A lot of good predictions, and a lot of bad predictions, i'm too lazy to list them all, it might be a surprise, but behind every Kripperino there's a being, and some of them have a life.
Kalle Tuohimaa that's what we thought last expansion. aggro will always be a thing... but I do think this expansion will have more actual midrange and some control decks just bc of the op dragon priest cards slowing down the meta as well as various other good midrange cards
Dirty Rat is a broken version of deathlord, and just like the last time, everyone is absolutely underrating it. Its gonna absolutely destroy combo and control decks.
I think Dirty Rat is decent, but the simple fact that It's a 2 drop which is stat'ed against aggro but is super dangerous to actually play against aggro on turn 2 (they pull out Highmane or whatever and you just insta-lose) makes it kinda' awkward. Sure you can use it to pull out an Alex from a freeze mage, but i feel like people forget that you actually have to deal with the 8/8 body too. I mean it's probably superb in control fatigue games, but honestly when has that ever been meta..
do you understand NOT playing minions on curve? You wait to play this on turns 5+ and pull something big/important that you can just execute/brawl/entomb/death/poly. Has extreme potential, borderline broken depending on the meta. Not good against aggro, (but what really is) and shits on control and especially combo.
I think Kripp is missing a pretty big point about Alley Armorsmith. Yes it sucks against Priest as is but if you play it while you have an Inner Rage in hand, it is a 5 mana 4/6 with taunt that gets at the very least 2 armor. And at 4 attack it will be trickier for Priests to deal with.
You gain armour when it deals damage (which will be at least 4 armour with the buff), not when it gets damaged (it's not an armoursmith). Still a fair point though, but clunky as hell as you're saying you'll need an additional card in order to make the card viable vs the deck that most likely will be defining the upcoming meta.
Kripp's opinions: Auctionmaster Beardo: A solid card, unlikely be seen in constructive. Grook Fu Master: Worst card. Absolutely nothing. Shaku, the Collector: Worse than Undercity Huckster, probably not gonna work out. Trogg Beastrager: Not competitive, good card in Arena. Stolen Goods: Generally bad, not many taunt minions, low potential. Grimestreet Outfitter: Not on curve, no board control means nothing, very weak. Alley Armorsmith: Amazing card. But given the Priest class existing... Grimestreet Smuggler: A fair card in Arena. Grimestreet Enforcer: Will receive attention. Grimestreet Pawnbroker: Double Gorehowl! Weapon removal gonna be essential in future! Shaky Zipgunner: A good 3-drop. Worgen Greaser: Sure...some garbage. Hired Gun: Whatever... Blowgill Sniper: Interesting, good in Arena. Dirty Rat: Possibly worthless. High risk in Arena.Compatible with Brawl. Dispatch Kodo: Preeeeetty good. RIP Groover. Backroom Bouncer: Marginal. Smuggler's Run: Nice turn-1 play. Dopplegangster: Synergy with Evolve. Grimestreet Protector: Insanely powerful. Nice on Paladin's curve. Grimy Gadgeteer: Super high power. Could buff C'Thun. Thorium Knuckles: Crapy, 2 dmgs not relevant. Rat Pack: Worse than Haunt Creeper, good with Houndmaster. Probably more Mid-Range Hunter in future. Summary: Hunter and Priest are rising. You're welcome
Schmidteren 7/1 gorehowl Brann + double 3/3 = 11/5 Double upgrade = 13/7 Random pirate or put greenskin here Double 3/4 17/11 Captain greenskin = 19/13 SMOrchowl Then add 4 pandas and you can get a 27/21 With cho you can get even more
And if you have an Emperor Tharissan in play for seven turns, you can do it all for free omg get hype. Seriously, you're on about a combo that pirate warrior wouldn't even run. Arcanite Reaper comes down 2 turns earlier, and hits for more damage than a Gorehowl to the face overall.
Eliserino Kripperino If your opponent plays spellslinger and you get Echoes, you can get even MORE! Edit: Oh, and I guess you could use the warrior version that I forgot exists, too.
***** Better than the kindly grandmother imo. Especially because the deck will be all about tempo and getting a good curve in which case the 1-1 would be too slow and the 3-2 is just better suited. Even stronger now that hunters get a 3 drop which they where missing earlier. Now they will have often enough play 1 drop, 2 drop, 3 drop, 4 drop which basically means they win the game. Just my opinion though
Dopplegangster will be the Twin Emperors of Buff-Hand decks. Unless you are already dead by turn 5, playing multiple buffs in succession will be super broken. Just +2/+2 will get you 12/12 of stats on 5. Screw 4 mana 7/7, this is crazy.
Why are they buffing priest, it's fun to play but sucks for anyone to play against. When fighting priest he basically removes everything you play then kills you when You run out of cards
Between the Panels entomb is the most annoying removal card nothing that warrior has annoys me more than entomb. I would rather see a warrior remove my minion for 1 mana than see them take my OP minion and stuff it in their deck :/
Your lack of upvotes shows that people do not understand this. Dirty rat doesn't work against aggro, but it's insane against combo and even other control decks. Might see its place in aggro honestly.
Grimestreet enforcer is NOT good. By the time you cast him, you will typically have emptied your hand of most of your minions, and the minions that are left will probably be good enough without the buff to not justify the loss of tempo. Sure, he might get a buff from your other minions if you're playing a "hold" deck, but then again, so would any other creature with better stats. For similar reasons, Grimestreet outfitter IS actually good. Not as good as it would be as a hunter card, but good nonetheless. being able to cast a 4/5 for 3 and then maybe a 5/6 for 4 is more than enough to justify losing 3 points of stats on the card itself. It's especially nice if you can hold it for a few turns and build up a handful of creatures. It's not like Paladin doesn't have the means to come from behind, with weapons, healing, and card drawing in ample amounts. Combos really well with cards like Small Time Recruits. Dopplegangster is ridiculous when combined with Hold and/or Bounce effects like Brewmaster. I think "Hold Warrior" is a deck worth exploring very early on in HS.
17:39 "If this card would be just a c'thun card that'd buff your c'thun or another c'thun card it'd probably see play." I don't know what game you play, but a 4 mana card with bad 3 drop stats would definitely not see play with a c'thun buff effect. Even C'thun's chosen, which actually does have 4 mana stats considering the divine shield is sometimes cut in c'thun decks.
grand tournament: blizzard starts to give cards to make a taunt warrior gadgetzan expansion: people will play pirate warrior or control one, feels bad man
I have a question. If one of these random minion buffers buff C'thun, and then you buff C'thun with a regular C'thun buffer, then your opponent will know your first buffer has buffed C'thun (because as we know both player see how big is C'thun)?
Orshabaal I don't think so. I believe the cthun stats your opponent sees displayed is based off of a kind of 'global' cthun, whereas these cards will buff the actual cthun card in your hand.
New mechanic I thought of: if your minion doesn't attack this turn, it can attack twice next turn. Since it's a very small upside that minion can have fair stats
Kripp the kind of dude that would call a 0 mana 1/1 Battlecry: At the start of you opponent's turn, deal 30 damage to the enemy hero "a hard call" just because Violet Illusionist counters it.
Stolen goods is amazing with the one that reduces cost by 2 mana if your opponent has 3 minions. Play stolen goods on turn 2, and get a 7/8 on turn 3 (assuming you're against an agro deck)
I think with the alley armour smith he forgot that it is in the goons set, from the cards we've seen so far it means that there is a fairly good chance that it would have buffed at least once so priests may not be able to deal with it as easily as he thinks. Besides having more cards that are 'I should remove this with a spell now' type cards are always good to have. But I'm not the most experienced player so I'm probably missing something here.
I think Hold Pally is gonna be pretty OP. 2 mana outfitter buff everything, on 3 you play a now buffed 3/5 with random +1/+1 in the hand, on 4 you play whatever, and then 5 you play enforcer which is maybe +2/+2 by now if you were holding it the whole time AND he gets your entire hand +1/+1 at end of turn. Obv thats the dream, but with the 2 mana +1/+1 and the 5 mana 4/4 with +1/+1 at end of turn, I can see hand buffing turning into this crazy snowball effect where almost every card is at the very least +1/+1 before you even play it. And having that improved stat line could make a lot of cards which are typically non-viable, a lot more viable.
something that i have been wondering about the tri-class cards, for arena will they appear as class cards or as neutral cards, but only during that classes draft. My guess is the latter.
The thing about priest being crazy powerful against Alley Armorsmith is that it's very unlikely to be a 2/7 when it's played. With one or two buffs there's a really good chance it'll fall into that magic 4 attack territory, in which case the priest would need pint sized potion for a 2 card removal.
-Auctionmaster Beardo probably will see some play in fatigue or control warrior to gain a more armor in combo with execute to help with the lose of trueheart. It there is also a possible combo with cloaked huntress in hunter. -Shaku is ok IMO. There is not many 3-4 mana board clears so you can get an effect off but stat wise, meh.... -Stolen Goods has potential in C'thun warrior. Twighlight geomancer gives c'thun taunt or you can boost crazed worshiper.
Could you possibly make a video about the fun decks to play right now? I think the last time you did one of those was in 2011. Even if the decks are amazing, I just want to play a fun deck sometimes.
I am sure I am not the first to think of this, but... what about using the cards that buff minions in your hand... to set up an OTK scenario? All you need is a charger in your hand that you buff up. Especially with the cards that give sizeable buffs for that, like the legendary that was revealed today. Drop a cheap 10+ attack charger, Copy it with Faceless, yum yum?
I'm thinking hand buffs won't be super effective. One good thing about buffs is that a lot of the time you can attack immediately with the buff. Unless you run a lot of charge minions you won't be able to attack immediately giving your opponent a chance to answer your minion before you can do anything with it. That being said a 4/3 that turns you 5 drop into a 7/8 will still probably be good but I'm not sure how good.
I wonder if that +3/+3 Warrior card for taunts could find its way into a C'Thun deck. I would actually play Twlight Geomancer if I had that card just for the potential of coining out the spell and then playing a 4/7 Taunt on turn 2. You can also have other targets in your deck like Alley Armorsmith, Crazed Worshipper, Bloodhoof Brave, Fierce Monkey, Twin Emps doesnt seem that great since your second one will always be a 4/6 but it still doesnt seem bad either. I think a deck like that would either float mana in the late game enough to weave in the clunky card even if you had to equip a Firey War Axe on turn 2 and were floating 2 mana that would normally be a hero power you could play this card instead and the cases where you mulliganed the nuts you could use it as mana ramp like Kripp said to get a ridiculous taunt card out early. Maybe I am just optimistic but I think the card has quite a bit of potential. Will it be refined enough to be an auto include. Obviously not, but its an interesting card that I think people are underestimating because it doesn't have a body attached to it and tempo is love tempo is life lol.
dirty rat is the first true Tournament card. if you have a good idea of what is in your opponents hand pulling an Empeore T for example and not letting it trigger or a Cthun or doom caller would be huge.
I think one thing you really missed with the 2/7 Warrior Taunt Alley Armorsmith is that with all the cards they are adding buffing minions in your hand I don't think it will come out as a 2/7 all that often if it gets +2/+2 then all of a sudden its a priests worst nightmare. If the card is by itself it obviously gets wrecked by Priest but I don't think every time you play this card it will be a 2/7 is all.
#1 thing that Dirty Rat does is break up combos. Priest has answers for big stuff that pops out, loses to combo pretty often, and likes cards with big butts. So... it's a priest card.
But then actually force of nature is better since in this case you have to have 4 spaces on the board. You play it, it summons 3 2/2-s then it gets destroyed because it has 0 health.
Please no more zoo cards for warlocks, we need something to replace Mal ganis in standard, like something that makes you immune, or summons all monsters discarded by card effects
i can see that auction master working as a versatile late control warrior for a +8 or +12 armor and working early for a 3 3/4 early body, anyone can see it in other instance?
Every review I see they say pint size potion isn't that good but you can do a lot of plays with it. Pint size potion + shadow word horror Pint size potion + cabal shadow priest Pint size potion + trading minions when you don't have a board clear
Okay so I'm going to run a control warrior deck whos only focus is to make the biggest Soggoth the Slitherer possible. Also going to run 2 copies of Grimestreet Pawnbroker but only going to let the effect go off on a Gorehowl which I'll use to go face 3 times.
Blue Balls 2 copies of stolen goods in a deck where Soggoth is the only taunt minion. (Also good would be a paladin deck where he gets buffed up naturally and you can give him divine shield with Grimestreet Protector) At the end of the day all I want is for them to make a 0 mana 0/0 with charge.
Alexstrasza, Ragnaros, Tirion, "Ragnaros, Lightlord", C'thun, pre-nerf Yogg Saron, N'zoth, Emperor Thaurisan, Sylvanas, Mysterious Challenger and Leeroy Jenkins would like to have a word with you.
No, they're good because they don't NEED to stick around in order to achieve something - their strength is in the battlecry, deathrattle or "end of turn" text. Windfury minions need to sit around for a turn doing NOTHING before they can be used, and since that's so unreliable they're barely worth playing.
Hard to say. It's certainly way stronger than the current versions of the deck but priest is getting a new quasi-lightbomb and is looking like a dominant class which makes any "spend multiple cards to create a wide board" plans considerably less likely to succeed.
A lot of good predictions, and a lot of bad predictions, i'm too lazy to list them all, it might be a surprise, but behind every Kripperino there's a being, and some of them have a life.
I salute your honesty good sir
Thank you.
FarSightterino Kripperino I thought it was only a myth.
It's okay you're still the best Kripp.
You're not bots?
One does not simply expect Mean Streets to bring a control meta.
If one does, one will surely be disappointed.
Boromirino Kripperino What are you on about? This is most likely the most control-esque meta shift in ages.
People said the exact same shit about old gods.
Many of the Grimy Goon and Prest card scream control to me.
I agree, grimestreet cards especially seem to strengthen the curvestone/snowballing meta.
Kalle Tuohimaa that's what we thought last expansion. aggro will always be a thing... but I do think this expansion will have more actual midrange and some control decks just bc of the op dragon priest cards slowing down the meta as well as various other good midrange cards
Rat Pack: 3 mana 2/2 beast, While in hand turn Forsen into a Kripp clone
XD
Abdul Masaiev still not as insane as MTG Pack Rat
[Hearthstone] Mean Streets of Gadgetzan Review 2
TOP ZOZZLE
lol why do you exist
CopyAndPasteTheTitlerino Kripperino You literally saved my life, thanks.
FluffyPup64 why do duckerino kripperino exists ?
thank you so much man
20:13
you literally saved my life, thanks
HE IS BACK
Teach me your ways senpai!
Skipperino Kripperino 20:14*
+Random Guy no, kripp had an outro
New mage card: Fireland's gangster: 5 mana deal 7 damage and summon a random 7 cost minion
J Krall I'm pretty sure this is a joke but good god
I have better idea for mage card. 5 mana clear board fill your board with ancient ones
common
Аftеr wasting а lоt оf time i finаllу fоund оut а wоrking HеаrthStone Cheаааats .It’s Wooоrking, vеrу eаsy usе. > Hеarthstonе Мeаn Strеets оf Gаdgeеeetzan Rеview 2
Someone give me the stats of the maddest bomber card.
9/11
9/11
9/11
im not from usa but i find this kripperino disgusting..jokes about deaths of ppl is not a reason to make jokes.
10 mana 1/1 deal 60 damage divided between both heros
Dirty Rat is a broken version of deathlord, and just like the last time, everyone is absolutely underrating it. Its gonna absolutely destroy combo and control decks.
My thoughts EXACTLY. When I first saw it I thought it was a fan made card or some shit, SO broken... RIP Malygos Shaman :/
Yeah then you need to kill their 12 health minion or else you're going to get blasted.
I think Dirty Rat is decent, but the simple fact that It's a 2 drop which is stat'ed against aggro but is super dangerous to actually play against aggro on turn 2 (they pull out Highmane or whatever and you just insta-lose) makes it kinda' awkward. Sure you can use it to pull out an Alex from a freeze mage, but i feel like people forget that you actually have to deal with the 8/8 body too. I mean it's probably superb in control fatigue games, but honestly when has that ever been meta..
Jenscarl Eschen With how strong the new priest cards look the meta may slow down a little bit.
do you understand NOT playing minions on curve? You wait to play this on turns 5+ and pull something big/important that you can just execute/brawl/entomb/death/poly. Has extreme potential, borderline broken depending on the meta. Not good against aggro, (but what really is) and shits on control and especially combo.
id like to point out how impressive it is making a 20min video without any cuts and edits.
I think Kripp is missing a pretty big point about Alley Armorsmith. Yes it sucks against Priest as is but if you play it while you have an Inner Rage in hand, it is a 5 mana 4/6 with taunt that gets at the very least 2 armor. And at 4 attack it will be trickier for Priests to deal with.
You gain armour when it deals damage (which will be at least 4 armour with the buff), not when it gets damaged (it's not an armoursmith). Still a fair point though, but clunky as hell as you're saying you'll need an additional card in order to make the card viable vs the deck that most likely will be defining the upcoming meta.
but it would be against priest, so you probably have all the time you want ;)
Josh Teixeira who the fuck is playin inner rage as a tech against priest
joshibluefuss It's not a tech against Priest LOL! It works fine on its own in the right deck.
Josh Teixeira pint size potion...
Next review: 2 mana 10/10 battlecry: deal 50 damage to your opponent
Kripp: "It's a tough call"
0:15 Grime street gang
Kripp disrespecting the Grimy Goons
Kripp's opinions:
Auctionmaster Beardo: A solid card, unlikely be seen in constructive.
Grook Fu Master: Worst card. Absolutely nothing.
Shaku, the Collector: Worse than Undercity Huckster, probably not gonna work out.
Trogg Beastrager: Not competitive, good card in Arena.
Stolen Goods: Generally bad, not many taunt minions, low potential.
Grimestreet Outfitter: Not on curve, no board control means nothing, very weak.
Alley Armorsmith: Amazing card. But given the Priest class existing...
Grimestreet Smuggler: A fair card in Arena.
Grimestreet Enforcer: Will receive attention.
Grimestreet Pawnbroker: Double Gorehowl! Weapon removal gonna be essential in future!
Shaky Zipgunner: A good 3-drop.
Worgen Greaser: Sure...some garbage.
Hired Gun: Whatever...
Blowgill Sniper: Interesting, good in Arena.
Dirty Rat: Possibly worthless. High risk in Arena.Compatible with Brawl.
Dispatch Kodo: Preeeeetty good. RIP Groover.
Backroom Bouncer: Marginal.
Smuggler's Run: Nice turn-1 play.
Dopplegangster: Synergy with Evolve.
Grimestreet Protector: Insanely powerful. Nice on Paladin's curve.
Grimy Gadgeteer: Super high power. Could buff C'Thun.
Thorium Knuckles: Crapy, 2 dmgs not relevant.
Rat Pack: Worse than Haunt Creeper, good with Houndmaster. Probably more Mid-Range Hunter in future.
Summary: Hunter and Priest are rising.
You're welcome
Look at that spit at 13:59. Kripp is such a dirty animal.
Josh Teixeira ???
Haha I saw that
lol
gorehowl with the two 1+1 cards and the two minion 1+1 cards. Gorehowl 11-5! Oh and the legendary Pirate. 12-6.
Schmidteren 7/1 gorehowl
Brann + double 3/3 = 11/5
Double upgrade = 13/7
Random pirate or put greenskin here
Double 3/4 17/11
Captain greenskin = 19/13 SMOrchowl
Then add 4 pandas and you can get a 27/21
With cho you can get even more
And if you have an Emperor Tharissan in play for seven turns, you can do it all for free omg get hype.
Seriously, you're on about a combo that pirate warrior wouldn't even run. Arcanite Reaper comes down 2 turns earlier, and hits for more damage than a Gorehowl to the face overall.
Eliserino Kripperino and then you get oozed
72 damage? Still not enough to kill a control warrior
Eliserino Kripperino If your opponent plays spellslinger and you get Echoes, you can get even MORE!
Edit: Oh, and I guess you could use the warrior version that I forgot exists, too.
oh he is gonna regret what he said about the trogg beastrager
My exact reaction as well. I think it will be in every single mid range range hunter deck. So by my estimate in about 40% of the ladder decks.
Fillefantastic hard to predict really .. On the turn it's played it's just a 3/2 soo..
***** Better than the kindly grandmother imo. Especially because the deck will be all about tempo and getting a good curve in which case the 1-1 would be too slow and the 3-2 is just better suited. Even stronger now that hunters get a 3 drop which they where missing earlier. Now they will have often enough play 1 drop, 2 drop, 3 drop, 4 drop which basically means they win the game.
Just my opinion though
Spurs vG the beast is a huge tag though, I think it'll maybe see play in control, but the 3/3 one is so much better
LUL
Dopplegangster will be the Twin Emperors of Buff-Hand decks. Unless you are already dead by turn 5, playing multiple buffs in succession will be super broken. Just +2/+2 will get you 12/12 of stats on 5. Screw 4 mana 7/7, this is crazy.
Why are they buffing priest, it's fun to play but sucks for anyone to play against. When fighting priest he basically removes everything you play then kills you when You run out of cards
yeah i honestly hate priest
Grant Bosworth just like control warrior then?
+Between the Panels Actually priest might take ur deathrattles and slap em on ur face later huehue
If the priest meta actually settles, some of us might miss face hunter days. Or have to learn freeze mage.
Between the Panels entomb is the most annoying removal card nothing that warrior has annoys me more than entomb. I would rather see a warrior remove my minion for 1 mana than see them take my OP minion and stuff it in their deck :/
ribbit
Froggerino Kripperino thx for the info I didn't know that.
were u a ragnaros on ur other life froggie?
THIS ribbit IS CRAAZY
Dirty Rat is also great for fishing out big threats when you have removal in your hand. This is not a card to play on curve.
Carnei yeah imagine when ur playing against a miracle rogue haha
Your lack of upvotes shows that people do not understand this. Dirty rat doesn't work against aggro, but it's insane against combo and even other control decks. Might see its place in aggro honestly.
Dirty Rat has the same semantics as Deathwing, Dragonlord so it presumably summons the actual card from the hand and effects do not trigger.
Yeah I mean battle cry only work when PLAYED FROM HAND so yeah but everyone knows this
4 mana 6/3... Magma Rager your era has ended.
I'm disappointed. I tought we get a gangster themed Rager. Like Grimmy Rager. Or Street Rager.
Now I want a card called "Streets of Rage(rs)"
Beardo does not have a beard...
zhafsan Not on his face anyway.
Хантовский эпик существо - крисы ебать 10/10, в первую очередь именно эту карту скрафчу и буду на ханте катать. Изи Лега в декабре
Hantovsky epic creature - Crisa 10/10 to fuck in the first place and this card will skrafchu at Hunt roll. Easy Lega in December(google translate)
asaf shlomo lol google translate is shit
ฉันต้องการที่จะสัมผัส kripparian
Hunter epic creature - rat fuck 10/10, will craft precisely this card first and will climb with hunter. Easy legend in december.
This Kripperino is shit.
Grimestreet enforcer is NOT good. By the time you cast him, you will typically have emptied your hand of most of your minions, and the minions that are left will probably be good enough without the buff to not justify the loss of tempo. Sure, he might get a buff from your other minions if you're playing a "hold" deck, but then again, so would any other creature with better stats.
For similar reasons, Grimestreet outfitter IS actually good. Not as good as it would be as a hunter card, but good nonetheless. being able to cast a 4/5 for 3 and then maybe a 5/6 for 4 is more than enough to justify losing 3 points of stats on the card itself. It's especially nice if you can hold it for a few turns and build up a handful of creatures. It's not like Paladin doesn't have the means to come from behind, with weapons, healing, and card drawing in ample amounts. Combos really well with cards like Small Time Recruits.
Dopplegangster is ridiculous when combined with Hold and/or Bounce effects like Brewmaster.
I think "Hold Warrior" is a deck worth exploring very early on in HS.
He's wrong about Dirty Rat in Arena. If you have it in your starting hand, most players don't keep large cost minions in the beginning. Great tempo
i am really hyped with the new hunter cards
me 2 :)
...Smh cancer of HS
.
Might as well remove hunter hero power
Juan Torres Oh ,sorry
17:39 "If this card would be just a c'thun card that'd buff your c'thun or another c'thun card it'd probably see play." I don't know what game you play, but a 4 mana card with bad 3 drop stats would definitely not see play with a c'thun buff effect. Even C'thun's chosen, which actually does have 4 mana stats considering the divine shield is sometimes cut in c'thun decks.
Krunschy 4/3 is really good for a 3-drop. For a 4-drop it's ok, but the 2/2 buff is insane.
6:44 Can't wait to steal that with my Cabal Shadow Priest.
OhManTFE FeelsBadMan
OhManTFE you know that this expansion is all about buffing cards from hand, right?
Jamil Inumanox This faction* not the whole expansion
Sloth Omancer grimy gadgeteer
Sloth Omancer plus, isnt the whole obejective of this expansion to make buff decks?
19:52 Kripperino Skriperrioniano
I'm so excited to play bolster warrior xD
grand tournament: blizzard starts to give cards to make a taunt warrior
gadgetzan expansion: people will play pirate warrior or control one, feels bad man
nowadays Im still trying to find someone playing taunt warrior
It will leave because bolster is part of TGT and TGT and BRM are leaving in january
i play taunt warrior with protect the king bolster combo an i think stolen goods will be worth it as wel
taunt warrior is super strong even now
grimestreet protector is absolutely insane
Slacker Magician Slacker senpai
yo kripp, what do you use for arena to pick your cards? and what do you use to keep track of which cards are still in your deck?
Rat Pack has good synergy with that one Beast that gives Beasts charge.
I have a question. If one of these random minion buffers buff C'thun, and then you buff C'thun with a regular C'thun buffer, then your opponent will know your first buffer has buffed C'thun (because as we know both player see how big is C'thun)?
Orshabaal I don't think so. I believe the cthun stats your opponent sees displayed is based off of a kind of 'global' cthun, whereas these cards will buff the actual cthun card in your hand.
this has me thinking,
what about a cthun deck in which you buff cthun without using cthun specific cards, so your opponent does not expect it?
Phoenix Wrong i thought about this too. I dont think that will be very effective as most of the time, it does not matter if they know.
New mechanic I thought of: if your minion doesn't attack this turn, it can attack twice next turn. Since it's a very small upside that minion can have fair stats
Jesus Herrera Comedy cool idea
Jesus Herrera Comedy That is weak because it will get traded
Kripp the kind of dude that would call a 0 mana 1/1 Battlecry: At the start of you opponent's turn, deal 30 damage to the enemy hero "a hard call" just because Violet Illusionist counters it.
Stolen goods is amazing with the one that reduces cost by 2 mana if your opponent has 3 minions. Play stolen goods on turn 2, and get a 7/8 on turn 3 (assuming you're against an agro deck)
I think with the alley armour smith he forgot that it is in the goons set, from the cards we've seen so far it means that there is a fairly good chance that it would have buffed at least once so priests may not be able to deal with it as easily as he thinks. Besides having more cards that are 'I should remove this with a spell now' type cards are always good to have. But I'm not the most experienced player so I'm probably missing something here.
I think Hold Pally is gonna be pretty OP. 2 mana outfitter buff everything, on 3 you play a now buffed 3/5 with random +1/+1 in the hand, on 4 you play whatever, and then 5 you play enforcer which is maybe +2/+2 by now if you were holding it the whole time AND he gets your entire hand +1/+1 at end of turn. Obv thats the dream, but with the 2 mana +1/+1 and the 5 mana 4/4 with +1/+1 at end of turn, I can see hand buffing turning into this crazy snowball effect where almost every card is at the very least +1/+1 before you even play it. And having that improved stat line could make a lot of cards which are typically non-viable, a lot more viable.
That loose string on Kripps' shoulder is destroying me
ah yes. i'm going to enjoy building my OTK angry chicken deck with all this hand buff support!
I imagine Dirty Rat to be used to counter certain combo decks, like Freeze Mage with Evolved Kobold, Maly decks, etc.
something that i have been wondering about the tri-class cards, for arena will they appear as class cards or as neutral cards, but only during that classes draft. My guess is the latter.
Can't wait for all the "How good is *insert card here*?" about all of these cards! It is sure to be extremely interesting!
What about coining the 2 mana 1/1 paladin buff in arena? Seems like an awesome play to me if you have cards to keep on the gas pedal.
In the art for the card Stolen Goods is he holding Thunderfurry??
11:59, kripp getting yugi-oh flashbacks.
The thing about priest being crazy powerful against Alley Armorsmith is that it's very unlikely to be a 2/7 when it's played. With one or two buffs there's a really good chance it'll fall into that magic 4 attack territory, in which case the priest would need pint sized potion for a 2 card removal.
Right, who's doing Auctionmaster/Majordomo combo
I don't know why it didn't hit me earlier, but I just realized that all those in hand buffs can buff cthuns battle cry as well
Alley armorsmith w/ cho get to max damage then attack two minions, what will happen to your armor? Will it just reset?
-Auctionmaster Beardo probably will see some play in fatigue or control warrior to gain a more armor in combo with execute to help with the lose of trueheart. It there is also a possible combo with cloaked huntress in hunter.
-Shaku is ok IMO. There is not many 3-4 mana board clears so you can get an effect off but stat wise, meh....
-Stolen Goods has potential in C'thun warrior. Twighlight geomancer gives c'thun taunt or you can boost crazed worshiper.
well i think that king krush will finally come into play.
Lol that would be awesome
Could you possibly make a video about the fun decks to play right now?
I think the last time you did one of those was in 2011.
Even if the decks are amazing, I just want to play a fun deck sometimes.
I think dirty rat is how you handle any deck alex, malygos, and other important minions that are hepd by control/combo classes for big turns
if you have armor spells for warrior the first card you reviewed would be pretty good
charge minions will be op
So dopplegangster evolve combo is - 2 card combo for 6 mana, summon 3 random 6 mana cost minions? broken much?
Im pretty sure Shaku at two mana would be insane, way better than huckster
Legendary G good yeah sure but not insane
k a bit better than good, loot hoarder is a good card, huckster is better than hoarder, shaku would be better than huckster
i would play this first legendary in my secret hunter deck, you often run out of cards and using your hero power after each 0 mana secret would be op
OkasPL lol, to get value you need perfect card synergy. Super unlikely.
Ive played secret hunter and the synergy is good. whole deck is either secret-related or draw/dmg spells
Fine Kripp thanks
I am currently taking a shit
Wait...when the Mean Mean Streets of Gadgetzan the TGT is going down right??
The only thing I can think of that would make Rat Pack palatable is if when it was summoned it played Cowboy Bebop's Tank.
I am sure I am not the first to think of this, but... what about using the cards that buff minions in your hand... to set up an OTK scenario? All you need is a charger in your hand that you buff up. Especially with the cards that give sizeable buffs for that, like the legendary that was revealed today.
Drop a cheap 10+ attack charger, Copy it with Faceless, yum yum?
The buffs apply to random minions in your hand, so rather than hitting your Korkron or whatever they might hit your Faceless and do squat.
I'm thinking hand buffs won't be super effective. One good thing about buffs is that a lot of the time you can attack immediately with the buff. Unless you run a lot of charge minions you won't be able to attack immediately giving your opponent a chance to answer your minion before you can do anything with it. That being said a 4/3 that turns you 5 drop into a 7/8 will still probably be good but I'm not sure how good.
dispatch kodo, does it do the damage of its attack taking into account where it is on the board? because if so, OTK hunter is a thing now
I wonder if that +3/+3 Warrior card for taunts could find its way into a C'Thun deck. I would actually play Twlight Geomancer if I had that card just for the potential of coining out the spell and then playing a 4/7 Taunt on turn 2. You can also have other targets in your deck like Alley Armorsmith, Crazed Worshipper, Bloodhoof Brave, Fierce Monkey, Twin Emps doesnt seem that great since your second one will always be a 4/6 but it still doesnt seem bad either. I think a deck like that would either float mana in the late game enough to weave in the clunky card even if you had to equip a Firey War Axe on turn 2 and were floating 2 mana that would normally be a hero power you could play this card instead and the cases where you mulliganed the nuts you could use it as mana ramp like Kripp said to get a ridiculous taunt card out early. Maybe I am just optimistic but I think the card has quite a bit of potential. Will it be refined enough to be an auto include. Obviously not, but its an interesting card that I think people are underestimating because it doesn't have a body attached to it and tempo is love tempo is life lol.
dirty rat is the first true Tournament card. if you have a good idea of what is in your opponents hand pulling an Empeore T for example and not letting it trigger or a Cthun or doom caller would be huge.
2:13 hey you! yea you . What do you think you looking at!
I think one thing you really missed with the 2/7 Warrior Taunt Alley Armorsmith is that with all the cards they are adding buffing minions in your hand I don't think it will come out as a 2/7 all that often if it gets +2/+2 then all of a sudden its a priests worst nightmare. If the card is by itself it obviously gets wrecked by Priest but I don't think every time you play this card it will be a 2/7 is all.
Would Grimestreet Outfitter be better than thalnos? they are both 2 mana 1/1s
Pawn Shop: 1 Mana Rogue Spell
Transform all cards in your hand that are not from your class into Rogue cards.
2 Grimstreet outfitters + Brann. Now thats what i call value
#1 thing that Dirty Rat does is break up combos. Priest has answers for big stuff that pops out, loses to combo pretty often, and likes cards with big butts. So... it's a priest card.
Whe I see Grimestreet Outfitter. I immediately think of Aggro Paladin to combo it with Divine Favor
never skipp kripp
Kripp, think about Smuggler's Run more like this: An immediate Competitive Spirit.
Now what do you think of it?
Dopplegangster:
5 mana
0/0.
BATTLECRY: Cast force of nature.
But then actually force of nature is better since in this case you have to have 4 spaces on the board. You play it, it summons 3 2/2-s then it gets destroyed because it has 0 health.
That's a really weird way to say "5-mana, summon three 6/6s."
aggro paladin with the draw 3 1 drops and the grimestreet buffs is going to be the new aggro shaman
Please no more zoo cards for warlocks, we need something to replace Mal ganis in standard, like something that makes you immune, or summons all monsters discarded by card effects
Cabal should get this "Custom spell" theme or spell creation, because I don't think they'll get the Reno Jackson theme.
i can see that auction master working as a versatile late control warrior for a +8 or +12 armor and working early for a 3 3/4 early body, anyone can see it in other instance?
Review 1 link?
Funny how we are going from "fucking shamans" to "fucking priests".
PC Invictus I'd rather a control meta to a aggro meta
PC Invictus this expansion might be great for handlock yey
Holy shit, Dirty Rat looks like it's going to be amazing in priest decks.
Force opponent to drop a nice minion, then steal it up, or easily remove it!
Every review I see they say pint size potion isn't that good but you can do a lot of plays with it.
Pint size potion + shadow word horror
Pint size potion + cabal shadow priest
Pint size potion + trading minions when you don't have a board clear
vvv vvv Yeah but combos are unreliable.
Listening to Kripp makes me think that you have to play against priest in 80% of the time.
Mean Streets of Gadgetzan will make Hearthstone great again!!!
Okay so I'm going to run a control warrior deck whos only focus is to make the biggest Soggoth the Slitherer possible. Also going to run 2 copies of Grimestreet Pawnbroker but only going to let the effect go off on a Gorehowl which I'll use to go face 3 times.
TheRockofShame thanks for the idea, my soggchamp has done so much for me, now it's time to give back.
Blue Balls 2 copies of stolen goods in a deck where Soggoth is the only taunt minion. (Also good would be a paladin deck where he gets buffed up naturally and you can give him divine shield with Grimestreet Protector)
At the end of the day all I want is for them to make a 0 mana 0/0 with charge.
TheRockofShame make it a common so we get it in arena all the time opieop
Blue Balls Yeah it should be a priest common card. I think it will balance out how strong they might become in arena.
TheRockofShame yeah, purify really pushed them over the limit, blizzard needs to do this asap
0:04 - [Talkerino]
13:59
Coin grimestreet outfitter -> 2 drop -> 3 drop -> 4 drop = arena win
Am I the only one who saw that frostbolt coming out of his mouth at 3:57?
i think windfury is heavily underrated. It basically doubles the power of your buffs.
Samuel Jackson the problem is that because they can be buffed they usually get killed the turn they are played
Tyrone thats the problem with any op card...if it lives....
Alexstrasza, Ragnaros, Tirion, "Ragnaros, Lightlord", C'thun, pre-nerf Yogg Saron, N'zoth, Emperor Thaurisan, Sylvanas, Mysterious Challenger and Leeroy Jenkins would like to have a word with you.
WnIyLkLvIiAsMt97 yeah, exactly, by your logic, they should be bad since they get removed immediately
No, they're good because they don't NEED to stick around in order to achieve something - their strength is in the battlecry, deathrattle or "end of turn" text. Windfury minions need to sit around for a turn doing NOTHING before they can be used, and since that's so unreliable they're barely worth playing.
3:44 whats about Soggoth ?
do you think evolve might be competitive with dopplegangster and the I know a guy card that's summons a 6/6 ogre?
Nope. It's too random, and relies on having a few guys on board to win.
Bob NotRealNameMan You mean the racketeer Card?
Learn the names of cards before asking someone who's never answered anyone about them
Bob NotRealNameMan raceteer is a good target for evolve too but doblegangster is even better
Hard to say. It's certainly way stronger than the current versions of the deck but priest is getting a new quasi-lightbomb and is looking like a dominant class which makes any "spend multiple cards to create a wide board" plans considerably less likely to succeed.
kripp u so awesome ! much love from aussie hearthstone noob 😊
4 mana 6/3 is this ice rager +1/+1 ?
dispatch kodo is a targetable cthun wow op!