@@awesometown1000 But its fun,and has great moments,this happened because there were a lot of problems with changes in the story after some recordings were already done. But its still a fun and exciting experience.
@@Gorypaladin346 Its fine if its not for you, but I do find it exciting and fun, why tf are you saying that my opinion is wrong becausr you dont like it?
Videogames not only make the players storytellers, they also tell stories, facilitate roleplay, competition, cameraderie and rivalry. Videogames are invoking very deep rooted developmental forces and as such, may very well be a great force for good. That is, if they are not pursued to the extreme exclusion of other interests and obligations...
@Please Sin me But the game itself is so linear there is very little room for player expression the choices are binary and boring, and while they contribute to a boring lackluster story they do not contribute to any fun.
@@kittyrules there is always someone like you talking bollocks on these comments. I played Detroit 4 times and had very different outcomes each time. Did you even bother to play it.
This was kind of cringy to watch. I thought they were going to have a voting system and take out the timed aspect. But instead we're watching an audience failing to participate because David isn't listening. It's worse than a Let's Play, because I don't pretend to have a say in what the player is doing.
I like how he acts like he invented interactive storytelling in games, like there aren't already many companies who have been doing it since the 90s. The only difference is those games get the privelage of being actual games, and good writing.
@@Megawaps except gameplay. Every "game" of his has no game in it at all. You can't do anything except follow the different paths presented and watch the characters do stuff without your input.
@@DolphinsAreWeird I mean, yeah, but that's kinda the point of interactive movie games. There's a lot of games in this genre and most of them are really good.
I love how David acts all surprized about the clues and choices when he's the one who directed the game. He's terrible at faking not knowing what's where and what's gonna happen.
This is a very odd choice, seeing as David Cage is widely regarded as being incredibly poor at using videogames to tell stories, and is usually seen as trying to ape films methods of storytelling, rather than making use of the rich options that interactive entertainment provides (Please see how all of his games use the same basic controls, despite being about vastly different subjects) For a better example of how to use games and other interactive media to engage people in compelling stories only possible in the medium, please look up Extra Credit's long running series on game design!
I'm not really a good reviewer or a criticizer to stories but I don't know why the story I've enjoyed the most in a video game is from Metro Series. Maybe put Persona 3 and ICO series in there as well.
He's not widely regarded as bad at all. His games are super popular commercially, and he has a fair bit of critical success too. He gets a lot of criticism among people who I would describe as "having standards," but that's not all that many people.
@@WhiteRescuer In terms of a story that's been set out in front of me, I personally hold Undertale as the gold standard of what videogame storytelling can be, it plays with the medium, has an engaging and reactive world and, most importantly, utterly charmed me. I've never had any film, book or tv show cause such a strong response in me before, and I'm fairly sure that they simply can't. But we also need to be open to the other kinds of stories games can create, the kind where the narrative isn't set out for you at all! Rimworld has left me with dozens of tales, simply by having characters interact and giving me influence over their actions (without simply dictating)
Where do you get your information from ? "Widely regarded ?" I have worked in games for 16 years and David is very well regarded among his peers as a developer. Detroit was an amazing achievement and a credit to the industry in a time when too many poor games are being made. Detroit was also critically acclaimed.
@@Hedgpig In the context of videogames with a strong story that puts emphasis on player choice, his games are almost always the subject of ridicule. I can see why he's the person who would be the "face" of narrative driven games, as he's one of the few game designers who still holds absolute control over the direction of the games that bear his name, but I still think that there are dozens upon dozens of people who would have had a much better insight into why and how games can provide better experiences other than simply "you can make choices and that fish won't die"
Imagine if a movie was interactive and the audience would press a button to vote what happens next. The movie would be different everytime you go to see it.
Game was announced in October 2015, same month last episode of Life is Strange came out. Guy is telling us this form of storytelling is the future (in 2018), what a coincidence.
I see Connor, I click. Detroit was a great game and David Cage did a really good job on it imo. These types of games are an amazing way to experience a story over and over again.
@@welovfree You missed a comma. It should be: "So based on this, I gotta be a character in a game, played by a terrible decision maker." But @Game Film HUB also made a mistake. It should be: "Well maybe instead, you can go back to school and learn how to write English properly? It would be time well spent." You're all welcome. ;>
The Witcher saga is by far much better in storytelling and giving the player the control of their actions in relation with the possible consequences. Another good example but with limitations could be Life is Strange.
Thanks to David Cage and especially Fahrenheit and Heavy Rain. Games that subtly change the Way of Thinking. Art that is able to return faith in humanity. I needed 16 years to understand.
I always gonna believe in Cage as I started to do since Fahrenheit, but he should switch to something more avant-garde than that robot-detective-stories. He should continue Indigo prophecy styled games with much more mystical like Lynch.
After spending 30 minutes on this mission gathering critical info with near perfectly optimized routing and speed, you reach the final part just in time with only a few frames to spare. Now you need to make a decision 10 times in quick succession with no outside information provided. There are a million possible ways you can navigate the decisions. You have 5 seconds to make each decision. Every decision you make is a complex dilemma that requires putting together all the information you gathered. There is one way to succeed. All other ways lead to death, but you won't know until the very end. The route and the decisions are randomized so you won't know in advance. If you want to save your son too, you need to have the mission generated in just the right way and be asked the right questions. Would you play a game like this or would you be too stressed out?
Sounds like that could be fun for a while. But if it's actually a million decisions with only 1 right answer it'd get boring after a pretty short amount of time.
Do you still write stories? Looking for a writer to draft a VR game narrative. I have a soft outline of the lore and I already have an aesthetic and rate of progression.
Oh geez, i want to go on ted talk, my research is : how food eater turn people into food teller. Or how bad driver that drives everyday turn into good driver.
I unironically enjoy his games. Sorry for not hating on him. It's a shame people can't say anything good about his games without being torn apart online for having an opinion.
The title doesn't make much sense to me with how video games often do come with choices but those choices would influence the narrative of the story that's already there but not necessarily bringing a new element from the player. There are choices and that's true and it does bring innovation to it but when it's already pre-made to act in such a way shows that it would be much like the stories that go into one path with how everything is predetermined in some way rather than making an organic experience. I wish to say that one should notice the stories made by people through whatever medium can be enlightening and entertaining but we shouldn't expect something we can experience in real life from something that is virtual unless the advancement of technology allows for an immersive experience.
Really not a fan of David Cage giving this talk, because this talk (and his work, and the ethos behind it in general) represents a very narrow-minded view of the narrative possibilities in games. What makes the narrative space in games interesting isn't just the ability to choose from various plot threads, character resolutions and so on- but the 'ludonarrative' element: the intertwining of play- a constant channel of interaction, with narrative. In a game like Dark Souls, the gameplay of the game constantly contributes to a narrative- and each boss and difficult area is a triumphant narrative arc in and of itself. Unlike most of David Cage's games, games that focus on gameplay (and the 'narrative' contained therein) have interactive narratives by allow constant interactivity with the game's 'ludonarrative'. When I hear about 'how video games turn players into storytellers', THIS kind of ludonarrative interactivity is what I think of- and what I'd say is better to strive towards- not the act of allowing players to arbitrarily pick character decisions at specific times.
I remember alot of people being down on your "game" Mr.Cage because it didn't offer much actual choice. But im gonna sleep over it and look at the comments later to see if this extends even to a TED talk
I hate his games and think they're garbage, but even I can admit that the detective + hostage sequence is legitimately compelling. All his games start with a good scene, and then that's about it.
5:17
David: What should we choose?
Audience: NAME!
David: okay deviant behavior
A. Monteiro I heard people say “behaviour”
Exercising deviant behavior by choosing deviant behavior
David: Nice try! But I'm no deviant!
I heard yenny
When will Ted finally come to the Talk?
thats an idea worth spreading
Good question
The last ted talk, ted appears. He's the final bous.
I hope he talks about technology, entertainment, and design!
- Hey son, turn off this game console, enough !!!
- Dad, I'm a storyteller, please don't prevent the development of literature in society...
LOL
Now if only they could turn David Cage into a good storyteller.
he is not THAT bad. i only find his style eccentric but it's not horrible. Heavy Rain was awesome.
crashpal
Heavy Rain is filled with plot holes and inconsistencies. TF you mean?
@@awesometown1000 But its fun,and has great moments,this happened because there were a lot of problems with changes in the story after some recordings were already done. But its still a fun and exciting experience.
Gucci Gang Artist no it’s not
@@Gorypaladin346 Its fine if its not for you, but I do find it exciting and fun, why tf are you saying that my opinion is wrong becausr you dont like it?
I only clicked when I saw Connor from Detroit become human lol
Same
Same
Same
Saaame
Lol that guy deleted his reply calling u gay
Did TED just trick me into watching a game ad?
saw connor, i clicked
Who?
@@brianboru175 on the screen of the thumbnail the closeup face is connor he is one of the protagonists of the game detroit become human
Same
Same...😂😅
"28 stab wounds!"
You didn't want to leave him a chance, huh?
28 УДАРОВ НОЖОМ
Somebody needs to do a TED talk on irony as related to the modern games industry.
David Cage. You've done it again.
What's that supposed to mean, you degenerate ?
Videogames not only make the players storytellers, they also tell stories, facilitate roleplay, competition, cameraderie and rivalry. Videogames are invoking very deep rooted developmental forces and as such, may very well be a great force for good. That is, if they are not pursued to the extreme exclusion of other interests and obligations...
David Cage could’ve quite honestly been one of the worst people to talk about games putting players in control of the story.
I am sorry to have to agree with you.One of my least-liked Ted's 😣
Yeah Detroit become human and player choice are practically antonyms.
@@kittyrules I don't know about that. Unlike most episodic games Detroit become human actually put weight on your choices.
@Please Sin me But the game itself is so linear there is very little room for player expression the choices are binary and boring, and while they contribute to a boring lackluster story they do not contribute to any fun.
@@kittyrules there is always someone like you talking bollocks on these comments. I played Detroit 4 times and had very different outcomes each time. Did you even bother to play it.
He should get familiar with the various RP communities out there if he wants to see how you turn players into storytellers.
This was kind of cringy to watch. I thought they were going to have a voting system and take out the timed aspect. But instead we're watching an audience failing to participate because David isn't listening. It's worse than a Let's Play, because I don't pretend to have a say in what the player is doing.
I like how he acts like he invented interactive storytelling in games, like there aren't already many companies who have been doing it since the 90s. The only difference is those games get the privelage of being actual games, and good writing.
Bad writter where?
@@Nathan-Croft
Ever paid more than 5 seconds of attention to his plot?
His games get this privilege as well.
@@Megawaps except gameplay. Every "game" of his has no game in it at all. You can't do anything except follow the different paths presented and watch the characters do stuff without your input.
@@DolphinsAreWeird I mean, yeah, but that's kinda the point of interactive movie games. There's a lot of games in this genre and most of them are really good.
I have rarely found myself so empowered by a game, as when I pressed 'x' to Jason.
David Cage hosting a TED Talk about storytelling is like Nikocado Avocado hosting a TED Talk on dieting
Out of all the funny s* he produced over the years, him talking about his revolutionary storytelling on a ted talk, was by far the funniest.
Wow he concealed his enormous ego under a pretty good TED talk. Nice job, Dave.
I love how David acts all surprized about the clues and choices when he's the one who directed the game. He's terrible at faking not knowing what's where and what's gonna happen.
If you ever become a parent you’ll either understand or be something off
This is a very odd choice, seeing as David Cage is widely regarded as being incredibly poor at using videogames to tell stories, and is usually seen as trying to ape films methods of storytelling, rather than making use of the rich options that interactive entertainment provides (Please see how all of his games use the same basic controls, despite being about vastly different subjects) For a better example of how to use games and other interactive media to engage people in compelling stories only possible in the medium, please look up Extra Credit's long running series on game design!
I'm not really a good reviewer or a criticizer to stories but I don't know why the story I've enjoyed the most in a video game is from Metro Series. Maybe put Persona 3 and ICO series in there as well.
He's not widely regarded as bad at all. His games are super popular commercially, and he has a fair bit of critical success too. He gets a lot of criticism among people who I would describe as "having standards," but that's not all that many people.
@@WhiteRescuer In terms of a story that's been set out in front of me, I personally hold Undertale as the gold standard of what videogame storytelling can be, it plays with the medium, has an engaging and reactive world and, most importantly, utterly charmed me. I've never had any film, book or tv show cause such a strong response in me before, and I'm fairly sure that they simply can't.
But we also need to be open to the other kinds of stories games can create, the kind where the narrative isn't set out for you at all! Rimworld has left me with dozens of tales, simply by having characters interact and giving me influence over their actions (without simply dictating)
Where do you get your information from ? "Widely regarded ?" I have worked in games for 16 years and David is very well regarded among his peers as a developer. Detroit was an amazing achievement and a credit to the industry in a time when too many poor games are being made. Detroit was also critically acclaimed.
@@Hedgpig In the context of videogames with a strong story that puts emphasis on player choice, his games are almost always the subject of ridicule. I can see why he's the person who would be the "face" of narrative driven games, as he's one of the few game designers who still holds absolute control over the direction of the games that bear his name, but I still think that there are dozens upon dozens of people who would have had a much better insight into why and how games can provide better experiences other than simply "you can make choices and that fish won't die"
It's very simple, really: the more polygons, the more emotiôns.
Emotionsemotionsemotionsemotions.
I'm disappointed there aren't any more Sterling references in the comments.
Imagine if a movie was interactive and the audience would press a button to vote what happens next. The movie would be different everytime you go to see it.
Interactive DVD menus... 2!!!
*cough* *cough* interactive movies of the 90s *cough* *cough*
Whether you enjoy his storytelling or not, you can’t deny his passion! Great work Mr. Cage 🏹🌊
Passion also gave us Peter Molyneaux, so.... there's that.
Zero is enough 😂😂
I get the feeling this is gonna go pretty viral
Yes
I hope so, this is amazing. Maybe it will encourage some people to start making it an art form.
Sdfghjklllifds Lctyigsdfgbnmbccxsa ....Lmao....no
@@ellw7830Don't think it will go viral because of the things Cage is saying, more so because he's seen as an incredibly incompetent game developer.
This is exactly why I heavily prefer video games over films or TV shows. It really bugs me when I have absolutely no control over a situation
I am Cyberlife, the Connor sent by Android.
I am Android, the Cyberlife sent by Connor
clicked like. got the bad ending :(
ze bad ending*
Where are the Super Best Friends Zaibatsu when we need them?
I immediately came to the comment section when I saw this to see any mention of them, I was not disappointed. Zaibatsu go big up.
Same has anyone told them about this?
@@mikekazz5353 i dunno, maybe post it on the subreddit, i don't know how to use reddit
@@johngaete2413 Pat and Paige talked about it on Paige's Detroit stream.
:(
David Cage, you've done it again!
I'm just a gamer and I make decisions based on the options available. I'm not a storyteller, I'm just a gamer. How do I become a storyteller?
What! I check the TED talk channel for the first time in months and here's the creator of my recent obsession. What a nice surprise 👌
Game was announced in October 2015, same month last episode of Life is Strange came out. Guy is telling us this form of storytelling is the future (in 2018), what a coincidence.
his heart is in the right place, it's in the execution where he drops the ball, hard
The problem with this is that every permutation that involves decision making is still curated by the developer of the game.
And I believe in you, David Cage. Thanks for all of your games.
"We have an android who loves animals"
"I love dogs"
Yes he does
Saw Connor but im 5 years late . Really dis game 🎮 very much interesting & eye opening.
I see Connor, I click. Detroit was a great game and David Cage did a really good job on it imo. These types of games are an amazing way to experience a story over and over again.
Fascinated with the idea of choices, but not consequences. What good are choices when they all lead to the same outcome?
"We no longer have to tell stories, you have to do it for yourself"
okay why is he talking like this is a brand new thing?! they have been making games like this for years now
If cage had been a game designer in the 80s, he'd had worked on Dragon's Lair. Oldies will understand
So[,] based on this, I [ought to] be a character in a game[,] played by a terrible decision maker.
Well, maybe instead, you can go back to school and learn how to write English correctly ? It would be time well spent for you.
@@jobsingames Seriously speaking, where did I make the mistakes? I'm not a native speaker by the way. Thank you for the criticism.
@@welovfree You missed a comma. It should be: "So based on this, I gotta be a character in a game, played by a terrible decision maker." But @Game Film HUB also made a mistake. It should be: "Well maybe instead, you can go back to school and learn how to write English properly? It would be time well spent."
You're all welcome. ;>
@@Zarozian Please, can you recommend a good book to learn proper punctuation?
@@welovfree I recommend to use the thesaurus dictionary often for better terms.
The Witcher saga is by far much better in storytelling and giving the player the control of their actions in relation with the possible consequences. Another good example but with limitations could be Life is Strange.
no.
no.
No???
the witcher has better storytelling but life is strange was only slightly better than David, and that's a low bar
Dragon Age and Mass Effect did it before all of them.
A crossover of Connor and TED, I feel so blessed now
I never thought I could see PS4 game in TED LOL
And this is worth it, Detroit is a good game.
MY NAME IS CONNER, I'M THE ANDROID SENT BY CYBERLIFE.
My name is conifer, I'm the ever-green sent by Santaclause
JASON!!! SHAUN!!! MY SONS ARE DROWNING!!!
Video games are intuitive movies that emerged your senses of cognitive decision making under circumstances better tuning decision perception .
No longer the sadness trilogy now The Sadness anthology
Finally a TED I send to my parents and not the other way around !
have u heard about the witcher ? now thats interactive game
I personally enjoy the interactivity of Dark Souls myself. Good pick though.
I wish I was there so I can have my phone go off with the ringtone of omikrons fight music. XD
This is by far the best ted talk I've ever seen..
Having David Cage talk about videogames is like having Michael Bay talk about directing.
Thanks to David Cage and especially Fahrenheit and Heavy Rain. Games that subtly change the Way of Thinking. Art that is able to return faith in humanity.
I needed 16 years to understand.
This was my favorite game of 2018.
I love watching Ted talks ❤️
I fuckin’ love David Cage. Say what you want about him, but I am blown away by the magnitude of his creative accomplishments
I dont care what they say about, david cage. I loved heavy rain (despite it aging horribly), beyond two souls, and detroit: become human.
I hated heavy rain so much, I played beyond two souls once and the story was kinda stupid, Detroit is the best one of them
"Today I would like to introduce you to this new way to tell stories" *cough* Dungeons and Dragons came out in the 70's *cough*
Would've been better with someone from Obsidian up there.
Edit. Oh man this was just an 8 minute commercial for Detroit Become Human.
Video games is already an art. But it can always become even better. ;)
I always gonna believe in Cage as I started to do since Fahrenheit, but he should switch to something more avant-garde than that robot-detective-stories. He should continue Indigo prophecy styled games with much more mystical like Lynch.
28 STAB WOUNDS !
Yep, he was very angry
After spending 30 minutes on this mission gathering critical info with near perfectly optimized routing and speed, you reach the final part just in time with only a few frames to spare. Now you need to make a decision 10 times in quick succession with no outside information provided. There are a million possible ways you can navigate the decisions. You have 5 seconds to make each decision. Every decision you make is a complex dilemma that requires putting together all the information you gathered. There is one way to succeed. All other ways lead to death, but you won't know until the very end. The route and the decisions are randomized so you won't know in advance. If you want to save your son too, you need to have the mission generated in just the right way and be asked the right questions. Would you play a game like this or would you be too stressed out?
Sounds like that could be fun for a while. But if it's actually a million decisions with only 1 right answer it'd get boring after a pretty short amount of time.
Those old people are probably fascinated by this game lol
I wanna know how this game ends! Btw the graphics were superb!! Ill definitely buy it!!!
Javi Nova There’s 100s of endings!
There are so many different endings in D:BH
I'm a simple girl.. I see Connor, I click
ruclips.net/video/matctZItfJg/видео.html
"Oh Jessy"
Oml same.
i like how we all came for connor
We're you personally tuched by the story?
Most of the time 0.3%
Some of the time 0.7%
None 99%
Oh nice! Very relatable, as many games I played were an inspiration for my stories.
Do you still write stories? Looking for a writer to draft a VR game narrative. I have a soft outline of the lore and I already have an aesthetic and rate of progression.
Oh geez, i want to go on ted talk, my research is : how food eater turn people into food teller. Or how bad driver that drives everyday turn into good driver.
I would love to see one of those 4-5000 page scripts
This game makes me cry
Let us hope so, as many players prefer this.
I learn more from video games and youtube (Except RUclips REWIND, THAT WAS TRASH) , than school
Been waiting for this one ever since I saw David Cage mention this on twitter
People might vote for choices of protagonists in the movie theatre in the future.
So basically,
"I'm David Cage, I think I'm the next Stanley Kubrick, worship me and my poorly written games".
"Also, I'm French"
I unironically enjoy his games. Sorry for not hating on him. It's a shame people can't say anything good about his games without being torn apart online for having an opinion.
@@railenherman6482 it's been 14 whole minutes and you haven't been torn apart yet
Before I read the title of this video I just play this video because I saw Conner
Sid Mier Civ author said "games are a set of interesting choices."
Press "x" to Shaun!
i can't wait to play this game! once the holidays are over I'm gonna have fun!!!!!
That's right, games are art!
How is this a Ted-talk. It’s literally just a marketing campaign.
As a long-term fan of video games, I expected more
You chose David Cage out of all people for this?
The title doesn't make much sense to me with how video games often do come with choices but those choices would influence the narrative of the story that's already there but not necessarily bringing a new element from the player. There are choices and that's true and it does bring innovation to it but when it's already pre-made to act in such a way shows that it would be much like the stories that go into one path with how everything is predetermined in some way rather than making an organic experience. I wish to say that one should notice the stories made by people through whatever medium can be enlightening and entertaining but we shouldn't expect something we can experience in real life from something that is virtual unless the advancement of technology allows for an immersive experience.
Oh no, I made the bad game
It's time for *ze bad game*
I like his games.
DAVID CAAAAAGE
Please make i new game.
i wanna cry again
Really not a fan of David Cage giving this talk, because this talk (and his work, and the ethos behind it in general) represents a very narrow-minded view of the narrative possibilities in games. What makes the narrative space in games interesting isn't just the ability to choose from various plot threads, character resolutions and so on- but the 'ludonarrative' element: the intertwining of play- a constant channel of interaction, with narrative. In a game like Dark Souls, the gameplay of the game constantly contributes to a narrative- and each boss and difficult area is a triumphant narrative arc in and of itself. Unlike most of David Cage's games, games that focus on gameplay (and the 'narrative' contained therein) have interactive narratives by allow constant interactivity with the game's 'ludonarrative'.
When I hear about 'how video games turn players into storytellers', THIS kind of ludonarrative interactivity is what I think of- and what I'd say is better to strive towards- not the act of allowing players to arbitrarily pick character decisions at specific times.
Ever heard of DnD and RPG in general? That’s the media made to confront you with choices.
I remember alot of people being down on your "game" Mr.Cage because it didn't offer much actual choice. But im gonna sleep over it and look at the comments later to see if this extends even to a TED talk
I feel like if they showed the hostage part it woud have clicked more
I hate his games and think they're garbage, but even I can admit that the detective + hostage sequence is legitimately compelling. All his games start with a good scene, and then that's about it.
we need more games like this
Thank you .
There you go dad
I'm a huge Robotech fan, but I agree with you, Harmney Gold needs to allow Macross to come to North America.