Animation tutorial PS4 Far Cry Arcade AI Control

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  • Опубликовано: 10 дек 2024

Комментарии • 39

  • @generictoasterstroodle1080
    @generictoasterstroodle1080 6 лет назад +11

    Thank you so much. Everybody is showing PC tutorials but none were nearly as helpful as you, who is on PS4. Keep it up

  • @skipt7660
    @skipt7660 6 лет назад +1

    Omg thank you thank you thank you i searched so long how to make the animation points so that they work thank you. I leave a like.

  • @Jonas-xl4wg
    @Jonas-xl4wg 6 лет назад +4

    Thank you! Ive been trying to figure out why my animasions wouldnt work and now I know how to do them! Thx!

  • @WorldsWorstBoy
    @WorldsWorstBoy 6 лет назад +2

    These tips helped a lot thanks

  • @orinoco3003
    @orinoco3003 6 лет назад +3

    Any body know what npc uses the flare animation please?? Ive tried every darn one nearly now ... tis a tad tedious trying to find the right npcs for the right animations =0/ youd think ubisoft would of had some indication on that !!

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад +1

      enemy npc's most with firearms work, thx for the comment.

    • @orinoco3003
      @orinoco3003 6 лет назад +1

      I must be doing something else wrong then?? Tried most types of npcs now. Ive got them doing all sorts of ai animations on my map but cant get anyone to do the flare one?? ... thanks for replying man =0)

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад +1

      are you using a move and defend box? with animation inside? and Npc hooked to box? if you pause in the video you will see the set up i used. hope this helps.

    • @orinoco3003
      @orinoco3003 6 лет назад +1

      Yh ive tried all the boxes etc.. ?? Lol i think it just may be the hilly terrain around it?? Ive got it working on other ai's?? Not to worry i shall work around it lol thanking you kindly for the help =0)

    • @gavinrolls1054
      @gavinrolls1054 6 лет назад +2

      Ori Noco if it is under the cautious category, the ai have to be alerted of an enemy first before doing the animation

  • @teatroller4509
    @teatroller4509 3 года назад

    Thx so much

  • @mikehoncho3740
    @mikehoncho3740 6 лет назад +1

    Does each character need their own control point. Some of my characters won't use animations even with loop indefinitely.

  • @mattwellinc.8543
    @mattwellinc.8543 4 года назад +1

    Hey, do you know how to stop the enemies from climbing on a roof. If you could reply back that would be great! Thanks.

    • @roythegracious
      @roythegracious 3 года назад

      You would simply have to put the control zone before the climbable object/ have no climbable area for the AI to stop at/climb on Ive had this trouble alot, but also make sure there isnt a window nearby they will tend to jump through occasionally but yeah, hope this helps.

  • @thelionater4640
    @thelionater4640 6 лет назад +1

    I have problems too but I use animations without the boxes, but I use the right animations with the right npcs but it won’t work for some reason.
    Is it because I put the npcs on top of a building or something?

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад

      Did you try raising the npc a little above the surface. how many animations are in the area? Could be alotta things Lion. are your animations on loop, if not what are the settings. hope this helps.

    • @thelionater4640
      @thelionater4640 6 лет назад

      DopeyGamez my npcs are perfect in touch with the ground before I start the game but when i start the game they fly a bit above the surface so I think that’s the problem, honestly I think this is just an early map editor bug

  • @maxgustavsson3405
    @maxgustavsson3405 6 лет назад +1

    See i knew all this but my gaurd is just ignoring the animation point if there is any other npc in the map

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад +1

      I don't know your exact problems here. So i can tell some things I have encountered. Some animations work with certain npc's. meaning if you put animation meant for other type npc it may be ignored. If you use to many animations a section grid of the map the animation may be ignored. my rule is 5 animations. If this was my map. I would pull all other npc's and animations from that part of the grid square on your map. And work with that npc isolated until you get your desired result. This may be changing the npc or animation or binding box.Then I would add back your assets one at a time making sure they work with your first npc. Hope this help. And thanks for the comment.

  • @Vinnybones776
    @Vinnybones776 6 лет назад +2

    How do you make npcs attack your character

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад

      explore wont do it, play is needed. R3 + down direction. thanks for the comment.

  • @nasimacdnanovic1196
    @nasimacdnanovic1196 4 года назад

    When i edit maps on my ps4 and when i building a complex build its lags i hate that is that normal?

  • @Don-ds3dy
    @Don-ds3dy 6 лет назад +1

    Still a better (love story?) than twilight.

  • @artsergo
    @artsergo 6 лет назад

    very cool

  • @baileymackie1949
    @baileymackie1949 6 лет назад +1

    Do you know how to make friendly NPCS follow you?

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад +1

      Yes and no, You can set the npc AI to go to a certain place. You can't mark player for that npcs. So if you make a path the player must follow and connect npc to a binding box at the end of path. You should get the result your looking for. thanks for the comment.

  • @got_lucky7683
    @got_lucky7683 6 лет назад

    i'm having trouble with animation points not working for some npcs, you know a way to fix it?

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад

      Hey 2 Hot, Can you explain a little more? could be a lotta things. To many animations to close to each other, wrong animation for npc type. Not binding npc to box. Thanks for the comment.

    • @got_lucky7683
      @got_lucky7683 6 лет назад

      oh, yeah, so i'm having diffculties with the wrong animation for npc type, i kinda figured this was a thing but i was wondering if there is a way to tell if the animation will work before loading in and seeing the character move?

    • @DopeyGamez1
      @DopeyGamez1  6 лет назад

      Yeap. explore will let you check animations . I make it a rule to explore every five moves or so. they are cookie cutter statements. So try different things. good luck. let me know if it works out.

  • @gavinrolls1054
    @gavinrolls1054 6 лет назад

    You know that you don't need control zones to get a animation to play

  • @sksnksbsbsvsbsbsbsbsb5281
    @sksnksbsbsvsbsbsbsbsb5281 6 лет назад

    Is this the guy that makes Fl studio videos

  • @sleepy_zyr0596
    @sleepy_zyr0596 6 лет назад +1

    First of you didn’t tell how to get a binding box

  • @pietervanwyk1100
    @pietervanwyk1100 4 года назад

    Pc is litel the shame

  • @QfngB
    @QfngB 10 месяцев назад

    This is all lies