@@captaincraftit696actually that is a best strategy to make heavy invincible for nearly 8 seconds, that mean saitama can't do a single thing quickfix added with ubercharge and its nearly unstoppable force, but i do have one question how strong is saitama with crits... actually i want to know how strong is the kritzkrieg to a lot of character in fiction
@@MultitasqingYou can imagine how much more powerful any character becomes under the effects of Kritz seeing as how critical hits in TF2 just multiply your attack damage by 3x
I remember how I used to trade my TF2 inventory back in like 2018 for bananas. I just loved the idea of joining trade servers and then spamming the chat with 50 bananas. Unironically enough, this stupid joke saved most of my inventory when I got hacked since the guy just took some cheap botkiller weapons and left ALL of my bananas in place
Don't agree. Cricket is the name of a sport that is like Baseball, but not really. It wouldn't make sense to call the Scout, a fan of Baseball, Cricket.
I can't see anything with engine that doesn't involve him turning a leftover endo into a killbot bodyguard and then getting fired on the first night for tampering with the animatronics.
That's why I use the Candy Cane on Scout, because if I end up stealing a health pack and a teammate needs it (for an example, a Medic) then I just killbind to at least give them a bit of health and rid them of debuffs like afterburn and bleeding
And for some reason, Seriamon assumes the person taking the picture is one holding the shot gun. Despite them clearly holding an Übersaw and also being on red team.
7:23 considering spy, we talk about *weapons*, is the dapper a weapon? Because it doesn’t do damage to people, so he should be able to destroy all the animatronics
Hey Simon! I wanted to quickly point out a likely error in your calculations at 4:42. I'm in engineering school, and I have been forced to make dimensional conversions to heck and back -- in English and Metric units -- and I have learned something uniquely confusing about English units. In Metric, mass is measured in Kilograms, and force is measured in Newtons (kg*meter/seconds squared). But in English units, mass is measured in pounds-mass, and force is measured in pounds-force. That's right; mass and force in the English system have the SAME NAME. (Sometimes, to make it easier, engineers will use the smaller mass unit of "slugs" when converting, but I'd never even seen that unit before I went to engineering school.) So, if we go back to the units converter and put in 2751 lbf (pounds-force) instead of lbm (pounds-mass) and set it to convert to Newtons, we get an answer of 12,237.06 Newtons. For reference, most high-end boxers can only deliver 5000 Newton blows. In fact, the force of this punch is greater than the force that most martial artists can get with their KICKS, which is remarkable in that kicks have much more body weight and muscle behind them. In short, Mr. Hale is absurdly strong. Which we already knew, but now we know it just a little more scientifically. SOURCE: www.nbcnews.com/health/health-news/study-how-many-punches-can-guy-take-flna1c9442336, found the article when searching w/Brave Search's AI results summary thingy EDIT: I noticed after posting this comment that my analysis was not entirely correct. I focused in too much on the lbf vs lbm side of things (which is still important!) and neglected to notice that this is actually dealing with units of pressure (pounds-force per square inch) and not force. My previous calculations shouldn't convert to Newtons; they should convert to Pascals, the SI unit of pressure, or a Newton/meters squared. (Not mm - meters. Keep that in mind -- you almost always want your length units in meters in the metric system for dimensional analysis.) If we convert that, we then get a punch pressure of 18,967,477.314 Pa. If we assume that Hale's fist is 16 inches squared (a 4x4 square; this is just an assumption based on my own fist, sized up), convert it to meters (I got 0.01032256 m^2), and then multiply the pressure by the area we found to remove the meters from the denominator, we get a punching force of 195,792 Newtons. I hope I do not need to elaborate how utterly ridiculous this number is. The power of Australia goes beyond all physical limits in the most absurd ways. That being said, this force is based on the size of Saxton's fist; if you assume a larger fist size, then the overall force applied will be smaller. This analysis also does not deal with the physical effects on a human fist of being pushed that hard, but we can assume that the Australium exposure handles that too.
0:37 I am in the EXACT SAME conclusion as this image, its genius and guaranteed to work with good teammates and coordination. The day this becomes a strat is when steam rolls return in a big way
True, but does Quickfix stack too, ive seen it in powerplay and it seems to help with knockback. maybe add a quickfix medic on the target at least. But yeah a well positioned flank pyro could separate the meds and kill their form of damage.@@Sleepy_Cabbage
idk, I watched it pretty soon after it was posted, and youtube's built in editor takes time to change stuff. That person would have had to been unbelievably fast@@Halucygeno
7:30 Sniper spy and engi would be the best. spy can go invis. sniper is well a sniper and is used to staying up focusing for hours at a time, and engi could prob figure out how the animatronics would and deactivate them or control them.
first of all engineer can’t check animatronics if he gets near em they would just kill him easily spy doesn’t have the invis cloak cuz it said N O W E A P O N S sniper has never been proved to stay up a while (the meet the sniper could just be him drinking exactly when the moon was gonna set anyway)
Honest Opinion on whether the Mercs can survive FNAF with no weapons. Kill all the bots no question. Heavy, he can roughly tank up to 3 grenades, easily bended a revolver once, at his absolute limit with ÜberCharge (doesn’t make him stronger nor does it grant any resistance to knock back) can derail a speeding train, is really smart. Yeah the Animatronics are doomed. Demoman, has years of experience of being a demolitionist, great strength, agility, and durability, is a literally prodigy when it comes to explosions (being able to explode an entire orphanage once as a baby). The animatronics are not killing him. Destroy most of the bots or survive all the nights Soldier, I wouldn’t consider him as speedy as demo but definitely as strong and more durable, a great fighter, lots of experience, but i feel like his stupidity is his greatest weakness, but by any mean he ain’t dying. Spy, it’s a pizza restaurant, so there are knives, if he can backstab the robot mercs, he can definitely back stab the animatronics, is very stealthy and in a dark abandoned pizza place, but he is found out by any robots he will die. Engineer, he is an incredible genius with 11 PHDs, I can see him doing something to the animatronics or making something to deal with them, but he is definitely smart enough to just survive regularly like in the game. Make it through most if not all the nights Pyro, has shown some feats of strength, like easily being able to kill a bear (with an axe), is an great instinctual fighter, but definitely not strong enough to beat them, his best bet is to fight them with fire being a naturally good arsonist, only problem is that the animatronics are somewhat fire resistant. And you’re wondering, no he won’t be able to just make through the nights, he can’t even read. Sniper, will most definitely die if he encounters a animatronic, so his only bet is to play the game and just survive, he isn’t dumb, has good eyesight and good reaction timing, but he slips up he will die. Dead Scout, although a great street fighter, I can’t see him being strong enough to beat multiple animatronics, nor is he smart enough to play the game. His only advantage is speed, but the animatronics aren’t slow and they have home field advantage. Medic, definitely ain’t beating an animatronic even with his muscles, is smart but not field of robots, maybe survive but I feel he will somehow slip up.
2:17 oh I also asked my dad for the tf2 mercs names So, in order of display: Apartment theif Moron Fireman Pirate Chicken head Mr-I-Know-It-All but knows nothing Frankenstein Indiana jones Dude bumped his head at work and became diabolik
In regards to Pyro probably murdering the animatronics, there is a SFM called "Pyro's Night at Freddy's" which gives a pretty good idea of what he would do
7:24 Scout would probably last in FNaF 2 since In the Lore "Jeremy" Died in 1987 and in TF2 Lore Scout died in 1987 and his real name is Jeremy. So It can make Sense, And Fnaf 2 is a Prequel so It also makes Sense.
7:25 If we consider scientifically. Heavy. He is fucking ridiculous. Carrying a minigun weights 275 kg. Running around with it . Handling that things recoil like no problem. His bare hands dealing same damage as Demos Swords. Playing tug of War with Saxton Hale (Yes Saxton was not at his prime but still) Tearing apart metal with no protective gear. Fighting a bear no weapon twice his size. That dude would rip the animatronics in half no joke. He even stopped a train in one official animation. Yes he was Ubered but Uber only helps you not get hurt. Does not improve your strenght. Considering how crazy Tf2' lore is. There is no suprise Heavy is some sort of superhuman.
bonk atomic, engineer's toolkit, Despenser, pyro's matches, and spy's cloak are not weapons they are support items or tools so engineer would live all of them while spy and scout (father and son) would only live to 2, and pyro would live to fnaf 4 burning everything. the reason i did put medigun is because it's useless for a solo.
7:24 Fnaf 1 Scout: goes to 5 nights gets cocky and dies around 4pm Solder: by luck goes to 4th night Pyro : dies 1st night Demo:goes to night 3 but got to drunk Heavy : finish 4/20 mode Engineer: tampers with the anamatronics Medic: gets to night 6 then forget to watch foxy Sniper: idk why but I think he get to night 4 Spy: kill them all 1 by 1
My guesses on mercs doing fnaf: Scout: will run away or jump somewhere high so animatronics dont touch him Soldier: will try to wrestle animatronics and probably succeed Pyro: will burn everything on night one cus he'll sneak in matches or lighter Demoman: will not get accepted on this job entirely cus he'll bring in bottle of scrumpy on interview or just sleep through first night and then get fired once daytime guard finds him drunk and sleeping Heavy: will do his best and probably scare away couple of animatronics entirely Engineer: will fix systems and do the smartest thing: Close the doors for entire night Use tablet with mask on Automate sound systems in fnaf 3 and just rancho relax Medic: I want to have faith in him but he'll either just die or dismantle animatronics once he finds out there are corpses inside so he can perform some weird experiments and then gtfo pizzeria like he did on that wedding Sniper: will place booby traps all over the place and will get fired cus of his jarate habit Spy: whoosh when things go wrong or use cloak and dagger and just be always invisible all night
Hold up not too long ago I was literally chatting with one of my friends who like me loves tf2 and we were talking about which mercs could survive fnaf and then I see the fnaf thing here I swear I'm being watched
Assuming the games are going in order of number, I think these are confident estimations. The spy would last the entirety of fnaf 2 because he can disguise himself Scout is dead on arrival If heavy survives foxy he lasts till fnaf 4 at max Pyro would end up playing with the animatronics, save for springtrap, being one of the few to get through fnaf 4 if he gets through fnaf 3 as he has a gas-mask and won't be fooled by the hallucinogenic gas (If we go by the TFPP retelling, but if its the sound chips he still survive.) Sniper would most likely just do what he is told to and survive until 3-4. Engi would end up getting fired for tampering with the animatronics, but assuming he doesn't do that, he could make the doors in fnaf 1 more energy efficient to survive those nights, automate the music box, and automate the lure in fnaf 3. He doesn't survive fnaf 4. listen, demoman is a drunken maniac, he will be scared shitless of the moving robots and die night 1. I have no idea how long soldier would survive. Medic would end up learning about remnant (In universe soul juice) throughout the first game, revive the MCI victims in the second game, and re-revive springtrap in the third. In not sure if medic will survive the 4th, but if he knows the scientific principles of what's causing the nightmares, he might.
My take on the mercs vs Fnaf: Scout would survive the first night and then get too overconfident leading to his death. Soldier once said: "I'm not trapped in a facility full lf robots, you are all trapped in here with ME!" Pyro would think that funny little mascots want to play with him and you all know how "Meet the Pyro" went. Demoman... idk please give me ideas. Heavy would survive easily. He survived some kind of gulag, so a few nights in a scary pizzaria wouldn't be much of a problem. Engineer would be great, since he really knows how to manage ressources. Sniper... idk help. Medic would be fascinated by these undead robots and probably would try to harvest them. Spy... idk again.
10:03
He doesn't take any damage, but the Knockback sends him to space.
Solution: Stock uber and Quick-Fix uber at the same time to negate damage AND knockback.
Big Brain@@captaincraftit696
@@captaincraftit696actually that is a best strategy to make heavy invincible for nearly 8 seconds, that mean saitama can't do a single thing quickfix added with ubercharge and its nearly unstoppable force, but i do have one question how strong is saitama with crits... actually i want to know how strong is the kritzkrieg to a lot of character in fiction
@@MultitasqingYou can imagine how much more powerful any character becomes under the effects of Kritz seeing as how critical hits in TF2 just multiply your attack damage by 3x
literally the wand from item asylum:
I remember how I used to trade my TF2 inventory back in like 2018 for bananas. I just loved the idea of joining trade servers and then spamming the chat with 50 bananas. Unironically enough, this stupid joke saved most of my inventory when I got hacked since the guy just took some cheap botkiller weapons and left ALL of my bananas in place
banana man
Glorious
You praised the bananas and they saved you in favor, fair trade
Do you see the banana man
@@doneylopsy6296hopping over on the white hot sand
2:13 cricket is actually a cool name for the scout tbh. It actually fits quite well, it's surprising.
Hes quick too so honestly not bad
I like how the dad named demo after a literal grenade launcher too
Don't agree. Cricket is the name of a sport that is like Baseball, but not really. It wouldn't make sense to call the Scout, a fan of Baseball, Cricket.
Now I want a mod for lethal company that turns the bracken into an A-posing heavy.
Omg that would be amazing
7:40 in my opinion i think scout would last till night 5 because he is quick and has a fast reaction time and can check the cameras at a fast rate
All the mercs would survive because gun
@@AresHoax_9erm actually it said "without their weapons"
I can't see anything with engine that doesn't involve him turning a leftover endo into a killbot bodyguard and then getting fired on the first night for tampering with the animatronics.
daily reminder: you can killbind as a candycane scout to drop a small medpack for your teammate, useful if they are on fire!
"Hey, you stole my health pack."
"Oops sorry"
"Turn into my new health pack. Now."
"Ok :("
Scout death scream
Health pack pickup sfx
Demoman V + 2
That's why I use the Candy Cane on Scout, because if I end up stealing a health pack and a teammate needs it (for an example, a Medic) then I just killbind to at least give them a bit of health and rid them of debuffs like afterburn and bleeding
@@banette0819 i didnt need ya help ya know
@@communisthitler666 I was waiting for someone to answer me that.
@@banette0819 and of course it was some guy with offensive(not really) nickname
7:14 the problem with this is that australium shotgun does not exist
And for some reason, Seriamon assumes the person taking the picture is one holding the shot gun. Despite them clearly holding an Übersaw and also being on red team.
Minicrits?
7:23 considering spy, we talk about *weapons*, is the dapper a weapon? Because it doesn’t do damage to people, so he should be able to destroy all the animatronics
I finally realise what it feels like to be the essay guy
It's equipped in a weapon slot, so I'd say the sapper counts as a weapon, just as the engi wouldn't get his wrench.
so does that mean heavy loses his fists?
9:56 The only problem is the knockback. "today we launch a heavy into space"
Hey Simon! I wanted to quickly point out a likely error in your calculations at 4:42. I'm in engineering school, and I have been forced to make dimensional conversions to heck and back -- in English and Metric units -- and I have learned something uniquely confusing about English units.
In Metric, mass is measured in Kilograms, and force is measured in Newtons (kg*meter/seconds squared). But in English units, mass is measured in pounds-mass, and force is measured in pounds-force. That's right; mass and force in the English system have the SAME NAME. (Sometimes, to make it easier, engineers will use the smaller mass unit of "slugs" when converting, but I'd never even seen that unit before I went to engineering school.)
So, if we go back to the units converter and put in 2751 lbf (pounds-force) instead of lbm (pounds-mass) and set it to convert to Newtons, we get an answer of 12,237.06 Newtons. For reference, most high-end boxers can only deliver 5000 Newton blows. In fact, the force of this punch is greater than the force that most martial artists can get with their KICKS, which is remarkable in that kicks have much more body weight and muscle behind them.
In short, Mr. Hale is absurdly strong. Which we already knew, but now we know it just a little more scientifically.
SOURCE: www.nbcnews.com/health/health-news/study-how-many-punches-can-guy-take-flna1c9442336, found the article when searching w/Brave Search's AI results summary thingy
EDIT: I noticed after posting this comment that my analysis was not entirely correct. I focused in too much on the lbf vs lbm side of things (which is still important!) and neglected to notice that this is actually dealing with units of pressure (pounds-force per square inch) and not force. My previous calculations shouldn't convert to Newtons; they should convert to Pascals, the SI unit of pressure, or a Newton/meters squared. (Not mm - meters. Keep that in mind -- you almost always want your length units in meters in the metric system for dimensional analysis.) If we convert that, we then get a punch pressure of 18,967,477.314 Pa. If we assume that Hale's fist is 16 inches squared (a 4x4 square; this is just an assumption based on my own fist, sized up), convert it to meters (I got 0.01032256 m^2), and then multiply the pressure by the area we found to remove the meters from the denominator, we get a punching force of 195,792 Newtons.
I hope I do not need to elaborate how utterly ridiculous this number is. The power of Australia goes beyond all physical limits in the most absurd ways. That being said, this force is based on the size of Saxton's fist; if you assume a larger fist size, then the overall force applied will be smaller. This analysis also does not deal with the physical effects on a human fist of being pushed that hard, but we can assume that the Australium exposure handles that too.
truly engineer gaming (i aint readin that)
So, approximately 13 mantis shrimp punching a single, defined point. Neat.
@@user-nz5nf8nq6 honestly I respect that, I have gained a notoriety amongst some of my discord amigos for my capacity to filibuster lmao
Fucking beautiful
i wonder if this guy is an engineer main
0:37 I am in the EXACT SAME conclusion as this image, its genius and guaranteed to work with good teammates and coordination. The day this becomes a strat is when steam rolls return in a big way
the problem here is knockback
True, but does Quickfix stack too, ive seen it in powerplay and it seems to help with knockback. maybe add a quickfix medic on the target at least. But yeah a well positioned flank pyro could separate the meds and kill their form of damage.@@Sleepy_Cabbage
@@Sleepy_Cabbageso what you're saying is we need a quick fix medic on all the medics and heavy, then Uber medics on the quick fix medics?
My conclusion is that it’s litterally a giant stickybomb
7:12 he is holding an Übersaw, he was talking about the Kill feed. (There is no Australium shot gun)
6:45 "new trickstab tech just dropped" *cuts off* *refuses to elaborate*
Makes me think that the clip had to be cut out for some reason - maybe the creator reached out and requested it be removed?
idk, I watched it pretty soon after it was posted, and youtube's built in editor takes time to change stuff. That person would have had to been unbelievably fast@@Halucygeno
That saxton hale cosplay was sick
the engineer would stay for another 7th night in fnaf, he probably would figure out how to create a generator without tools.
7:30 Sniper spy and engi would be the best. spy can go invis. sniper is well a sniper and is used to staying up focusing for hours at a time, and engi could prob figure out how the animatronics would and deactivate them or control them.
first of all
engineer can’t check animatronics if he gets near em they would just kill him easily
spy doesn’t have the invis cloak cuz it said N O W E A P O N S
sniper has never been proved to stay up a while (the meet the sniper could just be him drinking exactly when the moon was gonna set anyway)
@@insertuserhere1748 I think the invisibility watch isn't a weapon, but that might just be me, he could be hiding a blade in that.
invis cloak is not a weapon. @@insertuserhere1748
Don't forget that heavy fought grizzly bears and robot mercs.
He would pulverize animatronics.
he have fist of steel weapon too, I believe that could been made with robot mercs.@@komandos5128
8:53 6 years without updates
Honest Opinion on whether the Mercs can survive FNAF with no weapons.
Kill all the bots no question.
Heavy, he can roughly tank up to 3 grenades, easily bended a revolver once, at his absolute limit with ÜberCharge (doesn’t make him stronger nor does it grant any resistance to knock back) can derail a speeding train, is really smart. Yeah the Animatronics are doomed.
Demoman, has years of experience of being a demolitionist, great strength, agility, and durability, is a literally prodigy when it comes to explosions (being able to explode an entire orphanage once as a baby). The animatronics are not killing him.
Destroy most of the bots or survive all the nights
Soldier, I wouldn’t consider him as speedy as demo but definitely as strong and more durable, a great fighter, lots of experience, but i feel like his stupidity is his greatest weakness, but by any mean he ain’t dying.
Spy, it’s a pizza restaurant, so there are knives, if he can backstab the robot mercs, he can definitely back stab the animatronics, is very stealthy and in a dark abandoned pizza place, but he is found out by any robots he will die.
Engineer, he is an incredible genius with 11 PHDs, I can see him doing something to the animatronics or making something to deal with them, but he is definitely smart enough to just survive regularly like in the game.
Make it through most if not all the nights
Pyro, has shown some feats of strength, like easily being able to kill a bear (with an axe), is an great instinctual fighter, but definitely not strong enough to beat them, his best bet is to fight them with fire being a naturally good arsonist, only problem is that the animatronics are somewhat fire resistant. And you’re wondering, no he won’t be able to just make through the nights, he can’t even read.
Sniper, will most definitely die if he encounters a animatronic, so his only bet is to play the game and just survive, he isn’t dumb, has good eyesight and good reaction timing, but he slips up he will die.
Dead
Scout, although a great street fighter, I can’t see him being strong enough to beat multiple animatronics, nor is he smart enough to play the game. His only advantage is speed, but the animatronics aren’t slow and they have home field advantage.
Medic, definitely ain’t beating an animatronic even with his muscles, is smart but not field of robots, maybe survive but I feel he will somehow slip up.
7:30 based off the fnaf movie, pyro would probably build a fort with the animatronics
7:50 pyro would join the animatronics
9:07 MR PRESDENT GET DOWN
0:37 3 medics chain ubering is a scary sight to behold
2:22 atleast he got 2 right...
I am indeed psychotic
7:45 Pyro instead would befriend all the animatronics, not kill them.
Heavy would ez beat FNaF he could just punch the animatronics. "He said no weapons" da fuck you gonna do chop off his fists?
5:35 thank God nobody on Reddit noticed that this guy had overwatch kill sound...
he violated the code
Holy crap this came out nine minutes ago I can’t believe the tf2 Reddit is still going strong. Jo it’s really easy to believe it’s still going strong
mm yes reddit the most memorable site
7:55
sniper when Bonnie is staring into the camera: I think his mate saw me
Annaberu is great :D
Their vids are always a pleasant surprise, much like yours! ^.^
Frr its a small channel that deserves so much more attention :)
7:26 don’t forget that soldier once fought a horde of robots in the comics without any weapons
Not Gonna Lie, Tf2 and Lethal Company would be greatest crossover and perfect goated
the art styles are close to fitting but just off for the cosmetics from lethal company to look a bit weird.
2:17 oh I also asked my dad for the tf2 mercs names
So, in order of display:
Apartment theif
Moron
Fireman
Pirate
Chicken head
Mr-I-Know-It-All but knows nothing
Frankenstein
Indiana jones
Dude bumped his head at work and became diabolik
Lethal fortress 2
In regards to Pyro probably murdering the animatronics, there is a SFM called "Pyro's Night at Freddy's" which gives a pretty good idea of what he would do
2:33 I love he gets sniper right, but everyone else wrong (psychotic doctor was close though)
Heavy kills bears with his BARE hands. I'm sure heavy can survive against some show animatronics.
Pyro would recreate "Die in a fire" in fnaf
Pyro is Henry from fnaf 6 confirmed?!?!!!?
6:27
>Snoot Game spotted
Very based taste Seriamon
0:45 1 Medic can uber the two of them but is a little hard
7:13 that's an ubersaw, and he asked about the icon.
0:43 backstab doesn't pierce the stock über
Saxton hales fist would actually be about three and a half square inches considering the absolute size of his meaty claws.
8:40 Soldier is too busy with Heavy sister and Pyro is secretly the lady on the video
Lethal company is the most fun I’ve had in an online game other than tf2
why did graymann build the sentry buster like an ocean mine if they aren't in the ocean? is he stupid?
Why did Grayman built his robots so they run on money? Is he stupid?
Why does Graymann expect us to defend his company against Saxton Hale when he actively tries to invade our land with hundreds of robots? Is he stupid?
Why does Graymann? Is he stupid?
Moo- *laughs like a insane person*
I say canonically a ubered heavy could survive anything but he dies in game cuz of balance
Truly is a 👍 tf2 moment
"Did they even have phones in the 80's?... I'm sure they did"
They certainly didn't have camera phones lol
I need to find the video spy was watching. If all the mercs were there then it must be som good stuff
Sapper glitch with red-tape makes building unsapable.
1:16 someone killed Doctor Sex!
I died..
But I got better!
7:24 Scout would probably last in FNaF 2 since In the Lore "Jeremy" Died in 1987 and in TF2 Lore Scout died in 1987 and his real name is Jeremy. So It can make Sense, And Fnaf 2 is a Prequel so It also makes Sense.
They call me 007
0 survivors
0 prime ministers
7 hundred cuts
Engineer in finaf id imagine he'd ether die immediately or reprogram the animatronics with no in-between
8:45
the soldier there, that was me XD I fully remember that time (not sure but i think i was spy and disguised)
I'm f2p cuz i dont have money to buy things in steam
Voice communication is not available for this account
7:25 If we consider scientifically. Heavy. He is fucking ridiculous. Carrying a minigun weights 275 kg. Running around with it . Handling that things recoil like no problem. His bare hands dealing same damage as Demos Swords. Playing tug of War with Saxton Hale (Yes Saxton was not at his prime but still) Tearing apart metal with no protective gear. Fighting a bear no weapon twice his size. That dude would rip the animatronics in half no joke. He even stopped a train in one official animation. Yes he was Ubered but Uber only helps you not get hurt. Does not improve your strenght. Considering how crazy Tf2' lore is. There is no suprise Heavy is some sort of superhuman.
Engineer would somehow make the generators last forever
0:33 YOOOOOOOOOOOO, That's my post! I got in a Seriamon video AND got one of the top posts! FUCK YEAH!
7:51 I believe that the puro and the animatronics would go well together as they’re all crazy omicidal maniacs
(I don’t know the fnaf lore)
7:23 me screaming cause an australium shotty doesent exist
Engineer against the fnaf robots would take them for metal and make them into dispensers and sentrys
5:39 As a spy main, this hurts
0:57
Why does it show some german text at the bottom?
(Is he german?)
bonk atomic, engineer's toolkit, Despenser, pyro's matches, and spy's cloak are not weapons they are support items or tools so engineer would live all of them while spy and scout (father and son) would only live to 2, and pyro would live to fnaf 4 burning everything. the reason i did put medigun is because it's useless for a solo.
I know this medigun is supposed to heal teammates but what if I use it on myself-
*Achievement unlocked: God"
7:51
pyro is probably going after freddy. sindse he hates smokey bear
7:14 thats an ubersaw
0:49
If this dont work i dont know what will :]]]
7:24
Fnaf 1
Scout: goes to 5 nights gets cocky and dies around 4pm
Solder: by luck goes to 4th night
Pyro : dies 1st night
Demo:goes to night 3 but got to drunk
Heavy : finish 4/20 mode
Engineer: tampers with the anamatronics
Medic: gets to night 6 then forget to watch foxy
Sniper: idk why but I think he get to night 4
Spy: kill them all 1 by 1
OH CRAP I FORGOT TO CHECK PIRATES COVE AGHHH
Scout can outrun the animatronics
0:48 was a Saxton Fail
Pyro have an hole animation about how he lived in FNAF
8:41 stupidest but best joke in the whole video
My guesses on mercs doing fnaf:
Scout: will run away or jump somewhere high so animatronics dont touch him
Soldier: will try to wrestle animatronics and probably succeed
Pyro: will burn everything on night one cus he'll sneak in matches or lighter
Demoman: will not get accepted on this job entirely cus he'll bring in bottle of scrumpy on interview or just sleep through first night and then get fired once daytime guard finds him drunk and sleeping
Heavy: will do his best and probably scare away couple of animatronics entirely
Engineer: will fix systems and do the smartest thing:
Close the doors for entire night
Use tablet with mask on
Automate sound systems in fnaf 3 and just rancho relax
Medic: I want to have faith in him but he'll either just die or dismantle animatronics once he finds out there are corpses inside so he can perform some weird experiments and then gtfo pizzeria like he did on that wedding
Sniper: will place booby traps all over the place and will get fired cus of his jarate habit
Spy: whoosh when things go wrong or use cloak and dagger and just be always invisible all night
0:07 but
It’s OW2
5:30 I was a spine. This hurts.
i relate a bit too much to that first engineer clip.
I noticed that when he searched up under water mines I saw a Tf2 one
One time I was spy trying to shoot a scout and I accidentally shot an invisible spy I do not how, but it happened.
0:00 what type of drug was the poster on
Btw. the red calendar lady is SCOUTS MOTHER
0:56, Scout and Saxton both stood on the same teleporter. (no hate, just the first thing that came to my mind lol, its a good cosplay!)
SCOUT! STOP PLAYING WITH HALES DEAD BODY! YOU MIGHT DO SOMETHING YOU'LL REGRET- and he's already done something stupid again
Spy has a gun
Hold up not too long ago I was literally chatting with one of my friends who like me loves tf2 and we were talking about which mercs could survive fnaf and then I see the fnaf thing here I swear I'm being watched
4:46 Seriamon saving the red vs blue lady post for later ;)
"Moo"
- the Demoman TF2
HOA HAHAHAHA
2:56 do children today really need PSAs to find cheaters? maybe comprehensive guides?
tf2 heavy and lethal company character that totally doesn't look like pyro tf2
The lethal fortress
7:56
*BUILDING A SENTRY*
Assuming the games are going in order of number, I think these are confident estimations.
The spy would last the entirety of fnaf 2 because he can disguise himself
Scout is dead on arrival
If heavy survives foxy he lasts till fnaf 4 at max
Pyro would end up playing with the animatronics, save for springtrap, being one of the few to get through fnaf 4 if he gets through fnaf 3 as he has a gas-mask and won't be fooled by the hallucinogenic gas (If we go by the TFPP retelling, but if its the sound chips he still survive.)
Sniper would most likely just do what he is told to and survive until 3-4.
Engi would end up getting fired for tampering with the animatronics, but assuming he doesn't do that, he could make the doors in fnaf 1 more energy efficient to survive those nights, automate the music box, and automate the lure in fnaf 3. He doesn't survive fnaf 4.
listen, demoman is a drunken maniac, he will be scared shitless of the moving robots and die night 1.
I have no idea how long soldier would survive.
Medic would end up learning about remnant (In universe soul juice) throughout the first game, revive the MCI victims in the second game, and re-revive springtrap in the third. In not sure if medic will survive the 4th, but if he knows the scientific principles of what's causing the nightmares, he might.
Scout name is Jeremy so well he died of he was in fnaf
While other Merc they survive probably
They even fight robot bare hand in comic
7:42 heavy would be hard to stuff because hes fat also he could easily punch animatronics to disorient them
My take on the mercs vs Fnaf:
Scout would survive the first night and then get too overconfident leading to his death.
Soldier once said: "I'm not trapped in a facility full lf robots, you are all trapped in here with ME!"
Pyro would think that funny little mascots want to play with him and you all know how "Meet the Pyro" went.
Demoman... idk please give me ideas.
Heavy would survive easily. He survived some kind of gulag, so a few nights in a scary pizzaria wouldn't be much of a problem.
Engineer would be great, since he really knows how to manage ressources.
Sniper... idk help.
Medic would be fascinated by these undead robots and probably would try to harvest them.
Spy... idk again.
Hell naw Xvideos got the mercs panicking 💀
Wait crate prices go up over time? I have crates from 2013 maybe I can do something about it.
7:55 engineer would bild the animatroniks
BUILDING AN ANIMATRONIC HERE
Pyro would make friends with them but Heavy and Soldier would def be stronger than them
9:36 wait you're German?
Austrian
@@CursedSFMS Cool, we are neighbors