Detailed Testing The AR-61 Tenderizer - Helldivers 2

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  • Опубликовано: 21 окт 2024

Комментарии • 27

  • @tiasp_
    @tiasp_ 5 месяцев назад +7

    Greetings, new channel! I don't comment often but I must argue for the ammo. Counting the magazine you start with and not exclusively counting spare magazines, the Tenderizer has 385 bullets total with 11 magazines, while the Liberator has 360 bullets with 8 magazines. Another factor to call out on is that all bots have minimum of Light Armour where as heads of Raiders are unarmoured. Difficulty changes a lot of factors such as armour, however. Light Raiders may absolutely be unarmoured on lower difficulties but they definitely are armoured higher up, by the community's explanations.
    These guns are not direct buffs to each other but rather sidegrades of each other. I find preference to the Tenderizer over the Liberator, personally.

    • @GGBlaster
      @GGBlaster 5 месяцев назад

      Ideally, most guns of the same class are sidegrades (aka pros and cons balance out). However, players might struggle to see value in a weapon if it doesn’t seem to be some kind of upgrade to its standard counterpart.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад

      hi thankyou for your insight , if you counted the whole spare mags yes the tenderizer is higher than liberator, but it is rare for us to spend the whole spare mags in a fight and we will refill it unconsciously before its empty
      and you're right the head of the devastator and trooper is light armour, but please dont forget they will shot you back, and if you got shot your aim is broken. and if youre fighting the machine gun devastator you cant aim right. well my aim is not godlike so i prefer other means to defeat them.
      yes they are different but we still need to compare them, most of helldivers didnt grind them way for free 1000 supercredits and this is a brand new weapon. but if the difference is barely seen thats just a waste of time grinding or spending money. for the SMG Pummeler is the best thing in the warbond, it is weaker than SMG Defender but theres a new trait that make us want to use them, that makes new weapon fun

    • @ijsbeermeneer9952
      @ijsbeermeneer9952 5 месяцев назад +2

      Fair, but they all do less damage then the starter pistol (75 dmg). When a 9mm does more damage then a heavy calibre assault rifle, imma pose some questions

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад

      @@ijsbeermeneer9952 we cant compare an assault rifle with a different gun, the pistol is so much weaker than primary weapon less mags cap, high recoil, less mags spare, cant shoot auto, and only 15 damage higher

  • @alundrium
    @alundrium 5 месяцев назад +2

    I recently picked this thing up. Against bots it appears to have a special damage buff to heads. When in single fire it can one shot the chainsaw guys and devastators.
    I don't think it's better than the Diligence counter sniper or the Jar5 Dominator, but it is really easy to use and I think it's viable for Automatons

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад +2

      i dont think devastator can be 1 hit with assault rifle even if you single fire the weapon.
      dilligence counter sniper used to 2 hits on the head, but it got buff from 128 damage to 140 damage, and it is now 1 hit the devastator head.
      and i think tenderizer can 3 hit the devastator in the head which is 180 damage. so i think the devastator head has a health maybe somewhere 130-135 HP

    • @alundrium
      @alundrium 5 месяцев назад +2

      @GrizzlyPlay1 I tested it again and you're right. Three to five headshots kill a devastator with the Tenderizer

  • @morgan3392
    @morgan3392 5 месяцев назад +1

    This will be an interesting test to compare with once the weapon gets buffed, whenever that is. They did put it in the Known Issues that it's not doing enough damage right now, and even Pilestedt was saying that he suspects time to kill overall is currently too high.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад

      they said they will release a major update, i cant wait to be dissapointed again

    • @ZuilzonDTD
      @ZuilzonDTD 5 месяцев назад

      Honestly, it could probably stay at 60 damage to, but if they gave it something like 60 durability damage then it would fill a unique niche of not necessarily hitting harder but hitting much more consistently than any other AR. The light armor penatrating would still be limiting but it would probably make things like shooting the pelvis out of a devastator or shooting bile spewer sacks much more viable of options, making it easier to use to.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад +1

      @@ZuilzonDTD actually i dont really care about the damage, at the very least give an accurate description for the weapon. i expect stopping power as a stagger just like the pummeler but its just another eruptor gun

  • @Jewsus_Crisco
    @Jewsus_Crisco 5 месяцев назад +2

    Hellmire calls for aid.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад

      using FTL jump to hellmire ASAP

  • @jonasan-san
    @jonasan-san 5 месяцев назад +3

    it has 3 more mags than liberator...

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад +1

      yes the Tenderizer has 385 bullets total with 11 magazines, and The Liberator has 360 bullets with 8 magazines. but how often you empty your whole mags before you refill it, what i mean is for a single fight for 1 bug breaches and 1 dropship battle

  • @MrSquigglies
    @MrSquigglies 5 месяцев назад +1

    It doesn't have enough stagger to make it worth it. It doesn't have enough damage to make it worth it. It doesn't have the armor penetration to make it worth it. If you want a low recoil assault rifle, the sickle is right there.
    There's a few things that they could do to make this assault rifle worth it. I think first item on the list is to probably boost up the firing by a lot and essentially turn it into a famas or AEK from battlefield.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад +1

      i think it should have a stagger or slow trait like the SMG pummeler, but this is what we got.
      and if we talking polar warbond theres a mountains of ideas for it. frozen bullet, frost weapon, frozen grenade, but not a single thing related to them lmao

    • @Tacibell
      @Tacibell 4 месяца назад +1

      @@GrizzlyPlay1 I was kinda hoping for the snow shoes actually making the player move normally in snow/ icy maps lol

  • @12Music72
    @12Music72 5 месяцев назад +1

    It's likely getting a buff in a few days or less than a week. Not to be too negative, but this test is a bit late and at worst outdated within no-time.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад +1

      i really hope so, the update is delayed and CEO is quitting his position for helping the balancing

  • @CrimsonRayne
    @CrimsonRayne 5 месяцев назад +2

    They are gonna rework a lot of guns. Nerfs are boring

    • @GrizzlyPlay1
      @GrizzlyPlay1  4 месяца назад

      i dont think theyre gonna rework anytime soon, but its confirmed a new content is coming

  • @skinnymb82508
    @skinnymb82508 5 месяцев назад +1

    You gotta love that it says more stopping power but has same damage as the starter one just less ammo. Just another useless gun and they couldn’t even nerf this one cause it was already so bad.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад

      if next patch more nerf than buff, helldivers will really riot

  • @gitchyboi1962
    @gitchyboi1962 5 месяцев назад +1

    Oooh, an up and coming content chaser repeating the same thing as every other youtuber and missing the point. This dude probably wants every gun to be a full auto pre-balanced eruptor.

    • @GrizzlyPlay1
      @GrizzlyPlay1  5 месяцев назад +2

      you can always share your opinion which i dont tell here sir, and yes i want every gun to be fun to play. not an average gun that feels like pea shooter