Is there a way to use cryptomattes to separate parts of the fluid simulation and composite later? For example, the foam, bubbles water and spray? Kind of like breaking stuff down in Houdini.
You can do it by your self using different settings for each part of the simulation. But it is not easy. We are actually developing a feature that can automate this process - but there are some issues that makes it difficult to get good looking results.
It would be very interesting to look at the physics of a liquid in a volume of complex shape with thin walls (like a bottle).
really makes me want to try and achieve a lava simulation, love how it looks!
On the BlenderPhysics channel a tutorial has been published - if you would like to understand how it works
@@FLIPFluids I'll check that out, thanks!
@@FLIPFluids is it possible with your add on or we have to buy another one?
looks nice!
So cool
Reminds me of suction fluid in houdiniFX 😅
you could make some nice bioluminescence like when people walk on the beach at night
Nice idea ! I will note that .
Is there a way to use cryptomattes to separate parts of the fluid simulation and composite later? For example, the foam, bubbles water and spray? Kind of like breaking stuff down in Houdini.
You can do it by your self using different settings for each part of the simulation. But it is not easy. We are actually developing a feature that can automate this process - but there are some issues that makes it difficult to get good looking results.
DELICIOUS!!!!
cool ! how? )))
A tutorial will be released soon on the BlenderPhysics channel ;)
What are your specs 💀
Using an i14900k with 96GB DDR-6800 RAM 👌