Rimworld Mod Rundown - Vanilla Races Expanded Insector

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  • Опубликовано: 9 июн 2024
  • In this video we spawn more overlords.
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    You can download the mod for yourself through Steam here
    steamcommunity.com/sharedfile...
    If you'd like to see my full list of recommended mods to try, check out my Steam Collection here
    steamcommunity.com/sharedfile...
    -----
    If you'd like to support me as a creator, you can do so at
    / mysteriousfawx
    Every like, subscribe and comment will go a long way to getting me established on the platform, so many thanks if you've taken the time to do so!
    -----
    Outro music by Harris Heller (Streambeats) - Ambient Gold
    • Ambient Gold - (Offici...
  • ИгрыИгры

Комментарии • 61

  • @TheTSense
    @TheTSense Месяц назад +38

    The virgin insector vs the chad hiveling

  • @MithrilRoshi
    @MithrilRoshi Месяц назад +20

    Imagine mixing puppeeter , the insect meme, this and the incoming insectoids 2 mod.
    Now THAT is a hive playthrough

  • @whispertheviewer
    @whispertheviewer Месяц назад +30

    Coolio. Now for vanilla expanded insectiods 2 to come out in the next few months.

    • @davidkerlin2398
      @davidkerlin2398 Месяц назад +1

      Yeah I'm holding out checking these guys out until then, can't wait to check out that combo

    • @akmalrafiaa4772
      @akmalrafiaa4772 Месяц назад

      ngl I was half-hoping they'd release it concurrent with this one

  • @_motho_
    @_motho_ Месяц назад +8

    The ripper blade thing seems like 100% an oversight

    • @SargBjornson
      @SargBjornson Месяц назад +2

      No, it's actually working as designed!

  • @SargBjornson
    @SargBjornson Месяц назад +15

    Three has always equaled six. ALWAYS

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +5

      Now I see why everything you make is covered in eyes... if each one provides 5% sight, you need 20... which in Sarg math means 40 ;)

    • @SargBjornson
      @SargBjornson Месяц назад +1

      @@MysteriousFawx It's science!

  • @nullblasterthevoidmaker1750
    @nullblasterthevoidmaker1750 Месяц назад +5

    The Spaceballs reference was a delightful surprise.

    • @Foefaller
      @Foefaller Месяц назад +1

      Fun fact, it's the same actor as in that other famous scene. Hence his line of "Oh no not again."

  • @general.catallion_8054
    @general.catallion_8054 Месяц назад +11

    the geneline thing is interesting, but i kinda hate that it's basically another system on top of the biotech system that barely interacts with each other, i kinda wish it put the geneline genes on the pawn so we could play with some of these mechanics outside of the insectors main gene.

    • @TurtleShroom3
      @TurtleShroom3 Месяц назад +1

      Seconded, I think the new gene line thing is bloat and I would prefer it turned off.

  • @GadzooksEugene
    @GadzooksEugene Месяц назад +1

    Spaceballs mentioned! We stay winning!

  • @romanatorx3949
    @romanatorx3949 Месяц назад

    Nice overview - thanks!

  • @BlackSheep205
    @BlackSheep205 Месяц назад

    Already know this is gonna be fire 🔥

  • @kyokyodisaster4842
    @kyokyodisaster4842 Месяц назад +2

    Eccentric Tech - Core and other mods by Aelanna could be cool since they are some of the best mods in the workshop and have a really pretty aesthetic.

  • @TurtleShroom3
    @TurtleShroom3 Месяц назад +1

    6:19
    That is obviously a bug to be reported.
    Heh. Heh heh. Bug.

  • @anon9469
    @anon9469 Месяц назад +2

    I honestly might have to take chestburster pregnancy *without* any intention of using it... I really hate when my colonists start popping out babies I haven't planned for and don't want to deal with.

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад

      Its why in 99% of my runs I disable kids. I'm running a colony not a daycare.

    • @anon9469
      @anon9469 Месяц назад

      @@MysteriousFawx Also I just realized I could just use the Sterile gene...
      But yes, I wish the "avoid pregnancy" option actually avoided pregnancies.

    • @fuchsmichael93
      @fuchsmichael93 Месяц назад

      @@anon9469 I usually just abort them^^
      Check out the Mod, Integrated Organs. It adds some really cool and creative Bionics from Anomalys and some more Basic f.e. a Bionic Womb that lets you toggle on Birth Control.
      Gives you far down the Techtree an Option to install two extra Arms. So you could offset the Ripper Claws.

    • @anon9469
      @anon9469 Месяц назад +1

      @@fuchsmichael93 Problem is that I'd have to research and build them.
      If I wanted to go to that extent to stop an RNG event that's a drag but not run-ending, I'd just go for base-Biotech's fertility treatments and sterilize my whole colony.

  • @Sormyr
    @Sormyr Месяц назад +5

    Great rundown as always! Ever thought about giving Save our Ship 2 a try now that it's been re-released into the Steam workshop?

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +6

      It's on the list, just... waaaay way way down the list. Going by estimates of previous massive scale projects (Psycast/Mechanoids/DLC Rundowns) that's about 3 weeks solid worth of work, as well as a lot of fact checking/learning exact interactions on my part that I'm not even including in that timeframe.
      If I'm going to cover it, I want to make damn sure what I put out is as bulletproof as possible, because the people who know SoS2 will have my pants down over any mistakes I make, haha.

  • @normal6969
    @normal6969 Месяц назад

    What the well?!?
    It was fruit to subscribe, like, and comment.
    Hope this isn't Humanoid Alien Races dependent.
    A few weeks ago I was totally in the opponent's camp, as I've recently bought the exquisite Biotech. :D

    • @normal6969
      @normal6969 Месяц назад

      PS
      Yes, in my next playthru, a tree-hugger magic-hippie friendly hive with fitting ideology.
      Nice chaps, they just want to get along with everybody.
      Of course all raids on us are offerings to have more cute children. :D

    • @anon9469
      @anon9469 Месяц назад +1

      It's VRE, so it's based on Biotech not HAR.

  • @generalb7946
    @generalb7946 Месяц назад +3

    Insect races my beloved, if only I had the computing power to add you in my mod list

  • @geemanamatin8383
    @geemanamatin8383 Месяц назад

    i always was fasinated by the 'Hivers' in the game of Kenshi, bug like humanoids with a clear caste system. Perhaps with this mod, i'll now be able to create my own hivers faction to trade with, or destroy the rest of the rim with. >:)))

  • @ntma
    @ntma Месяц назад

    awww yeah this is the perfect mod for me that leaves CE turned on and still tries to tame spooderbros

    • @ntma
      @ntma Месяц назад

      also buggobabbies! \o/

  • @The_Lute777
    @The_Lute777 Месяц назад

    Glory to the ant gods

  • @MildlyInsane
    @MildlyInsane Месяц назад +2

    Does anyone know what factions are in the process of being overhauled? I don't want to start a save with a theme only to realize that I did it in an "outdated" way halfway through.

    • @Foefaller
      @Foefaller Месяц назад +2

      Insectoids and Medieval/Vikings (later two are being merged.) None of them have gotten a 1.5 update so unless you're playing on an older version you shouldn't have to worry about downloading a new faction mod only to feel like you have to wait for the "full experience."
      That said, if you feel like Insectoid would pair perfectly with Insectors, last word from the VE team is that is *should* be seeing it's full release next month.

    • @citricdemon
      @citricdemon Месяц назад

      I think the poopy doodoo faction is next, followed by bingus mcree

  • @pendantblade6361
    @pendantblade6361 Месяц назад +2

    I'll think I'll pass on this one. Seems kinda buggy.
    Wait, I already used this joke in the VE Insectoids video.

  • @acep3452
    @acep3452 Месяц назад

    Can you review the mod called
    The Profaned

  • @BrutusAlbion
    @BrutusAlbion Месяц назад

    Could you review Combat Extended?
    I think that mod could really deserve a good mod review that is indepth and thorough. I love bashing on Combat Extended on the forums but I have to admit I actually don't know the mod that well as it seems to daunting to play with in what it changes and with how it is incompatible with basically everything you can imagine.

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +6

      I think the only rundown potentially on par with level of detail to SoS2 would be CE. I think if the channel does well enough to support me moving away from the Mon/Thurs schedule and release videos simply when they're ready, it'd give me the time I'd need to adequately cover that mod.
      There is a hell of a lot of learning on my part to do for that Rundown and in the time I'm doing that, editing the video, checking the script etc, I'd fall out of the algorithm faster than James Somerton.
      It is definitely a mod I want to cover, I just don't think it's something I'm in a good place to attempt yet.

    • @Treehouse22009
      @Treehouse22009 Месяц назад +1

      @@MysteriousFawx At least you got some time before the official 1.5 update, so take your time, man. You do good work.

    • @singtothesilence
      @singtothesilence Месяц назад +3

      Fall out of the algorithm faster than who?
      👈🏻 😉 👈🏻

    • @BrutusAlbion
      @BrutusAlbion Месяц назад

      @@MysteriousFawx Ha I understand, you make a good point.

  • @hinturi4293
    @hinturi4293 Месяц назад

    would you ever make a 100 days video on rimworld?

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +1

      When I start running out of smaller mods to do between the larger coverage I might do a series using my modpack, going quadrum by quadrum covering a colony. I'm in no rush to make it though, RUclips is saturated with 100 day challenges/runs atm.

  • @ShadyKoi
    @ShadyKoi Месяц назад

    Do you plan on covering SoS2 eventually?

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +1

      Eventually, but it's so much work that it's practically at the bottom of the list right now. I'm working on stuff I can get out reliably before I take the dip and do SoS2, as I'll probably stop uploading for a few weeks whilst putting it together.

  • @redomer91
    @redomer91 Месяц назад +1

    What kind of seems missing to me is an insector style or explicit insector buildings. Kinda weird to have this strange xenotype live in big standard homes.

    • @SargBjornson
      @SargBjornson Месяц назад +1

      The serketist style might fit your needs. Although it's not as detailed as I'd wish... Unfortunately I can't clone myself OR Oskar....

    • @sammartin4639
      @sammartin4639 Месяц назад

      There's some reference to new wall types in some of the flavour text in insectors. There's probably gonna be more apt things to come in insectoids 2.

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +1

      Insect supremacy meme from Ideology Expanded also plays really well into it, letting you make hives and properly tame your own buggos.

  • @Monique-iz8lp
    @Monique-iz8lp Месяц назад +1

    It's a really cool mod, but man, the balancing of some VE stuff is all over the place. Most of the degrades make the pawn basically unusable.

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад +1

      Gotta remember that they're only temporary. Stuff like 5% sight is absurd to run constantly on most pawns, but for dedicated haulers that live to move stuff, clean and provide jelly? Or constantly churn out kids with the self pregnancy? It's not ideal, but it doesn't need to be on them forever, especially flexible when you're raising kids.

    • @Monique-iz8lp
      @Monique-iz8lp Месяц назад

      @@MysteriousFawx Sure, but they're not temporary enough that you can respond to situations on the fly. In a raid, the pawn is effectively out, so you're in for a pretty miserable time unless you're playing Pheobe. Regardless, the extreme degrades shouldn't be weighted the same as the freebies.
      Plus I think there are global balance problems with some VE mods in general, like terrible capstones in some trees in Psycasts, the majority non-combat ground vehicles in Vehicles being too slow to be useful, factories in Mechanoids being an abject failure in terms of investment/reward, etc

    • @MysteriousFawx
      @MysteriousFawx  Месяц назад

      Depends entirely on playstyle for a lot of these things though. If you min/max everything and build purely by the best stats, a lot of the time it removes 90% of the options from the game, which if you're playing on higher difficulties is normally needed.
      There are people that throw Rimworld on Community Builder/Adventure Story and just play a colony that looks the part, or messes with a really specific gimmick, regardless of if it is efficient or balanced, it's a sandbox after all. It's hard to balance mods around not only a very broad playerbase with different styles, but also, quite simply... other mods existing. A lot of this always comes down to player moderation in my mind.
      It's why I did such a big warning about the powercreep in my VE Psycast video, because that mod will just dominate in every single playthrough if you don't significantly limit yourself when using it.

  • @nightmareraven3045
    @nightmareraven3045 Месяц назад +2

    Jeez some of those devolutions are absolutely crippling, worst of all all those genelines are just insect themed, already existing xenogenes... Yeah I won't be playing this one Oskar...