Awesome video! Global will be getting Et soon and was worried about which direction to take my te/hu to the next level. You've given me a lot of hope! Thank you for the informative video!
Thank you for your guides! Been mainly play as Te/Et but feels like I haven't get used to it or still not find a way to play with it. Again, thank you for the guides!
@@t.crow9531 Going from any subclass to a new one with radical changes to playstyle like Damage Balancer and Tech Short Charge (or lack there of) is always going to be difficult. I used to play Te/Hu then realized that lack of Tech multipliers hurts my DPS way too much so i switched to Te/Fi. Then Te/Ph came out and it felt like a Subclass specifically meant to be Techter's perfect subclass.
it's funny that I see this video not long after I started playing with TeEt due to picking up Clarte Dolce and having loads of fun with it. I even made a double spirited response + radiating grace 2 eclucio culte just for it! still levelling though and getting used to the playstyle I also very recently accomplished making a stil wand from loads of etoile play but now I'm torn. do you think clarte dolce would out-dps stil with techs at all? I mainly just want an excuse to keep using it, haha... but it's probably better to play more hybrid like and standard techer style, isn't it?
yup, i also love the snapcast utility that Clarte Dolce has whenever i occasionally switch out to Te/Et however, after Stil series came out, Chaval Melm and Clarte Dolce just kind of slowly rolled onto the wayside Clarte Dolce might still have other tactical uses of course, like framelocking mobs to oblivion, or doing aerial double casts but raw DPS-wise I believe (or at least according to my tests) Stil wand/talis has already set the next standard
Amazing presentation, very informative. It's great that there is another subclass option for Techter besides Phantom (I rarely see any other subclasses being ran nowadays). Te/Et is very fun indeed, will you do more content on Te/Et in the future?
Would it be trouble to request your playthrough in MPA? I wanna see how you do in chaotic environment where you need to support just as well as do dmg. It'd be a great guide for how to support others best.
originally my MPA playthrough related videos should have been under the "はたらくテクター!" ("Techter at Work") video series however my rule for the series was that it should be a new emergency quest to provide a bit of guidance/walkthrough for other viewers which made me decide to gloss over the UH-fied versions of older quests, as well as seasonals there was only one single new emergency quest since EP6 though, which is Armada of Demise, so it's the only one officially added (plus at least one more) to the series updated for the current meta x.x "はたらくテクター!" videos have a "PT" label at the upper right corner of the thumbnail to separate them from the solo (labelled as "ソロ") playthroughs don't worry, I will be uploading more in the future, but for now at least, here are the "はたらくテクター!" links for Armada of Demise and Special Training: Episode 5 : Armada of Demise - ruclips.net/video/uSdIzz2Ae4M/видео.html Special Training: Episode 5 - ruclips.net/video/hLq_-Zk22fg/видео.html there are also other "はたらくテクター!" videos in the playlist itself, but those are EP5 stuff and are probably no longer applicable today.
T-atk mag is perfectly fine, Etoile mag will automatically readjust the stat value to provide full S-atk and R-atk as well. As for affixes, it is highly recommended that you still stick to affixing both S-atk and T-atk whenever possible (Ex Ares Soul, Varuna Glare, Persona Reverie, Ether Factor, etc.) And only use T-atk exclusive affixes if there is no other choice but to choose one over the other stat (when using elegant/noble/grace/grand booster items for example)
Thanks for the analysis videos. They really help save time and energy figuring out what kinds of builds I can try. What are your thoughts on TeBo? Is it on par with TePh and TeEt as tactical support? How would the playstyle and equipment/skill trees change for TeBo (if it's viable)?
Thanks as well! Using Te/Bo in the current endgame meta can be a bit tricky due to its supbar subclassing multipliers and made-obsolete support options. (132% element/148% break, additional 5% if attacking mid-air, plus Bouncer Mag) Using crafted NT JBs/DBs adjusted to allow Techter to equip them may seem okay on paper, but even with Crafted Mastery you still need to add Slayer/Ripper to allow it to overcome the power of native 15-star Wands...on specific mobs only. In addition, making just one single piece of these is super expensive, even just getting it to EX12/EX8 alone. Instant buffing via Jet Boots on XH and UH difficulties is largely supplanted by Eclucio Culte, Tech Short Charge (for Ph sub), as well as easy access to Motav Grimoire nowadays. Critical Field is a bit redundant in the current meta, given that a lot of players that spec in crit would most likely have built up the numbers themselves via skill builds, equipments, and affixes. Sometimes to the point that even Techter's Shifta Critical is redundant to your party members. Can be good to have as a Bouncer main, not so much if it is a Techter subclass. Heal Share has some uses in UH difficulties, but not enough to choose Bouncer as a subclass. In addition Te/Bo is just as vulnerable as Te/Fi, since it does not have any skill-based (i mean from skill tree, not personal player skill) defensive/evasive options whatsoever. Te/Fi at least has better multipliers, as well as having monstrous synergy in Zondeel + wand explosions via Chase skills to compensate. Bouncer's main strength comes from their weapons and the skills associated with them, something that can't be optimized when used as a subclass for Techter, especially given the number of offense and support options Techter as a main class itself now currently have in Episode 6. That being said, Te/Bo could be very useful up until SH difficulty, since at that point the equipment and skills that replaces much of the options Bouncer provides are most likely still not yet available for the individual players. TL;DR Te/Bo can't compete with Te/Ph and Te/Et, but can be useful for SH difficulty. For a more well-rounded regular (non-Successor/Scion) class combo that can specialize in both techs and melee, defense or offense, Te/Su might be the better option at the moment. Though leveling Summoner as a subclass (not learning its main class skills) at the start of the game without prepared items and equipment, or Bonus Keys, can be really difficult.
@@anikasteinberg That's good to know! I guess once I get Te and Bo to 75 I should switch to Ph subclass asap. But in the case I decide to go the Su and Et subclass route, what would you say would be the items and equipment I should look out for to mitigate the leveling difficulty when starting out?
there probably isn't a way to efficiently mitigate the difficulty of leveling a subclass Su on a fresh start unfortunately the snappiest way requires using 100k EXP tickets to skip N, H and VH, but you need a reliable SH/XH/UH class/subclass first to start exchanging enough excubes for the tickets Bonus Keys can be farmed from the start, but they're not recommended for use till 61+, due to received exp on them scaling significantly down on lower levels I'd recommend just sticking to the original Te and Bo to 75 option, or swap Bo for a subclass Hu in case you want a more universal subclass to use on other classes in the future
I see that your Et skill tree has maxed out the skill "Tech Art Count Bonus", but how does Te/Et benefit from the skill when it does not consider technics and Heavy Hammer is Te's only PA?
no significant benefit from Te/Et actually it is simply meant to optimize the remaining unused/unusable Et skill points for use as a generic subclass the only other option is to use at least two skill points to max Etoile HP Restorate, which isn't really a necessity for Te/Et anyway
@@anikasteinberg Thank you for the explanation. May I also ask, in the current context, does it still make sense to invest in full Wind Mastery or a better choice to go for max Dark Mastery? I am leaning towards the latter but Wind Mastery does help with the compound tech Re.Barantsia.
Dark Mastery functionally better imo due to having almost efficient access to every dark tech available Ramegid Type-0 especially, since it provides a significant chunk of close-range damage and offsets the slightly lower S-atk multiplier of Te/Et the only "useless" one being Ilmegid, since uncharged Namegid spam is now relevant again with the Chaval Melm potential 2.0 update that being said, Wind Mastery can still be learned at 7-5 or 8-5 with a standard Te/Et skill tree (at channel description), so you don't really lose much either.
Hello there !! I always enjoy watching your video. btw , I found some mistakes in your Japanese. To be honest with you , some parts of this video are difficult to understand... I hope it will be improved...
Ohh, finally! Thanks for mentioning. I was wondering when someone would point that out. Yeah, I kept twisting and changing some of the information of the original script to fit to the 11~12 font limitation + max 2 lines only that I set myself to. I'll be appending some of the messed up parts in JP captions/subtitles at least to make it more sensible. .... I should probably recheck some of my older stuff too while I'm at it.
Anika Steinberg That’s sounds awesome !! But, for your information, I think you should avoid using difficult words on this video . I mean you are supposed to replace them with simple words. I know difficult words are helpful for you to fit limitations though... So , I wanna know how are you making script for this video Are you using google translator or something like that??
I have to agree orz, simpler words are also make the information better to absorb anyway I mainly write the script first in Japanese, then write an English version of it, then edit both to make the information consistent~ish, then I re-edit them again while adding the words during video editing (>_
Anika Steinberg Good morning, I didn’t know you spent long time to create this video... I’m wondering how did you learn such a difficult Japanese 😨 Are you living in Japan?? Why are you so capable of writing Japanese really well ?? You never cease to amaze me...
Still mostly the same as any other tech-capable Techter class combo Affix with both S-atk and T-atk as much as possible (Ares the Soul, Ex Ares, ARKS Max, Doom Break 2/3, etc.), then if there's no option to do so (such as when using affix boosters), prioritize T-atk in the case of Liberate Wand however, with S5: Shockwave, I recommend prioritizing S-atk when using affix boosters instead... if your budget allows it x.x
@@anikasteinberg Given the changes in tech casting play style what are your thoughts around PP convert is it still something that lacks utility even when considering Clarte Dolce under those special circumstances?
Actually, you can now squeeze Lv3 PP Convert with the current 95 level cap, if you remove at least one skill point from Wind Mastery (which is mostly restricted only to Zandion and Rezandia anyway) the build would be something like this: pso2skillsimulator.com/simulator/?code=4Ld.4MW.4Q1.4RD.4Tj.4UV.4Wx.4ZJ.51n.52Z.54B.569.57N.59n.5cB.5eh.5fT.5jc.5kJ.5o2.5pz.5Cp.5IV.7FP.82p.99L.ach.avH.6*14-doF.dqo.dwS.dzX.dBI.dDk.dEP.dGy.dIa.dLf.ehz.euy.ewa.exM.ezo.12*14 However, I would like to point out that even if Genon Talis is incompatible with Te/Et as a spam weapon, compared to PP convert, it is still significantly more efficient and more reliable as a PP support resource, due to several reasons: - no duration (whip it out anytime, anywhere) - no cooldown (whip it out anytime, anywhere) - allows PP gain while dashing - even with just one Cursed Radiance affixed, spamming NabT0>NabT0>NabT0>monomate/uncharged resta still recovers more PP, and faster - using two Cursed Radiance (S2 and S3) simply makes the PP speed gap even wider (if you're not using Genon Talis offensively like Te/Ph does anyway) It does have the downside of having to switch to the weapon, and consuming one palette slot, but still not enough to rank it below PP convert.
Awesome video! Global will be getting Et soon and was worried about which direction to take my te/hu to the next level. You've given me a lot of hope! Thank you for the informative video!
ウォンド好きのエトワールです‼️
最近テクターに転職しようか悩んでいたのですが、この動画を観て新たな可能性を見出だしました‼️
これからTe/Etで頑張って行きたいと思います✨
Thank you for your guides! Been mainly play as Te/Et but feels like I haven't get used to it or still not find a way to play with it.
Again, thank you for the guides!
サブEtはHP盛った時の半分以下になってからの耐久力も凄まじいとは思う、最初はどうかと思ってたがHPリストレイトが中々ダメージ軽減との相性が良くHP半分から耐久力が凄まじい事になってる
スタイル的にはサブEtはあまり自身を回復せず、前線に常に立ち続けて支援をばらまいて複合が貯まったらぶっ放すスタイルに落ち着きました
I really like that outfit it almost like an upgraded version of Quna
Friendship Ended with Te/Fi and Te/Hu
Now Te/Ph and Te/Et are my best friends
Haha, same although I'm not into Te/Et I guess. Was from Te/fi then goes to Te/hu then now Te/Ph due to super fast charging speed.
@@t.crow9531 Going from any subclass to a new one with radical changes to playstyle like Damage Balancer and Tech Short Charge (or lack there of) is always going to be difficult. I used to play Te/Hu then realized that lack of Tech multipliers hurts my DPS way too much so i switched to Te/Fi. Then Te/Ph came out and it felt like a Subclass specifically meant to be Techter's perfect subclass.
いつも参考にさせていただいてます。ひとつ聞きたい事があって、今回のチョコ緊でS5錬成萌花というSOPが実装されて付いてるOPのステが2倍になる効果があります。これを活かすならどういう使い方になるのか、またS5静心衝杖と比べてどのような違いが生まれてどっちを優先して付けるべきなのか。貴方の考えを聞かせていただけませんでしょうか。よろしくお願いします
個人的にS5:錬成萌花はいいと思いますよ。値段はそんなに高くないならとっくに試してたんですけど。 orz
S5:静心衝杖の追加(打撃)ダメージとバケモノレベルPP回復がなくなりますけど、
代わりに武器OPのステが2倍になるっていうことはダメージ上昇だけじゃなく、レスタの回復量も大幅に上がりますからね。
@@anikasteinberg 自分は火力の他に耐久の値も増える点に着目していました。サブPhだとどうしても装甲が紙なので少しでも余裕を持たせてうまく立ち回りできるように盛れるだけ盛って第4のユニットとしても使えるような構成も面白いのかなと感じました。返信して頂いてありがとうございました!
I have been waiting 4 this
Thank you so much for this hahaha didn't know I needed this
it's funny that I see this video not long after I started playing with TeEt due to picking up Clarte Dolce and having loads of fun with it. I even made a double spirited response + radiating grace 2 eclucio culte just for it! still levelling though and getting used to the playstyle
I also very recently accomplished making a stil wand from loads of etoile play but now I'm torn. do you think clarte dolce would out-dps stil with techs at all? I mainly just want an excuse to keep using it, haha... but it's probably better to play more hybrid like and standard techer style, isn't it?
yup, i also love the snapcast utility that Clarte Dolce has whenever i occasionally switch out to Te/Et
however, after Stil series came out, Chaval Melm and Clarte Dolce just kind of slowly rolled onto the wayside
Clarte Dolce might still have other tactical uses of course, like framelocking mobs to oblivion, or doing aerial double casts
but raw DPS-wise I believe (or at least according to my tests) Stil wand/talis has already set the next standard
動画参考になりました
とても勉強になります
質問なんですがs4の短杖強打か精心の志
Te/Etならどっちを盛ったほうがいいと思いますか?
良ければ教えてください
参考になっててよかったです ^^
S4:静心の志はウォンド法爆に効果がないのでテクターにとってそれほど効率的ではありません
S4:短杖強打はウォンドの通常威力を直接に上昇することはできませんが、代わりにいくつかの「スピード効果」が得られます:
- 回避・ガードのタイミングの延長と増加
- 攻撃時PP回復量の大幅上昇 (特に通常攻撃から法撃に切り替える場合)
- 動かない、位置が固定されてるターゲットに総合的DPS上昇
Te/Etは他の法撃テクタークラスコンビと同じく、できるだけ両方盛りです (アレス, イクスアレス, ドゥームブレイクなど)
どうしても一つしか選べないなら、HPと法撃盛りに優先するのがお勧めです。
PPはPhサブよりあまり必要ありませんが、多く盛ったほうがいろいろ便利です。
8:30サブエトワールの硬さの証明
基本ソロならエトワールのほうが良さそうですか?
エトワールメインですか?
まぁ、どの後継クラスも万能性が高く、どんな状況やクエストなどでも効率的に遊べるようにデザインされてますからね。(ソロプレイも含めて)
(テクターの)エトワールサブのソロプレイなら、
別にファントムサブのソロプレイより上じゃなく、ただ同じ状況でかなり違う戦術になります。
少なくとも私が収集したデータによって、Te/PhもTe/Etもそれぞれのソロプレイスタイルができると思います。
L2R2ってことはPS4でこの動きってことですよね。羨ましいです・・・! ちょうどテクターを始めようと思っていたので参考にします!
Amazing presentation, very informative. It's great that there is another subclass option for Techter besides Phantom (I rarely see any other subclasses being ran nowadays). Te/Et is very fun indeed, will you do more content on Te/Et in the future?
Thanks! Yup, planning to do Te/Et versus Te/Ph comparison videos regularly sometime in the near future ^^
@@anikasteinberg Woa, nice. Would like that comparison video, really like your style of playing teph.
Would it be trouble to request your playthrough in MPA? I wanna see how you do in chaotic environment where you need to support just as well as do dmg. It'd be a great guide for how to support others best.
originally my MPA playthrough related videos should have been under the "はたらくテクター!" ("Techter at Work") video series
however my rule for the series was that it should be a new emergency quest
to provide a bit of guidance/walkthrough for other viewers
which made me decide to gloss over the UH-fied versions of older quests, as well as seasonals
there was only one single new emergency quest since EP6 though, which is Armada of Demise,
so it's the only one officially added (plus at least one more) to the series updated for the current meta x.x
"はたらくテクター!" videos have a "PT" label at the upper right corner of the thumbnail
to separate them from the solo (labelled as "ソロ") playthroughs
don't worry, I will be uploading more in the future, but for now at least,
here are the "はたらくテクター!" links for Armada of Demise and Special Training: Episode 5 :
Armada of Demise - ruclips.net/video/uSdIzz2Ae4M/видео.html
Special Training: Episode 5 - ruclips.net/video/hLq_-Zk22fg/видео.html
there are also other "はたらくテクター!" videos in the playlist itself, but those are EP5 stuff and are probably no longer applicable today.
@@anikasteinberg ty
リバレイトユニ全部位約打撃220 法撃135ぐらい盛ってるけど、これでもいけますかね...?
十分 (以上に) いけると思いますよ~
nice , thank you for your video :>
Is okay to run Te/Et with full T-Atk mag and Affixes ?
T-atk mag is perfectly fine, Etoile mag will automatically readjust the stat value to provide full S-atk and R-atk as well.
As for affixes, it is highly recommended that you still stick to affixing both S-atk and T-atk whenever possible (Ex Ares Soul, Varuna Glare, Persona Reverie, Ether Factor, etc.)
And only use T-atk exclusive affixes if there is no other choice but to choose one over the other stat
(when using elegant/noble/grace/grand booster items for example)
Thanks for the analysis videos. They really help save time and energy figuring out what kinds of builds I can try. What are your thoughts on TeBo? Is it on par with TePh and TeEt as tactical support? How would the playstyle and equipment/skill trees change for TeBo (if it's viable)?
Thanks as well!
Using Te/Bo in the current endgame meta can be a bit tricky due to its supbar subclassing multipliers and made-obsolete support options.
(132% element/148% break, additional 5% if attacking mid-air, plus Bouncer Mag)
Using crafted NT JBs/DBs adjusted to allow Techter to equip them may seem okay on paper,
but even with Crafted Mastery you still need to add Slayer/Ripper to allow it to overcome the power of native 15-star Wands...on specific mobs only.
In addition, making just one single piece of these is super expensive, even just getting it to EX12/EX8 alone.
Instant buffing via Jet Boots on XH and UH difficulties is largely supplanted by Eclucio Culte,
Tech Short Charge (for Ph sub), as well as easy access to Motav Grimoire nowadays.
Critical Field is a bit redundant in the current meta,
given that a lot of players that spec in crit would most likely have built up the numbers themselves via skill builds, equipments, and affixes.
Sometimes to the point that even Techter's Shifta Critical is redundant to your party members.
Can be good to have as a Bouncer main, not so much if it is a Techter subclass.
Heal Share has some uses in UH difficulties, but not enough to choose Bouncer as a subclass.
In addition Te/Bo is just as vulnerable as Te/Fi,
since it does not have any skill-based (i mean from skill tree, not personal player skill) defensive/evasive options whatsoever.
Te/Fi at least has better multipliers, as well as having monstrous synergy in Zondeel + wand explosions via Chase skills to compensate.
Bouncer's main strength comes from their weapons and the skills associated with them,
something that can't be optimized when used as a subclass for Techter,
especially given the number of offense and support options Techter as a main class itself now currently have in Episode 6.
That being said, Te/Bo could be very useful up until SH difficulty,
since at that point the equipment and skills that replaces much of the options Bouncer provides
are most likely still not yet available for the individual players.
TL;DR Te/Bo can't compete with Te/Ph and Te/Et, but can be useful for SH difficulty.
For a more well-rounded regular (non-Successor/Scion) class combo
that can specialize in both techs and melee, defense or offense, Te/Su might be the better option at the moment.
Though leveling Summoner as a subclass (not learning its main class skills)
at the start of the game without prepared items and equipment, or Bonus Keys, can be really difficult.
@@anikasteinberg That's good to know! I guess once I get Te and Bo to 75 I should switch to Ph subclass asap. But in the case I decide to go the Su and Et subclass route, what would you say would be the items and equipment I should look out for to mitigate the leveling difficulty when starting out?
there probably isn't a way to efficiently mitigate the difficulty of leveling a subclass Su on a fresh start unfortunately
the snappiest way requires using 100k EXP tickets to skip N, H and VH, but you need a reliable SH/XH/UH class/subclass first to start exchanging enough excubes for the tickets
Bonus Keys can be farmed from the start, but they're not recommended for use till 61+, due to received exp on them scaling significantly down on lower levels
I'd recommend just sticking to the original Te and Bo to 75 option,
or swap Bo for a subclass Hu in case you want a more universal subclass to use on other classes in the future
Thanks for the tips. You're a lifesaver.
いつもキャラかわいいなって思って見てます!ファッション知りたいです!
ありがとうございます!
今回はリバレイトウォンドのデザインに合わせてスペース忍者っぽいのモチーフ
アイレアエトス [Ou]、シランスリート [Ba]、ユクリータのマント、
そしてシランスヘッドギアを組み合わせたコーデにしました。
I see that your Et skill tree has maxed out the skill "Tech Art Count Bonus", but how does Te/Et benefit from the skill when it does not consider technics and Heavy Hammer is Te's only PA?
no significant benefit from Te/Et actually
it is simply meant to optimize the remaining unused/unusable Et skill points for use as a generic subclass
the only other option is to use at least two skill points to max Etoile HP Restorate, which isn't really a necessity for Te/Et anyway
@@anikasteinberg Thank you for the explanation. May I also ask, in the current context, does it still make sense to invest in full Wind Mastery or a better choice to go for max Dark Mastery? I am leaning towards the latter but Wind Mastery does help with the compound tech Re.Barantsia.
Dark Mastery functionally better imo due to having almost efficient access to every dark tech available
Ramegid Type-0 especially, since it provides a significant chunk of close-range damage and offsets the slightly lower S-atk multiplier of Te/Et
the only "useless" one being Ilmegid, since uncharged Namegid spam is now relevant again with the Chaval Melm potential 2.0 update
that being said, Wind Mastery can still be learned at 7-5 or 8-5 with a standard Te/Et skill tree (at channel description), so you don't really lose much either.
よーやく見れた…今回も為になる動画感謝です!!この組み合わせなかなか難しいけど触ってて楽しいですね(ちょっとハマってる)
今回の報酬期間で色々用意出来たんでまだまだTeに身を埋めれそうですw
主さんも報酬期間で色々作れましたか?装備更新などあればまた教えて頂ければ幸いですm(__)m
今回も長々と失礼しました、次回動画も楽しみにしてます!!
こちらこそいつもありがとうございます!時間がかなりかかりましたが、参考になっててよかったです ^^
今回の報酬期間であまり装備の用意と調整(?)はできませんでしたけど、いくつかの「特殊能力因子」用の武器を作りました。
例のS5:錬成萌花はなかなか面白い(っぽい)なので使って試そうと思いましたが、現在の値段はいまだ予算外です orz
あと、Te/Ph VS Te/Et の動画も定期的にうpする予定ですのでお楽しみに~
@@anikasteinberg
返信ありがとうございます!!
毎回ギリギリで用意しちゃうから次の備えとかほぼ出来ずに終わるから見習いたいものです(笑)
また気になる内容を上げてくれるのか…楽しみに待ってます!!
Hello there !! I always enjoy watching your video. btw , I found some mistakes in your Japanese. To be honest with you , some parts of this video are difficult to understand... I hope it will be improved...
Ohh, finally!
Thanks for mentioning. I was wondering when someone would point that out.
Yeah, I kept twisting and changing some of the information of the original script to fit to the 11~12 font limitation + max 2 lines only that I set myself to.
I'll be appending some of the messed up parts in JP captions/subtitles at least to make it more sensible.
.... I should probably recheck some of my older stuff too while I'm at it.
Anika Steinberg That’s sounds awesome !! But,
for your information, I think you should avoid using difficult words on this video . I mean you are supposed to replace them with simple words. I know difficult words are helpful for you to fit limitations though... So , I wanna know how are you making script for this video
Are you using google translator or something like that??
I have to agree orz, simpler words are also make the information better to absorb anyway
I mainly write the script first in Japanese, then write an English version of it,
then edit both to make the information consistent~ish,
then I re-edit them again while adding the words during video editing (>_
Anika Steinberg Good morning, I didn’t know you spent long time to create this video... I’m wondering how did you learn such a difficult Japanese 😨 Are you living in Japan??
Why are you so capable of writing Japanese really well ??
You never cease to amaze me...
What would recommend the s atk to t atk affix balance to be?
Still mostly the same as any other tech-capable Techter class combo
Affix with both S-atk and T-atk as much as possible (Ares the Soul, Ex Ares, ARKS Max, Doom Break 2/3, etc.),
then if there's no option to do so (such as when using affix boosters), prioritize T-atk
in the case of Liberate Wand however, with S5: Shockwave, I recommend prioritizing S-atk when using affix boosters instead... if your budget allows it x.x
@@anikasteinberg Given the changes in tech casting play style what are your thoughts around PP convert is it still something that lacks utility even when considering Clarte Dolce under those special circumstances?
Actually, you can now squeeze Lv3 PP Convert with the current 95 level cap, if you remove at least one skill point from Wind Mastery
(which is mostly restricted only to Zandion and Rezandia anyway)
the build would be something like this:
pso2skillsimulator.com/simulator/?code=4Ld.4MW.4Q1.4RD.4Tj.4UV.4Wx.4ZJ.51n.52Z.54B.569.57N.59n.5cB.5eh.5fT.5jc.5kJ.5o2.5pz.5Cp.5IV.7FP.82p.99L.ach.avH.6*14-doF.dqo.dwS.dzX.dBI.dDk.dEP.dGy.dIa.dLf.ehz.euy.ewa.exM.ezo.12*14
However, I would like to point out that even if Genon Talis is incompatible with Te/Et as a spam weapon,
compared to PP convert, it is still significantly more efficient and more reliable as a PP support resource, due to several reasons:
- no duration (whip it out anytime, anywhere)
- no cooldown (whip it out anytime, anywhere)
- allows PP gain while dashing
- even with just one Cursed Radiance affixed, spamming NabT0>NabT0>NabT0>monomate/uncharged resta still recovers more PP, and faster
- using two Cursed Radiance (S2 and S3) simply makes the PP speed gap even wider (if you're not using Genon Talis offensively like Te/Ph does anyway)
It does have the downside of having to switch to the weapon, and consuming one palette slot, but still not enough to rank it below PP convert.
いつも参考になる動画ありがとうございます(о´∀`о)
ひとつ質問なのですが、Te/Phで使うリバレイトウォンドは打撃盛りと法撃盛りどちらがオススメでしょうか?どっちで盛るか悩んでおりまして……(´・ω・`)
こちらこそありがとうございます!
リバレイトウォンドなら、できるだけ両方盛りです (アレス, イクスアレス, アストラル, ドゥームブレイクなど)
そしてS5:静心衝杖を付ける場合、どうしても一つしか選べないなら (特殊能力カプセルを使うときとか)
打撃盛りのほうがお勧めです
Anika Steinberg
なるほどありがとうございます(о´∀`о)
報酬期間で両方まんべんなく盛ってみます(*´∀`)♪
参考になりました
ただ、時々日本語が怪しい時が・・・
うpしていた動画の情報(日本語)を読みにくかったらすみません。 (>_