BEST CS2 BINDS and CONSOLE COMMANDS | CS2 afap

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  • Опубликовано: 11 сен 2024

Комментарии • 131

  • @FNScence
    @FNScence  10 месяцев назад +9

    Here are all the binds I've shown in this video (it's too long for the description).
    Also think about supporting me by grabbing your SIGN-UP BONUS on GAMERGAINS 💹► gamergains.com/invites/FNScence
    ► *ALL BINDS SHOWN IN THIS VIDEO*
    ► *Jump-throw binds*
    alias +throw "-attack;-attack2"
    bind "space" "+jump;+throw"
    alias "+walkjumpthrow" "+forward;+jump"
    alias "-walkjumpthrow" "-jump;-forward"
    bind "n" "+walkjumpthrow;+throw"
    ► *M1+M2 throw bind*
    bind "R" "+reload; -attack; -attack2"
    ► *de-subtick binds*
    // bind mouse1 +attack_
    // bind mouse2 +attack2_
    bind space +jump_
    bind mwheeldown "jomp"
    bind mwheelup "jomp"
    bind ctrl +duck_
    bind shift +sprint_
    bind w +forward_
    bind a +left_
    bind s +back_
    bind d +right_
    bind space jumpthrow
    bind n +runthrow
    alias +attack_ "+attack;+attack"
    alias -attack_ "-attack;-attack;-attack"
    alias +attack2_ "+attack2;+attack2"
    alias -attack2_ "-attack2;-attack2;-attack2"
    alias +jump_ "+jump;+jump"
    alias -jump_ "-jump;-jump;-jump"
    alias +duck_ "+duck;+duck"
    alias -duck_ "-duck;-duck;-duck"
    alias +sprint_ "+sprint;+sprint"
    alias -sprint_ "-sprint;-sprint;-sprint"
    alias +forward_ "+forward;+forward"
    alias -forward_ "-forward;-forward;-forward"
    alias +left_ "+left;+left"
    alias -left_ "-left;-left;-left"
    alias +back_ "+back;+back"
    alias -back_ "-back;-back;-back"
    alias +right_ "+right;+right"
    alias -right_ "-right;-right;-right"
    alias jomp "+jump_;-jump_"
    alias jumpthrow "jomp; -attack_; -attack2_"
    alias +runthrow "+forward_; jumpthrow"
    alias -runthrow "-forward_"
    ► *toggle follow recoil bind*
    alias "recoilch" "exec binds; cl_crosshaircolor 1;slot1; darky_toggle_on; alias darky_toggle darky_toggle_off; bind H mainch"
    alias "mainch" "bind mouse1 +attack; bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 5 slot5; cl_crosshaircolor 2; bind q lastinv; bind H recoilch"
    mainch
    bind H "recoilch"
    bind "2" "slot2; bind H mainch; mainch"
    bind "1" "slot1; bind H recoilch"
    ► *follow recoil bind*
    bind "mouse1" "+attack"
    alias "+darky_shootR" "+attack;cl_crosshairthickness 0.9; cl_crosshairsize 0.6; cl_crosshairgap -5;cl_crosshair_recoil true;"
    alias "-darky_shootR" "-attack;cl_crosshairgap -2.3; cl_crosshairsize 1.8; cl_crosshairthickness 1;cl_crosshair_recoil false;"
    alias "darky_toggle_on" "bind mouse1 +darky_shootR; cl_crosshaircolor 1;alias darky_toggle darky_toggle_off;"
    alias "darky_toggle_off" "bind mouse1 +attack; cl_crosshaircolor 2; alias darky_toggle darky_toggle_on;"
    alias "darky_toggle" "darky_toggle_on;"
    bind "1" "slot1; darky_toggle_on; alias darky_toggle darky_toggle_off;"
    bind "2" "slot2; darky_toggle_off; alias darky_toggle darky_toggle_on;"
    bind "3" "slot3; darky_toggle; cl_crosshaircolor 2"
    bind "5" "slot5; darky_toggle; cl_crosshaircolor 2"
    bind "q" "lastinv; darky_toggle;"
    ► *bhop binds*
    alias "+fps" "fps_max 32"
    alias "-fps" "fps_max 800"
    bind "mouse4" "+fps"
    bind mwheeldown "+jump_"
    bind mwheelup "+jump_"
    alias +jump_ "+jump;+jump"
    alias -jump_ "-jump;-jump;-jump"
    ► *JumpBug and LongJump (CrouchJump) binds (require de-subticked alias'*
    alias +jb "-duck_; +jump_"
    alias -jb "-jump_"
    bind y +jb
    alias +lj "+duck_; +jump_";
    alias -lj "-duck_; -jump_";
    bind "capslock" "+lj"
    ► *Radar/equipment button*
    alias "+mz" "cl_radar_scale 0.3; cl_crosshair_sniper_width 1; cl_radar_always_centered 0; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; +cl_show_team_equipment";
    alias "-mz" "cl_radar_scale 0.5; cl_crosshair_sniper_width 2; cl_radar_always_centered 1; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 0; -cl_show_team_equipment";
    bind "ctrl" "+mz"
    ► *Long Crosshair - Bind*
    alias "+longch" "cl_crosshairsize 1000";
    alias "-longch" "cl_crosshairsize 1.8";
    bind "mouse4" "+longch"
    ► *Buyscript*
    // create your own here: www.cs2bindsgenerator.com/
    ► *Quality of Life buttons*
    ► *Refund all button*
    alias "refundall" "sellback 0;sellback 1;sellback 2;sellback 3;sellback 4;sellback 5;sellback 6;sellback 8;sellback 9;sellback 10;sellback 11;sellback 12;sellback 13;sellback 14;sellback 15;sellback 16;sellback 17;sellback 18;sellback 26;sellback 26;sellback 27;sellback 28;sellback 29;sellback 30;sellback 32;sellback 33;sellback 34;sellback 35"
    bind f5 "refundall"
    ► *Volume buttons*
    snd_headphone_eq 1
    bind K "volume 0.1"
    bind L "volume 1"
    bind J "incrementvar volume 0 1 1"
    bind L "toggle volume 0.1 0.8"
    ► *Timeout button*
    bind "0" "callvote starttimeout"
    ► *Drop bomb button*
    alias +c4 slot5;
    alias -c4 drop;
    bind 4 +c4;
    ► *Mute enemy team button*
    bind "i" "incrementvar cl_mute_enemy_team 0 1 1"
    ► *Quality of Life settings*
    cq_netgraph_problem_show_auto 1
    hud_showtargetid 1
    r_fullscreen_gamma 2.2
    r_show_build_info 0
    r_csgo_water_effects 0 // sv_cheats required
    r_csgo_water_refraction 0 // sv_cheats required
    fps_max_ui 400
    ► *auto nade-inspect binds*
    bind "V" "slot10;+lookatweapon;-lookatweapon" // molotov
    bind "F" "slot7;+lookatweapon;-lookatweapon" // flashbang
    bind "G" "slot8;+lookatweapon;-lookatweapon" // smoke grenade
    bind "C" "slot6;+lookatweapon;-lookatweapon" // HE grenade
    bind "4" "slot4;+lookatweapon;-lookatweapon" // cycle grenades

    • @otto.t5190
      @otto.t5190 10 месяцев назад

      Do the de-subticked alias binds work anymore? Didn't Valve patch them.

    • @FNScence
      @FNScence  10 месяцев назад

      @@otto.t5190 They attempted to, but this is the new version which still works. At 0:59 you can see me landing at exactly the same position using them.

    • @otto.t5190
      @otto.t5190 10 месяцев назад +1

      @@FNScence Ok that's cool. I thought the only way to do it now is the Launders way of making a separate file for the bind you want to de-subtick, but it seemed like such a hassle so I never even tried it. Now that these binds work I'll definitely start using these

    • @largofardo747
      @largofardo747 10 месяцев назад

      if i wanna put crouch in left control and walk in left shift, what should i change? ty, nice video

    • @FNScence
      @FNScence  10 месяцев назад +1

      @@largofardo747 You are probably the guy from discord who already knows the answer but here it is:
      bind ctrl +duck_
      bind shift +sprint_

  • @v0nman
    @v0nman 10 месяцев назад +1

    Thank you for the amazing resources and content as always you are great! That recoil bind is exactly the kind of thing I didn't know I absolutely wanted.

  • @tonyostreni3352
    @tonyostreni3352 7 месяцев назад

    just subbed, great work, keep it up.

  • @bigmike8586
    @bigmike8586 6 месяцев назад

    Absolutely stellar work, thank you so much.

  • @AntonChe
    @AntonChe 10 месяцев назад

    Big Up as always! Was very interesting to check this data, already tested all except "recoil bind" (seems like not ready yet, but the idea to use different color as an indicator is Big). Netgraph, Callvote, Refund, Inspect binds and Water settings were added afap :D
    Thank you!
    By the way, do you use Recoil bind in "Competitive"?

    • @FNScence
      @FNScence  10 месяцев назад

      I rewrote the recoil bind for the crosshair to change to a dot which I tested the last few days in premier and I quite like it.
      Here is what it looks like: ruclips.net/video/8EQxV4pqdlg/видео.html

  • @profka
    @profka 10 месяцев назад

    Thank you!

  • @arevev
    @arevev 10 месяцев назад

    love ur video. remind me of bananagaming

  • @user-jn5co6yw7m
    @user-jn5co6yw7m 10 месяцев назад

    very top, i like😄

  • @user-sv6xv8tp9s
    @user-sv6xv8tp9s 10 месяцев назад

    thank's for the work mate, btw i saw a little mistake about cycle nade inspect
    bind "key" "slot10;+lookatweapon;-lookatweapon"
    slot10 is molo, cycle is slot4, so :
    bind "key" "slot4;+lookatweapon;-lookatweapon"
    and decoy (no one care) inspect is :
    bind "key" "slot9;+lookatweapon;-lookatweapon" // decoy

  • @fx3378
    @fx3378 6 месяцев назад

    Thanks bro, i just have a question
    is it possible to auto inspect nades, while having them on the mouse wheel default cycle ?

  • @veo16
    @veo16 10 месяцев назад +1

    Runthrow and Walkjumpthrow do the same thing?
    //Walk Jump Throw
    alias +throw "-attack;-attack2"
    alias "+walkjumpthrow" "+forward;+jump"
    alias "-walkjumpthrow" "-jump;-forward"
    bind "n" "+walkjumpthrow;+throw"
    //Run Throw
    alias jomp "+jump_;-jump_"
    alias jumpthrow "jomp; -attack_; -attack2_"
    alias +runthrow "+forward_; jumpthrow"
    alias -runthrow "-forward_"
    bind n +runthrow
    Both are in your sample config, but looks like they both bind to the same key and achieve the same effect for moving forward, then jumping and throwing the nade.

    • @FNScence
      @FNScence  10 месяцев назад

      They do the same, but the one titled as runthrow is the de-subticked version, while the first one uses normal +forward and +jump binds.

  • @NunoPinto02
    @NunoPinto02 Месяц назад

    we need to use de-subtick binds and they still work? what you meaning by "sacrifice accuracy for consistency"?

  • @Sevenlove07
    @Sevenlove07 9 месяцев назад

    tks u bro!!!

  • @ALEKSANDR_SHASTOV
    @ALEKSANDR_SHASTOV 4 месяца назад +1

    M1+M2 not working.

  • @michigan9314
    @michigan9314 3 месяца назад

    Yo greateork with the binds, they all work great, only issue i have is that when i load into cs all my MnK binds are blank/reset, anyway to fix that? Like for instance i like crouch on spacebar, but with the binds it defaults to ctrl

    • @FNScence
      @FNScence  3 месяца назад

      Go through your configs and autoexec and find the line where it says "bind ctrl" or "bind space". Change to whatever layout you prefer. If you can't find them, you can always insert your own binds for ctrl, space or whatever key needs changing at the end of your config and basically overwrite any changes.
      You can automatically execute your config when launching the game with the launch option "+exec NAME", as long as you have a config called "NAME.cfg" in the path "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg". Obviously you can change the name to whatever you like.

    • @michigan9314
      @michigan9314 2 месяца назад +1

      I got it, thanks a bunch, that crouch jump bind has given me hella frags cuz no one looks at the weird spots, thx again bro, easy sub

  • @siddxartxa
    @siddxartxa 10 месяцев назад +1

    Does the water command work? Heard of it during beta, also heard it was dosabled soon after 🤔
    Will test it!

    • @FNScence
      @FNScence  10 месяцев назад +2

      No, it doesn't work anymore. My mistake, I should have tested it beforehand.

  • @FelixSebMorris
    @FelixSebMorris 10 месяцев назад

    Hi there great video love your quick and easy vids!
    is there an option where the crosshair color doesnt switch with the snappy follow recoil. I tried some variations of the cfg but i cant make it work... Could you help here? Sadly im no expert in this stuff... :D Thank you!

    • @FNScence
      @FNScence  10 месяцев назад

      Yes, look through the binds (ctrl+F) and delete any "cl_crosshair_color" commands.
      Glad you enjoy my content!

    • @FelixSebMorris
      @FelixSebMorris 9 месяцев назад

      Thanks for the answer it worked for me!
      Quick note aswell, it would be nice to include slot 6 to 10 aswell so after an auto swap after throwing a granade it doesnt mess you up :)
      Also... the latest patch did kill all your de-subticked binds.. :( Do you got new ones or would you say now the normal binds are good enough of a system, so we can play with them, idk if somone did some testing already, if the new update made the movement consistent@@FNScence

  • @josh19866914
    @josh19866914 6 месяцев назад

    i have the quick drop bomb bind enabled and works when i have a rifle/pistol , but i cant drop any weapon

  • @lightningcat6382
    @lightningcat6382 10 месяцев назад +1

    rather than bind buy weapon, you can bind slot and it will buy whatever you have in that slot even when change

    • @siddxartxa
      @siddxartxa 10 месяцев назад

      Is there a link for commands?

    • @FNScence
      @FNScence  10 месяцев назад

      Check out this website, it will create the binds for you: www.cs2bindsgenerator.com/

  • @byDaniRen
    @byDaniRen 10 месяцев назад

    What would be the bind to take out the HE grenade and also have the grenade cycle on the same key, with the inspect?

    • @FNScence
      @FNScence  10 месяцев назад +1

      That would simply be:
      bind "C" "slot4;+lookatweapon;-lookatweapon"

    • @byDaniRen
      @byDaniRen 10 месяцев назад

      Ty ❤

  • @faa-
    @faa- 10 месяцев назад

    after de-subticking m1 and m2 it causes some issues while spectating (switching between teammates since it requires m1 and m2 keys). I've been using numbers keys to do that but is there any other workaround for this?

    • @FNScence
      @FNScence  10 месяцев назад

      Ah, I ran into the same issue when trying to switch first-, thirdperson and freecam during demos using space/mwheeldown because of de-subticked movement binds.
      You could bind the default commands to different buttons to go back and forth like so:
      bind "F1" "+attack"
      bind "F2 "+attack2"
      You could also build a switch which when held uses normal binds on m1 and m2, so you would have to hold it in addition to pressing m1/m2 when spectating, but it sounds rather annoying, no? I could write it for you though if you want to use it.

    • @faa-
      @faa- 10 месяцев назад

      @@FNScence please do write it as im not familiar with writing configs. it would help everyone else reading this.

    • @FNScence
      @FNScence  10 месяцев назад +1

      This is all you need. Just paste it at the end of your de_subtick config. You can change mouse4 to any key you want.
      alias "+spec" "bind mouse1 +attack; bind mouse2 +attack2"
      alias "-spec" "bind mouse1 +attack_; bind mouse2 +attack2_"
      bind "mouse4" "+spec"

  • @AllanCuttingedge
    @AllanCuttingedge 10 месяцев назад

    About follow recoil bind - what’s it like in CSGO? Was it like the bind or default CS2 settings?

    • @FNScence
      @FNScence  10 месяцев назад +1

      I think it was just like the default setting, but it was locked behind sv_cheats.

  • @user-gt300
    @user-gt300 10 месяцев назад +1

    de-subtick binds does not violate ESL rules, right?

    • @El1as--
      @El1as-- 10 месяцев назад

      do you play ESL tournaments? For the majority ESL rules don't matter, only for pros.

    • @user-gt300
      @user-gt300 10 месяцев назад

      @@El1as-- In most cases, ESL rules apply to leagues in FACEIT. In that case, it is important to make sure that the ESL rules are not violated.

  • @tzav
    @tzav 10 месяцев назад

    Didn't they patched the benefits of the desubtick binds?

  • @zac5854
    @zac5854 9 месяцев назад

    will you update cfg?

  • @DarkStunter
    @DarkStunter 10 месяцев назад

    One thing you should be aware of is the auto inspect nade bind. If you want to throw the nade as quickly as possible, this bind is not good. There is a small delay to throw the nade if you start inspecting it immediately.
    Edit: Actually I'm not sure if it's slower. Just noticed that the delay exists there normally but it does feel very slow with the inspect. Could be placebo
    Edit edit: I'm sure it's tiny bit slower.

    • @DARKpptwitch
      @DARKpptwitch 10 месяцев назад

      my wepon inspect button doesn't work and its suttring my wepon

    • @As1ekPL
      @As1ekPL 10 месяцев назад

      No its not, since it was update that they changed, because apperently community find out that after pulling out and inspecting perhaps m4 you could start shooting faster, than normaly polling out, so i dont know how after edit you are sure, if you didnt even followed updates or checked it by yourself at offline server, lol cringe

    • @DarkStunter
      @DarkStunter 10 месяцев назад

      @@As1ekPL I did some more testing with host time scale .8 and with inspect it took me 1.34s for the nade to leave my hand which was 92 frames. without inspect the nade left my hand at 1.30s which was 89 frames. I did multiple testings with different speeds but didnt count frames as I am noob with that type of stuff (I couldnt find anywhere how many frames are in the clip so I counted them myself manually lol) but time wise it would always take me longer time to throw the nade with the inspect animation. Anyway you do you if you believe that it doesn't take any longer or doesn't bother you then that shall be it :)

    • @As1ekPL
      @As1ekPL 10 месяцев назад

      @@DarkStunter Did you use aliases/binds for instant throw and inspection, or you made it on low host framerate with manual keyboard nade pulling after inspection?
      like perhaps;
      alias +throw slot3; slot5; +attack;
      alias -throw -attack ???
      you know about subtick problem that perhaps jumping, moving or shooting is unconsitent, untill you add some commands after another command?

  • @maximeantoine2106
    @maximeantoine2106 10 месяцев назад

    Hello is the desubtick bind allow for ESEA LEAGUE?

  • @TheFreakKevin
    @TheFreakKevin 10 месяцев назад

    SO they still work? I can't seem to figure it out xD

  • @Sirkris09
    @Sirkris09 10 месяцев назад

    Can you explain how to use the jumpbug bind? Do you jump, then hold duck key and press "y" to "jumpbug"?

    • @FNScence
      @FNScence  10 месяцев назад +2

      Yes, exactly. The bind releases crouch at the right timing and jumps, only downside is you can't spam it like with mwheel, so you have to hit the bhop as if you'd use spacebar to jump. After you press the jumpbug bind you can release both crouch and the bind.

  • @z11ng3r
    @z11ng3r 10 месяцев назад

    wasn't there an update a while ago removing the de-subticking ?

    • @FNScence
      @FNScence  10 месяцев назад +2

      Yes, but people were quick to create this version which works on the current patch again.

  • @berndderhenker5546
    @berndderhenker5546 9 месяцев назад

    Jumpthrow binds don't work for me at all when copying it in console. I'm not even jumping. Any Ideas why?
    Maybe because i got jump already on space and mwheel up?

    • @FNScence
      @FNScence  9 месяцев назад

      If you're using the de-subticked jumpthrow binds, you also need the de-subticked movement alias' set up.
      With the standard jumpthrow binds, make sure you are pasting each line seperately into the console or seperate each line with a semicolon. But I recommend running those binds through a console as aliases don't get saved by the game itself.

    • @berndderhenker5546
      @berndderhenker5546 9 месяцев назад

      @@FNScence digga die Scheiße is mir zu kompliziert xd
      Danke trotzdem.

  • @rapupdate1040
    @rapupdate1040 10 месяцев назад

    I have grenades browsing on mouse4. How can I auto inspect all grenades? If I bind "mouse4" "slot10;+lookatweapon;-lookatweapon" for example it will inspect my weapon once pressed mouse4

    • @FNScence
      @FNScence  10 месяцев назад

      bind "mouse4" "slot4;+lookatweapon;-lookatweapon"

  • @ukasz1634
    @ukasz1634 10 месяцев назад

    middle jump throw doesnt work with this

  • @veo16
    @veo16 10 месяцев назад

    Any fix for the subtick binds for M1 and M2 causing conflicts with spectate? Can't change between teamamtes.

    • @FNScence
      @FNScence  10 месяцев назад +1

      Hold this button in addition to pressing m1/m2 when spectating. Just paste it at the end of your de-subtick config. You can change mouse4 to any key you want.
      alias "+spec" "bind mouse1 +attack; bind mouse2 +attack2"
      alias "-spec" "bind mouse1 +attack_; bind mouse2 +attack2_"
      bind "mouse4" "+spec"

  • @dmzZyY
    @dmzZyY 10 месяцев назад

    The bhop bind make me lag hard, others work very well thx for this, even if volvo gonna patch this sadly

    • @FNScence
      @FNScence  10 месяцев назад +4

      That's what's supposed to happen. 32 FPS looks horrible but you are only holding down this fps_max 32 bind while bhopping. On flat ground, because CS2 runs on 64 tick, you have exactly 44 ticks of airtime between each hop. Limiting the FPS to 32 now increases your input-time to hit a perfect bhop drastically. CS:GO had the same issue, but fixed it by limiting the lowest possible fps_max value to something above 40.

  • @sebinicusor7000
    @sebinicusor7000 10 месяцев назад

    the water settings work online too or just offline with bots?

    • @FNScence
      @FNScence  10 месяцев назад +1

      Damn, they are actually cheat-protected atm. Sorry, my bad.
      I hope they become available again, would be a big W for players with lower end PCs.

    • @sebinicusor7000
      @sebinicusor7000 10 месяцев назад

      @@FNScence np, thx for reply and keep up the nice videos! 😃😁😁😁

  • @youneedsomefruits
    @youneedsomefruits 8 месяцев назад

    which file in the config folder has the follow recoil command?

    • @FNScence
      @FNScence  8 месяцев назад +1

      If you press on the dropbox link from the description, there is a "follow"-subfolder with the config file called "follow.cfg". Alternatively, you have all commands here in the commends as well.

  • @kostiantynrudnyk9431
    @kostiantynrudnyk9431 9 месяцев назад

    @FNScence how do you record this scene 2:03?

    • @FNScence
      @FNScence  9 месяцев назад +1

      Using demos. In main menu type "tv_enable 1", if you don't want your friends to watch via gotv type "tv_maxclients 0" and then when ingame type "tv_record DEMONAME", and "tv_stoprecord". To watch it type "playdemo DEMONAME".

    • @kostiantynrudnyk9431
      @kostiantynrudnyk9431 9 месяцев назад

      @@FNScence Thank you I'll try. Is there any way to make smooth camera like in csgo gotv?

  • @poiii8045
    @poiii8045 10 месяцев назад

    are the de-subticking binds allowed in esl?

  • @flightofthephoenix
    @flightofthephoenix 7 месяцев назад

    Hello and Thank tou for video. It doesn't work, I followed all the steps, what should I do? I made my cfg:
    alias "+jumpthrow" "+jump;-attack; -attack2"
    alias "-jumpthrow" "-jump"
    bind "kp_enter" "+jumpthrow"
    alias "+jumpthrow2" "+forward; +jump; -attack; -attack2"
    alias "-jumpthrow2" "-jump; -forward"
    bind "kp_del" "+jumpthrow2"
    bind mwheeldown "+jump_"
    bind mwheelup "+jump_"
    alias +jump_ "+jump;+jump"
    alias -jump_ "-jump;-jump;-jump"
    alias +jb "-duck_; +jump_"
    alias -jb "-jump_"
    bind kp_ins +jb
    alias +lj "+duck_; +jump_";
    alias -lj "-duck_; -jump_";
    bind "rshift" "+lj"
    bind "f5" "slot10;+lookatweapon;-lookatweapon" // molotov
    bind "f6" "slot7;+lookatweapon;-lookatweapon" // flashbang
    bind "f7" "slot8;+lookatweapon;-lookatweapon" // smoke grenade
    bind "f8" "slot6;+lookatweapon;-lookatweapon" // HE grenade
    bind "f9" "slot4;+lookatweapon;-lookatweapon" // cycle grenades
    bind "9" "say ♿"
    When i press ''exec autoexec'' show me this:
    exec autoexec
    [InputService] execing autoexec
    [Console] bind: "kp_ins" isn't a valid key
    What should i do?
    My regards,
    C.

    • @FNScence
      @FNScence  7 месяцев назад

      It means that you tried to bind something to a key that doesn't exist. Try replacing the following line:
      bind kp_ins +jb
      with this:
      bind ins +jb
      Also I think rshift is also invalid. Try this as well:
      bind "shift" "+lj"

    • @flightofthephoenix
      @flightofthephoenix 7 месяцев назад

      ​@@FNScence Thanks for the answer, but it still doesn't work. This time it tells me that it executes the command without errors. Can you help me a little bit? Make me a cfg with my key(binds) if you have time.

  • @SHADE.SightKush
    @SHADE.SightKush 10 месяцев назад

    hello. This doesn't work for me. by M1+M2 throw bind and LongJump (CrouchJump) binds. [Console] Unknown command '-duck_'!
    [Console] Unknown command '-jump_'! Can you help me?

    • @FNScence
      @FNScence  10 месяцев назад

      The longjump bind requires the desubtick binds as well. The command '-jump_' which your game doesn't recognize is an alias set up within the desubtick section.
      The M1+M2 should work just fine. To use it hold both mouse buttons, then press R.

    • @SHADE.SightKush
      @SHADE.SightKush 10 месяцев назад

      @@FNScence oh. i see. thank you so muck. i always watch you viedo and so help for me. i was 7500 rank but i watch your viedo and practice aim, practice how to throw flash, smoke. so i go to the 10000 rank. thank you.

    • @SHADE.SightKush
      @SHADE.SightKush 10 месяцев назад

      @@FNScence my english so bad because i'm korean. thanks again and god bless you. thank you! 😃😄

    • @FNScence
      @FNScence  10 месяцев назад

      @@SHADE.SightKush You're fine. Thanks for the kind words and congratulations for improving and ranking up 👍

  • @Auxvasse
    @Auxvasse 10 месяцев назад

    I’m trying to bind auto-inspect to grenades and it makes everything auto-inspect, any ideas?

    • @FNScence
      @FNScence  10 месяцев назад +1

      Try on which buttons it inspects, then check what's binded to the key and make sure only the nade-keys have "+lookatweapon;-lookatweapon" added.
      To check the bind simply write "bind KEY" into the console.

    • @user-sv6xv8tp9s
      @user-sv6xv8tp9s 10 месяцев назад

      bind "key" "slot10;+lookatweapon;-lookatweapon" // molotov
      bind "key" "slot7;+lookatweapon;-lookatweapon" // flashbang
      bind "key" "slot8;+lookatweapon;-lookatweapon" // smoke grenade
      bind "key" "slot6;+lookatweapon;-lookatweapon" // HE grenade
      bind "key" "slot9;+lookatweapon;-lookatweapon" // decoy
      bind "key" "slot4;+lookatweapon;-lookatweapon" // Cycle grenades
      bind "key" "slot5;+lookatweapon;-lookatweapon" // bomb

    • @isaacwong5783
      @isaacwong5783 9 месяцев назад

      after some trial and error, despite checking each individual bind, its still everything auto-inspect AFTER i use the autobind inspect. I changed all the bind with different way and solve the issue, perhaps you can try in your autoexec.
      alias "+inspectKNIFE" "+lookatweapon; slot3"
      alias "-inspectKNIFE" "-lookatweapon"
      bind "3" "+inspectKNIFE"
      alias "+inspectFLASH" "+lookatweapon; slot7"
      alias "-inspectFLASH" "-lookatweapon"
      bind "z" "+inspectFLASH"
      alias "+inspectSMOKE" "+lookatweapon; slot8"
      alias "-inspectSMOKE" "-lookatweapon"
      bind "c" "+inspectSMOKE"
      alias "+inspectMOLLY" "+lookatweapon; slot10"
      alias "-inspectMOLLY" "-lookatweapon"
      bind "x" "+inspectMOLLY"
      alias "+inspectBOMB" "+lookatweapon; slot5"
      alias "-inspectBOMB" "-lookatweapon"
      bind "5" "+inspectBOMB"
      with these type of binds it seems it doesnt affect the primary weapons and secondary as well. Hope it helps :)

  • @freddy8569
    @freddy8569 9 месяцев назад

    Console not working now ?

  • @alexanderx78
    @alexanderx78 10 месяцев назад +1

    Jumpthrow is kinda pointless now, i used to have a bind in csgo for jumpthrow because there you were missing a lot of jumpthrows with the spacebar but now i only use the spacebar and i never miss a jumpthrow

    • @FNScence
      @FNScence  10 месяцев назад +3

      You are right for most nades which are just standing jumpthrows, but there are some tricky ones where the binds definitely help. T-side overpass B toxic molly in a B rush for example, which is a running M1+M2 jumpthrow within a tiny timewindow. Hats off if you manage to land that one 10/10 without a bind.

    • @ukasz1634
      @ukasz1634 10 месяцев назад +2

      most ppl jump on mousescroll and its hard to jump and press mouse buttons at the same time

    • @1bird_d
      @1bird_d 10 месяцев назад

      This is true if you do jumpthrows really slowly but once you start to reach the top of the game uou realize that doing jumpthrows with one button and no thought makes them so much more natural for you to incorporate more freely than this mechanic designed for people who don’t have google

  • @THeCOMENTOR1243
    @THeCOMENTOR1243 10 месяцев назад

    i thought they patched the "de-subticking" thing already, does it actually still work?

    • @FNScence
      @FNScence  10 месяцев назад +2

      This version does work, yes.

    • @THeCOMENTOR1243
      @THeCOMENTOR1243 10 месяцев назад

      @@FNScence king

  • @largofardo747
    @largofardo747 10 месяцев назад

    is the subtick binds still doing something? ty

    • @FNScence
      @FNScence  10 месяцев назад +1

      I assume so.

  • @tuaddaut3633
    @tuaddaut3633 10 месяцев назад

    bind space +jump_
    bind mwheeldown "jomp"
    bind mwheelup "jomp"
    Why are space and mwheel binds different?

    • @FNScence
      @FNScence  10 месяцев назад

      Good question. They are basically the same, but are written by 2 different people. One adds the underscore one line sooner than the other:
      alias +jump_ "+jump;+jump"
      alias jomp "+jump_;-jump_"

    • @tuaddaut3633
      @tuaddaut3633 10 месяцев назад

      Alright, cool. And about the de-subticked jump throw - the goal is so that when you're jump throwing on a slanted surface you don't slide down when landing? Or is the output different from the normal jump throw bind, i.e. the same smoke lineup lands differently?

    • @FNScence
      @FNScence  10 месяцев назад

      @@tuaddaut3633 Sliding down can't be prevented, I think.
      The de-subticked jumpthrow-bind simply achieves 100% reproducabilty. Using it will always result in exactly the same trajectory. The default jump can differ in height, so extremely precise line-ups could fail randomly.

  • @versionx1412
    @versionx1412 10 месяцев назад

    is there any bind for auto inspect knife when pulled out plzz tell

    • @FNScence
      @FNScence  10 месяцев назад +1

      It would work the same:
      bind "3" "slot3;+lookatweapon;-lookatweapon"

    • @versionx1412
      @versionx1412 10 месяцев назад

      tried it , its not working plz help@@FNScence

  • @equalizer47
    @equalizer47 10 месяцев назад

    my fucking walk key is always unbinded when i open the game, annoying as fuck how do i make a bind for it, bind key "+walk" ? cuz that dont work

    • @FNScence
      @FNScence  10 месяцев назад

      It's "+sprint" or the subticked version is "+sprint_".
      The original download contained my binds, which were crouch on shift and walk on alt but I changed it back now to default binds. Sorry about that.

  • @senichzavozzi8825
    @senichzavozzi8825 10 месяцев назад

    After this cfg, I have loss %!!! How to fix this?

    • @FNScence
      @FNScence  10 месяцев назад

      No binds shown in this video induce bad connection. The only thing I can imagine happening is the command "cq_netgraph_problem_show_auto 1", which just shows when your internet is struggling. You had paket loss before, but now you are made aware of it.

  • @mr_lmd1599
    @mr_lmd1599 6 месяцев назад

    i have a question can i get banned For using Bhop bind?

    • @FNScence
      @FNScence  6 месяцев назад

      You can not get banned for using ingame console commands.

    • @mr_lmd1599
      @mr_lmd1599 6 месяцев назад

      oh ok thx and what about config ? can i get banned and if its not gonna get me banned do you know a config/ how to change text in game like when planting the bomb you can change the text instead of bomb has been planted to idk bomb has 60 second Run.

    • @FNScence
      @FNScence  6 месяцев назад

      @@mr_lmd1599 So configs are just a collection of in-game commands executed one after another, so configs can't get you banned as well (except for the fast spinning ones in cs2 beta, but that's fixed now).
      In CS:GO you could change the text by creating a new language. This is done via text-mods.
      I have not used them since CS2, but it seems they are somewhat functional. Have a look here:
      github.com/xPaw/CS2

    • @mr_lmd1599
      @mr_lmd1599 6 месяцев назад

      oh ok and last question how do i enable the configs and i found a bhop config can you tell me if i can get banned for this?
      bind mwheeldown "+jump_"
      bind mwheelup "+jump_
      bind space "+jump_"
      bind "shift" "+duck_"
      //desubtick alias
      alias +jump_ "+jump;+jump"
      alias -jump_ "-jump;-jump;-jump"
      alias +duck_ "+duck;+duck"
      alias -duck_ "-duck;-duck;-duck"
      alias "_shooty" "-attack; alias shooty"
      alias "+shooty" "+attack; alias shooty _shooty"
      alias "-shooty" "shooty"
      bind "MOUSE1" "+shooty"
      //jb
      alias +jb "-duck_; +jump_;-jump_"
      alias -jb ""
      bind mouse5 +jb
      //lj
      alias _checkw "-forward; alias checkw"
      alias +w "+forward; alias checkw _checkw"
      alias -w "checkw"
      alias +lj "+duck; +jump;-jump; checkw"
      alias -lj "-duck"
      bind "mouse4" "+lj"
      host_writeconfig
      echo qiuum config loaded.

    • @FNScence
      @FNScence  6 месяцев назад

      @@mr_lmd1599 Like stated in the description: Execute configs in-game by typing "exec CFGNAME" into the console, or by adding the launch option "+exec CFGNAME" in steam, after pasting the CFGNAME.cfg here: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg".
      What you pasted here are just de-subtick binds, jumpbug-bind and longjump-bind. I'd argue those have little to do with bhopping, but the consistency on de-subtick jumping might help. Also the "shooty" alias, which creates de-subtick shooting was found to be useless/not working.
      Again, these are all just console commands which are allowed. If they were not allowed, they would not be available without the use of sv_cheats 1, which is disabled for online play.

  • @rev.420
    @rev.420 8 месяцев назад

    someone gimme voicecomms for bind

  • @hrqdomingues
    @hrqdomingues 10 месяцев назад

    @FNScence

  • @1bird_d
    @1bird_d 10 месяцев назад

    Hey i always put my middle click bind on a mouse button like mouse4, since then I can always run like normal without having to use my index finger to press it

    • @safexpl175
      @safexpl175 10 месяцев назад

      como seria el bind?

  • @9SJL
    @9SJL 9 месяцев назад

    Is there a way to cut off the delay between throwing nades? I mean they fixed "the not throwing nades bug" by putting in a delay it seems but its super annoying now. especially when you play banana and want to fast throw your molo after your he.

    • @9SJL
      @9SJL 9 месяцев назад

      they fixed it today. "Sub-tick timing improvements to various systems including grenade throw animations and revolver firing"

  • @lukyefps
    @lukyefps 9 месяцев назад

    [Console] Unknown command '-duck_'!
    [Console] Unknown command '-jump_'!
    any help for the longjump/jumpbug commands?

    • @lukyefps
      @lukyefps 9 месяцев назад

      ive put them in autoexec.cfg instead of binds.cfg also

    • @FNScence
      @FNScence  9 месяцев назад

      Those require the de-subtick alias'. Copy them into your config as well:
      alias +jump_ "+jump;+jump"
      alias -jump_ "-jump;-jump;-jump"
      alias +duck_ "+duck;+duck"
      alias -duck_ "-duck;-duck;-duck"
      ...

  • @CS2RCS
    @CS2RCS 10 месяцев назад

    hi, if i want de-sub mouse attack spray i need to removes those 2?
    // ========== de-subtick binds ==========
    // bind mouse1 +attack_ // uncomment this line if you want de-subticked shooting
    // bind mouse2 +attack2_ // uncomment this line if you want de-subticked shooting

    • @FNScence
      @FNScence  10 месяцев назад

      Yes, remove the // (which tell the game to ignore anything after it in this line).
      I personally don't use it, since I value the subtick accuracy on my shots, but it supposedly makes spraying more controlable and feel better.

    • @lightningcat6382
      @lightningcat6382 10 месяцев назад

      You can’t de subtick shooting