sliding down can't be prevented, I think.
The de-subticked jumpthrow-bind simply achieves 100% reproducabilty. Using it will always result in exactly the same trajectory. The default jump can differ in height, so extremely precise line-ups could fail randomly.
is there any bind for auto inspect knife when pulled out plzz tell
It would work the same:
bind "3" "slot3;+lookatweapon;-lookatweapon"
tried it , its not working plz help@@FNScence
my fucking walk key is always unbinded when i open the game, annoying as fuck how do i make a bind for it, bind key "+walk" ? cuz that dont work
It's "+sprint" or the subticked version is "+sprint_".
The original download contained my binds, which were crouch on shift and walk on alt but I changed it back now to default binds. Sorry about that.
After this cfg, I have loss %!!! How to fix this?
No binds shown in this video induce bad connection. The only thing I can imagine happening is the command "cq_netgraph_problem_show_auto 1", which just shows when your internet is struggling. You had paket loss before, but now you are made aware of it.
i have a question can i get banned For using Bhop bind?
You can not get banned for using ingame console commands.
oh ok thx and what about config ? can i get banned and if its not gonna get me banned do you know a config/ how to change text in game like when planting the bomb you can change the text instead of bomb has been planted to idk bomb has 60 second Run.
@@mr_lmd1599 So configs are just a collection of in-game commands executed one after another, so configs can't get you banned as well (except for the fast spinning ones in cs2 beta, but that's fixed now).
In CS:GO you could change the text by creating a new language. This is done via text-mods.
I have not used them since CS2, but it seems they are somewhat functional. Have a look here:
github.com/xPaw/CS2
oh ok and last question how do i enable the configs and i found a bhop config can you tell me if i can get banned for this?
bind mwheeldown "+jump_"
bind mwheelup "+jump_
bind space "+jump_"
bind "shift" "+duck_"
//desubtick alias
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias +duck_ "+duck;+duck"
alias -duck_ "-duck;-duck;-duck"
alias "_shooty" "-attack; alias shooty"
alias "+shooty" "+attack; alias shooty _shooty"
alias "-shooty" "shooty"
bind "MOUSE1" "+shooty"
//jb
alias +jb "-duck_; +jump_;-jump_"
alias -jb ""
bind mouse5 +jb
//lj
alias _checkw "-forward; alias checkw"
alias +w "+forward; alias checkw _checkw"
alias -w "checkw"
alias +lj "+duck; +jump;-jump; checkw"
alias -lj "-duck"
bind "mouse4" "+lj"
host_writeconfig
echo qiuum config loaded.
@@mr_lmd1599 Like stated in the description: Execute configs in-game by typing "exec CFGNAME" into the console, or by adding the launch option "+exec CFGNAME" in steam, after pasting the CFGNAME.cfg here: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg".
What you pasted here are just de-subtick binds, jumpbug-bind and longjump-bind. I'd argue those have little to do with bhopping, but the consistency on de-subtick jumping might help. Also the "shooty" alias, which creates de-subtick shooting was found to be useless/not working.
Again, these are all just console commands which are allowed. If they were not allowed, they would not be available without the use of sv_cheats 1, which is disabled for online play.
someone gimme voicecomms for bind
@FNScence
Hey i always put my middle click bind on a mouse button like mouse4, since then I can always run like normal without having to use my index finger to press it
como seria el bind?
Is there a way to cut off the delay between throwing nades? I mean they fixed "the not throwing nades bug" by putting in a delay it seems but its super annoying now. especially when you play banana and want to fast throw your molo after your he.
they fixed it today. "Sub-tick timing improvements to various systems including grenade throw animations and revolver firing"
[Console] Unknown command '-duck_'!
[Console] Unknown command '-jump_'!
any help for the longjump/jumpbug commands?
ive put them in autoexec.cfg instead of binds.cfg also
Those require the de-subtick alias'. Copy them into your config as well:
alias +jump_ "+jump;+jump"
alias -jump_ "-jump;-jump;-jump"
alias +duck_ "+duck;+duck"
alias -duck_ "-duck;-duck;-duck"
...
hi, if i want de-sub mouse attack spray i need to removes those 2?
// ========== de-subtick binds ==========
// bind mouse1 +attack_ // uncomment this line if you want de-subticked shooting
// bind mouse2 +attack2_ // uncomment this line if you want de-subticked shooting
Yes, remove the // (which tell the game to ignore anything after it in this line).
I personally don't use it, since I value the subtick accuracy on my shots, but it supposedly makes spraying more controlable and feel better.
You can’t de subtick shooting