I think it's because they want other sentinel to shine cause killjoy can stall,damage,stop rushes especially in ascent,and have two information ability and lock down a large area with her ult :/
My evidences is the cypher buff and another buff for deadlock :) I'm guessing there would be another deadlock buff I think that time would be a final buff
@@muhammadahmersatti902 actually I think cypher is more overpowered because his trip wire has infinite in range while kj's information abilities are limited and the fact cypher can give enemy harder time than kj cause of the tripwire buff
Deadlock ult hitting multiple players would be broken. Its ok for Raze to have something like that, because she has no set up to hold anyone in place, but if someone triggers of of deadlocks traps and deadlock ults that off the wall, they have little outplay for it, now its all good with one person, but setting up multi kills with that thing, you would have to add 2-3 more ult points to it to justify it. Making her senses like a trip wire? I’m not sure what he meant here. Like Cypher’s trip wires? If so, what part of it would be like it? The reveal? That it would just go off of motion (moving past it) instead of sound? If it was the reveal, the only thing that would probably be good with reveal is her gravity net when they try to take it off.
They nerfed kj? Like WTF they need to nerf cypher instead, those long trips that cypher mains use these days are heck a lot annoying especially after they made trips unbreakable without intentional breaking them.... Now cypher mains hide them so badly that it's annoying to dodge them 😠😠
Honestly for defense/post-plant setups that turret debuff isnt that huge since most turret placements don't even use more than the 100º. But if you're in a rush (like a 1v1 or any clutch) and need to place it hastely it might lead to more blind spots. There's where I think it will be felt
what r u talking about.. it was literally balanced. this nerf was so unnecessary. y'all r acting like kj's turret was game changing, like no it was perfectly fine
The kj nerf is unnecessary the turret was balanced it was not too bad not too good but now they have killed it
I think it's because they want other sentinel to shine cause killjoy can stall,damage,stop rushes especially in ascent,and have two information ability and lock down a large area with her ult :/
My evidences is the cypher buff and another buff for deadlock :) I'm guessing there would be another deadlock buff I think that time would be a final buff
I do wish they would nerd cypher abit his tripwire is kinda hard to dead
@@bluefirephoenix397 yeah but cypher's buff made kj and cypher be on same lvl the timing for kj nerf was awful
@@muhammadahmersatti902 actually I think cypher is more overpowered because his trip wire has infinite in range while kj's information abilities are limited and the fact cypher can give enemy harder time than kj cause of the tripwire buff
Deadlock ult hitting multiple players would be broken. Its ok for Raze to have something like that, because she has no set up to hold anyone in place, but if someone triggers of of deadlocks traps and deadlock ults that off the wall, they have little outplay for it, now its all good with one person, but setting up multi kills with that thing, you would have to add 2-3 more ult points to it to justify it.
Making her senses like a trip wire? I’m not sure what he meant here. Like Cypher’s trip wires? If so, what part of it would be like it? The reveal? That it would just go off of motion (moving past it) instead of sound? If it was the reveal, the only thing that would probably be good with reveal is her gravity net when they try to take it off.
whoever suggested to nerf kj should be fired lmao
This is literally killing me 😭 jumping back in val and this is a shocker for me.
They nerfed kj? Like WTF they need to nerf cypher instead, those long trips that cypher mains use these days are heck a lot annoying especially after they made trips unbreakable without intentional breaking them.... Now cypher mains hide them so badly that it's annoying to dodge them 😠😠
fk im kj main damn
Honestly for defense/post-plant setups that turret debuff isnt that huge since most turret placements don't even use more than the 100º. But if you're in a rush (like a 1v1 or any clutch) and need to place it hastely it might lead to more blind spots. There's where I think it will be felt
What is this comment section!? Kj turret was soo broken it was not bakanced
what r u talking about.. it was literally balanced. this nerf was so unnecessary. y'all r acting like kj's turret was game changing, like no it was perfectly fine
lol. kj turret can be easily destroyed before. Now, its worse. I had a game where the turret is destroyed more times than it triggered.
@@chantararix literally, she was fine as is
only 3 comment yoo wtf