GC: *Passes readied shield resolution.* Nemesis: *Disarms military, gaining 230 menace for being in breach of galactic law.* "My goals are beyond your understanding."
@@MontuPlays I was actually feeling like crap tonight and about to stay up all night again. But then I found your video and felt much better. This perk looks amazing. I can't wait to make a Clone Army nation of psionic, nihilistic sardaukar sadists who bring The End Times. Cheers!
The Galaxy after the end game crisis. "Thank you, you freed us!" The player with crisis aspirant "Oh, I wouldn't say freed, more like under new management."
My great empire is amazing for the Galaxy. Everyone forcibly volunteers to abandon their race and culture to become identical, immortal robots! The economy has to grow, grow MORE
Overall i really do like the Nemesis dlc and the become the crisis perk. The only thing i dislike though is the ship types you get (aside from the star eater) and the visuals of the Aetherophasic engine. Some crappy looking pirate ships and a recoloured dyson sphere hardly make you look menacing enough. I wish they would go back to this and do some proper looking designs for these.
I felt like Nemesis was an "ok" DLC for 20 bucks. Considering how many DLC there are and what the DLC gave us: Galactic Custodian titel, Galactic Community 2 and the crisis stuff.
Overall I actually feel Nemesis is pretty good value compared to some of the other DLC and I'm quite a big fan of the raider design but yeah I wish we had gotten the big frigate model in place of the menacing cruiser we have instead and that overall we had gotten a bit more aesthetic flexibility when it comes to both the menacing ships and the GDF.
Yeah tbh I was expecting some ship type that looked like Star War's Empire aesthetics Also having menacing ships only cost minerals is pretty fucking broken
If you go the Psionic Ascension route and are _really_ lucky, you can swindle the End of the Cycle, as long as you've started on the Aetherophasic Engine and keep going, you can use the LUDICROUS bonuses it gives to extinguish the material universe in under 50 years.
You can cheese the level 5 all war part by waiting till the war in heaven and becoming the leader of the non alined group then holding out till you can white peace the fallen empires as the non alined group would have been killed by the FE's and the rest of the galaxy can't declare war on you due to the peace treaty. On top of that if the crisis is going on or you've just got enough systems you can destroy enough stars to get all the resources without declaring war on anyone
Fun thing : If the Unbidden is in the galaxy when the engine explode, they won't die, and they will be the only being to survive. I'm pretty sure it's intended, tho And I learned that the hard way, hoping to have the achievement to kill them and the big-red-button one at the same time, but missed it because of that.
Played a game as Spiritualist Xenophobes and got stuck behind some raiders. Only had around 10 systems available and 3 planets. Played super tall, never met another empire, 2350 comes around, mid game crisis has come and gone. I've built dozens of habitats and gone super tall. Kill the Raiders and unleash myself upon the galaxy. Little did the other empires know the Raiders were actually their greatest defenders, when one year came and the raiders demands didn't the empires of the Galactic council thought themselves blessed, someone has disbanded them. No more paying tribute. Then they started to lose comms with neighboring empires one by one as an unprecedented number of stars began to supernova leaving clusters of black holes. They thought it some cosmic anomaly. No, their end had come, the Crisis was here.
I went for this once. The moment I clicked the button to detonate the galaxy, my game crashed, and would crash every time I clicked the button. 10/10 would destroy the fourth wall again.
When was it? I remember a while ago using the QSO from Gigastructures to wipe out a star system or cluster had a high chance to make the game crash. A more recent playthrough didn't result in any crashes as I used it constantly. If the crash is for a similar reason, whatever caused this might be fixed.
My biggest problem with the Crisis Ascension and mechanics are the Menacing Ships. They are really just the Marauder vessels and thus clash with most themes of your empires because of their more pirate-like appearance.
Keep in mind if the galactic community does not exist when you become crisis level 5, you will not go total war with everyone. Even if the galactic community forms later.
@@roadtrain_ Not impossible, just highly, highly improbable. The simple way, in my eyes would be a Driven Assimilator in a massive galaxy with either Maintenance Protocol or Unitary Cohesion as your second Civic. Ensure that you are using Unity Producing Buildings, Prosperous Unification or Resource Consolidation as the Origin. Soiritualist Necrophage would work as well, maybe even Megacorp for the Death Cult and holdings on other planets? It would also allow you to gain unity from the Harmony Tradition, so you assimilate a few empires, produce as much unity as possible from a few neighbors, then go on the offensive and consume everyone else, either by assimilating them or by vassalizing them.
Also worth noting! Planets that have been shielded by the Pacifist Colossus weapon will not explode. This also includes Fallen Empire shielded worlds. One question, though: would a habitat built in a blackhole system survive?
@@Uwawa96 I think it'd be an amusing multiplayer game to have a post-exploded galaxy where everyone starts with one fully upgraded (and over-crowded) habitat around a black hole.
@@synthetic240 There’s a mod that made you start on a basic level 1 habitat it a post Engine galaxy, but I can’t for the life of me find it again, and it’s driving me insane.
This sounds like a great scifi movie actually... trapped in a planet like a fish in a bowl, watching all stars on the other side winking out one by one- including your own...and then, silence. Trapped inside, forever, with just the faint glow of the energy barrier over you.
As an important note, you don't need to become the crisis to benefit from this. Just stay at tier 4 and play as any normal empire but with the special ships and massive bonuses
Yes, but level 5 offers divinity and a higher existence. Not even conquering the universe can compare to that, or maybe becoming gods is the first step... I guess the only reason to reject ascension is to build impressive things, or to conquer the entire galaxy first
Tell me about it, I remember having to sterilize one galaxy cluster by cluster, choke point by choke point and switch my colossi to a planet cracker cause the buggers kept getting behind my feet's, retaking their systems and recolonizing their planets faster then I could kill them.
Maybe reduce hyperlane density (obviously only possible at start) and have fleets guarding strategic choke points? Haven't gotten to the fifth stage of crisis myself yet.
My go to tactic as fanatic xenophobe is pretty simple. Research ALLOT in to space warfare. Upgrade all fleets. Build several systems with max amount of shipyards. (Preferably next to the enemy system, for easy repair and reinforcements J.I.C) (Make sure to have a lot of surplus materials for the empire, as this is gonna be expensive as f in upkeep.) Then basically shit out fleets. Divide them into several large fleets of 50k+ fleet power. Then set em to go system to system, in the troublesome empire. wiping out planets and starbases where ever they go. And leave no territory alone within their borders. Sooner or later any escaping fleet, will endup in one system where several 50k+ fleets will arrive at from several different hyperlanes. And then will crush them like an ant beneath an elephants foot. It's a lot of micro managing, but it is a foolproof strategy for as long you don't end up having problems with war exhaustion. You could also be an petty lil bitch like me, and use a world cra... i mean a Bringer of peace and love. to passefie any enemy habitat worlds. So even if they win, they will be less able to deal with the next war with you.
If you only need to keep the engine system safe just pimp it out with a citadel and a ton of defense stations and 90% of your fleet then just wait em out
Yeah whenever I go to conquer a vastly-inferior neighbor I have to waste an entire megafleet-of-doom forming a defense line at my borders to avoid counter-invasions by a corvette meat-storm
So basically you become such a threat in your galaxy with so much power that realistically the only sci fi factions that would be able to defeat you would have to be on a tier similar to the Xeelee or the Culture.
@@MontuPlays How strong are those guys? As I only know the Culture and power one of their ships have and how they can police their entire galaxy easily and bulit humongous galactic megastructers the likes of which not the Forerunners from Halo could match.
@@thorshammer7883 Actually the Forerunners are the better engineers between them and the Culture. The Culture cannot make Dyson Sphere's though a few other groups can that tend to keep to themselves. Most Culture made structures are planet scale or smaller. The Forerunners make Dyson Spheres in number and even engineer solar systems. Though the Culture also has a insane tech that overall keeps them equal. In the end each has things that they are better then the other in. The field each is best known for ironically are one and the same. AI in both cases. With the Forerunners and their different tiers of Ancilla and the Culture with the Minds. The Minds are on average above the Ancilla but the top tier Ancilla are in a completely different league and in the end it is a interesting comparison. The Xeelee though are a completely different ballgame. The Xeelee we born after the big bang but have lived longer then the universe by creating a area of the universe where time passes differently. The only faction in Scifi more insanely OP then Xeelee are the bloody Downstreamers. The Xeelee decided they no longer want to live in the universe so are making a way to leave. In the end there are actually quite a few scifi factions that are a threat to a player crisis. Gunbuster humanity, Gurren Lagann well every faction essentially, 31st century Star Trek Federation, Golden Age of technology humanity 40k, Necrons 40k, Eldar prefall into decadence 40k, the ancients from stargate assuming they drop the stupid ball, Doctor Who factions in general, Systems Commonwealth from Andromeda and yeah the afore mentioned Forerunners, The Culture and Xeelee. TLDR the crisis is nowhere near as brokenly op as you might think. Especially considering some stuff out there. Gurren Lagann for example reach universe scale rather then galactic. The ancients as another could launch a few seed ships with gates and then fire Dakara and nuke the galaxy in maybe a couple of months. Or make project Arcturus again and kill the universe.
I personally like the dynamic of an Empire becoming the crisis. It forces me to change my Playstyle and play more aggressively once there is an empire that took the perk. Though I never took it myself. I just don't feel like destroying the whole galaxy is a win. While I don't always role-play, it's still to ingrained into me to take that perk ~
Nemesis feels like a necessity if you want to win in a big galaxy as fanatic purifiers- it's so much harder to kill everyone when you have to rely on standard fleets and win conditions.
And it’s fitting, too; space n@zis wanting the eradication of sapient life in THE WHOLE UNIVERSE instead of one galaxy (which would be the only part realistically controllable) while your Master Race become gods in their new home dimension
Talked about just recently on the Stellaris subreddit. Love the crisis story but unfortunately , it has low replayability. The shipset was also a bit disappointing , using pirates ship for menacing ships. I wanted something at least as intimidating as necroid shipset.
You know I feel like in this context the Invincible V Omniman fight is what happens when you and a good friend are playing Stellaris, but where you took Defender Of The Galaxy, while they took Become The Crisis and they're better at the game than you are.
The 'Become the Crisis' I have mixed impressions of. I dislike when someone rushes it and starts rampaging around with 40k Star Eaters when you got a 7k cruiser fleet. But later on you can often whoop the Crisis player.
Weird stuff goes on in the game tabs after you erase the galaxy. You can see the endgame crysis' faction and other technical factions, there are names of some code strings to be found and yes, it did crash before I could see all of it
I really like this ascension perk, great video covering it. The -30% ship upkeep seems not so great until you stack it with similar bonuses like clone army admiral and brain slug host, allowing you to completely ignore naval cap. Would certainly use it more if I wasn't addicted to diplomacy and the galactic community, some level 5 resolutions like Industrial Development are really neat and can really change how the game is played, others can force some empires to quit the community (like divinity of life vs synth/machine empires), and them being out of it may even grant you a casus belli if you progressed enough in mutual defense. Becoming the custodian helps a lot when rushing resolutions.
Absolutely OP. Imba! The defender against the crisis gets absolutely NOTHING if you keep it at level 4, meanwhile the crisis-aspirant gets to steamroll everything and everyone. I feel like spammable ships should be the reward for dedicating to be the crisis, not something you get to enjoy with NO repercussions. Either that, or building these should automatically push you over the edge with or without research projects. (the project should be something you WANT to have to be a proper crisis, not something you want to postpone maybe indefinitely)
I have a playthrough where I'm trying to prepare the galaxy for the upcoming Scourge invasion, so I took "Become the Crisis" to stop the crisis. Since I have arranged the politics in such a way as to keep the peace, I have been generating most of my menace from retaining vassals. It wasn't fast enough for me, so I took advantage of my essential control of the galactic community to repeal my past military sanctions, and passed galactic law that banned my bombardment policy and deluge machine. Once I had more menace than I'll ever need, I repealed that policy. All of this is to say, there's more than one usage to the Crisis perk.
I love the whole minerals cost on the ships. Definitely a great way to save on alloys for other things like battle ships. Plus you can throw on all the expensive stuff you want on your menacing ships since the base price is always the same. Allowing you to build a fleet that would have normally been too expensive in terms of other resources you would spend on normal ships.
Every time i see the engine I can't help but think it should really be a set of evil looking gimbals rotating around the star, as apposed to a dyson sphere model.
I like it, I wish there was a second crisis end goal that didn't require you to blow up the galaxy. Like if you are a devouring swarm you could become the tyranid/flood or something. Or if your a machine race you can become the reapers or something. Edit: yes I'm aware you can do all those things in the game normally. I just want something a little more than just blow up galaxy as crisis out come.
I think that the crisis perk is so well done I wish the Chastodian, for the galactic community, should have it own "mence" progress with a loyalty theme. Along with one for the galactic empire
This is one of the most fun ways I enjoys playing Stellaris. Adding the gigastructures mod to it is even more scary especially if you've got a systemcraft ship available, combined with the strong hold habitats and adding the asteroid artillery you wouldn't have to worry about getting rushed by the opposition
I think I wanna try a crisis build next time where I don't pick the final stage of the crisis. Keep all the awesome military bonuses so I can keep conquering and vassalizing others while keeping the veneer of a respected member of the galactic community
Once upon a time, back before even the megastructures, I played a mod where you end up developing ships the length of half a system or more. They were unimaginably strong behemoths too, eradicating whole fleets as if they were Sand you wiped away. That really felt like being a new kind of end-game crisis.
Sounds like Gigastructural Engineering, you can make attack moon, planet behemothcraft, and solarcrafts that are eventually the size of an entire solar system.
I felt that opening so hard in my current multiplayer game. I was in the middle of invading a neighbor to necrophage them when the great khan showed up and invaded them too. That didn't go well for them.
One game I had with my friends, my buddy and I picked the crisis perk, but I also picked the defender from the crisis perk so I was the biggest menace, but defender of the galaxy
The casus belli I think are the best part of Becoming the Crisis. I often take the perk most games just for those options and stop at level 4 as I don't want to destroy the galaxy. The reason they are so strong is it doesn't matter what the other empires are doing. I can't tell you how many times I've wanted to Vassalize an empire only to see they were already at war and thus I can't because in order to declare a Vassalization war they have to reject an offer to become your Vassel which you can only send when they are at peace. I prefer Vassalization wars because of the Empire Sprawl issue of taking in a bunch of mismanaged planets. With the new Empire Size system that becomes even more of an issue. Also with Wipe them out can be fun on empires who's space you haven't scanned as you might get chance of some anomalies once it becomes unclaimed.
I wish there was a galactic conquest option than blowing up the galaxy. Would make sense for the other factions to unite to stop you, and conquering 100% of the galaxy seems like it would classify as an end goal.
For some reason two members I was at war with suddenly made a peace deal when the galactic community declared war. They were members of the galactic community and there was no peace offer etc. Just sudden peace
I can only imagine how much balancing this has taken/will take. You want to be as if you are an unstoppable force, without actually being an unstoppable force (that would be too easy/boring for many players).
this endgame condition also makes sense in "cosmological evolution theory" context where emergence of intellegence has been naturally selected by increased probability of black hole creation
At 3:41 there's a slight repeat in the audio. Not sure if you wanna get rid of it, it's not really an issue, but thought I'd mention it. Edit: again at 11:00
the crisis needs a rebalance. and a BIG one. its just a free win unless you fall asleep star eaters are broken (dont edit them, and you will go waaaay over power limit), costs next to nothing and has 0 upkeep. once you unlock them, just "eat" a few systems - even your own if needed - and build a fleet of them. congrats.. you're now quite literally unstoppable
I wish the Armageddon bombardment was put at level 1 instead of 3. That way you can get Armageddon without getting the opinion decreases of being a rank 3 crisis.
Also, I assume that the war in the final level is technically a defensive war. (You don't need to conquer others anymore other than for dark matters, you're just defending your engine.) This means that MANY POWERFUL DEFENSIVE WAR TRAITS ARE POSSIBLE. Also, one ironic thing is that in my playthrough as a fanatic purifier, I choose CIVILIAN ECONOMY because I didn't need much alloy whereas in my mercantile playthrough, I choose militarized economy because I had more than enough of consumer goods from my trade league.
"I understand where your doubt is coming from since all human Commanders still have a sense of humanity more or less... But mankind can only survive if we let go of our sense of humanity and make the most reasonable judgements" - Me convincing everyone that Xenocide is necessary for humanity
One thing worth mentioning which isn't mentioned in the video and which ruined my first Become The Crisis attempt: Each level of BtC gives you a diplomatic penalty with other empires (Which was enough to get two fallen empires to declare war on me at a point where I had no chance).
Good Video! I'm very new to Stellaris, but I want a good build for starters to win against my friends. All the new builds use stuff from aquatic and Humanoids. I only have Utopia and Leviathans, tho... Are there any builds that don't need any other expansions?
Star Eaters will regenerate their armor and hull during a fight, and with their INSANELY high armor and hull this can be insurmountable versus all but the largest and most dangerous fleets. They also can disengage or or emergency FTL escape fights at a fairly high rate when defeated! 😳
I recently did a becoming a crisis game, and there’s something that you didn’t mention in the video that I am going to mention. At certain points the engines construction, psyonic entities will come into the galaxy. They’re not the worst thing to fight, as I have noticed that even a fleet of 50 menacing Corvettes can still beat them, but it’s how many Spond that is the issue. I remember counting 20 that spawned in my territories one time and it was a pretty scary thing. If you are trying to weaken other empires defenses and fleets so your Star killers can go in, having a bunch of these things spawn can really be surprising. It is something to be aware of, especially since the entire galaxy will be at war with you.
Montu, do you know Starsector a space ship battle/simple planet trade simulator? It may be from mod but this game got a bit better ground defence combat with raiding and market bans. If there would be a Stellaris 2 i hope they got a hint or two from this game how weapons could work. Like turret rotation, shield arc, burst attack and ship flanking.
Recently conquered several planets of an enemy empire, after the conflict ended I noticed that about 80% of its population was on these planets. These planets were unfortunately out of my reach, since I didn't really want to give them back to him I decided to wipe out the entire population of these planets. Later I gave him back the "cleaned" worlds for free so he could see what I had done.
the first time I played stellaris I was a devouring swarm and I picked become the crisis I lost obviously but Im trying to figure it out now so my bug race can finally destroy everything
I remember the first time the AI went BTC on me. It was mid-game. I had just geared up to take on the Marauders. Then I got the message. Thankfully I was prepared for it and the BTC empire was one of my neighbors. Their home system was 5 hops from the border, so I was able to swiftly take the home system and shut down the engine. It was horrifying to watch as those star eaters were just continuing to consume stars as if out of spite for having shut down their ascension plan. Ultimately, I would likely try BTC once just for the achievements, but likely will be boring like the one time I played Devouring Swarm.
I like to stop at around stage 3 and build hundreds to thousands of menacing corvettes armed with the highest tier disrupters and every other penetration weapon. Max evasion means that a fleet of 200 of them can take out a lot of enemies and be easily refreshed
as a player who gets questionably excited over games where i "become the crisis" (using quotes here because i don't have any dlc), having access to mechanics that just make that a better situation for me is jolly
I remember that if you do existential Threat before the Galactic community existed, you will not go to war with them, but that required from you to release "region" (Don't remember the name) as subject and then release, vassalise, release, vassalise... Them till you gad Enough menace, they fixed that with clone army orgin thou
Nothing like destroying a Contingency World that spawned in my territory and getting to the Existential Threat level, making the rest of the Contingency quite trivial in comparison
This is a reasonable reaction to losing a system after a war.
The A.I cant partake in bordergore if there is no galaxy for them to bordergore.
I thought that the planet cracker was overkill but looking at the star eater it turns out...
I wasn't killing enough
bahahahah
This is a reason if your a spiritualistic Xeno phobe that wants to purge de galaxy but is inferior.
*After a diplomatic insult
GC: *Passes readied shield resolution.*
Nemesis: *Disarms military, gaining 230 menace for being in breach of galactic law.*
"My goals are beyond your understanding."
That woukd be a hilarious turn of events
Pacifism is the enemy
GC: Oh my god! He doesn’t have an enormous fleet capable of shattering plants! He’ll destroy the galaxy with his peacemongering ways!
@@steelrexer1062 Just As Planned.
@@MontuPlays I was actually feeling like crap tonight and about to stay up all night again. But then I found your video and felt much better. This perk looks amazing. I can't wait to make a Clone Army nation of psionic, nihilistic sardaukar sadists who bring The End Times. Cheers!
You know it's a good stellaris video when it's about min-maxing slaughter
Agreed
u can't spell slaughter without laughter
_galactic genocide_
@@ThylineTheGay lets be xenophobic...
The Galaxy after the end game crisis. "Thank you, you freed us!"
The player with crisis aspirant "Oh, I wouldn't say freed, more like under new management."
"Yes, my fellow civilizations. We have come to save you"
"Hooray, its the Imperium!"
"FROM YOURSELVES!!"
"Oh no, its the Imperium."
My great empire is amazing for the Galaxy. Everyone forcibly volunteers to abandon their race and culture to become identical, immortal robots! The economy has to grow, grow MORE
@@Nope-en9bo oh Man that reference, i love it
O no I know that reference & I love it.
@@Nope-en9bo "KILL THEM ALL, LET GOD SORT THEM OUT!"
Overall i really do like the Nemesis dlc and the become the crisis perk. The only thing i dislike though is the ship types you get (aside from the star eater) and the visuals of the Aetherophasic engine. Some crappy looking pirate ships and a recoloured dyson sphere hardly make you look menacing enough. I wish they would go back to this and do some proper looking designs for these.
Honestly I wish they didn't introduce the necroid ship set until this DLC. It just looks perfect for a crisis
Don't worry the crisis shipset will come soon for only 20 bucks
I felt like Nemesis was an "ok" DLC for 20 bucks.
Considering how many DLC there are and what the DLC gave us:
Galactic Custodian titel, Galactic Community 2 and the crisis stuff.
Overall I actually feel Nemesis is pretty good value compared to some of the other DLC and I'm quite a big fan of the raider design but yeah I wish we had gotten the big frigate model in place of the menacing cruiser we have instead and that overall we had gotten a bit more aesthetic flexibility when it comes to both the menacing ships and the GDF.
Yeah tbh I was expecting some ship type that looked like Star War's Empire aesthetics
Also having menacing ships only cost minerals is pretty fucking broken
If you go the Psionic Ascension route and are _really_ lucky, you can swindle the End of the Cycle, as long as you've started on the Aetherophasic Engine and keep going, you can use the LUDICROUS bonuses it gives to extinguish the material universe in under 50 years.
I have never managed to pull that off. It would be great though!
It's still an end of the cycle though ~ not sure whether it's really a swindle.
@@finnfreudenberg5568 I mean you trick the warp gods into helping you outrank them.
Feels like a swindle.
You can cheese the level 5 all war part by waiting till the war in heaven and becoming the leader of the non alined group then holding out till you can white peace the fallen empires as the non alined group would have been killed by the FE's and the rest of the galaxy can't declare war on you due to the peace treaty. On top of that if the crisis is going on or you've just got enough systems you can destroy enough stars to get all the resources without declaring war on anyone
@@elonwhatever ender of the cycle don't care though. he got what he wanted. seems like a mutually beneficial and advantageous trade deal
Thanks Montu for helping me maximize the efficiency of galactic genocide. Always appreciate the war crime tips
It's not a war crime if there is no one left to arrest you...
It's not a crime if there are no laws to binhd you.
@@MontuPlays its not a war crime if you win
It’s only a crime if you’re caught
It's not a war crime if the isn't any galaxy
Fun thing : If the Unbidden is in the galaxy when the engine explode, they won't die, and they will be the only being to survive.
I'm pretty sure it's intended, tho
And I learned that the hard way, hoping to have the achievement to kill them and the big-red-button one at the same time, but missed it because of that.
LOL 😂 amazing !
First time i became the crisis the unbidden devestated the galaxy the galaxy. i could barley keep them out of my space in the end we kina both won
@@MarcusAntoniusbla In fact they win, because they don't die
Bubbles and other Space Amebas can also sometimes survive, but that may just be a glitch
@@alt7081 I mean they also lose, because they no longer have any food
Played a game as Spiritualist Xenophobes and got stuck behind some raiders. Only had around 10 systems available and 3 planets. Played super tall, never met another empire, 2350 comes around, mid game crisis has come and gone. I've built dozens of habitats and gone super tall. Kill the Raiders and unleash myself upon the galaxy. Little did the other empires know the Raiders were actually their greatest defenders, when one year came and the raiders demands didn't the empires of the Galactic council thought themselves blessed, someone has disbanded them. No more paying tribute. Then they started to lose comms with neighboring empires one by one as an unprecedented number of stars began to supernova leaving clusters of black holes. They thought it some cosmic anomaly. No, their end had come, the Crisis was here.
pretty sick
🥶
“It’s just a prank bro”
The prank:
@@badpiggies988the prank: "The Aristocrats!"
I went for this once. The moment I clicked the button to detonate the galaxy, my game crashed, and would crash every time I clicked the button.
10/10 would destroy the fourth wall again.
That is really, really bad timing
Wow that's an awesome feature paradox secretly implemented
I think it's perfect timing if you ask me. I guess my empire just found a way to kill the galaxy /very very/ thoroughly, which included the game!
Lag crisis remains the ultimate one.
When was it? I remember a while ago using the QSO from Gigastructures to wipe out a star system or cluster had a high chance to make the game crash. A more recent playthrough didn't result in any crashes as I used it constantly. If the crash is for a similar reason, whatever caused this might be fixed.
My biggest problem with the Crisis Ascension and mechanics are the Menacing Ships. They are really just the Marauder vessels and thus clash with most themes of your empires because of their more pirate-like appearance.
Keep in mind if the galactic community does not exist when you become crisis level 5, you will not go total war with everyone. Even if the galactic community forms later.
You're joking. How did you find this out?
@@johnprice6271 seeing someone else do it.
So basically what you're saying is rush lvl 5 crisis before the community forms... that sounds impossible
@@roadtrain_ terravore unity rush?
@@roadtrain_ Not impossible, just highly, highly improbable. The simple way, in my eyes would be a Driven Assimilator in a massive galaxy with either Maintenance Protocol or Unitary Cohesion as your second Civic. Ensure that you are using Unity Producing Buildings, Prosperous Unification or Resource Consolidation as the Origin. Soiritualist Necrophage would work as well, maybe even Megacorp for the Death Cult and holdings on other planets? It would also allow you to gain unity from the Harmony Tradition, so you assimilate a few empires, produce as much unity as possible from a few neighbors, then go on the offensive and consume everyone else, either by assimilating them or by vassalizing them.
Also worth noting! Planets that have been shielded by the Pacifist Colossus weapon will not explode. This also includes Fallen Empire shielded worlds.
One question, though: would a habitat built in a blackhole system survive?
I for a fact do build Habitats in black hole systems , and not only do the survive , they can even thrive!
@@Uwawa96 I think it'd be an amusing multiplayer game to have a post-exploded galaxy where everyone starts with one fully upgraded (and over-crowded) habitat around a black hole.
@@synthetic240 There’s a mod that made you start on a basic level 1 habitat it a post Engine galaxy, but I can’t for the life of me find it again, and it’s driving me insane.
@@Uwawa96 average Planet dweller fan vs average blackhole habitat enjoyer.
This sounds like a great scifi movie actually... trapped in a planet like a fish in a bowl, watching all stars on the other side winking out one by one- including your own...and then, silence. Trapped inside, forever, with just the faint glow of the energy barrier over you.
I was a fool for not expecting to hear the phrase "min maxing galactic genocide" when dealing with Stellaris
As an important note, you don't need to become the crisis to benefit from this. Just stay at tier 4 and play as any normal empire but with the special ships and massive bonuses
But maybe if Bubbles dies…
Yes, but level 5 offers divinity and a higher existence. Not even conquering the universe can compare to that, or maybe becoming gods is the first step...
I guess the only reason to reject ascension is to build impressive things, or to conquer the entire galaxy first
Its so tedius fighting swarms of tiny AI fleets. You could massively out number and out gun them and its so hard to chase down all the tiny fleets
Tell me about it, I remember having to sterilize one galaxy cluster by cluster, choke point by choke point and switch my colossi to a planet cracker cause the buggers kept getting behind my feet's, retaking their systems and recolonizing their planets faster then I could kill them.
Maybe reduce hyperlane density (obviously only possible at start) and have fleets guarding strategic choke points? Haven't gotten to the fifth stage of crisis myself yet.
My go to tactic as fanatic xenophobe is pretty simple.
Research ALLOT in to space warfare. Upgrade all fleets.
Build several systems with max amount of shipyards. (Preferably next to the enemy system, for easy repair and reinforcements J.I.C)
(Make sure to have a lot of surplus materials for the empire, as this is gonna be expensive as f in upkeep.)
Then basically shit out fleets. Divide them into several large fleets of 50k+ fleet power.
Then set em to go system to system, in the troublesome empire. wiping out planets and starbases where ever they go. And leave no territory alone within their borders.
Sooner or later any escaping fleet, will endup in one system where several 50k+ fleets will arrive at from several different hyperlanes. And then will crush them like an ant beneath an elephants foot.
It's a lot of micro managing, but it is a foolproof strategy for as long you don't end up having problems with war exhaustion.
You could also be an petty lil bitch like me, and use a world cra... i mean a Bringer of peace and love. to passefie any enemy habitat worlds. So even if they win, they will be less able to deal with the next war with you.
If you only need to keep the engine system safe just pimp it out with a citadel and a ton of defense stations and 90% of your fleet then just wait em out
Yeah whenever I go to conquer a vastly-inferior neighbor I have to waste an entire megafleet-of-doom forming a defense line at my borders to avoid counter-invasions by a corvette meat-storm
So basically you become such a threat in your galaxy with so much power that realistically the only sci fi factions that would be able to defeat you would have to be on a tier similar to the Xeelee or the Culture.
Basically yes. The Idirans would have no chance ...
@@MontuPlays
How strong are those guys? As I only know the Culture and power one of their ships have and how they can police their entire galaxy easily and bulit humongous galactic megastructers the likes of which not the Forerunners from Halo could match.
@@thorshammer7883 Actually the Forerunners are the better engineers between them and the Culture. The Culture cannot make Dyson Sphere's though a few other groups can that tend to keep to themselves. Most Culture made structures are planet scale or smaller. The Forerunners make Dyson Spheres in number and even engineer solar systems. Though the Culture also has a insane tech that overall keeps them equal. In the end each has things that they are better then the other in. The field each is best known for ironically are one and the same. AI in both cases. With the Forerunners and their different tiers of Ancilla and the Culture with the Minds. The Minds are on average above the Ancilla but the top tier Ancilla are in a completely different league and in the end it is a interesting comparison.
The Xeelee though are a completely different ballgame. The Xeelee we born after the big bang but have lived longer then the universe by creating a area of the universe where time passes differently. The only faction in Scifi more insanely OP then Xeelee are the bloody Downstreamers. The Xeelee decided they no longer want to live in the universe so are making a way to leave.
In the end there are actually quite a few scifi factions that are a threat to a player crisis. Gunbuster humanity, Gurren Lagann well every faction essentially, 31st century Star Trek Federation, Golden Age of technology humanity 40k, Necrons 40k, Eldar prefall into decadence 40k, the ancients from stargate assuming they drop the stupid ball, Doctor Who factions in general, Systems Commonwealth from Andromeda and yeah the afore mentioned Forerunners, The Culture and Xeelee.
TLDR the crisis is nowhere near as brokenly op as you might think. Especially considering some stuff out there. Gurren Lagann for example reach universe scale rather then galactic. The ancients as another could launch a few seed ships with gates and then fire Dakara and nuke the galaxy in maybe a couple of months. Or make project Arcturus again and kill the universe.
@@spartanonxy
Wait didn't the Culture create a huge ringed megastructure around the galaxy?
@@spartanonxy
How do the most powerful Minds compare to Mendicant Bias and Offensive Bias?
"How can we min max our galactic genocide."
Words you never thought you'd hear growing up.
I see a lot of Skulls. Blood for the Blood God. Skulls for the skull throne.
I personally like the dynamic of an Empire becoming the crisis. It forces me to change my Playstyle and play more aggressively once there is an empire that took the perk.
Though I never took it myself. I just don't feel like destroying the whole galaxy is a win. While I don't always role-play, it's still to ingrained into me to take that perk ~
You become gods, sounds like a win to me.
Nemesis feels like a necessity if you want to win in a big galaxy as fanatic purifiers- it's so much harder to kill everyone when you have to rely on standard fleets and win conditions.
And it’s fitting, too; space n@zis wanting the eradication of sapient life in THE WHOLE UNIVERSE instead of one galaxy (which would be the only part realistically controllable) while your Master Race become gods in their new home dimension
"I shall light this holy ring...release its cleansing flame...and burn a path into the divine beyond."
Talked about just recently on the Stellaris subreddit. Love the crisis story but unfortunately , it has low replayability. The shipset was also a bit disappointing , using pirates ship for menacing ships. I wanted something at least as intimidating as necroid shipset.
You know I feel like in this context the Invincible V Omniman fight is what happens when you and a good friend are playing Stellaris, but where you took Defender Of The Galaxy, while they took Become The Crisis and they're better at the game than you are.
**Takes notes for when nemesis comes out on console in the next month or 2**
I hope it is almsot the same as the Nemesis release for console!
The 'Become the Crisis' I have mixed impressions of. I dislike when someone rushes it and starts rampaging around with 40k Star Eaters when you got a 7k cruiser fleet. But later on you can often whoop the Crisis player.
I liked the intro.
I really enjoy making them!
Weird stuff goes on in the game tabs after you erase the galaxy. You can see the endgame crysis' faction and other technical factions, there are names of some code strings to be found and yes, it did crash before I could see all of it
I really like this ascension perk, great video covering it. The -30% ship upkeep seems not so great until you stack it with similar bonuses like clone army admiral and brain slug host, allowing you to completely ignore naval cap. Would certainly use it more if I wasn't addicted to diplomacy and the galactic community, some level 5 resolutions like Industrial Development are really neat and can really change how the game is played, others can force some empires to quit the community (like divinity of life vs synth/machine empires), and them being out of it may even grant you a casus belli if you progressed enough in mutual defense. Becoming the custodian helps a lot when rushing resolutions.
Absolutely OP. Imba! The defender against the crisis gets absolutely NOTHING if you keep it at level 4, meanwhile the crisis-aspirant gets to steamroll everything and everyone. I feel like spammable ships should be the reward for dedicating to be the crisis, not something you get to enjoy with NO repercussions. Either that, or building these should automatically push you over the edge with or without research projects. (the project should be something you WANT to have to be a proper crisis, not something you want to postpone maybe indefinitely)
I have a playthrough where I'm trying to prepare the galaxy for the upcoming Scourge invasion, so I took "Become the Crisis" to stop the crisis. Since I have arranged the politics in such a way as to keep the peace, I have been generating most of my menace from retaining vassals. It wasn't fast enough for me, so I took advantage of my essential control of the galactic community to repeal my past military sanctions, and passed galactic law that banned my bombardment policy and deluge machine. Once I had more menace than I'll ever need, I repealed that policy.
All of this is to say, there's more than one usage to the Crisis perk.
Love this video, thanks Montu
Thank you for this video, I remember asking for it awhile ago but never expected it,
I love the whole minerals cost on the ships. Definitely a great way to save on alloys for other things like battle ships. Plus you can throw on all the expensive stuff you want on your menacing ships since the base price is always the same. Allowing you to build a fleet that would have normally been too expensive in terms of other resources you would spend on normal ships.
Every time i see the engine I can't help but think it should really be a set of evil looking gimbals rotating around the star, as apposed to a dyson sphere model.
Thanks for the video, helps a noob like me out a ton!
I wish I knew about this when I started my first stellaris playthrough, I was attacking everyone of my neighbors in the beginning.
I’d like to see a crisiswin% speedrunning category for Stellaris, think that would be fun to watch
Once again, I have to applaud you. The memes are on spot.
I like it, I wish there was a second crisis end goal that didn't require you to blow up the galaxy. Like if you are a devouring swarm you could become the tyranid/flood or something. Or if your a machine race you can become the reapers or something.
Edit: yes I'm aware you can do all those things in the game normally. I just want something a little more than just blow up galaxy as crisis out come.
I agree. And I feel this should be added in a potential DLC which introduces another endgame crisis.
I think that the crisis perk is so well done I wish the Chastodian, for the galactic community, should have it own "mence" progress with a loyalty theme. Along with one for the galactic empire
This is one of the most fun ways I enjoys playing Stellaris. Adding the gigastructures mod to it is even more scary especially if you've got a systemcraft ship available, combined with the strong hold habitats and adding the asteroid artillery you wouldn't have to worry about getting rushed by the opposition
Next video idea - dives onto Galaxy Politics. How to become custodian, what the resolutions are, favors, sanctions, etc
I think I wanna try a crisis build next time where I don't pick the final stage of the crisis.
Keep all the awesome military bonuses so I can keep conquering and vassalizing others while keeping the veneer of a respected member of the galactic community
A Doctor Who reference AND a Star Trek reference in a minute of each other? You my friend have earned a sub
I took this ascension perk recently and got all the way to the final stage......never noticed there was a crisis tab with all the details!
Once upon a time, back before even the megastructures, I played a mod where you end up developing ships the length of half a system or more. They were unimaginably strong behemoths too, eradicating whole fleets as if they were Sand you wiped away. That really felt like being a new kind of end-game crisis.
Sounds like Gigastructural Engineering, you can make attack moon, planet behemothcraft, and solarcrafts that are eventually the size of an entire solar system.
@@stevensanderson2817 also interesting! But that mod I mean came out in the first month of the game or so
0:00
man there is some thing very cathartic about being a bigger bad guy
The crisis, you know when will you deliver the emperor's speech.
I felt that opening so hard in my current multiplayer game. I was in the middle of invading a neighbor to necrophage them when the great khan showed up and invaded them too. That didn't go well for them.
*Becoming the crisis is legitimately becoming the Imperium of Man from Warhammer 40k if it got added to Star Trek convince me otherwise*
"the rest of the galaxy may not understand, but they will comply"
One game I had with my friends, my buddy and I picked the crisis perk, but I also picked the defender from the crisis perk so I was the biggest menace, but defender of the galaxy
love this video, but it could use an update with archaeotech weapons being meta for crisis empires.
"All the moon men want things their way
But we make sure they see the sun
Goodbye, moon men"
-Genocidal fart
The casus belli I think are the best part of Becoming the Crisis. I often take the perk most games just for those options and stop at level 4 as I don't want to destroy the galaxy.
The reason they are so strong is it doesn't matter what the other empires are doing. I can't tell you how many times I've wanted to Vassalize an empire only to see they were already at war and thus I can't because in order to declare a Vassalization war they have to reject an offer to become your Vassel which you can only send when they are at peace.
I prefer Vassalization wars because of the Empire Sprawl issue of taking in a bunch of mismanaged planets. With the new Empire Size system that becomes even more of an issue.
Also with Wipe them out can be fun on empires who's space you haven't scanned as you might get chance of some anomalies once it becomes unclaimed.
I wish there was a galactic conquest option than blowing up the galaxy. Would make sense for the other factions to unite to stop you, and conquering 100% of the galaxy seems like it would classify as an end goal.
Thank you montu for giving a guide to ascend to godhood
Finally bought the nemisis dlc. So next playthrough ima give this a shot
For some reason two members I was at war with suddenly made a peace deal when the galactic community declared war. They were members of the galactic community and there was no peace offer etc. Just sudden peace
It'd be nice if they'd add more routes as the Crisis.
Dang that intro got me thinking about **Massive Galactic War Crimes**
I can only imagine how much balancing this has taken/will take. You want to be as if you are an unstoppable force, without actually being an unstoppable force (that would be too easy/boring for many players).
this endgame condition also makes sense in "cosmological evolution theory" context where emergence of intellegence has been naturally selected by increased probability of black hole creation
At 3:41 there's a slight repeat in the audio. Not sure if you wanna get rid of it, it's not really an issue, but thought I'd mention it.
Edit: again at 11:00
the crisis needs a rebalance. and a BIG one. its just a free win unless you fall asleep
star eaters are broken (dont edit them, and you will go waaaay over power limit), costs next to nothing and has 0 upkeep.
once you unlock them, just "eat" a few systems - even your own if needed - and build a fleet of them.
congrats.. you're now quite literally unstoppable
I think that's kind of the point.
I wish the Armageddon bombardment was put at level 1 instead of 3. That way you can get Armageddon without getting the opinion decreases of being a rank 3 crisis.
Lots of bloopers in this one montu
lots? Just the one repeat around 3:40 as far as I've been told
I seem to have blown up your star, flowers will be sent in apology as soon as your world ceases burning.
Also, I assume that the war in the final level is technically a defensive war. (You don't need to conquer others anymore other than for dark matters, you're just defending your engine.) This means that MANY POWERFUL DEFENSIVE WAR TRAITS ARE POSSIBLE.
Also, one ironic thing is that in my playthrough as a fanatic purifier, I choose CIVILIAN ECONOMY because I didn't need much alloy whereas in my mercantile playthrough, I choose militarized economy because I had more than enough of consumer goods from my trade league.
"I understand where your doubt is coming from since all human Commanders still have a sense of humanity more or less... But mankind can only survive if we let go of our sense of humanity and make the most reasonable judgements"
- Me convincing everyone that Xenocide is necessary for humanity
Kind of ironic that to argue for letting go of humanity would imply acceptance of xenos
One thing worth mentioning which isn't mentioned in the video and which ruined my first Become The Crisis attempt: Each level of BtC gives you a diplomatic penalty with other empires (Which was enough to get two fallen empires to declare war on me at a point where I had no chance).
If you don't have a -3000 opinion from every other empire by the time you're the crisis, you're doing it wrong.
Good Video!
I'm very new to Stellaris, but I want a good build for starters to win against my friends.
All the new builds use stuff from aquatic and Humanoids.
I only have Utopia and Leviathans, tho...
Are there any builds that don't need any other expansions?
im gonna make a whole ass covenant campaign with this i swear to god
Star Eaters will regenerate their armor and hull during a fight, and with their INSANELY high armor and hull this can be insurmountable versus all but the largest and most dangerous fleets.
They also can disengage or or emergency FTL escape fights at a fairly high rate when defeated! 😳
I recently did a becoming a crisis game, and there’s something that you didn’t mention in the video that I am going to mention. At certain points the engines construction, psyonic entities will come into the galaxy. They’re not the worst thing to fight, as I have noticed that even a fleet of 50 menacing Corvettes can still beat them, but it’s how many Spond that is the issue. I remember counting 20 that spawned in my territories one time and it was a pretty scary thing. If you are trying to weaken other empires defenses and fleets so your Star killers can go in, having a bunch of these things spawn can really be surprising. It is something to be aware of, especially since the entire galaxy will be at war with you.
“Menacingly use that like button.” I liked that.
“He’s just standing there.. MENACINGLY!”
This can lead to some "I will rule this galaxy or see it burnt to ash around me!" moments.
Now imagine being the Menace with the Zerg race from Starcraft. Dream come true
i think shielded worlds can survive which is a nice touch.
Montu, do you know Starsector a space ship battle/simple planet trade simulator?
It may be from mod but this game got a bit better ground defence combat with raiding and market bans.
If there would be a Stellaris 2 i hope they got a hint or two from this game how weapons could work. Like turret rotation, shield arc, burst attack and ship flanking.
I generally will go for become the crisis if I can get a hold of a matter decompressor. 20 corvettes a month is a *lot* to throw at people :3
Recently conquered several planets of an enemy empire, after the conflict ended I noticed that about 80% of its population was on these planets. These planets were unfortunately out of my reach, since I didn't really want to give them back to him I decided to wipe out the entire population of these planets. Later I gave him back the "cleaned" worlds for free so he could see what I had done.
Did my first run of Stellaris completion with this perk.
That's what you get, Thembolon Collective for taking my single fucking starbase.
Don’t forget liquid metal for megastructures
"To destroy the destruction you have to become the destruction"
- noone probably.
the first time I played stellaris I was a devouring swarm and I picked become the crisis I lost obviously but Im trying to figure it out now so my bug race can finally destroy everything
I remember the first time the AI went BTC on me. It was mid-game. I had just geared up to take on the Marauders. Then I got the message. Thankfully I was prepared for it and the BTC empire was one of my neighbors. Their home system was 5 hops from the border, so I was able to swiftly take the home system and shut down the engine. It was horrifying to watch as those star eaters were just continuing to consume stars as if out of spite for having shut down their ascension plan.
Ultimately, I would likely try BTC once just for the achievements, but likely will be boring like the one time I played Devouring Swarm.
I like to stop at around stage 3 and build hundreds to thousands of menacing corvettes armed with the highest tier disrupters and every other penetration weapon. Max evasion means that a fleet of 200 of them can take out a lot of enemies and be easily refreshed
Becoming the crisis is pretty damn fun , have to admit.
He is Standing There . . MENACINGLY
"how can you min-max your galactic genocide" I love this game
Devouring swarms:
“We’re way ahead of you other.”
as a player who gets questionably excited over games where i "become the crisis" (using quotes here because i don't have any dlc), having access to mechanics that just make that a better situation for me is jolly
So it's basically scenario where the Imperium of Man when they discover a Complete STC
If you crack a planet, do you get kill credit for the pops?
...asking for a friend
I remember that if you do existential Threat before the Galactic community existed, you will not go to war with them, but that required from you to release "region" (Don't remember the name) as subject and then release, vassalise, release, vassalise... Them till you gad Enough menace, they fixed that with clone army orgin thou
Nothing like destroying a Contingency World that spawned in my territory and getting to the Existential Threat level, making the rest of the Contingency quite trivial in comparison
This is my favourite thing if ı get stellaris this is the first thing im going to do