More Knight Statlines, Model Reveals for Wolves + More, Prices for Kill Team Releases - 40K News

Поделиться
HTML-код
  • Опубликовано: 10 дек 2024

Комментарии • 231

  • @_Morph1ne_
    @_Morph1ne_ 8 дней назад +92

    I was under the assumption that the reason the large pattern knights weren’t effective was because they weren’t durable enough. I guess GW didn’t agree with me.

    • @masterofthelag8414
      @masterofthelag8414 8 дней назад +7

      Accurate - if they wanted to fix knight durability, why weren't questoris class given the 2+ they've no reason to not have?

    • @viktorgabriel2554
      @viktorgabriel2554 8 дней назад +8

      some armies cant deal whit knights at all already if you make them more durable then you are auto winning against some armies as a knight

    • @KArchine
      @KArchine 8 дней назад +12

      @viktorgabriel2554 those armies win by ignoring the knights and swarming objectives/grinding out secondaries. Knights have a 50% win ratio. They are clearly not needing any nerfs.

    • @BloodyArchangelus
      @BloodyArchangelus 8 дней назад +6

      @@viktorgabriel2554if knights stomped you- sorry you are bad

    • @imperialguardsman135
      @imperialguardsman135 8 дней назад +6

      ​@@viktorgabriel2554 skill issue, take lascannons noob

  • @henrychurch6062
    @henrychurch6062 8 дней назад +69

    I'm really curious about their internal testing. Like do they play knights against armies without any anti-tank weapons and then say "Wow, they really are just too tough"

    • @_Morph1ne_
      @_Morph1ne_ 8 дней назад +34

      “Internal testing” lmao

    • @Saf_Ibn_Sayyad_Bacon
      @Saf_Ibn_Sayyad_Bacon 8 дней назад +10

      They played against NIDs and orks

    • @markmatthews9102
      @markmatthews9102 8 дней назад +6

      You think they do any testing?

    • @TheAtomicSpoon
      @TheAtomicSpoon 8 дней назад +9

      Pretty sure they don't do any testing since they sacked all their testing guys.

    • @viktorgabriel2554
      @viktorgabriel2554 8 дней назад +5

      They play against Balanced armies what you are running in to is skewed armies the issue Knights have is that they dont have their servant units that they have in the Lore the guys running around whit shields and spears infantry currently it feels horrible to play against knights and has been for the entire edition

  • @sheevpalpatine9532
    @sheevpalpatine9532 8 дней назад +59

    Knights should have a 2+ save change my mind.

    • @andrewlaidlaw7975
      @andrewlaidlaw7975 6 дней назад +2

      Definitely, if not a 3+ save with regenerative shields

    • @sheevpalpatine9532
      @sheevpalpatine9532 6 дней назад +2

      @@andrewlaidlaw7975 Void shields rule for titans in previous editions was a fun rule. Still don't think it would help in 10th though where everything is ultrakilly and my knight essentially dies to mass heavy bolter fire more often than it does lascannons

  • @joshuasutherland6692
    @joshuasutherland6692 8 дней назад +125

    Making medium Knights the toughness of a Russ is insulting. Making big Knights the toughness of a Dorn is preposterous. WITH WORSE SAVES?

    • @flaming_hedgehog1531
      @flaming_hedgehog1531 8 дней назад +13

      literally just a squishier tank for twice the points and price

    • @envirobloomtv7363
      @envirobloomtv7363 8 дней назад +2

      I said to my bro they should have lowered the T to 10 gave then a 2+ save and lowered the cost to between 250 and 300 depending if they can equip ranged in both hands that way you have double the amount on the board and they still have their cool tricks of shooting over ruins and running through them

    • @knightpaladin9841
      @knightpaladin9841 7 дней назад +3

      With the trend of Knights losing a toughness I'm dreading what they'll do to Armigers. The best not make them the same toughness as a bloody Taurox

    • @devinearhart6390
      @devinearhart6390 7 дней назад

      Logically they have more segments in their armour, etc

    • @yuttorres2896
      @yuttorres2896 7 дней назад

      Wait what were there values before if you remember?

  • @LL-bh6bt
    @LL-bh6bt 8 дней назад +84

    Rules are temporary but as someone who has played knights all throughout this edition at GTs with hundreds of players repeatedly, and with team tournament wins and top placings these knight datasheets will make a massive difference. Unless the points are significantly different knights will be even worse, which is horrific when they were already terrible in comp play. Rules are just rules but these give me the worst of vibes.

    • @rockmanvollnutt8037
      @rockmanvollnutt8037 8 дней назад +3

      Knights winning GTs and doing tops??? 😂😂😂😂 What a good joke hahahahaha

    • @viktorgabriel2554
      @viktorgabriel2554 8 дней назад +2

      its a terrible experience to play against Knights

    • @BloodyArchangelus
      @BloodyArchangelus 8 дней назад +5

      @@viktorgabriel2554bring fracking anti-t. It is like - it is horrible to play against tyranids, when they went horde and I don’t have any anti-horde guns.

    • @hk2741
      @hk2741 7 дней назад +3

      ​@viktorgabriel2554 how about you bring a balanced list instead of spamming how your all grot army didn't win against knights, do you spam this much when someone puts 10+ russes down?

    • @Spicyknigh7
      @Spicyknigh7 7 дней назад +5

      It is simply a case of bring Anti-tank. I don't get why people don't bring anti-tank in general given vehicles are one of the most common things to encounter on an army list. Or some heavy melee hitters as Knights tend to struggle in melee if they haven't got a dedicated weapon for it.
      The amount of people I have seen go off on a hissy fit because someone brought a tank to a game when their opponents list is just Anti-infantry is pathetic. A great example of this being one of my mates is a Death Guard player and every time I speak about a vehicle model he goes quiet and starts complaining.

  • @michaelharding9619
    @michaelharding9619 7 дней назад +8

    There seem to be a few issues with MESBG 3rd edition:
    1. The massive cull of models and factions and with many models either cut or moved to legends.
    2. Restrictions on army composition and lack of freedom to put an army together.
    3. Cost of GW products
    Personally I think quite a few players will look back on 2nd edition fondly and decide they just don’t need 3rd.

  • @sundownwargames
    @sundownwargames 8 дней назад +21

    If the Knights get a terrible codex, maybe that means Guard will get the good one this season...?

    • @richardseaton6390
      @richardseaton6390 8 дней назад +1

      Forsake all hope sergeant, it's the hope that kills you

  • @Hallow_the_fur
    @Hallow_the_fur 8 дней назад +12

    My Russ's with there T 11, 13 Wounds with a +2 save have survived more prolonged fire and more anti-tank shots than my Imperial Knights, currently
    The changes knights are going under is going to only make them even worse in the future

  • @secutorprimus
    @secutorprimus 8 дней назад +35

    Excited for that Heretek mini. That's a Technoarchaeologist proxy model for my army, right there.

  • @arbitrary_mike7833
    @arbitrary_mike7833 8 дней назад +46

    At least my robots will look cool on the shelf.

  • @alecryan5962
    @alecryan5962 8 дней назад +19

    The changes to Aeldari give me hope that GW is willing to completely change the army rule for a faction with their codex. Chaos Knights definitely require a rules rework, especially in light of these profile changes.

  • @gavinziozios1431
    @gavinziozios1431 8 дней назад +16

    Oh god, as a chaos knight player, I can feel the heavy hand of the nerfbat coming towards us. We weren't even doing anything! You're still yet to nerf the one thing that’s making us a viable faction! Don’t make the worst parts even worse!

  • @brandedone5188
    @brandedone5188 8 дней назад +166

    Yeah...let's take the army that's perfectly in the middle of the game and make em worse. That's the play right? They just don't like Knights too much

    • @Rebumai
      @Rebumai 8 дней назад +14

      as a former Deathwatch player. First time?

    • @Syst3m04
      @Syst3m04 8 дней назад +7

      Don’t be surprised when Knights get the same treatment Daemons are about to get.

    • @brandedone5188
      @brandedone5188 8 дней назад +4

      @@Rebumai Oh, I played Deathwatch too buddy

    • @Cursedsama
      @Cursedsama 8 дней назад +12

      I feel like Knights are just not good to sell. Sure they are expensive but they also basically never get new ones so people wont keep buying new shit. Very sad to see still.

    • @mikehawkisb1g
      @mikehawkisb1g 8 дней назад +1

      They get allied too much

  • @RAINBOWBEARMAN
    @RAINBOWBEARMAN 8 дней назад +34

    Knights aren't that strong to start with and they are making them weaker

  • @wanderingpaws3111
    @wanderingpaws3111 8 дней назад +30

    I wonder if the Rune Priest comes with a canister of "I'm totally not Heretical Psyker Scum." Copium.

    • @Saf_Ibn_Sayyad_Bacon
      @Saf_Ibn_Sayyad_Bacon 8 дней назад +4

      Same with white scars

    • @darko-man8549
      @darko-man8549 8 дней назад +1

      @@Saf_Ibn_Sayyad_Baconwhite scars never claimed to not be psykers.
      They weren’t hypocrites like SW

    • @KnightsofTitan
      @KnightsofTitan 7 дней назад +2

      Better than coping about about being demon possed like a certain legion made of psykers

  • @paranelmanterlyzastratatum885
    @paranelmanterlyzastratatum885 8 дней назад +66

    If they get rid of my instant primach deletion button with that change to the harpoon I will fucking riot

    • @Clonetrooper8983
      @Clonetrooper8983 7 дней назад +1

      for real. The harpoon has been garbage for ages. Anything worth targetting with it probably will just make an invul save, and anything else it doesn't have the rate of fire to do any meaningful damage. The 4+ anti big things combined with dev wounds finally made it good at its one task, and then they take it away and give it blast, which slaps it right back where it was before. d3 + however many attacks for blast is next to nothing for a large swarm of gaunts, and unless you get extremely lucky and roll multiple 6s the chaos knight you just shot will laugh at you and reroll its invuls until it is no longer bracketed then charge you with its powerfist.

  • @d.s.dathaniel7552
    @d.s.dathaniel7552 8 дней назад +7

    Can almost guarantee you the price dip in kill team box is not because of the content size, it's just them giving their consumer a break to breath easier before the coming universal price hike to make everything unaffordable.

  • @kirbyball97
    @kirbyball97 8 дней назад +43

    Knights would need to come down by a minimum of 100+points for that huge of a nerf. This is such a dogshit change by someone who clearly doesn't play the faction.

    • @Alino-
      @Alino- 7 дней назад +5

      My Drukhari are pretty happy about it... only because it makes enemy Knights ridiculously easier to kill. I wouldn't be surprised if they did the nerf only to lower their points costs so they could make people feel a need to buy an extra $180 knight kit to round out their force.

    • @noonia
      @noonia 7 дней назад

      nah i play knights alot. they will be fine

    • @timiturret148
      @timiturret148 7 дней назад

      They will balance this with a Detachment.
      However, the weapon stats of the Valiant are hillarious bad.

  • @thomaswilburne9756
    @thomaswilburne9756 8 дней назад +13

    They will need to make the knights cheaper since they are making the stats so much worse, but then you get the problem of them being too cheap which can lead to people having to play against 7+ knights in a normal game.

    • @kirbyball97
      @kirbyball97 8 дней назад +13

      for this bad of stat like they would need to drop down to like 250 points maximum for big knights. As of this leak, they are just worse leman russ's

    • @WorldOfZwierzu
      @WorldOfZwierzu 8 дней назад +7

      ​@@kirbyball97 Man 210 pts is dreadnought, 250 are deathwing knights. You are dreaming if you think that is well balanced

    • @darko-man8549
      @darko-man8549 8 дней назад +3

      I think that’s exactly what Gw wants 😂 - force you to buy extra knights

    • @viktorgabriel2554
      @viktorgabriel2554 8 дней назад +1

      They are not dropping the points they are doing this to try to make it bareble for all armies to play against knights right now

    • @viktorgabriel2554
      @viktorgabriel2554 8 дней назад

      @@kirbyball97 yhea and they will drop Hive Tyrants down to 50 points while they are at it

  • @DefaultProphet
    @DefaultProphet 8 дней назад +4

    Necromunda consistently has the best 40K models. They don’t miss

  • @watergaming7543
    @watergaming7543 8 дней назад +82

    Yay! Can't wait for direct nerfs to all the big knights for the chaos knights too! They TOTALLY Needed that nerf as they were WAY too overpowered! While your at it, buff the little guys even more as they are clearly underpowered!

    • @jag1460
      @jag1460 8 дней назад +1

      Might as well just run only little knights.

    • @HoratioCornblower
      @HoratioCornblower 8 дней назад +2

      I think this is going to work out for the better... If Rampager is coming in at like 285 and Desecrator at 310 with Cerastus at 350 ish, it would be pretty neat

    • @watergaming7543
      @watergaming7543 8 дней назад +7

      @jag1460 that's what ck players have already been doing, and it's not really all that fun to play tbh, unless this comes with some huge points cuts and some actually good rules, big knights will just be completely dead.

    • @sirkelendor5429
      @sirkelendor5429 8 дней назад +2

      ​@@watergaming7543 thats what IMP knights players are doing too, they at least get canis rex as an auto include

    • @jag1460
      @jag1460 8 дней назад +3

      @@watergaming7543 i was thinking of playing them again(returning player) then I saw those lists and it's just well sad. Like I want the big boys maybe a unit or so of armies but the big knights are literally too expensive for what they bring to the table.

  • @MarcinObuchowski
    @MarcinObuchowski 8 дней назад +6

    Gw: sees no one uses big knights in chaos. Also gw:this idiocy (im not even a knights player)

  • @lunarwulfe
    @lunarwulfe 7 дней назад +1

    Titus is the $42 and will be available in store. Was in my local WH store this weekend and the store manager was showing us the unboxing. If you're in the US and want the model, get the Space Marine board game from Target. It's $30 and includes the same Titus model and a bunch of tyranids.

  • @Lock-n-Load1779
    @Lock-n-Load1779 8 дней назад +16

    Yes, lets make the anti monster/vehicle gun worse at killing the monsters and vehicles that you would need this knight for, as your normal anti armour knights would struggle against the invulns. Good job, there is now even less reason to take the valiant.

  • @Majere613
    @Majere613 8 дней назад +3

    The Thundercoil Harpoon lost a point of BS according to that rule sheet, too, it currently hits on 2+. If nothing else, this really reinforces the case- again- for the Chaos Knight Tyrant to be split into two Datasheets like the Imperial one is, because the gulf between the two builds just got even wider. In general I'm assuming the idea here is to allow more units to meaningfully threaten the big Knights rather than just be largely ignored by them, but I'm not certain that was necessary. In particular it seems to make the Dominus knights feel particularly squishy against Death Guard who can reduce them to T11/ 4+ fairly trivially and then chip quite a lot of damage off them with Lethal Hits small-arms even before the big stuff gets to work.

    • @Clonetrooper8983
      @Clonetrooper8983 7 дней назад +1

      They REALLY need to do that. The harpoon hitting less consistently and losing anti monster/vehicle completely removes the point of the weapon. Sure, more attacks and blast is ok "i guess," but it isn't meant to fire at targets with enough models for blast and without the guaranteed 50/50 for damage against most targets it's intended to fire at, its right back to basically only having one meaningful weapon in its arm hard points and even then it's second arm mounted weapon isn't all that great and even if it was the mech isn't sturdy enough to last long enough to use it.

  • @UniquelyAwful
    @UniquelyAwful 8 дней назад +10

    Good to know that termies and hellhounds get a 2+ save but EMPEROR FORBID the 40ft tall walking fortress gets one !!!

    • @EruCoolGuy
      @EruCoolGuy 8 дней назад +4

      Not even an invuln save without strats...
      And it only works at range.

    • @KnightsofTitan
      @KnightsofTitan 7 дней назад +3

      Dont have un armored joints and system critical cable bundles hanging exposed every where. Suffa heretic

    • @UniquelyAwful
      @UniquelyAwful 7 дней назад

      @@KnightsofTitanMfw the hellhound is literally a drivable propane tank 🌞

  • @dominicl5862
    @dominicl5862 8 дней назад +5

    Ayo that Castellan is like a 360 pt unit. I was ok running one allied with Guard as its a slightly more expensive baneblade with a 5+ inv in shooting and some fun weapons. Now its rogal dorn toughness?? wat

    • @nickrivas6429
      @nickrivas6429 6 дней назад +1

      More expensive baneblade? You sure about that? Maybe a stormbalde, but all the tanks are 400 minimum

    • @dominicl5862
      @dominicl5862 6 дней назад +1

      @nickrivas6429 naw a baneblade is 480, Banesword is 480. Cheapest is ShadowSword at 440. At 510 it it's literally a slightly more expensive Baneblade. It comes with a volcano cannon (similar but not exact) to the ShadowSwords cannon. It has twin meltagun and shield breaker rockets which are similar to lascannons and heavybolter setup. It also has a *second cannon the plasma, which is essentially a leman Russ turret but higher toughness. The knight also comes with a 5++ invul in shooting. Considering a Baneblade plus Tech priest (4++ invulnerable save) is 480 +45 = 525

  • @bringerebrethil6176
    @bringerebrethil6176 8 дней назад +3

    Well then, knights will hopefully get a bunch of points reductions to mirror these changes if they are to be true. The only reason I think this cannot be right because throughout every edition the harpoon has never been a blast weapon and only had one shot.

  • @Locknut61
    @Locknut61 8 дней назад +2

    I think Titus is GW shops only. I seem to recall the WH Community post saying that in passing.

  • @billmacia4092
    @billmacia4092 8 дней назад +9

    Custodes treatement 😂

  • @stormhawkdude
    @stormhawkdude 8 дней назад +1

    I want that new Here-Tek because I want to kitbash the Servo-drone with the Servo-Turret from the Aquilons. Give it little treads and a steeple to go with the Big Gun attached to the side

  • @NbJrNbicus
    @NbJrNbicus 8 дней назад +8

    gunna throw some tech heresy in my traitor guard

  • @Ginger33333
    @Ginger33333 6 дней назад

    If they get a drop in points that's fair, this isn't necessarily a bad thing, especially if it means you can field more of them. It's one way to put an end to Armiger/War Dog spam.

  • @dff8448
    @dff8448 8 дней назад +1

    In casual game IK are sometime hard for the game partner. Nerf them a bit is ok if points drop. If I have more knight on table, it's also more gameplay avaible so I'll wait a bit before starting crying 😅

  • @thedead12
    @thedead12 8 дней назад +2

    Dark mechanicum
    My friend is gonna be happy

  • @TechbotALPHA
    @TechbotALPHA 7 дней назад +1

    S and T breaking out of the 1-10 scale was and will always be a mistake, IMO. It feels like everything has gone kind of damn wild, since then.

  • @LeeHobbies
    @LeeHobbies 8 дней назад +1

    A third army book - Armies of Middle Earth - will likely have the full range lists and what if's as it's not tied to any of the 7 movies.

  • @Zombifikation86
    @Zombifikation86 7 дней назад

    One detail missed (unless I didn’t hear it) is that the harpoon drops from hitting on 2s to hitting on 3s. Keep in mind also that Tyrants don’t get reroll like the imperial knights do. Seems like a bit of a downgrade, but with much more “swing” making them much less reliable for a unit that already has pretty unreliable guns (the tyrant, not as much the castellan / valiant because of their rerolls).

  • @44johnburton
    @44johnburton 7 дней назад +1

    The only thing better than this is if the chaos knights battleshock negatives affected themselves aswell

  • @jasonfreeman9507
    @jasonfreeman9507 5 дней назад

    Does everyone seem to forget that most GW models still ship with outdated stat sheets attached to the instructions? Most of my space wolf boxes ship with data sheets that arent anywhere close to what the actual 10th edition ones are,so as someone who also uses Knights as allies, Im not too concerned until the actual stats get released by GW

  • @darko-man8549
    @darko-man8549 8 дней назад

    17:01 congradulations GW you “fixed” a game that did not need fixing
    Also Auspex….i have not yet seen Gw do any form of derestriction in the past edition - it’s not their MO

  • @johnmason5351
    @johnmason5351 7 дней назад +1

    How is everyone else except 40k getting dark mechanicum and/or hereteks

  • @hurrsia
    @hurrsia 8 дней назад +3

    Its insane they would make knights so weak

  • @AlexanderK-u1t
    @AlexanderK-u1t 7 дней назад

    God finally Vespids are a separate box. I’ve been waiting so long for them

  • @gosupaints5186
    @gosupaints5186 7 дней назад

    Seeing these knight datasheets makes me wonder if they are weakening the knights to work in/bring back bondsman abilities. One can dream.

  • @deanastephensosborne5604
    @deanastephensosborne5604 8 дней назад +3

    Can they do a physical release of titus for once

  • @liveitup1216
    @liveitup1216 8 дней назад +18

    Reducing the range on the Valiant Harpoon while also making it Blast is so hilariously bad. Time to sell my Knights for good.

    • @arbitrary_mike7833
      @arbitrary_mike7833 8 дней назад +6

      They are cool center piece models still.

    • @boredmagala5701
      @boredmagala5701 8 дней назад +10

      I think that’s a little hasty, but you do you ig

    • @kirbyball97
      @kirbyball97 8 дней назад +2

      @@boredmagala5701 the model has been consistently nerfed over and over again, It's hard to wait to keep stuff around when the faction isn't allowed to even function.

    • @cadettrev762
      @cadettrev762 8 дней назад +7

      I don’t really understand why people just sell their models because GW made them worse for an edition. I find it hard to believe you’re only playing for grand tournaments where you win for cash, and you absolutely have to have optimized lists

    • @kidninja8331
      @kidninja8331 8 дней назад +6

      Wild people will drop projects they've dumped hundreds of dollars and dozens of hours into at the drop of a hat, over a change you can just flat out ignore in casual games and just use the old stats if these are true.

  • @Ezrol1994
    @Ezrol1994 6 дней назад

    I mean sure if you want to drop the toughness to help the armies without much anti tank go for it but give em more than a couple extra wounds at least. Like 6-8 at least on the meduim knights. Then they still feel tough. Like a questoris with 28 wounds wouldnt feel so bad at T11 when lascannons still need and average of 6 or so hits to take em down

  • @saintmayhem9873
    @saintmayhem9873 8 дней назад

    The only hope for knights is that there's some really good stuff coming in the codex if they ever get one.

  • @Anthonythomas_19
    @Anthonythomas_19 7 дней назад +1

    With the knights people are missing the point that the abilities, points costs, detachments and especially the invul use is unknown at the moment. Knights might be able to regen wounds like in 9ths mechanicum detachments, or keep invuls in melee. They might also be costed cheaper so you can field even more on the board

  • @HB2K-h8m
    @HB2K-h8m 8 дней назад

    Titus is Warhammer stores only to manage supply. I imagine he'll be standard marine character price

  • @TOOTHBRUSHDUCK
    @TOOTHBRUSHDUCK 8 дней назад +1

    Yippee, sure love most things of note getting +1 to wound my already bad big knights in return for a.marginal wound increase, and still being stuck on 3+ saves

  • @ninjahpaco89
    @ninjahpaco89 6 дней назад

    The Valiant saw little enough play as is, I guess they just wanted it to never reach the table, huh?

  • @Prometheus_Williams
    @Prometheus_Williams 7 дней назад

    I hope Chaos Knights detachment is at least decent.

  • @theomen49
    @theomen49 7 дней назад

    As a CK player im watching GW somehow manage to make the disparity between big knights and wardogs even worse lol. All we've wanted edition after edition is for our big knights to be relatively on par with wardogs.

  • @vinnythewebsurfer
    @vinnythewebsurfer 8 дней назад

    Hans got quite the majestic moustache.

  • @thelegendsmith3063
    @thelegendsmith3063 7 дней назад

    Dang big knights that don't get seen nerfed wild

  • @AnimeSquirrel
    @AnimeSquirrel 8 дней назад +1

    I can't wait for your average knight to be weaker than your average guard tank.

  • @Rhod-wg7yt
    @Rhod-wg7yt 7 дней назад

    Rube Priest looks like he runs a craft beer store his dad paid for.

  • @Phatcaulk69
    @Phatcaulk69 7 дней назад

    Said it before, I'll continue to play DG and make Knights T9 with contagion and a GUO.

  • @jowo__
    @jowo__ 8 дней назад +2

    a Knight Castellan having the same toughness as a Rogal Dorn (even if temporarily) is a travesty...

  • @CL-yv8np
    @CL-yv8np 8 дней назад

    Friendly reminder that heretek doesnt automatically mean Chaos. This looks like an unorthodox techpriest to me.

  • @legion4022
    @legion4022 8 дней назад +1

    I just picked up chaosknights and they get neved before I even finished building them 😑

  • @Riandark
    @Riandark 8 дней назад +2

    Yeah. What is it with these people and making things more "Meh" for knight players? The durability changes are fine, I guess. quite unflavourfull but fine.. The weapon changes just feels boring. "Yay, we took the second least used knight in the roster and made it worse - why aren't you all cheering?". Yes, the range cut is that bad.

  • @goldenruhl246
    @goldenruhl246 7 дней назад

    The knight rules better be worth it.

  • @Trinine9
    @Trinine9 7 дней назад

    And yet people say the Wraithknight is so overpowered it needs to be 495pts

  • @sugarpacket7251
    @sugarpacket7251 8 дней назад +1

    I’m going to strangle he if they nerf the big knights that
    Much right after the valourstike lance

  • @GusOmega
    @GusOmega 6 дней назад

    How in the name of hell are Knights a 3+ armor, when Custodes has even more models than them, more armor, and such at a 2+?

  • @garbagecan755
    @garbagecan755 7 дней назад

    If GW think making Knights -1t but giving them more wounds and dropping their cost like 100 points is a good idea for the game I can't wait for it to be ruined by me running 156 T11 wounds across 6 OC8 models that can shoot fight and action.

  • @marcarthur100
    @marcarthur100 8 дней назад

    Can finally get my beastmen for chaos

  • @dkminer9954
    @dkminer9954 8 дней назад

    I wonder if this is them nerfing the data sheets before they buff the auras they used to have
    Maybe we’re gonna see that thing they do to buff armigers affect big knights again?
    Can you tell i don’t play knights?

    • @ToastedMap1e
      @ToastedMap1e 7 дней назад

      Imma make the call of the century rn , there army rule will include something about adding plus one to there toughness , this nerf will only impact allying in knights

  • @samwisegame-geek3392
    @samwisegame-geek3392 7 дней назад +2

    Man 40k players are so annoying lol. Slight change to rules that hasn't even been confirmed or tested yet....WELL MY ARMY SUCKS, IT NEVER WILL RECOVER. GW HATES THIS ARMY. MY WIN RATE ISN'T 100% OBVIOUSLY GW HATES THEM.

    • @ICantThinkOfAFunnyHandle
      @ICantThinkOfAFunnyHandle 7 дней назад +1

      The worst part of the 40k experience is the 40k community

    • @watergaming7543
      @watergaming7543 7 дней назад

      @samwisegame-geek3392 your missing the reason why we are mad lmao. Big knights, especially CK have been struggling all edition long, and this is a potential performance to them with no confirmed bu

  • @spacebees86
    @spacebees86 7 дней назад

    I've never bought any kill team/ warcry / necromunda kits, are they all resin? never knew that but explains the higher price

    • @kglguy
      @kglguy 6 дней назад +1

      Kill Team and Warcry are plastic. Necromunda single and paired minis are resin, but full gang kits are plastic.

    • @spacebees86
      @spacebees86 6 дней назад +1

      @@kglguy Thanks!

  • @Spicyknigh7
    @Spicyknigh7 7 дней назад

    Damn GW really don't like Knight players, huh?

  • @LordCrate-du8zm
    @LordCrate-du8zm 8 дней назад +1

    I'm doubting the validity of these knight leaks.

  • @scottdevnull5778
    @scottdevnull5778 7 дней назад

    welp back to chaos war dogs, weren't they wanting to end that ?

  • @rudolfnv6666
    @rudolfnv6666 7 дней назад

    Ah yes, mess with knight stats when they are perfectly balanced in the middle and had a history of being tough. A 3+ save on a dominus is a joke. If this comes true I will join the riot of others. We are going to protest in Nottingham!

  • @nonamenoname1133
    @nonamenoname1133 8 дней назад

    Lovely face on the wolf, pity we've been getting such doughy doughy faces in 40k plastic lately.

  • @SpencaD
    @SpencaD 7 дней назад

    its weird how 30k continues to get unique model releases while they basically killed alot of the unique stuff in 40k

  • @KnightsofTitan
    @KnightsofTitan 7 дней назад +4

    Hot take. Knights should have never been in base 40k. They should have stats and a point cost for apocalypse only.

  • @ChompyMage851
    @ChompyMage851 8 дней назад +2

    Three videos in one day is crazy

  • @rockmanvollnutt8037
    @rockmanvollnutt8037 8 дней назад +5

    Knights were already bad for competitive play, if they do those changes they will suck even more. What a shame.

  • @splicedshadow7711
    @splicedshadow7711 6 дней назад +1

    Yeah do the warhammer 40k player thing... and cry about everything...

  • @nigelschonberger8022
    @nigelschonberger8022 8 дней назад

    Pls 5 points of Vanguard veterans with jump pack. They already lost most good weapon options. They are not jump intersessors, that don't even need to engage to do damage...

  • @stevefigueiredo6337
    @stevefigueiredo6337 7 дней назад

    Knights is going to be a shitty book with fun rules, the fun rules will be patched out after the following Balance data sheet and the army will be left being just a statline/statcheck army. Youll be pushed to buy either big knights or Small based on whats in the warhouse at the time of writing. since its been armigers for a while they may be getting low and questoris knights might get bondsman abilities back to make them valued, Points will be low at first to encourage sales, then nerfed to normal levels a little while later. (source...every knights codex since 7th)

  • @Chasemcloud5745
    @Chasemcloud5745 8 дней назад +1

    Knights should basically be unkillabke so space marine infantry cannot wound them

  • @alexandrudorries3307
    @alexandrudorries3307 8 дней назад

    Seems like they’re making knights cheaper so people will suddenly have room in their lists for a new unit…

    • @legionclown2656
      @legionclown2656 8 дней назад

      Yes for you to buy another 200 dollar model a

    • @alexandrudorries3307
      @alexandrudorries3307 7 дней назад

      @ actually, I was thinking three sixty-dollar, ten-strong units of battleline foot-soldiers.
      But that’s possible too, especially if they plastify the admech knight kits.

  • @zackorreaperrr
    @zackorreaperrr 8 дней назад +1

    The main problem is that a lot of armies lack units with anti vehicle/anti monster, this makes the toughness way to high, not to mention the invul save of 4+ this paired with d6 damage makes knight waay to hard to kill. I mostly ignore them and just focus on armigers.

  • @ryza7760
    @ryza7760 8 дней назад

    this shit has to be rage bait bro there's no way they're gimping knights even harder

  • @vsGoliath96
    @vsGoliath96 6 дней назад

    Okay, hear me out.
    Nerf the knights
    Decrease the point costs
    Force people to have to buy more knights to fill an army out
    Profit

  • @Bigtunaproductions09
    @Bigtunaproductions09 8 дней назад

    If knights get nerfed I quit until 11th

  • @knightpaladin9841
    @knightpaladin9841 7 дней назад

    This saddens me

  • @danielwells1734
    @danielwells1734 7 дней назад

    GW has ruined Knights for me. 😔

    • @ICantThinkOfAFunnyHandle
      @ICantThinkOfAFunnyHandle 7 дней назад

      Ah yes, "leaked" rules that probably aren't legitimate ruined knights for you. Get out of here tourist

  • @Damnedlegion40k
    @Damnedlegion40k 8 дней назад

    Add a comment...😢

  • @ethanshin9481
    @ethanshin9481 8 дней назад +3

    Pretty sure T11 but more wounds makes knights tankier vs all small arms fire and any 13+ strength attacks. Only squishier vs Str 12 where theres an abundance of str 9 and str 10. We don’t even have any points or detachments/rules yet. Everyone just loves to complain for the sake of complaining

    • @KArchine
      @KArchine 8 дней назад +4

      Or, consider knights players know what kills them, and what doesn't. Taking this as accurate, my knights would be more dead, more quickly. As 4 extra wounds is really nothing to chew through, but getting big guns punching you out on 3s is nasty. Before we consider that invuln MAY have gone (as that is even less certain than the toughness/wounds rules)

    • @masterofthelag8414
      @masterofthelag8414 8 дней назад +2

      It does not. Lascannons, the literal most common anti tank weapon just got +1 to wound us as did a lot of equivalents and that will very quickly overwhelm any benifits from the +4 wounds. Big knights needed MORE durability, not less

    • @Hallow_the_fur
      @Hallow_the_fur 8 дней назад

      I have both chaos and Imperium knights
      They are perfectly fine at dealing with small arms fire. They have enough wounds that if one or two sneaks through it won't cause a big problem
      Meanwhile, anti-tank guns like Laz cannons which every single faction has a variant of or even some bigger ones like rail guns for the tau make Knights basically unplayable, if anything all of the big ones should have a natural minus one to wound and a +2 save
      One of my primary armies is guard and I have had Russ's survive longer under prolonged fire, then The giant robots under the exact same prolonged fire

    • @poisonducky7587
      @poisonducky7587 7 дней назад

      Noob

  • @benjod4549
    @benjod4549 7 дней назад

    Yeah blast for all big knight??! GW are freaking clowns

  • @jaimevilacastro4614
    @jaimevilacastro4614 7 дней назад

    Yeah yeah custodes also were very bad wen arrive and look at them winning well and with a player winning the world cups... Stop crying until we have an official release and the full set of rules is out

  • @istooptoconcur1593
    @istooptoconcur1593 7 дней назад

    the rune caster looks a bit like a scent for men model. is the right grooming regime the true source of rune-priest power?

  • @Decoffeee-ky4ch
    @Decoffeee-ky4ch 8 дней назад

    Made valiants even worse’s. Useless gw can’t write rules

  • @DaClaptain
    @DaClaptain 7 дней назад +1

    bruh spends 1/10th of his run time on ads. RUclips really is getting worse then cable. Kinda sad way to beg on the internet bud. If i pay you 1000 bucks will you spend 1/10th of your video talking about how dumb you are for me.