It’s been a while since I saw one of your videos, but they are helpful as always and very nicely presented. Thanks for the clear stat presentation and veterancy line demonstrations.
I have a bold idea. If the entire team got these ofilamme guards and everyone stood together and used the +300 all defense buff. Would troops just not die?
By themselves they really do look weak in combat. They grant cc immunity to allies too? I wonder if this would negate the debuff from claymores. Charge reset for Prefecture Pikes, Berzerkers etc sounds quite terrifying, as for cavalry it might be hard to keep up, but the tankier ones might be able to pull out and charge again more easily.
That is because this unit is better using their defending skills, not charging one 2 times. The unit is better charging, using 2, placing the banner and waiting until the 11 second(because it disappear at 12) and cacht it fir charge 2 times more
That’s boring(the thumbnail) I play nadochi and believe in my ability to self heal, I go in with my unit at the spawn because I forgot to tell them to follow. I may die, but in my head I die epically.
9:14 I like how grandpas didn't even notice, that someone bumped into them.
They gave zero cares. Sitting there saying "hey kids. Nice try"
I believe that the only proper way to kill them is to kill their commander first
It’s been a while since I saw one of your videos, but they are helpful as always and very nicely presented. Thanks for the clear stat presentation and veterancy line demonstrations.
Im going to use bottom. That defense buff seems insane.
I have a bold idea. If the entire team got these ofilamme guards and everyone stood together and used the +300 all defense buff. Would troops just not die?
I doubt they stack. Though alternating cc immunity would be strong
By themselves they really do look weak in combat.
They grant cc immunity to allies too? I wonder if this would negate the debuff from claymores. Charge reset for Prefecture Pikes, Berzerkers etc sounds quite terrifying, as for cavalry it might be hard to keep up, but the tankier ones might be able to pull out and charge again more easily.
That is because this unit is better using their defending skills, not charging one 2 times. The unit is better charging, using 2, placing the banner and waiting until the 11 second(because it disappear at 12) and cacht it fir charge 2 times more
now this unit will be fun
Wait they can give cc immunity???????? That will be interesting.. rip pikes
That’s boring(the thumbnail) I play nadochi and believe in my ability to self heal, I go in with my unit at the spawn because I forgot to tell them to follow. I may die, but in my head I die epically.
Does the banner charge with hero knock down enemy units?
I have a question, how can you have units with darkblue color? Usually are all yellow?
One of the features coming in season 11 is the ability to change unit colors in matches. I have my units set to purple
Ty, you are giving me a so good new!!!
This unit might be the worst unit in Combat in the entire Game
Bottom line be sure
Too bad they seem really weak in combat.
I think you use them bad