Balloon Fight is a genuine gem of a release out of those in this video, as is the strangely compelling Raid on Bungling Bay. To think that would go on to be the root tools for SimCity's creation.
Balloon Fight for gameboy is much better. It's much more of a full game than an arcade port. Much like how Donkey Kong 94 for game boy is the best donkey Kong game because it has like 120 levels as opposed to the arcade's paltry 4 levels
@@duffman18 Hello Kitty World on the Famicom... And yes it's expansion is the perfect complement, much like Donkey Kong 94 is to the original, very complimentary games
Hudson and Namco are definitely still tops as far as third parties coming into 1985. As tops as Easy Lover. Jaleco and Tose enter the picture, both would certainly also help make Famicom what it would become, for better or worse.
Balloon Fight holds a special place in my heart because it was a present I happened to open on Christmas morning before I unwrapped the box containing my NES, so I knew what was coming. As one of the only two NES cartridges I owned at first, I enjoyed playing it extensively and it became a cornerstone of my collection because none of my friends owned it.
I had a really good time with Balloon Fight and Ice Climber. Both had enjoyable 2-player modes, and the 2-player in Ice Climber was hilarious given the collision detection on ledges. Balloon Trip mode in Balloon Fight is top notch to this day. Don’t know how I missed this one.
I remember being pleasantly surprised at Exerion back when I first started collecting Famicom heavily. I think it could have been at least moderately successful over here in the US if Jaleco had opted to publish it, even if wouldn't be until 1988.
I remember being impressed by it when collecting NES games in early 2000's. I was basically going through the list of NES games on GameFAQs, then checking out ROMs to see what games I wanted to purchase.. After seeing it in motion, I was disappointed to find out it wasn't released outside Japan.
A fun side bonus of these videos is that I get to see there were music videos for songs that I love (and had no idea a music video existed for!) Tanaka-san's music really never disappointed.
Lovely video on a solid set of games! Remember finding some of these while scouring through ROMS years ago. After finishing this vid I went to Bungeling Bay’s Japanese wikipedia page and the comments of Japanese vids of the game to get a more precise estimation of how it was perceived when it released over there. Much like the US release of the game, it appears to have been a victim of circumstance, but in this case the circumstance mainly hurt the game’s reputation rather than its sales. The game got a big advertising push in CoroCoro Comic, which is most popular with elementary kids, obviously leading to many of the players being pretty young even compared to the audiences of other Famicom games. Many of them were confused by the game’s unique controls and lack of direction, and were shocked by its high difficulty. I found plenty of comments by people saying that they despised or were intimidated by how baffling the game was growing up, but most of them noted that they came to change their opinion as they looked back on the game as adults and now appreciate the game as one of the early FC’s most advanced and innovative titles. I saw it compared specifically to Star Luster by a few people, which seems to be another game considered by many to have been released a tad too early for most kids at the time to really understand
Ah yes, Galaga: Demons of Death was a favorite of mine on the NES, and a strong approximation of the arcade original... only the wimpy sounding explosion of your ship was a disappointment. I don't prefer it to the arcade version, obviously, but it's good enough for those plastic arcade cabinets you see in Wal-Mart. I remember you having a conversation with someone about the Galaga conversions on your Retronauts podcast. He insisted that the Atari 7800 port was superior to the NES game, and I shouted, "No! He's wrong! He's wroooooong!" (I don't know what that accomplished... podcasts are generally not interactive. But still, he was clearly wrong about that.)
Hm. Just now realizing that Ice Climber also uses a similar jump sound effect as Mario. (Also realized this year that the Vs. Ice Climber has a longer stage tune than the Famicom/NES)
Bungeling Bay apparently had mic support for its 2-player mode on Famicom, the details of which I don't know (this whole game is over my head tbh). There's actually a bunch of FC games with minor mic features that's pretty much totally undocumented in English. I think Star Soldier is one of them.
Another word, on the NES' scrolling-- I would argue that the hardware scrolling on the NES is the most important feature on the console. Other home systems had hardware scrolling, I can personally vouch that the Commodore 64 had it, but many of them required moving whole screens' worth of data during a single frame to present a solid frame rate. The NES had 2K of memory devoted to maintaining a whole second screen's worth of tiles that could be scrolled into freely. This allowed the system to be a lot less obsessive about maintaining the data entering the screen. The player's motion wouldn't suddenly require the whole screen be refreshed in a single frame, instead, it could spend multiple frames preparing the data in the area outside of the visible region. Speaking from my own programming days, I really wish the C64's vaunted VIC-II chip had support for this kind of scrolling, it'd have made scrolling games there a lot easier to develop. (much later, hackers discovered a way to kind of support it, but at the cost of causing portions of the system's RAM to lose data! it's a long story)
Ice Climber may or may not be based on the Game & Watch title Climber, which can be found in G&W Gallery 4. Ice Climber is definitely clunky, and Climber is only 30% less clunky by virtue of differing physics.
Based on what I've read online, Climber was released in 1986, a year after Ice Climber debuted. Both games involve ascending a mountain, breaking blocks, and grabbing a bird for bonus points. I found Ice Climber to be okay once I got the hang of jumping. The player needs to run before jumping to increase the horizontal distance of a jump, and the player should aim for the centre of platforms when landing because they can fall through the edges.
Ice Climber is a mystical game for me. I have very strong (some might say formative) memories of playing it on my Dendy, although I never owned a copy. Must have been a friend's cartridge, but who that friend was, I have no idea. For some reason I love this game, weird jumps and all. As others pointed out, I cannot but notice it is not the Famicom version with the seals, the one I know and love from Chinese bootlegs. :D
My favorite fact about Balloon Fight is that the arcade version, Vs. Balloon Fight, has more music, including an extended version of the classic "Balloon Trip" theme: ruclips.net/video/xoFQqmzEMHY/видео.html
No specific rumor, just acknowledging that the nature of TOSE's work and crediting means it's difficult to be definitive about their lack of involvement in a given body of work.
While I'd agree that Galaga is a perfect game in its own context - I might even argue the best game of the golden age - I thought Galaga '88 was pretty successful at adding to the concept. I was surprised how good that game was when I finally got around to playing it.
So how does NES works Gaiden differ from NES Works? Is it just a more up to date refresher on previously covered titles? Newly researched information? In any case, love the channel, what an amazing and vastly underrated resource of knowledge and entertainment
Will this series continue on past the start of NES Works, or do you intend to keep hacking at the Famicom library indefinitely (as your will, time and effort allows)? Great stuff as usual. I really appreciate the proper contextualization of games that seemed somewhat out of place/time on NES.
The Famicom coverage will only go up through the end of 1985, so basically leading up to the NES launch, yeah. (I'll cherry pick interesting Japan-only FC releases from later in the system's life to cover from time to time, of course.)
If you haven't checked it out yet, Chrontendo is a fantastic exploration of every Famicom game in order, though not to this level of detail (and since it started in 2007, not all of the information is there for many of the early games).
Until seeing this video I had no idea that the singer duetting with Phil Collins on Easy Lover was a man. Jeremy is offering me helpful trivia even outside the topic of videogames!
I like to imagine what a sequel to Ice Climber would have been like on the Super Nintendo, or the N64. The original game is weird but it has something.
Balloon Fight is a genuine gem of a release out of those in this video, as is the strangely compelling Raid on Bungling Bay. To think that would go on to be the root tools for SimCity's creation.
Bungeling Bay feels like a caveman ancestor to Desert Strike.
Balloon Fight is a top ten NES game for me any day of the week
Balloon Fight for gameboy is much better. It's much more of a full game than an arcade port. Much like how Donkey Kong 94 for game boy is the best donkey Kong game because it has like 120 levels as opposed to the arcade's paltry 4 levels
@@duffman18 Hello Kitty World on the Famicom... And yes it's expansion is the perfect complement, much like Donkey Kong 94 is to the original, very complimentary games
@Jess Ragen
Lol, I thought the exact same thing.
what a selection, truly brings me back. all pirate multicart stamples!
Hudson and Namco are definitely still tops as far as third parties coming into 1985. As tops as Easy Lover. Jaleco and Tose enter the picture, both would certainly also help make Famicom what it would become, for better or worse.
Balloon Fight holds a special place in my heart because it was a present I happened to open on Christmas morning before I unwrapped the box containing my NES, so I knew what was coming. As one of the only two NES cartridges I owned at first, I enjoyed playing it extensively and it became a cornerstone of my collection because none of my friends owned it.
great video as always! (though you may want to check the bottom left corner at 5:30)
I had a really good time with Balloon Fight and Ice Climber. Both had enjoyable 2-player modes, and the 2-player in Ice Climber was hilarious given the collision detection on ledges. Balloon Trip mode in Balloon Fight is top notch to this day. Don’t know how I missed this one.
I remember being pleasantly surprised at Exerion back when I first started collecting Famicom heavily. I think it could have been at least moderately successful over here in the US if Jaleco had opted to publish it, even if wouldn't be until 1988.
I remember being impressed by it when collecting NES games in early 2000's. I was basically going through the list of NES games on GameFAQs, then checking out ROMs to see what games I wanted to purchase.. After seeing it in motion, I was disappointed to find out it wasn't released outside Japan.
Now I know where that sound from the Arcade Pit Gameshow comes from! Thanks, Mr. Parish!
Arcade Vs. Balloon Fight is a rare and precious treasure. Always play it when you have the chance.
A fun side bonus of these videos is that I get to see there were music videos for songs that I love (and had no idea a music video existed for!) Tanaka-san's music really never disappointed.
The lineup of "duplicate it's audio design almost perfectly" with the extra life sound is *chef's kiss*
0:07 is my favorite Double Dragon song.
4:05 This gave Nintendo a "LEG UP" *(Joust bird tucks in legs and leaps into the air)* for that facsimile of the arcade classic.
Lovely video on a solid set of games! Remember finding some of these while scouring through ROMS years ago. After finishing this vid I went to Bungeling Bay’s Japanese wikipedia page and the comments of Japanese vids of the game to get a more precise estimation of how it was perceived when it released over there. Much like the US release of the game, it appears to have been a victim of circumstance, but in this case the circumstance mainly hurt the game’s reputation rather than its sales. The game got a big advertising push in CoroCoro Comic, which is most popular with elementary kids, obviously leading to many of the players being pretty young even compared to the audiences of other Famicom games. Many of them were confused by the game’s unique controls and lack of direction, and were shocked by its high difficulty. I found plenty of comments by people saying that they despised or were intimidated by how baffling the game was growing up, but most of them noted that they came to change their opinion as they looked back on the game as adults and now appreciate the game as one of the early FC’s most advanced and innovative titles. I saw it compared specifically to Star Luster by a few people, which seems to be another game considered by many to have been released a tad too early for most kids at the time to really understand
I was just listening to an old Retronauts right before this where you mentioned Phil Collins and here he is again.
I love Ice Climber.
Included the controls.
A true classic.
The galaga port is really good, I used to play it on NES
Always had a fondness for balloon fight, but I always loved joust
Ice Climber has terribly broken hitboxes, causing you to fall through platform all the damn time!
I don't know why anyone thinks it's a classic.
Another excellent video!
Ah yes, Galaga: Demons of Death was a favorite of mine on the NES, and a strong approximation of the arcade original... only the wimpy sounding explosion of your ship was a disappointment. I don't prefer it to the arcade version, obviously, but it's good enough for those plastic arcade cabinets you see in Wal-Mart.
I remember you having a conversation with someone about the Galaga conversions on your Retronauts podcast. He insisted that the Atari 7800 port was superior to the NES game, and I shouted, "No! He's wrong! He's wroooooong!" (I don't know what that accomplished... podcasts are generally not interactive. But still, he was clearly wrong about that.)
Hm. Just now realizing that Ice Climber also uses a similar jump sound effect as Mario. (Also realized this year that the Vs. Ice Climber has a longer stage tune than the Famicom/NES)
SMB began development right after this release using the same team.
Bungeling Bay apparently had mic support for its 2-player mode on Famicom, the details of which I don't know (this whole game is over my head tbh). There's actually a bunch of FC games with minor mic features that's pretty much totally undocumented in English. I think Star Soldier is one of them.
I'd never heard that! I'll have to look into it.
Another word, on the NES' scrolling--
I would argue that the hardware scrolling on the NES is the most important feature on the console. Other home systems had hardware scrolling, I can personally vouch that the Commodore 64 had it, but many of them required moving whole screens' worth of data during a single frame to present a solid frame rate. The NES had 2K of memory devoted to maintaining a whole second screen's worth of tiles that could be scrolled into freely. This allowed the system to be a lot less obsessive about maintaining the data entering the screen. The player's motion wouldn't suddenly require the whole screen be refreshed in a single frame, instead, it could spend multiple frames preparing the data in the area outside of the visible region. Speaking from my own programming days, I really wish the C64's vaunted VIC-II chip had support for this kind of scrolling, it'd have made scrolling games there a lot easier to develop. (much later, hackers discovered a way to kind of support it, but at the cost of causing portions of the system's RAM to lose data! it's a long story)
Ice Climber may or may not be based on the Game & Watch title Climber, which can be found in G&W Gallery 4. Ice Climber is definitely clunky, and Climber is only 30% less clunky by virtue of differing physics.
Based on what I've read online, Climber was released in 1986, a year after Ice Climber debuted. Both games involve ascending a mountain, breaking blocks, and grabbing a bird for bonus points.
I found Ice Climber to be okay once I got the hang of jumping. The player needs to run before jumping to increase the horizontal distance of a jump, and the player should aim for the centre of platforms when landing because they can fall through the edges.
can tell you're playing the western version of ice climber since you're not clubbing seals lol
Iwata's floaty flight code for Balloon Fight was later reused for SMB1's swimming mechanics.
The screen curl returns in the Galaga footage but thanks to the black star field it’s less obtrusive.
Ice Climber is a mystical game for me. I have very strong (some might say formative) memories of playing it on my Dendy, although I never owned a copy. Must have been a friend's cartridge, but who that friend was, I have no idea. For some reason I love this game, weird jumps and all. As others pointed out, I cannot but notice it is not the Famicom version with the seals, the one I know and love from Chinese bootlegs. :D
I've actually always liked Ice Climber. The controls don't bother me either and just see it as part of the challenge.
0:05 - I love this song.
My favorite fact about Balloon Fight is that the arcade version, Vs. Balloon Fight, has more music, including an extended version of the classic "Balloon Trip" theme: ruclips.net/video/xoFQqmzEMHY/видео.html
Excellent presentation, thank you very much!
9:10 Sounds like you're referencing a specific rumor here. What game did Tose maybe shadow-develop?
No specific rumor, just acknowledging that the nature of TOSE's work and crediting means it's difficult to be definitive about their lack of involvement in a given body of work.
@@JeremyParish Ah, fair enough.
Exerion should have been released in the USA in the first place. 😀👍🎮
I really had no idea what I was supposed to do in Raid on Bungling Bay.
Shoot stuff basically
What a game(s), what a channel!! Oo lord
While I'd agree that Galaga is a perfect game in its own context - I might even argue the best game of the golden age - I thought Galaga '88 was pretty successful at adding to the concept. I was surprised how good that game was when I finally got around to playing it.
Cool videos man
I have over 60 hours logged in Balloon Fight on NES Online, and I regret nothing. Balloon Fight friggin rules
3:10 I mean it's cool and all, but associate Balloon Trip more with the Game Boy release since I never played Balloon Fight on the nes.
So how does NES works Gaiden differ from NES Works? Is it just a more up to date refresher on previously covered titles? Newly researched information?
In any case, love the channel, what an amazing and vastly underrated resource of knowledge and entertainment
NES Works is U.S. release chronology only. Gaiden is Japanese release chronology and info on other competing systems.
Balloon Fight rules.
I'd have put a Content Warning in somewhere. I wasn't expecting that Phil Collins.
Just doing my part to make your week more awesome
Oh god Exerion makes me seasick
Tose! Woooooooooo!
can someone tell me if having one balloon in Balloon fight makes you fly worse than having 2?
Yeah, pretty much
Phil Collins is da man
That was a test, and you just passed
Will this series continue on past the start of NES Works, or do you intend to keep hacking at the Famicom library indefinitely (as your will, time and effort allows)?
Great stuff as usual. I really appreciate the proper contextualization of games that seemed somewhat out of place/time on NES.
The Famicom coverage will only go up through the end of 1985, so basically leading up to the NES launch, yeah. (I'll cherry pick interesting Japan-only FC releases from later in the system's life to cover from time to time, of course.)
If you haven't checked it out yet, Chrontendo is a fantastic exploration of every Famicom game in order, though not to this level of detail (and since it started in 2007, not all of the information is there for many of the early games).
Until seeing this video I had no idea that the singer duetting with Phil Collins on Easy Lover was a man. Jeremy is offering me helpful trivia even outside the topic of videogames!
Dude, it's Philip Bailey of Earth Wind & Fire
The singer duetting with Phil Collins is Philip Bailey of Earth, Wind & Fire.
I like to imagine what a sequel to Ice Climber would have been like on the Super Nintendo, or the N64. The original game is weird but it has something.
Time for the real question. What’s more annoying, jaleco upside down boxes on famicom or their company name only on the end of their nes carts?
I have enough hate to go around