Another good thing is, when your base is under attack and base fleet is wiped(free cp usage) you can retreat sub-fleet from any structure and hit base attackers once again with full fleet.
You can deploy sub fleets in mining plats as well, so even if the enemy sees your mining Plat is unguarded its not as there is a sub fleet you can't even see until you attack, you can replenish the ships that died in the sub fleet, vary useful I'd say
Low tier ships are going to have a purpose now for nothing else than to be annoying on Ops and Amps I will probably just use this for a siege fleet sitting in an OP positioned to snipe random OPS and Plats. Will be interesting to see how it’s most commonly used
As subfrotas liberam sim a possibilidade de fazer mais naves. Fazendo frotas somente com cruzadores dá para conseguir 4 frotas com naves grandes. Se o máximo das frotas forem 300 pontos de comando, mais o reforço. Os desenvolvedores deveriam criar pontos de comando separado para cumprir missões com frotas de 5 naves, missões domésticas, e pontos de comando para missões da organização. Eu imagino que seja uma questão de tamanho do servidor, criar subfrotas ou condições para os jogadores produzir mais naves deve pesar e causar mais bugs, mas seria ótimo que houvesse a condição do servidor fornecer pontos de comando para acrescentar outras naves para formar frotas de mineração, pontos de comando para cumprir missões domésticas do tipo escoltar frotas, transportar suprimentos, explorar regiões e os pontos de comando para fazer guerra. Essas limitações certamente são por motivos de espaço no hardware do servidor. Eu joguei neste último servidor como líder e imediatamente comecei a explorar as subfrotas. Elas podem ter dado a vitória para nós na conquista da última cidade para o meu clã. Faltaram os jogadores que fazem a diferença e consequentemente demoramos para pegar a cidade, e pela minha avaliação, certamente foi por causa das subfrotas que conseguimos pegar a cidade. Uma outra coisa que o jogo poderia fornecer é recompensas para os membros da organização quando o líder cria uma operação e os jogadores participam com os critérios de naves que o líder determinar. Assim, os jogadores não se transformariam em fazendeiros.
Great video. FYI, the fleet info is incorrect as of 9-25-2024 (feature likely improved after further development). You can have fleets that are the size of the max fleets your base allows you to form. I have fleets at 420 CP with a nearly completed base (400 + 20 CP from alliance). I can station two, 420 CP fleets in structures.
Great video, I apreciate it :) Can you do a video on how Auxilery ships work? i have both, one with several modules but I don't know how to use them or even see how they would be useful. Is this something you can do a video for?
Thanks - if you expend TP on a ship type that is assigned to a subfleet - does it get updated with the new capabilities? Or does it have to return to the base with a dockyard to get it?
But if your a defensive player you could place outposts all around your main base. Create fleets for the outposts then use main base fleets to blockade the outpost areas or jump in from the flanks. Im at this stage right now so it will be good for defensive static players but be very costly for attackers if they wish to relocate
What if the subfleet is not at the outpost to defend it, and that outpost is destroyed, but your base already has full CP worth of ships? Also can you reinforce the fleets stationed at the outposts? Thanks for making this video, good to see some information on this new update since I can't test myself in hub.
@@TheBlackKnightmare Thanks! Man that's so weird to think of, outpost dies so entire fleets just like "welp, time to self destruct". I mean, I understand why mechanic wise though.
@@steelblood4116I mean, what else can the crew inside the ships do? They either stay stagnant in space or returning to base and self-destructing their fleet.
@@derrickubay-ubay9503 Stay in space till space opens up at port, or a new outpost is built that they could moor at (heck, could easily have other outposts built when the one they are stationed at is blown up), at the very least, attack enemies and go down fighting. There's plenty of options that are more useful then just blowing up.
@SuperZarrabal correct. If you have 1300/1400 cp in base and 400cp fleet you cannot do anything but recall 100cp of it and deploy that elsewhere then do another 100. Thats why i make my sub fleets like this: 1x tanky big ship fleet that suffers few casualties until your fodder fleets die. 1x fodder fleet of meat shields/AA FG/DD only that way if it all dies or has to be scrapped its ok. If your outpost dies with a sub fleet attached that sub fleet fully dies btw unless you have the empty cp space
Start with 50 per ship to start off as that atleast guarantees that the ship can reach gold including the 50 available tech from battle xp. Then once you have a good collection of bps at 50 then you can focus on choosing the more important ships to increase tech at LVL 0.
when sleep easy target for enemy no use shield only fleet enemy can attach with more fleets and wne destroy outpost fleet be deleted without back resources
The max amount of ships per type is not affected? Like, can I have 8 Chimera on subfleet and than build another 8 to my main fleet? I have only one type of Chimera
Only disadvantage would be if you need to Dismantle the outpost or mining bases once your main base hits max CP If you Dismantle you could loose 300 CP that cannot go back to a max CP base
HI can anyone help me can you put your other account's on the server of your main account like i can play my other account with my main so that i can do a lot of things and get ahead faster thanksss
i think the update is bad becuase you have to juggle between having to maxed fleets or 3-4 mid fleets what i mean by this is that you cant have 2 maxed fleets with Reinforcements without some serious juggling
Another good thing is, when your base is under attack and base fleet is wiped(free cp usage) you can retreat sub-fleet from any structure and hit base attackers once again with full fleet.
You can deploy sub fleets in mining plats as well, so even if the enemy sees your mining Plat is unguarded its not as there is a sub fleet you can't even see until you attack, you can replenish the ships that died in the sub fleet, vary useful I'd say
Low tier ships are going to have a purpose now for nothing else than to be annoying on Ops and Amps
I will probably just use this for a siege fleet sitting in an OP positioned to snipe random OPS and Plats.
Will be interesting to see how it’s most commonly used
As subfrotas liberam sim a possibilidade de fazer mais naves. Fazendo frotas somente com cruzadores dá para conseguir 4 frotas com naves grandes. Se o máximo das frotas forem 300 pontos de comando, mais o reforço. Os desenvolvedores deveriam criar pontos de comando separado para cumprir missões com frotas de 5 naves, missões domésticas, e pontos de comando para missões da organização. Eu imagino que seja uma questão de tamanho do servidor, criar subfrotas ou condições para os jogadores produzir mais naves deve pesar e causar mais bugs, mas seria ótimo que houvesse a condição do servidor fornecer pontos de comando para acrescentar outras naves para formar frotas de mineração, pontos de comando para cumprir missões domésticas do tipo escoltar frotas, transportar suprimentos, explorar regiões e os pontos de comando para fazer guerra. Essas limitações certamente são por motivos de espaço no hardware do servidor.
Eu joguei neste último servidor como líder e imediatamente comecei a explorar as subfrotas. Elas podem ter dado a vitória para nós na conquista da última cidade para o meu clã. Faltaram os jogadores que fazem a diferença e consequentemente demoramos para pegar a cidade, e pela minha avaliação, certamente foi por causa das subfrotas que conseguimos pegar a cidade.
Uma outra coisa que o jogo poderia fornecer é recompensas para os membros da organização quando o líder cria uma operação e os jogadores participam com os critérios de naves que o líder determinar. Assim, os jogadores não se transformariam em fazendeiros.
Great video. FYI, the fleet info is incorrect as of 9-25-2024 (feature likely improved after further development). You can have fleets that are the size of the max fleets your base allows you to form. I have fleets at 420 CP with a nearly completed base (400 + 20 CP from alliance). I can station two, 420 CP fleets in structures.
Thanks,This would help greatly in Wars
Great video, I apreciate it :) Can you do a video on how Auxilery ships work? i have both, one with several modules but I don't know how to use them or even see how they would be useful. Is this something you can do a video for?
I've mentioned them in a couple video's. They're not used anywhere as they don't really do anything you want them too.
I used aux as extra cargo and produce frigates for minor protection of my miners.
That's a nasty surprise waiting to happen. Lol
Can you switch building with a subfleet ? I put my subfleet inside a mining platform and i want to move that platform
.
I wish the outpost repaired ships as fast as the base or repair version of ships work when its in a sub fleet at a outpost.
New off the press add a AUX ship to the outpost and it will repair as fast as the base
how does one redeploy subfleet from one outpost to another outpost? do we have to return fleet back to base before redploying to a new outpost?
Thanks man, can you make a video about how to put Fab mods in fleets? Most newbies asking
Thanks - if you expend TP on a ship type that is assigned to a subfleet - does it get updated with the new capabilities? Or does it have to return to the base with a dockyard to get it?
need to bring it back to base unfortunately
But if your a defensive player you could place outposts all around your main base. Create fleets for the outposts then use main base fleets to blockade the outpost areas or jump in from the flanks.
Im at this stage right now so it will be good for defensive static players but be very costly for attackers if they wish to relocate
What if the subfleet is not at the outpost to defend it, and that outpost is destroyed, but your base already has full CP worth of ships? Also can you reinforce the fleets stationed at the outposts? Thanks for making this video, good to see some information on this new update since I can't test myself in hub.
The fleet dies. Also yes you can reinforce sub fleets but not until they are sent from their "dock" same as fleets in your base
@@TheBlackKnightmare Thanks! Man that's so weird to think of, outpost dies so entire fleets just like "welp, time to self destruct". I mean, I understand why mechanic wise though.
@@steelblood4116I mean, what else can the crew inside the ships do? They either stay stagnant in space or returning to base and self-destructing their fleet.
@@derrickubay-ubay9503maybe they can just stay in space and eventually die off?
@@derrickubay-ubay9503 Stay in space till space opens up at port, or a new outpost is built that they could moor at (heck, could easily have other outposts built when the one they are stationed at is blown up), at the very least, attack enemies and go down fighting. There's plenty of options that are more useful then just blowing up.
Thank alot men
From Arrakis
Will you make a review about the angulum trading pass?
You can add ships on that fleet by deploying and hit it again. One thing I can't find out is how to move the subfleet into another building or outpost
You can't afaik. Its permanently tied to its outpost until u retreat it back to your main base costing 40 ap
@@TheBlackKnightmareand losing your surplus?
@SuperZarrabal correct. If you have 1300/1400 cp in base and 400cp fleet you cannot do anything but recall 100cp of it and deploy that elsewhere then do another 100. Thats why i make my sub fleets like this: 1x tanky big ship fleet that suffers few casualties until your fodder fleets die. 1x fodder fleet of meat shields/AA FG/DD only that way if it all dies or has to be scrapped its ok. If your outpost dies with a sub fleet attached that sub fleet fully dies btw unless you have the empty cp space
Hi, ty for the video. If I may ask, how many tech points should I put on each ship? For example on the winged hussar, I only got the basic varian. ty!
Start with 50 per ship to start off as that atleast guarantees that the ship can reach gold including the 50 available tech from battle xp. Then once you have a good collection of bps at 50 then you can focus on choosing the more important ships to increase tech at LVL 0.
The subfleet in outpost, Can it reinforcement to other fleet?
Is there a updated version of this
No as far as I'm aware there hasn't been changes to this yet either
when sleep easy target for enemy no use shield only fleet enemy can attach with more fleets and wne destroy outpost fleet be deleted without back resources
i tested last server subfleet after update can 2x400cp in subfleet need update fleets 300,310,350 max 400
Use an auxiliary ship
How to upgrade your fleet level
New video Ideas for 2023:
1. Base Defence 2023
2.Pirate Farming 2023
3. Survival Strategy for Beginners 2023
The max amount of ships per type is not affected? Like, can I have 8 Chimera on subfleet and than build another 8 to my main fleet? I have only one type of Chimera
No unfortunately not.thats what I was complaining a bit about
Tho if you could do this it would be broken in Multiple circumstances.
good video❤❤❤
i.m all ways dieing ☹️
Only disadvantage would be if you need to Dismantle the outpost or mining bases once your main base hits max CP
If you Dismantle you could loose 300 CP that cannot go back to a max CP base
HI can anyone help me can you put your other account's on the server of your main account like i can play my other account with my main so that i can do a lot of things and get ahead faster thanksss
you can they have to both be in the hub at the same time and join at the same time.
Amp hunting begin much harder
hello from Czech Ravagers ;-)
cau som spoluzakladateľ s creazyxx som bol v mojej légií lefion of FATE ale zrusil som ju a presiel do inej unie za damhyrom
Main question, can you deploy Supercaps to an AMP in clouds? If so, it is OP
i think the update is bad becuase you have to juggle between having to maxed fleets or 3-4 mid fleets
what i mean by this is that you cant have 2 maxed fleets with Reinforcements without some serious juggling
2nd
This definitely has made pvp more interesting its a good idea they added if only they didn't overshadow it with the stupidity of their org op changes.