I immediately knew what was gonna happen once they said immovable rod. I'm still not even halfway through the video and it's pretty obvious that this dude is gonna get squished.
@@thealgorithm3412 Also depends on how fast the ship was going. Sounds like they realized it pretty much immediately, and with the ship being slow to accelerate got down there in time to see him just killed as the ship began moving lol.
I had to stop my players from using the rod on our airship because while I am fine with her killing herself, but not for killing the whole party without consulting them. So I had the NPC they were traveling with try and stop her. It was an enemy airship thousands of feet in the sky and she was going to activate the rod right in front to the engine.
Ship can probably impart a few thousand pounds of force just by virtue of being big sturdy Definitely gonna leave an imprint in the wooden floor though
This was the same item that was my first elder dragon kill... i was getting eaten (half down the throat) and it was flying full speed after my allies who were trying to get away on a flying canoe made of force (long Long story), so i figured i could avoid getting into the stomach acid if i stopped myself in the throat with the rod, maybe block his fire breath if i was lucky (was going to just wedge it like a 10ft pole, in fact thats what my dm at the time Thought i was using...) so i went and made a roll to get it horizontal in the throat, then i said “okay, now that it is in place i climb onto the top and press the button” to which i hear this muffled squeak of “button??!?” From the DM... as i proceed to guillotine the poor dragon in two from the throat to the @$$ and outward haha, we had dragon ribs later, my character refrained as he had just become vegetarian...
Victry Starz so effectively we had someone trying to be a force specialist caster and whom kept trying to find ways to make his spells become corporeal manifestations rather than merely temporary evocations, in addition he had some of the Old wild magic type random spells on fails things going on due to pissing off a few hags, demons, and other asundry collections of folks (everyone really) , so he kept getting random shapes made of force, some with some odd properties like reverse gravity or perpetual motion and stuff, individually they were useless for the most part, but my big mouth just had to say “hey, too bad they arent all lashed together right?” Well after a bad incident with raft physics in the air he made a spell to shape force that already existed (well more customized an existing spell to bypass force walls) and used it to take the various force planks/boards and with help from our carpenter gnome fitted the edges together and made a canoe that as long as he wasnt holding it back rocketed up to 50 ft and forward about 100 ft/turn. It also had lights, a funny spark trail, the ability to track scents, and a penchant to foretell omens in the voice of a rapping Barry Manalow.
Reminds me of a home brew item made called the truly immovable rod. It acts exactly like a regular immovable rod, but it stays in that exact spot in space. Essentially meaning that the thing takes off as soon as you place it because of the earth revolving around the sun
@@YukitsuTimes yep, the solar system moves at about 514,500 mph aound the Milky Way This rod would be gone the instant you placed it along with your hand and probably a good chunk of collateral considering it would be impacting anything near with over 300 times the muzel velocity of a tank round.
@@pubcle best reference point to use for this would be cosmic microwave background radiation because it's the closest thing we have to a relative viewpoint of the universe.
Not going to lie, it's a pretty big *Power move* to hand *the murder device of someone's father* to the child. Clearly he was trying to assert dominance. Though he wasn't level 20 so he couldn't T pose. Noice.
It started to click for me six minutes in when they said they'd put him in the bedroom *of an airship* and oooooh no oh no oh no, gags him (so assumedly they wouldn't be able to hear him scream as they took off and he was ripped in half) OH NO OH NO OH NO.
@@Pokemaster-wg9gx Oh no, I know *why* they did it in the first place, but I knew it was a *"gone wrong"* story so I was wondering what was going to go wrong, and *yeeeep.* that's the moment I knew... They fucked up.
“I’m wondering if you’ve ever heard of something before.” Me: Is it WorldAnvil? “Pretend you’re a Dungeon Master, and you have all these notes-“ Me: Yeah, it’s WorldAnvil. 0:54 “It’s WorldAnvil!” Me: KNEW IT.
"WHAT HAPPENED HERE?!" "Looks like he [flips out and puts on sunglasses one handed] folded under the pressure." [Disembodied voice of Roger Daltrey shrieking like a demon from hell]
God that reminds of the time I got swallowed whole by a dragon as my bard. And in a moment of panic while it was airborne... Pulled out and activated the immovable rod and hoped for the best.
@@MystFox1314 Well it's going quite fast while flying, I highly doubt the lining of its stomach is strong enough to resist 500lbs of force or greater on a single point So the DM ruled it ripped a hole through the thing going out its back mid flight.
As soon as I realized this was about an immovable rod, I think I figured out what was going to happen. He uses the immovable rod to keep the guy in bed, but the airship takes off and it tears through it.
Ok i had a goblin who used the imoveable rod a lot and this one time was funny so we where fighting a dragon on one side of a canyon like thing and the dragon ended up sending my goblin flying across the canyon but i knew i wouldint make it so i pulled out the imoveable rod and kind of used it as a glyder so it was like *moves a bit* *click* *moves a bit* *click* And it was like half way thru the battle when my goblin finaly made it across
I once had a spear that I could throw that came back to me like Thors hammer. Fighting a knoll chief, who proceeded to get stuck on the spear as I was pulling it back and I just held out my immovable rod *click* *bonk* unconscious knoll chief
Y'know, if I had accidentally cut a guy in half I'd be totally ok with a considerable amount of pettiness from him after revival, it's pretty reasonable honestly.
One extremely petty thing afterwards that happened was Klaus was lecturing the party about how they needed to kill this one person and mentioned that she was roughly as strong as him, then when Ciardha asked him "how do we defeat you then," his response was to pull out an Immovable Rod and toss it at Claz and say "Try that"
PJ VC I like the Concept of the Mystic, and I don’t want to see it get entirely scrapped in favor of those psionic subclssses that were in a recent unearthed arcana, but the Mystic needs some serious focus and toning down as a class cause it tends to step on other classes’ toes, and they tend to be so strong that the DM has to build combat around them.
Ok seriously, who gives a fuck if someone likes Mystics, it's a cool class, who cares if it's "overpowered", why can't DMs just NERF THE DAMN CLASS FOR THEIR GAMES INSTEAD OF FORBID PLAYERS TO PLAY IT, don't nerf it too much tho
I personally don't really see why mystic is considered so overpowered. I'm not a very knowledgeable person when it come to min-maxing or stat things though so fell free to tell me y it is
In one of my sessions I decided to cast fireball on a bandit who had literal children working for him as minions. I failed to realize that fireball has a 20ft radius on point of impact and killed 4 children in a fiery explosion that barely scuffed up the bandit.
Got the essentials kit and starter kit for Christmas and tried to run my first game with one player using the noble fighter pregen and me controlling the cleric pregen while being the DM. We used the adventure in the essentials kit and the player immediately picked a quest I thought would be an easy and peaceful quest. Turns out it was a surprise Manticore attack quest and my player refused to negotiate. With the power of generous manticore choices and low intelligence, the player managed to end the battle with 1 hp an unconscious ally and a 150gp debt with the healing potion lady. It was a wonderfully ridiculous session but not exactly the simple and slow introduction I promised my player. ( I ran this game so both me and my player could get a hang of the game and it’s rules and I know that it is better with more people)
Playing a game with 1 player is not only pointless but dumb.. why even bother? Even having just 2 is still pretty dumb and not fun. 3+ is needed for an actual DnD session... without the DM being involved as a PC.. DMs should NEVER play a PC..
@@trod146 Pretty sure he already said this was just to get used to the game and how to play. In general the fewer the better in this sort of situation. It also helps the new dm figure things out a bit, so that when they get a proper party together that everybody doesn't leave due to having a shitty unexperienced dm that has never dm'd before. All the more so when nether players nor dm have ever played the game before lmao. Ether way there's no point hating on a newbie for not having enough people. I started a game with two players myself and ended up with 11 over the course of running the same campaign nearly a year and a half now. I myself was shit in the start and had 3 different people quit in the first 2 sessions, wasn't until the third session (with only one person from the first two left) that the game got going. And now it's going well. Let him have his fun and learn how the game works before expecting him to have more then 1 or 2 players.
@@trod146 so much wrong with your comment. I played with 1, 2, 3 and 4 players. Most of my sessions are with 1 or 2 players. Not only sessions are easy to manage timewise, but also easy to play out. Balancing is totally easy once you know the system, and roleplay comes super easy when players are shy. And there is nothing wrong with DMPC if you don't overshadow your players, and leave important choices to the players
@@trod146 bro, theres no "right" way to play D&D. The only way you play D&D wrong is if you dont have fun, and it sounds like their misadventure was pretty fun.
@@trod146 Literally every character other than the actual player characters are DMPC's. Your argument is dumb, and you should feel bad. If everyone is having fun and the DM isn't overshadowing the players, it's fine. Lastly, it's recommended for to have a party of 3 and up, for challenge sake, but you can easily play with only 1 or 2 as long as you take into account the differences in power between the players and monster.
5000lbs is 22kN which is neat because climbing gear is usually rated to that sort of strength. So the rod would hold a person's weight but would move under the force of a large vehicle or massive weight. It would also punch through soft tissue at speed but be moved by harder materials like stone or metal.
Dnd tactician: i weakend the dragon and the delivered the final blow Little brother: i asked my bro to lower the hp of the dragon Barbarian main: i attacked it 20 times Dnd veteran: *i used imovable rod*
I once tried to tell my players that they found a magic rod. It took the better part of an hour waiting for them to stop giggling at the fact that I said "rod." I haven't spoken to them since.
I was super curious about this, but I suck at physics, so here's my super dumbed-down analysis: Depending on the type of airship (i.e. if it's being lifted via magical means or something like helium), the weight of the ship itself would be anywhere from around 250 to 1000 tons (400,000 to 2 MILLION pounds). In order to achieve vertical lift, the vessel requires thrust in equal poundage to the vessel's weight just to get off the ground, not even accounting for the thrust required to accelerate and rise. Even if the airship weighted a measly 4 tons (about the weight of a Hippopotamus), it would still require 8,000 pounds of thrust just to get off the ground, which is the maximum amount of weight the Immovable Rod can sustain. At this point, one of two things would happen: either the Rod would immediately deactivate upon reaching its threshold weight (mind you, after solidly splitting the man in two), or, depending on the material of the hull, would break through the hull itself and remain in a fixed position in mid air. From there, it's a matter of how much PSI the hull could withstand before breaking. If it's over 8,000 psi, then I guess the hull remains unpunctured.
And this, friends, is why we rule that immovable rods still obey the inertia of the building or vessel the rod is within, so a rod that is activated on a ship or other moving object still moves with the ship or moving object. Hahaha.
@@toberle9468 Not actually the case. Medieval ships encountered in fantasy settings are almost always based on the galleon or the carrack. Galleons weigh around 500 tons on average, carracks weigh around 1000 tons on average. Meanwhile, the Immovable Rod reaches its limit when it stops more than 8000 pounds, or just around 4 tons. The moment the rod comes up against the ship, it is holding back the full weight of the ship, which means it is going to deactivate, according to the published rules for the item. Keeping in mind it turns off immediately according to the rules, it does not strain against the source of the weight once it exceeds its maximum, so there should be no busting holes in ships either. So, you can either say the item does NOT match the inertia of the ship, in which case it turns off the moment the ship starts moving and the rod collides with any part of the ship, making it basically useless on a moving vessel... ...or you can say it DOES match the inertia of the ship, in which case it can still be used to hold doors closed or keep people trapped in bed without having to worry about the ship suddenly colliding with the rod. : ) DM's can overrule all that of course, for however much fun and profit you like. But by a strict reading of the rules, it should never stop a ship.
@@AuntieHauntieGames I mean if you consider the laws of physics and how force is applied while it's doubtful it would stop the ship the ship it wouldn't deactivate ether. As while theoretically could possibly stop a ship from moving in the first place depending on how the ship is powered and in paticulay how fast it's "take off's" acceleration is it could just rip a hole in the hull of the ship lmao. As take in mind the entirety of the ship's weight isn't coming to bear, only the portion that it makes contact with. Not to mention that lb's of force are not the same as the weight of the craft as a whole and the fact that the smaller the surface area of an object the less it's affected by the force of another object and the more it's force effect's the the other object. (This is something I learned the hard way in martial arts lmao.) So the most likely thing to happen, assuming the hull of the ship isn't made out of adamantium or some similarly hard material to break but made out of simple wood, steel, or some other material that has low structural integrity when concentrated force is applied then most likely the rod would just break the hull as the ship moved, staying firmly in the space it was first pressed lol.
@@nickduerr6400 In the simplified rules of D&D, the ship is a single object. Attempting to stop the ship from moving is attempting to hold back its entire weight, thus the rod fails. Additionally, only a DC30 strength check is required to move the rod 10 feet. Chances are high that the force needed to accelerate 500 tons to 1000 tons up to even one mile per hour is more than enough to beat the equivalent strength check.
@@AuntieHauntieGames I find your answer highly amusing but I fail to see how any dm worth his salt would consider something as complex as a ship a single object. That would be saying you couldn't damage a small portion of it without destroying the entire thing. By that line of thinking if you were to try to escape a ship by cutting a hole in the hull with an axe you would have to chop the entire ship to splinters before that one 2 ft opening could be hacked open. The idea is simply absurd. While dnd's rules are simple they are designed that way to allow flexibility on the dm's side. As it is not some sort of video game where every object is indestructible or has a hit point pool that determiners if the object is broken or not. In addition the weight of something has very little to do with the amount of force it has, until you take into consideration surface area and momentum. Now if you consider the weight limit. Most likely the ship exceeds it, causing the rod to fail to stay up IF it is holding the ship still. But that would be if you had the ship balanced on it or something. If the ship is holding itself up and the rod is simply stoping it from moving then that rod isn't holding a large percentage of the weight. In addition when you consider how small the surface area of the rod is in comparison to the ship the most likely thing to happen is it would break the hull of the ship in the location of the rod, along with a small area around it. Metal bends and deforms after all, not to mention how easily would splinters and breaks under concentrated pressure. Therefor the only way I would even consider it making since for a ship to deactivate it is if it's made out of some sort of super natural material that can not bend or break even with up to 8000lbs of pressure applied by an object weighing a mere 2 lbs. Tho if you think about it this process would also most likely deform the rod to the point where it could never be deactivated afterwords or during, if it is breaking through anything with a hardness equal to it's own or stronger (that being iron so really anything above wood or such lol) though this would still cause significant damage to the ship of course even if the rod does break. And of course if it was a child that doesn't know basic physics as the dm then I could also be fairly understanding and would merely seek to correct them, or if they are very young just let them have their fun and make sure to include it in their lessons latter. Hope that clarifies some things for you and shows why the rod would in fact not just deactivate without breaking itself or the ship.
merry bert day, time to put on your costumes and run away from the leprachauns until you find all the tooth fairy eggs. I hope santa gives you your turkey to celebrate new years!
I had something like this happen sorta. I had this boss I had been preparing for my players for a long time and it was a werewolf, I had them go on this big quest to try and figure out which of the villagers secretly was a werewolf and when they found out who it was and the moon began to rise they pinned him to the floor, pushed the rod up against him as hard as they could and clicked it. I then made it howl and had another one come cause I didn't want the big boss fight to be over like that but when they knew another one was coming and they had a ferocious wolf pinned to the ground it created a super intense situation and was actually super cool!
I better not the only one who was confident what he was describing was world anvil, and this is without checking the description or just saying this for whatever
I am demanding this rod from my dm. This is the funniest thing I've seen for a loooooooong time! At least the "murder weapon" was used for a good cause....
2:45 sponsored segment ends (I encourage everyone who sees this to add comments time stamping the ends of the sponsored segment to everyone video you watch, lets all wage war against sponsorships!)
As written, you don't need a long rest to change cleric prepared spells; 1 minute per spell level (on prepared list?) of prayer/meditation is also an option.
I gave my players access to purchase nearly any rare or lower magic items in my home game (at a steep cost from the City of Brass), and when one of them asked about the rod I was very forward in saying I'm not experienced enough as a DM to deal with that
Homebrew item: immovable rod meet unstoppable wheel. A disk of siz determined by the DM with a cord wrapped around its circumference 3.14 times. As an action a character can pull the cord. If succeeding a strength check the wheel will begin to spin at rpm determined by the DM and will only stop if trapped in place.
"F the homie. Rip the homie."
Sounds painful...
necrophilia
@@christiannoy8541
yee
F that homie
I think he was going for "Press F to Pay Respect"
@@railbaron1 yeah but i mean the way he said it he had to know what would happen lols
Immovable Rod... on an air ship.... I'm halfway through this and I can already see where this is going...
At the point where they are talking about what a great idea it is I'm already screaming in horror. What is wrong with these people?
Me too, and when I had that inkling I thought: "Oh no..."
So accurate title.
I immediately knew what was gonna happen once they said immovable rod. I'm still not even halfway through the video and it's pretty obvious that this dude is gonna get squished.
7:45
"kinda said in passing" This was when I realized what was about to happen
I thought the rising tide would kill him.
Or the low tide free him...
I'm surprised that the rod didn't tear a hole in the ship
it probably did but it isnt that big so it might not have been a problem
@@thealgorithm3412 Also depends on how fast the ship was going. Sounds like they realized it pretty much immediately, and with the ship being slow to accelerate got down there in time to see him just killed as the ship began moving lol.
I had to stop my players from using the rod on our airship because while I am fine with her killing herself, but not for killing the whole party without consulting them. So I had the NPC they were traveling with try and stop her. It was an enemy airship thousands of feet in the sky and she was going to activate the rod right in front to the engine.
Ship can probably impart a few thousand pounds of force just by virtue of being big sturdy
Definitely gonna leave an imprint in the wooden floor though
You have the lowest resalution profile phote in all of history
I’ve burned a 9th level spell slot to be petty before. It’s the best use of 9th level spells
When the goblin deals you 3 damage so you cast 9th level fireball at his entire village
@@Mare_Man nope metor storm
Whats this story?
JSRsprite wished that I won a carnival game instead of the fighter who actually won
@@ImmortalLemon Did the effect where you could never cast wish again happen?
"NOW WE HAVE TO DEAL WITH *FOLDED DAD.* " - Jacob, end of 2019
2020: Write that down, write that down!
Foldad
Rename that to pre-corona
#dadded
Talk to your doctor if you have folded dad lasting more than 9 hours
This was the same item that was my first elder dragon kill... i was getting eaten (half down the throat) and it was flying full speed after my allies who were trying to get away on a flying canoe made of force (long Long story), so i figured i could avoid getting into the stomach acid if i stopped myself in the throat with the rod, maybe block his fire breath if i was lucky (was going to just wedge it like a 10ft pole, in fact thats what my dm at the time Thought i was using...) so i went and made a roll to get it horizontal in the throat, then i said “okay, now that it is in place i climb onto the top and press the button” to which i hear this muffled squeak of “button??!?” From the DM... as i proceed to guillotine the poor dragon in two from the throat to the @$$ and outward haha, we had dragon ribs later, my character refrained as he had just become vegetarian...
From the nave to the chops
Brilliant!
I'm sorry but I'm gonna need to know about that canoe, please.
Victry Starz so effectively we had someone trying to be a force specialist caster and whom kept trying to find ways to make his spells become corporeal manifestations rather than merely temporary evocations, in addition he had some of the Old wild magic type random spells on fails things going on due to pissing off a few hags, demons, and other asundry collections of folks (everyone really) , so he kept getting random shapes made of force, some with some odd properties like reverse gravity or perpetual motion and stuff, individually they were useless for the most part, but my big mouth just had to say “hey, too bad they arent all lashed together right?” Well after a bad incident with raft physics in the air he made a spell to shape force that already existed (well more customized an existing spell to bypass force walls) and used it to take the various force planks/boards and with help from our carpenter gnome fitted the edges together and made a canoe that as long as he wasnt holding it back rocketed up to 50 ft and forward about 100 ft/turn. It also had lights, a funny spark trail, the ability to track scents, and a penchant to foretell omens in the voice of a rapping Barry Manalow.
Ok that makes as much sense as dnd will allow thank you
Reminds me of a home brew item made called the truly immovable rod. It acts exactly like a regular immovable rod, but it stays in that exact spot in space. Essentially meaning that the thing takes off as soon as you place it because of the earth revolving around the sun
The sun is moving too. Really, really fast actually.
@@YukitsuTimes yep, the solar system moves at about 514,500 mph aound the Milky Way
This rod would be gone the instant you placed it along with your hand and probably a good chunk of collateral considering it would be impacting anything near with over 300 times the muzel velocity of a tank round.
*THE UNIVERSE IS E X P A N D I N G*
@@pubcle best reference point to use for this would be cosmic microwave background radiation because it's the closest thing we have to a relative viewpoint of the universe.
😂
As soon as I heard the words “immovable rod” I knew we were in for a ride. I am literally folded over laughing rn holy shit
At least you aren't folded over a rod
Rod?
Just like the dad
@@evantyler8647 Amen 🙏
*F O L D E D L A U G H*
sees title: The rod
immediately hears: F the homie
perfect 69 likes
Not going to lie, it's a pretty big *Power move* to hand *the murder device of someone's father* to the child. Clearly he was trying to assert dominance. Though he wasn't level 20 so he couldn't T pose.
Noice.
Now I know a new gun way to murder someone. Banishing Arrow then put the rod there. Or keep hostages easily
@@embodying8moth82 pretty sure that wont work cuz when banished you come back in an unoccupied space and the DM might just say it occupies it
@@thealgorithm3412 an object two size classes or smaller does not occupy a space. I mean still up to DM because in the end the DM can change any rule.
f o l d e d d a d
f o l d a d
f o l d e d d a d
*b o l d e d d a d*
F o l d e d
f o l d e a d d a d
"YOu were supposed to deal with adventurer stuff, now we've got to deal with *FOLDED DAD!* "
Question is... *_did he get any xp?_*
I must know
No the question is how much xp did he get
How much xp was he worth
Enough to get to lvl 3
They use milestone levelling
It started to click for me six minutes in when they said they'd put him in the bedroom *of an airship* and oooooh no oh no oh no, gags him (so assumedly they wouldn't be able to hear him scream as they took off and he was ripped in half) OH NO OH NO OH NO.
It was so he couldn’t cast to get out of it when he woke up
@@Pokemaster-wg9gx Oh no, I know *why* they did it in the first place, but I knew it was a *"gone wrong"* story so I was wondering what was going to go wrong, and *yeeeep.* that's the moment I knew... They fucked up.
This reminded me of the meme about the condom pinned to a board right in the middle...
"Oh no"
"Oh no"
"Oh no"
"What?"
"The rod"
"Oh no"
*joke
As much as I dont want to be an old man not everything that's intentionally or ironically funny, is a meme, sometimes it's a joke
So basically a man afraid of dying was brutally murdered in essentially his own home, yea thats totally gonna give him courage and remove his insanity
Can't be an insane coward if you are dead.
@@JoahTheThread5ive Do censor
@@JoahTheThread5ive if there is an afterlife you absolutely can.
I mean, he was a Divination Wizard, maybe he actually saw it coming ¯\_(ツ)_/¯
“I’m wondering if you’ve ever heard of something before.”
Me: Is it WorldAnvil?
“Pretend you’re a Dungeon Master, and you have all these notes-“
Me: Yeah, it’s WorldAnvil.
0:54
“It’s WorldAnvil!”
Me: KNEW IT.
World anvil is great, when you have money to spend...
@@fajitacat9458 aren’t the base functions free?
I call this "The Legend of Folded Dad".
10:22 well that was a *very* bad time to take a sip of my drink.
*FOLDED D A D*
Share your drink with your screen!
"WHAT HAPPENED HERE?!"
"Looks like he [flips out and puts on sunglasses one handed] folded under the pressure."
[Disembodied voice of Roger Daltrey shrieking like a demon from hell]
😂 hate it when you have a folded dad for 8 hours
*9
F the homie.
*Grindr wants to know your location*
I want to like but I cant so I will dislike to keep the perfect 69
@@cloutogelevatedtv9000 i completely understand
As soon as I heard "The Rod" I knew exactly what Item was in question, and without knowing what happened, I feel sorry for your loss as a DM.
God that reminds of the time I got swallowed whole by a dragon as my bard. And in a moment of panic while it was airborne...
Pulled out and activated the immovable rod and hoped for the best.
why?
@@MystFox1314 Well it's going quite fast while flying, I highly doubt the lining of its stomach is strong enough to resist 500lbs of force or greater on a single point
So the DM ruled it ripped a hole through the thing going out its back mid flight.
@@joshwalker4399 That's awesome.
Surprise bowel movement
Guy: takes off pants.
Girl: Oh no... the rod...
@Corvus Morve OH NO
loud thud on the floor
OH NO!.... Anyway
But did he get XP? I hear level 20 wizards go for a ton of XP now-a-days :P
Jacob uses milestone 😔
Oh dear lord. It HURT me to realize what was happening.
As soon as I heard airship I was like, noooo. . . But go on.
"Open your eyes, now what do you see?"
Me: Social skills-
"WORLD ANVIL!!"
Oh, it must have been so painful, I mean, the air ships are soooo slow
As soon as I realized this was about an immovable rod, I think I figured out what was going to happen. He uses the immovable rod to keep the guy in bed, but the airship takes off and it tears through it.
Ok i had a goblin who used the imoveable rod a lot and this one time was funny so we where fighting a dragon on one side of a canyon like thing and the dragon ended up sending my goblin flying across the canyon but i knew i wouldint make it so i pulled out the imoveable rod and kind of used it as a glyder so it was like *moves a bit* *click* *moves a bit* *click*
And it was like half way thru the battle when my goblin finaly made it across
"Folded dad" has successfully sent me into a laughing fit multiple months in a row. I keep coming back to this video because of it.
I offered my players a immovable rod and they turned it down
That and the Robe of Useful Items are my favorite items.
Warrior 2_0 same
That'd be like turning down prestidigitation.
@@ZombieDish the thing that makes it worse is that he said he didn't see that many uses!
My players turned it down too. I was like whaaaaa...
Nice white hair
Xeno ExE
Toss a coin to your Witcher!
@@RadiantJo Hell yah!
O valley of plenty!
Yeah, but World Anvil Animated SpellArchy Kick Hordes of the Box Encounters!!!
Gramps
They said immovable rod, and I said "oh, that's what happened
But did he get the xp for the kill
At 8:00 is the time I realized their mistake with the rod.
Dude, got it at 8:10
@@Nightmare_vZ Yeah, that part solidly confirmed my thoughts.
As soon as he said “and they take off” I just thought “oh no...” to myself
I once had a spear that I could throw that came back to me like Thors hammer. Fighting a knoll chief, who proceeded to get stuck on the spear as I was pulling it back and I just held out my immovable rod *click* *bonk* unconscious knoll chief
Oh jeez, that was like a train crash in slow motion. I saw it coming from sooo far away but I couldn't help but watch 🤣
I heard airship, then the moment I heard “immovable rod” I audibly said “uh oh”
The best part is that he's a divination wizard... The one who, more than any other, should have seen it coming.
The EXACT reason I put an immovable rod in every adventure. They don't always find it, but when they do, hilarity always ensues.
RIP Tyler
F
F
F Tyler
@Foriarez rip the homie
F
And in 10 years their characters will look back and laugh at that one time his dad got folded in half by an immovable rod...
Y'know, if I had accidentally cut a guy in half I'd be totally ok with a considerable amount of pettiness from him after revival, it's pretty reasonable honestly.
One extremely petty thing afterwards that happened was Klaus was lecturing the party about how they needed to kill this one person and mentioned that she was roughly as strong as him, then when Ciardha asked him "how do we defeat you then," his response was to pull out an Immovable Rod and toss it at Claz and say "Try that"
Tyler liked Mystic, may he burn in the deepest pits of Hell.
i was for mystics in game, then I became a DM and i started to hate them. weird coincidence right?
PJ VC I like the Concept of the Mystic, and I don’t want to see it get entirely scrapped in favor of those psionic subclssses that were in a recent unearthed arcana, but the Mystic needs some serious focus and toning down as a class cause it tends to step on other classes’ toes, and they tend to be so strong that the DM has to build combat around them.
Ok seriously, who gives a fuck if someone likes Mystics, it's a cool class, who cares if it's "overpowered", why can't DMs just NERF THE DAMN CLASS FOR THEIR GAMES INSTEAD OF FORBID PLAYERS TO PLAY IT, don't nerf it too much tho
Wolvesbayne 156: Balancing the game is extremely difficult sometimes it is just not worth the effort.
I personally don't really see why mystic is considered so overpowered. I'm not a very knowledgeable person when it come to min-maxing or stat things though so fell free to tell me y it is
Me:”I don’t need world anvil”
Later:”I might need world anvil...”
Man i dont even remember the last time i was laughing so hard 😂
"You kill my father and hand me the murder weapon" lol
8:16 I unintentionally, unironically said the title.
World anvil is fantastic I use it for writing my books
In one of my sessions I decided to cast fireball on a bandit who had literal children working for him as minions. I failed to realize that fireball has a 20ft radius on point of impact and killed 4 children in a fiery explosion that barely scuffed up the bandit.
Child solders are legimet target
the good old healer druid/cleric problem,, we dont wake up every morning thinking some one is going to die. but we really should not be surprised.
Got the essentials kit and starter kit for Christmas and tried to run my first game with one player using the noble fighter pregen and me controlling the cleric pregen while being the DM. We used the adventure in the essentials kit and the player immediately picked a quest I thought would be an easy and peaceful quest. Turns out it was a surprise Manticore attack quest and my player refused to negotiate. With the power of generous manticore choices and low intelligence, the player managed to end the battle with 1 hp an unconscious ally and a 150gp debt with the healing potion lady. It was a wonderfully ridiculous session but not exactly the simple and slow introduction I promised my player.
( I ran this game so both me and my player could get a hang of the game and it’s rules and I know that it is better with more people)
Playing a game with 1 player is not only pointless but dumb.. why even bother? Even having just 2 is still pretty dumb and not fun. 3+ is needed for an actual DnD session... without the DM being involved as a PC.. DMs should NEVER play a PC..
@@trod146 Pretty sure he already said this was just to get used to the game and how to play. In general the fewer the better in this sort of situation. It also helps the new dm figure things out a bit, so that when they get a proper party together that everybody doesn't leave due to having a shitty unexperienced dm that has never dm'd before. All the more so when nether players nor dm have ever played the game before lmao. Ether way there's no point hating on a newbie for not having enough people. I started a game with two players myself and ended up with 11 over the course of running the same campaign nearly a year and a half now. I myself was shit in the start and had 3 different people quit in the first 2 sessions, wasn't until the third session (with only one person from the first two left) that the game got going. And now it's going well. Let him have his fun and learn how the game works before expecting him to have more then 1 or 2 players.
@@trod146 so much wrong with your comment. I played with 1, 2, 3 and 4 players. Most of my sessions are with 1 or 2 players. Not only sessions are easy to manage timewise, but also easy to play out. Balancing is totally easy once you know the system, and roleplay comes super easy when players are shy. And there is nothing wrong with DMPC if you don't overshadow your players, and leave important choices to the players
@@trod146 bro, theres no "right" way to play D&D. The only way you play D&D wrong is if you dont have fun, and it sounds like their misadventure was pretty fun.
@@trod146 Literally every character other than the actual player characters are DMPC's. Your argument is dumb, and you should feel bad.
If everyone is having fun and the DM isn't overshadowing the players, it's fine. Lastly, it's recommended for to have a party of 3 and up, for challenge sake, but you can easily play with only 1 or 2 as long as you take into account the differences in power between the players and monster.
"Daddy Klaus"
Spencer - *exasperated look at the camera*
5000lbs is 22kN which is neat because climbing gear is usually rated to that sort of strength. So the rod would hold a person's weight but would move under the force of a large vehicle or massive weight. It would also punch through soft tissue at speed but be moved by harder materials like stone or metal.
I just got DnD for Christmas. You guys inspired that choice. I’m gonna have to watch how to play barbarian like 20 more times
rookie numbers
I hope you've been able to find some games! How are you doing?
hey bud, met you at target the other day. really nice meeting you, thanks for stopping and saying hi. my dm and group freaked lol. :)
Dnd tactician: i weakend the dragon and the delivered the final blow
Little brother: i asked my bro to lower the hp of the dragon
Barbarian main: i attacked it 20 times
Dnd veteran: *i used imovable rod*
The grin she has while you are telling the story makes this whole video so much better xD. Im so filled with anticipation right now.
I once tried to tell my players that they found a magic rod.
It took the better part of an hour waiting for them to stop giggling at the fact that I said "rod."
I haven't spoken to them since.
Were you playing with 5 year olds?
@@PlayerZeroStart Might as well have been.
Lmao good on you cx
Interrupting for so long like that is so unbelievably childish
I was super curious about this, but I suck at physics, so here's my super dumbed-down analysis:
Depending on the type of airship (i.e. if it's being lifted via magical means or something like helium), the weight of the ship itself would be anywhere from around 250 to 1000 tons (400,000 to 2 MILLION pounds). In order to achieve vertical lift, the vessel requires thrust in equal poundage to the vessel's weight just to get off the ground, not even accounting for the thrust required to accelerate and rise. Even if the airship weighted a measly 4 tons (about the weight of a Hippopotamus), it would still require 8,000 pounds of thrust just to get off the ground, which is the maximum amount of weight the Immovable Rod can sustain.
At this point, one of two things would happen: either the Rod would immediately deactivate upon reaching its threshold weight (mind you, after solidly splitting the man in two), or, depending on the material of the hull, would break through the hull itself and remain in a fixed position in mid air. From there, it's a matter of how much PSI the hull could withstand before breaking. If it's over 8,000 psi, then I guess the hull remains unpunctured.
It would seem number 1 happened
Even with slow acceleration, the rod should deactivate thanks to our friend F=ma
Yep that just about covers it...its moments like those that make DnD something that will last for even more generations.
And this, friends, is why we rule that immovable rods still obey the inertia of the building or vessel the rod is within, so a rod that is activated on a ship or other moving object still moves with the ship or moving object.
Hahaha.
it doesn’t. that’s the entire point of it. you can use it to stop ships
@@toberle9468 Not actually the case.
Medieval ships encountered in fantasy settings are almost always based on the galleon or the carrack. Galleons weigh around 500 tons on average, carracks weigh around 1000 tons on average.
Meanwhile, the Immovable Rod reaches its limit when it stops more than 8000 pounds, or just around 4 tons. The moment the rod comes up against the ship, it is holding back the full weight of the ship, which means it is going to deactivate, according to the published rules for the item. Keeping in mind it turns off immediately according to the rules, it does not strain against the source of the weight once it exceeds its maximum, so there should be no busting holes in ships either.
So, you can either say the item does NOT match the inertia of the ship, in which case it turns off the moment the ship starts moving and the rod collides with any part of the ship, making it basically useless on a moving vessel...
...or you can say it DOES match the inertia of the ship, in which case it can still be used to hold doors closed or keep people trapped in bed without having to worry about the ship suddenly colliding with the rod.
: )
DM's can overrule all that of course, for however much fun and profit you like. But by a strict reading of the rules, it should never stop a ship.
@@AuntieHauntieGames I mean if you consider the laws of physics and how force is applied while it's doubtful it would stop the ship the ship it wouldn't deactivate ether. As while theoretically could possibly stop a ship from moving in the first place depending on how the ship is powered and in paticulay how fast it's "take off's" acceleration is it could
just rip a hole in the hull of the ship lmao. As take in mind the entirety of the ship's weight isn't coming to bear, only the portion that it makes contact with. Not to mention that lb's of force are not the same as the weight of the craft as a whole and the fact that the smaller the surface area of an object the less it's affected by the force of another object and the more it's force effect's the the other object. (This is something I learned the hard way in martial arts lmao.) So the most likely thing to happen, assuming the hull of the ship isn't made out of adamantium or some similarly hard material to break but made out of simple wood, steel, or some other material that has low structural integrity when concentrated force is applied then most likely the rod would just break the hull as the ship moved, staying firmly in the space it was first pressed lol.
@@nickduerr6400 In the simplified rules of D&D, the ship is a single object. Attempting to stop the ship from moving is attempting to hold back its entire weight, thus the rod fails.
Additionally, only a DC30 strength check is required to move the rod 10 feet. Chances are high that the force needed to accelerate 500 tons to 1000 tons up to even one mile per hour is more than enough to beat the equivalent strength check.
@@AuntieHauntieGames I find your answer highly amusing but I fail to see how any dm worth his salt would consider something as complex as a ship a single object. That would be saying you couldn't damage a small portion of it without destroying the entire thing. By that line of thinking if you were to try to escape a ship by cutting a hole in the hull with an axe you would have to chop the entire ship to splinters before that one 2 ft opening could be hacked open. The idea is simply absurd. While dnd's rules are simple they are designed that way to allow flexibility on the dm's side. As it is not some sort of video game where every object is indestructible or has a hit point pool that determiners if the object is broken or not. In addition the weight of something has very little to do with the amount of force it has, until you take into consideration surface area and momentum. Now if you consider the weight limit. Most likely the ship exceeds it, causing the rod to fail to stay up IF it is holding the ship still. But that would be if you had the ship balanced on it or something. If the ship is holding itself up and the rod is simply stoping it from moving then that rod isn't holding a large percentage of the weight. In addition when you consider how small the surface area of the rod is in comparison to the ship the most likely thing to happen is it would break the hull of the ship in the location of the rod, along with a small area around it. Metal bends and deforms after all, not to mention how easily would splinters and breaks under concentrated pressure. Therefor the only way I would even consider it making since for a ship to deactivate it is if it's made out of some sort of super natural material that can not bend or break even with up to 8000lbs of pressure applied by an object weighing a mere 2 lbs. Tho if you think about it this process would also most likely deform the rod to the point where it could never be deactivated afterwords or during, if it is breaking through anything with a hardness equal to it's own or stronger (that being iron so really anything above wood or such lol) though this would still cause significant damage to the ship of course even if the rod does break. And of course if it was a child that doesn't know basic physics as the dm then I could also be fairly understanding and would merely seek to correct them, or if they are very young just let them have their fun and make sure to include it in their lessons latter. Hope that clarifies some things for you and shows why the rod would in fact not just deactivate without breaking itself or the ship.
7:45
"kinda said in passing" This was when I realized what was about to happen
merry bert day, time to put on your costumes and run away from the leprachauns until you find all the tooth fairy eggs. I hope santa gives you your turkey to celebrate new years!
Ah yes, very nice video. I look forward to watching one of your entire videos, in their full length, without skipping a second.
This might be my most favorite DnD story of all time
Just have to say, y’all’s promos you do are probably the best and most entertaining commercials ever
His dad literally got folded like an omelette
Last campaign I was in. The immovable rod was my best friend.
The question is, did they get xp for slaying such a high level wizard?
Only time ive enjoyed a sponsor part of a video 😂 this dude is genuinely funny
"F the homie..."
"F the homie?" *eyebrow wiggle*
"DoN'T F tHE hOmIE!"
love the tossed together introduction
I sawed this Dad in HALF!!!
-Phil Swift
6:39 Here is Jacob being a good fiancé
Folded dad😂
Dag nabbit now I have another dnd series to watch
I had something like this happen sorta. I had this boss I had been preparing for my players for a long time and it was a werewolf, I had them go on this big quest to try and figure out which of the villagers secretly was a werewolf and when they found out who it was and the moon began to rise they pinned him to the floor, pushed the rod up against him as hard as they could and clicked it. I then made it howl and had another one come cause I didn't want the big boss fight to be over like that but when they knew another one was coming and they had a ferocious wolf pinned to the ground it created a super intense situation and was actually super cool!
9:44 better split like a banana before you get folded like an omelet
I loved that rod. At first thought nothing of it, but eventually found new ways of using it to just break my DMs challenges and some encounters 😂
THANK YOU FOR WORLD ANVIL! That's helping so much with my ambitions as a gamemaster and worldbuilder/storyteller
Merry Christmas!!
SHOW YOU THE POWER OF FLEX TAPE!-
I sawed this man in half
I better not the only one who was confident what he was describing was world anvil, and this is without checking the description or just saying this for whatever
I am demanding this rod from my dm. This is the funniest thing I've seen for a loooooooong time! At least the "murder weapon" was used for a good cause....
okay Imma be honest, I already used world anvil before I found this channel, its awesome.
2:45 sponsored segment ends (I encourage everyone who sees this to add comments time stamping the ends of the sponsored segment to everyone video you watch, lets all wage war against sponsorships!)
As written, you don't need a long rest to change cleric prepared spells; 1 minute per spell level (on prepared list?) of prayer/meditation is also an option.
Rip Tyler, gg no re
8 minutes into this and I realized how this would go horrible wrong
All you guys had to do was just unfold him, boom works everytime *entire party in the backgound shouting "not again"*
I love how you use Matt's homebrew revive rules, its so good. I find no reason why it shouldnt be official
klaus has been torn asunder
The second he said airship with the immovable rod on the title screen, I realised where this was going.
8:21 i foresee him being half the use to be
*BEHOLD! FOLDED FATHER!*
He’s more compact and can fit into tighter spaces!
Bring him anywhere!
I gave my players access to purchase nearly any rare or lower magic items in my home game (at a steep cost from the City of Brass), and when one of them asked about the rod I was very forward in saying I'm not experienced enough as a DM to deal with that
By transitive property, you dropped the weight of an airship on him...
Well, 8000 pounds...After that the rod turns off
Homebrew item: immovable rod meet unstoppable wheel. A disk of siz determined by the DM with a cord wrapped around its circumference 3.14 times. As an action a character can pull the cord. If succeeding a strength check the wheel will begin to spin at rpm determined by the DM and will only stop if trapped in place.